PS5 Pro’s GTA6 “Would Need 60fps by Deleting Cars and People’s Heads,” Says Rockstar Exec

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The story

Following on from the development-stage detail GTA6 co-director Rob Nelson shared in August — that the game was running at “30fps on every platform” — Rockstar officially confirmed on November 10 that it’s targeting 30fps on PS5 and Xbox Series X|S, with no special frame rate mode for PS5 Pro. Amid this, it’s come out that a Rockstar executive told TheGamer in an interview that a 60fps build of GTA6 did exist for PS5 Pro, but achieving it required deleting every car and most people’s heads. The article was pulled shortly after it went up, but analyst Lance McDonald had already recorded the comments and posted them to X on November 12. The thread is split on whether the CPU or GPU is the real bottleneck.

Rockstar North co-director Rob Nelson revealed back in August that, as of that point in development, GTA6 — due out November 19 — was running at 30fps across every platform, including PS5 Pro. He said he’d need to check with the tech team and didn’t commit either way on whether a 60fps option would ship at launch or be added later.

Then, on November 10, Rockstar’s own blog, “Newswire,” officially stated that GTA6 is targeting 30fps on PS5 and Xbox Series X|S. There’s no separate frame rate mode for PS5 Pro — like the other hardware, Pro is also targeting 30fps at launch.

Amid this, a Rockstar executive revealed in a TheGamer interview that a 60fps build of GTA6 for PS5 Pro did exist, but that achieving it required deleting every car and most people’s heads. The article was taken down shortly after publication, but Lance McDonald, known for his game analysis work, had already recorded the comments beforehand and posted them to X on November 12.

Source: gazlog.jp / Original article here

What people said

5AnonymousNov 14, 2026 18:52
Why not just make them pop in when you get close?
7AnonymousNov 14, 2026 18:57
It's not a matter of 'they technically could delete a bunch of stuff.'
Bottom line is they didn't take that route and just settled for a 30fps target — that's just incompetence.
10AnonymousNov 14, 2026 19:01
Could've said so sooner. Now the foreign fans who were all excited waiting for their Pro look like idiots.
12AnonymousNov 14, 2026 19:02
Wait, is this gonna be the 'Corona Edition'… is that what's happening!? (a jab referencing Cyberpunk 2077's botched, pandemic-era PS4 launch)
17AnonymousNov 14, 2026 19:06
For real, this is the PS4-era Cyberpunk 2077 launch all over again lmaooo
18AnonymousNov 14, 2026 19:08
This is probably why they haven't let media play it.
Base PS5 is probably chugging along at a crawl.
Though to be fair, the 360/PS3 version of GTA5 was the same way lol
19AnonymousNov 14, 2026 19:09
So basically they can ship a 'zombie edition' at least.
Good for them (sarcasm).
21AnonymousNov 14, 2026 19:17
At the end of the day the gap between PS5 and Pro is just too small.
The GPU only got 1.6x stronger.
The CPU's too weak to push the framerate up.
22AnonymousNov 14, 2026 19:19
The Pro costs way more than double the base PS5… so what's even the point of the Pro?
24AnonymousNov 14, 2026 19:19
They managed to fully fix Cyberpunk, but can this shaky, falling-apart dev team actually pull off the same fix for GTA?
29AnonymousNov 14, 2026 19:26
Re: #24
Probably the plan is to get 60fps working on the PS6/Helix and make everyone double-dip on the purchase.
PC works too, of course.
26AnonymousNov 14, 2026 19:23
Just make everyone a faceless ghost (noppera-bō) and maybe it'll work out?
28AnonymousNov 14, 2026 19:23
Just delete people's heads, problem solved lololol
32AnonymousNov 14, 2026 19:29
CPU performance has actually improved more than people give it credit for.
Even now, the 8P+8E-core 12900K and the 8-core 9800X3D are basically tied in multi-core performance.
33AnonymousNov 14, 2026 19:31
So Pro gets 20fps
and the base model gets 10fps, I guess.
35AnonymousNov 14, 2026 19:32
It's a CPU-bottlenecked game, and since the Pro's CPU wasn't upgraded, the target is 30fps even on Pro.
Pretty simple, when you think about it.
38AnonymousNov 14, 2026 19:35
Re: #35
Real simple, yeah.
Which means the Xbox version, with its far stronger CPU, is actually the better bet.
It's annoying that the 30fps target gets capped because the underpowered PS5 is the lead platform.
42AnonymousNov 14, 2026 19:43
If they'd ditched the junky PS5 and at least let the beefier Xbox version run at 60fps, people would be saying 'Rockstar's amazing, pulling off a game at this scale.'
Instead the janky PS5 dragged everything down to a 30fps target across the board, so now it's 'Rockstar's lost its technical chops, is GTA6 even gonna be okay?'
This is exactly how getting tied to PlayStation kills a franchise.
47AnonymousNov 14, 2026 19:57
Re: #42
If Xbox were running Zen 5, like a Ryzen 9 9950X3D, I'd buy that argument.
But it's Zen 2, probably even weaker than the Pro's chip.
Series X is trash.
59AnonymousNov 14, 2026 20:29
Well, it's basically early access at this point.
The real release is on PC.
Consoles will have to wait until the next generation.
65AnonymousNov 14, 2026 20:36
Re: #59
No early access and a thin lineup have been PlayStation's weak points, but they're about to turn it around from here.
64AnonymousNov 14, 2026 20:33
Guess this is all you get from PlayStation's garbage low-spec hardware (using the slur 'Gokisute,' a derogatory PS nickname).
Waiting for the PC version is clearly the right call. A gimped 30fps version loaded with cuts like this isn't worth a dime.
66AnonymousNov 14, 2026 20:36
Re: #64
No refunds for youuu lol
See you at the resale shop! lol
70AnonymousNov 14, 2026 21:02
Re: #64
The Pro's got premium specs for scalping, though.
Straight to Rudeya (a used-goods resale chain) for an instant +70K yen profit.
74AnonymousNov 14, 2026 21:13
Come to think of it, there were a bunch of games on the Switch 2 with messed-up, melting heads too.
75AnonymousNov 14, 2026 21:14
Re: #74
Name one, then.
80AnonymousNov 14, 2026 21:43
DLSS ain't magic, you know.
88AnonymousNov 14, 2026 22:25
Re: #80
They obviously know DLSS or FSR4 could get it to 60fps — they're just joking about it.
83AnonymousNov 14, 2026 21:53
Can a game like this actually land a perfect 5-star score while running at 30fps, though?
84AnonymousNov 14, 2026 21:56
Re: #83
The GTA series gets insane amounts of favoritism from reviewers, so I bet it beats the Ocarina of Time remake on Metacritic — probably like a 97.
90AnonymousNov 14, 2026 22:44
If cutting visuals is enough to hit 60fps,
isn't the CPU not actually the bottleneck then?
91AnonymousNov 14, 2026 23:13
Re: #90
They're definitely cutting all kinds of other stuff too —
I think the point is that even with all that, it's still not enough without going this far.
92AnonymousNov 14, 2026 23:13
Re: #90
There was some idiot in another thread screaming that the GPU's the bottleneck too, but the CPU is what issues draw calls to the GPU, so cutting visuals can absolutely be about easing CPU load.
If the GPU really were the bottleneck, it'd be way more effective to just cut down the number of people instead — doesn't it seem weird that they left the headcount the same and only cut the heads?
94AnonymousNov 14, 2026 23:15
Wait, so if they delete literally everything and tank the graphics too, could they hit like 240fps!?
95AnonymousNov 14, 2026 23:18
Re: #94
Obviously.
Don't need pedestrians.
Don't need cars on the road.
Don't need planes.
Don't need buildings.
Don't need clouds.
Don't need the ocean.
Don't even need the main character.

There you go, 610fps!
96AnonymousNov 14, 2026 23:20
Cyberpunk's 'Corona Edition' all over again lol
So much for that Pro bragging rights, huh? lol

Background and points of contention

The PS5 Pro’s GPU is reportedly about 1.6x stronger than the base PS5’s, while the CPU is essentially unchanged. The thread split between those arguing “if even deleting cars and people’s heads can’t get it to 60fps, the CPU must be the bottleneck” and those countering that “since the CPU is what issues the GPU’s draw calls, cutting visuals can also ease CPU load” — no consensus was reached on which is the actual bottleneck. This is a technical question that can’t be settled from the information available so far, and Rockstar hasn’t disclosed a specific breakdown either.

What’s been revealed here is backed up by the fact that TheGamer’s exclusive interview was taken down shortly after publication — analyst Lance McDonald had recorded the comments beforehand and posted them to X. It’s also worth noting, since it’s easy to misread, that the official Newswire announcement only states a “30fps target for PS5/Xbox Series X|S” — it doesn’t actually deny that a 60fps version exists. The game launches November 19, and no special frame rate mode is planned for PS5 Pro.

*This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Sad News] PS5 Pro’s GTA6 considered 60fps too — but only achievable by deleting cars and people’s heads.”

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