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The story
Following on from the development-stage detail GTA6 co-director Rob Nelson shared in August — that the game was running at “30fps on every platform” — Rockstar officially confirmed on November 10 that it’s targeting 30fps on PS5 and Xbox Series X|S, with no special frame rate mode for PS5 Pro. Amid this, it’s come out that a Rockstar executive told TheGamer in an interview that a 60fps build of GTA6 did exist for PS5 Pro, but achieving it required deleting every car and most people’s heads. The article was pulled shortly after it went up, but analyst Lance McDonald had already recorded the comments and posted them to X on November 12. The thread is split on whether the CPU or GPU is the real bottleneck.
Rockstar North co-director Rob Nelson revealed back in August that, as of that point in development, GTA6 — due out November 19 — was running at 30fps across every platform, including PS5 Pro. He said he’d need to check with the tech team and didn’t commit either way on whether a 60fps option would ship at launch or be added later.
Then, on November 10, Rockstar’s own blog, “Newswire,” officially stated that GTA6 is targeting 30fps on PS5 and Xbox Series X|S. There’s no separate frame rate mode for PS5 Pro — like the other hardware, Pro is also targeting 30fps at launch.
Amid this, a Rockstar executive revealed in a TheGamer interview that a 60fps build of GTA6 for PS5 Pro did exist, but that achieving it required deleting every car and most people’s heads. The article was taken down shortly after publication, but Lance McDonald, known for his game analysis work, had already recorded the comments beforehand and posted them to X on November 12.
Source: gazlog.jp / Original article here
What people said
Bottom line is they didn't take that route and just settled for a 30fps target — that's just incompetence.
Base PS5 is probably chugging along at a crawl.
Though to be fair, the 360/PS3 version of GTA5 was the same way lol
Good for them (sarcasm).
The GPU only got 1.6x stronger.
The CPU's too weak to push the framerate up.
Probably the plan is to get 60fps working on the PS6/Helix and make everyone double-dip on the purchase.
PC works too, of course.
Even now, the 8P+8E-core 12900K and the 8-core 9800X3D are basically tied in multi-core performance.
and the base model gets 10fps, I guess.
Pretty simple, when you think about it.
Real simple, yeah.
Which means the Xbox version, with its far stronger CPU, is actually the better bet.
It's annoying that the 30fps target gets capped because the underpowered PS5 is the lead platform.
Instead the janky PS5 dragged everything down to a 30fps target across the board, so now it's 'Rockstar's lost its technical chops, is GTA6 even gonna be okay?'
This is exactly how getting tied to PlayStation kills a franchise.
If Xbox were running Zen 5, like a Ryzen 9 9950X3D, I'd buy that argument.
But it's Zen 2, probably even weaker than the Pro's chip.
Series X is trash.
The real release is on PC.
Consoles will have to wait until the next generation.
No early access and a thin lineup have been PlayStation's weak points, but they're about to turn it around from here.
Waiting for the PC version is clearly the right call. A gimped 30fps version loaded with cuts like this isn't worth a dime.
No refunds for youuu lol
See you at the resale shop! lol
The Pro's got premium specs for scalping, though.
Straight to Rudeya (a used-goods resale chain) for an instant +70K yen profit.
Name one, then.
They obviously know DLSS or FSR4 could get it to 60fps — they're just joking about it.
The GTA series gets insane amounts of favoritism from reviewers, so I bet it beats the Ocarina of Time remake on Metacritic — probably like a 97.
isn't the CPU not actually the bottleneck then?
They're definitely cutting all kinds of other stuff too —
I think the point is that even with all that, it's still not enough without going this far.
There was some idiot in another thread screaming that the GPU's the bottleneck too, but the CPU is what issues draw calls to the GPU, so cutting visuals can absolutely be about easing CPU load.
If the GPU really were the bottleneck, it'd be way more effective to just cut down the number of people instead — doesn't it seem weird that they left the headcount the same and only cut the heads?
Obviously.
Don't need pedestrians.
Don't need cars on the road.
Don't need planes.
Don't need buildings.
Don't need clouds.
Don't need the ocean.
Don't even need the main character.
There you go, 610fps!
So much for that Pro bragging rights, huh? lol
Background and points of contention
The PS5 Pro’s GPU is reportedly about 1.6x stronger than the base PS5’s, while the CPU is essentially unchanged. The thread split between those arguing “if even deleting cars and people’s heads can’t get it to 60fps, the CPU must be the bottleneck” and those countering that “since the CPU is what issues the GPU’s draw calls, cutting visuals can also ease CPU load” — no consensus was reached on which is the actual bottleneck. This is a technical question that can’t be settled from the information available so far, and Rockstar hasn’t disclosed a specific breakdown either.
What’s been revealed here is backed up by the fact that TheGamer’s exclusive interview was taken down shortly after publication — analyst Lance McDonald had recorded the comments beforehand and posted them to X. It’s also worth noting, since it’s easy to misread, that the official Newswire announcement only states a “30fps target for PS5/Xbox Series X|S” — it doesn’t actually deny that a 60fps version exists. The game launches November 19, and no special frame rate mode is planned for PS5 Pro.
*This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Sad News] PS5 Pro’s GTA6 considered 60fps too — but only achievable by deleting cars and people’s heads.”
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