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The story
AMD’s “Neural Texture Compression” technology, expected to be built into the PS6, could reportedly cut game texture data by up to 85%. Do the math and a roughly 150GB title would shrink to around 25GB. While the thread showed some excitement about the technology itself, plenty of skepticism came up too, drawing on the experience of PS5’s launch-era promise of “zero load times,” which turned out to be limited in practice. There was also discussion about whether the processing happens in real time or during installation, since it’s easily confused with network-dependent streaming.
PS6 to cut game sizes by up to 85%? 150GB games could shrink to about 25GB
It’s been reported that the next-generation PlayStation 6 console may include hardware supporting AMD’s “Neural Texture Compression,” potentially cutting game data sizes significantly. Compression efficiency for high-resolution textures in particular is said to improve greatly, which could ease the storage capacity crunch that’s a problem with current games.
Texture data cut by up to 85%?
Source: sumahodigest.com / Original article here
What people said
They used to brag about how huge the capacity was!
PlayStation's finished…
It's the same level of hopeless delusion as "I got abducted by a UFO" or "I caught a Tsuchinoko!" (a mythical snake-like cryptid)
Anyone humoring this is a bit off too
I mean, it's Sony hardware we're talking about
Might as well wait for the PS6
It got faster, but not as much as they hyped it up to be…
Pretty much only noticeable in Spider-Man 😞
Storage prices are through the roof now, so let's get serious about it!
Images, video, and audio are usually already compressed at the format level — JPEG, MPEG, and so on — so compressing them further didn't do much
I think this "Neural whatever" thing from NVIDIA is a technology that uses AI to change the actual data storage format into something completely different from the conventional one, to cut down on size
This is probably AMD's version of that
Even back on PS4 that load time was monstrous (in a bad way)
They're a generation behind and underpowered.
Come back and say that once you've actually achieved 8K
Neural Texture Compression was developed by NVIDIA first
AMD just ripped it off 🥺
Since they're forcing digital downloads through, that's the only direction they can go
It's magic compression technology, apparently
Sony files new patent for shrinking 100GB-class games down to 100MB — reveals asset streaming method
https://gamestalk.net/sony-patent-asset-streaming-100mb-game-install-size/
How is this any different from cloud gaming?
Sony will probably cap the PS6's storage at under 500GB
Could even be as low as 256GB if they're stingy
I mean, if it has to be PS5-backward-compatible, this tech can't be used with PS5 software, so it's not like the PS6 automatically becomes cheaper
If they cut the PS6's storage or memory below the PS5's, you'd only be able to install one or two big PS5 games, or things would stop running from lack of VRAM
Well, it's still an emerging technology, so if they're releasing the PS6 within 5 years, I personally think they shouldn't make the memory or storage just barely better than the PS5's
We've had nothing but connection problems up till now
No, that's not it
It uses the GPU's AI performance to upscale to 4K or 8K while unpacking the data
The next-gen AMD GPU will have a dedicated AI processing chip built in
But it's still streaming either way, right?
It doesn't use the internet
"Streaming" here means loading and displaying the data you need in real time, rather than data pre-loaded into memory
It's not talking about cloud streaming
Background and Key Points of This Discussion
Neural Texture Compression is an AI-driven texture compression technology reportedly developed first by NVIDIA, and AMD is said to be moving to include similar functionality in its next-generation GPUs. One easily misunderstood point is that this technology mainly targets still-image textures, and has little effect on data that’s already compressed, like video or audio. Also, as explained in the thread, the term “streaming” here doesn’t refer to network-based cloud communication — it refers to the process of loading and reconstructing needed data from local storage in real time, which is often confused with connection-dependent technology. It’s also worth noting that there’s been no official announcement about the PS6 itself yet, so this remains in the realm of reporting and speculation.
*This article was compiled and summarized from the 5ch (Hardware/Industry (Geha)) thread “PS6 to cut game sizes by up to 85%? 150GB games could shrink to about 25GB.”
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