Category: Games

  • Wolverine’s Metascore Jumps from 6.3 to 7.0 Amid New-Account 10/10 Ratings Flood — Fans Call It ‘Unnatural’

    The Metacritic user score for Marvel’s Wolverine, the PS5-exclusive title developed by Insomniac Games, has been swinging wildly over a short period — 6.4 → 6.7 → 6.4 → 6.3 → 6.8 → 7.0 — sparking discussion on 5ch’s “Hardware/Industry (Geha)” board. Posters noted that every time the score dipped, a surge of 10/10 ratings from brand-new accounts would push it back up, and the thread increasingly floated the theory that this reflects “organized manipulation by Sony.” Around the same time, the score for the Chinese game Wan Zi Qian Hong (万紫千紅), seen as a rival title, also dropped from 9.3 to 9.0, leading some to speculate — without evidence — that it was retaliatory downvoting. Who exactly is behind it remains unidentified, and opinions in the thread are divided.

    1AnonymousSep 21, 2026 20:35
    Thousands of 10/10 ratings from new accounts posted in just a few days — don't you think Sony's overdoing it here?
    Meanwhile Wan Zi Qian Hong has been hit with a barrage of suspiciously low reviews, dropping all the way from 9.3 to 9.0.
    2AnonymousSep 21, 2026 20:36
    Sony is a cancer on this industry — it should be wiped out.
    3AnonymousSep 21, 2026 20:37
    This is exactly the kind of trick they pull to get people to buy shovelware — no wonder their games sell so badly they had to pull out of Steam.
    5AnonymousSep 21, 2026 20:39
    6.4
    ↓
    6.7 (Sony's new-account 10/10 bombing campaign begins)
    ↓
    6.4 (Sony's rigged scores get deleted)
    ↓
    6.3
    ↓
    6.8 (an enraged Sony unleashes new accounts dropping 9s and 10s)
    ↓
    7.0 (the instant it hits 7.0, new accounts giving 8s and 9s spike)


    That's the timeline. Even while low scores kept coming in during that same window, they kept spamming new-account 10/10s hard enough to override all of it — that's not normal.
    82AnonymousSep 21, 2026 21:33
    Re: #5
    Isn't this insanely bad??
    Why isn't this getting bigger overseas — accounts endlessly dumping 10/10s like this?
    7AnonymousSep 21, 2026 20:39
    They rig the score and the best they can manage is 7.0 lol
    9AnonymousSep 21, 2026 20:40
    They pulled the same thing with Steam accounts for Marathon.
    Since Metascore submissions are free, bots can manipulate it as much as they want.
    10AnonymousSep 21, 2026 20:41
    The fact that there are so few mid-range votes makes it obvious this is being brigaded.
    11AnonymousSep 21, 2026 20:42
    They can pump the score up all they want, everyone already knows it's a bad game.
    12AnonymousSep 21, 2026 20:42
    Seriously, it's nothing but accounts that have only ever given Wolverine a 10 — lol.
    If they've got time to pull off manipulation like this, they should spend it making a better game.
    13AnonymousSep 21, 2026 20:45
    Why are they trying to create more victims??
    Are they an anti or something?
    104AnonymousSep 21, 2026 21:55
    Re: #13
    "Because it's just so frustrating! 😭 I preordered it and bragged to everyone about what a hardcore gamer I am!"
    14AnonymousSep 21, 2026 20:47
    I checked hundreds of the 10/10 accounts and every single one is brand new — that's wild. Not one of them is a genuinely passionate 10/10 review from someone who actually enjoyed the game.
    15AnonymousSep 21, 2026 20:47
    Even Tien Shinhan and King Kai are shocked by this one (a Dragon Ball meme for 'even they can't believe it').
    16AnonymousSep 21, 2026 20:47
    It's jumping up way too fast — there's no way this doesn't get noticed.
    63AnonymousSep 21, 2026 21:20
    Re: #16
    We don't actually know if it's Sony, but

    Sony's got a track record of pulling this kind of manipulation before, multiple times,
    so of course they're suspected.
    They've even gotten caught doing it in obvious ways before lol, they really don't think it through.
    17AnonymousSep 21, 2026 20:47
    The way Wan Zi Qian Hong got hit with a wave of low reviews in such a short time is honestly hilarious.
    The PlayStation crowd really is the absolute bottom of the barrel.
    18AnonymousSep 21, 2026 20:48
    Players are clipping through walls constantly and the game's riddled with other problems — the basics aren't even there, yet they're desperate to push the score up anyway.
    19AnonymousSep 21, 2026 20:50
    No matter how much they rig it,
    all they end up with is 'a bad game with a suspiciously inflated user score' lol
    21AnonymousSep 21, 2026 20:50
    Why are they doing this again lmaooooo
    They've completely stopped caring how it looks.
    22AnonymousSep 21, 2026 20:53
    It's just Wolverine's healing factor in action.
    27AnonymousSep 21, 2026 20:55
    Once these get deleted, I wonder how many reviews will disappear and how far the score will fall lol
    29AnonymousSep 21, 2026 20:57
    Re: #27
    I've been watching this closely — after that first small round of deletions, seems like they adjusted their approach,
    because none of it's been getting deleted since, it just keeps piling up.
    I've had every recent change saved in screenshots.
    36AnonymousSep 21, 2026 21:01
    Don't go selling your soul for this.
    98AnonymousSep 21, 2026 21:50
    Re: #36
    They sold off their integrity too.
    38AnonymousSep 21, 2026 21:02
    Ah!!
    I've got it!!

    I thought it was odd that the shilling slowed down once it got around 7.0, but

    there's a contract clause where Marvel penalizes them if the user score drops below 7.0!!!

    That's why they're so desperate to defend that 7.0 line!!!
    40AnonymousSep 21, 2026 21:03
    Re: #38
    The moment it hit 7.0, 9s and 8s started increasing — from here on it's a cover-up operation.
    50AnonymousSep 21, 2026 21:08
    Doesn't it feel hollow doing this?
    Surely this can't actually be someone's paid job.
    53AnonymousSep 21, 2026 21:10
    Re: #50
    No, it definitely is someone's job.
    89AnonymousSep 21, 2026 21:40
    Re: #50
    The whole 'die-hard game fanboy' thing doing this on their own is a fantasy.
    If that were real, you'd see the same behavior happening around Nintendo or Xbox too, but it never does.
    This has always been a phenomenon unique to the PlayStation crowd.
    71AnonymousSep 21, 2026 21:26
    Related thread

    European sales: "Wolverine bombs, down 60% in sales from Spider-Man 2 😭"
    https://krsw.5ch.io/test/read.cgi/ghard/1789973648/
    76AnonymousSep 21, 2026 21:29
    No matter how much they astroturf it up to a 7, or how much that moron fakes 2-million-unit sales images, it all comes back to Re: #71.
    72AnonymousSep 21, 2026 21:26
    Assuming Insomniac would be the one penalized,
    if it were actually Insomniac staff doing this themselves, there'd be no reason to also tank Wan Zi Qian Hong's (FE) score,
    so I really can't see this as anything other than Sony — or rather SIE — behind it.
    86AnonymousSep 21, 2026 21:38
    Re: #84
    Also, the fact that they've barely deleted any of it and are just leaving it up is beyond trashy.
    90AnonymousSep 21, 2026 21:40
    Re: #86
    Maybe once things die down a bit, they'll mass-delete them all at once to soften the impact.
    96AnonymousSep 21, 2026 21:49
    If manipulation like this gets exposed, it's not just wasted effort — it backfires, it's a double-edged sword.
    That's exactly why it's usually done through third-country or underground communities, using disguises and impersonation.
    The companies that do it openly and brazenly are the ones from countries where ethics and international norms are broken — like China or Israel lol.

    This almost feels like it's begging people to go blame Sony.
    I mean, sure, Sony has a track record so it's no surprise they're suspected, but keep that other possibility in the back of your mind too.
    102AnonymousSep 21, 2026 21:53
    Re: #96
    If it's Sony, they'd do it.
    No question about it.

    They've built that kind of history for themselves,
    so honestly, can't really argue with that.
    97AnonymousSep 21, 2026 21:49
    They're being unusually desperate this time.
    They just quietly buried Concord and Saros without a fight, though.
    106AnonymousSep 21, 2026 21:56
    Re: #97
    The major retailer chart had it sitting at a 60-something ranking, which looks like it's right at Sony's rock bottom.
    There's been no early sales report at all.

    There's this vague 6-million-unit quota tied to the Marvel deal,
    and development costs so high that anything less than full price puts it in the red.

    If this desperation gets bad enough,
    Marvel might end up refusing to license any future games besides Spider-Man.
    107AnonymousSep 21, 2026 21:57
    Re: #97
    Of course it's different from their in-house projects — Marvel's involved and there's a sales quota attached.

    Background and Key Points of This Debate

    Anyone can post a Metacritic user score just by registering an account, and since the platform doesn’t disclose its aggregation methods or fraud-detection criteria, a sudden flood of very high or very low scores in a short window naturally invites suspicion of manipulation. In this case, no evidence has been presented that Sony’s head office (SIE) is directly involved — the thread itself offers several competing theories, from “maybe it’s Insomniac” to “maybe it’s a third-party overseas community,” without reaching a firm conclusion. The claim that “there’s a contract clause penalizing them if the user score drops below 7.0” is likewise unsourced speculation. Whether the wave of negative reviews hitting the Chinese game Wan Zi Qian Hong around the same time was retaliation or just coincidence also hasn’t been confirmed. The score’s wild swings are an objective fact verifiable on Metacritic itself, but most of the explanations for why it’s happening are speculation from the 5ch thread — worth keeping that distinction in mind while reading.

    ※This article is compiled and summarized from the 5ch (Hardware/Industry (Geha)) thread “Wolverine’s Metacritic user score climbs from 6.3 to 7.0 after relentless 10/10 bombing from new accounts!“

  • UK First-Week Sales: Wolverine Triples Death Stranding 2’s Numbers, Fire Emblem’s Fortune’s Weave Down 26% from Three Houses

    The UK’s weekly physical software chart became a hot topic on 5channel’s Hardware/Industry (Geha) board. Marvel’s new game “Wolverine” reportedly opened at roughly three times the first-week sales of “Death Stranding 2” — but since Death Stranding 2 itself had a weak launch, down 66% from its predecessor, opinions were split on whether that was really a fair comparison. Meanwhile, the new Fire Emblem title “Fortune’s Weave” sold 26% below “Three Houses,” though some argued it was actually holding up well once you factor in the difference in console install base between the two launches.

    2AnonymousSep 21, 2026 15:41
    Sounds like a similar opening to Engage.
    4AnonymousSep 21, 2026 15:43
    Re: #2
    Then why are you mixing and matching your comparisons like that? Something wrong with your brain?
    22AnonymousSep 21, 2026 16:00
    Re: #2
    Matching Switch's opening numbers while exclusive means the platform transition was a success
    3AnonymousSep 21, 2026 15:42
    We'll know everything just by whether Marvel cancels the contract or not, so who cares lol
    87AnonymousSep 21, 2026 18:42
    Re: #3
    With the Spider-Man movie's huge success, Sony's got the upper hand in negotiations
    5AnonymousSep 21, 2026 15:43
    "Wolverine sold 3x what Death Stranding 2 did, Fortune's Weave is down 26% from Three Houses (please don't cancel the contract… [sob])"
    7AnonymousSep 21, 2026 15:45
    Re: #1
    Why'd you leave out the inconvenient part?

    [60% below Spider-Man 2, and slightly below Ghost of Yōtei.] Almost 3x Death Stranding 2.
    12AnonymousSep 21, 2026 15:49
    Re: #7
    >[60% below Spider-Man 2, and slightly below Ghost of Yōtei.] Almost 3x Death Stranding 2.

    Feels like a math word problem. Sony won't disclose actual sales figures, so we're stuck doing this pointless arithmetic like idiots.
    25AnonymousSep 21, 2026 16:04
    Re: #7
    Uhhh???
    So if Wolverine's high-end estimate is 1.9 million, that means…?
    That tells you a lot.
    8AnonymousSep 21, 2026 15:46
    It's over already — that's half the numbers of "Fail-Stranding 2" lolol (a mocking nickname mashing up 失敗/"failure" with Death Stranding)
    10AnonymousSep 21, 2026 15:48
    Factor in install base and it's actually selling like crazy.
    Wasn't Switch already past 100 million units sold by the time Engage launched?
    11AnonymousSep 21, 2026 15:48
    Fortune's Weave's North American Amazon ranking has stayed low this whole time too.
    14AnonymousSep 21, 2026 15:50
    DS2 sold so badly it's basically why SIE would cut the contract.
    15AnonymousSep 21, 2026 15:50
    Consoles are probably done for this generation.
    94AnonymousSep 21, 2026 19:40
    Re: #15
    Maybe it's the Concord curse.
    It really is sad that PlayStation's future got snuffed out.

    September 6, 2024 is its death anniversary, so next year, for its third-year memorial (a Buddhist rite marking the anniversary of a death), let's hold a service to calm its raging spirit and pray for consoles to keep going.
    17AnonymousSep 21, 2026 15:52
    If it's doing this in the UK, it might actually beat the previous game in Japan and the US — oh wait, I mean FE. My condolences, Wolverine.
    18AnonymousSep 21, 2026 15:53
    Wolverine can't count on word of mouth, so it's cooked.
    19AnonymousSep 21, 2026 15:54
    Wasn't Death Stranding 2 a PS5 exclusive?
    Install base went up and it's still under half the sales lol
    20AnonymousSep 21, 2026 15:55
    Re: #1
    >Almost 3x Death Stranding 2

    DS2 already flopped hard in the UK, so being told this is "3x that" doesn't really mean much…

    https://x.com/Chris_Dring/status/1939386768211509434

    > "Death Stranding 2" topped the UK physical charts last week. Its launch sales were 66% below the original Death Stranding.
    24AnonymousSep 21, 2026 16:03
    Re: #20
    So Wolverine ≈ Death Stranding 1?
    37AnonymousSep 21, 2026 16:18
    Re: #31
    "Roman Empire" lol. Unlike Three Houses, this one's actually pretty close to the Xenoblade series in tone — there was no need whatsoever to dress it up with that historical-game veneer.
    44AnonymousSep 21, 2026 16:35
    Re: #37
    Sounds like they don't know about Three Houses' lore — the modern civilization wiped out in that world, the old humans, the leftover missiles still lying around, that kind of stuff.
    39AnonymousSep 21, 2026 16:22
    Feels like this means Ghost of Yōtei was a bust too.
    Though it does seem to back up the case for cutting Kojima loose.
    75AnonymousSep 21, 2026 18:08
    Re: #39
    Judging purely by sales — they shut down Japan Studio and botched the ○/✕ confirm-button swap for the West (a long-running sore point for Japanese players), driving users away.
    Still going to keep at it?
    43AnonymousSep 21, 2026 16:32
    Fortune's Weave is the type of game where the fun papers over its rough edges — people who like it will love it, but I doubt it's broadly appealing.
    45AnonymousSep 21, 2026 16:36
    Re: #43
    What SRPG is "broadly appealing" to begin with anyway?
    76AnonymousSep 21, 2026 18:10
    Re: #43
    If you aim for mass appeal you just end up with a game like Wolverine lol
    57AnonymousSep 21, 2026 17:13
    Factoring in install base, it's outselling Engage.
    Compared to Three Houses it's shaky.
    I want to hope the digital download rate is higher now than back then, but…
    58AnonymousSep 21, 2026 17:17
    Re: #57
    Going by install base, it's actually doing better than Three Houses.
    78AnonymousSep 21, 2026 18:13
    Re: #57
    Three Houses had a lot of physical sales though.
    Summon Three Houses characters via DLC! It transcends time itself lol
    91AnonymousSep 21, 2026 18:50
    Re: #57
    The physical-copy ratio is probably high.
    Pretty sure it's not on one of those key cards (a card that just unlocks a download rather than holding the full game), so it saves storage space, and there's no physical voucher either.
    64AnonymousSep 21, 2026 17:27
    This one's worrying too —

    Fortune's Weave's sales are down 26% from Three Houses

    "Fire Emblem: Fortune's Weave's UK launch sales (physical) are 26% below Fire Emblem: Three Houses, and broadly similar to Fire Emblem: Engage. Seems pretty decent"
    66AnonymousSep 21, 2026 17:31
    Re: #64
    That's just because the install-base gap versus the Three Houses era has shrunk, so it actually looks fairly solid to me.
    68AnonymousSep 21, 2026 17:39
    Re: #64
    Switch was at 50 million units back in the Three Houses days.
    69AnonymousSep 21, 2026 17:47
    Three Houses launched in July, so it hadn't even hit 40 million units yet at that point.
    73AnonymousSep 21, 2026 18:02
    Re: #69
    Pretty sure it was close to 45 million.
    95AnonymousSep 21, 2026 19:48
    "Down 26% from Three Houses, but on par with Engage — pretty good numbers," is that what it's saying?
    Is Engage really regarded as that much of a seller?
    99AnonymousSep 21, 2026 22:12
    Re: #95
    Three Houses was a long-tail hit that racked up numbers over time.
    Engage was probably selling pretty well in its first week too.

    Background and Talking Points

    This kind of UK first-week data is compiled by industry watchers from GfK’s physical sales charts, and since actual unit sales aren’t publicly disclosed, posters in the thread noted that these numbers can really only be discussed as relative comparisons between titles. Death Stranding 2 already had a rough showing, down 66% from its predecessor, so stacking a “3x” comparison on top of that looks flashy — but the impression changes a lot depending on the baseline being compared against. As for the new Fire Emblem title, a 26% drop from Three Houses looks like a step back at face value, but since Switch’s install base was far smaller when Three Houses launched, opinion in the thread was split on whether a straight sales comparison is even fair. Posters also pointed to factors that don’t show up on the charts, like the ratio of physical to digital sales — which is exactly why it’s hard to draw firm conclusions from a single first-week snapshot like this.

    *This article is compiled from excerpts and a summary of the 5channel (Hardware/Industry [Geha]) thread “[Sad News] UK: “Wolverine sold 3x what DS2 did, Fortune’s Weave down 26% from Three Houses”.”

  • Switch 2’s Fire Emblem: A Thousand Blooms Takes 140 Hours to Clear — Bigger Than Dragon Quest VII

    Regarding the new simulation RPG Fire Emblem: A Thousand Blooms, a Switch 2 exclusive, a walkthrough site’s estimate of clear time became a hot topic on 5ch’s Hardware & Industry (Geha) board. Even a speedrun-style playthrough done specifically to build the walkthrough reportedly took 140 hours — surpassing the roughly 70 hours for the 3DS version of Dragon Quest VII and the roughly 100 hours for Persona 5. Opinions were divided between surprise that a 140-hour clear report had appeared so soon after launch, and speculation over how long an actual playthrough — including repeat runs — would really take.

    [A Thousand Blooms] Estimated Clear Time and Volume [Fire Emblem: A Thousand Blooms]

    Last updated:

    September 21, 2026, 17:16

    Source: gamewith.jp / Original article here

    3AnonymousSep 21, 2026 21:36
    Even though it's supposed to be a slog, it apparently crushed Wolverine in both Metascore and user score? That's wild.
    5AnonymousSep 21, 2026 21:40
    If even a speedrun for the walkthrough site took 140 hours, does a normal playthrough run something like 180-200 hours?
    This sets a kind of benchmark for how much content Nintendo packs into its ¥9,980 premium-priced games — but if Xenoblade gets bumped up to ¥9,980 and tries to match this scale, the padding and busywork could get brutal.
    7AnonymousSep 21, 2026 21:42
    Furukawa (Nintendo's president): 'I'm too busy running the company for this 💢'
    8AnonymousSep 21, 2026 21:42
    Way too many tedious elements.
    Whoever decided to scatter a ton of barrels and ore deposits all over the dungeons is an idiot.
    13AnonymousSep 21, 2026 21:44
    Wait, it hasn't even been 120 hours since release?
    23AnonymousSep 21, 2026 21:52
    Re: #13
    Yeah, it's right there in the text lol
    26AnonymousSep 21, 2026 21:53
    Re: #13
    Since it takes so long to clear, there's a real problem with too many people faking a quick clear without actually playing (エアプ, 'air-play' — claiming to have played without really doing it).
    15AnonymousSep 21, 2026 21:46
    Pretty sure hardly anyone clears all 4 routes before moving on to Part 2.
    17AnonymousSep 21, 2026 21:47
    Persona 5 took 100 hours, the 3DS version of DQ7 took 70.
    I don't think I could finish an SRPG like this.
    22AnonymousSep 21, 2026 21:51
    It's only been 5 days since release and it's already at 140 hours — isn't that not even enough time even playing nonstop without sleep…?
    33AnonymousSep 21, 2026 21:58
    Re: #22
    Even with 28-hour days and being a short sleeper like some Tuber out there, that still wouldn't cut it lol
    28AnonymousSep 21, 2026 21:55
    If you split people into a group that watches every cutscene and a group that skips them all, you could probably work out a rough estimate that way…?
    50AnonymousSep 21, 2026 22:04
    Re: #28
    You can auto-train and fast-forward time all the way up to the day of the event, so if you're 'just' clearing it, it doesn't actually take that long.
    Sure, you'll miss a lot along the way, but on Normal it's not that hard a game to begin with.
    32AnonymousSep 21, 2026 21:58
    Someone's been bringing up GameWith a lot lately.
    Even in the mobile gacha scene people don't cite it because it's full of folks who haven't actually played (エアプ).
    45AnonymousSep 21, 2026 22:01
    Re: #32
    That's about the only place they can dig up comments convenient for their argument.
    36AnonymousSep 21, 2026 21:59
    First time I've seen the American forum scene get that hyped over something.
    Those guys probably never cared much about Engage lol
    So what exactly is different about A Thousand Blooms?
    38AnonymousSep 21, 2026 22:00
    How much voice acting did they even record for this? Even skipping every line the male characters have, it still takes forever.
    40AnonymousSep 21, 2026 22:01
    Re: #38
    Go listen to Lord Dietrich's (voiced by Satoshi Hino) gorgeous voice already 😡
    39AnonymousSep 21, 2026 22:00
    Meanwhile, Wolverine — with its ¥50 billion budget — can apparently be cleared in 10 hours.



    Main game: approx. 10 hours
    Cutscenes only: approx. 4 hours

    Actual gameplay = 6 hours

    46AnonymousSep 21, 2026 22:02
    Re: #1
    No post-clear content
    There's no end-game-style content added after you clear Part 3.
    Once you've cleared all three parts, the idea is to go back and replay each chapter of each part to your own satisfaction.

    So what's actually fun about that?
    Someone explain it to me.
    49AnonymousSep 21, 2026 22:03
    Re: #46
    Collecting support conversations
    Recruiting everyone as an ally, stuff like that, probably.
    52AnonymousSep 21, 2026 22:05
    Re: #49
    It's not some chat game with gals, so you need to actually enjoy the map battles or…
    54AnonymousSep 21, 2026 22:05
    Re: #52
    Apparently Three Houses fans genuinely enjoy that kind of thing though.
    58AnonymousSep 21, 2026 22:07
    Just exploring the free-roam map alone puts you near a fair number of battle points, so it's not like you can't enjoy the combat.
    If you just want tough enemies, there are ones near level 40 in the southeast area even early on.
    60AnonymousSep 21, 2026 22:10
    Re: #58
    But doesn't time keep passing while you do that?
    If it weren't for that annoying mechanic I'd consider it, but as it is you're just locked in and stressed out.
    59AnonymousSep 21, 2026 22:09
    If you play all 4 routes in Three Houses too, it's probably about the same amount of time, though I don't really know.
    61AnonymousSep 21, 2026 22:11
    Re: #59
    There's a carry-over feature
    It gets easier from the second playthrough onward.
    69AnonymousSep 21, 2026 22:15
    You'll know the New Game+ elements once you finish your first playthrough.
    Clear it twice and you can estimate the time for four playthroughs from that.
    Is everyone on Geha a middle-school dropout or something?
    73AnonymousSep 21, 2026 22:21
    Re: #69
    At that rate it might end up a 200-hour pace for me personally.
    79AnonymousSep 21, 2026 22:27
    Re: #73
    Yeah, that's right — Re: #1's 'Part 1: about 30 hours to clear with the first protagonist' is roughly what you get playing smoothly.
    The clear reports people have posted in other threads line up with about that much playtime too.
    89AnonymousSep 21, 2026 22:39
    Re: #79
    The bandit chase in Kai's Chapter 2 —
    I ran into the trigger character and the chapter cleared before I'd finished collecting all the treasure chests,
    so I reset it.
    There's probably a lot of stuff like that.
    91AnonymousSep 21, 2026 22:39
    This 'too much content' negative-campaigning sounds just like what people say about the Xenoblade series.
    If that bothers you, Wolverine is right up your alley.
    96AnonymousSep 21, 2026 22:42
    Re: #91
    Yeah, with Wolverine you get a 10-hour clear time, nearly half of it cutscenes, plus a ton of bugs — maybe that really is 'the best.' (sarcastic)
    99AnonymousSep 21, 2026 22:47
    Re: #98
    Don't sulk just because third parties keep fleeing the platform.
    100AnonymousSep 21, 2026 22:48
    Re: #99
    Coming from the PS5, which has almost no exclusives left compared to the PS4 era, that just sounds hollow.

    Background and Key Points

    It’s worth noting that the “140 hours” figure is a walkthrough site’s estimate from testing the shortest possible route, not the time an average player would feel they spent. Like Fire Emblem: Three Houses, this title has a three-part structure with multiple protagonist routes, so clear time varies a lot depending on whether you play through every route. While some want this level of volume from a ¥9,980 Nintendo title, the thread showed no consensus — there was skepticism that a 140-hour clear report appeared so soon after launch, and disagreement over how to estimate time assuming repeat playthroughs. A point readers can easily get wrong: this figure isn’t the “minimum time needed to clear” the game, but playtime under the special conditions of building a walkthrough.

    *This article excerpts and summarizes the 5ch (Hardware & Industry (Geha)) thread “Switch 2-exclusive Fire Emblem: A Thousand Blooms takes 140 hours to clear — a grueling game that beats DQ7 and Persona 4/5.”

  • Tokyo Game Show buzz: fewer Chinese-affiliated booths and a shortage of new game reveals

    Attendees shared their impressions of Tokyo Game Show (TGS) on 5ch’s “Hardware/Industry (Geha)” board. The main topic was the shrinking number of Chinese-affiliated booths — a cited Yahoo! News article reported that, against a backdrop of worsening Japan-China relations, Chinese game companies’ participation had dropped sharply, with large booths almost nowhere to be seen. In the thread, users debated how exhibitor numbers are actually counted, the shortage of new title announcements, and frustration with promotion strategies that lean entirely on famous streamers — all reflecting the changing landscape around Tokyo Game Show. Some also pointed out that with E3 gone, TGS has become the longest-running dedicated game trade show left in the world.

    1AnonymousSep 21, 2026 18:40
    Way too many Chinese exhibitors for what's supposed to be Tokyo Game Show.
    This year they even had knockoff Chinese "Game Boys" on display.
    Is that really okay?
    2AnonymousSep 21, 2026 18:42
    There've always been random no-name hardware makers around, though
    4AnonymousSep 21, 2026 18:44
    Re: #2
    Sure, but the point is there are way more of them now
    26AnonymousSep 21, 2026 19:00
    Re: #2
    Yeah, there used to be a quiet little booth tucked away in a corner somewhere.
    I remember trying out a driving-school simulator there as a kid
    3AnonymousSep 21, 2026 18:42
    Why are emulator boxes even allowed in?
    5AnonymousSep 21, 2026 18:44
    Re: #1
    Which game show did you even go to? Shanghai?


    "Something's off at Tokyo Game Show: Chinese game firms drop sharply, big booths nearly gone — worsening Japan-China relations and scheduling cited as factors"
    Sat 9/19, 7:22 AM JST

    https://news.yahoo.co.jp/articles/98471e1b59e92bc3bf464002d430fcf479046862
    6AnonymousSep 21, 2026 18:46
    1,138 companies took part, and Chinese firms came in under 100.

    Not sure of the exact figure, but that's still plenty
    18AnonymousSep 21, 2026 18:56
    Re: #6
    Don't know the source, but a lot of Chinese companies this year skipped a public booth entirely and only had a spot in the back business-meeting area — if you count those in, the visible booth area is even smaller
    77AnonymousSep 21, 2026 19:29
    Re: #6
    Just make it an even zero already, Xi Jinping.
    *heaves a massive sigh*
    87AnonymousSep 21, 2026 19:38
    Re: #6
    Almost 100 companies? That's way too many.
    Japan's population is small, so you'd think overseas firms wouldn't bother.
    But that one manufacturer is so desperate for Japanese approval that they're keeping a low profile and even trying to cozy up to the two companies whose old titles they used to rip off
    7AnonymousSep 21, 2026 18:49
    The black market for emulator boxes was thriving again this year lol
    8AnonymousSep 21, 2026 18:50
    This has been going on for over 10 years already.
    The old dazzling, huge booths and lavish freebies are all gone now.
    Mobile games barely kept the atmosphere alive, but if you went every year, the decline was obvious
    9AnonymousSep 21, 2026 18:50
    What are the Chinese companies even here for, a Chinese food stall?
    15AnonymousSep 21, 2026 18:54
    There aren't even any new game announcements anymore.
    If they had ammo like that, they'd save it for a Nintendo Direct
    25AnonymousSep 21, 2026 18:59
    Lately it's degenerated into just rounding up famous streamers.
    Stop pandering to streamers.
    Remember, streamers are trash who couldn't do anything without the games in the first place
    37AnonymousSep 21, 2026 19:06
    Re: #25
    Game magazines, Famitsu included, have fallen on hard times, and every gaming site has nothing but gloomy news these days.
    Of course influencers and streamers are stepping in to do the promotion instead — that's only natural.
    Just think of them not as regular people but as freelance ad contractors
    39AnonymousSep 21, 2026 19:08
    Nothing but gloomy news in the game industry lol
    59AnonymousSep 21, 2026 19:17
    Re: #39
    Sony's news is upbeat alright — blazing bright red every week 🔥 ("in the red," i.e. losses)
    45AnonymousSep 21, 2026 19:11
    Was there anything talked about this time besides scalpers?
    47AnonymousSep 21, 2026 19:12
    Re: #45
    Cancelled due to a typhoon (lol)
    80AnonymousSep 21, 2026 19:33
    Now that E3 is dead, this has become the longest-running dedicated game show in the world.
    There's no benefit to giving this one up
    106AnonymousSep 21, 2026 19:51
    Re: #80
    Its role as a game exhibition is basically over.
    Companies get more reach just posting through their own media channels these days
    83AnonymousSep 21, 2026 19:35
    It was originally started to shut Nintendo out, so it's no wonder everyone except Nintendo is in decline
    88AnonymousSep 21, 2026 19:38
    Re: #83
    That's assuming the premise that games got kicked out of the Tokyo Toy Show and urgently needed somewhere new to land
    84AnonymousSep 21, 2026 19:36
    I feel like someone said E3 couldn't make it in time for the year-end season lol.
    But TGS itself can't get deals done in time either for year-end titles, which release in the biggest sales season…
    89AnonymousSep 21, 2026 19:38
    Re: #84
    If you're only talking about the domestic market, there's plenty of time.
    As long as you're not doing a worldwide simultaneous release, you're fine

    Background and key points of this discussion

    Tokyo Game Show is one of Japan’s largest annual video game trade fairs, held every autumn at Makuhari Messe and hosted by CESA (the Computer Entertainment Supplier’s Association). It has a history of splitting off from the Tokyo Toy Show, and while Nintendo stayed away for a long stretch, it has resumed exhibiting in recent years. The U.S.’s E3 officially ended in 2023, making TGS one of the longest-running dedicated trade shows still in existence. Regarding the drop in Chinese-affiliated booths discussed in the thread, the cited reporting pointed to worsening Japan-China relations as one contributing factor. That said, some noted that exhibitor counts can vary depending on whether a company had a public booth or was only present in the back business-meeting area, so simple company-count comparisons should be treated with caution.

    ※This article is excerpted and summarized from the 5ch (“Hardware/Industry (Geha)”) thread “Honestly, TGS has really gone downhill, hasn’t it…“

  • Free-to-play ‘Zenless Zone Zero’ earns praise — 5ch: ‘Japan’s game makers are doomed’

    The thread kicked off when a user who wasn’t getting much use out of their PS5 went looking for a free game to play, tried HoYoverse’s ‘Zenless Zone Zero,’ and posted that it was ‘insanely fun.’ Opinions split from there: some praised how enjoyable it is even without spending money, plus the quality motion and effects, while others complained the story drags on too long, the combat has good pacing but is too easy, and the limited-time events feel monotonous. Some even suggested that a free title reaching this level of polish threatens the very reason packaged (retail) games exist.

    1AnonymousSep 21, 2026 17:35
    My PS5 was just sitting there so I went looking for a free game and tried one of HoYoverse's titles — Zenless Zone Zero is seriously fun.
    If you can get this for free, Japanese game makers are doomed.
    4AnonymousSep 21, 2026 17:38
    What kind of game is Zenless Zone Zero, anyway?
    30AnonymousSep 21, 2026 17:56
    Re: #4
    Why not just play it on your phone?
    I got bored of it fast, though
    5AnonymousSep 21, 2026 17:38
    A story that's just an endless, bolted-on excuse to sell you gacha characters
    Combat is just mashing buttons — barrier-free action aimed at little kids
    Looks hardcore but it's really just a numbers game: gacha pulls (凸, i.e. character copies) matter 1000x more than skill, basically zero strategy
    Forces you into shoddy Mario Party knockoff minigames
    Unskippable, agonizingly long cutscenes that exist just so the devs can show off
    8AnonymousSep 21, 2026 17:40
    Re: #5
    Yeah, the story dragging on forever, I get that complaint
    When you just want to get to the fighting it's annoying lol
    27AnonymousSep 21, 2026 17:50
    Re: #5 pretty much applies to every gacha mobile game — Genshin, Wuthering Waves, Star Rail (even though it's not action), Endfield, and even upcoming titles like Azur Promilia. It's all the same kiddie-trick playbook.
    69AnonymousSep 21, 2026 18:14
    Re: #17
    This thread's hyping it up, but honestly it's pretty much what Re: #5 described
    I do like the characters with their niche appeal and the animation, but the actual gameplay isn't something I'd call good even being generous
    The story and GUI are mediocre, and I genuinely don't understand why some of the gimmicks and minigames were even implemented
    9AnonymousSep 21, 2026 17:40
    High-speed (though the parry window is so loose and forgiving even a middle-aged guy with shot reflexes can pull it off easily)
    11AnonymousSep 21, 2026 17:42
    Re: #9
    That's exactly what makes it good
    All the sound effects, visual effects, and slow-mo hits just flood you with dopamine!
    10AnonymousSep 21, 2026 17:41
    It's the kind of action game where they say even someone who can't clear Super Mario could clear Zenless Zone Zero
    12AnonymousSep 21, 2026 17:42
    Re: #10
    Jumping through tight gaps in Mario isn't fun in itself either
    14AnonymousSep 21, 2026 17:43
    Re: #11
    How exactly is that supposed to be hard for women and kids?
    It's just a kiddie trick, and kids see through it and don't bother playing
    16AnonymousSep 21, 2026 17:44
    Re: #14
    Are you the type who thinks a game's only fun if it demands precise, meticulous play?
    Sounds like you'd be into 2D action games lol
    17AnonymousSep 21, 2026 17:45
    Another one of those threads that never actually explains what's fun about it.


    So did it ever actually break out of being 'just a phone game'?
    21AnonymousSep 21, 2026 17:47
    Re: #17
    It's just a button-clicking game
    Attack timing is literally displayed on screen for you, and worst case the dodge input still registers even after you've already been hit — it's a super barrier-free game
    Wolverine (the Marvel game) is harder than this
    19AnonymousSep 21, 2026 17:45
    Re: #1
    With exclusives gone and even GTA looking shaky now, all that's left for it is to live on as an oversized phone — what a garbage console 💩
    22AnonymousSep 21, 2026 17:47
    Re: #19
    A console has value if it can play fun games lol
    Zenless Zone Zero works on phone too, but I don't think I'd have enjoyed it this much without playing with a controller
    25AnonymousSep 21, 2026 17:48
    Re: #22
    You can use a controller on your phone too, though
    31AnonymousSep 21, 2026 17:56
    Re: #25
    Using a controller with that tiny screen though, lol
    34AnonymousSep 21, 2026 17:58
    Re: #31
    How small is your phone exactly
    38AnonymousSep 21, 2026 18:00
    Re: #34
    It's simply more impactful playing it on a TV
    If a huge enemy doesn't actually look huge, you'd probably lose all sense of immersion lol
    40AnonymousSep 21, 2026 18:02
    Sounds like the old console-war grandpas here couldn't even crack the top 10% in Simulated Annihilation (an in-game ranked combat mode) lol
    45AnonymousSep 21, 2026 18:05
    Re: #40
    When you start fresh, features unlock one after another in rapid succession
    So I honestly have no idea what to even prioritize lol
    I only recently learned that you're supposed to be picky about which Drive Discs (the game's gear/equipment) you keep
    42AnonymousSep 21, 2026 18:03
    Haven't spent a dime and it's still incredibly fun. The tearjerker moments are cliché but I don't mind them. I'm at what seems like the epilogue of Chapter 1 right now, and it's genuinely been a great experience so far.
    48AnonymousSep 21, 2026 18:06
    Re: #42
    It really is super fun
    If it's this enjoyable without spending money, no wonder packaged (retail) games can't sell anymore
    44AnonymousSep 21, 2026 18:04
    The game system itself is genuinely good

    The problem is it's designed to pile on stress if you don't pay, just to squeeze money out of you
    60AnonymousSep 21, 2026 18:11
    Re: #44
    Sounds like the type of guy who'd complain at a supermarket sample counter, 'Not enough of a portion! Bring out some rice too! And tea!'
    47AnonymousSep 21, 2026 18:06
    I've kept playing because the motion quality is the best out of any anime-style game out there
    Also, the fact that it's NOT an open world is actually a plus for me
    50AnonymousSep 21, 2026 18:06
    Re: #47
    Exactly, exploring stuff gets annoying for me too, that's why I picked Zenless Zone Zero over Genshin
    54AnonymousSep 21, 2026 18:09
    Re: #47
    When the motion looks cool it really makes it worth playing
    The first time I pulled off a chain attack, I was genuinely impressed — hadn't felt that way about a game in a long time
    97AnonymousSep 21, 2026 18:24
    The characters are hot, and if you're into action you'll probably enjoy it — I'm not big on action games so I quit though
    103AnonymousSep 21, 2026 18:28
    Re: #97
    Apparently the action is too fast-paced, so unlike Genshin or Star Rail, there are hardly any female players
    The gamer-bro types call it an easy 'baby game' that needs hand-holding, but it's actually tough for women and kids
    104AnonymousSep 21, 2026 18:30
    Limited-time events are genuinely a miserable punishment, not fun at all
    If it would at least stay simple button-mashing barrier-free stuff that'd be fine, but instead you get garbage fetch quests, baffling 2D action segments, weird casino-style minigames — all for a pittance of rewards, and you're stuck grinding through that empty busywork for the whole season, it's exhausting
    Honestly it's pretty pathetic spending months grinding for gacha currency you could just buy in 10 seconds with money you earned working
    107AnonymousSep 21, 2026 18:31
    Re: #104
    Classic Chinese gacha-game move — they love stuffing events with indie-game ripoffs or educational-game-style minigames
    109AnonymousSep 21, 2026 18:33
    Re: #104
    The recent pinball one was actually pretty fun though lol

    Background and key points of this discussion

    “Zenless Zone Zero” is a free-to-play action RPG that miHoYo (HoYoverse) began releasing in 2024, using the same gacha monetization model as Genshin Impact and Honkai: Star Rail. Opinion in the thread split because the same feature — that it’s fully playable without spending money — is praised by some as generous design and criticized by others as making the combat “too easy” and “lacking challenge.” There were also comments noting that, compared to consoles, the mobile version is at a disadvantage in screen size and controls, meaning satisfaction with the same title can vary depending on the platform used to play it. The revenue model built around gacha pulls and limited-time events — typical of free-to-play games — likely underlies complaints about the story’s length and the events’ monotony, though that connection is hard to pin down from the individual posts alone.

    ※This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry (Geha)) thread “[Good News] Zenless Zone Zero is Incredibly Fun.”

  • Capcom: “Monster Hunter Buyers Surely Want to See the Story” — 5ch: “That’s Exactly the Worst Part”

    A quote attributed to Capcom about Monster Hunter Wilds — to the effect that “buyers surely want to see as much of the story as possible” — became a hot topic on 5ch. Thread posters pointed out that story presentation has been emphasized ever since World, and many questioned the logic of treating a “high story-clear rate” as proof of success, with several calling the story “the single biggest complaint.” Others spoke up in defense of the characters and cutscene direction, splitting opinion over the series’ approach to storytelling.

    2AnonymousSep 21, 2026 17:46
    Anyone who *doesn't* think the story is unnecessary is the weird one
    6AnonymousSep 21, 2026 17:48
    Here we go again with the forced slow-walk sections, guaranteed ("tokotoko" = the slow, forced walking-and-talking story segments)
    Are they stupid or what
    8AnonymousSep 21, 2026 17:49
    9AnonymousSep 21, 2026 17:50
    Wait, were they actually confident about that garbage excuse for a story?!
    13AnonymousSep 21, 2026 17:51
    Re: #9
    Tokuda kept proudly insisting World sold because of its story, and now he's insisting Wilds is getting praised because its story-clear rate is high
    18AnonymousSep 21, 2026 17:52
    Re: #13
    I played through to the story clear. Haven't touched it since — but Wilds is the only Monster Hunter where I stopped playing right after the story
    47AnonymousSep 21, 2026 18:02
    Re: #13
    The story is the worst part of that game, honestly…
    10AnonymousSep 21, 2026 17:51
    Are they still doing this?
    15AnonymousSep 21, 2026 17:52
    Re: #10
    That's because the Master Rank (G-Rank) interviews have started
    16AnonymousSep 21, 2026 17:52
    And the battle against Ta-Shin still isn't over, you know
    27AnonymousSep 21, 2026 17:56
    Re: #16
    The way they're playing it up as a joke made it seem like it'd actually be interesting
    26AnonymousSep 21, 2026 17:56
    I just hope they've actually learned something with Wilds
    39AnonymousSep 21, 2026 17:58
    Re: #26
    The new director for Wilds Ascendance is acting like this, so clearly they don't think anything was wrong at all

    34AnonymousSep 21, 2026 17:57
    Of course everyone finishes the story once — online play is the real endgame, so naturally everyone clears it at least a single time
    43AnonymousSep 21, 2026 18:00
    Re: #34
    Apparently a lot of people quit right at the first Anjanath in World, so this time they decided to force everyone through to the story clear
    36AnonymousSep 21, 2026 17:57
    Does current Monster Hunter even have a story?
    40AnonymousSep 21, 2026 18:00
    Re: #36
    It does
    It really started in earnest two games ago with World, not counting Wilds' DLC
    45AnonymousSep 21, 2026 18:01
    Re: #36
    It does, but it wraps up in about 10 hours — the real game is what comes after the story
    41AnonymousSep 21, 2026 18:00
    World was a slog since you couldn't skip cutscenes, but the characters were fun so it was still okay — though the Commander, useless both story-wise and gameplay-wise and constantly yapping, was annoying
    46AnonymousSep 21, 2026 18:01
    Re: #41
    Did Iceborne get a pass…?
    42AnonymousSep 21, 2026 18:00
    I actually like the story
    51AnonymousSep 21, 2026 18:03
    Re: #42
    That Nausicaä knockoff?
    48AnonymousSep 21, 2026 18:02
    The exact opposite approach from FromSoftware
    57AnonymousSep 21, 2026 18:04
    Re: #48
    Honestly they're pretty bad at that too
    61AnonymousSep 21, 2026 18:05
    Like the old days, the story should just progress through villager conversations at each Hunter Rank, with cutscenes limited to monster ecology stuff — going all the way back to the PSP era
    65AnonymousSep 21, 2026 18:07
    Re: #61
    I loved the ecology cutscenes in MH2
    71AnonymousSep 21, 2026 18:10

    79AnonymousSep 21, 2026 18:15
    Re: #71
    Who knew the forbidden zone would have an AEON store right there in the forbidden zone
    80AnonymousSep 21, 2026 18:17
    It's not that we don't want a story, it's that we don't want a deep (annoying) one
    That bratty black-haired kid going "hunt it, hunt it, hunt it" was genuinely unpleasant
    83AnonymousSep 21, 2026 18:21
    Re: #80
    👶 Don't kill Arkveld!
    88AnonymousSep 21, 2026 18:27
    I haven't played Wilds, so fill me in — in the end, was there actually a "tako-shi-ana" situation or not? (obscure board slang, meaning unclear)
    89AnonymousSep 21, 2026 18:28
    Re: #88
    If there had been, it wouldn't get beaten to death as a running joke like this
    90AnonymousSep 21, 2026 18:29
    Re: #88
    Nope
    These days pretty much every other game has one, but this is the one game that doesn't
    94AnonymousSep 21, 2026 18:30
    Re: #88
    Apparently you're not even allowed to hunt monsters the Guild hasn't authorized in the first place
    99AnonymousSep 21, 2026 18:35
    The more clearly defined the story is, the more it highlights how unnatural it is that you just keep hunting monsters
    103AnonymousSep 21, 2026 18:36
    Re: #99
    If the story were more like "we're doomed unless we hunt or drive off every monster here!" that'd be one thing, but when it's about "protecting the ecosystem" it just contradicts itself constantly
    101AnonymousSep 21, 2026 18:35
    I bought it because it's Monster Hunter, but as someone who avoids "cutscene games," Wilds was the worst. I'll buy the DLC too, but if it's another cutscene-fest I'm giving it an instant 👎. Is Monster Hunter picking up Square Enix's bad habits or something?
    104AnonymousSep 21, 2026 18:37
    Re: #101
    You can kind of see them wanting to make an FF game in there… Like, who's even asking for "roles"?

    Background and Key Points of This Debate

    Monster Hunter’s story presentation used to amount to little more than villager conversations and monster-ecology cutscenes up through the PSP era, but that changed with the introduction of full-fledged cinematic storytelling starting with 2018’s World. In the thread, opinion split between those who welcomed this shift and those skeptical of using a “high story-clear rate” as proof of its success. A recurring point was the disconnect between the series’ traditional style of play — where “the endgame content is the real game” — and a production approach that now emphasizes story. Posters also contrasted this with FromSoftware’s minimal-exposition style and voiced concern that Monster Hunter might be edging closer to other companies’ story-driven titles. Notably, the debate wasn’t framed as mere taste in presentation, but as a question touching the series’ very identity.

    ※This article is compiled and summarized from the 5ch (Nandemo Jikkyo G) thread “Capcom: “Monster Hunter buyers probably want to see as much of the story as possible”.”

  • “Wolverine” Europe Sales Reportedly Down 60% From Spider-Man 2 — 5ch: “No Wonder They Haven’t Announced It”

    Figures circulating on social media claim that first-week European sales of Sony’s action game Wolverine (developed by Insomniac Games) came in roughly 60% below the opening of its predecessor, Marvel’s Spider-Man 2. The numbers set off discussion on 5ch’s Hardware/Industry (“Geha”) board†. With the title reportedly carrying a development budget of around $300 million and already facing criticism over its reception, the steep drop drew mixed reactions — some posters noted the tally may only cover physical copies in a market with a high digital-sales ratio, while others compared it to a separate report claiming Death Stranding 2‘s European sales were down 66% year-on-year from its own predecessor over the same period.

    † “Geha” (ゲハ) is 5ch shorthand for the Hardware/Industry board, a notoriously combative forum for console-war-style sales discussion.

    1AnonymousSep 21, 2026 15:54
    A 60% drop is brutal.
    7AnonymousSep 21, 2026 15:56
    Well, when the game gets branded a piece of crap that hard, of course sales tank (´・ω・`)
    8AnonymousSep 21, 2026 15:56
    $300 million — basically one whole Tokyo Skytree's worth of budget.
    Converting that to Skytree height:
    634 × 0.4 = 253.6m

    …and it still loses to Tokyo Tower by a mile (333m) 😭
    11AnonymousSep 21, 2026 15:57
    Spider-Man 2 opened at 2.5 million units.
    If this is really down 60%, that's under 1 million by simple math…

    No wonder there's been no official announcement.
    12AnonymousSep 21, 2026 15:58
    Re: #11
    Under a million at launch, huh.
    Explains why they were so desperate to push that rumor of "2 million sold" lol
    13AnonymousSep 21, 2026 15:58
    Ah… if it's not much different from Death Stranding 2's -66% in Europe, someone's getting a pink slip…
    29AnonymousSep 21, 2026 16:03
    Re: #13
    Basically neck and neck, but wait — Death Stranding 2 dropped MORE than Wolverine, a game this widely mocked? 🥺
    14AnonymousSep 21, 2026 15:59
    Wait, wasn't Europe supposed to be Spider-Man's best-selling region?

    And THAT region is down 60%?
    What??
    16AnonymousSep 21, 2026 16:00
    Re: #14
    Sounds like it's headed for a huge flop in Japan too — this could be bad worldwide.
    17AnonymousSep 21, 2026 16:00
    Re: #14
    Hey, it kept 40%…!

    ‡ “クソして寝ろ” (“take a shit and go to sleep”) is a stock 5ch put-down meaning roughly “give up, there’s nothing left to argue.”

    41AnonymousSep 21, 2026 16:07
    The defenders kept spamming threads about "high PS Store ratings!!"
    but all that ended up doing was torching the PS Store's credibility as a benchmark…
    42AnonymousSep 21, 2026 16:08
    Re: #41
    Never once saw anyone say it was more fun than Spider-Man 2.
    70AnonymousSep 21, 2026 16:19
    Re: #41
    After seeing all those bugs and the shoddy game systems, being told the store rating beats Spider-Man just doesn't land.

    § “Saros” appears to refer to a sales-tracking account/analyst cited as the source of the 300k-unit figure; not independently verified here.

    51AnonymousSep 21, 2026 16:11
    Re: #46
    The digital ratio isn't going to swing wildly from Spider-Man 2's, though.

    Same PS5 exclusive, same Marvel lineup, same publisher, same genre of game.
    52AnonymousSep 21, 2026 16:11
    Re: #51
    Too correct, lol.
    55AnonymousSep 21, 2026 16:12
    Re: #51
    Yeah, it's not even a code-in-a-box release, no real reason for it to shift much.

    So… it bombed.
    64AnonymousSep 21, 2026 16:16
    Re: #51
    Yeah, no reason for it to change.
    56AnonymousSep 21, 2026 16:12
    Re: #26
    When Sony stays silent officially, that's a bad sign.
    61AnonymousSep 21, 2026 16:15
    Re: #56
    They can't say it themselves, so they're letting fake numbers do the talking instead.
    71AnonymousSep 21, 2026 16:19
    ■ Europe was Spider-Man 2's best-performing region
     → and it's down 60% there

    ■ Same PS5 exclusive, same Marvel property, same developer, so no real reason for the digital ratio to differ from Spider-Man 2
     → meaning it really is down ~60%

    ■ Reputation is terrible, so little chance of a sales rebound from here


    There's genuinely nothing left to argue — total flop 😄
    72AnonymousSep 21, 2026 16:20
    Re: #71
    No room left to argue, it just bombed, lol.
    73AnonymousSep 21, 2026 16:21
    Re: #71
    And a Japan flop is basically locked in too.
    74AnonymousSep 21, 2026 16:21
    The open-world prototype version looked like it would've visualized scent trails as human-shaped figures — tracking where they led and what happened, kind of like Return of the Obra Dinn. That looked genuinely interesting.
    76AnonymousSep 21, 2026 16:21
    Re: #74
    Wasn't the plan for the claws to be able to cut through literally anything?
    83AnonymousSep 21, 2026 16:25
    Is there anything that could offset a 60% drop?
    Like, insanely high Metascore and user score driving steady long-tail sales, maybe? 😄😄😄
    85AnonymousSep 21, 2026 16:25
    Re: #83
    Both are low, so honestly a slow-burn sales recovery looks unlikely too…
    89AnonymousSep 21, 2026 16:27
    Time to cut Insomniac loose and recoup some cash.
    90AnonymousSep 21, 2026 16:28
    Re: #89
    Sony would totally do that.

    Background and Key Points

    Opening-week sales figures for games are typically unofficial estimates compiled from European retail-panel data, and this “60% decline” figure is no exception — it originates from a screenshot circulating on social media, not a number officially released by Sony or developer Insomniac Games. In recent years, digital sales have come to account for over 70% of total sales for many major titles, so a tally covering physical copies alone captures only part of actual sales — a point worth keeping in mind. Within the thread, the dominant view was that since Wolverine shares a PS5-exclusive, Marvel-branded, same-publisher profile with Spider-Man 2, its digital sales ratio is unlikely to differ much — implying the real decline is close to the reported 60% — though this remains speculation rather than confirmed data. The also-discussed claim that Death Stranding 2‘s European sales fell 66% comes from a similarly unofficial tally, and it’s worth noting that comparing the two titles side by side is itself a comparison built on non-official data.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry, “Geha”) thread “Europe Sales: “Wolverine Down 60% From Spider-Man 2 — Total Flop 😭”.”

  • New ‘The Apothecary Diaries’ Game Ditches Combat for a Puzzle-Solving Sim, Splits 5ch Fans — ‘The Apothecary Atelier’

    A livestream PV for a new game based on “The Apothecary Diaries” was released, sparking discussion on 5ch’s Hardware/Industry (Geha) board. With no combat, the game has players gather herbs while solving puzzles, leading some to dub it “Maomao’s Atelier.” The thread was split over whether the official “open world” label is justified, the game’s quality as a character-based tie-in, and whether convenience-focused features like bulk gathering are actually a good thing.

    5AnonymousSep 21, 2026 09:49
    Gust (the studio behind the Atelier series)… open world… ugh, my head hurts
    7AnonymousSep 21, 2026 09:50
    Watching that sluggish, controller-stick camera movement in the PV kills all my motivation
    12AnonymousSep 21, 2026 09:57
    Honestly, putting out something this half-baked won't even get 10% of the original's fans to buy it, so I don't see the point of making it.
    Nobody was even asking for a game.
    13AnonymousSep 21, 2026 09:58
    It's basically "Maomao's Atelier" — set your expectations too high and you'll be let down.
    I'm curious about the new Nobunaga's Ambition too, but I've bought every entry full price plus the Power-Up Kit since Souzou, and the only one I still actually play now is Souzou Sengoku Risshiden.
    Honestly I'm running out of patience with the series.
    14AnonymousSep 21, 2026 09:59
    Even as just a character tie-in game, being able to put out this level of quality nowadays is pretty nice
    15AnonymousSep 21, 2026 10:00
    Is an Atelier game with no combat even fun?
    Doesn't that mean you lose that satisfying rush of grinding away and suddenly seeing your damage numbers skyrocket?
    35AnonymousSep 21, 2026 10:30
    Re: #15
    The original story isn't about the heroine physically mowing down enemies,
    so it's probably like Dragon Quest Builders branching into something like "Poko-a" (a lighter, non-combat spin-off).
    16AnonymousSep 21, 2026 10:00
    Women in their 40s and up are the main target audience, so of course there's no combat
    19AnonymousSep 21, 2026 10:02
    Predicting the review video thumbnail:

    "This game sucks."
    or
    "This game is a masterpiece."
    21AnonymousSep 21, 2026 10:04
    This is basically just Atelier — I wonder if there's really no combat
    22AnonymousSep 21, 2026 10:08
    It's not an RPG, it's a puzzle-solving slice-of-life sim
    No combat at all
    Mainly about gathering herbs
    You restore stamina with poisonous herbs
    23AnonymousSep 21, 2026 10:08
    I'd actually buy a new Atelier game if Shallistera were the lead, but that'll never happen.
    It's a series where the character is everything, so if she's not exactly my type I just can't get into it.
    Wish they'd let you pick your protagonist from past entries.
    24AnonymousSep 21, 2026 10:10
    Re: #1
    There's actually a ton of area transitions
    26AnonymousSep 21, 2026 10:18
    Re: #24
    They probably kept the loading screens in on purpose
    25AnonymousSep 21, 2026 10:13
    This looks like a graduation project from a game design trade school
    27AnonymousSep 21, 2026 10:19
    Apothecary Atelier
    The Poison-Eating Girl Pharmacist
    28AnonymousSep 21, 2026 10:21
    They just slapped some detective elements onto the standard Atelier formula to make it feel like Apothecary, right? lol
    30AnonymousSep 21, 2026 10:24
    Are we seriously going to get some ridiculously long reaction animation every single time we pick an herb?

    That sounds like hell.
    31AnonymousSep 21, 2026 10:26
    Doesn't it seem way too easy to grab items, one after another?
    And that "gather all at once" option kind of kills the whole point of foraging, doesn't it?
    85AnonymousSep 21, 2026 13:21
    Re: #31
    That's a bit of a stretch.
    Games that prioritized painstaking detail over convenience have gotten absolutely trashed before too.
    38AnonymousSep 21, 2026 10:39
    In this world, beautiful women get kidnapped and sold off instantly, so she wears makeup to look plain on purpose — and yet there's still no combat?
    42AnonymousSep 21, 2026 10:47
    Re: #38
    It's probably not so dangerous that you'd get jumped without warning multiple times a day lol
    39AnonymousSep 21, 2026 10:45
    Isn't the eye-shine, facial expression changes, and overall motion way too weak?
    Can people really find this cute?
    40AnonymousSep 21, 2026 10:45
    I tried watching it, but the commentary is pretty grating.
    They should really present it in a calmer tone.
    41AnonymousSep 21, 2026 10:46
    I'm pretty sure the original has a huge female fanbase.
    Could this be a stepping stone for Atelier to move into otome-game territory?
    43AnonymousSep 21, 2026 10:47
    This kind of Chinese-style harem/palace fantasy stuff has been trendy lately.
    Like "Futsutsuka na Akujo" (roughly, "The Undeserving Villainess") and similar titles.
    46AnonymousSep 21, 2026 10:57
    If you get to soak in the anime's atmosphere and you love the series, gameplay quality is secondary.
    I'm looking forward to it.
    47AnonymousSep 21, 2026 10:59
    Re: #1
    I figured it'd just be a slideshow-style visual novel, but it's open world?? 😮
    49AnonymousSep 21, 2026 11:02
    It's exactly this kind of thing getting labeled "open world" that keeps warping the whole conversation.
    Though really it's the media that started using "open world" as a slick marketing buzzword in the first place.
    58AnonymousSep 21, 2026 11:13
    Looks like it'll be fun to rip apart.
    69AnonymousSep 21, 2026 11:53
    People have started calling what's really just an "open field" game "open world." I wish people would at least use the terms correctly here on the Geha board.
    95AnonymousSep 21, 2026 14:12
    Re: #69
    Wasn't "open field" originally a term Nomura coined anyway?
    70AnonymousSep 21, 2026 11:55
    I've never read the original or watched the anime, but is there combat?
    If there's no combat it might be a bit boring.
    71AnonymousSep 21, 2026 11:56
    Re: #70
    I've never read the original or watched the anime either, but

    going by the replies above, sounds like there's no combat.
    76AnonymousSep 21, 2026 12:04
    Man, that green outfit is really plain.
    Looks like a background NPC.
    87AnonymousSep 21, 2026 13:35
    Re: #76
    It's obvious you've never read the original or watched the anime at all.
    89AnonymousSep 21, 2026 14:01
    Re: #87
    This isn't a place where only people who've actually read it are allowed to post, you know.
    Obviously not.
    90AnonymousSep 21, 2026 14:05
    Re: #89
    I never said don't post, lol.
    I just think it's funny that you're complaining while knowing this little about it.

    Background and Key Points of This Discussion

    This game comes from the development team behind the original “The Apothecary Diaries,” and as noted in the thread, its gathering-and-exploration-focused design owes a clear debt to the Atelier series. The lack of combat traces back to the source material itself: it’s a story about solving mysteries through pharmacological knowledge, not one where the heroine physically beats down enemies. Meanwhile, the term “open world” is often used as a marketing buzzword without a clear definition, and on the Hardware/Industry board, debates over how it differs from “open field” come up again and again. At the point this thread was posted, only the livestream PV had been shown, so the actual gameplay feel and amount of content remain unknown. It’s also worth keeping in mind that the “masterpiece” praise seen in the thread reflects hopeful expectations from fans of the original — pre-release reactions, as always, are a genuine mix of praise and skepticism.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Good News] The Apothecary Diaries Open World Game Turned Out to Be a Masterpiece 🌿.”

  • “Estpolis Denki I & II” (Lufia) Confirmed for Switch/PS5/Steam — 5ch Reacts

    During the “PC Gaming Show Tokyo Direct 2026” broadcast in the early hours of September 21, 2026, it was announced that the 1993 RPG “Estpolis Denki” and its 1995 prequel “Estpolis Denki II” will be ported — with some renewal — to Switch/Switch 2/PS5/Steam. Reactions poured into 5ch’s hardware/industry (Geha) board immediately after the announcement: some praised it as “II is a landmark title in Super Famicom history” and “on the level of Chrono Trigger,” while others worried about the future of the retro game market, asking “why would today’s younger generation buy a Super Famicom game?” and “isn’t it just the same fans buying over and over?” — opinions split over both the game’s merit and who’s actually buying it.

    The 1993 RPG “Estpolis Denki” and its 1995 prequel “Estpolis Denki II” are being ported with partial renewal!

    The dramatic story that moved so many players to tears now returns!

    Source: store.steampowered.com / Original article here

    2AnonymousSep 21, 2026 02:26
    No way
    Bet it'll show up on consoles too
    12AnonymousSep 21, 2026 02:54
    Re: #2
    It's coming to Switch 2 and Switch
    https://nintendoeverything.com/lufia-1-2-the-sinistrals-saga-announced-for-nintendo-switch-2-switch/
    3AnonymousSep 21, 2026 02:27
    Just put it on Switch already
    I'll play it on my Lite
    4AnonymousSep 21, 2026 02:28
    "Partial renewal" is a scary phrase
    80AnonymousSep 21, 2026 07:39
    Re: #4
    It's Taito under Square Enix, so they'll probably price it at like ¥5,800
    5AnonymousSep 21, 2026 02:28
    Thought this was some 'Bourbon House' fake-news gag, but it's actually real (Bourbon House = a satirical fake gaming-news site)
    6AnonymousSep 21, 2026 02:29
    Heard it's coming to PS5 and the 'Switchie' too (mocking slang nickname for Switch)
    7AnonymousSep 21, 2026 02:29
    Apparently it's Switch, Switch 2, PS5, and Steam
    8AnonymousSep 21, 2026 02:31
    tps://dengekionline.com/article/202609/8871
    9AnonymousSep 21, 2026 02:34
    'Estpolis Denki I & II' Revived for Current-Gen Consoles — Switch/PS5/Steam and More
    https://dengekionline.com/article/202609/88710

    >This information was announced during the
    >"PC Gaming Show Tokyo Direct 2026" broadcast starting at 1:00 AM on September 21.

    Didn't know they were doing something like this
    25AnonymousSep 21, 2026 03:17
    First time I've seen it treated as a classic online — nobody around me even owned it
    26AnonymousSep 21, 2026 03:21
    Re: #25
    The first one is so-so.
    The second is a landmark title in Super Famicom history — good enough to go toe-to-toe with Chrono Trigger.
    The third came out too late and ended up a rare, hard-to-find game.

    And then the DS version ruined that masterpiece.
    Imagine if Chrono Trigger redesigned every character to look like someone else,
    turned it into an action game where Chrono adventures alone,
    and scrambled the story on top of that — that's basically what happened.
    35AnonymousSep 21, 2026 04:40
    Re: #26
    Jealous you're living in a timeline where 3 actually got released
    44AnonymousSep 21, 2026 05:28
    Re: #26
    The moment you throw in even one lie like that, the whole "DS version is trash" claim starts sounding fishy — you really shouldn't post half-baked stuff like that
    56AnonymousSep 21, 2026 06:17
    The Ancient Cave is legendary endgame content
    Hauling back gear with blue item-text names is such a dopamine rush
    109AnonymousSep 21, 2026 08:58
    Re: #56
    Re: #68
    Man, that takes me back
    It really was fun, wasn't it
    57AnonymousSep 21, 2026 06:22
    This recent thread really makes it clear there just aren't young people in this genre, or at least this particular corner of it
    65AnonymousSep 21, 2026 06:48
    Re: #57
    Like Okunari and Hamster have both said, retro games like this look like they're selling,
    but it's really the same handful of people buying over and over — kind of like the state of eroge for a while there. Pretty precarious.
    Sounds like Hamster's struggling to train up successors too
    69AnonymousSep 21, 2026 07:04
    Re: #57
    Well yeah, of course — this is an ancient retro game lol
    If anything, a young person who actually knows about it would be the weird one
    110AnonymousSep 21, 2026 08:58
    Re: #57
    Of course middle-aged and older folks make up most of the fans for games from the Famicom/Super Famicom/Mega Drive era

    There's steady demand, so of course they'd release it — and the people making the release decisions are old enough now to be from that same generation anyway
    61AnonymousSep 21, 2026 06:32
    Without I, you can't fully appreciate what makes II great — nothing but bandwagon fans these days
    79AnonymousSep 21, 2026 07:38
    Re: #61
    I'd say this relies on the earlier game way more than, say, playing Dragon Quest III without having played the older entries
    68AnonymousSep 21, 2026 06:59
    As a kid I picked it up used on a whim, and all I really remember is diving into some Mystery Dungeon-like place
    73AnonymousSep 21, 2026 07:19
    Reminds me of that time a band that didn't know about it ripped off II's battle theme and got called out for it
    77AnonymousSep 21, 2026 07:30
    Yuzuru Hanyu found out about the port and is losing it…

    Re: #73 Super Robot Wars K ripped off the track and producer Terada apologized
    75AnonymousSep 21, 2026 07:25
    Why was Yuzuru Hanyu watching this live lol
    82AnonymousSep 21, 2026 07:40
    Re: #75
    You wouldn't watch a PC Gaming Show unless you already knew about it beforehand
    76AnonymousSep 21, 2026 07:25
    #1 trending lmao
    89AnonymousSep 21, 2026 08:14
    Yeah yeah, fake news, sure…
    Wait, seriously?! Even a plain port would be a blessing
    96AnonymousSep 21, 2026 08:29
    Re: #89
    If it's gonna get remastered like the Torneko games, I'd rather just have a straight port
    93AnonymousSep 21, 2026 08:25
    'On the level of Chrono Trigger'? Seriously?
    So that means it's better than SaGa or Seiken Densetsu?
    95AnonymousSep 21, 2026 08:27
    Re: #93
    If we're just talking about II, yeah, it's better
    Though honestly those other series only ride on the Square brand name to begin with — they're not that great on their own
    103AnonymousSep 21, 2026 08:41
    Re: #93
    Chrono Trigger had been forgotten by the public until overseas media hyped it back up and everyone jumped on the bandwagon, whereas this one's been known as a hidden gem since release — you can't really compare the two
    113AnonymousSep 21, 2026 09:01
    Re: #93
    Because it's a knockoff
    106AnonymousSep 21, 2026 08:53
    Wait, isn't this not even Square Enix to begin with?
    107AnonymousSep 21, 2026 08:56
    Re: #106
    It's been Tai♩to since back then
    So there was probably some "eh, might be a dud" wariness because of that
    Brand loyalty was way stronger back then, so games from minor companies got dumped into the bargain bin fast

    Background and Key Points of Discussion

    Estpolis Denki is an RPG series released by Taito (now under Square Enix) for the Super Famicom in 1993 and 1995, with the second entry long regarded as a hidden classic passed down by word of mouth. This new port stands out for launching simultaneously across multiple platforms — Switch, Switch 2, PS5, and Steam. Alongside praise from longtime fans, the thread also aired concerns about the broader trend of retro RPG ports in recent years. Specifically, some pointed out that the same core of buyers may just keep purchasing these titles without the fanbase actually growing, and speculated that development and sales decisions are increasingly being made by people from that same generation. Meanwhile, the comparison to Chrono Trigger drew pushback too, with some arguing the two titles gained recognition through very different paths, making a simple ranking of one over the other questionable.

    *This article is compiled and summarized from the 5ch Hardware/Industry (Geha) board thread “Estpolis Denki I & II.”

  • Sony Pulls Funding From Hideo Kojima’s New Game — 5ch Reacts: “6.6 Billion? 15.6 Billion Yen? No Way That’s Real”

    Sony notified Kojima Productions — the studio led by former Konami developer Hideo Kojima — that it was cutting off development funding for the new title PHYSINT during a Zoom meeting in June 2026, Kojima revealed in an interview with IGN. PHYSINT had generated buzz after being unveiled on PlayStation Direct, but has now had its funding source cut off. On 5ch, the news sparked discussion of ballooning AAA development costs and labor-cost structures, suspicion that reports of a “mid-2030s completion” may actually have been a misreport, and broader debate over what’s ailing the industry.

    In June, I got word from SIE that they wanted to set up a Zoom call to talk. I was incredibly busy at the time — I’d just been to New York for a Prada event, and right after that I went to Los Angeles too. Anyway, I came back and had that conversation over Zoom.

    That’s when they told me they couldn’t provide any more development funding for PHYSINT. I was in shock, and I asked, “What did you just say?” I couldn’t process it right away. I asked again, “What do you mean?” but they just kept repeating the same thing.

    — You’ve said Sony never explained its reason for the cancellation. Was there ever any explanation given afterward?

    Source: jp.ign.com / Read the original article here

    7AnonymousSep 21, 2026 07:35
    So when's this new game from the Uncharted and Last of Us studio coming out?

    11AnonymousSep 21, 2026 07:36
    Re: #7
    Thought it said 'katsudon' for a second
    19AnonymousSep 21, 2026 07:38
    There was a period when the momentum for game devs going independent picked up, but they all just disappeared.
    20AnonymousSep 21, 2026 07:41
    Re: #19
    Landing a hit once doesn't guarantee the next one will too
    Guess he got the wrong idea
    23AnonymousSep 21, 2026 07:45
    Of course people are annoyed that it's not due till the mid-2030s — that's absurdly slow
    And that delay is on Kojima himself (he's making OD/Overdose first with Microsoft's money), so there's nothing to be done about it
    25AnonymousSep 21, 2026 07:46
    Re: #23
    That's so far in the future it's funny
    89AnonymousSep 21, 2026 08:56
    Re: #23
    If you actually look at what he said in the original interview,
    he just said it'd take about 5 more years —
    so really it's more like 2030
    Whoever wrote 'mid-2030s' flat-out misreported it
    30AnonymousSep 21, 2026 07:50
    Guess PlayStation's done for too, huh
    34AnonymousSep 21, 2026 07:54
    Re: #30
    PS is fine worldwide since it's got GTA6 coming
    In Japan though, even the Switch 2 has slowed way down — it's only selling about a third of what the original Switch did — so consoles in general are shaky there
    50AnonymousSep 21, 2026 08:11
    Re: #34
    Nah, that's wrong
    it's just the 'Buhitch' (a mocking nickname for the Switch) that's done
    33AnonymousSep 21, 2026 07:54
    Development costs have gotten way too out of hand — it's basically like putting up an actual building at this point

    36AnonymousSep 21, 2026 07:56
    Re: #33
    Kojima's signing Hollywood stars left and right for this one, so costs are probably going to balloon even more
    102AnonymousSep 21, 2026 09:04
    Re: #33
    The former SCE president said that even for sequels in the same series,
    PS5 titles now cost double the budget of their PS4 counterparts, and they can't recoup the investment
    41AnonymousSep 21, 2026 08:01
    The genius move of having the Ghost of Tsushima devs make a Wolverine game
    42AnonymousSep 21, 2026 08:02
    Re: #41
    Tsushima and Wolverine are made by different studios though, is that even accurate?
    45AnonymousSep 21, 2026 08:06
    Is Wolverine really that bad?
    47AnonymousSep 21, 2026 08:08
    Re: #45
    The arm hair is something else

    https://video.twimg.com/amplify_video/2061917143445209090/vid/avc1/2104×1206/ZjmPPL0bayuTHWSp.mp4?tag=27
    57AnonymousSep 21, 2026 08:17
    Don't need another Death Stranding, but I really wish the horror game at least could've made it to release
    73AnonymousSep 21, 2026 08:41
    Re: #57
    The horror game's backed by Microsoft to begin with, so it was never coming to PlayStation anyway
    61AnonymousSep 21, 2026 08:22
    And he looked so happy announcing it on PlayStation Direct too 😢

    62AnonymousSep 21, 2026 08:22
    Getting betrayed by your own financial backer too — now that's a real career culmination
    66AnonymousSep 21, 2026 08:30
    Re: #62
    Isn't it the other way around — he's the one who did the betraying
    69AnonymousSep 21, 2026 08:35
    Isn't Concord just a watered-down, mediocre game?
    78AnonymousSep 21, 2026 08:44
    Re: #69
    Personally, it offered the same or less appeal than what you can already get in free games, yet it was a full-price new IP
    and on top of that had almost no media exposure — of course it wasn't going to sell well right out of the gate

    Since they cut their losses and pulled the plug immediately after launch, it looks like they also killed off any shot at it building sales slowly through word of mouth
    70AnonymousSep 21, 2026 08:36
    6.6 billion or 15.6 billion yen?! No way that's real
    What could possibly cost that much
    Back in the SFC (Super Famicom) days you could make a whole game for like 10 million yen in six months to a year
    75AnonymousSep 21, 2026 08:42
    Re: #70
    These days development costs alone reportedly run even higher than that, and once you add marketing it goes up further
    Though it's all estimates and analyst talk plus old comments from Yo Matsuyama (veteran game producer), so who knows how accurate it is
    99AnonymousSep 21, 2026 09:03
    Re: #70
    AAA titles can have crews of over 1,000 people
    Even if only a quarter are actual in-house staff, tying up people earning an average of 6 million yen a year for three to four years adds up to tens of billions of yen on its own
    74AnonymousSep 21, 2026 08:41
    Doesn't it seem like the game industry has way too much of this kind of thing? It's honestly kind of scary
    76AnonymousSep 21, 2026 08:42
    Re: #74
    Dishonest people getting cut loose happens everywhere, that's nothing new
    82AnonymousSep 21, 2026 08:48
    Just release the game years down the line, make it a massive hit, and go 'too late to regret it now!'
    83AnonymousSep 21, 2026 08:50
    Re: #82
    It's not that it won't sell — the problem is it'd come out decades later and wouldn't even be exclusive
    95AnonymousSep 21, 2026 08:59
    The Masashi Kishimoto (Naruto's creator) of the game industry
    97AnonymousSep 21, 2026 09:02
    Re: #95
    Did that guy also jump to another company, blow through a ton of money, and get kicked out?
    100AnonymousSep 21, 2026 09:04
    Re: #95
    Kishimoto was already a mess back during NARUTO itself

    Background and Key Points of This Story

    Kojima Productions has operated under Sony’s funding ever since Hideo Kojima went independent from Konami in 2015, producing titles like the Death Stranding series, and PHYSINT was announced as a new project built on that same funding relationship. In the thread, a long back-and-forth played out between posters who blamed the rise in development costs on “political correctness” or “the left,” and others who countered that the failure of underperforming titles like Concord came down to a plain lack of polish rather than ideology — the argument was never resolved (this article omits that particular back-and-forth). At the same time, some pointed out that the reason AAA development budgets balloon into the tens of billions of yen is the labor-cost structure behind tying up staff numbering in the hundreds for several years at a stretch, suggesting this isn’t a problem unique to any one company. One note: the phrase “gone silent” in the original thread title actually refers to Sony notifying Kojima of the funding cutoff over a Zoom call — it’s easy to misread as if all contact literally stopped, but that wasn’t the case.

    *This article is composed of excerpts and summaries from the 5ch (Nandemo Jikkyo G) thread “[Sad News] Sony Cuts Metal Gear’s Former Director Loose, Then Goes Silent………………“