Category: Games

  • Sony’s ‘Wolverine’ Hit With AI-Generated Art Suspicions Over a Warped Bathroom Sign

    The PS5 action game Marvel’s Wolverine had already been a hot topic before and after launch over its 77 Metascore, overly linear story, and long list of bugs — and now a fresh controversy has erupted after players noticed a bizarrely warped restroom pictogram inside the game, fueling suspicion that generative AI was used to make it. On 5ch’s Hardware & Industry (Geha) board, posters argued it’s a design no human would ever produce, while others questioned Sony’s official line that it was simply a “texture mapping error.” The debate widened further as users pointed to another odd detail: the tears in Wolverine’s costume look more like cardboard than actual fabric.

    1AnonymousSep 21, 2026 07:29
    The bathroom sign turned into some unidentifiable symbol and the AI suspicions are going massively viral lolol
    2AnonymousSep 21, 2026 07:29
    lmao
    This game truly never runs out of things to talk about
    9AnonymousSep 21, 2026 07:33
    Re: #2
    "Talked about" — but only ever for bad reasons
    3AnonymousSep 21, 2026 07:30
    Yeah, this is definitely AI work
    No human would ever come up with a design like this
    4AnonymousSep 21, 2026 07:30
    Re: #1
    Rough, they sank 50 billion yen into development for this

    They should've cut these guys before cutting Kojima Productions😡
    5AnonymousSep 21, 2026 07:31
    The 'good' rating percentage on this is hilariously high lol
    Wait, does this game actually not get hated?😄
    97AnonymousSep 21, 2026 08:26
    Re: #5
    We're at the point where no matter what 'No Disc' or Kojima do, Sony gets blamed for everything now
    6AnonymousSep 21, 2026 07:31
    This might actually become a legendary game
    It's already surpassed FF16
    109AnonymousSep 21, 2026 08:34
    Re: #6
    FF16 was bland in both a good and a bad way, so…
    7AnonymousSep 21, 2026 07:32
    It's completely misshapen, lmao
    This really does scream AI
    12AnonymousSep 21, 2026 07:34
    It's not even getting enough attention anymore to blow up into a real scandal
    18AnonymousSep 21, 2026 07:37
    Re: #12
    Nah, Western fans are giving it a ton of attention (as a meme/toy)
    21AnonymousSep 21, 2026 07:38
    However you slice it, that's not a design a human would make…
    22AnonymousSep 21, 2026 07:39
    Wolverine, what exactly did you spend that massive budget on (´・ω・`)
    23AnonymousSep 21, 2026 07:39
    Maybe it's a restroom reserved exclusively for mutants
    24AnonymousSep 21, 2026 07:40
    They flushed 50 billion yen down the drain for this — Kojima Productions fans have every right to be furious🤬
    26AnonymousSep 21, 2026 07:40
    I'm no anti-AI zealot, I'm not saying don't use it at all
    but come on, at least run a basic quality check…
    29AnonymousSep 21, 2026 07:40
    Re: #26
    Had the AI test it and it said no issues, so it's all good!
    28AnonymousSep 21, 2026 07:40
    They're calling it a "texture mapping mistake"
    but people have already shown that even an honest mistake wouldn't look like this lol
    32AnonymousSep 21, 2026 07:41
    Re: #28
    Maybe for a huge texture, but a tiny one like this shouldn't warp like that
    it's literally just slapping on one flat image
    35AnonymousSep 21, 2026 07:44
    Maybe we're witnessing the birth of a legendary game right now

    feels like this'll be talked about as an all-time bad game for decades
    36AnonymousSep 21, 2026 07:44
    Re: #35
    Question is whether it can reach Concord-tier legendary status (Sony's infamous 2024 shooter pulled just weeks after launch)
    37AnonymousSep 21, 2026 07:45
    A bathroom sign isn't exactly labor-intensive work — why would they specifically cut corners on this of all things?
    43AnonymousSep 21, 2026 07:46
    Re: #37
    It's probably not that they singled out the bathroom sign for AI — they likely made almost everything with generative AI and just happened to miss that this one came out broken
    40AnonymousSep 21, 2026 07:46
    Official statement
    45AnonymousSep 21, 2026 07:47
    Re: #40
    We're way past the 'will they patch it or not' stage at this point, as always
    52AnonymousSep 21, 2026 07:49
    Re: #40
    I don't even understand the excuse — if the UV map for a texture pasted on a flat surface came out wrong, doesn't that mean the UV map itself was made by AI?
    61AnonymousSep 21, 2026 07:55
    Re: #40
    What kind of bug even produces something that looks like this lol
    51AnonymousSep 21, 2026 07:49
    If anything, isn't this cursed little abomination of a game a direct result of relying on AI?

    That 'fart rail' idea (the game's much-mocked traversal gimmick) really does feel AI-generated🥺
    53AnonymousSep 21, 2026 07:50
    Re: #51
    Exactly
    I don't think a human mind could come up with an idea that mocks humanity that hard
    63AnonymousSep 21, 2026 07:56
    They used AI for just one measly bathroom sign? Are you serious…
    67AnonymousSep 21, 2026 07:59
    Re: #63
    Can't be helped, they've laid off so many people there's barely any staff left
    78AnonymousSep 21, 2026 08:12
    A bathroom pictogram would be faster to just draw by hand — that's not something you generate. Even I could knock one out in 5 minutes
    81AnonymousSep 21, 2026 08:13
    Re: #78
    It's probably not that they went out of their way to use AI just for the bathroom sign — they made everything with AI and the bathroom one just happened to be the one broken enough to get caught

    Is there something wrong with their judgment…?🤔
    99AnonymousSep 21, 2026 08:27
    More than the bathroom sign, what really bugs me is how unnatural the tears in Wolverine's costume look
    Is that thing made of paper?
    106AnonymousSep 21, 2026 08:33
    Re: #99
    Yeah, it really does look like cardboard lol
    Real fabric tears along the weave, pulled vertically and horizontally with the grain

    Background and Key Points of the Debate

    Using generative AI to produce assets like textures and icons has been spreading across the game industry year after year, and while it cuts costs, quality checks are increasingly failing to keep pace, leading to more cases where unnatural results slip through and surface publicly. In this case, opinion split over Sony’s official explanation of a “texture mapping error”: some argued the distortion doesn’t match how an ordinary bug would typically behave, while others suspected an unchecked AI-generated asset had simply slipped through instead. Note that the “50 billion yen” development-cost figure repeated throughout the thread is an exaggeration used by posters, not an officially confirmed amount. Criticism of the game’s Metascore and overly linear progression predates this AI controversy, and the current uproar is best understood as an extension of that earlier backlash.

    *This article is compiled and summarized from the 5ch (Hardware & Industry / Geha) thread “[Sad News] Sony’s Wolverine Blows Up Over Generative AI Use Suspicions🔥“.

  • Kojima Hideo: “The Reason I Teamed Up With Xbox Is the Same Vision as Nintendo’s” — 5ch: “What Even Is That Vision?”

    Game director Hideo Kojima, in an interview prompted by his own post on X, explained why he’s once again teamed up with Xbox. According to him, it’s not simply about getting funding for game development — Xbox is a partner that shares his “vision for the future,” one that includes expanding into new IP through film and anime as well as games. On 5ch, reactions ranged from blunt confusion (“I have no idea what Xbox’s vision even is”) to speculation that the deal came about because Kojima himself talked Xbox executives into it rather than the other way around, along with comparisons of how Nintendo, Sony, and Xbox each handle film and anime expansion.

    1AnonymousSep 20, 2026 23:01
    You posted on X that you're teaming up with Xbox again as a partner who shares a "vision for the future" — what did that vision actually look like?
    The biggest thing is that they're not just thinking about funding games. They're thinking about movies and anime too. It's really more about IP — the idea of "let's build new IP." In other words, the scale of it is bigger. There aren't that many other publishers or developers out there with that kind of vision.
    5AnonymousSep 20, 2026 23:03
    What even is Xbox's "vision"?

    I genuinely don't get it
    8AnonymousSep 20, 2026 23:05
    Re: #5
    Microsoft's vision
    7AnonymousSep 20, 2026 23:04
    Movies, movies, and nothing but movies
    47AnonymousSep 20, 2026 23:33
    Honestly, I think Sony has the same vision
    they're just too weak to actually pull it off
    114AnonymousSep 21, 2026 00:36
    Re: #7
    Ah, that's what he means
    Re: #47
    Sony's strong across movies, music, and anime content
    Their old style was using content to lure people into buying hardware,
    but the platform side isn't working out for them anymore
    For games it's the opposite — content is weak, but the platform alone is doing fine
    10AnonymousSep 20, 2026 23:06
    Yeah, no wonder nobody wants to make games for a platform with fans like this










    14AnonymousSep 20, 2026 23:09
    Sorry, I don't want to be lumped in with creeps, but did MS actually do something wrong here?
    84AnonymousSep 21, 2026 00:00
    Re: #14
    The Minecraft and Fallout movies both did well
    85AnonymousSep 21, 2026 00:00
    Re: #14
    The Minecraft and Fallout movies both did well
    27AnonymousSep 20, 2026 23:13
    I gave him a hard time for staying silent on X after going to see the Mario movie, figuring he thought it was boring — turns out he was just jealous. What a letdown.
    Not buying it even if it goes multiplatform
    35AnonymousSep 20, 2026 23:21
    Re: #27
    It's not coming to PS, so don't sweat it
    33AnonymousSep 20, 2026 23:21
    After reading the interview,
    it wasn't MS who came asking —
    Kojima talked Asha into letting him put it on Xbox himself

    Is there really anyone dumb enough to think this is coming to PS5?
    37AnonymousSep 20, 2026 23:23
    Re: #33
    Whether the game even comes out at all is shaky, isn't it?
    There's a real chance it gets cancelled
    50AnonymousSep 20, 2026 23:35
    No way Nintendo picks him up
    a money pit like that
    51AnonymousSep 20, 2026 23:38
    Re: #50
    Nintendo would hate a guy like Kojima more than anyone
    he thinks of himself as some kind of artist
    61AnonymousSep 20, 2026 23:47
    Sony's supposedly the company best suited to media-mix expansion,
    but they're not doing the kind of media mix people actually want — just hoarding their content instead. Watching from the outside, it's such a waste
    103AnonymousSep 21, 2026 00:25
    Re: #61
    Sony's internal divisions don't get along, so it's probably just not happening for them
    62AnonymousSep 20, 2026 23:47
    Nintendo wouldn't suddenly make a movie out of a brand-new IP
    They only make movies or theme parks as part of leveraging IP that's already popular

    Completely different from Kojima, who seems to think making a movie-like game makes it easier to turn into an actual movie
    71AnonymousSep 20, 2026 23:53
    Re: #62
    Kojima's approach is actually closer to Level-5's
    72AnonymousSep 20, 2026 23:54
    Because he insists "the IP is mine," the Death Stranding movie is being made by A24 with no Sony Pictures involvement
    His idea of an ideal deal is "just hand over the money and let me do whatever I want across other platforms and movies," so no sane company is going to agree to that
    78AnonymousSep 20, 2026 23:56
    Re: #72
    A24's Backrooms was directed by a 20-year-old and was a massive success
    Director Kojima's probably feeling the heat
    74AnonymousSep 20, 2026 23:54
    So there were no concrete talks with Nintendo at all…
    meaning it's all just Kojima's fantasy?
    80AnonymousSep 20, 2026 23:57
    Re: #74
    If he went to Nintendo, 90% of his cutscenes would get cut lol
    82AnonymousSep 20, 2026 23:58
    Kojima's just a terrible fit for Nintendo
    they don't pay much and they're strict about deadlines
    stingy Kyoto merchants through and through
    86AnonymousSep 21, 2026 00:02
    Re: #82
    They worked together back on Twin Snakes
    Just call up Ryuhei Kitamura again
    83AnonymousSep 21, 2026 00:00
    This is basically him saying, without saying it, "Nintendo and MS are the kind of companies I like — unlike Sony" lol. Stop dragging Nintendo into this
    97AnonymousSep 21, 2026 00:15
    Re: #83
    He's probably just eaten up with jealousy over Miyamoto — the Mario movie was a worldwide hit and expectations for the Zelda movie are sky-high too

    Well, if a game creator's going to be involved with a movie, that kind of hands-off distance is probably the way to go
    89AnonymousSep 21, 2026 00:05
    Palworld isn't even a Microsoft thing
    94AnonymousSep 21, 2026 00:10
    Re: #89
    Grandpa, did you forget the Minecraft movie was a smash hit last year?
    Why are you even bringing up Palworld lol
    92AnonymousSep 21, 2026 00:09
    Sony did that Concord short drama thing too, didn't they?! (referring to Concord, Sony's short-lived hero shooter)
    95AnonymousSep 21, 2026 00:12
    Re: #92
    Comparing it to the almighty Mario and Minecraft
    that's one seriously bold IP
    truly the future of PlayStation
    110AnonymousSep 21, 2026 00:32
    If MS drops him too, about the only move left is falling back to mobile and getting Apple as a sponsor
    Nintendo definitely isn't picking him up
    118AnonymousSep 21, 2026 00:40
    Re: #110
    Big-name auteur-type developers from third parties — companies probably learned their lesson with Kamiya
    a lot of them are strong-willed and don't play well with others
    well, Game Freak's kind of like that too, but they're a collective, so it's more just issuing revision notes on whatever gets submitted
    112AnonymousSep 21, 2026 00:34
    People used to tell him "lol just hurry up and make the movie already" —
    was his actual plan to just keep making games and wait for a movie offer to come knocking eventually?
    113AnonymousSep 21, 2026 00:36
    Re: #112
    He's actually turning down plenty of offers to direct movies as it is
    117AnonymousSep 21, 2026 00:39
    Couldn't he have just had his Hollywood star buddies invest instead…?

    Background and key points of this topic

    Kojima Productions, led by Hideo Kojima, has so far developed the Death Stranding series for PlayStation, but in 2022 it also announced a new-title partnership with Xbox Game Studios, part of a broader recent shift toward a stance not tied to any single platform. His latest remarks frame Xbox not simply as a source of funding, but as a partner for IP expansion that extends into film and anime — a shared “vision for the future.” The thread split over what exactly this “vision” refers to, and over how to read reports that the deal came about through Kojima approaching Microsoft rather than the other way around. Since Sony has its own media-mix strategy, there’s no real evidence beyond Kojima’s own comments explaining why he singled out Nintendo and Xbox for comparison — much of the thread’s reaction amounted to speculation.

    ※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Hideo Kojima: “I teamed up with Xbox because we share the same vision as Nintendo”.”

  • Hideo Kojima: “Today’s SONY Isn’t the SONY of the Kutaragi and Hirai Days”

    Game creator Hideo Kojima described the circumstances under which Sony informed him it was cancelling “PHYSINT,” the new title being developed by Kojima Productions, saying “Today’s SONY isn’t the SONY of the days when Kutaragi-san and Hirai-san were there.” The interview blew up on 5ch after he revealed that Sony gave no explanation whatsoever for the cancellation. The thread’s discussion spread beyond that to the shifting nature of the long-standing partnership, and to how the developers behind Stellar Blade and Helldivers 2 have also been moving to distance themselves from Sony.

    1AnonymousSep 20, 2026 21:57
    Anyway, I do know there's news that many studios are being shut down and many titles are being cancelled in the game industry, and I understand the overall situation the industry is in.
    But I thought 'PHYSINT' would be fine. I thought 'PHYSINT' was safe. So I was shocked.
    But it wasn't just shock. I was never told a concrete reason. There was no anger, no sadness.
    7AnonymousSep 20, 2026 22:06
    Guess it can't be helped after 30 years
    8AnonymousSep 20, 2026 22:07
    Re: #7
    It's the opposite
    After 30 years is when you're supposed to feel secure
    That's normal
    20AnonymousSep 20, 2026 22:11
    Re: #1
    Wait, what?
    Did they stop covering your hostess-club tab?
    40AnonymousSep 20, 2026 22:17
    Re: #20
    Give an otaku money and they get carried away doing all sorts of things lol. Like that Square Enix thing, or the guy who came to 5ch to brag about eating steak on an overseas trip by posting photos (photos that were never released officially).
    21AnonymousSep 20, 2026 22:12
    Re: #12
    Going by contract order, it was obvious OD [Kojima's next project] was getting Sony's next full push, and Shitny [クソニー — a mocking pun combining "shit" and "Sony"] couldn't stand that.
    Sounds like they tried to buy the studio out, partly to kill OD, got turned down, and blew a gasket.
    29AnonymousSep 20, 2026 22:14
    Re: #21
    The article itself says it's split into two projects.
    36AnonymousSep 20, 2026 22:16
    Leave 'P' [PlayStation] and you're the enemy lol
    73AnonymousSep 20, 2026 22:33
    Re: #36
    PlayStation fanboys are basically a 'religion' at this point
    104AnonymousSep 20, 2026 22:48
    Re: #36
    More like: stop worshipping me and showering me with money, and suddenly you're the enemy — that's what's happening here
    39AnonymousSep 20, 2026 22:17
    They weren't the ones footing the bill back in the Kutaragi and Hirai days lol
    Once you become the one paying, the relationship changes
    Acting like a movie director, throwing money at actors left and right, and the game never gets finished lol lol
    58AnonymousSep 20, 2026 22:26
    Re: #39
    Kutaragi didn't even pay to help launch TGS [Tokyo Game Show]
    45AnonymousSep 20, 2026 22:20
    Is he lashing out because gratitude doesn't work on them anymore?
    49AnonymousSep 20, 2026 22:22
    Re: #45
    And to think Sony's been using 'gratitude' as a weapon to keep everyone in line all this time lol
    50AnonymousSep 20, 2026 22:23
    Kuta-tan, please come back… (affectionate nickname for Ken Kutaragi, father of the original PlayStation)
    71AnonymousSep 20, 2026 22:33
    Re: #50
    Well, dragging old man Kutaragi back out to make him answer for killing PlayStation isn't a bad idea
    78AnonymousSep 20, 2026 22:34
    Re: #71
    He really is the one to blame [戦犯, lit. "war criminal," net slang for "the culprit"]
    53AnonymousSep 20, 2026 22:23
    He's 63 now and says the game will take another 7-8 years to finish — I don't get how he can be so confident
    76AnonymousSep 20, 2026 22:34
    Re: #53
    He can't just whip up a miracle hit with China like Palworld did
    54AnonymousSep 20, 2026 22:25
    This is pretty rough


    — You said Sony never explained the reason for the cancellation. Was there any explanation afterward?

    No, none at all. They haven't contacted me even once since then.
    68AnonymousSep 20, 2026 22:32
    Re: #54
    Oh man
    That's the worst possible look
    What are the PlayStation faithful gonna do about this
    70AnonymousSep 20, 2026 22:32
    Re: #54
    Explaining it would just make things worse, so of course they wouldn't
    64AnonymousSep 20, 2026 22:29
    Even Square Enix, a company built on loyalty, is distancing itself
    I think SIE [Sony Interactive Entertainment] is pretty out of control right now
    67AnonymousSep 20, 2026 22:30
    Re: #64
    And you'd figure they're paying a hefty penalty fee for that too
    69AnonymousSep 20, 2026 22:32
    Re: #64
    But thinking about it calmly, it's probably the right call
    96AnonymousSep 20, 2026 22:43
    Re: #64
    It's less 'out of control' and more like they're just doing whatever headquarters tells them lol
    75AnonymousSep 20, 2026 22:33
    ClapHanz probably got cut loose suddenly like this too
    Polyphony's not exactly safe from this either
    They're sitting comfortably thinking 'we're old allies,' but they'll probably be next
    81AnonymousSep 20, 2026 22:36
    Re: #75
    Polyphony's an independently-financed satellite company, so Sony can't just cut them loose
    101AnonymousSep 20, 2026 22:47
    Re: #75
    It's been a while since GT7 came out — wonder what Polyphony's actually doing
    There probably haven't been any major updates, so are they just endlessly re-modeling cars?
    They've surely been recording in 4K for ages already, there's no 8K era coming anytime soon, and there's no need to polish things any further than they already have
    82AnonymousSep 20, 2026 22:37
    The developers behind Stellar Blade and Helldivers 2 are reportedly also planning to move away from SIE and self-publish next time
    There's clearly a trend of studios trying to put distance between themselves and Sony, so there must be plenty they're fed up with
    111AnonymousSep 20, 2026 22:54
    Re: #82
    Helldivers 2 went through hell over that account-linking mess
    No wonder they want to get away from Sony
    85AnonymousSep 20, 2026 22:39
    Lol, he's full-on praising Nintendo for how they handle their IP
    90AnonymousSep 20, 2026 22:40
    Re: #85
    Is he trying to cozy up to Nintendo?
    102AnonymousSep 20, 2026 22:48
    Even 'gratitude' doesn't work on the Totoki Cutter (a nickname for Sony Group President Hiroki Totoki, likened to scissors for his reputation of cutting costs and projects)

    Background and Points of Contention

    Kojima Productions, led by Hideo Kojima, has a capital and business partnership with Sony Interactive Entertainment (SIE) and has developed titles such as the “Death Stranding” series for PlayStation. “PHYSINT” was a new title the studio had announced, and these remarks appear to come from an interview about its cancellation. Ken Kutaragi (the father of the original PlayStation) and Kazuo Hirai (Sony’s president during the PS4 era) were past leaders known for generously supporting development studios, and Kojima’s comment reads as a contrast with that era. The thread was split over whether to view this as “a shift in Sony’s overall policy” or “a decision specific to one project,” with some pointing to the moves by the developers of Stellar Blade and Helldivers 2 as related — though it should be noted that no official connection has been confirmed, and these remain speculation.

    ※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Hideo Kojima: “Today’s SONY Isn’t the SONY of the Kutaragi and Hirai Days”.”

  • Kojima Productions Issues Official Statement as 5ch Debates PHYSINT Publishing Deal Change

    Kojima Productions has issued an official statement in response to spreading online speculation about a change in publishing partner for its new title, PHYSINT. Even before the statement, observers had already noted conflicting accounts from both sides over whether the contract change was truly “sudden” and which party was responsible for how the news got out. On 5ch, opinions split over whether Sony or Kojima Productions was more at fault for how the deal fell apart, and attention also focused on the fact that it remains undecided whether the new game will ultimately launch on PlayStation, Xbox, or both.

    1AnonymousSep 20, 2026 20:38
    Official Statement:
    Recently, an article about KOJIMA PRODUCTIONS was published online.
    This has sparked widespread speculation about the reasons behind the change in publishing partner for "PHYSINT." Some of you may have seen this unfold yourselves.
    13AnonymousSep 20, 2026 20:43
    [Summary]
    The new game is coming to Xbox
    Not coming to PlayStation
    141AnonymousSep 20, 2026 21:09
    Re: #13
    Ugh, Xbox fanboy
    It's not even confirmed yet, quit jumping to conclusions
    23AnonymousSep 20, 2026 20:45
    This all blew up because of Kojipro's feelings post on X
    They went around saying Sony unilaterally cut the contract, and now this? Give me a break.
    162AnonymousSep 20, 2026 21:12
    Re: #23
    Exactly
    And they're the ones who were sending out the 'funnels' (sicced their fanbase on people, Gundam reference) to begin with
    25AnonymousSep 20, 2026 20:46
    It's because they tacked on unnecessary words like 'suddenly.'
    And not even a word of thanks.
    They reaped what they sowed.
    84AnonymousSep 20, 2026 20:55
    Re: #25
    There's no reason to be thankful when you get suddenly cut off
    'Sony reaped what they sowed' works just as well as an explanation
    40AnonymousSep 20, 2026 20:48
    > Kojima acknowledged that whether Physint will ultimately release on PlayStation is unknown, and that the decision is up to Xbox (Microsoft).

    Is there even any point for MS to allow a multiplatform release?
    58AnonymousSep 20, 2026 20:50
    Re: #40
    An 'asha' (exclusivity supremacist)
    'Why would you even think it's coming to that crappy PlayStation?'
    65AnonymousSep 20, 2026 20:51
    Re: #40
    Well, at least it's a relief that Kojima doesn't actually have the final say here
    Still, it'll probably end up exclusive
    68AnonymousSep 20, 2026 20:52
    The fact that they're still building the concept is the most shocking part lol
    I figured the story was already finished
    72AnonymousSep 20, 2026 20:53
    Re: #68
    Even OVERDOSE is still being reshot because an actor died, don't ask for miracles here…
    110AnonymousSep 20, 2026 21:03
    Who's going to be in 'Psyjint'? (garbled joke on 'Physint')
    Rick? Michonne? Tyreese?
    119AnonymousSep 20, 2026 21:04
    Re: #110
    Madonsoku (nonsense name) and Minami Hamabe
    120AnonymousSep 20, 2026 21:04
    Re: #110
    It's 'Physint,' not that
    125AnonymousSep 20, 2026 21:05
    Re: #110
    It's 'financier' (the little cake), not 'Physint'
    135AnonymousSep 20, 2026 21:08
    There's no calming down the crazies overseas without an official statement saying it's coming to PS too lol
    137AnonymousSep 20, 2026 21:08
    Re: #135
    That's up to Microsoft though
    143AnonymousSep 20, 2026 21:09
    Re: #135
    They'd need to post a photo of 'Asha' shaking hands with Totoki (Sony's Hiroki Totoki) or something
    173AnonymousSep 20, 2026 21:14
    Even if he desperately papers over it with 'we're still on good terms with PlayStation,' PHYSINT is probably going to mark the end of Kojima's career either way.
    And it won't come to PS unless Microsoft, who's footing the development bill, repeats the old-era blunder of releasing it multiplatform on PS.
    184AnonymousSep 20, 2026 21:16
    Re: #173
    So true
    By the time Physint comes out, MS will need to be busy selling Helix (their new console), so there's no real reason for them to bother putting it on PS
    197AnonymousSep 20, 2026 21:19
    Re: #173
    Shut up, just release it already…
    196AnonymousSep 20, 2026 21:18
    Kojima's move here is indefensible, but SIE is SIE too — if they're going to spend a fortune making a generic game like Wolverine, wouldn't it have made more sense to keep publishing Kojima's stuff instead? Even at a loss, it has its own distinct identity and brand, which actually gives people a reason to buy the hardware. They should've just held onto him.
    I could even live with it if it stayed multiplat up through PC.
    202AnonymousSep 20, 2026 21:19
    Re: #196
    I used to think that too
    But the conclusion is probably just 'releasing two titles would only pile up more losses'
    212AnonymousSep 20, 2026 21:21
    Re: #196
    Kojima put Death Stranding 1 on Xbox too, after all
    So from SIE's perspective there's probably no upside left in it
    214AnonymousSep 20, 2026 21:21
    Re: #196
    Death Stranding cost a ton of money too though
    210AnonymousSep 20, 2026 21:20
    Who's the one spreading this awful rumor that Sony suddenly cut them off?
    211AnonymousSep 20, 2026 21:21
    Re: #210
    Kojima is basically a god, don'tcha know
    227AnonymousSep 20, 2026 21:23
    Re: #210
    Can you not read?
    The great 'Kojima of the world' himself said it!!

    Background and Key Points of the Debate

    PHYSINT is a new title from Kojima Productions, led by Hideo Kojima, and news that its original publishing arrangement was changing set off a wave of online speculation — theories ranging from “Sony unilaterally cut the contract” to “Kojima Productions was the one who stirred up conflict first with its post on X.” This official statement appears aimed at calming things down, but the statement itself is only touched on in fragments within the article, and 5ch’s reaction has largely turned into a contest of reading between the lines. Threads repeatedly circled around business performance (“profit,” “loss”) and which platform the game will ultimately land on (“Xbox exclusive,” “PlayStation return”), but none of this has been officially confirmed — it remains speculation on an anonymous message board. Readers should be careful to separate the emotional back-and-forth of defenders and critics from the facts actually stated in the official statement.

    *This article is compiled and summarized from the 5ch (Hardware/Industry (Geha)) thread “Kojima Productions Issues Statement.”

  • Switch 2 Version of ‘Dragon Quest XI’ Priced at ¥5,478 — “Too Expensive for a 9-Year-Old Game,” Say Fans

    The price of the Switch 2 version of ‘Dragon Quest XI S’ was announced at ¥5,478, sparking an outcry on 5channel’s Hardware/Industry (Geha) board that it’s “way too expensive for a 9-year-old game.” Posters pointed to ‘Metaphor: ReFantazio,’ priced at ¥3,900, as a comparison, and frustration over the price gap boiled over. On the other hand, some argued the game’s quality speaks for itself, citing its 92% positive rating on Steam. The discussion then spread to comparisons with ‘NieR: Automata’ sales (7.27 million copies) released around the same time, and to debate over whether the buyer base skews toward people in their 40s.

    1AnonymousSep 20, 2026 12:08
    And on top of that, it's the 'Dragon Quest' series, which is trash anyway
    2AnonymousSep 20, 2026 12:09
    Low difficulty, sloppy story
    I genuinely think Dragon Quest is a trash game series
    3AnonymousSep 20, 2026 12:11
    https://store.steampowered.com/app/1295510/XI__S/


    Calling DQ11 trash when it's sitting at a 92% positive rating on Steam just isn't convincing
    Sounds like sour grapes…
    14AnonymousSep 20, 2026 12:19
    Re: #3
    Can't hide the fact it didn't sell well though
    Plenty of indie games get overwhelmingly positive ratings too
    If it's not selling AND well-reviewed, the rating alone doesn't mean much
    38AnonymousSep 20, 2026 13:29
    Re: #3
    10,000 reviews is way too few. Even Metaphor had almost 40,000
    Only the diehard fans are buying it, that's why Square Enix games always score high
    90AnonymousSep 20, 2026 16:57
    Re: #3
    Steam only gives you two choices
    Between thumbs up or thumbs down, it's obviously going to be thumbs up
    For better or worse, that's Dragon Quest
    4AnonymousSep 20, 2026 12:12
    So Marina Inoue's showing up in this one too, after the new Fire Emblem and Monsters 4
    And once again she's voicing a tomboyish female character
    5AnonymousSep 20, 2026 12:13
    Once I turned on the "all enemies stronger" option, the battle difficulty hit a sweet spot and I actually enjoyed it
    6AnonymousSep 20, 2026 12:13
    Not bothering with save-data transfer from the Switch version is so typically cheap of Square Enix
    Who's going to buy it and start all over from scratch at this point
    7AnonymousSep 20, 2026 12:14
    I went out of my way to buy the 3DS version instead
    9AnonymousSep 20, 2026 12:16
    So they're pushing yet another re-release — did anything about it actually change?
    Like did the graphics get bumped up to the original DQ11 spec or something?
    16AnonymousSep 20, 2026 12:24
    Re: #9
    This is probably the only difference

    Performance Priority Mode
    (runs at 1080p, 60fps)

    Graphics Priority Mode
    (higher resolution at 1440p, 30fps)
    17AnonymousSep 20, 2026 12:27
    Re: #9
    Having played the original version, the Switch version's visuals are clearly downgraded — kind of a letdown
    10AnonymousSep 20, 2026 12:17
    It's Square Enix, so it'll be half price before long
    11AnonymousSep 20, 2026 12:17
    Metaphor is ¥3,900 and this costs more than that — they're really taking us for fools
    20AnonymousSep 20, 2026 12:34
    Re: #11
    If you think they're taking us for fools, doesn't that mean you'd still buy it even at a higher price?
    13AnonymousSep 20, 2026 12:19
    A smoother frame rate isn't exactly a selling point for a command-based RPG
    Give us stuff like an 8x battle speed option, faster movement, or new costumes
    15AnonymousSep 20, 2026 12:22
    The exact same content, yet you can't carry over save data from the Switch 1 version — what a garbage spec
    18AnonymousSep 20, 2026 12:28
    You can already play 11S on any platform, so what they should actually release is a 3DS-based version
    19AnonymousSep 20, 2026 12:29
    Sure it's pricier at launch, but the people who want it will buy it anyway
    Porting, tuning, and bug-fixing all cost real time and money

    If you think it's too expensive, just wait for a sale
    21AnonymousSep 20, 2026 12:36
    I wouldn't touch this thing again for even 100 yen at this point
    23AnonymousSep 20, 2026 12:37
    Square Enix is bad at business, they should take notes from Capcom
    39AnonymousSep 20, 2026 13:29
    Re: #23
    Doesn't Capcom charge the same price across platforms too?
    Both Resident Evil and Monster Hunter do
    34AnonymousSep 20, 2026 13:18
    Re: #30
    That's what you call a sore loser's whining 😅
    Two games made the same year ↓

    NieR: Automata — Very Positive 88%, 7.27 million copies
    Dragon Quest XI — Very Positive 92%, 620,000 copies

    Nine years on, NieR's sales keep climbing while Dragon Quest's have flatlined
    It's obvious which one actually has value
    That's what real user reception looks like
    No matter how high the rating, a boring game just doesn't sell
    52AnonymousSep 20, 2026 13:52
    Re: #50
    There you go dodging again
    DQ is a huge hit with middle-aged guys in Japan but gets zero love from young Japanese people
    Being popular only with older guys doesn't mean much, since it doesn't sell
    In other words, if only a slice of people rate it highly while the whole isn't on board, that rating isn't trustworthy
    55AnonymousSep 20, 2026 14:00
    Re: #50
    That kind of hand-wavy "just trust me" logic (a jab at flimsy excuse-making) only fools the bubble generation
    Anyone who can actually read the numbers accounts for the people who didn't rate it too
    56AnonymousSep 20, 2026 14:02
    Re: #52
    If it sold 9 million copies worldwide and got good reviews, there's no problem here lol
    So even if it's well-received overseas, it's a trash game as long as young people in Japan don't like it? lol
    That's a pretty novel definition lol

    Also, if you're claiming young Japanese people are negative about it, show me the data
    You've got a stat like that, right? lol
    57AnonymousSep 20, 2026 14:07
    Re: #56
    Square Enix HQ hasn't touched that "9 million" figure at all though 🤔
    This is the same Square Enix that dutifully announces every single million NieR sells, complete with a graphic, every year
    Throwing out free-download numbers doesn't count for anything
    If it never showed up in an earnings report, just give it up 😁
    61AnonymousSep 20, 2026 14:17
    Re: #57
    If you're claiming young Japanese people are negative about it, show me the data
    You've got a stat like that, right? lol


    ↑Second time I'm asking this
    Quit dodging lol
    65AnonymousSep 20, 2026 14:33
    Re: #61
    https://imgur.com/a/hdG1foA
    That's a statement from the producer who's worked on Dragon Quest for years
    There you go, it's Square Enix-approved 😁
    67AnonymousSep 20, 2026 14:35
    Somebody's got quite the refined palate
    Once you've played a bunch of indie games
    You can't help but notice how lavish Dragon Quest actually is
    73AnonymousSep 20, 2026 14:46
    Re: #67
    I honestly don't get what's supposed to be "lavish" about Dragon Quest, specifically where?
    Square Enix games generally feel like watered-down versions of some other game. They roll out weird systems, but they're always shallow
    69AnonymousSep 20, 2026 14:41
    Re: #65
    That statement flies in the face of the facts
    Especially the claim that it has zero recognition overseas
    If, like he says, it's only bought by Japanese guys in their 40s, there's no way it hits 9 million copies
    Even if every 40-something guy bought 10 copies each, the math doesn't work
    71AnonymousSep 20, 2026 14:43
    Re: #69
    https://imgur.com/a/yW1i1tM
    No matter which data you look at, it's clear only middle-aged guys are playing it 😨
    72AnonymousSep 20, 2026 14:45
    Re: #71
    No, like I've said from the start, it's huge overseas
    That guy claims it has zero recognition abroad, but if that were true there's no way it hits 9 million
    It doesn't sell overseas, it doesn't sell domestically — so who exactly bought all 9 million copies?
    74AnonymousSep 20, 2026 14:48
    Re: #72
    https://imgur.com/a/7BXHG8d
    Literally everywhere agrees Dragon Quest is an "old guy's game" 😭
    The situation is this obvious, so what's going on in the heads of the DQ uncles (diehard middle-aged Dragon Quest fans)? 😨
    77AnonymousSep 20, 2026 14:56
    Re: #72
    That figure's adding up every version and complete edition combined, so it's just the diehard fans double- and triple-buying
    95AnonymousSep 20, 2026 17:13
    Even so, they're really milking this one too hard
    If they'd at least added voice acting to the 3DS version, I might've bought it again
    96AnonymousSep 20, 2026 17:16
    Re: #95
    Honestly, I'd have bought it too if that were the case lol
    I'd even pay 8,000 yen for that

    Background and Key Points of This Discussion

    ‘Dragon Quest XI S’ is an enhanced edition released in 2019 for PS4, Switch, Steam, and other platforms, and this new Nintendo Switch 2 release marks yet another re-release of the game. The point of contention in the thread was how far Steam’s review score (“Very Positive” at 92%, based on roughly 12,000 reviews) can be trusted as an indicator of quality or popularity, with multiple posts going back and forth over whether the sample size was statistically meaningful. However, the thread never really addressed the fact that Steam’s rating is simply the ratio of positive to negative reviews, not a figure representing actual units sold. Sales comparisons with ‘NieR: Automata’ also came up, but since Square Enix only discloses ‘Dragon Quest XI’ sales as a combined total across all platforms, such simple comparisons should be treated with caution. As for whether the buyer base skews toward people in their 40s, the only evidence offered was individual social media posts and citations from aggregator sites — not official sales data broken down by age.

    ※This article is excerpted and summarized from the 5channel (Hardware/Industry (Geha)) thread “Switch 2 version of ‘Dragon Quest 11’ priced at ¥5,478 — needlessly expensive for a 9-year-old game.”

  • Marvel’s Wolverine PS5 Sales Estimated at 1.9 Million — 5ch: “Wait, This Isn’t Even Official?”

    An estimate claiming that the PS5 version of “Marvel’s Wolverine” has sold 1.9 million copies worldwide became a hot topic in a 5ch gaming thread. However, the figure wasn’t officially announced by Sony or any other official source — it came from an estimate by the overseas market analysis firm Alinea Analytics, prompting a wave of skepticism in the thread along the lines of “Wait, this isn’t even an official announcement?” Comparisons were drawn to actual sales figures for the Spider-Man series, Death Stranding 2, and Fire Emblem Engage, with opinions split on whether 1.9 million was a solid showing or a disappointing one. The thread also spun off into a cultural debate over how the comparison image ordered the titles (whether to read left-to-right or right-to-left).

    6AnonymousSep 20, 2026 15:55
    Fabricating data with a company's name attached is a straight-up crime, seriously.
    7AnonymousSep 20, 2026 15:55
    Re: #6
    It's not fabricated —
    https://doope.jp/2026/09170941.html
    10AnonymousSep 20, 2026 15:56
    Re: #7
    The source… this isn't even an official announcement, is it? lol
    11AnonymousSep 20, 2026 15:57
    Re: #7
    It's just an estimate.
    That image is probably AI-generated.
    8AnonymousSep 20, 2026 15:55
    Why is the only data out there an estimate from some sketchy site?
    15AnonymousSep 20, 2026 15:58
    Re: #8
    Alinea Analytics is probably the most reliable firm out there for this kind of thing.
    16AnonymousSep 20, 2026 15:58
    blog.esuteru.com/archives/10569024.html

    This source has the image, check it out.
    27AnonymousSep 20, 2026 16:01
    Re: #16
    Who even reads Hachima (a gaming blog known for clickbait)? Trash site.
    23AnonymousSep 20, 2026 16:00
    Quit the "PS5 version" framing like there's some other version out there. This is a first-party title riding Marvel's IP — numbers like this worldwide aren't anything to brag about.
    25AnonymousSep 20, 2026 16:00
    Re: #23
    But that's basically the same as Spider-Man's numbers?
    30AnonymousSep 20, 2026 16:04
    https://imgu.jp/i/69ef6915sO.jpeg
    People who've actually played it are rating it highly — this could be a GOTY contender.
    32AnonymousSep 20, 2026 16:05
    Re: #30
    Normally you'd arrange these in release order — Spider-Man on the left, Wolverine on the far right, right?
    33AnonymousSep 20, 2026 16:06
    Re: #32
    Are you maybe not Japanese?
    Japan has a right-to-left reading culture, you know.
    36AnonymousSep 20, 2026 16:07
    Re: #33
    When you sort manga or documents in numerical order, do you actually arrange them right to left?
    44AnonymousSep 20, 2026 16:11
    Re: #33
    If it's supposed to be read right to left, then the scores and titles should've been edited to read right to left too.
    54AnonymousSep 20, 2026 16:18
    "Worldwide," huh lol
    55AnonymousSep 20, 2026 16:19
    Re: #54
    FE 3±○・(I doubt it actually sold 1.9 million worldwide lol)
    64AnonymousSep 20, 2026 16:22
    Re: #55
    Why are you even comparing it to FE?
    Wolverine's a $300 million AAA title, isn't it?
    57AnonymousSep 20, 2026 16:19
    Re: #1
    Slapping an "ONLY ON" label on a garbage game like this is hilarious 🤣🤣🤣

    Bet it stung that PHYSINT — the culmination of the legendary Kojima's career — got hit with "ONLY ON XBOX," huh? lmaooo
    59AnonymousSep 20, 2026 16:20
    Re: #57
    Death Stranding 2 only sold 1.8 million, but PHYSINT's gonna sell 1.9 million in 3 days? lol
    67AnonymousSep 20, 2026 16:24
    This is a total mess.
    What would it even take to get this done right?
    71AnonymousSep 20, 2026 16:26
    Re: #67
    Expecting "Old Man Distribution" (a poster notorious for obsessing over shipment numbers) to actually learn anything is a waste of time.
    68AnonymousSep 20, 2026 16:25
    Re: #59
    Did you actually buy Wolverine?
    Be honest.
    75AnonymousSep 20, 2026 16:28
    Re: #68
    https://imgu.jp/i/028c4915sO.jpeg
    89AnonymousSep 20, 2026 16:31
    Re: #75
    Does this actually prove you bought it?
    I don't know the first thing about PlayStation stuff, so I can't tell if it's fake.
    69AnonymousSep 20, 2026 16:25
    Actually, at a glance, dozens of new user scores just came in — all straight 10s for Wolverine.
    Though 9s are starting to show up more now too.
    74AnonymousSep 20, 2026 16:28
    Re: #69
    After the last "10-point purge," more people are dodging it by shaving off just 1-2 points instead.
    73AnonymousSep 20, 2026 16:28
    Thought they'd finally announced real numbers, but nope — it's just some other company's estimate, not Sony's own, lmao

    Classic Sony. Same company that let a firm estimate 22 million PS Vita units sold, then quietly revised it down to 5 million after pulling the console from the market.
    77AnonymousSep 20, 2026 16:28
    Re: #73
    Similar stuff's happening overseas too, so this really does feel off.
    81AnonymousSep 20, 2026 16:28
    Can the Fire Emblem that Nintendo fanboys ("buu-chan") love to brag about even sell 2 million?
    83AnonymousSep 20, 2026 16:29
    Re: #81
    Even Engage sold about that much, so it should be fine.
    111AnonymousSep 20, 2026 16:39
    Even if it's true, a console that's supposedly sold 90 million units is satisfied with 2 million for an all-out first-party AAA title?
    112AnonymousSep 20, 2026 16:39
    Re: #111
    Lifetime sales will easily clear 6 million, you know.
    115AnonymousSep 20, 2026 16:40
    Re: #112
    Still pretty pathetic though, lol
    135AnonymousSep 20, 2026 16:48
    Re: #112
    Easily in the red, lol

    Background and Key Points of the Debate

    In recent years, Sony has often declined to officially announce individual sales figures even for its flagship titles, and this time’s “1.9 million” figure — sourced from an overseas market analysis firm rather than Sony itself — became the main point of contention in the thread. Since analysis firms estimate sales based on public data and retail sales trends, there’s inherent room for calculation error or agenda, and the distrust in the thread was fueled by a past example that came up repeatedly: Sony’s initial estimate of 22 million PS Vita units sold, which was quietly revised down to 5 million after the console was discontinued. The comparisons to Spider-Man and Death Stranding 2 are also estimate-versus-estimate matchups, and it’s worth noting that none of these figures can be treated as official proof of sales. The debate over the left-right ordering in the comparison image stemmed from the cultural difference between Japanese manga’s right-to-left reading direction and the Western convention of arranging things left to right — a topic that heated up independently of the actual sales numbers themselves.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[BREAKING] “Marvel’s Wolverine” PS5 Version Reportedly Sells 1.9 Million Units.”

  • ‘Dream Club ZERO R+’ Confirmed for 2027 — 5ch Reacts: “The Last One Only Sold 5,000 Copies”

    D3 Publisher has announced that it will release “Dream Club ZERO R+,” a port of the 2012 Xbox 360 romance simulation “Dream Club ZERO,” in 2027. Along with newly drawn artwork for the host girls, new characters are also reportedly planned. The announcement doesn’t specify supported platforms, sparking debate on 5ch over the possibility of a PS5 exclusive. Given that the previous entry, “Dream Club Gogo,” sank to around 5,000 copies as a PS3 exclusive, skeptical comments citing content restrictions and past sales performance were common.

    D3 Publisher has announced “Dream Club ZERO R+” and revealed it will launch in 2027.

    The game is a port based on “Dream Club ZERO,” the romance simulation released for Xbox 360 in 2012. The host girls have been newly redrawn, and additional new host girls are also reportedly planned.

    Source: game.watch.impress.co.jp / Original article here

    3AnonymousSep 20, 2026 12:33
    There's already 'Bunny Garden,' which does this better anyway.
    5AnonymousSep 20, 2026 12:33
    Wow, they're digging up something wild again. Knowing D3 these days, it's probably just Switch and PS.
    7AnonymousSep 20, 2026 12:34
    So there's a chance it'll be exclusive since it's D3?
    8AnonymousSep 20, 2026 12:34
    By the way, the most recent entry before this, 'Dream Club Gogo,' was a PS3 exclusive —
    and it only sold 5,000 copies.

    Quite a contrast to the original, which sold 100,000 copies on Xbox 360.
    9AnonymousSep 20, 2026 12:34
    Feels like it'll end up being Switch/Steam only.
    Though given what happened with LoveR, there's a chance Steam gets dropped too.
    27AnonymousSep 20, 2026 12:48
    Re: #9
    They specifically called it out as a 'console game,' so it probably won't come to Steam — at least not at launch.
    https://www.famitsu.com/article/202609/88688
    10AnonymousSep 20, 2026 12:36
    Not trying to start a console war here, genuine question — but isn't this the kind of game PlayStation's political-correctness policies won't let through?
    57AnonymousSep 20, 2026 13:13
    Re: #10
    There's always the secret technique known as the 'family-home version' (a joking term for an unofficial, less-censored Japan-only release).
    11AnonymousSep 20, 2026 12:36
    There's no way this beats 'Bunny Garden.'
    It'll be a censored version, (´・ω・`) *sigh* (a sad-face emoticon).
    12AnonymousSep 20, 2026 12:36
    Why do people always slap 'PS5' onto thread titles for this kind of game?
    20AnonymousSep 20, 2026 12:41
    Re: #12
    That's because they've built a wall of bias.
    Those guys take (lol) 'pride' in PS5 exclusives.
    Meanwhile, sales figures…
    15AnonymousSep 20, 2026 12:37
    Even if they do release it, it's way too late at this point.
    16AnonymousSep 20, 2026 12:37
    PlayStation is the one who killed this series in the first place, though.
    17AnonymousSep 20, 2026 12:37
    Given what happened with LoveR and 'Uniform Girlfriend,' can this even pass Sony's censorship review?
    Skirts blacked out underneath,
    no cleavage allowed — there was a whole list of restrictions.
    114AnonymousSep 20, 2026 14:35
    Re: #17
    If they just make everyone non-human, like in Stellar Blade, a youthful-looking-by-Western-standards face paired with a sexy body probably clears review fine. Previous entries already had android characters in the cast, so 'they're all androids now' wouldn't even feel out of place.
    18AnonymousSep 20, 2026 12:40
    Please add more dialogue variety.
    It's the same conversations over and over — it's boring.
    19AnonymousSep 20, 2026 12:40
    Are they going to overhaul the cast again? If not, at least throw the Gogo characters in too…
    21AnonymousSep 20, 2026 12:43
    Even 'The Idolmaster' dropped breast physics these days, so we'll probably get a version with no jiggle and a black hole where the underwear should be.
    22AnonymousSep 20, 2026 12:44
    Wasn't it Gogo that shot itself in the foot by swapping out the entire cast?
    29AnonymousSep 20, 2026 12:50
    It's an Xbox-born IP, so surely it'll come to Xbox too, right?
    31AnonymousSep 20, 2026 12:50
    The PS-exclusive Gogo era had a wild trajectory. It really was the brand PlayStation killed.


    A former Sony exec joined D3P and pushed for porting the original and ZERO to drive momentum toward PlayStation
    ↓
    Instead of just announcing 'PS3 version coming!', they ran a promo mocking existing fans with lines like 'It's just a rehashed-edition cash grab! Demo-kau-shi!' (a mocking meme-ified phrase), which blew up into a huge controversy
    ↓
    The ports flopped too, selling only around 2,000 copies
    ↓
    They finally rolled out the new entry, Gogo, with great fanfare, but the earlier promo had already driven fans off, and swapping out the entire cast on top of that sank it to a disastrous 5,000 copies
    ↓
    The Dream Club brand has remained essentially dead to this day.
    36AnonymousSep 20, 2026 12:54
    Re: #31
    Every PlayStation Dream Club release — the original, ZERO, the mahjong spinoff, Gogo — all sold around 5,000 copies.
    Why did they keep charging headfirst into PlayStation with numbers like that, hahaha
    No wonder the series died, hahaha
    120AnonymousSep 20, 2026 14:43
    Re: #31
    Ah, so a former Sony employee got involved — that explains it.
    39AnonymousSep 20, 2026 12:56
    Wish 'Amagami' and 'Love Plus' would get revived too.
    60AnonymousSep 20, 2026 13:19
    Re: #39
    There's definitely demand for it.
    I want 'Amagami' ported to current-gen hardware with the 'Chou Amagami' expansion bundled in, but instead it's junk nobody cares about like 'Memories Off' that gets ported to every single platform.
    Wish they'd port it right after Vita's servers shut down instead of leaving it.
    41AnonymousSep 20, 2026 12:59
    Since it's D3, they probably want it on PS, but censorship is likely to be a rough hurdle.
    47AnonymousSep 20, 2026 13:01
    Re: #41
    Whether it lands on PS5 or Switch (2) will really show what D3P is made of.
    Though honestly, given how dumb they can be, I have a feeling it might end up on PS5 anyway.
    52AnonymousSep 20, 2026 13:06
    Re: #41
    Lately, D3P has nothing planned except for Switch 1/2, aside from 'Earth Defense Force 6.2.'
    72AnonymousSep 20, 2026 13:27
    It's a 15-year-old game — will the original voice actors return for the existing characters?
    I remember a lot of them were already veterans back then, so they'd be around 50 now?
    73AnonymousSep 20, 2026 13:29
    Re: #72
    Since it's billed as a port, I'd guess new recordings will just be for the added characters.
    82AnonymousSep 20, 2026 13:45
    Loyalty-bound D3, so PS5?
    Even if it comes out, it'll probably be the 'family-home' (uncensored, Japan-only) version.
    94AnonymousSep 20, 2026 14:15
    Re: #82
    You can already play ZERO, the original, and Gogo via cloud gaming on PS5,
    so there's almost no point porting it.
    92AnonymousSep 20, 2026 14:11
    Well, 'Bunny Garden' blew up on Switch,
    and both 'Uniform Girlfriend' and the complete edition of 'LoveR' dropped PS entirely to go Switch-only,
    so if Dream Club ended up PS-exclusive in this climate, I'd be shocked.
    My guess is they're still hiding the platforms because Switch and Steam are locked in for sure,
    and they're trying to figure out if they can somehow still get it onto PS too.
    108AnonymousSep 20, 2026 14:31
    Re: #92
    I'm not so sure Steam is locked in.
    Though I'd love for it to happen.
    93AnonymousSep 20, 2026 14:14
    The PS market is in such rough shape that it'd be hilarious if they suddenly loosened censorship now.
    99AnonymousSep 20, 2026 14:22
    Re: #93
    'Wolverine' didn't get censored, though.

    Background and Key Points of This Discussion

    D3 Publisher’s lineup is currently centered on the Switch, and aside from “Earth Defense Force 6.2,” its recent titles have all been Switch 1/2 exclusives — the thread’s ‘exclusive’ debate is rooted in this trend. The previous entry, “Dream Club Gogo,” launched as a PS3 exclusive, but an overhauled cast combined with a poorly received promotional campaign sank it to around 5,000 copies sold, a steep drop from the original Xbox 360 release’s roughly 100,000. This track record is the backdrop for the strong skepticism toward the PlayStation camp seen throughout the thread. On top of that, romance and risqué titles like “Bunny Garden,” “Uniform Girlfriend,” and “LoveR” have repeatedly shifted to Switch/Steam-only releases after launch, fueling doubts about a PS5 release on content-restriction grounds. Worth noting: the ‘PS5 exclusive’ framing in the headline is purely the thread’s speculation — the original announcement itself never specifies supported platforms. It’s worth keeping in mind that we’re still waiting on an official platform announcement.

    *This article is compiled from excerpts and summaries of the 5ch (Hardware/Industry, aka “Geha”) thread ‘[PS5 Exclusive?] “Dream Club ZERO R+” Releasing in 2027!‘.

  • Wolverine Rockets to #1 on North American PS Store Sales Charts — 5ch Reacts

    The action game Wolverine surged to #1 on the North American PS Store sales chart, sparking discussion on 5ch’s Hardware & Industry (Geha) board. Since official sales figures haven’t been released, posters used the so-called “Alinea method” — estimating units sold by working backward from the number of reviews — and assuming a 2% review rate, an estimated figure of 1.95 million units took on a life of its own, with some comparing it to Death Stranding 2 (2.5 million units including PC). Meanwhile, the game sits at only #6 in Japan’s domestic ranking, and opinions were split over why there’s such a gap between its worldwide success and its domestic sales.

    2AnonymousSep 20, 2026 11:55
    Honestly, my only takeaway is that games just don't sell on the PS Store.
    49AnonymousSep 20, 2026 12:35
    Re: #2
    Wouldn't be surprised if someone's cooking the numbers, honestly.
    80AnonymousSep 20, 2026 13:20
    Re: #2
    You mean like how the Switch 2 can hit #1 while only selling 6,000 units?
    7AnonymousSep 20, 2026 11:57
    Review rate is roughly 2%, so simple math puts it at 1.95 million units sold on the PS Store alone — a massive hit.
    9AnonymousSep 20, 2026 11:59
    Re: #7
    What's that, the "Alinea method"?
    28AnonymousSep 20, 2026 12:12
    Re: #7
    That's a big drop from Spider-Man.
    69AnonymousSep 20, 2026 13:01
    Re: #7
    Ah, I see — that's why people are saying it beat Death Stranding 2 (2.5 million including PC).
    10AnonymousSep 20, 2026 12:01
    There were already 4 used copies of Wolverine on the shelf at GEO (a used-game retailer chain)
    That's way too fast to be trading it in
    Nobody wants to keep it around?
    12AnonymousSep 20, 2026 12:02
    Re: #10
    Because you can beat it in as little as 10 hours.
    13AnonymousSep 20, 2026 12:02
    Classic frog-in-a-well thinking (a narrow, self-satisfied view)
    "Our own product sold well on our own store" — so what? That's my only reaction
    If you want to brag, bring me Amazon numbers or something
    16AnonymousSep 20, 2026 12:03
    Re: #13
    Well, about 80% of PlayStation game sales go through the PS Store, so…
    14AnonymousSep 20, 2026 12:02
    Sure, it'll sell fine in some unrelated country over there
    If it flopped there, that'd be the real problem
    The question is how it's doing in Japan
    18AnonymousSep 20, 2026 12:05
    Re: #14
    Japan's a special market where young people are so broke they only play free-to-play games
    Japan's PS Store is the only one where multiple free-to-play titles crack the top 10
    17AnonymousSep 20, 2026 12:05
    There's just nothing else to play
    This is the only demand out there
    19AnonymousSep 20, 2026 12:06
    Re: #17
    If anything, PlayStation is the platform where you can play almost every big-name title
    21AnonymousSep 20, 2026 12:07
    Re: #1
    LOL it's only Japan where it didn't even crack the top 5
    Japanese PS users are finished
    22AnonymousSep 20, 2026 12:08
    Re: #21
    I recently realized Japan is just its own isolated Galápagos market
    26AnonymousSep 20, 2026 12:11
    1.95 million in 3 days is actually well below both Spider-Man 1 and 2, isn't it?
    The reviews are too low too, who knows how far it'll actually sell
    I'd bet this is the kind of number that triggers a contract review, personally
    31AnonymousSep 20, 2026 12:18
    Re: #26
    I'm playing it too, and it's honestly a pretty fun game
    27AnonymousSep 20, 2026 12:12
    So how many copies has Wolverine actually sold?
    Not a peep from the official side
    29AnonymousSep 20, 2026 12:14
    Re: #27
    It hasn't even been a week yet
    30AnonymousSep 20, 2026 12:16
    How many copies do you think it'll sell in Japan?
    Can it beat FE (Fire Emblem)?
    34AnonymousSep 20, 2026 12:19
    Re: #30
    Hard to say, Japan's too much of a Galápagos market
    American comics haven't caught on here, and people are too broke
    32AnonymousSep 20, 2026 12:19
    "Nishi-kun" (a derisive nickname for Nintendo fanboys) only thinks about the hardcore gamer crowd
    Wolverine is selling like crazy in America because it's friendly and welcoming to Marvel fans and movie fans who normally only play football games
    There are people who find it exhausting when a game like FE brags about taking 100 hours to finish
    He doesn't consider at all the crowd that finds difficulty, side content, and open worlds a hassle
    37AnonymousSep 20, 2026 12:20
    Re: #32
    Wait, huh? Weren't you the one mocking casual players and chanting "core gamers, core gamers" over and over? lol
    33AnonymousSep 20, 2026 12:19
    Japan's at #6 right now, huh
    That's a clear step down from Onimusha, which held #1 for about a week
    Beast of Reincarnation, which opened at 41,000 units in its first week, still managed to hit #2 — Wolverine hasn't matched that yet
    36AnonymousSep 20, 2026 12:20
    Re: #33
    Onimusha was a title that only sold well in Japan
    Wolverine is nearly #2 worldwide — you can't really compare the two
    39AnonymousSep 20, 2026 12:26
    Probably — no, definitely — there'll be layoffs at Insomniac
    Even Spider-Man 2 missed its target, and this game's estimated sales are already below Spider-Man's, with worse reviews too — there's just no way this one hits its target…
    41AnonymousSep 20, 2026 12:26
    Re: #39
    *correction: "minimum sales" should read "estimated sales"
    48AnonymousSep 20, 2026 12:34
    Re: #39
    No, both Spider-Man 2 and Wolverine are successes
    They'll probably move on to the next one soon — actually, I bet they're already working on it
    40AnonymousSep 20, 2026 12:26
    In the end, PlayStation's target audience includes the kind of players who get lost and don't know what to do in Spider-Man's open world
    That's probably also why Ghost of Yōtei's story became a simple, easy-to-follow revenge tale — Ghost of Tsushima's story was apparently too complicated for them
    43AnonymousSep 20, 2026 12:27
    Re: #40
    Well, as a result Yōtei's sales ended up cut clean in half, so make of that what you will
    45AnonymousSep 20, 2026 12:30
    Re: #40
    There might be users who feel that way
    Since it's a character-driven game, people who don't normally play games at all pick it up just because they like the characters
    That said, I doubt they'd go so far as to make the difficulty easy because of it
    53AnonymousSep 20, 2026 12:36
    Re: #48
    Starting the next one is fine and all, but I bet a mountain of staff will have vanished by then
    57AnonymousSep 20, 2026 12:43
    Re: #53
    Layoffs can be good or bad
    Like in Japanese manufacturing, the useless old-guard types who do nothing but harass everyone (rōgai, "harmful elders")
    those are the ones who should be laid off
    70AnonymousSep 20, 2026 13:02
    What even is this "review rate" thing?
    Feels like everyone's just taking some random guy's copy-pasted fantasy at face value, as usual
    73AnonymousSep 20, 2026 13:05
    Re: #70
    Normally the review rate for games aimed at casual players is about 1%, but it rises right after launch
    so 2% is the figure being used. It's just a rough estimate based on past track records, though
    93AnonymousSep 20, 2026 13:33
    ■ Sony games
    ・Scores drop when the fake reviews get deleted

    ■ Nintendo games
    ・Scores go up when the fake reviews get deleted


    Why are these exact opposites, I wonder
    94AnonymousSep 20, 2026 13:35
    Re: #93
    Funny how obvious it is who's astroturfing
    95AnonymousSep 20, 2026 13:35
    Re: #93
    You say they got deleted, but the review count's actually going up lol lol

    Background and Key Points of the Debate

    The “unit estimate from a 2% review rate” method used in the thread (nicknamed the “Alinea method”) is an unofficial estimation technique that’s been used on 5ch’s Geha board for a while now, since the PS Store doesn’t publish official sales figures — it’s not a guarantee of actual units sold. The comparison with Death Stranding 2 and the speculation about Insomniac layoffs are likewise just conjecture within the thread; no official announcement has been made on either front. The debate split between those treating this estimate as solid evidence and those questioning the assumptions behind it in the first place, as well as how to interpret the gap between the #1 result in North America and the #6 result in Japan. Regarding the Japanese market, some posts pointed to the tendency for free-to-play titles to dominate the top of the chart and to differing levels of American comic-book culture penetration, but these too are personal opinions, not analysis backed by hard numbers.

    ※This article is compiled and summarized from the 5ch (Hardware & Industry / Geha) thread “Wolverine Surges to #1 on North American PS Store Sales Chart.”

  • Console Power Debate: 5ch Says “A PS4 Pro-Equivalent Switch 2 Is Enough”

    A thread on 5ch’s hardware/industry board asked, “Hasn’t graphics basically maxed out around the Switch 2?” The poster rates the Switch 2 as roughly equivalent to a PS4 Pro, and praises the fact that it delivers that performance in a handheld running on just 19W. Replies noted that visual expression plateaued with programmable shaders back in the PS4 era, and that the industry has since shifted toward broadening visuals through ray tracing and neural rendering techniques like DLSS — while others pushed back that current hardware still isn’t powerful enough to run GTA6- or Witcher 4-caliber titles without a struggle, turning the thread into a bit of a standoff between Nintendo-hardware loyalists and everyone else.

    1AnonymousSep 20, 2026 08:21
    Technically it's more like PS4-level, but the Switch 2 is equivalent to a PS4 Pro, so it can run games with even more headroom.
    And that's on a handheld running on just 19W.
    At this point, isn't the Switch 2 really all you need in a game console?
    2AnonymousSep 20, 2026 08:22
    Even PS5 is still doing magma effects that look like they're straight out of the PS2 (a dig at a running meme about supposedly next-gen games having crude-looking lava textures), so no way.
    38AnonymousSep 20, 2026 09:14
    Re: #2
    Name one game that actually bothers to build out areas beyond the map boundary.
    39AnonymousSep 20, 2026 09:18
    Re: #38
    Normally you don't build out the area beyond the boundary — instead, you "build it" so players can't easily get out there in the first place.
    Especially when you've sunk 40 billion yen into it (lol)
    44AnonymousSep 20, 2026 09:29
    Re: #38
    If you can get there easily during normal play, that's not really "outside the area," is it.
    6AnonymousSep 20, 2026 08:27
    Frame rate is still taking a hit, so I'd like a bit more power.
    11AnonymousSep 20, 2026 08:30
    Re: #6
    Well, things will probably plateau once you hit 4K, so that's part of it.
    18AnonymousSep 20, 2026 08:40
    Re: #6
    I get wanting a bit more power right now, since ports are tanking the frame rate.
    But if the power's there, developers will just make things needlessly heavy to use it up.
    That's exactly what happened with the PC version of Wilds.
    Realistically, a game like that would've been fine on the Switch 2.
    10AnonymousSep 20, 2026 08:29
    If a Switch 3 ever comes out, I think that's where handhelds will basically reach their final form.
    26AnonymousSep 20, 2026 08:58
    Re: #10
    This. Honestly, the Switch 2 still isn't enough.

    Until it can run PS5-exclusive titles without issue, third-party AAA ports and multiplatform releases are going to be a struggle.
    In fact, the Switch 2 version of Monster Hunter Wilds reportedly needed a lot of optimization work just to run.

    What we really need is enough power to release true endpoint-of-graphics titles like GTA6 or Witcher 4 without a fight.
    76AnonymousSep 20, 2026 11:53
    Re: #10
    If the Switch 3 ends up pricier, I'd bet more people stick with the Switch 2 than the number who stuck with the original Switch this time around 🥺
    12AnonymousSep 20, 2026 08:33
    That's probably true if we're just talking about Nintendo's own games. Nobody there — Monolith Soft included — really knows how to push the hardware anyway.
    13AnonymousSep 20, 2026 08:33
    Re: #12
    Nintendo games use simplified, kid-friendly art styles, so they don't benefit much from better specs anyway.
    14AnonymousSep 20, 2026 08:34
    Going forward, I bet they'll start pushing AI rendering hard.
    16AnonymousSep 20, 2026 08:37
    Re: #14
    > Going forward, I bet they'll start pushing AI rendering hard.

    Enough with the made-up buzzwords.
    21AnonymousSep 20, 2026 08:49
    Visual range of expression basically capped out around the PS4.
    34AnonymousSep 20, 2026 09:08
    Re: #21
    That's because the PS4 generation was where programmable-shader-based visuals hit their ceiling.
    Since then, even as GPU power has increased, it's mostly gone toward resolution, frame rate, and pushing more objects and textures on screen — the actual look of games has been stuck in a plateau.

    The past few years have seen attempts to widen the range of visual expression through other approaches instead, like ray tracing and, more recently, neural rendering along the lines of DLSS5.
    28AnonymousSep 20, 2026 08:59
    If you actually own a gaming PC, you wouldn't think that.
    33AnonymousSep 20, 2026 09:03
    Re: #28
    Even so, it'd be rough if the baseline requirement became something like an RTX 4070.
    Not every PC user owns a high-end rig, you know.
    32AnonymousSep 20, 2026 09:02
    Honestly, whatever comes next is going to have to be built around AI.
    DLSS5 seems to be trained on real-world footage, so going for pure realism was never going to beat reality itself.
    83AnonymousSep 20, 2026 12:04
    Re: #32
    No, reality itself isn't actually that beautiful — that's exactly why people retouch photos in Photoshop.
    I'd guess DLSS5's training data is closer to films than to raw reality.
    37AnonymousSep 20, 2026 09:12
    Re: #1
    I don't think so. Not until we're at DLSS4-equivalent levels.
    41AnonymousSep 20, 2026 09:21
    Re: #37
    Why DLSS4? If we're talking DLSS, it should be 5.
    55AnonymousSep 20, 2026 09:59
    Re: #41
    If it goes that far, it'll start eating into Nvidia's own market.
    63AnonymousSep 20, 2026 10:41
    Re: #41
    But DLSS5-level neural rendering is basically a lost cause for next-gen consoles like the PS6, since they're built on AMD hardware.
    At this rate, it's already looking like console gaming could be locked out of this tech for a full decade — a brutal outcome that already seems more or less decided.
    64AnonymousSep 20, 2026 10:45
    I don't think we've hit the ceiling, but honestly PS4-level graphics are good enough.
    90AnonymousSep 20, 2026 12:59
    Re: #64
    No way, PS4 specs are way too low — PS4-level in this day and age is a non-starter.
    69AnonymousSep 20, 2026 11:34
    Even so, a next-gen console will probably show up in a few years.
    Where does a game console even go from here?
    71AnonymousSep 20, 2026 11:41
    Re: #69
    Smartphones and handhelds still have room to grow specs-wise, so a Switch 3 seems feasible.
    Home consoles, though, are pretty much done.
    73AnonymousSep 20, 2026 11:50
    This is the opinion of someone who's only ever touched a Switch — someone who doesn't know anything outside the crowd people call "Switch pigs" (任豚/nita-buta, derogatory slang for diehard Nintendo fanboys).

    The Switch 2 is basically a PS4 arriving over a decade late — it still doesn't have enough power.
    We need something more like PS5-level.
    Though maybe not all the way up to PS6.
    75AnonymousSep 20, 2026 11:53
    Re: #73
    The fact that graphics and load times are no longer noticeably worse is huge.
    There are titles I'd never have bought on the original Switch that are actually an option now.
    86AnonymousSep 20, 2026 12:19
    It runs smooth. If anything, even the original Switch got lighter — apparently it's been switched over to a native app.
    87AnonymousSep 20, 2026 12:41
    Re: #86
    Oh, is that right. I already thought it was a huge leap that Monster Hunter Wilds could be ported over without noticeable load-time lag — glad to hear it.

    Background and Key Points of This Discussion

    It’s worth noting that discussion of the Switch 2’s performance is based largely on user speculation, since Nintendo has never officially published its specs. The “PS4 Pro-equivalent” comparison that comes up repeatedly in the thread is likewise an unofficial estimate inferred from how supported titles perform, not a confirmed figure. DLSS is an upscaling technology built into NVIDIA GPUs, and the Switch 2 is believed to include a compatible chip, though how far it will be developed in future hardware generations remains an open question. Several replies in the thread converged on the view that graphical expression reached a natural stopping point with PS4-era programmable shaders, and that the industry has since shifted toward differentiating visuals through ray tracing and AI-driven upscaling or generative rendering. On the question of how much power is actually needed, though, opinions ranged widely — from “PS4-level is plenty” to “it has to exceed the PS5” — and no consensus was reached.

    *This article is compiled and summarized from the 5ch (Hardware/Industry (Console Wars)) thread “Hasn’t graphics basically maxed out around the Switch 2?“

  • PS5 Emulator Now Runs on Xbox Series X Too — 5ch: ‘Turns Out the Small Game Library Was Sony’s Best Anti-Piracy Tool LOL’

    An emulator capable of running PS5 games has reportedly gotten working on an actual Xbox Series X console, sparking a stir on 5ch’s Hardware/Industry (“Geha”) board. On PC, reports say the frame rate for the Demon’s Souls Remake emulation jumped dramatically within just a week, drawing attention to how fast development is moving. Some in the thread argued that backlash over Sony’s reported plan last month to phase out the PS5’s disc drive helped fuel the emulator’s development, while others pushed back hard against posts that seemed to justify pirating games, leaving the thread divided.

    1AnonymousSep 20, 2026 12:02
    Guess the performance is so low even a Series S can handle it, huh.
    3AnonymousSep 20, 2026 12:03
    Uh oh, now people can play Wolverine on Xbox!
    9AnonymousSep 20, 2026 12:04
    Re: #3
    Who on earth would even want to play that garbage!
    11AnonymousSep 20, 2026 12:06
    Basically here's how it went down:

    ・PS5 has no must-play exclusives, so nobody bothers building an emulator

    ↓

    Sony pisses everyone off by killing the disc drive, so spite-driven devs start building one

    ↓

    Turns out it's easy to emulate, up and running within months

    ↓

    Now it's ported to Xbox too ← we are here
    13AnonymousSep 20, 2026 12:07
    Re: #11
    LOL, turns out 'nothing worth playing' was the ultimate defense system.
    18AnonymousSep 20, 2026 12:09
    Re: #11
    Might feel like ancient history, but the disc-drive announcement was literally just last month.
    98AnonymousSep 20, 2026 12:42
    Re: #11
    LOL the tiny software library was basically the anti-piracy measure.
    12AnonymousSep 20, 2026 12:07
    The real problem here is that PS5 ROMs are already floating around online.
    15AnonymousSep 20, 2026 12:07
    Re: #12
    Pretty sure the master key leaked because of a screwup on Sony's own end in the first place… though I don't know the details.
    19AnonymousSep 20, 2026 12:10
    Doesn't seem like it's playable properly yet though.
    23AnonymousSep 20, 2026 12:11
    Re: #19
    No idea about the Xbox version, but on PC, Demon's Souls is apparently already running stably.
    22AnonymousSep 20, 2026 12:11
    So both PlayStation and Xbox are hacked now, huh.
    100AnonymousSep 20, 2026 12:43
    Re: #22
    It's less a 'hack' on Xbox and more that applying as an indie developer unlocks a dev/test mode.
    26AnonymousSep 20, 2026 12:13
    There's a basic premise that if you've got a PC you don't even need a PS emulator, so nobody's seriously working on one.
    30AnonymousSep 20, 2026 12:15
    Re: #26
    Re: #27
    Right, that's exactly why nobody ever bothered making one — but once the disc-drive backlash got people building it out of spite, it came together shockingly fast.
    34AnonymousSep 20, 2026 12:16
    Re: #26
    Still, glad to see progress since GTA6 is coming late to PC.
    27AnonymousSep 20, 2026 12:14
    Wait, how many PS5-exclusive games are there even?
    Building an emulator just for those sounds pointless.
    31AnonymousSep 20, 2026 12:15
    Guess raw hardware power doesn't actually stop emulation.
    33AnonymousSep 20, 2026 12:15
    Re: #31
    If anything the PS5's specs are on the weak side…
    134AnonymousSep 20, 2026 12:59
    Re: #31
    Sony's brand imaging really is something else — PlayStation has never actually had top-tier specs, not even once.
    35AnonymousSep 20, 2026 12:16
    Re: #23
    Last week people were saying Demon's Souls on PC ran at like 2-3fps — has it improved more since then?
    36AnonymousSep 20, 2026 12:17
    Re: #35
    It hit 30fps within a week 😤
    39AnonymousSep 20, 2026 12:18
    Re: #36
    30fps is basically the same as running on the actual console.
    42AnonymousSep 20, 2026 12:19
    Re: #36
    That's a huge leap. Feels like 60fps is both close and still far off, though.
    37AnonymousSep 20, 2026 12:17
    Come to think of it, Ryujinx runs on the Series X too, right? At this point it's basically the reigning console of the piracy scene.
    40AnonymousSep 20, 2026 12:19
    Re: #37
    Cemu runs on it too. Xbox is the only place you can play literally every Nintendo game.
    57AnonymousSep 20, 2026 12:29
    Apparently Astro Bot and the Demon's Souls Remake are already running (lol)
    There are so few exclusives that devs only need to optimize for a handful of titles — must be the easiest emulator ever to build (lol)
    59AnonymousSep 20, 2026 12:30
    Re: #57
    That's the PC version you're talking about.
    60AnonymousSep 20, 2026 12:31
    Re: #57
    LOL, now that you mention it, they only need to specialize for a handful of games lol
    72AnonymousSep 20, 2026 12:36
    Re: #57
    Series X is wild.
    63AnonymousSep 20, 2026 12:33
    PlayStation's getting less and less necessary lol
    68AnonymousSep 20, 2026 12:35
    Re: #63
    If 'an emulator exists' were enough to hurt console sales, Nintendo would've quit the hardware business ages ago.
    74AnonymousSep 20, 2026 12:37
    Re: #68
    What is this guy even saying? I'm just saying if you can emulate PS5 on Xbox, you don't need a PS5.
    77AnonymousSep 20, 2026 12:38
    Re: #68
    It's actually the opposite — demand goes up in China and it ends up selling more because of it. The Switch is a perfect example. Though for some reason crappy Xbox can emulate almost every game out there and still doesn't sell lol
    66AnonymousSep 20, 2026 12:34
    What's with all the ID-hopping in this thread (suspiciously many poster-ID changes, as if one person's arguing with themselves)?
    92AnonymousSep 20, 2026 12:41
    Re: #66
    Re: #77
    I think it means the games stop selling. Save the self-own for somewhere else.
    96AnonymousSep 20, 2026 12:41
    Re: #92
    What do you mean? Like, downloading games illegally?
    97AnonymousSep 20, 2026 12:42
    Re: #92
    So basically you're saying Xbox users are criminals.
    140AnonymousSep 20, 2026 13:01
    Crappy PlayStation is pulling out of the disc business anyway, so who cares if people pirate it — especially once they kill the disc drive and you can't even play the games legitimately anymore.
    142AnonymousSep 20, 2026 13:02
    Re: #140
    So you're justifying a crime just because you hate Sony?
    146AnonymousSep 20, 2026 13:03
    Re: #140
    LOL, spoken like a true criminal apologist — you really do think differently.

    Background and Key Points of the Debate

    Commenters in the thread point to backlash against Sony’s recently announced plan to discontinue the PS5’s disc drive as the trigger behind the emulator’s sudden progress. Console emulators typically take years to develop because of the work involved in cracking encryption keys and reverse-engineering internal architecture, but posters noted that the PS5’s thin exclusive lineup had inadvertently kept developer interest away, functioning as a kind of unintentional “countermeasure.” Toward the end of the thread, however, opinion split between posts defending illegal copying of games and others condemning that stance as “justifying a crime” — a reminder that praise for the emulator’s technical achievement can easily get tangled up with the separate issue of copyright infringement. The reports of it running are a technical story in their own right, but actually playing PS5 games this way still carries legal risk depending on how the files were obtained.

    ※This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry, “Geha”) thread “[Sad News] PS5 Emulator Ends Up Running on Xbox Series X 😄”.