Category: Games

  • Terraria for Xbox Finally Launches in Japan — 5ch Reacts: ‘That Took Forever’

    On September 29, 2026, Terraria for Xbox One finally went on sale in Japan. This complete edition includes 15 years’ worth of updates and comes with official Japanese-language support. While Japanese versions had long been available on PC, Switch, and mobile, the Xbox version remained unreleased in Japan for years. Discussion threads debated why the Xbox version alone was left behind, touching on how Spike Chunsoft (the company holding Japanese distribution rights) had localized the PS3 version through its own workaround, and splitting over whether this was a genuine contractual “exclusive” or simply a business decision.

    1AnonymousSep 29, 2026 12:15
    Terraria for Xbox One is finally on sale in Japan! 🎮
    Enjoy the “complete edition,” packed with 15 years of updates! ⛏
    8AnonymousSep 29, 2026 12:20
    It's got official Japanese support now, so…
    Still, that took forever.
    11AnonymousSep 29, 2026 12:22
    Re: #8
    Back in the day this game's code made Japanese localization a massive pain to implement.
    So I get why Spike Chunsoft struggled with it.
    Sounds like they've since rebuilt it to make localization easier, and the original devs finally got official Japanese support working.
    15AnonymousSep 29, 2026 12:26
    The fact that it's 505's Japan branch releasing it instead of Spike Chunsoft, just for Xbox, really smells like some shady contract stuff.
    18AnonymousSep 29, 2026 12:29
    Re: #15
    Nothing shady about it, Spike Chunsoft just backed out because they didn't think it'd sell.
    16AnonymousSep 29, 2026 12:27
    Now I wonder when the D&D Mystara games (Capcom's arcade titles) and BG3 will get 'freed' too.
    75AnonymousSep 29, 2026 13:11
    Re: #16
    Mystara's actually sold on Steam. Just region-locked for Japan though ("omakuni" — lit. 'not for your country').
    80AnonymousSep 29, 2026 13:13
    Re: #16
    What's BG3? Baldur's Gate? Just buy it on Steam. Why the hell would you want it on Xbox (lit. 'crappy box')?
    17AnonymousSep 29, 2026 12:28
    Reported for spreading unfounded rumors.
    30AnonymousSep 29, 2026 12:42
    Re: #17
    There's precedent for this.

    Take Metal Gear Rising — its Japanese release got cancelled right before the Xbox 360 launch, and sites like Hachima (a gaming blog) piled on saying 'it's because it won't sell in Japan!' But it later came out that it was actually a Japan-only PlayStation exclusivity deal, which got exposed by the fact that even the Steam version is still region-locked in Japan to this day.

    The reason these domestic exclusivity deals never get made public is that they'd flat-out violate antitrust law.

    Re: #24
    Well yeah, because it's specifically a Japan-only block.
    38AnonymousSep 29, 2026 12:47
    Re: #30
    It hasn't been 'exposed,' because it's not true. I'll go ahead and report this.
    58AnonymousSep 29, 2026 12:57
    Re: #30
    A few years back when Rising got a GOG release, it also mysteriously got region-locked for Japan afterward and became a whole talking point.
    20AnonymousSep 29, 2026 12:32
    So it was originally built on XNA, which was made for the 360, and yet it never came out there?
    42AnonymousSep 29, 2026 12:48
    Credit where it's due — Spike Chunsoft's hack-job localization back then was impressive.
    But updates were noticeably delayed partly because of their own custom item additions, and honestly that part's hard to defend lol.

    Re: #20
    Spike Chunsoft held the sales rights in Japan, so it never came to Xbox there (though you could still buy it from overseas stores, which fall under 505 Games' territory). Japanese support was added to the Xbox version maybe 1-2 years ago, and now, finally, it's gone on sale on the Japanese Xbox store today.
    24AnonymousSep 29, 2026 12:37
    It was out on PC, Switch, even mobile —
    and Xbox was the one that didn't have it?
    28AnonymousSep 29, 2026 12:41
    Re: #24
    Overseas it was out since the 360, but domestically Spike Chunsoft got the rights and, out of loyalty (to Sony), shut out PC and Xbox — the Japanese version ended up as a PS3 exclusive.
    31AnonymousSep 29, 2026 12:43
    Re: #28
    Huh? Wasn't it out on mobile and Switch?
    35AnonymousSep 29, 2026 12:46
    Re: #31
    Back then there was no mobile version, and Switch didn't even exist yet, so those would've been outside the scope of the contract.
    32AnonymousSep 29, 2026 12:43
    Re: #28
    It wasn't about loyalty — they localized it into Japanese through a hack-job workaround.
    You clearly don't know why Japanese localization was so difficult on PC back then.
    37AnonymousSep 29, 2026 12:47
    Re: #32
    That still doesn't explain why they didn't release the 360 version.
    33AnonymousSep 29, 2026 12:43
    There are actually a lot of games that release on Steam but skip Xbox entirely.
    44AnonymousSep 29, 2026 12:49
    Re: #33
    'A lot' is an understatement.
    Per year, roughly:
    Steam: 12,000 titles
    Switch: 4,000 titles
    PS5: 2,000 titles
    Xbox: 1,000 titles

    That's just how it is.
    40AnonymousSep 29, 2026 12:47
    Comes bundled with the despair of only selling like 3 copies.
    46AnonymousSep 29, 2026 12:49
    Re: #40
    Honestly, anyone who wanted the Xbox version already bought it from an overseas store.
    I'm one of those people too.
    43AnonymousSep 29, 2026 12:48
    Re: #37
    The Xbox 360 version probably just didn't look like it would sell.
    50AnonymousSep 29, 2026 12:52
    Re: #43
    Maybe that argument works for the One, but not for the 360 back then, lol.
    45AnonymousSep 29, 2026 12:49
    Re: #35
    Then it's not an exclusive at all — sounds like it was just low priority.
    65AnonymousSep 29, 2026 13:01
    Re: #45
    Exactly right.
    The fact that it released normally on platforms that didn't even exist at the time the contract was signed suggests this wasn't platform exclusivity at all, but rather an exclusion clause naming specific platforms — what people call 'block rights.'
    47AnonymousSep 29, 2026 12:49
    Wait, so there was a 15-year exclusivity deal signed way back then?
    Was it really that big a title at the time?
    51AnonymousSep 29, 2026 12:52
    Re: #47
    There was no contract or anything.
    Spike Chunsoft simply didn't release it on Xbox because they figured it wouldn't sell.
    The official build didn't have the capacity to support Japanese (multi-byte characters).

    Once they overhauled the engine and the official version could handle Japanese, a Japanese Xbox version became possible too. That's the whole story.
    53AnonymousSep 29, 2026 12:54
    Re: #47
    Just like Re: #34 says — it was treated as a rival to Minecraft after Minecraft got ported to Xbox, and Sony pushed it hard as a near-first-party title and sponsor.
    56AnonymousSep 29, 2026 12:55
    If they were paying money to block it, they'd block the Switch version.
    Paying money just to keep blocking the Xbox version — which barely sells anyway — makes no logical sense.
    And 'there was no Switch back then!' is a dumb argument — that's just not how exclusivity deals work.
    66AnonymousSep 29, 2026 13:03
    Re: #65
    The Xbox One didn't exist back then either, though 😅
    That argument's a stretch.
    74AnonymousSep 29, 2026 13:11
    Re: #66
    The PS4/One versions came out 10 months after the PS3/360 versions (already scheduled for release), whereas Switch came out years and years later — so there's nothing strange about that timeline.
    72AnonymousSep 29, 2026 13:09
    Speaking of Spike Chunsoft, is not releasing Shiren 6 on PlayStation also some kind of 'block rights' thing, I wonder?
    73AnonymousSep 29, 2026 13:10
    Re: #67
    Well, that's probably also why so many recent Japanese games are Steam/Switch-only these days.
    78AnonymousSep 29, 2026 13:12
    Re: #72
    Re: #73
    It always comes down to this.

    No contracts involved — Xbox just got left out because it doesn't sell.
    Now it's PlayStation's turn to get the same treatment.
    From a console-war ("geha") standpoint, that's just fine, isn't it?

    The conspiracy theories from Xbox loyalists are exhausting.
    85AnonymousSep 29, 2026 13:16
    Re: #72
    Apparently 'it doesn't sell' is the go-to reason whenever something skips PlayStation and Xbox.
    92AnonymousSep 29, 2026 13:19
    Re: #72
    5plus didn't sell all that well on Vita, but once it got ported to Switch and PC — platforms with plenty of spec headroom — it took off. So they got motivated, made 6, and supplied it to the platforms that were actually selling well. Series sales record updated. Guess they don't need PlayStation.

    That's really all there is to it.

    Background and Key Points of Debate

    Terraria launched in 2011 as a sandbox game. At the time, the Xbox 360 version had trouble supporting multi-byte characters (i.e., Japanese) due to character-encoding limitations, so in Japan, Spike Chunsoft (often shortened to “SupaChun”) localized only the PS3 version through its own custom workaround. Afterward, the PC, Switch, and mobile versions each received official Japanese localization, but the Xbox version’s engine remained unsupported for multiple languages for years. This time, an engine overhaul finally enabled official Japanese support, and with the publisher shifting to 505 Games Japan, the release has now happened. Thread posters split between two theories: that Sony paid to secretly block the Xbox release, versus that Xbox was simply deprioritized because it doesn’t sell well in Japan — neither backed by conclusive evidence. Similar past cases, such as the cancelled Japanese release of Metal Gear Rising, were brought up for comparison, but whether an exclusivity clause actually existed is something only the parties involved would know, and it’s worth noting this cannot be stated as confirmed fact.

    *This article is compiled by excerpting and summarizing the 5ch (Hardware/Industry [Console Wars]) board thread “Xbox Version of Terraria Finally Gets a Japanese Release — 15 Years of ‘Block Rights’ Come to an End.”

  • Wolverine’s Used Price Crashes to ¥3,500 Just Three Days After Launch — 5ch: ‘Not the Bargain Bin, Nooo!’

    Famitsu’s weekly software sales Top 30 was updated on September 29, sparking discussion on 5ch’s “Hardware/Industry (Geha)” board. The biggest talking point was Marvel’s Wolverine (PS5) struggling out of the gate — just days after release, reports surfaced that its used buyback price had already dropped from ¥4,000 to ¥3,500, and the thread quickly filled with jokes about it ending up stuffed into a lucky bag or wheeled out on the clearance cart. Meanwhile, the new release AKIBA LOST failed to chart at all, while Yo-kai Watch 1 for Nintendo Switch — released roughly five and a half years ago — quietly climbed onto the Top 30 for the first time on the strength of steady slow sales, drawing extra attention to the ranking’s surprise movements.

    Where’s our usual trigger-happy poster today? (5ch slang for someone who always jumps in too fast)

    Source: famitsu.com / Original article here

    9AnonymousSep 29, 2026 11:08
    My bad, screwed that up

    PS5 Marvel's Wolverine
    PS5 Battle of Rebels
    PS5 The Legend of Heroes: Trails in the Sky the 2nd
    PS5 AKIBA LOST
    PS5 Sōshin no Ars Magna (lit. "Ars Magna of the God of Creation")
    PS5 Mobile Police Patlabor: The Case Files
    PS5 Mortal Shell II
    19AnonymousSep 29, 2026 11:10
    Re: #9
    I figured it'd be somewhere between 25th and 5th, but I never expected AKIBA LOST to miss the chart entirely while Patlabor made it in — and Patlabor's a flawless piece of trash, too.
    16AnonymousSep 29, 2026 11:10
    Huh, Elden Ring is selling better than it did last week.
    77AnonymousSep 29, 2026 11:29
    Re: #16
    Only 2,000 copies lololol
    22AnonymousSep 29, 2026 11:11
    Not buying Wolverine, not buying Trails either! So what ARE these people actually buying?
    26AnonymousSep 29, 2026 11:12
    Re: #22
    Nothing. They're not buying anything.
    28AnonymousSep 29, 2026 11:12
    Wolverine's buyback price is already down to ¥3,500? What is this?
    38AnonymousSep 29, 2026 11:15
    Re: #28
    It was ¥4,000 as of the 26th, and now it's dropped another ¥500 in just three days…

    Losing ¥1,500 in two weeks is faster than even Beast. That's scary.
    31AnonymousSep 29, 2026 11:13
    So if packaged copies disappear, the blue fukubukuro (grab bags of cheap used games) disappear too, huh.
    37AnonymousSep 29, 2026 11:15
    Re: #31
    No worries, just rename it a "game grab bag" and mix it in anyway.
    48AnonymousSep 29, 2026 11:18
    But 20,000 copies is actually a huge win for PlayStation these days!
    54AnonymousSep 29, 2026 11:22
    Re: #48
    That's less than a Game Freak-tier reaction, and it's weak even by PS standards.
    50AnonymousSep 29, 2026 11:19
    Misuterī no Arukikata (lit. "A Walker's Guide to Mystery")
    The previous entry didn't even chart, so this counts as a big leap forward.
    And this time there's a Switch 2 version too, so sales are probably being split with that.
    55AnonymousSep 29, 2026 11:22
    Re: #50
    What was the No. 30 spot worth in copies during the previous game's launch week again?
    61AnonymousSep 29, 2026 11:23
    Just as expected, Wolverine shipped way too many copies. How many did they think they'd actually sell?
    71AnonymousSep 29, 2026 11:28
    Re: #61
    Probably about the same as Dama 2. They probably didn't realize it was rated CERO Z (18+ only).
    63AnonymousSep 29, 2026 11:24
    I mean, if I've got money to spend on Wolverine, I'd rather spend it on a bag…
    68AnonymousSep 29, 2026 11:26
    Re: #63
    Stop! Not that word choice… (a pun: 漢字 "kanji" sounds just like 感じ "vibe")
    73AnonymousSep 29, 2026 11:28
    Re: #63
    Before that, don't you need shoes to go buy the bag first…


    Wait, you don't even have shoes to go buy shoes?
    65AnonymousSep 29, 2026 11:24
    I'm amazed Patlabor even charted with numbers like these…

    Yo-kai Watch 1 for Nintendo Switch
    *9,426 → 12,308 (2019/10/10)

    Yo-kai Watch 1 for Nintendo Switch [Level-5 The Best]
    **,*** → 57,438 (2021/04/22)

    First time on the chart, in its 283rd week —
    it quietly stacked up 57,000 copies over roughly five and a half years.
    85AnonymousSep 29, 2026 11:30
    Re: #65
    Slow-burn sales are scary. It's always sitting on the shelf at Geo, so I always wondered about it — turns out it really was selling.
    67AnonymousSep 29, 2026 11:25
    So AKIBA LOST totally flopped, huh.
    I was using AKIBA LOST as a barometer for how well a spiritual successor to Ishii Jiro's 428 would sell.

    Square Enix's Haru Yukite Retorochika, released around the same time as AKIBA LOST, cast more mainstream-friendly actors than Ishii's game, so I figured it'd sell better than any 428 spiritual successor would.

    Guess that means even a spiritual successor to 428 would flop if it ever came out.
    76AnonymousSep 29, 2026 11:29
    Re: #67
    I'm planning to buy it, but yeah, it's probably not going to sell.
    92AnonymousSep 29, 2026 11:32
    Re: #67
    It looks like a live-action dating sim, and not in a good way.
    79AnonymousSep 29, 2026 11:29
    Feels like there'll be a lot of sore losers 🐷 this time going "PS is 90% digital, that's why it looks weak!" while conveniently forgetting Nintendo has digital sales too.
    90AnonymousSep 29, 2026 11:32
    Re: #79
    Whoa, hold on —
    saying there are a ton of idiots out there buying the barely-selling digital version of Wolverine at full price, a game everyone already knew was trash before it even launched?
    Come on, quit trash-talking PS5 owners like that lololol
    80AnonymousSep 29, 2026 11:29
    The movie itself isn't even that popular in Japan to begin with.
    84AnonymousSep 29, 2026 11:30
    Re: #80
    It's supposedly popular overseas, so why hasn't there been an official sales figures announcement yet, I wonder.
    91AnonymousSep 29, 2026 11:32
    Is it true Wolverine's physical copies only hit 20,000? That's weird — there are tons of them listed on Mercari (Japan's used marketplace app).
    100AnonymousSep 29, 2026 11:34
    Re: #91
    Speedrunning it straight to the used bin is all the rage in the PlayStation scene these days.
    95AnonymousSep 29, 2026 11:33
    Wolverine: "Not the bargain biiiiin!"
    98AnonymousSep 29, 2026 11:33
    Re: #95
    Then let's cram it into every grab bag we can find!
    102AnonymousSep 29, 2026 11:35
    Edion just went down!!!

    107AnonymousSep 29, 2026 11:35
    Re: #102
    Only 3 copies of Wolverine? Here it comes, Yuma! (a Yu-Gi-Oh! ZEXAL catchphrase)
    104AnonymousSep 29, 2026 11:35
    Guess retailers were really banking on Wolverine.
    It launched on a Tuesday and Green Tea's numbers are still insane…
    113AnonymousSep 29, 2026 11:37
    Re: #104
    Come to think of it, this is wild too — Green Tea is sitting at No. 5 even though it got a two-day handicap compared to the other titles.
    105AnonymousSep 29, 2026 11:35
    Grab-bag candidates:
    Wolverine (the odds-on favorite)
    Pro Spirits (the sports-game slot)
    Lincarnation (technically the "jackpot" pick)
    112AnonymousSep 29, 2026 11:36
    Re: #105
    Saros and Toukon: "Pro Spirits, Beast — this load's too heavy for you two."

    Background and Key Points of This Discussion

    Famitsu’s weekly ranking is compiled mainly from physical package distribution data, which means it tends to underrepresent actual sales on platforms with a high share of digital purchases. Commenters on the thread pushed back on this very point (posts #79 and #90), arguing that “PS just looks like it’s struggling because 90% of its sales are digital” — hinting at the deeper issue that judging a new release’s success or failure by package ranking alone may be premature. Likewise, a crashing used buyback price tends to get treated as an unofficial industry barometer, but in practice it’s heavily shaped by store inventory imbalances and distribution volume, and doesn’t necessarily track with how popular a game actually is. At the same time, cases like Yo-kai Watch 1 — still selling steadily more than five years after release and only now cracking the chart for the first time — highlight the existence of long-sellers that a short-term snapshot like the weekly Top 30 simply can’t capture.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[09/29] Famitsu Top 30 Update.”

  • Ace Combat 8 Sparks Launch Sales Worries — Predecessor Only Hit 7.5 Million After Steep Discounts

    With the release of “Ace Combat 8” approaching, users on 5ch’s game hardware board have been buzzing about the fact that its Amazon bestseller ranking has barely moved from around 2,000th place for nearly a month. While the official livestream drew over 4,500 concurrent viewers, and the game sits at No. 4 on the PlayStation Store and No. 1 on Steam, opinions split on whether the weak package sales reflect genuinely soft demand or simply a shift toward digital purchases. Posters also pointed to the previous entry, “7,” which opened with 202,000 units in its first week before eventually reaching 7.5 million copies through repeated steep discounts — fueling a lively debate over how far “8” will climb.

    1AnonymousSep 28, 2026 20:41
    Marathon
    TOKON
    Wolverine
    7AnonymousSep 28, 2026 20:44
    It hasn't budged from around 2,000th on Amazon for the past month.
    Even adding in the limited-edition sales, that's basically a rounding error — this looks pretty bad…
    88AnonymousSep 28, 2026 23:28
    Re: #7
    About on par with Wolverine.
    Looks like a guaranteed bomb.
    8AnonymousSep 28, 2026 20:45
    The official stream is getting huge hype, so isn't this destined to dominate?
    https://www.youtube.com/live/sKv4lbKC7zU
    12AnonymousSep 28, 2026 20:47
    Re: #8
    Oh, it's live right now?
    4,500 concurrent viewers, huh…
    16AnonymousSep 28, 2026 20:49
    Re: #12
    That's a solid number.
    If I ever got that many concurrent viewers on my own stream, I'd be doing a happy dance.
    69AnonymousSep 28, 2026 21:52
    Re: #12
    Beating the official Xbox stream's numbers, huh.

    Re: #45
    Leave Xbox out of it —
    its sales probably won't even register ("棒"/"stick" is slang for numbers so low they don't even show up as a bar on the chart).
    13AnonymousSep 28, 2026 20:47
    It'll clear 50k in the first week at least,
    but I doubt it grows much after week two.
    14AnonymousSep 28, 2026 20:48
    Re: #13
    Wasn't 7's first week around 200k units…?
    15AnonymousSep 28, 2026 20:48
    Seriously, how did it end up like this?
    26AnonymousSep 28, 2026 20:55
    Re: #15
    Either demand shifted to Steam and digital,
    or people have simply lost interest —
    hard to say for sure.
    19AnonymousSep 28, 2026 20:50
    By today's PlayStation standards that's a hard number to imagine.


    "PS4 Ace Combat 7 domestic first-week sales: 202,000 units — far surpassing the previous title"
    https://www.gamespark.jp/article/2019/01/25/86883.html
    55AnonymousSep 28, 2026 21:16
    Re: #19
    So 200k is the bar to clear?
    That's rough, lol
    20AnonymousSep 28, 2026 20:51
    I got an email saying it arrives tomorrow, and thought "huh?" — turns out it's early access, only found out from the video.
    By the way, this is the Steam version
    https://jpeg.men/1KoU850BWyS.jpg
    24AnonymousSep 28, 2026 20:54
    Re: #1
    Currently No. 4 on the PlayStation Store.
    Early access starts tomorrow for 3 days.
    42AnonymousSep 28, 2026 21:07
    Re: #24
    No. 4 on a PS Store that's practically empty, huh…
    28AnonymousSep 28, 2026 20:57
    Steam's ranking is high, and there's early access on the digital version, so package sales are only a small slice of the total.
    34AnonymousSep 28, 2026 21:01
    Re: #28
    There's also a Collector's Box package that comes with early access, you know.
    31AnonymousSep 28, 2026 21:00
    A big factor is that AC7 was full of stress-inducing missions — people just don't want to go through that again.
    32AnonymousSep 28, 2026 21:00
    Re: #31
    Yeah, I felt that too.
    40AnonymousSep 28, 2026 21:07
    Re: #38
    The digital version of Ace Combat 8 is still losing to FC27 though (FC27 = the annual EA Sports FC soccer game).
    45AnonymousSep 28, 2026 21:09
    Re: #40
    FC's numbers include microtransactions plus the base game, though.
    Ace Combat is No. 4 on the overall PS ranking and No. 1 on Steam,
    so it's obvious most of its sales are digital.
    48AnonymousSep 28, 2026 21:12
    Re: #45
    The fact that you can't make the case on PS5 numbers alone and have to bring up Steam kind of says it all.
    51AnonymousSep 28, 2026 21:14
    Re: #45
    Another case of it flopping on PS5 but selling mainly on Steam?
    61AnonymousSep 28, 2026 21:34
    If the last one did 7 million, this one'll probably sell decently too, no?
    62AnonymousSep 28, 2026 21:35
    Re: #61
    If it doesn't move over 200k in weekly sales though, that's a failure.
    65AnonymousSep 28, 2026 21:43
    Re: #61 Re: #63
    Heard something similar about Tekken back in the day.
    Is this just how Namco titles always go?
    63AnonymousSep 28, 2026 21:39
    7 racked up its numbers by getting dumped at 90% off — the real question is how many actual fans that created.
    68AnonymousSep 28, 2026 21:51
    Re: #63
    People who bought it during the fire sale are just going to wait for the next one to get dumped too.
    66AnonymousSep 28, 2026 21:49
    Re: #49
    Coming from someone who's been bumping threads about third-party games not selling on Switch 2, this take is absolutely ridiculous.
    67AnonymousSep 28, 2026 21:49
    Re: #66
    Come on, leave it.
    He probably thinks he's being totally consistent with that.
    75AnonymousSep 28, 2026 22:22
    When's a Switch 2 version of this likely to get greenlit, I wonder?
    76AnonymousSep 28, 2026 22:23
    Re: #75
    Bandai Namco owes too much of a debt of gratitude to Sony for that ("マンバンナム" is net slang for Bandai Namco), so they probably won't release it there —
    7 basically existed to promote this one anyway.
    80AnonymousSep 28, 2026 22:40
    I think a big reason AC7 sold well was that it was the first numbered entry in 12 years, plus VR support.
    It had only been 5 years since '3D,' but that was a portable remake, and during those 12 years it was mostly spin-offs like the X series, Horizon, and Infinity — I think that gap mattered a lot.
    But on the flip side, 7's actual content was pretty mediocre, so as a reaction a lot of people seem to be taking a wait-and-see approach with 8.
    81AnonymousSep 28, 2026 22:43
    Re: #80
    I think 7 would've been a lot better if the mission time limits weren't so tight.
    Though it'd only be "better," since what you can actually do got cut down a lot compared to 6.
    89AnonymousSep 28, 2026 23:36
    Latest word is that 7 has apparently hit 7.5 million units lol
    Bandai Namco has revealed that total sales of "Ace Combat 7" have reached 7.5 million
    https://gamecolumn.jp/blog-entry-115750.html
    94AnonymousSep 28, 2026 23:43
    Re: #89
    Well, it did get as cheap as 668 yen at its lowest.
    90AnonymousSep 28, 2026 23:37
    They're running a ton of TV commercials too —
    this time they're really putting serious effort into promotion.
    You can feel the publisher's seriousness, but who knows how it'll turn out.
    92AnonymousSep 28, 2026 23:38
    Re: #90
    No matter how much they pour into advertising, sales on PS5 still look shaky.
    93AnonymousSep 28, 2026 23:42
    Re: #92
    The industry's already shifted to digital, that's just how it is now.
    The publisher understands that too, which is exactly why they can afford to pour money into commercials.
    If it really wasn't going to sell, they'd be cutting the ad budget too.
    95AnonymousSep 28, 2026 23:45
    Re: #93
    Have you not noticed the PS5 console itself — despite airing tons of desperate commercials over and over, its sales never budge!?

    Background and Key Points of the Discussion

    The previous title, “Ace Combat 7,” put up a respectable first-week showing for its time on PS4 with 202,000 units, but it was later discounted repeatedly — down to as low as 668 yen — eventually building up to 7.5 million units in cumulative sales. In the thread, this history of “padding the numbers through discounting” was treated as shared background knowledge, setting a high bar for what’s expected of 8. Where opinions diverged was in how to read the sluggish Amazon ranking. Given that the game sits at No. 4 on the PlayStation Store and No. 1 on Steam, some read this as simply “sales having shifted from packaged copies to downloads and Steam,” while others remained skeptical that “even so, the numbers are just too weak.” Some also pointed out that 7’s time-limited missions were poorly received, and that as a reaction many fans are taking a wait-and-see approach with 8. It’s also worth noting that 8 has a paid three-day early access period before release, and the thread never made clear exactly what will be counted as part of its “first week” sales.

    ※This article is compiled and summarized from the 5ch (Hardware/Industry (Geha)) thread “If Ace Combat 8 flops this week….”

  • Sakura Wars 30th Anniversary Illustration Leaves Out Only the New Sakura Wars Protagonist — 5ch: ‘Guess They Want to Forget It Ever Happened?’

    This week’s Famitsu cover featured a newly drawn commemorative illustration celebrating Sakura Wars’ 30th anniversary, bringing together protagonists from across the series’ history — but the protagonist of “New Sakura Wars,” produced by Toshihiro Nagoshi, was notably missing. On 5ch, reactions ranged from “Maybe even Sega treats the new game as a black mark on its history” to pointed criticism of the production process (“Shouldn’t the character designer of the latest game normally be the one asked to draw it?”). Opinions also diverged over the lineage of character design across the series and how to judge New Sakura Wars’ sweeping overhaul of the game system.

    This week’s Famitsu cover: a newly drawn illustration celebrating Sakura Wars’ 30th anniversary

    All the past protagonists are present — except the one from New Sakura Wars

    New Sakura Wars was developed under Nagoshi’s direction

    Source: dengekionline.com / Read the original article here

    2AnonymousSep 28, 2026 13:49
    Kind of dark that the protagonist from V — which you could also call a black mark on the series — made the cut, but the New protagonist didn't. Guess Sega really wants to pretend New Sakura Wars never happened.
    4AnonymousSep 28, 2026 13:57
    I mean, come on, New Sakura's character design is way better than that thing in the top left, no contest.
    5AnonymousSep 28, 2026 13:57
    Well, say what you will, Gemini's shown up plenty in Project X Zone and Super Robot Wars anyway…
    6AnonymousSep 28, 2026 13:58
    If I had to defend it — maybe it's because the character designer is different? Then again, it IS the latest entry, so you'd think the person who drew the latest game would normally be the one to draw this. And if they weren't going to line up every single character, they could've just used a representative Sakura instead. This is the one pattern you really shouldn't do.
    9AnonymousSep 28, 2026 14:05
    Re: #6
    Probably a black mark even for the person who drew the latest game.
    7AnonymousSep 28, 2026 14:00
    Re: #1
    Makes you wonder — looking back at how Zelda "rethought its conventions," what was different [that let it succeed]?
    46AnonymousSep 28, 2026 16:33
    Re: #7
    Zelda never touched the core of the game — beating enemies, using items, solving puzzles, that core loop stayed intact. New Sakura Wars, on the other hand, literally tore everything down.
    97AnonymousSep 28, 2026 21:57
    Re: #7
    Breath of the Wild had some fresh ideas, sure, but I felt like it was basically a natural evolution of Wind Waker and Skyward Sword.
    8AnonymousSep 28, 2026 14:02
    Wait, where's the one voiced by Ayane Sakura? lol
    Actually, why'd they even cast people like Ayane Sakura, Saori Hayami, and Maaya Uchida for New Sakura Wars in the first place?
    12AnonymousSep 28, 2026 14:10
    Isn't the character design for New [Sakura Wars] by KBTIT?
    13AnonymousSep 28, 2026 14:12
    Why isn't Coquelicot in there?
    Are they out of their minds?

    Somebody calm down and think this through.
    14AnonymousSep 28, 2026 14:19
    Well of course it looks different, it's a different character designer. This is what you get when you commission Kosuke Fujishima.
    17AnonymousSep 28, 2026 14:26
    Re: #14
    Actually, this one was drawn by Matsubara.
    20AnonymousSep 28, 2026 14:30
    Re: #14
    People mix this up a lot, but Kosuke Fujishima only ever did the original character concepts for Sakura Wars 1 through 5 — the actual character designs and most of the artwork you see were done by veteran animator Hidenori Matsubara.
    15AnonymousSep 28, 2026 14:21
    Where's Nagoshi these days? Get him to comment on Puyo Puyo Champions or something.
    19AnonymousSep 28, 2026 14:30
    This and Dai no Daibouken (Dragon Quest: The Adventure of Dai) really got a raw deal.

    They were resting peacefully in their graves, and then get dug back up only to be kicked while down and reburied…

    Do these developers have no heart at all?
    24AnonymousSep 28, 2026 14:40
    Re: #19
    At least with Dai, they finally finished the anime all the way through this time, so that part was good. Everything else, though… well, the manga running right now is good too.
    83AnonymousSep 28, 2026 20:10
    Re: #19
    Dai's fine outside of the games — it's just on a completely different level from Sakura.
    21AnonymousSep 28, 2026 14:37
    It's the 30th anniversary, but the lineup hasn't changed at all since the 10th.
    23AnonymousSep 28, 2026 14:39
    They're not making a sequel or a new entry, so why even bother with a feature like this?
    25AnonymousSep 28, 2026 14:41
    Are you watching, Nago-san…? This is the requiem we send to you.
    26AnonymousSep 28, 2026 14:48
    Surely they'll bring it up somewhere in the article itself, right? If they don't, well, that tells you everything.
    32AnonymousSep 28, 2026 15:04
    That's Fujishima's style, not Matsubara's — man, this is lame.
    41AnonymousSep 28, 2026 15:38
    Re: #32
    Fujishima's take on Sakura Wars art looks completely different from what people who actually played the games are used to seeing, so it's easy to tell right away.
    33AnonymousSep 28, 2026 15:10
    Same thing happened with the Gundam 50th anniversary short film that gathered protagonists from every anime series — Shinn Asuka was the only one missing.
    42AnonymousSep 28, 2026 15:46
    Re: #33
    He ended up basically in the enemy boss slot instead of the protagonist slot anyway — and on Athrun's side, not Kira's, no less.
    34AnonymousSep 28, 2026 15:13
    Hidenori Matsubara can draw in a style like In This Corner of the World, so he's more versatile than Kosuke Fujishima.
    53AnonymousSep 28, 2026 17:14
    He tried to turn it down himself, got forced into it anyway, and then got bashed by people who don't even know the backstory — that's just tragic.
    54AnonymousSep 28, 2026 17:22
    Re: #53
    After seeing how that whole thing played out, any sane creator would steer clear of this IP. They buried the brand in more ways than one.
    64AnonymousSep 28, 2026 18:31
    Re: #53
    Same with Takashi Yamazaki on Dragon Quest: Your Story — he turned it down because he didn't know Dragon Quest, but Horii and Square Enix pushed him into it anyway. Seems like a lot of these disastrous projects come down to screwups that have nothing to do with the creator's own talent.
    75AnonymousSep 28, 2026 19:22
    So for the New Sakura Wars anime, they actually brought in the Bleach character designer — not sure if that was a good call or not, though.
    91AnonymousSep 28, 2026 21:06
    Re: #75
    That was for the main game's key character design, not the anime. The sub-designer's heroine for the anime was cute, though.
    80AnonymousSep 28, 2026 19:56
    Re: #1
    Not totally sure about this, but here's the Kubo one:

    Anyway, does Famitsu only ever do otaku-pandering covers these days? That's probably why sales keep dropping. Couldn't they just stick the otaku stuff on a "cover 2" on the back instead? lol
    99AnonymousSep 28, 2026 22:15
    So Sakura Wars 5 counts as canon too, huh. That's the one that killed the series.
    101AnonymousSep 28, 2026 22:15
    Re: #99
    Sega moves too fast on everything — guess they jumped on the political-correctness bandwagon too early as well…

    Background and Key Points of This Discussion

    Sakura Wars is a simulation RPG Sega released in 1996. New Sakura Wars, released in 2019, was produced by Toshihiro Nagoshi and featured a sweeping overhaul of both the battle system and character designs. Across the series’ history, Kosuke Fujishima has handled the original character concepts, while much of the actual artwork has been drawn by veteran animator Hidenori Matsubara — and in this thread, opinions were split over which artist’s style the new illustration more closely resembles. The fact that “only the protagonist is missing” is simply a matter of this particular illustration’s composition; it’s easy to misread this as an official announcement that New Sakura Wars has been discontinued or branded a franchise embarrassment, which it has not been. As commenters pointed out with the example of Shinn Asuka being left out of a Gundam 50th anniversary illustration, such “omissions” in commemorative art can simply come down to production circumstances, so a definitive judgment should be avoided.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Sakura Wars 30th Anniversary Commemorative Illustration Leaves Out Only the Protagonist of Nagoshi’s New Sakura Wars….”

  • New Fire Emblem Title “Banshi Senkō” Opens at 127K, Falls Short of Engage’s 144K First Week

    Fire Emblem: Banshi Senkō (万紫千紅, lit. “a riot of purples and reds”) opened its first week at 127,000 copies, falling short of both its immediate predecessor Engage’s 144,000 and Three Houses’ 143,000. Thread debate centered on how to weigh the roughly 2.2-million-unit gap in hardware install base between the Switch (at the time of Three Houses) and Switch 2 — one camp argued the game is “holding up well once you factor in the smaller install base,” while another countered that it’s not that the series is “finished,” but that it’s clearly on a downward slide. Many posters also brought up 3DS-era numbers like Awakening (262,000) and Fates (353,000) for comparison, once again highlighting the series’ long-term decline in opening-week sales.

    1AnonymousSep 28, 2026 22:11
    Wait, huh?
    3AnonymousSep 28, 2026 22:11
    It sold well considering the hardware install base is 2.2 million units smaller than it was during Three Houses

    Software units Hardware units
    143,130 8,593,033 Fire Emblem: Three Houses
    127,131 6,316,079 Fire Emblem: Banshi Senkō
    7AnonymousSep 28, 2026 22:13
    Re: #3
    Don't try to compare it with Three Houses — that game had a slow-burn, steady-selling tail. You'll lose that argument
    11AnonymousSep 28, 2026 22:13
    Re: #3
    Huh? That's not much of a gap at all
    So this really is a flop after all
    9AnonymousSep 28, 2026 22:13
    Some stores were sold out, so maybe week two numbers actually climb higher
    18AnonymousSep 28, 2026 22:16
    Re: #9
    If week two doesn't grow, can we agree Banshi Senkō is an even worse trash game than Engage?
    37AnonymousSep 28, 2026 22:20
    Re: #9
    Some retail chains don't seem to have much stock left, so there's probably a fair amount of lost sales too
    14AnonymousSep 28, 2026 22:14
    Re: #11
    If there's barely a difference, that's a success. What are you even saying?
    17AnonymousSep 28, 2026 22:16
    Re: #14
    The install base is only 2 million units off from the Three Houses era, and on top of that this game has the name recognition of being a sequel to Three Houses — and this is what it does
    This isn't even on the FF8 track (a sequel that sells less but still does fine), it's a straight-up flop
    25AnonymousSep 28, 2026 22:17
    Re: #17
    If there's a 2-million-unit gap and sales barely moved, that means it's actually selling well
    32AnonymousSep 28, 2026 22:19
    Re: #17
    2 million is a massive gap lol
    You're really reaching just because you want to bash it
    27AnonymousSep 28, 2026 22:18
    Re: #1
    Fire Emblem first-week sales
    262,399 Awakening
    353,201 Fates (released in Japan as "if")
    143,130 Three Houses
    144,558 Engage
    127,131 Banshi Senkō
    35AnonymousSep 28, 2026 22:19
    Re: #27
    Engage > Three Houses > Banshi Senkō
    That's basically how it shakes out
    49AnonymousSep 28, 2026 22:23
    Re: #27
    So it's a steady decline then
    38AnonymousSep 28, 2026 22:20
    Install base doesn't matter for how an otaku game (a niche, fan-targeted title) opens
    52AnonymousSep 28, 2026 22:25
    Re: #38
    Obviously it matters, come on
    Don't panic just because your made-up smear campaign isn't landing lol
    54AnonymousSep 28, 2026 22:25
    Re: #38
    Nah, it definitely matters lol
    50AnonymousSep 28, 2026 22:24
    It's a Switch 2 exclusive, so this is more than good enough
    You seriously think you can use this to troll people?
    53AnonymousSep 28, 2026 22:25
    Re: #50
    FF16 was a PS5 exclusive and still got mocked even after selling 3 million
    59AnonymousSep 28, 2026 22:26
    Re: #53
    Was FE ever really a title on the level of being compared to FF?
    67AnonymousSep 28, 2026 22:31
    Re: #53
    Is FF even a brand where a comparison with FE makes sense?
    62AnonymousSep 28, 2026 22:27
    Re: #60
    Even though the install base is already 6 million units?
    I'd get it if this were the very early days, but…
    68AnonymousSep 28, 2026 22:32
    Re: #62
    You'd have to be out of your mind to call year two of a console with a planned 10-year lifespan "the very early days"
    71AnonymousSep 28, 2026 22:34
    Re: #62
    Three Houses had the "katachike" pre-order bonus (some kind of bundled perk — exact details unclear) but Banshi Senkō doesn't
    That alone accounts for roughly double the effective price difference
    Three Houses also had a bigger install base
    So a drop of about 20,000 copies seems reasonable
    104AnonymousSep 28, 2026 22:48
    Re: #62
    More importantly, what about Wolverine, which isn't selling despite having the install base to back it up…
    70AnonymousSep 28, 2026 22:33
    Seriously, nothing sells on Switch 2, third-party or first-party…
    What does even sell on this console at this point…
    74AnonymousSep 28, 2026 22:35
    Re: #70
    Wait, is the underperforming Wolverine even a first-party title?
    76AnonymousSep 28, 2026 22:35
    Re: #59 Re: #64 Re: #67
    This is a conversation about exclusive-title sales
    You can look at FE as a series too, you know lol

    Fire Emblem first-week sales
    262,399 Awakening
    353,201 Fates (released in Japan as "if")
    143,130 Three Houses
    144,558 Engage
    127,131 Banshi Senkō
    85AnonymousSep 28, 2026 22:38
    Re: #76
    A third-party's flagship title being put on the same level as a first-party's third-string title — just how far has third-party fallen
    102AnonymousSep 28, 2026 22:47
    Re: #100
    I never imagined something worse than Engage would actually show up
    108AnonymousSep 28, 2026 22:53
    Re: #102
    Banshi Senkō's user score is 8.9 versus Engage's 7.0, you know
    117AnonymousSep 28, 2026 22:59
    Re: #108
    That's not reliable at all
    Engage is the more fun game to actually play

    People rating it high are just story/character otaku
    128AnonymousSep 28, 2026 23:01
    Re: #117
    If you like Engage, I won't argue with that
    But having played it myself, I get why Engage ended up less well-received
    107AnonymousSep 28, 2026 22:52
    In the SRPG genre, FE is the top brand in the world
    Not just top-tier — THE top
    109AnonymousSep 28, 2026 22:54
    Re: #107
    Super Robot Wars sells more than that though
    118AnonymousSep 28, 2026 22:59
    Re: #109
    The newest entry, Y, is only around 90K combined across PS and Switch
    122AnonymousSep 28, 2026 23:00
    Re: #109
    Does Super Robot Wars even sell 100K anymore?
    121AnonymousSep 28, 2026 23:00
    Mr. Distribution (a notorious regular poster) has been busy hopping IDs between the weekly sales thread, the FE thread, and the Trails thread lol
    123AnonymousSep 28, 2026 23:01
    Re: #121
    He's going out of his way to visit every thread just to get mocked
    131AnonymousSep 28, 2026 23:03
    Re: #121
    Palworld topping the pop-up store charts, the weekly sales numbers, Wolverine flopping, the Switch 2 version of Trails winning out — there's just too much stuff for that guy to lose his mind over

    Background and Key Points of Debate

    A metric that comes up often when discussing first-week sales is the comparison against hardware install base, and this time the starting point for discussion was the gap between Three Houses (at a Switch install base of 8.59 million) and the Switch 2 version of Banshi Senkō (an estimated install base of roughly 6 million). Looking at raw unit counts alone, sales dipped only slightly, from Three Houses’ 143,000 to Banshi Senkō’s 127,000, but once you factor in the roughly 2.2-million-unit gap in install base, opinion split between “proportionally, it’s holding up well” and “this is evidence the new hardware’s own growth is sluggish.” Looking at the series as a whole, first-week unit sales have been on a downward trend — from the 3DS era’s Awakening (262,000) and Fates (353,000) down to the Switch generation’s Engage (144,000) and Banshi Senkō (127,000) — but this overlaps with a broader trend of shrinking physical-copy launch sales across the console/handheld market as a whole, so it would be premature to chalk it up purely to FE losing steam on its own. As for the gap in user scores (Banshi Senkō at 8.9 vs. Engage at 7.0), review-site scores can skew depending on sample size and timing, so that should be read separately from the first-week sales comparison.

    ※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Fire Emblem First-Week Sales — Banshi Senkō 127K, Engage 144K“.

  • “Dawngazer” Officially Confirmed for Xbox as 72-Hour Block Period Ends

    Dawngazer, the new title from the developers of Unicorn Overlord (slated for a 2028 release), was originally announced as a PS5 exclusive — but exactly 72 hours after that announcement, an Xbox Series X|S version was officially confirmed. On 5ch’s Hardware/Industry (“Geha”) board, discussion flared up around the suspiciously neat “72 hours” and the phrase “in response to many requests from our users” in the announcement, with posters split between thinking the Xbox version was planned all along and thinking the tiny dev team was simply able to change course quickly.

    In response to many requests from our users, after careful consideration we have decided to add Xbox Series X|S to the list of supported platforms for “Dawngazer.”

    Source: x.com / Original post here

    4AnonymousSep 28, 2026 20:20
    They were screaming "hako-gaa, hako-gaa!" (mocking chant for Xbox fans loudly complaining about being snubbed) right up until this dropped, then scattered like startled spiders — cracked me up lol


    [PS5] New title "Dawngazer" from the developer of Unicorn Overlord, out in 2028! [Xbox Snub]
    https://krsw.5ch.io/test/read.cgi/ghard/1790305589/
    8AnonymousSep 28, 2026 20:22
    Re: #4
    It's genuinely hilarious how they've gone completely silent about this since the announcement — way too inconvenient for them, huh.
    7AnonymousSep 28, 2026 20:22
    Guess Sony ran out of money and can't afford to block sales anymore
    9AnonymousSep 28, 2026 20:22
    It won't even sell, so why bother — idiots
    11AnonymousSep 28, 2026 20:24
    Re: #9
    If it wasn't gonna sell they wouldn't bother releasing it there, would they, genius?
    18AnonymousSep 28, 2026 20:27
    Re: #11
    Then show me proof something actually sold. What's ever sold on that crap-box, ever?
    10AnonymousSep 28, 2026 20:24
    No way you add a whole platform in exactly 3 days flat — obviously this was decided from the start lol
    19AnonymousSep 28, 2026 20:27
    Re: #10
    It's a company with only 5 staff. Normal logic doesn't apply here.
    68AnonymousSep 28, 2026 21:03
    Re: #19
    A studio with only 5 staff, and they can make a whole new hardware decision in just 3 days?

    Wait… where's Kemuri?
    Didn't they say the staff were dying from overwork?
    Where's Kemuri now??
    12AnonymousSep 28, 2026 20:25
    Xbox's done this exact move before too, like with the Persona games
    13AnonymousSep 28, 2026 20:25
    Hope you enjoyed your 72 hours of feeling superior?
    14AnonymousSep 28, 2026 20:26
    Oink oink oink oink, guess who's getting snubbed now! wwwwwwwwww (mocking "buhi" oink noise used for PS5/Sony fanboys)
    42AnonymousSep 28, 2026 20:45
    Re: #14, Re: #39
    Honestly can't tell if these guys are joking or dead serious 😅
    15AnonymousSep 28, 2026 20:26
    The whole point was that it wasn't coming to Xbox, you idiots. Now not a single PS5 owner is gonna bother buying it.
    17AnonymousSep 28, 2026 20:27
    It wouldn't have mattered if they'd skipped it, but they went out of their way to release it anyway lol
    20AnonymousSep 28, 2026 20:28
    "Many users"? Were there even that many of them?
    23AnonymousSep 28, 2026 20:29
    Xbox owners are always said to have a tiny market share but a loud mouth — guess the devs actually caved to that
    29AnonymousSep 28, 2026 20:32
    Lol they got played — it's probably just one guy making noise like he's a thousand people
    34AnonymousSep 28, 2026 20:34
    Re: #29
    Well, they've gotta make up for the sales they're missing out on with PS5, so it can't be helped.
    33AnonymousSep 28, 2026 20:34
    Sunsoft's stopped bringing their games to Xbox now, even though the last one was on it.

    We are pleased to announce that "SUNSOFT is Back! Retro Game Selection 2" will release on December 17, 2026.
    Available platforms: Nintendo Switch, PlayStation 5, and Steam.
    45AnonymousSep 28, 2026 20:48
    Re: #33
    Don't need that one lol. I picked up part 1 on sale for about 150 yen and it was awful — no wonder even the publisher itself treats it like shovelware.
    49AnonymousSep 28, 2026 20:51
    Switch is the one getting snubbed here lol. Getting treated worse than Xbox — is this thing actually even selling? 🤣
    56AnonymousSep 28, 2026 20:55
    Re: #49
    It's reasonable not to release on the original Switch in 2028. Though maybe you mistakenly thought it wasn't coming to Switch 2.
    58AnonymousSep 28, 2026 20:55
    Back in the day they could've kept this exclusive lol
    59AnonymousSep 28, 2026 20:56
    Re: #58
    "Exclusive"? It's coming to Switch and Steam too, what are you even talking about?
    91AnonymousSep 28, 2026 21:18
    Re: #59
    Back then they could've made it a PS exclusive outright. Now all they can manage is failing to block anyone else — at best just pettily harassing Xbox.

    That's basically where things stand.
    65AnonymousSep 28, 2026 20:59
    It wasn't 72 hours, it was 76 hours — so it wasn't a contract, they genuinely just weren't planning to release it on Xbox at all.
    69AnonymousSep 28, 2026 21:05
    Re: #65
    What is this guy even talking about
    66AnonymousSep 28, 2026 21:00
    Can something like this really get decided in just 3 days?
    70AnonymousSep 28, 2026 21:06
    Re: #66
    Anyone taking that statement at face value is way too naive. Obviously, if you think about it normally, it was decided from the start.
    67AnonymousSep 28, 2026 21:01
    Re: #67
    Even if the developer had made the call within 3 days of the announcement, there's no way Microsoft's approval for the announcement comes through in just 3 days. It was decided from the start — they just blocked the Xbox announcement for exactly 72 hours.
    73AnonymousSep 28, 2026 21:08
    Re: #73
    Looked it up, apparently approval takes about 48 hours from application.
    75AnonymousSep 28, 2026 21:09
    Re: #73
    But that includes a weekend, doesn't it?
    76AnonymousSep 28, 2026 21:10
    Re: #73
    Rather than splitting hairs like that —

    every unreasonable obstacle thrown at Xbox
    is all Sony's doing

    you get that, right?
    77AnonymousSep 28, 2026 21:11
    Re: #74
    No, that's not even the point here lol
    84AnonymousSep 28, 2026 21:13
    Re: #77
    No — if it were a contract, it'd land at exactly 72 hours, right? The fact that it didn't means there's no contract at all.
    87AnonymousSep 28, 2026 21:15
    Re: #84
    No way something like this gets decided in just a few days lolol
    78AnonymousSep 28, 2026 21:12
    Re: #75
    The 25th was a business day though

    Background and Discussion Points

    What the thread calls the “block period” typically refers to a “timed exclusivity” deal, in which the platform holder with the exclusive contract pays to keep announcements and releases on other platforms suppressed for a set window — so it’s hard to believe the decision genuinely flipped purely on user requests, as the announcement’s “in response to many requests from our users” phrasing implies. Thread opinion split over the fact that the developer is a tiny 5-person studio: some argued a small team could make decisions fast, others argued the opposite — that such a small team couldn’t possibly have had the bandwidth. The suspiciously round figure of exactly 72 hours fueled speculation that this was contractually determined from the very start. It’s also worth flagging that the case mentioned in comment 33 — Sunsoft skipping an Xbox release for its retro game collection — involves a completely different publisher and title, and reading it alongside this story as direct evidence would be misleading.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry “Geha”) thread “[PS5] “Dawngazer” Officially Gets Xbox Version as 72-Hour Block Period Ends!“

  • What Should the Next-Gen “Switch 3” Look Like? 5ch: “At ¥80,000, Nobody’s Upgrading”

    A thread on 5ch’s “Hardware/Industry” (Geha) board speculated about the shape of the yet-unannounced next-gen console, the “Switch 3.” Centered on the theory that Nintendo’s fortunes run in cycles — a slump through the DS→3DS and Wii→Wii U transitions, then a rebound with the Switch — talk turned to whether “Switch 3,” following the Switch 2, would land on a “success turn” or a “failure turn” in that pattern. Opinions split over whether to ditch portability for raw power or lean into portability as the selling point, and the discussion also covered how much further users could tolerate the console’s rising price.

    1AnonymousSep 28, 2026 17:05
    Might as well start thinking about it now
    2AnonymousSep 28, 2026 17:07
    DS → 3DS
    Wii → Wii U
    so

    Switch → Switch 2
    having some rough patch is kind of unavoidable
    88AnonymousSep 28, 2026 19:16
    Re: #1Re: #2
    Make this thread again once there's an official announcement, thanks
    5AnonymousSep 28, 2026 17:07
    Before that, they should just put out a "New" model in about 5 years and stretch the Switch 2 out to 15 years
    7AnonymousSep 28, 2026 17:10
    By the next era consoles might not even exist anymore? Dunno though
    8AnonymousSep 28, 2026 17:10
    You can still say that about the Switch 2, but

    the soaring cost of the console and everything else

    is that really as big a burden as people think?

    Can Switch 3 actually do anything about it?
    9AnonymousSep 28, 2026 17:10
    Honestly, from here on out, raising performance is about all they can do
    10AnonymousSep 28, 2026 17:10
    I loved the DS so I'd love to see it come back, but
    in an era where multiplatform releases are the norm, pulling that off would just scare third parties away
    11AnonymousSep 28, 2026 17:10
    Don't need handheld mode, just crank up the performance
    12AnonymousSep 28, 2026 17:11
    Bit early for this lol (´・ω・`)
    For starters, the goal should be getting the price down to ¥40,000 without selling at a loss

    That alone will probably take more than 10 years
    Worst case, even 10 years might not get it that low
    13AnonymousSep 28, 2026 17:12
    Re: #12
    It'll work out once AI collapses and the battery problem gets solved
    14AnonymousSep 28, 2026 17:12
    Wouldn't it be fine if they just made a smartphone?
    Nintendo-style, that is.
    There's no rule saying you can't put buttons on one.
    15AnonymousSep 28, 2026 17:13
    Price will be the biggest sticking point
    I don't want them to go full "sorry, no casuals allowed," but that might be a tough ask
    16AnonymousSep 28, 2026 17:14
    By then cloud gaming will probably be the mainstream thing anyway
    18AnonymousSep 28, 2026 17:17
    I'd at least like it to hit specs that can run GTA6
    Since it runs on Xbox Series S, that shouldn't be too crazy a demand

    But that should be the hard cap on spec increases
    Be ready to write off any third-party title that demands more power than GTA6
    24AnonymousSep 28, 2026 17:27
    Re: #18
    It's less about raw power — GTA6 probably won't happen unless Nintendo covers the porting/debugging costs
    19AnonymousSep 28, 2026 17:19
    There's also the option of a "Switch 2-2"
    20AnonymousSep 28, 2026 17:19
    Re: #1
    Before that we'll probably get a shrunk-down, lower-power-draw revision first 🥺

    Plus an OLED model, a Lite version, and so on 🥺
    21AnonymousSep 28, 2026 17:23
    Drop handheld mode and go download-only
    If it ends up cheaper than that "Gokisute" (a derisive nickname for PlayStation), it'll rule the market
    25AnonymousSep 28, 2026 17:28
    Re: #21
    This one's actually 'viable' (´・ω・`)
    It's probably the way to sell the hardware cheapest (digital software has higher margins, so they can subsidize the hardware price more deeply)
    But going download-only is a pretty big risk too
    Profits would shrink, but they'd be better off still supporting physical cartridges
    23AnonymousSep 28, 2026 17:26
    Switch 3?
    Home-console only?
    A whole new concept?
    34AnonymousSep 28, 2026 17:39
    If it launches in 2033 it'll probably pack something like DLSS 7.0-level AI
    so with upscaling and frame generation, performance won't even be in the same league as the Switch 2
    44AnonymousSep 28, 2026 17:47
    Re: #34
    Probably more like DLSS 4-5
    Depends on whether it stays hybrid like before or goes home-console only
    35AnonymousSep 28, 2026 17:40
    They can't pull off gimmick hardware anymore (´・ω・`)
    Once it becomes the unified platform, they can't just do whatever they want
    The moment all the third parties gather and declare "We have united beneath Lord Nintendo!" "Let us flourish together in Japanese games!" and total unification is achieved, if Nintendo suddenly announces "lol we're scrapping Switch for a new brain-wave-controlled console!!" the third parties would keel over screaming "Our lord has lost his mind!! (´;ω;`)"
    The whole unification collapses overnight lol
    39AnonymousSep 28, 2026 17:41
    Re: #35
    LMAO 🤣
    45AnonymousSep 28, 2026 17:50
    It'll probably have an NPU
    Kind of like that game everyone's playing right now where you teach your little sister to drive
    67AnonymousSep 28, 2026 18:16
    Re: #45
    Nvidia chips only pack CUDA cores and tensor cores
    Aside from Google's or Microsoft's special-purpose AI, pretty much every generative AI out there runs on those anyway
    46AnonymousSep 28, 2026 17:51
    It's the exact same situation as the Wii U days…
    They need to get the next-gen console out soon or it's gonna be bad
    48AnonymousSep 28, 2026 17:54
    Re: #46
    The situation's different though
    49AnonymousSep 28, 2026 17:54
    Re: #46
    DS → 3DS
    Wii → Wii U

    and then the Switch came along afterward, so maybe one generation's worth of dip is actually fine

    The Switch 2 also seems to be following that same script — leaning hard into movies and the like, and you can see the relationship-building with third parties too

    The focus is clearly set on Switch 3 already, what with talk of a second development building


    But what are they actually planning to do?
    52AnonymousSep 28, 2026 17:58
    DS Wii
    = success
    ↓
    3DS Wii U
    = failure
    ↓
    Switch
    = success
    ↓
    Switch 2
    = failure
    ↓
    Switch 3
    = success — isn't that a stretch?
    57AnonymousSep 28, 2026 18:06
    Re: #52
    Ah, it's that same 'hurdle' guy again (a recurring 5ch nickname for a doom-and-gloom poster)
    70AnonymousSep 28, 2026 18:19
    I want the failure of prioritizing portability and price until the specs became dated — I want them to actually learn from that for the Switch 3
    Well, I'm not saying make it top-of-the-line, but I was hoping for at least PS5 Pro level — though isn't that about where the next PlayStation handheld is landing anyway?
    77AnonymousSep 28, 2026 18:31
    Re: #70
    Just a few years ago you were saying you wanted PS4-level performance.
    Nintendo already granted your wish, didn't it?
    74AnonymousSep 28, 2026 18:27
    According to an AI chatbot, it's only around 2033 that PS5-level performance finally becomes realistic price-wise
    2033, lmao

    81AnonymousSep 28, 2026 18:41
    Cheaper than the Switch 2?
    83AnonymousSep 28, 2026 18:44
    Re: #81
    Realistically, it'll be pricier
    85AnonymousSep 28, 2026 18:56
    Also, hey — can't the dock and AC adapter be shared with the Switch 1?
    Didn't the New 3DS also ship without an AC adapter or something?
    87AnonymousSep 28, 2026 19:13
    Re: #85
    There's enough of a performance gap that they have to change it
    Even phone chargers — plug into some old junk-spec charger and it can't keep up, the battery can actually drain instead
    95AnonymousSep 28, 2026 20:19
    If the Switch 2 is ¥60,000, the next one's probably going to be around ¥80,000-100,000
    That's just plain too expensive, and I doubt users will bother upgrading anymore
    The PS6 will probably end up the same way
    99AnonymousSep 28, 2026 20:48
    Re: #95
    Yeah, people will probably just quit gaming altogether at that point

    Background and Key Points of This Discussion

    Nintendo’s home/handheld consoles have followed a cycle: the DS and Wii succeeded, the 3DS and Wii U stumbled, and the Switch bounced back again. At the heart of the thread was this cyclical theory, underpinned by anxiety over whether Switch 3, following Switch 2, will land on a “success turn” or a “failure turn.” The other axis was price — against a backdrop of rising component and manufacturing costs, posters repeatedly floated the idea that the console’s price would climb even higher than the Switch 2’s. That said, all of this is speculation from 5ch users with no basis in official announcements; specifics like a 2033 launch date or DLSS generation numbers were simply pasted answers from a query to an AI chatbot, not sourced information. Likewise, the either/or framing of ditching portability for power versus keeping portability while holding the price down doesn’t reflect any actual development direction — it’s best read as fan wish-fulfillment, nothing more.

    *This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry, “Geha”) thread “[Discussion] What Should Switch 3 Be Like.”

  • Controller Tier List Sparks Debate — 5ch: ‘My PS5 Stick Turned Sticky’

    A controller tier list, said to have been compiled from gamer votes, has been making waves on 5ch’s hardware/industry (“Geha”) board. Chinese-brand controllers like the V5P and G7 Pro rank near the top, while the Xbox controller and Switch Pro Controller land near the bottom — sparking debate over whether the rankings are actually fair.

    The discussion centers on whether a controller uses Hall-effect sticks (a increasingly popular fix for stick drift), the notoriously short battery life of Sony’s premium ¥30,000 DualSense Edge, and a degradation issue several posters reported — the surface of official PS5 controller sticks turning sticky over time. Posters also questioned who compiled the list and what criteria it used, keeping the thread from settling into a simple “better vs. worse” argument.

    1AnonymousSep 28, 2026 19:01
    The V5P and G7 Pro are solid picks
    3AnonymousSep 28, 2026 19:03
    Well, the Chinese brands just keep cranking up the spec numbers.
    Even if you can't tell the difference in actual gameplay, it's no wonder the others look worse by comparison.
    4AnonymousSep 28, 2026 19:04
    PlayStation's licensing is already so restrictive there's barely any choice to begin with.
    6AnonymousSep 28, 2026 19:07
    Does sensitivity and everything actually get better the higher up the list you go?
    It's barely changed since the DS4.
    10AnonymousSep 28, 2026 19:09
    Re: #6
    If it doesn't at least have Hall-effect sticks, it's trash the moment drift kicks in.
    7AnonymousSep 28, 2026 19:08
    Maybe it's about time Microsoft put out an Elite Controller 3?
    The Series 2 is way too outdated for what it costs.
    8AnonymousSep 28, 2026 19:08
    People still buying the Logitech F310 today because "it's the best" kind of look ridiculous.
    9AnonymousSep 28, 2026 19:09
    Well, the Xbox controller became the PC standard, so isn't it kind of fitting that everything else evolved and left it looking dated?
    16AnonymousSep 28, 2026 19:13
    No way.
    The DS3 was flat-out garbage.
    36AnonymousSep 28, 2026 19:23
    Re: #16
    Idiot.
    The DS3's D-pad, analog sticks, and button sensitivity were all excellent.
    The early Xbox 360 controllers were so choppy you couldn't even control anything with them.
    22AnonymousSep 28, 2026 19:15
    Picked up my PS5 controller after a while and was shocked to find the analog stick had gone completely sticky.
    32AnonymousSep 28, 2026 19:21
    Re: #22
    Bro, your hands are just filthy and oily lol
    117AnonymousSep 28, 2026 20:38
    Re: #22
    Mine did the same thing, freaked me out too. Even granting it's hydrolysis (the rubber breaking down with age), why does it seem to only happen with the PS5?
    40AnonymousSep 28, 2026 19:26
    This list was clearly made by some idiot who plays PC games with a gamepad.
    The original tweet is getting ripped apart on Twitter.
    42AnonymousSep 28, 2026 19:27
    Re: #40
    They're fanatics who flat-out deny that any Steam game is meant to be played with a gamepad.
    43AnonymousSep 28, 2026 19:27
    How does the ¥30,000 DualSense Edge end up worse than a regular DualSense?
    45AnonymousSep 28, 2026 19:29
    Re: #43
    Battery life: 5 hours.
    47AnonymousSep 28, 2026 19:33
    You can find stuff like this all over if you look.
    50AnonymousSep 28, 2026 19:37
    Third-party pads can be great because makers pour money into them, but a third-party controller is still a third-party controller.
    Half of this is just Sony-bashing.
    Third-party gear has downsides too, which makes it a harder pick.
    Officially licensed ones work everywhere, so they're generally more reliable.
    51AnonymousSep 28, 2026 19:38
    Re: #50
    There's no such thing as "officially licensed" on PC anyway.
    56AnonymousSep 28, 2026 19:41
    I use the Tegenalia Lite — the layout is close to PlayStation's, and the D-pad feels pretty solid for fighting games.
    61AnonymousSep 28, 2026 19:45
    Re: #56
    I'm a PlayStation-layout guy too — are the analog sticks as good as the DS4's?
    If so, I might pick one up.
    60AnonymousSep 28, 2026 19:44
    Re: #36
    The DS3 is the "Shinagawa pad" (slang for Sony's own controller, after Sony's Shinagawa HQ) that got mocked relentlessly back in the day for being full of lag and losing out to an Xbox controller run through a converter lol.
    Anyone who praises that thing is basically admitting they have no eye for quality.
    63AnonymousSep 28, 2026 19:47
    PlayStation can't change its stick layout because of backward compatibility, so it's been stuck with this arrangement forever.
    Even Nintendo ended up matching Xbox's layout, so the asymmetrical stick placement is probably just the most playable arrangement, period.
    67AnonymousSep 28, 2026 19:49
    Re: #63
    Though Valve actually uses the PlayStation-style layout 🤭
    65AnonymousSep 28, 2026 19:49
    Chinese controllers may have impressive specs, but you can't trust the build quality, durability, or support.
    69AnonymousSep 28, 2026 19:50
    Re: #65
    Honestly, I'd say the exact same thing about the DualSense.
    71AnonymousSep 28, 2026 19:51
    Do these rankings even factor in stuff like button stiffness, the feel of a press, or durability?
    77AnonymousSep 28, 2026 19:53
    Re: #71
    The premium models near the top resist stick drift better, and since the buttons use mechanical switches, the durability is definitely there.
    76AnonymousSep 28, 2026 19:53
    Nah, this one with actual poop on it wins, no contest lol🤣🤣🤣
    98AnonymousSep 28, 2026 20:17
    Nintendo also had to design around things like detachable Joy-Cons for passing controllers around, which is probably how it ended up with its current shape.
    I'd love to see something genuinely new in next-gen controllers.

    Microsoft, Sony, and the third parties don't seem to have any fresh ideas though.
    100AnonymousSep 28, 2026 20:19
    Re: #98
    You're just crediting Nintendo with "great ideas" because it's Nintendo that did it.
    104AnonymousSep 28, 2026 20:24
    The REAL tier list, courtesy of Deegital Tech.
    112AnonymousSep 28, 2026 20:31
    The DUALSHOCK 2 and 3 getting rated worst is quietly making me close the tab.
    115AnonymousSep 28, 2026 20:37
    Re: #112
    Re: #113
    It's less "close the tab" and more just… they're old, that's the obvious part.
    These days it's all about having the features.

    Background and key points of this discussion

    Analog stick “drift” has been a common weak point of console controllers for several years, and more products have started adopting Hall-effect sticks as a fix. Chinese-brand controllers named in the thread, like the V5P and G7 Pro, market this feature heavily — while they tend to hold up well against wear, some posters raised concerns about build quality and support. Sony’s premium DualSense Edge is notable for its swappable stick modules, but its more complex internals reportedly give it shorter battery life than the standard model, leaving posters split on whether it’s worth the roughly ¥30,000 price tag. Several posters also independently reported that the surface of official PS5 controller sticks turns sticky over time, with material hydrolysis suspected as the cause, though there’s no official explanation. The tier list itself also drew scrutiny, with some questioning whether it was compiled from the perspective of someone who plays PC games with a gamepad — suggesting rankings may shift depending on use case rather than being a simple better-or-worse comparison, a nuance the original source material doesn’t fully address.

    *This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry, “Geha”) thread “All Gamers’ Controller Tier List Revealed! Xbox and Switch Pro Controllers Apparently Trash-Tier at Rank D…“

  • MARVEL Tōkon Concurrent Players Crash to Around 100 — Fans Fear the Game May Be Getting Shut Down

    The fighting game “MARVEL Tōkon,” published by a Sony subsidiary, has seen its concurrent player count crash to around 100, sparking discussion on the Japanese hardware/gaming-industry forum board. Developed by Arc System Works, the game reportedly had about 25,000 concurrent players right after launch, meaning the vast majority of its playerbase has dropped off in under two months. Posters were split on the cause: some blamed the mandatory PSN account linking, while others argued the game’s content itself simply didn’t land. With a season pass featuring additional characters planned through December 2027, some worried whether the service can keep running that long, or whether it will meet the same fate as “Concord,” which was pulled from sale and refunded shortly after launch.

    1AnonymousSep 28, 2026 18:33
    Yep
    8AnonymousSep 28, 2026 18:35
    There's no way you're getting a real match anymore, right? lol
    Probably a 10-minute wait
    15AnonymousSep 28, 2026 18:38
    Re: #8
    The people still left are just doing friend matches at this point, random matchmaking's been a ghost town for a while
    14AnonymousSep 28, 2026 18:37
    People were already saying matches were impossible back when it was around 500 concurrent.
    100 must be brutal 😭
    16AnonymousSep 28, 2026 18:38
    Re: #14
    It was already unplayable at 500 and now it's down to a fifth of that……
    26AnonymousSep 28, 2026 18:41
    The game itself isn't even bad, but people are seriously avoiding it because of the forced PSN linking
    32AnonymousSep 28, 2026 18:43
    Re: #26
    I mean, it's not like PS5 is buzzing either, so that's probably not it
    35AnonymousSep 28, 2026 18:44
    Re: #26
    Seriously, this
    Half — no, 80% Sony's fault
    88AnonymousSep 28, 2026 19:17
    Re: #26
    If that were really the reason, the PS5 version would've sold fine
    But it's not selling on PS5 either, so it has to be a problem with the game itself
    27AnonymousSep 28, 2026 18:41
    Wolverine's in bad shape too — isn't Sony gonna catch heat from Marvel?
    28AnonymousSep 28, 2026 18:42
    Re: #27
    That means they've tanked two Marvel titles in a row
    29AnonymousSep 28, 2026 18:42
    It's fine, only over 99% of the userbase vanished within 2 months of launch
    33AnonymousSep 28, 2026 18:43
    Re: #29
    That's honestly impressive
    No other game has dropped this hard from 25k concurrent in just 2 months
    37AnonymousSep 28, 2026 18:45
    It's not just that the concurrent count is low — day one was around 25k, and it's kept bleeding players this fast the whole time

    It's not that nobody's playing it — plenty of people DID play it properly, and then just disappeared 🥺
    38AnonymousSep 28, 2026 18:46
    Re: #37
    That makes it even more hopeless lol
    39AnonymousSep 28, 2026 18:46
    All I remember is Deadpool clips flooding my feed nonstop.
    They were funny at first, but they gradually got annoying, and after 2-3 of them you're sick of it.
    Still, it seemed like it was getting some buzz — guess it's dropped off this much now.
    Well, it's almost been 2 months, so maybe this is just how it goes
    41AnonymousSep 28, 2026 18:47
    Re: #39
    Reviews were saying the same thing — fine the first time, but watch it enough times and it's just irritating
    47AnonymousSep 28, 2026 18:51
    Why'd the playerbase drop this much? It's made by Arc System Works, so the quality should be solid, right?
    50AnonymousSep 28, 2026 18:52
    Re: #47
    "Ark" (a mocking nickname implying the studio is 'washed up') doesn't care about other companies' IPs, so they half-assed the balancing and now it's dead
    54AnonymousSep 28, 2026 18:54
    For better or worse, they made it with Arc's usual style, and it seems like people just didn't vibe with that style

    I mean, this is a game Marvel fans buy, not Arc fans (´・ω・`)
    55AnonymousSep 28, 2026 18:55
    Re: #54
    lol
    Fair point honestly
    92AnonymousSep 28, 2026 19:20
    Re: #54
    Weird that even Arc's own fans aren't buying it
    60AnonymousSep 28, 2026 18:57
    Marathon, Saros, Tōkon, Wolverine… what a miracle lineup
    63AnonymousSep 28, 2026 18:58
    Re: #60
    The Four Horsemen of Shovelware, maybe?
    69AnonymousSep 28, 2026 19:00
    If it's still beating Hunter x Hunter, it's probably still fine
    71AnonymousSep 28, 2026 19:02
    Re: #69
    Hunter was made by some minor studio
    It's a title aimed at a Japanese audience

    Marvel got released pretty much worldwide
    and they poured a ton of money into it too
    73AnonymousSep 28, 2026 19:04
    Sounds like they've got a contract with Marvel, but will they really keep going once it drops to double digits?
    74AnonymousSep 28, 2026 19:04
    Re: #73
    If it gets that far, it really does feel like they should just pull the plug
    Honestly feels like they should stop even now
    81AnonymousSep 28, 2026 19:10
    Re: #73
    It's either keep it running or fully refund everyone like Concord
    They're still selling DLC promising 4 more characters by December 31, 2027
    93AnonymousSep 28, 2026 19:20
    Fighting games don't even need dedicated servers
    There's no real reason to shut down the service
    95AnonymousSep 28, 2026 19:22
    Re: #93
    This game pays Marvel a massive licensing fee every single month 🤣🤣🤣
    103AnonymousSep 28, 2026 19:27
    Re: #95
    Wouldn't they still owe that even after shutting the service down?
    113AnonymousSep 28, 2026 19:33
    Re: #95 For a second I misread that as 'this game is crap'
    104AnonymousSep 28, 2026 19:28
    They've got updates scheduled through the season pass all the way to December 2027… is that actually gonna happen…?
    107AnonymousSep 28, 2026 19:30
    Re: #104
    Concord's grand finale, the sequel
    121AnonymousSep 28, 2026 19:41
    Re: #104
    Which is the lesser evil — keep running it, or refund everyone?

    Background and Key Points of This Discussion

    MARVEL Tōkon is a PS5 fighting game published by a Sony subsidiary studio and developed by Arc System Works, a developer with a strong track record in the fighting genre. It reportedly had around 25,000 concurrent players right after launch, but by the time of this thread, that number had crashed to the low hundreds in under two months. This drop was the main point of debate among posters, with some pointing to the mandatory PSN account linking, and others arguing that since even the PS5 version’s sales were weak, the problem must lie with the game itself. Another Sony-published Marvel title, “Wolverine,” has also reportedly struggled, and several posts noted that this marks two Marvel titles in a row running into trouble. With a season pass featuring additional characters planned through December 2027, attention is now on whether the service can keep running that long, or whether it will meet an ending similar to “Concord,” which was pulled from sale and refunded shortly after launch.

    ※This article is compiled and summarized from the 5ch (Hardware/Industry board) thread “[Sad News] Sony’s MARVEL Tōkon down to 100 concurrent players! Is a shutdown near???“.

  • Is PS5 Really Dominant Worldwide, With Only Japan Still Loving Nintendo? 5ch Claps Back: “Then Go Sell 160 Million PS5s First”

    A thread on 5ch’s Hardware/Industry (“Geha”) board asked: “In developed countries PS5 is the mainstream choice, so why does only Japan still favor Nintendo?” The original poster cited a conversation with an overseas friend, but other posters pushed back hard, arguing that “Switch has sold 160 million units worldwide, so if anything Nintendo is the dominant one globally,” and pointing to U.S. age-bracket survey data showing that “across all age groups, Nintendo actually comes out on top.” Meanwhile, some noted that even within Japan, PS5 hardware sales rank second or third among home consoles, pushing the discussion into questioning the entire premise that “only Japan is unusual.”

    1AnonymousSep 28, 2026 11:02
    Honestly embarrassing just talking to my overseas friends about this
    5AnonymousSep 28, 2026 11:04
    Ah, sorry — this is the thread for the guy with no friends in Japan
    7AnonymousSep 28, 2026 11:04
    PS5's cratering everywhere except "Other-land" (a jab at sales charts that lump unclear regions into a catch-all "Other" category)
    8AnonymousSep 28, 2026 11:05
    Switch 2's cratering in Japan too — no different from the global trend, is it
    9AnonymousSep 28, 2026 11:05
    GTA6 preorders are weak in Japan too, so the market here must just be fundamentally different from overseas 😙
    24AnonymousSep 28, 2026 11:26
    Re: #9
    If we're talking Amazon rankings, the US isn't doing that great either…
    28AnonymousSep 28, 2026 11:33
    Re: #9
    US Amazon ranking's pretty low too — is this really a game launching in November?
    10AnonymousSep 28, 2026 11:06
    A certain YouTuber:
    "Lately I've been totally hooked on Elden Ring on Switch 2 — perfect for short bursts of free time.
    I love how you can't progress unless you actually get better yourself, kind of like weight training.
    Other games just bore me. I end up thinking, this is just tracing through a story, just watching cutscenes, I don't even need to be the one playing it."
    15AnonymousSep 28, 2026 11:09
    Re: #1
    Apparently that's why a bunch of turncoat anti-Nintendo trolls overseas are going wild right now — just recently PS5 games reportedly started running on PC without needing an emulator
    18AnonymousSep 28, 2026 11:18
    So you're admitting it's popular in Japan, huh
    19AnonymousSep 28, 2026 11:20
    It's been years since it stopped being a one-horse race — hardly anyone falls for that kind of image manipulation anymore
    22AnonymousSep 28, 2026 11:25
    Isn't Nintendo just plain stronger in the US too? 🤔
    23AnonymousSep 28, 2026 11:25
    It sold 160 million units precisely because it's popular worldwide
    25AnonymousSep 28, 2026 11:26
    Switch is the dominant one worldwide. There's no logical reason to exclude a console that's still in production with new games still releasing for it. If you disagree, go sell 160 million PS5s first
    27AnonymousSep 28, 2026 11:28
    Game consoles actually being played in America
    https://cdn.statcdn.com/Infographic/images/normal/36498.jpeg
    36AnonymousSep 28, 2026 11:47
    Re: #27
    Switch 2's weak sauce — PS5's crushing it
    68AnonymousSep 28, 2026 13:39
    Re: #27
    That survey's limited to ages 18-69.

    Across all ages, Nintendo would top it
    29AnonymousSep 28, 2026 11:34
    Supposedly everyone's playing it, yet retailers keep pulling out
    47AnonymousSep 28, 2026 12:33
    I bet a lot of people, myself included, are like this


    52AnonymousSep 28, 2026 12:43
    The regular "PS5 is strong in Japan too" post
    54AnonymousSep 28, 2026 12:45
    Re: #52
    Say what you want, but it's still a country where PS5 sells 2nd or 3rd best
    55AnonymousSep 28, 2026 12:46
    Re: #54
    Thanks for the reply confirming it lost to Nintendo
    63AnonymousSep 28, 2026 13:22
    No trolling intended, but seriously — out of how many countries is PS5 actually a top seller? Though release dates vary a lot so it's hard to say for sure
    65AnonymousSep 28, 2026 13:26
    Re: #63
    Every country except Japan
    70AnonymousSep 28, 2026 13:57
    OD's an Xbox exclusive, but man, I wanted to play Physint on PlayStation too, lol
    Xbox, huh… might not be a bad cash-cow move to pay Nagoshi and get him to revive something for it
    71AnonymousSep 28, 2026 14:00
    Re: #70
    There's also his ties to SEGA to consider, so Nagoshi's probably a tough ask lol
    77AnonymousSep 28, 2026 14:12
    There's clearly one country in here that's obviously been brainwashed by Nintendo…


    82AnonymousSep 28, 2026 14:37
    What's actually dominant in Europe isn't PlayStation or Nintendo — it's soccer games
    83AnonymousSep 28, 2026 14:39
    Re: #82
    By that logic, the "Buhitch" (a derisive nickname for the underpowered Switch) is a bust since it's too weak to even properly run a soccer game
    87AnonymousSep 28, 2026 15:04
    So basically it's not PlayStation that's popular — it's just soccer games that are popular
    90AnonymousSep 28, 2026 15:09
    Re: #87
    Or you could just say Nintendo's first-party titles aren't as popular there
    92AnonymousSep 28, 2026 15:16
    Nintendo sells well overseas too, you know
    Though Sony's own games don't sell as well
    97AnonymousSep 28, 2026 16:10
    Re: #94
    CoD isn't a Sony game though — it belongs to Microsoft
    98AnonymousSep 28, 2026 16:11
    Re: #97
    Microsoft? Oh, the one that pulled out of the market? Sony's taking over, so rest in peace
    99AnonymousSep 28, 2026 16:31
    Re: #98
    CoD still isn't Sony's, though. Sony just embarrassed itself trying to block Microsoft's acquisition. Figured I'd educate you since you clearly didn't know
    100AnonymousSep 28, 2026 16:33
    Re: #98
    Even as a joke, that wasn't funny

    Background and Key Points of This Debate

    The argument over “global unit sales” between Nintendo and Sony is a recurring staple topic on 5ch’s Hardware/Industry board. The Switch family has sold over 160 million units worldwide cumulatively, putting it well ahead of PS5 in raw shipment numbers. On the other hand, posters pointed out that PS5 ranks near the top of the home console market in North America and Europe, and that results shift depending on which age bracket a given survey covers. The disagreement comes down to which metric is used to measure “dominance” — hardware units sold, software sales performance, or surveys of specific age groups — since the “leader” changes depending on the yardstick used. Some in the thread speculated that one reason for PS5’s weak sales in Japan is that “buying the hardware leaves less money to spend on games,” but this remains an anecdotal impression rather than a claim backed by hard figures. Readers should note that this kind of international comparison is highly sensitive to the survey year and age range of the source data, and that judging “dominance” or “weakness” from a handful of images or numbers alone is premature.

    *This article is compiled and summarized from the 5ch (Hardware/Industry) thread “Why does only Japan still favor Nintendo when PS5 reigns supreme in every other developed country????“