Nagoshi Studio Dissolved, Filed in Japan’s Official Gazette — 5ch: “They Never Released a Single Game”

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The story

A dissolution notice for “Nagoshi Studio,” founded by Toshihiro Nagoshi, appeared in Japan’s Official Gazette dated November 2, 2026. Nagoshi, known for Sega’s Yakuza (Ryu ga Gotoku) series, launched the studio after leaving Sega with funding from China’s NetEase, but it shut down without ever releasing a single game. On 5ch’s hardware/industry (Geha) board, discussion centered on comparisons to Hideo Kojima — who also left Sega and went on to work with Sony and Microsoft — as well as the fact that other NetEase-funded Japanese studios (Ouka Studio, GPTRACK50) have likewise shut down one after another.

Dissolution notice published in today’s Official Gazette

Source: kanpo.go.jp / Original article here

What people said

6AnonymousNov 2, 2026 10:14
What a joke of a company.

Not much different from Naru-nii (a YouTuber infamous for sketchy business schemes).
8AnonymousNov 2, 2026 10:14
Unlike Kojima, nobody picked this guy up.
11AnonymousNov 2, 2026 10:14
Turns out he never made a single game — just lived it up on Chinese money.
13AnonymousNov 2, 2026 10:15
What did this guy even do after leaving Sega, in the end?
16AnonymousNov 2, 2026 10:16
A discarded box of Choco Balls that nobody's bothering to pick up (meme shorthand for something pathetic and unwanted).
17AnonymousNov 2, 2026 10:17
So he vanished without putting out a single thing?
What are the guys who left Sega along with him doing now?
18AnonymousNov 2, 2026 10:17
The company that nearly went under from Shenmue's bottomless budget
got turned around by rapid-fire mass production using the know-how from Shenmue
— up to that point, it was fine.
20AnonymousNov 2, 2026 10:18
He was probably making something, but he wasn't getting another several-billion-yen top-up.
24AnonymousNov 2, 2026 10:19
Did it end the same way as that "nonhoo~" moment from the Square Enix days? (an ironic laughing/crying meme face posted to mock overhyped projects that flopped)
25AnonymousNov 2, 2026 10:19
Cause of failure: made too many enemies.
Loose lips sink ships.
26AnonymousNov 2, 2026 10:19
Yakuza's quality tanked precisely because Nagoshi dragged several staff off with him — all this guy ever did was cause trouble.
27AnonymousNov 2, 2026 10:19
The real problem is China handed him a golden opportunity and he made zero games with it.
Pour in that much money and get one trailer after several years, and of course nobody's going to care anymore.
28AnonymousNov 2, 2026 10:20
Would've been funny if MS had picked him up alongside Kojima,
but I guess they didn't need him since they'd already locked down the original Yakuza studio.
31AnonymousNov 2, 2026 10:22
Did they even put anything out?
34AnonymousNov 2, 2026 10:23
Re: #31
They released absolutely nothing.
38AnonymousNov 2, 2026 10:26
Whatever they had in the works probably won't just get shelved — more likely the Bayonetta 2 route,
meaning Nintendo scoops it up.
39AnonymousNov 2, 2026 10:27
Re: #38
That only worked for Bayonetta because developer PlatinumGames was still around.
With Nagoshi Studio gone there's nobody left to actually build it, so no one's taking that on.
40AnonymousNov 2, 2026 10:27
Re: #38
No way anyone's handing over another 7 billion yen top-up.
46AnonymousNov 2, 2026 10:30
Re: #38
Nintendo buys teams, not software.
Since the team's already scattered, nothing's getting released.
49AnonymousNov 2, 2026 10:31
NetEase just keeps drawing losing tickets, huh

• Ouka Studio (shut down after Seiken Densetsu: Visions of Mana flopped hard)

• GPTRACK50 (couldn't even crack the weekly top 30, now awaiting closure)

• Nagoshi Studio (shut down without releasing a single game)
57AnonymousNov 2, 2026 10:36
Re: #49
They did hit it big with that Marvel game they're running, so here's hoping they don't give up on the rest and keep funding them (not my problem, but still).
62AnonymousNov 2, 2026 10:38
Re: #49
Every one of them failed while tied to the PS5 (and knowing Nagoshi, it was probably PS5-focused anyway).
52AnonymousNov 2, 2026 10:33
All the talented people followed Nago-san.
So what was that whole "Yakuza Studio is finished lol" thing about?
106AnonymousNov 2, 2026 11:10
Re: #52
Guess they weren't actually talented after all.
53AnonymousNov 2, 2026 10:34
Given his age, he might not build anything new again.
Maybe there's a slim chance Nintendo lets him take a real crack at F-Zero with a proper budget and timeline.
56AnonymousNov 2, 2026 10:35
Re: #53
Honestly, what he did should've gotten him blacklisted, just like old Square used to do to people…
63AnonymousNov 2, 2026 10:38
Re: #53
Nagoshi alone doesn't mean much without a dev team behind him.
75AnonymousNov 2, 2026 10:44
Re: #53
Back in the F-Zero GX days it worked because Amusement Vision, Sega's spun-off subsidiary, had veteran, capable people in it.
Nago-san was more of a hardcore gamer himself back then, too.
Whether capable people would actually gather under today's Nago-san is another question entirely…
66AnonymousNov 2, 2026 10:39
NetEase's probably learned its lesson here and won't fund another Japanese studio ever again.
70AnonymousNov 2, 2026 10:42
Re: #66
It'll be tough unless there's a condition like "don't release it on the PS5, where there's no audience anyway."
76AnonymousNov 2, 2026 10:44
Still waiting on that offer from Shikujiri Sensei? (a TV show where people who failed spectacularly come on to teach lessons from their mistakes)
83AnonymousNov 2, 2026 10:49
Re: #76
Shikujiri Sensei needs an "and here's how I turned it around" ending — this guy just failed and stayed failed.
He's even worse than that Square Enix guy who spins cleaning up someone else's mess into a feel-good story about himself.
92AnonymousNov 2, 2026 10:53
Re: #83
Isn't he still way better than Yoshida, with his whole "Look how magnificently I cleaned up someone else's mess, aren't I great lol" act (when it was actually his underlings' work)?
78AnonymousNov 2, 2026 10:45
Teaming up with NetEase seems like a bad move at this point.
Pretty much everyone who's partnered with them has failed, right?
88AnonymousNov 2, 2026 10:50
Re: #78
If taking the money and producing zero results just ends with a clean "okay, we're done here,"
you could almost call NetEase the good guy in this.
Not that I actually know how it really went down.
91AnonymousNov 2, 2026 10:52
Re: #78
The ones getting cut are exactly the studios that partnered up and then never released a single game.

Background and Key Points of the Discussion

Nagoshi Studio was founded by Toshihiro Nagoshi, known for Sega’s Yakuza (Ryu ga Gotoku) series, after he left Sega, with funding from China’s major gaming company NetEase. What drew attention to this dissolution was that the studio shut down without ever releasing a single game, and on the thread many voices pointed out that “we still don’t even know what they were actually making.” The discussion splits roughly into two threads. One concerns Nagoshi himself, with comparisons drawn to Hideo Kojima — who likewise left Sega and went on to work with Sony and Microsoft — underscoring that Nagoshi, by contrast, “wasn’t picked up by anyone.” The other concerns NetEase’s track record of funding Japanese studios more broadly, citing examples like Ouka Studio and GPTRACK50, other NetEase-backed Japanese studios that also shut down within a short span, which raised doubts about the funding model itself. It’s worth noting that specifics on investment amounts and development progress remain within the realm of speculation on the thread, without any confirmed figures presented.

*This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Sad News] Nagoshi Studio Dissolved.”

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