Ocarina of Time’s Dash Is Mapped to the A Button — 5ch: “Just Remap It to a Back Button”

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The story

A thread about the control scheme of the Nintendo Switch 2 version of The Legend of Zelda: Ocarina of Time went up on 5ch’s “Hardware/Industry” (Geha) board. The thread starter argued that it’s hard to dash while also controlling the camera, and that dashing should have been assigned to the index-finger-friendly L/R buttons or back buttons instead. This drew a string of rebuttals pointing out that you can remap it yourself via the console’s button config or the Pro Controller’s back buttons — countered in turn by complaints that this doesn’t help in handheld mode or for anyone without a Pro Controller. The discussion then expanded to cover how awkward it is to turn Epona around and the placement of the jump button.

What people said

1AnonymousNov 14, 2026 23:06
It's way too hard to dash while working the camera at the same time.
Something you use as often as the dash button really needs to be
on the LB/RB or a back button — something you can hit with your index or middle finger.
2AnonymousNov 14, 2026 23:07
No idea if Zelda, or Nintendo games in general, even have button remapping.
7AnonymousNov 14, 2026 23:11
Gears [of War] has A-dash too, you know.
14AnonymousNov 14, 2026 23:13
Re: #7
You mean Roadie Run? That's gone now —
in E-Day it got changed to clicking the left stick.
83AnonymousNov 15, 2026 00:31
Re: #7
Lol why are you bringing up a game that only sold
400k copies worldwide and bombed that hard.
12AnonymousNov 14, 2026 23:12
Just set it to a back button, problem solved.
27AnonymousNov 14, 2026 23:18
Re: #12
This.
Leave it to OoT-sama to serve up a puzzle even on the meta level, huh.
17AnonymousNov 14, 2026 23:15
Classic case of someone who hasn't actually played — doesn't know about the console's button config or the Pro Controller's back-button mapping. ("Airplay/eapu" = 5ch slang for someone who clearly hasn't played the game they're talking about.)
24AnonymousNov 14, 2026 23:18
Re: #17
The Switch 2 doesn't come bundled with a Pro Controller — are you the one who hasn't played?
18AnonymousNov 14, 2026 23:15
Is A-dash really as bad as people say?
Since jump is on X, A actually feels easier to use.
There's a B option too, but the default hasn't caused me any trouble.
23AnonymousNov 14, 2026 23:17
Re: #18
Just assign it to L/R.
If you put dash on A/B/X/Y you can't work the camera at the same time —
this solves the jump issue too.
22AnonymousNov 14, 2026 23:17
Dude made a thread and got instantly dunked on.
25AnonymousNov 14, 2026 23:18
Re: #22
The fact that the rebuttals are just "other games do it too" and "use a back button" kind of proves the point…

Whatever other games do, Zelda itself is still awkward to play.
Back buttons only exist on the Pro Controller 2 —
don't you ever play in handheld mode?
26AnonymousNov 14, 2026 23:18
During battles you fight with lock-on so you're not spinning the camera anyway, and OoT's dungeons are broken up into small rooms so you don't really dash much in the first place (´・ω・`)
31AnonymousNov 14, 2026 23:20
Re: #26
You run around behind enemies like Dai Octa (an enemy) though —
have you not actually played?
28AnonymousNov 14, 2026 23:18
BotW does the same thing, so maybe it's some kind of mysterious design philosophy.
I just remapped dash to R in the system-level button config though.
38AnonymousNov 14, 2026 23:23
Re: #28
Isn't it probably just consideration for total beginners? Some of those people stop moving entirely before even turning the camera.
And if you're an actual gamer, remapping buttons on a Pro Controller is the kind of thing you'd just do without thinking.
29AnonymousNov 14, 2026 23:19
Honestly the dash in this game is slow enough that there's barely any difference from normal movement, so after a while you stop noticing.
Unless you're doing a speedrun, there's almost no situation where a tenth of a second matters.
33AnonymousNov 14, 2026 23:21
Re: #29
So basically you gave up because A-dash makes it too hard to run properly, right?
32AnonymousNov 14, 2026 23:21
Forget this — somebody should be complaining about how annoying it is to turn Epona around.
45AnonymousNov 14, 2026 23:26
Re: #32
Ah yeah, I feel that one too.
I keep getting stuck on stuff whenever I leave Kakariko Village and try to cross the bridge.
100AnonymousNov 15, 2026 02:29
The dash being hard to use means there's no sense of exhilaration when you use it.
Also, even after completing the mask collection you can still only carry one at a time — true to the original, sure, but it's a genuinely real complaint for me.

Re: #32
Nah, that one's fine.
Epona's already fast, so a little clunkiness like that is acceptable —
besides, if a horse turned on a dime it'd actually feel weird.

Those are the two things I'd call flaws.
And both of them, especially the second, could be fixed in an instant…
35AnonymousNov 14, 2026 23:22
The original game didn't even have a right stick, and nobody's bringing that up — I think the camera auto-tracking must just be really good (´・ω・`)
I don't even remember ever manually turning the camera.
37AnonymousNov 14, 2026 23:23
Re: #35
Things like the Scarecrow only show up if you stand in a specific spot —
how are you supposed to find that without moving the camera?
You really haven't played, have you.
40AnonymousNov 14, 2026 23:25
Re: #24
If you're unhappy with the button layout and buying an official controller fixes it, isn't that fine?
PlayStation and Xbox both sell premium controllers with back buttons/paddles too — it's the same situation.
42AnonymousNov 14, 2026 23:25
Re: #40
But I want to play in handheld mode.
43AnonymousNov 14, 2026 23:25
Why would you be dashing while searching for the Scarecrow lol (´・ω・`)<You'd be standing still, right?
There's just no situation where you're turning the camera while running.
53AnonymousNov 14, 2026 23:32
Re: #43
Not just the Scarecrow — when you're searching for anything, don't you move the camera while dashing?
And if we're talking enemies, there's stuff like Dai Octa that you have to chase.
49AnonymousNov 14, 2026 23:27
Re: #1
How would you know dash is hard to use if you haven't even played it?
50AnonymousNov 14, 2026 23:30
Re: #49
I have played it, and the dash is hard to use.

63AnonymousNov 14, 2026 23:40
Re: #50
Oh, you did play it after all——
51AnonymousNov 14, 2026 23:30
The dash isn't even all that fast to begin with (´・ω・`)
Base movement speed is already quick, so when you need to turn the camera you just stop dashing first and then turn it.
Since "the original OoT never had a dash to begin with," the game just isn't designed around needing one.
55AnonymousNov 14, 2026 23:33
Re: #51
It's at least somewhat faster, so of course there are moments you'd want to dash.
Bottom line, since A makes dashing awkward, you're just holding back on dashing out of necessity too, aren't you.
62AnonymousNov 14, 2026 23:39
Dash doesn't bother me once you map it to the Pro Controller's back button, but
why is jump defaulted to the X button?
Good thing you can swap it with B in the options —
if you couldn't, I'd have been furious.
69AnonymousNov 14, 2026 23:44
Re: #62
BotW and TotK both had jump on X too.
66AnonymousNov 14, 2026 23:41
X for jump is probably out of consideration for people new to the series via BotW.
The fact that there are two kinds of jump-slash is probably for the same reason.
73AnonymousNov 14, 2026 23:57
Re: #66
The two kinds of jump-slash are just [producer Eiji] Aonuma indulging himself.
91AnonymousNov 15, 2026 01:20
I thought it was straight-up insane that dash on land is A but dash underwater is B.
Separately, I will not forgive them for removing the diving animation and the wall hit detection.
94AnonymousNov 15, 2026 01:32
Re: #91
The diving animation is still there —
it's just only when you press the jump button yourself during the scale minigame.
97AnonymousNov 15, 2026 01:51
Pressing buttons with your index finger — that's the "Monster Hunter grip," right?
Never thought I'd see that come up for Zelda lol (a controller-hold style, popularized by that series, where the index finger rests on the face buttons)
99AnonymousNov 15, 2026 02:09
Re: #97
Even with the Monster Hunter grip, the index finger is only used for supplementary inputs — it's not meant for something you hold down.

Background and Key Points of the Debate

As pointed out in the thread (post 35), the original Ocarina of Time (1998, N64) had neither right-stick camera control nor a dedicated dash button. The debate centers on the new A/B dash option added for this remaster: one camp argues it can simply be fixed by remapping it to L/R or a back button, while another counters that this doesn’t help in handheld mode or without a Pro Controller. Since the Switch 2 console doesn’t come bundled with a Pro Controller, this mismatch — a docked-play solution being pitted against handheld usability — is part of what keeps the argument talking past itself. It was also noted that Breath of the Wild and Tears of the Kingdom use the same A-dash/X-jump layout, suggesting this may be a series-wide control convention rather than an issue unique to this title.

*This article is excerpted and summarized from the 5ch (Hardware/Industry) thread “Ocarina of Time’s biggest flaw: dash is mapped to the A button.”

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