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The story
It has come to light that BioWare, the EA-owned game studio, is shutting down. “Anthem,” released in 2019, was plagued by bugs and poor reviews from the start, and this year’s latest release, “Dragon Age: The Veilguard,” also ended up a commercial flop. Since this is a storied studio that built its reputation on the “Baldur’s Gate” series and the “Mass Effect” trilogy, reactions on 5ch’s Hardware/Industry board (known as “Geha”) were a mix of shock and “well, of course.” In the thread, some pinned the blame on EA’s cost-cutting and forced engine unification, while others pointed to the content of the studio’s recent games themselves.
What people said
Non-binary characters and everything
Guess it just didn't sell
That's just how your luck runs out
BioWare made Baldur's Gate 1 and 2
3 was a different company
I loved Inquisition, but I skipped Veilguard after hearing how bad the political correctness was, so honestly all I feel is 'serves them right'
Sega did a solid job on the localization too
Going all-in on free-to-play might be fine short term, but I wonder if it holds up in the long run
Yeah, that's exactly the case here
They used to make amazing games
Probably racked up close to 1000 hours on it
I'd been dreaming they'd add online to the Legendary Edition, but that hope's completely dead now…
And yet here we are, left wondering how it ended up like this
If you've actually played Anthem, you'd know the flight and combat controls were genuinely top-tier among all games
It was still good through the beta, but the in-house team may have already been falling apart by then thanks to political-correctness operatives gumming up the works
Yep lol
E3 was the peak
Maybe it carries some weight on their side of the fence, but since we have no idea what that is, the fuss just doesn't land for us
You're just a casual ('pig,' a derogatory term for fanboys) who only claims to play Switch and PC
There's no way a real PC gamer wouldn't know Baldur's Gate
Forced to use the Battlefield engine (Frostbite) for cost-cutting, they churned out buggy game after buggy game, lost their best talent, and never recovered
Ending up under a trash publisher really is miserable
Background and Key Points of This Discussion
BioWare, founded in 1998 and known for “Baldur’s Gate” 1 & 2 and the “Mass Effect” trilogy, came under EA’s umbrella in 2007. “Baldur’s Gate 3,” which came up repeatedly in the thread, was actually developed by Larian Studios, a separate company that took over the franchise’s license — not BioWare — a correction several posters made themselves. “Anthem” reportedly struggled during development and continued to suffer from bugs after launch, and was ultimately shelved after EA floated a major overhaul plan that never came to fruition. EA has said the most recent release, “Dragon Age: The Veilguard,” also fell short of its internal sales targets, and this closure follows on from that. In the thread, some blame EA’s forced engine unification and cost-cutting, while others point to the content of the recent games themselves — it’s worth noting that the exact cause of the closure has not been pinned down as one or the other.
*This article is compiled and summarized from the 5ch (Hardware/Industry [Geha]) thread “EA’s BioWare Shuts Down After Anthem and Veilguard Flop.”
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