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The story
Overseas media reported that the next-generation home console could cost between ¥190,000 and ¥290,000 (roughly $1,300–$1,900), sparking reactions on 5ch’s hardware/industry (“geha”) board. The fact that the PS5 Pro has already climbed to $900 (about ¥140,000), and that Valve’s “Steam Machine” has been announced in Japan at ¥189,980–¥264,980, was cited as evidence that this price range “isn’t an impossible number.” The thread split between people asking who would actually buy it at that price, and others arguing it would only strengthen the Switch 2’s position.
What people said
"Once it's over $1,000, it's dead."
"Is there even a point releasing it?"
"Next-gen was over before it began."
Even foreign fans are reacting like this
"More third parties will support Switch 2 now."
That's another take from overseas fans
Depends on the specs.
If they roll out some underwhelming announcement that doesn't match the price, it's over before launch.
Are they seriously aiming for 10 million units lifetime?
Tell me how many units they think they'll sell at that price.
Thank god for Japan-only pricing, seriously.
There's no way they're launching at $1,000.
Except if it's actually ¥150,000, it's still over.
Hilarious.
For a ¥50,000 loss-per-unit, that's 20 titles.
SIE only starts profiting from the 21st title onward.
That's a heavy burden for SIE given how weak their first-party lineup is.
On PC it's free.
That's only because Valve provides matchmaking for free — and who knows how long they can keep that up.
And while PS5/Pro are both RDNA-based, mine's RDNA3.
Starting with RDNA3, that dreaded dual-issue thing kicked in, so real-world performance ends up at about half the TFLOPS number.
Then again, there's a rumor that RDNA2-and-later chips were locked into an exclusive deal with Microsoft at the design stage, meaning no console besides Xbox can use them.
Is PS6 still going to be RDNA-based?
I'll go on record now: the on-paper TFLOPS number is going to explode.
Starting with RDNA5, that dual-issue setup finally arrives, and the shader-processor count per CU goes from 64 to 128, so the headline TFLOPS figure roughly quadruples.
PS6 will be 80 TFLOPS, and "Helix" will break past the 100 TFLOPS mark.
But real performance per TFLOPS will drop to around a third of PS5's, even factoring in RDNA5's improved dual-issue efficiency.
So the real jump from PS5 to PS6 will realistically be around 2–3x.
https://www.cpu-monkey.com/ja/compare_cpu-sony_playstation_5-vs-intel_core_ultra_5_225
Still, it was leagues above the PS4's low-power mobile-spec CPU, though…
Steam Machine Japan pricing revealed!
・512GB: ¥189,980
・512GB + Steam Controller: ¥204,980
・2TB: ¥249,980
・2TB + Steam Controller: ¥264,980
This clearly isn't priced for console-level mass adoption, so it's probably set to turn a solid profit — and even assuming the parts aren't getting the kind of bulk-order discounts a console gets,
there's no real need right now to chase those bulk discounts, and the next console will be higher-spec than this anyway, so you basically have to expect a price at least this high.
PS is PS, though (different story for PlayStation).
Most games outside Nintendo's first/third parties are already built around PS5-level performance.
An 8GB-VRAM PC is already trash below PS5 spec — so once a PS6 with a rumored 32GB VRAM shows up, everyone except 5090 owners is getting forced into an upgrade.
First off, PS6 stops being usable as the baseline — it's just too expensive.
Everyone will have no choice but to keep developing around PS5.
Wait, what do you mean by that?
Background and Key Points of This Topic
Home console pricing tracks closely with BOM (bill of materials) costs, and the PS5 Pro’s launch price climbing to $900 (about ¥140,000) has made this latest ¥190,000–¥290,000 estimate feel less like an “extreme number” to many commenters. The thread also pointed to Valve’s “Steam Machine” Japan pricing (¥189,980–¥264,980) as a real-world reference point, showing that high-performance machines not aimed at mass adoption are already selling in this price range. Opinions split over whether buyers would still turn up if the software lineup is strong enough, or whether the console market itself would simply shrink at this price. Reading TFLOPS (a measure of computing throughput) numbers alone and assuming performance simply doubles is premature — real-world performance per TFLOPS shifts across GPU generations, a nuance the headline figures alone don’t convey.
※This article is excerpted and summarized from the 5ch (Hardware/Industry, “geha”) thread “[Sad News] Overseas Media Reports Next-Gen Console Expected to Cost ¥190,000–¥290,000.”
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