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The story
On October 21, AMD announced it had expanded hardware support for its image-enhancement technology ‘FSR 4.1’ to include the Radeon RX 6000 series and Ryzen AI Max processors. On the thread, some expressed hope that Xbox Series X/S — which uses the same AMD chips — might also benefit, while others pointed out how slow the rollout has been, prompting a counter-argument that ‘FSR 4.1 only launched this past July, so calling it a six-year wait doesn’t even make sense.’ The discussion gradually veered into a debate over the PlayStation 5 Pro’s architecture, with posters clashing over how to interpret the official spec sheet’s description of it as ‘RDNA-based.’
What people said
AMD Radeon™ RX 6000 Series graphics cards
AMD Ryzen™ AI Max processors
A 16% boost is insane
That's basically a two-tier jump
Then what's Re: #3 even talking about
Wonder why the framerate's going up here
The INT8 version lands at roughly FSR3 Quality-level output for about the cost of FSR4 Performance mode
But PlayStation uses an AMD chip too, doesn't it?
This move is about supporting RX 6000-series devices, not console-war brain ("gehan," 5ch slang for tribalistic fanboy thinking)
You get the rest, right?
Take it easy and enjoy
Taking six years, apparently
And if users hadn't kicked up a fuss, they probably never would've bothered supporting the RX 6000 series at all — straight face
4.1 only started this past July
What's this "six years" thing even about
No way that's happening
FSR4.1 actually lowers the framerate
Isn't the PS5 Pro RDNA3 though?
It's still RDNA1-based, to stay in sync with the PS5
It's right there in the spec sheet
Though they Frankensteined in some RDNA3 features on top
The correct answer: the Pro's die layout is RDNA3, but it's downgraded to RDNA2 for consistency with the base model — except ray tracing, which is RDNA4
You've gotta stick to the actual facts on this one
Hold on, do you even get what "die layout" means?
The RDNA generation and the die layout are completely separate things, they're not related at all…
Let's be precise there
Same as the PS5, it's "RDNA 2-based" (lol), just with a few RDNA3 features ported in
https://www.eurogamer.net/digitalfoundry-2024-playstation-5-pro-weve-removed-it-from-its-box-and-theres-new-information-to-share
This was a pretty big story at the time, surprised there are people who don't know about it
It shouldn't need per-game implementation, so wouldn't every title benefit?
FSR4.1 → works with every game
Is that how it is?
That's a huge gap, no?
Nope, that's wrong
FSR4.1 still needs per-game implementation
It's just that in an era where releasing a PC version is standard, deliberately leaving FSR4.1 out of the Xbox version would be more of a hassle — or just spite ("ongii," 5ch slang for stubborn spite)
FSR4.1 is an AI-trained upscaler, so implementation is basically mandatory
Same as DLSS
With memory prices skyrocketing there's barely any stock left (can't build units at current prices), so they're literally emailing inactive users asking them to resell their consoles to used game shops lol
That would utterly tank AMD graphics card sales
Background and Key Points of This Topic
FSR (FidelityFX Super Resolution) is AMD’s upscaling technology, competing with Nvidia’s DLSS and Sony’s proprietary PSSR (exclusive to the PS5 Pro). FSR4 was originally built around dedicated circuitry found only in the RDNA4 generation (RX 9000 series), but AMD has been using techniques like INT8 computation to extend support to older-generation GPUs and APUs, and this latest expansion to the RX 6000 series is part of that same trend. The PS5 Pro generation debate that flared up on the thread stems from the fact that Sony’s official spec sheet describes it as “RDNA-based” (the same lineage as the PS5), while certain features like ray tracing have been ported in from a newer generation — meaning that depending on how you look at it, both the “RDNA2” and “RDNA3” explanations hold up partially, which is the root of the confusion. Since the Xbox Series X/S uses an RDNA2-class chip, and FSR4.1 is built to run on older-generation hardware in the first place, supporting it isn’t technically unusual at all.
*This article is excerpted and summarized from the 5ch (Hardware/Industry (Console Wars)) thread ‘[Bad News for Sony Fanboys] AMD Expands FSR4.1 Support! Xbox Series X/S Included Too! wwwwwwwwwwwwwww‘.
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