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The story
Reports that NVIDIA’s next-generation GPU, the GeForce RTX 6000 (Rubin), will be delayed until 2028 have sparked a wave of reactions on 5ch’s Hardware/Industry (Geha) board. The launch had already been pushed back once from an original target of late 2027, and thread users also shared word that soaring semiconductor prices are driving up memory costs — reportedly prompting Microsoft to work on making Windows leaner on memory. The discussion soon drifted away from the RTX 6000 itself and toward speculation on the PS6’s likely price and performance versus the cost-effectiveness of PC gaming, splitting posters into a “PCs let you freely upgrade parts” camp and a “consoles are cheaper in the end” camp.
What people said
DLSS5 is already brutal on current-gen GPUs, and now the new-architecture RTX 6000 gets delayed even further?
The current DLSS5 uses an AI model that also runs on RTX 40-series cards, so let's wait for the AI model optimized for the RTX 50 series, supposedly coming this late autumn🥺
Honestly, my first thought is: what's even eating that much memory? Hogging RAM and slowing things down even when you're not gaming seems kind of dumb.
Running a PS6 alongside a low-spec PC is probably still the easier route.
Lol at suddenly bringing up that piece of trash called the PS6.
Of course you spend money on your hobbies.
Guys who are good at their jobs go all-in on hobbies and fun too.
Being half-assed about it is the worst.
You're probably not even that good at games anyway.
Low passion.
Even the PS5 only has a dozen or so exclusives — is a PS6 even necessary?
Back last October when the rumors about parts prices skyrocketing came out, idiots had no choice but to settle for garbage🤣
Since it's a new architecture this time, AMD's GPUs are probably going to get wrecked too — AMD's way behind on AI chips.
Though even that 6050 is probably going to run 60-70k yen.
If you want to keep playing proper AAA titles on console going forward, I think that's the only option though.
Sony: "That'll be 250,000 yen."
Anyone saying that can't keep up with today's inflation regardless of PC or console — they won't be able to afford a PS6 either.
No, there's definitely a huge gap between the PS6 and gaming PCs of that generation, so compromising on the PC side is the only real option.
That's exactly why — if you're in the customer segment that can't even scrape together 55,000 yen, PC or not, you won't be buying a PS6 either.
The PS5 Pro costs 140,000 yen, but an equivalent GPU sells for 50,000🤔
That relationship isn't going to change just because the generation does.
There's no way a console — where you buy the whole thing outright — can compete with a PC where you only need to upgrade the GPU😅
Next upgrade can wait until my PC actually dies, like five years from now.
DLSS5 maxes out the load though.
If you don't plan on using DLSS5's AI upscaling that's fine, but I want to use it.
Even next to the next-gen console's budget model, PCs are still going to end up with rough cost-performance.
So how much is the PS6 actually going to cost?
The software lineup right now is pretty thin.
Honestly, even if you buy a good PC, you're not playing that many demanding games anyway, are you?
PCs already have better cost-performance, which is exactly why they're the biggest market.
Say, hypothetically, consoles could swap parts.
Then you could drop a GPU costing as much as a PS6 into a PS5 and easily beat the PS6's specs.
Well, there'd be a ceiling since the PS5's CPU is trash, but still.
Since consoles can't do that, you're stuck buying insanely expensive memory and storage all over again every generation.
It's obvious the cost-performance is bad.
Yesterday, today, tomorrow — it's always the same broken-record complaints about bad optimization and crashes.
"Crashes"? What decade is your information stuck in?
"It crashes!" is just the excuse poor people use for not being able to afford one.
I've been on PC for years —
the only games that actually gave me the whole crash-fest experience were Witcher 3, Cyberpunk, and Wilds.
Everything else runs fine.
AMD officially maintains Linux drivers now, and with Vulkan around, we're in an era where Steam games can run on free OSes without needing Microsoft's DirectX at all.
We've really entered an era of terrible cost-performance.
The old days where shrinking the process node meant more performance for less money are over.
You should just assume the RTX 60-series' price will climb right alongside its performance🥺
Whatever performance gains come "for free" are basically all thanks to DLSS🥺
But the jump from the RTX 4000 series to the RTX 5000 series had a huge performance increase without even changing the process node???
DLSS's performance gains actually come largely from newer generations of CUDA cores, so newer GPUs are still better in the end.
New DLSS versions are built to hit optimal performance on newer cards, and with the RTX 6000 bringing a whole new architecture on top of that, the gap versus the RTX 5000 is going to be pretty significant.
Price is probably going to be around 250,000 yen.
The PS5 Pro is around 140,000 yen, so once the PS6 comes out, will it just casually hit 200,000+?
I can't drop 100,000 or a million yen on a graphics card.
Saying this always makes the spec-obsessed crowd turn red in the face and start raging, but it's still more powerful than a PS5.
Specs have a certain romance to them though. For games, that sense of romance matters more than how fun they actually are.
I mean, I can play games just fine without any issues anyway.
The console-war crowd is wild — consoles get to keep the exact same specs forever, but somehow PCs are expected to upgrade their GPU every single time😡
If you own a GPU better than a 2060, it stays ahead of consoles for that entire generation anyway.
As a PC user who's free to upgrade or not upgrade as I please, I honestly don't get the logic😅
Background and Key Points of This Discussion
As the thread points out, the slowdown in semiconductor process miniaturization means much of the ongoing performance gains now come from AI-based enhancements like DLSS rather than the hardware itself — DLSS5 already runs on older-generation GPUs and isn’t unique to the upcoming RTX 6000. Meanwhile, as of this writing Sony has made no official announcement about the PS6, so figures floated in the thread like “40 teraflops” or “in the 200,000-yen range” remain nothing more than rumor and speculation. Much of the thread framed high-end PCs and the PS6 as opposing choices, but the underlying disconnect is that consoles can’t have their parts swapped after purchase while PCs allow for gradual, incremental investment — a difference that means the comparison can’t be reduced to price alone.
*This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry, Geha) thread “GeForce RTX 6000 ‘Rubin’ Now Slated for 2028 Launch, Pushed Back Further From Late 2027.”



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