“Games These Days Are Boring” — 5ch Users Line Up With Their Own Theories Why

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The story

A thread titled “Why are games these days boring?” popped up on 5ch’s Livegalileo (general live-commentary) board. Rather than turning into a simple gripe session, it produced a lineup of competing theories: one camp argued that the pursuit of player-friendliness — helpful navigation that always points you to your next objective, freely selectable difficulty settings — has stripped games of the unreasonable difficulty and stress that once made beating them feel satisfying; another camp blamed the players themselves, now grown into adults who can no longer shut out spoilers and information. Opinions split over whether Dragon Quest’s difficulty-selection feature is a good thing or a bad thing, with some pushing back that it was players themselves who demanded these convenience features in the first place — turning the discussion into something more nuanced than a simple “the game industry has gone downhill” narrative.

What people said

1AnonymousSep 7, 2026 10:10
What?
6AnonymousSep 7, 2026 10:12
Stuff like Relink (Granblue Fantasy: Relink) is stupid fun though
8AnonymousSep 7, 2026 10:13
It's because you grew up, that's why.
10AnonymousSep 7, 2026 10:13
Recent games feel pretty thin for what they charge you…
14AnonymousSep 7, 2026 10:15
Re: #10
If you're not an otaku, don't touch new releases at launch — buy it on sale.
11AnonymousSep 7, 2026 10:14
If I had to pick one thing, I'd say it's the hardware specs. Compare a Famicom, which boots a game in a fraction of a second, to a PS5 or Switch 2 — how long does it even take those things to start up?
12AnonymousSep 7, 2026 10:14
Just needlessly huge, empty open-world maps for no reason
13AnonymousSep 7, 2026 10:14
Games you play now, as an old man who's seen it all, versus games you played as a kid who knew nothing — of course the latter feels more fun, and you end up romanticizing it.
18AnonymousSep 7, 2026 10:16
Re: #13
Having to filter the information you take in all by yourself is kind of a lonely state of affairs, honestly. Well, can't be helped, since streamers these days are genuinely un-funny.
15AnonymousSep 7, 2026 10:15
The hardware's crap, so of course the software's crap too.
16AnonymousSep 7, 2026 10:15
Games are boring because nobody makes flops anymore. There's a 200% chance we'll never see anything as gloriously bizarre as Cho Aniki (a cult-classic "so bad it's legendary" game) again.
17AnonymousSep 7, 2026 10:15
It's because the generation making games now just doesn't have the chops.
19AnonymousSep 7, 2026 10:16
All the competent talent moved over to the AI industry.
20AnonymousSep 7, 2026 10:18
Because all the tedious, annoying elements got removed.
24AnonymousSep 7, 2026 10:19
Re: #20
Exactly this. The Dragon Quest VII remake is a perfect example.
22AnonymousSep 7, 2026 10:18
Games really were more free back in the day. Nowadays everything you do feels forced on you.
26AnonymousSep 7, 2026 10:21
Re: #22
Yeah, I do feel like the design philosophy is pretty rigid these days. Even Relink, which I brought up as a fun example, is a hack-and-slash where the path to getting stronger is completely fixed. The action and the number-crunching feel good, sure, but what you're actually doing is walking a single straight line to the ending.
41AnonymousSep 7, 2026 10:27
This thread really shows how spoiled users can be. They complained nonstop about the inconvenient parts until they got them removed, and now they're saying it's boring because those parts are gone. At this point it's just complaining for the sake of complaining.
44AnonymousSep 7, 2026 10:27
Re: #41
Well, users aren't a monolith either.
50AnonymousSep 7, 2026 10:29
People dropping the exact same copy-paste reply every time in an attention-fishing thread that isn't even getting any responses — kind of a pointless exercise, isn't it.
52AnonymousSep 7, 2026 10:30
Re: #50
"It's just aging," "it's your sensitivity dulling" — that's all anyone ever says.
56AnonymousSep 7, 2026 10:34
Back in the day you'd see salarymen stopping by the arcade on their way home from work, or your friend's dad playing Famicom (golf, baseball, mahjong) — adults played games too.
60AnonymousSep 7, 2026 10:36
Re: #56
That's still true today, if anything — adults make up the overwhelming majority of gamers now.
70AnonymousSep 7, 2026 10:41
Because it's too comfortable.

Humans actually get more pleasure when there's a "moderate" amount of stress involved. In today's RPGs, for instance, you don't get the hassle (stress) of not knowing what to do next and having to go around talking to townspeople for clues — the game just hands you a hint telling you where to go and what to do. That comfort is exactly what's killing the fun and the sense of pleasure. Unreasonable difficulty and stress are actually a key ingredient of enjoyment.
76AnonymousSep 7, 2026 10:47
Re: #70
I see. So basically what today's games need is some stupidly long loading screens.
79AnonymousSep 7, 2026 10:49
It's just you getting old, that's all.
84AnonymousSep 7, 2026 10:51
Re: #79
It's not aging, it's total lifetime consumption. If you burn through thousands of games as a kid, you'll hit burnout before you're even an adult.
88AnonymousSep 7, 2026 10:55
Games these days have a decent amount of content, so clearing one takes several days — which means with a brand-new release, information inevitably leaks in whether you want it to or not. You have to be prepared to actively cut yourself off from outside information.
91AnonymousSep 7, 2026 10:57
Re: #88
I wouldn't really say they have that much content, though.
89AnonymousSep 7, 2026 10:55
They should just add more customization options — BGM, voice acting, difficulty, UI, character models, camera angle, control feel, speed, that kind of thing.
90AnonymousSep 7, 2026 10:57
Re: #89
Don't need that many, honestly.
93AnonymousSep 7, 2026 10:58
I think games that let you freely pick the difficulty are trash. There's no common ground left for everyone to experience the game the same way and actually talk about it.
96AnonymousSep 7, 2026 11:02
Re: #93
I seriously hate difficulty settings where picking easy mode ends up benefiting you. I'm talking about Dragon Quest here.
95AnonymousSep 7, 2026 11:01
They just don't grab you anymore, honestly. It's nothing but mass-produced, cookie-cutter games.
100AnonymousSep 7, 2026 11:08
Re: #95
The hype before you actually play is the peak — once you start playing, it's nothing but recycled elements borrowed from other games, and it kills your motivation.
107AnonymousSep 7, 2026 11:16
Re: #95
Making a brand-new original game is basically a gamble in itself these days.

Background and Key Points of the Debate

The theories raised in the thread broadly split into two camps. The first is the “comfort is to blame” theory — the argument that player-friendly design, such as systems that always tell you what to do next and freely selectable difficulty settings, has robbed games of the old sense of accomplishment that came bundled with stress and unreasonable difficulty (>>70). The second is the “the players have changed” theory, which points to the fact that players have grown into adults who can no longer block out information, and that it’s harder to recapture the fresh sense of wonder they felt as kids (>>13). As with Dragon Quest’s difficulty-selection feature, opinions were also split on whether convenience features themselves are a good thing at all (>>93, >>96), and some pointed to the industry’s current state, where talent drain among developers and the fact that greenlighting a brand-new title has become a “gamble” (>>107). At the same time, others noted that it was users themselves who relentlessly criticized inconvenient features until they got removed (>>41) — worth keeping in mind, since this isn’t a debate that a simple “things were better in the old days” generational narrative can settle.

※This article is compiled as an excerpt and summary of the 5ch (Livegalileo board) thread “Why Are Recent Games Boring?

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