Category: Games

  • Pokémon ‘Past Its Prime’ Debate Sparks Pushback — Net Profit Up 114x in 9 Years, Data Shows

    A thread on 5ch’s Hardware/Industry (Geha) board claimed that “Pokémon has lost its popularity to Chiikawa and become a has-been.” But early replies quickly posted data showing that “net profit is up 114x over 9 years, making it the world’s strongest IP, surpassing Mickey Mouse,” sparking a wave of pushback against the original poster’s claim. Some pointed out that the exact same taunt was thrown around back when Yo-kai Watch was popular, while others pushed back on the logic that “not being scalped means not being popular.” The discussion also veered off into whether Chiikawa creator Nagano really collaborated with Palworld, and into trends in Pokémon card scalping.

    1AnonymousSep 3, 2026 11:11
    Pokémon can't even get scalpers interested anymore — yeah, it's done.
    2AnonymousSep 3, 2026 11:15
    Re: #1
    [Huge news] Pokémon at 30: now the world's strongest IP, surpassing Mickey Mouse — net profit up 114x in 9 years
    https://krsw.5ch.io/test/read.cgi/ghard/1788355388/
    5AnonymousSep 3, 2026 11:18
    Saw this exact same thread back when Yo-kai Watch was big.
    74AnonymousSep 3, 2026 12:41
    Re: #5
    They say this every time some flash-in-the-pan trend shows up. Because they're idiots.
    75AnonymousSep 3, 2026 12:41
    Re: #74
    Sounds like that old "Touhou is dead" copypasta.
    6AnonymousSep 3, 2026 11:19
    Re: #4
    Are we talking about the trash console nobody bothers scalping, versus the Switch 2 that scalpers love so much?
    7AnonymousSep 3, 2026 11:20
    Didn't we just have this same argument about Switch 2 resale prices the other day?
    11AnonymousSep 3, 2026 11:22
    Bring back the McDonald's Pokémon card collab already — store staff were pocketing millions of yen off it last time.
    14AnonymousSep 3, 2026 11:24
    Huh? I thought someone was saying something about Palworld?
    16AnonymousSep 3, 2026 11:27
    If it's a scalping war, Pokémon can't afford to lose either.
    18AnonymousSep 3, 2026 11:28
    Thanks, Nintendo.
    25AnonymousSep 3, 2026 11:38
    The fact that nobody can actually use Palworld's name to dunk on Pokémon here says it all.
    29AnonymousSep 3, 2026 11:46
    Re: #25
    Palworld isn't fighting this battle with scalper-driven shortage marketing.
    No need to worry though — 'Fūha's' (unclear reference, possibly garbled text) quality will end up being compared to Palworld's anyway lol
    28AnonymousSep 3, 2026 11:43
    Meanwhile, Nagano was doing a collab with Pokémon.
    30AnonymousSep 3, 2026 11:46
    Re: #28
    And it hasn't just been once or twice either…
    31AnonymousSep 3, 2026 11:50
    Nagano's ditched Pokémon and switched over to Palworld though.
    38AnonymousSep 3, 2026 12:00
    Re: #31
    Wait, do you seriously believe Nagano actually drew this?
    89AnonymousSep 3, 2026 13:04
    Re: #31
    Nagano didn't draw that.
    It's just a Chiikawa knockoff lol

    Nagano hates rip-offs, so a real collab is basically hopeless now.
    33AnonymousSep 3, 2026 11:51
    Re: #29
    That just means there isn't enough demand for it to be worth scalping — nobody's even talking about Palworld cards either.
    35AnonymousSep 3, 2026 11:55
    Re: #33
    So you're admitting you can't win on the game itself, huh. I'm not interested in scalped cards, so go ahead and keep grinding away on that front.
    44AnonymousSep 3, 2026 12:04
    Re: #35
    You can trash-talk the game all you want, but its popularity as a piece of content is on a completely different level. Try getting Palworld onto the IP rankings someday too.
    45AnonymousSep 3, 2026 12:06
    Re: #44
    Funny — they used to slam Spider-Man as "just a garbage movie franchise" and insist a game's quality has nothing to do with an IP's worth, but ever since Palworld came out, the Nintendo fanboys ('Nishi-kun') only want to fight IP-ranking battles.
    51AnonymousSep 3, 2026 12:11
    Re: #48
    Maybe check your typos before you go trolling with your face all red.
    52AnonymousSep 3, 2026 12:14
    Re: #51
    If you're going to correct someone else, you should probably fix your own typos first — kind of embarrassing otherwise.
    61AnonymousSep 3, 2026 12:25
    Found the guy who knows how to take down Nintendo (though the phrasing here is a bit garbled).
    63AnonymousSep 3, 2026 12:30
    Re: #61
    Rabbits can't talk that fluently, you know.
    67AnonymousSep 3, 2026 12:34
    You sure about that? Chiikawa's actually on Nintendo's side, you know lol
    70AnonymousSep 3, 2026 12:39
    Re: #67
    Chiikawa being on Nintendo's side? Since when?
    76AnonymousSep 3, 2026 12:43
    Re: #70
    More like Nagano, the creator of Chiikawa, is on Nintendo's side. He's done Pokémon card illustrations, and there are even Nagano-made Pokémon stickers on LINE — that's the kind of relationship they have.
    78AnonymousSep 3, 2026 12:46
    Re: #76
    "Relationship"? That's just called a job…
    77AnonymousSep 3, 2026 12:45
    Is there some law saying you can't work with Palworld just because you've worked with Nintendo? If Nagano wants to collab with Palworld, that's his own business. Why are you Nintendo fanboys ('Nishi-kun') even attacking him personally over it?
    81AnonymousSep 3, 2026 12:49
    Re: #77
    Are your eyes broken or something? That Palworld manga wasn't drawn by Nagano — one look and it's obvious.

    Though I guess if 0 FPS fried your eyesight, that'd explain it lol
    79AnonymousSep 3, 2026 12:46
    What Chiikawa actually stole was Doraemon and Crayon Shin-chan's audience.

    Background and Key Points

    The thread kicked off with the taunt that “Pokémon has lost its popularity to Chiikawa,” but a linked thread posted almost immediately afterward introduced figures showing that “net profit is up 114x over 9 years, making it the world’s strongest IP, surpassing Mickey Mouse” — so at least by the numbers, it’s hard to argue Pokémon’s momentum has actually faded. As one reply pointed out, this kind of “the IP is dying” argument was made in exactly the same way back when Yo-kai Watch was popular, making it something of a recurring template that gets trotted out whenever a new trend shows up. The thread leaned heavily on the logic that “if it’s not being scalped, it’s not popular,” but it’s worth noting that how overheated a resale market gets doesn’t necessarily track with how popular the work itself actually is. There was also back-and-forth over an image supposedly showing Chiikawa creator Nagano collaborating with Palworld, with some in the thread countering that “it’s questionable whether he actually drew that himself” — the truth remains unconfirmed. Overall, the discussion doesn’t go much beyond the familiar tit-for-tat comparisons between Nintendo-related IPs and other content that are a staple of the Hardware/Industry board.

    *This article is compiled and summarized from the 5ch (Hardware/Industry) thread “[Sad news] Pokémon loses its throne entirely to Chiikawa, becomes a has-been.”

  • Ocarina of Time Remake: Rumor Emerges That Monolith Soft Is the Developer

    A product page for what appears to be a Switch version of “The Legend of Zelda: Ocarina of Time” showed up on the Norwegian electronics retailer site “elkjop.no,” setting off a wave of remake speculation on 5ch’s Hardware/Industry (Geha) board. The big question was who’s actually developing it, with many pointing to Monolith Soft, which previously helped with asset creation and programming on “Breath of the Wild” and “Tears of the Kingdom.” The thread was split: some expect a full-blown remake — overworld included — if Monolith is involved, while others worried, citing past remakes handed off to outside studios that flopped (like “Front Mission” and “Star Fox”).

    Is this for real?

    Source: elkjop.no / Original listing here

    2AnonymousSep 3, 2026 10:35
    What about Grezzo?
    35AnonymousSep 3, 2026 11:22
    Re: #2
    Grezzo's a small studio and they're busy working on Chiisana Eiyuu (their new title), so I doubt they've got the bandwidth to help out with this one.
    4AnonymousSep 3, 2026 10:36
    They have been involved in BotW and TotK though…

    Monolith Soft's official site has put up a special page introducing the "Legend of Zelda" series dev team. Starting April 6th, they're running three straight days of interviews with the development staff.
    https://news.denfaminicogamer.jp/news/260406u
    5AnonymousSep 3, 2026 10:38
    If it's Monolith, they're pretty trusted at this point, so no problem, right?
    7AnonymousSep 3, 2026 10:40
    Guaranteed trash game then……
    19AnonymousSep 3, 2026 11:01
    Monolith's helped develop both BotW and TotK.
    Even if this time they're doing more than just support work and actually lead development, Nintendo's still going to be supervising closely — it's not like Monolith gets free rein. Nothing to worry about.
    24AnonymousSep 3, 2026 11:05
    Re: #19
    For BotW they only helped with asset creation and the shrines.
    It wasn't until TotK that programmers even joined in.
    69AnonymousSep 3, 2026 12:05
    Re: #19
    And Xenoblade Chronicles X, which Monolith made, became the foundation for their HD development work.
    23AnonymousSep 3, 2026 11:05
    It's just a remake anyway, right?
    Does it really matter who makes it?
    25AnonymousSep 3, 2026 11:06
    Re: #23
    Given the Diamond/Pearl precedent, I get why people are on edge about it.
    79AnonymousSep 3, 2026 12:15
    Re: #23
    The Star Fox remake was rough.
    27AnonymousSep 3, 2026 11:09
    If Monolith Soft is the lead developer, the overworld's probably going to be great.
    That would mean it's not some Super Mario RPG-style remake, but a serious one where the whole field gets turned into an open world.
    That's what Monolith Soft's involvement implies.
    You can bet it won't be some cheap remake — it'll be one they actually poured effort into.
    The second Monolith got attached, my hype shot way up.
    I'd figured it would just be a graphics-polish job like the Mario RPG remake.
    28AnonymousSep 3, 2026 11:10
    Re: #27
    Huh?
    Did you forget how crappy Xenoblade 3's overworld was?
    40AnonymousSep 3, 2026 11:27
    Re: #28
    Huh?
    Xenoblade 3's field design has nothing to do with this.
    I'm saying that with Monolith involved, there's a good chance Ocarina of Time gets reborn as an open world…
    33AnonymousSep 3, 2026 11:21

    Wonder if this is Genesis, Zelda, or something else entirely they're working on.
    37AnonymousSep 3, 2026 11:25
    Re: #33
    That one's suggested to be Genesis, based on something in the website's source code.
    Just like with Ocarina of Time, the job listing vanished shortly before the announcement.
    Meanwhile, Tetsuya Takahashi's new RPG is still hiring for it, so that one probably isn't Genesis.
    36AnonymousSep 3, 2026 11:24
    Well, even for a straight remaster, who makes it still matters.
    Seriously.
    38AnonymousSep 3, 2026 11:26
    Re: #36
    What matters most is the supervision.
    Skimp on that and you end up with something like Front Mission.
    45AnonymousSep 3, 2026 11:31
    Why would they outsource the remake of such an important first-party title entirely?
    So they've got a built-in excuse if it flops?
    And if it ends up being a key card release on top of that (a cartridge that's just a download code, no actual game data), it definitely won't sell.
    47AnonymousSep 3, 2026 11:32
    Re: #45
    Monolith isn't really "outsourcing" though — they're a 100% Nintendo-owned subsidiary.
    49AnonymousSep 3, 2026 11:36
    FF7's just an unusually special case — pretty much every remake these days is outsourced somewhere…
    61AnonymousSep 3, 2026 11:57
    Re: #49
    Resident Evil 2 and 4 Remake should be in-house, though.
    57AnonymousSep 3, 2026 11:45
    If Monolith's involved,
    it doesn't sound like they just carelessly farmed it out overseas.
    64AnonymousSep 3, 2026 12:00
    Re: #57
    Something Zelda-tier probably can't be handed overseas, right?
    It'd be top secret, so it can probably only go to a Japanese company.
    68AnonymousSep 3, 2026 12:04
    Making proper Xenoblade games while juggling all this other grunt work too — pretty admirable.
    78AnonymousSep 3, 2026 12:14
    Re: #68
    Monolith's just got a lot of headcount.
    They're kind of a small-time game company whose only in-house IP is Xenoblade, and only a limited number of staff even work on that.
    Everybody else is basically a subcontracted temp worker for Nintendo.
    77AnonymousSep 3, 2026 12:12
    For the record, Monolith's been involved with Zelda since around Skyward Sword.
    Though from BotW onward it's basically at a core level, not just the outskirts.
    83AnonymousSep 3, 2026 12:26
    Re: #77
    For Skyward Sword and BotW they only did asset work.
    It wasn't until TotK that programmers even started joining in.
    How long are you gonna keep spouting nonsense?
    91AnonymousSep 3, 2026 12:41
    Re: #77
    There's no way to typo "outskirts" into "core" — those aren't even similar words, so don't pretend that was just a slip.
    88AnonymousSep 3, 2026 12:36
    Whatever the case may be in Japan, overseas Ocarina of Time is practically deified,
    so a half-assed job won't be forgiven.
    90AnonymousSep 3, 2026 12:38
    Re: #88
    Nobody really complained about Grezzo's work either, so if anything I feel like overseas fans are more lenient about that stuff.
    Ocarina aside, I honestly do have some complaints about the Majora's Mask remake.
    96AnonymousSep 3, 2026 12:53
    Good or bad, there's no way Monolith could pull off the modeling seen in that PV.
    98AnonymousSep 3, 2026 13:01
    Re: #96
    Nah, the modeling would be easy for them…
    100AnonymousSep 3, 2026 13:02
    Re: #96
    Looking at the teaser PV link, the models aren't realistic enough to call photorealistic — they're fairly stylized.
    If you've got the fundamentals down, I don't think it'd be that hard a job.

    Background and Key Points of This Discussion

    Monolith Soft is a wholly-owned subsidiary of Nintendo. While it develops the “Xenoblade” series in-house, it has also joined Zelda development — handling asset creation on “Breath of the Wild” and, from “Tears of the Kingdom” onward, contributing on the programming side as well. Past Zelda remakes have been handled by Grezzo, but since that’s a small studio reportedly busy developing its new title “Chiisana Eiyuu” around the same time, commenters in the thread doubted it could take this one on. Worries about a remake led by an outside studio stem from precedents like “Front Mission 1st: Remake,” which took a reputational hit due to thin oversight, and lingering dissatisfaction with “Pokémon Brilliant Diamond and Shining Pearl,” which another company handled. At the same time, there’s a persistent counterargument that Monolith, being so close to Nintendo itself, is a fundamentally different case from ordinary outsourcing.

    *This article is compiled as excerpts and a summary from the 5ch (Hardware/Industry (Geha)) thread “Ocarina of Time Remake — Is Monolith Soft the Developer?.”

  • Falcom President Kondo: ‘Most New Users Are Coming from Switch and Steam’

    Nihon Falcom president Toshihiro Kondo discussed the company’s future platform strategy in an email interview. The Trails (Kiseki) series has mostly centered on PlayStation until now, but with the Trails in the Sky remake, Falcom took the plunge into a company-led worldwide simultaneous release that included Switch and Steam (PC) — and says it got “an extremely strong response.” On 5ch’s Hardware/Industry (Geha) board, the comment sparked debate over the series’ history of PlayStation exclusivity, and over whether “lots of new users” means actual sales numbers or just a higher share of new users relative to existing ones.

    Nihon Falcom’s representative director and president, Toshihiro Kondo, spoke about the company’s future platform plans. For the Trails in the Sky remake, the company took on a self-led worldwide release that included Switch and PC (Steam), and reportedly got “an extremely strong response.” He also indicated that going forward, some degree of multiplatform, worldwide releases will likely become the standard approach.

    In an email interview with ASCII.jp, Kondo explained that while the Trails series had mainly been built around PS5 up to now, with Trails in the Sky the company challenged itself to lead a worldwide rollout that also included Switch and PC (Steam).

    He noted that with brand-new entries, the scenario often isn’t finalized until right before master-up, leaving no time to also handle overseas versions. Trails in the Sky, by contrast, could draw on existing assets, which made it easier to manage — and once it actually launched, they got “an extremely strong response.”

    Source: gamestalk.net / Original article here

    2AnonymousSep 3, 2026 11:02
    This is going straight on the traitor list, no question lol
    11AnonymousSep 3, 2026 11:08
    Re: #2
    The real traitors are the PS users lol
    "We won't buy it, but somebody do something about it"? That's basically the logic, right? Nothing changes if you just sit around waiting for someone else to buy it lol
    3AnonymousSep 3, 2026 11:03
    ## Estimated sales over the past year (Japan/Asia)
    * Japan + Asia total: 750,000 – 1,100,000 units
    ## ■ Steam
    * Greater China: 450,000 – 650,000 units
    * Japan: 20,000 – 40,000 units
    ## ■ PlayStation
    * Japan: 120,000 – 180,000 units
    * Asia: 60,000 – 100,000 units
    ## ■ Nintendo Switch
    * Japan: 70,000 – 100,000 units
    * Asia: 30,000 – 50,000 units
    47AnonymousSep 3, 2026 11:37
    Re: #3
    Where do these numbers even come from?
    Source?
    110AnonymousSep 3, 2026 13:45
    Re: #3
    I thought physical copies of Kyoto Xanadu actually sold better on Switch — why's the estimate so low, then?
    6AnonymousSep 3, 2026 11:06
    Switch is the best seller of the bunch, right? lol
    8AnonymousSep 3, 2026 11:06
    Japanese third-parties are finally getting wary of Sony's "selling out Japan" reputation (slang for Sony deprioritizing the domestic market)
    Falcom matters here
    I'm playing Kyoto Xanadu right now
    Their character writing is insanely good
    This scenario writer's got real talent
    9AnonymousSep 3, 2026 11:07
    "Looking at new users…"

    As opposed to looking at what, non-new users? lol
    12AnonymousSep 3, 2026 11:09
    Well, PS already had an existing fanbase to begin with

    Switch didn't have one
    Of course most of them count as new users lol
    13AnonymousSep 3, 2026 11:10
    It's a statement about the ratio within new users — it doesn't say there are more new users overall
    14AnonymousSep 3, 2026 11:10
    Even if PS sold 180,000 copies

    Apparently 100,000 new users on Switch counts as "more new users" — what a magic trick lol
    15AnonymousSep 3, 2026 11:11
    You talk like there's some platform out there with barely any new users
    16AnonymousSep 3, 2026 11:11
    People are scrambling to make desperate excuses, but
    the "real point" here is


    just that [going PS-exclusive was nothing but a loss]. Guess that's too much for some people to admit.
    24AnonymousSep 3, 2026 11:15
    Re: #16
    The Trails series was never PlayStation-exclusive.

    * Early era (2004–): Started on PC (Windows), then became a huge hit on PSP.
    * Middle era (2013–): Released as timed/full exclusives on PS3, PS Vita, and PS4, cementing its image as "a PlayStation game."
    * Now (2021–): Released almost simultaneously on PS5/PS4, Switch, and Steam (PC) — fully multiplatform.
    17AnonymousSep 3, 2026 11:12
    Switch 2 really is a paradise for third parties
    20AnonymousSep 3, 2026 11:13
    Rather than "new," it's probably more that they won back players who gave up on PS and moved to Switch/Steam
    Either way, the era of surviving on PS alone is over
    49AnonymousSep 3, 2026 11:39
    Re: #20
    The people buying the Switch version are probably ex-Vita users, not really "new"
    21AnonymousSep 3, 2026 11:14
    This is basically the publisher admitting it was lazy for not realizing sooner that there's a platform with a bigger pool of users actually interested in games and willing to buy them — so, fair enough, and good that they're reflecting on it
    25AnonymousSep 3, 2026 11:15
    PlayStation has got nothing but guys pushing 40 and olderrrrrr!!!!
    28AnonymousSep 3, 2026 11:17
    Re: #25
    What a hellscape — a guy pushing 40 himself making fun of other guys pushing 40 lol

    50AnonymousSep 3, 2026 11:39
    Re: #28
    Way too many young people on there, lmao
    53AnonymousSep 3, 2026 11:40
    Re: #28
    Unlike some washed-up franchise, it just has a wide range of age groups playing it
    26AnonymousSep 3, 2026 11:16
    Took a full five years for it to finally start selling on Switch

    And they're this thrilled about it lol
    33AnonymousSep 3, 2026 11:20
    Re: #26
    The one who's thrilled is Falcom, now that its other markets have started growing

    > The thinking is that to keep the series going long-term, they need to release titles on new platforms and broaden awareness
    29AnonymousSep 3, 2026 11:17
    Switch 2, now not even selling to kids anymore
    30AnonymousSep 3, 2026 11:19
    Young Switch users grew up without ever knowing who Falcom is
    Even though Falcom's own games did get ported out through other companies
    31AnonymousSep 3, 2026 11:19
    Can one comment from Falcom's president really set people off this hard?
    32AnonymousSep 3, 2026 11:20
    Trails into Reverie was PS-exclusive and only sold 29,554 copies in its first week on PS5 — that's surely when they gave up on it
    It's on you guys for not buying it
    34AnonymousSep 3, 2026 11:21
    The moment they dropped exclusivity, business picked right up
    They had ported to Switch and Steam before too, but it was always a later release
    Going day-and-date is what finally earned them some trust
    35AnonymousSep 3, 2026 11:23
    Kondo: "Especially in the back half of the story there are a lot of big, iconic scenes, so I really hope people will play the game for themselves… not watch a stream, but actually play it themselves." (Translation: don't just clear it by watching a video)
    36AnonymousSep 3, 2026 11:24
    Sales really had been dropping, so of course they needed to bring in new users
    37AnonymousSep 3, 2026 11:24
    For PS, the real danger probably isn't a lack of new users but the existing user base shrinking
    48AnonymousSep 3, 2026 11:38
    Keep losing long enough and every platform starts to look like the enemy.
    56AnonymousSep 3, 2026 11:45
    Re: #48
    Less than a year and a half left until physical discs are discontinued! Is PlayStation coming or not, is PlayStation coming or not. PlayStation's not coming! PlayStation's not coming! PlayStation's not coming!
    64AnonymousSep 3, 2026 12:03
    So they've finally been forgiven by PC gamers, huh
    Can't pull those circus-act sales tricks (gimmicky multi-edition/DLC milking) on Steam, after all
    68AnonymousSep 3, 2026 12:14
    Re: #64
    That's because the vast majority of Steam sales are from overseas
    69AnonymousSep 3, 2026 12:15
    Re: #64
    They pulled the "complete edition" trick with Ys X and got properly called out for it —
    their reputation's already shot 😎

    Background and points of debate

    The Trails (Kiseki) series began on PC back in 2004, became a hit during the PSP era, and from 2013 onward was released as a timed or full exclusive on PS3, Vita, and PS4, which is how it earned its image as “a PlayStation game” (see the rundown at reply #24 in the thread). From 2021 the series gradually went multiplatform, and with this Trails in the Sky remake, president Kondo has now explicitly said the simultaneous release got a strong response. The thread split over whether “lots of new users” refers to actual sales figures or just a higher proportion of new users relative to existing ones, with some also questioning the unsourced sales estimates (reply #3). Views diverge between those crediting the sales rebound to dropping PS exclusivity, and those who see it as simply reflecting broader adoption on other platforms.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Good News] Falcom President Kondo: “Right now, most new users are coming from Switch and Steam”.”

  • Today’s PlayStation ‘State of Play’ Draws 5ch Attention Over Lack of Pre-Show Hype

    PlayStation’s information broadcast “State of Play” (nicknamed “Steple” in Japan) is scheduled for September 3, 2026. Last time, the show generated so much hype beforehand that theaters even held screening events for it — but this time there’s been almost no buzz ahead of the broadcast, prompting a thread on 5ch’s hardware/industry board (“Geha”). In the thread, conflicting reports swirled about a rumored trailer reveal for Naughty Dog’s supposed new title Intergalactic (nicknamed “Space Baldy” after its bald-headed hero), alongside denials of that same rumor. Discussion also spread to other topics, like what to call “State of Play” for short and the differing sales fortunes of Western versus Japanese games.

    1AnonymousSep 3, 2026 10:43
    This has to be the least buzz it's ever generated.
    3AnonymousSep 3, 2026 10:43
    Last time the pre-show hype was insane, though.
    88AnonymousSep 3, 2026 11:30
    Re: #3
    Well yeah, last time they even set up movie theater screenings for it…
    4AnonymousSep 3, 2026 10:44
    How much buzz did it usually get before, and how much is today's getting?
    10AnonymousSep 3, 2026 10:47
    Re: #4
    If last time was a 100, this time's hype is like a 5.
    7AnonymousSep 3, 2026 10:46
    Wait, it's today? If this were before a Nintendo Direct, people would already be throwing a party.
    12AnonymousSep 3, 2026 10:48
    Rumor has it there's an update on 'Space Baldy,' but nobody's interested — zero heat to be found.
    19AnonymousSep 3, 2026 10:53
    Re: #12
    Apparently there's no 'Space Baldy' after all

    https://www.resetera.com/threads/state-of-play-state-of-play-japan-return-on-september-3.1619203/page-11#post-159907780
    https://pbs.twimg.com/media/HRJk_8vXAAAMAlB.png

    There's no galaxy in this SoP.
    David Bratt is a concept artist at Naughty Dog (ND).
    87AnonymousSep 3, 2026 11:29
    Re: #19
    Seriously? Guess the release is still way off then — at this rate the PS6 will come out first.
    92AnonymousSep 3, 2026 11:32
    Re: #83
    Someone from Naughty Dog is saying there's no 'Space Baldy' Re: #19
    17AnonymousSep 3, 2026 10:49
    Even the closer got leaked — apparently it's FF7.
    90AnonymousSep 3, 2026 11:31
    Re: #17
    They leaked it themselves!
    24AnonymousSep 3, 2026 10:56
    Hololive, who did watch-alongs for practically everything during the Nintendo Direct, hasn't scheduled a single one for State of Play.
    48AnonymousSep 3, 2026 11:08
    Re: #24
    Pekora (a Hololive VTuber) does State of Play watch-alongs sometimes, so she'll probably do one, right?
    38AnonymousSep 3, 2026 11:05
    Apparently if you can't get hyped for State of Play, you're not a real gamer — that's what PlayStation fans both in Japan and abroad were saying all over X last time.
    43AnonymousSep 3, 2026 11:06
    Re: #38
    Getting hyped over Sweet Baby's Wolverine is genuinely laughable lololol (Sweet Baby refers to Sweet Baby Inc., the narrative consultancy tied to Marvel's Wolverine)
    45AnonymousSep 3, 2026 11:06
    If people overseas are so hyped for the FF7 Remake series, why didn't Rebirth sell?
    89AnonymousSep 3, 2026 11:31
    Re: #45
    Rebirth's video view counts are already pretty dismal too lol
    55AnonymousSep 3, 2026 11:12
    First time I've seen anyone abbreviate State of Play as 'SoP.'
    57AnonymousSep 3, 2026 11:13
    Re: #55
    That's the standard abbreviation overseas.
    58AnonymousSep 3, 2026 11:14
    Re: #55
    I see it all the time on this board (Geha) though…
    64AnonymousSep 3, 2026 11:18
    Re: #55
    It's not like it's the first time I've seen it, but it still doesn't click when it's just thrown out there.
    59AnonymousSep 3, 2026 11:15
    Japanese games sell in every market, but Western games don't sell in Japan at all — if anything they're a net negative.
    Any hardware that reeks of 'Western game' vibes won't sell here,
    because it turns off women and kids.
    At this point, PlayStation in Japan is basically turning into Xbox.
    69AnonymousSep 3, 2026 11:20
    Re: #59
    Look at the NPD numbers or Europe's yearly rankings — pretty much only Nintendo software sells everywhere.
    Even Capcom isn't that big once you're just looking at the US/Europe.
    Square Enix is weak overseas too, and FromSoftware only had one big hit with Elden Ring —
    everyone else is small fry.
    76AnonymousSep 3, 2026 11:25
    People do use 'SoP' — you see it a lot on this board too.
    79AnonymousSep 3, 2026 11:26
    Re: #76
    People call it 'soap' too, you know (SoP sounds like "soap," which in Japan also evokes "soapland," a euphemism for a type of adult bathhouse)
    83AnonymousSep 3, 2026 11:28
    [Sad news] 20-minute 'Space Baldy' segment confirmed

    https://x.com/rinothebouncer/status/2094075220390768685?s=46&t=MWiB4PuUxCSC5yPeWanu-g

    Rumor: A gameplay trailer for 'Intergalactic: The Heretic Prophet' is said to be revealed at PlayStation's State of Play this September 🚀
    According to the same source that correctly predicted the God of War Laufey reveal, Naughty Dog's 'Intergalactic' will close out the show.
    106AnonymousSep 3, 2026 11:44
    It'll be 2 or 3 PM in Europe, and 10 AM in Brazil — outside of the US, the timing isn't too bad.
    108AnonymousSep 3, 2026 11:45
    Re: #106
    They basically copied Nintendo Direct's usual time slot, so of course it's not a bad time.
    126AnonymousSep 3, 2026 11:52
    Re: #106
    Is anyone even home from work at that hour?
    119AnonymousSep 3, 2026 11:49
    Not even any wild fantasy lineup predictions this time around — guess everyone's grown up.
    128AnonymousSep 3, 2026 11:54
    Re: #119
    With GTA already out, there's no bigger ammo left to fire.
    123AnonymousSep 3, 2026 11:51
    Did they pick this time slot because some Japanese third-party is announcing a new game?
    133AnonymousSep 3, 2026 12:03
    Re: #123
    Hint: last time's State of Play was Japan-focused.
    139AnonymousSep 3, 2026 12:05
    Sounds like 'Space Baldy' is closing out the show.
    There's a real chance it blows up for the wrong reasons, so I'm honestly looking forward to that.
    144AnonymousSep 3, 2026 12:09
    Re: #139
    Sadly, no 'Baldy' this time Re: #19

    Background and key points of this discussion

    “State of Play” (nicknamed “Steple”) is the informal name for Sony’s irregularly-scheduled PlayStation news broadcast. The thread grew out of a contrast in temperature: last time, hype built up so much before the show that theaters even held screening events, whereas this time there’s been little discussion right up until air time. The recurring nickname “Space Baldy” refers to the bald-headed protagonist of Intergalactic: The Heretic Prophet, a title reportedly in development at Naughty Dog — it’s a fan nickname, not the game’s official title. The rumor of a trailer reveal is said to have originated overseas, and the thread also cites a denial from an account claiming to be a staff member, though none of it has been confirmed either way. Other remarks — like whether “State of Play” should be shortened to “SoP,” or claims that Western games flop in Japan while Japanese games sell well even abroad — are largely based on gut feeling rather than hard sales data, so they should be read with that caveat.

    *This article is compiled as an excerpt/summary of the 5ch hardware/industry (“Geha”) thread “[Sad news] Nobody — including overseas fans — cares about today’s State of Play.”

  • IGN: ‘PS5-Gen Revenue Per User Up 59%’ — 5ch: ‘Isn’t That Just the Price Hikes?’

    An IGN analysis reporting that PlayStation’s revenue per user rose 59% in the PS5 generation compared to the previous one sparked discussion on 5ch’s hardware/industry board (Gehazoku). Many posters speculated the increase was driven by price hikes to PS Plus and the console itself, with some analysis suggesting the growth came not from full-game sales but from DLC and add-on purchases. Others pointed out that the overall user base hasn’t grown, suggesting casual players may have left while only the core, heavy-spending fanbase remained. Opinions split over what the revenue growth actually represents and whether it validates Sony’s live-service strategy.

    4AnonymousSep 3, 2026 09:17
    Isn't it just because they raised PS Plus prices?
    7AnonymousSep 3, 2026 09:19
    The PS Plus price hike alone probably accounts for a big chunk of that.
    8AnonymousSep 3, 2026 09:19
    The faithful haven't grown in numbers, just the size of their offerings (comparing fan spending to temple donations).
    9AnonymousSep 3, 2026 09:20
    So it's really 'PlayStation… of Diminishing Returns'?! (a pun on how プレイステーション/PlayStation sounds like 先細りステーション, "dwindling station")
    10AnonymousSep 3, 2026 09:21
    If you ran the same math on the Switch 2 generation, it'd probably top 200%.
    13AnonymousSep 3, 2026 09:25
    Well, when you've got that many Chinese gacha games to play in Japan, sure.
    14AnonymousSep 3, 2026 09:27
    Active users keep climbing too, you know.
    15AnonymousSep 3, 2026 09:27
    The hardware price hike and the PSN price hike both seem to be hitting hard.
    19AnonymousSep 3, 2026 09:28
    Was Tokon's flop also because of Chinese gacha games?!
    20AnonymousSep 3, 2026 09:30
    Just tell us the overall increase already.
    22AnonymousSep 3, 2026 09:31
    The whales are just brain-dead at this point.
    Wonder if they'll still lose it when the game—or the console itself—finally gets shut down for good.
    33AnonymousSep 3, 2026 09:43
    Re: #22
    Nah, only the truly unhinged ones blame it on 'not enough spending or evangelizing.'
    23AnonymousSep 3, 2026 09:32
    Gacha games are the same—propped up by the elite 5% of whale spenders.
    Same goes for the 'giant smartphone' lol (a dismissive nickname for PS5 as just an oversized phone)
    24AnonymousSep 3, 2026 09:33
    Before Totoki (Sony's CFO) took the reins, profits nearly evaporated completely.
    And now everyone's conveniently forgotten how they used to insist the lack of profit was because they were 'giving it all back to users.'
    25AnonymousSep 3, 2026 09:33
    Is this a case of the 'denden phenomenon'? (5ch slang for when a confident boast turns out to be hollow)
    26AnonymousSep 3, 2026 09:35
    Re: #25
    No, the user count is at least holding steady.
    Probably thanks to an influx of players fleeing the badly declining Xbox.
    29AnonymousSep 3, 2026 09:41
    So it's not that games are selling more, just that people are spending more on microtransactions?
    30AnonymousSep 3, 2026 09:42
    That's proven by the graph Sony puts out every year too.
    Except the shortfall in full-game sales is being covered by growth in add-on revenue.

    https://business.4gamer.net/article/2106/21062501/TN/002.jpg
    https://business.4gamer.net/article/2207/22072801/SS/003.jpg
    https://www.phileweb.com/news/photo/hobby/64/6425/sony004.jpg
    https://www.videogameschronicle.com/files/2024/05/Screenshot-2024-05-30-001040.png
    https://news.mynavi.jp/article/newsinsight-374/images/005.jpg
    35AnonymousSep 3, 2026 09:44
    Re: #30
    It's not that full games aren't selling—it's that add-on and DLC sales are exploding.
    These days the trend is having one main game you play for years and only occasionally dipping into other titles, so that's just how spending works now.
    31AnonymousSep 3, 2026 09:42
    That's why even Falcom looks down on them.

    Third-party dev: 'PlayStation barely brings in new users' ← despair
    https://krsw.5ch.io/test/read.cgi/ghard/1788385861/
    32AnonymousSep 3, 2026 09:43
    There's a good chance casual users just left,
    and only the moderately hardcore ones stuck around.
    41AnonymousSep 3, 2026 09:49
    And this is exactly what led Sony to misread the situation and cook up the dumb idea of a 12-title live-service lineup.
    54AnonymousSep 3, 2026 09:55
    Re: #41
    The live-service strategy itself isn't wrong, though.
    It's just that live-service games only have a 1% success rate, so you need luck.
    42AnonymousSep 3, 2026 09:49
    Re: #1
    Isn't this just gacha addicts getting their wallets drained?😭
    45AnonymousSep 3, 2026 09:50
    Re: #42
    Capcom:
    'Our main business partners are just Steam and Sony.'
    43AnonymousSep 3, 2026 09:50
    The reason Japan Studio got cut and only Team Asobi survived from it
    is that even Ape Escape never sold in the West—it was simply a studio bleeding money.
    And despite being only AA titles, development somehow still dragged on forever.
    52AnonymousSep 3, 2026 09:53
    Re: #43
    The guy behind Ape Escape's Gonjiro ended up sticking with Team Asobi.
    56AnonymousSep 3, 2026 09:57
    Re: #54
    Even a studio with a stellar track record in single-player gets pushed into making a live-service game → project canceled.

    And this is supposedly the 'correct' strategy?
    61AnonymousSep 3, 2026 10:03
    Re: #56
    They did produce Helldivers 2, so that's a success.
    It'll keep printing profit forever, just like Call of Duty.
    67AnonymousSep 3, 2026 10:07
    Re: #61
    So because Helldivers 2 sold well, the ¥120 billion write-down on Marathon is totally fine?
    76AnonymousSep 3, 2026 10:17
    Re: #61
    Helldivers' Arrowhead has already stated their next game will be made without Sony.
    62AnonymousSep 3, 2026 10:03
    So of course Capcom, who's bad at live-service games, ends up rebelling against it.
    Makes sense.
    64AnonymousSep 3, 2026 10:05
    Re: #62
    No third party actually defies the platform holder.
    They'd just get banned and go out of business.
    73AnonymousSep 3, 2026 10:15
    Why PlayStation alone gets called a 'giant smartphone'
    • Game convergence: Major PS titles like Genshin Impact and Apex now run in high quality on smartphones too, eroding PS's sense of exclusivity.
    • Low versatility: PCs and smartphones are all-purpose devices, but PS is purely a game (consumption) machine. Its many restrictions closely resemble the walled garden of a smartphone.
    • Monetization and fees: The PS Store's structure and 30% platform cut (equivalent to the 'Apple tax') push players into the same kind of impulse spending as on mobile.
    • No mods, purchases mandatory: On PC you can dodge microtransactions with mods (free cosmetic changes, etc.), but PS's closed system makes official paid purchases mandatory.
    • PC's shield: PCs retain an identity as a several-hundred-thousand-yen 'professional tool for work and creativity'—a production machine, not just a consumption one.
    *Because 'only good for games,' 'can't escape spending money,' and 'closed system' are exactly the same traits as a smartphone.
    82AnonymousSep 3, 2026 10:23
    Re: #73
    Apex's mobile version was poorly received and got shut down after about a year, though.
    88AnonymousSep 3, 2026 10:31
    If live-service games really printed profit forever, they wouldn't have needed to end Destiny 2, lol.
    91AnonymousSep 3, 2026 10:33
    Re: #88
    Hearing that Destiny 2's team got forcibly shifted over to work on Marathon made me feel bad for them.
    At the time, Destiny 2 actually had higher concurrent player counts than Marathon did.
    They should've just made Destiny 3 instead.
    Why remake some old game like Marathon anyway.
    93AnonymousSep 3, 2026 10:38
    Both PS Plus and the console got price hikes.
    The shrinking user base is probably skewing that ratio too.
    Simply put, it's bat news.
    94AnonymousSep 3, 2026 10:39
    Re: #93
    It's not 'bat' news lol, it's 'bad' news lol

    Background and Key Points of Discussion

    It’s worth noting that “revenue per user” doesn’t necessarily mean the number of players has grown. PS Plus subscription fees and console prices have both been raised in recent years, so the price increases themselves may be pushing the figure up. Sony’s own earnings materials, cited in the thread, also show full-price software sales holding flat while DLC and add-on revenue keeps climbing—suggesting spending habits have shifted from “buying new titles one after another” to “continuing to pay into games you’re already invested in.” Where opinion split in the thread was over whether to read this revenue growth as “business going smoothly” or as “a sign that no new players are coming in and the business now depends on existing heavy spenders”—a question that ties directly into how to judge Sony’s plan to roll out a large slate of live-service titles.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry [Geha]) thread “IGN: ‘PlayStation’s Revenue Per User Has Risen 59% Since the PS5 Generation Began’.”

  • Third-Party Devs’ ‘PS Has Few New Users’ Claim Meets Pushback Citing Official Data

    When Nihon Falcom shifted its flagship series from a PS-centered rollout to a self-led multiplatform strategy, it sparked discussion on 5ch’s game/hardware industry board (the “Gehaban”) about claims that “third parties say PlayStation gets few new users.” The thread debated which figure better reflects reality — SIE’s published PS5 new-user ratio (about 42%, roughly 31.5 million people, covering November 2020 through the end of December 2024) or Switch 2’s new-user count (about 16%, roughly 3.8 million people, in its first year on sale) — along with disagreements over the definition of “new user” and the gap between domestic and overseas sales ratios.

    1AnonymousSep 3, 2026 06:51
    Kondo: Basically, the title that really established that approach was the Trails in the Sky remake.
    Up to now we'd built out the Trails series mainly around PS5, but with Trails in the Sky we took on the challenge of leading the rollout ourselves, worldwide, including Switch and PC (Steam).
    5AnonymousSep 3, 2026 06:54
    Jim Ryan◯: "Wonder why that could be~" (playing dumb)
    ◯Cancellations: "Beats me~" (staring off into the distance)
    6AnonymousSep 3, 2026 07:00
    New users are basically the kids who get born and grow up every year.
    These days plenty of parents hand their kid a smartphone or tablet first, then buy them a Switch.
    A PS doesn't get bought unless the kid specifically begs for one.
    7AnonymousSep 3, 2026 07:00
    That's weird…
    every year the earnings reports say they're selling tons of software…
    10AnonymousSep 3, 2026 07:05
    It just doesn't match PlayStation's user base.
    It looks like 8 million units sold in Japan, but really most of those are going overseas.
    PlayStation's user base is basically just people overseas who like photorealistic games.
    44AnonymousSep 3, 2026 08:12
    Re: #10
    The point is that PlayStation's own user base is scorched earth.
    11AnonymousSep 3, 2026 07:06
    Even worldwide, 3 million copies seems to be the ceiling for software sales — it's not selling any better than in Japan.
    18AnonymousSep 3, 2026 07:09
    Re: #11
    There was talk of Forza 5 selling 5 million copies in just a few months, what are you even talking about lol
    Only selling 3 million is because FF16 was trash lol
    13AnonymousSep 3, 2026 07:07
    Re: #1
    Well obviously — because Falcom's existing user base is PlayStation users.
    16AnonymousSep 3, 2026 07:09
    Re: #13
    Then going multiplatform is unavoidable, huh 🤭
    101AnonymousSep 3, 2026 09:12
    Re: #13
    >Well obviously — because Falcom's existing user base is PlayStation users.

    So PS users are enjoying Falcom's games, but other PS users see that and don't think "maybe I should try it too"? That just makes it a dying village (a shrinking, isolated community) after all.
    14AnonymousSep 3, 2026 07:07
    Kids buying a PS themselves basically doesn't happen.
    Parents buy their kids a Switch, and a PS gets bought by adults with money to spend freely.
    And those adults end up deciding their phone is good enough anyway.
    20AnonymousSep 3, 2026 07:11
    Re: #16
    Even Level-5 has gone off Nintendo-exclusive.
    Capcom did it too, with Mega Man Battle Network and Ace Attorney.
    Story of Seasons also left Nintendo-exclusive for multiplatform on Steam.
    23AnonymousSep 3, 2026 07:15
    Re: #20
    And that's how it split between publishers that dropped physical packaging and those that didn't.
    40AnonymousSep 3, 2026 07:45
    So the reason Sony's earnings look strong is that a lot of old folks are spending big.
    45AnonymousSep 3, 2026 08:14
    Re: #40
    Nah, that's not it.
    They're just flipping studios around to keep up appearances.
    53AnonymousSep 3, 2026 08:28
    These are just the "new user" figures Sony (PlayStation) has officially disclosed.
    ■ PS5 New Users
    * Just over 40% (about 42%)
    The share of PS5 buyers who are pure newcomers (didn't own a PS4) or switched over from another platform.
    * Roughly 31.5 million people
    The number of new users you get by applying that percentage to PS5's cumulative sales at the time (74.9 million units).
    ■ Data collection period
    * November 2020 – end of December 2024
    The cumulative official figure built up over about 4 years since PS5's launch.

    PS5: 42% new over 4 years, 31.5 million new users

    Switch 2: about 16% new in 1 year
    Roughly 3.8 million people (*the remaining 84% carried over from the original Switch)
    77AnonymousSep 3, 2026 08:50
    Re: #53
    So this is why they couldn't break away from PS4 for so long and kept doing cross-gen (same-gen dual) releases.

    PS4 owners don't see enough appeal in the PS5 to upgrade, and new users coming in only play mobile gacha games.
    As a result, PS5-exclusive games don't sell, everything ends up multiplatform, there's no game you can point to and say "buy a PS5 to play this," and older titles get ignored outside of sales.

    And that's how we ended up here.
    80AnonymousSep 3, 2026 08:52
    Re: #53
    If there really are 31.5 million new users like SIE claims, but both physical and digital sales are still sluggish, then of course third parties are going to have something to say about it…
    60AnonymousSep 3, 2026 08:34
    Retail shelf space is disappearing too, so awareness among new users just keeps shrinking.
    69AnonymousSep 3, 2026 08:42
    Re: #60
    Even if "retail" (literally "small-sell") disappears, there's still "big-sell," so no problem (a pun on the Japanese word for retail, 小売).
    65AnonymousSep 3, 2026 08:39
    Aimed at a comment from Falcom, whose user base is presumably concentrated in Japan/Asia — sounds like some idiot trying to flex with worldwide numbers.
    68AnonymousSep 3, 2026 08:40
    New users are so scarce that hardware sales just keep dropping.
    82AnonymousSep 3, 2026 08:54
    PS5: 30 million new users in 4 years
    Switch 2: 380 new users in 1 year

    Must not understand what "new" even means, since they're an idiot.
    87AnonymousSep 3, 2026 08:59
    Re: #82
    They're probably just citing MAU (monthly active user) figures, but calling that "PS5 new users" is way too misleading.
    That's exactly why they don't pull in as many new users as third parties expect, and why companies like Capcom end up disappointed.

    Background and Key Points of This Discussion

    The backdrop here is that, in the PS5 generation, third-party flagship titles have broadly shifted toward multiplatform releases, with a particularly noticeable trend in Japan of major RPGs being ported to Switch and PC. The “new user” figures cited in the thread are cumulative numbers SIE has disclosed in materials such as investor presentations, and they may include people upgrading from an existing console — meaning they don’t necessarily equal the number of genuinely new entrants to the platform. The difference in counting periods — one year for Switch 2 versus four years for PS5 — also makes a simple comparison difficult. The thread also saw disagreements over unit-sales figures and regional market share, but many posts cited no sources, so the numbers should be taken with a grain of salt.

    ※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Third Parties: “PlayStation Has Few New Users” ← Despair.”

  • Pokémon Movie ‘Pokémon: Wildcard’ to Be Produced by Sony-Owned CloverWorks

    On August 31, The Pokémon Company announced a new movie, “Pokémon: Wildcard,” based on the Pokémon Trading Card Game. It’s slated for release in 2027, with animation production handled by CloverWorks, a studio under Sony Music-affiliated Aniplex. The director is Katsuhiko Kitada, with character designs by Akemi Hayashi. On 5ch’s Hardware/Industry (Geha) board, the fact that a Sony-affiliated company is producing Nintendo IP sparked back-and-forth between posters arguing “Nintendo is basically acting like a third-party studio now” and others countering “it’s just a subcontracting job” — with some posts also mixing up PlayStation maker Sony Interactive Entertainment (SIE) with the Sony Music group.

    Pokémon’s first new movie in seven years is, surprisingly, based on the Pokémon Trading Card Game. “Pokémon: Wildcard” announced, produced by CloverWorks

    On August 31, The Pokémon Company announced the movie “Pokémon: Wildcard,” based on the Pokémon Trading Card Game. It’s set for release in 2027.

    “Pokémon Wildcard” is a new film based on the Pokémon Trading Card Game. The protagonist is said to be a Pokémon TCG player striving to become champion. The teaser footage shows glimpses of Mimikyu and animation of hands holding Pokémon cards. The director is Katsuhiko Kitada, with character designs by Akemi Hayashi, and animation production by CloverWorks.

    Source: automaton-media.com / Original article here

    2AnonymousSep 2, 2026 18:44
    Sony's Pokémon, Sony's Zelda, Sony's Demon Slayer…
    unstoppable.
    5AnonymousSep 2, 2026 18:46
    Nintendo's basically acting like a third-party studio at this point.
    6AnonymousSep 2, 2026 18:46
    SIE's probably a nuisance even within their own group.
    Now that their withdrawal's been decided, the other departments must be grinning ear to ear 🙄
    11AnonymousSep 2, 2026 18:51
    Re: #6
    Withdrawal? What withdrawal?
    When was that decided?
    If you're lying I'm reporting this.
    88AnonymousSep 2, 2026 19:32
    Re: #6
    So this is what they call "Nintendo brain" (blind fanboy logic) in action 😱
    19AnonymousSep 2, 2026 18:55
    If anything, Sony's the one acting like a third party here —
    they just got hired for a job and shuffled some staff onto subcontracting work.
    26AnonymousSep 2, 2026 18:58
    Re: #19
    Both Zelda and Pokémon outsourced to Sony — that's way beyond just "getting help" at this point.
    Nintendo can't survive without Sony.
    27AnonymousSep 2, 2026 18:59
    Re: #26
    Pokémon isn't going to die without an anime movie though.
    55AnonymousSep 2, 2026 19:06
    Re: #26
    Make up your mind — are you a Sony fan or a Nintendo fan?
    20AnonymousSep 2, 2026 18:56
    Well, if it's CloverWorks it's probably going to be good.
    31AnonymousSep 2, 2026 19:00
    (Note: Sony Music Entertainment has released Switch-exclusive games before.)
    40AnonymousSep 2, 2026 19:02
    Re: #31
    They fell on hard times and ended up having to take outside gigs to get by… ("dekasegi", lit. working away from home for money)
    62AnonymousSep 2, 2026 19:10
    Re: #31
    Oh, so they're basically Nintendo's own Sony, huh.
    37AnonymousSep 2, 2026 19:01
    Re: #32
    Why Air Riders (Kirby Air Riders)?
    That's got nothing to do with this.
    48AnonymousSep 2, 2026 19:04
    Re: #37
    Huh?
    You bought Air Riders, didn't you?
    Boot it up and show me the screen then.
    69AnonymousSep 2, 2026 19:15
    Pokémon movies are box-office flops though



    74AnonymousSep 2, 2026 19:21
    They backed Palworld (mocked as "Pakuwa," i.e. "ripoff-World," for its Pokémon-like designs), and now they're cozying up to Pokémon again?
    What nerve.
    77AnonymousSep 2, 2026 19:23
    Re: #74
    They already dumped the company they were backing, so as far as Sony Music's concerned, maybe they figure they've done their penance.
    78AnonymousSep 2, 2026 19:23
    Re: #4
    Sony Music: "We'll back Palworld!"
    80AnonymousSep 2, 2026 19:25
    Re: #78
    Wait, are they still backing it?

    Background and Key Points of This Discussion

    CloverWorks is an animation studio under Sony Music-affiliated Aniplex, and it’s the studio handling production of “Pokémon: Wildcard.” In the thread, many posts confused Sony Interactive Entertainment (SIE), which operates PlayStation, with the Sony Music group that owns CloverWorks — treating them as the same company; unverified claims of an “SIE withdrawal” circulated without any clear basis. Another recurring thread was the history of Sony Music setting up (and later dissolving) a joint venture to support Pocketpair’s “Palworld,” fueling sarcastic remarks like “they got dumped” and “outside work for cash.” Opinions split between those arguing that Sony-affiliated studios producing Nintendo IP shows “Nintendo turning into a third party,” and those countering that “it’s just a subcontracted job.” Note that this thread shows how easily confusion spreads between several separate companies under the Sony umbrella (SIE, Sony Music, Aniplex), and as of this report there is no information confirming SIE has withdrawn from the Pokémon movie business.

    ※This article is compiled as an excerpt/summary from the 5ch (Hardware/Industry (Geha)) thread “Movie “Pokémon: Wildcard” animation production handled by Sony-owned CloverWorks.”

  • Game Boy: ‘Without Pokémon, It’d Be on Par with the WonderSwan’ — 5ch Debates

    A post asking, “If it weren’t for Pokémon, wouldn’t the Game Boy just be rated on par with the WonderSwan?” sparked a wide-ranging debate on 5ch’s Nandemo Jikkyo G board. The Game Boy launched in 1989, while Pokémon Red/Green didn’t arrive until 1996 — leaving a seven-year gap. Opinions split over how to read that gap: some argued “it held up fine thanks to Tetris and Mario,” while others countered that “before Pokémon it was a plain handheld with no major hits.” Many posters backed up their arguments with actual million-seller sales figures, and the discussion also expanded into comparisons with the PlayStation’s popularity at the time.

    1AnonymousSep 2, 2026 22:05
    Actually, what would've happened to Nintendo without Pokémon?
    2AnonymousSep 2, 2026 22:06
    Without Pokémon the Game Boy would've been dead in the water.
    Makes you wonder what would've happened.
    4AnonymousSep 2, 2026 22:08
    Re: #2
    Their home consoles later got wrecked by the PlayStation and pushed out of the market, so yeah, it would've been rough.
    5AnonymousSep 2, 2026 22:08
    Game Boy release: 1989
    Pokémon Red/Green release: 1996

    That's a 7-year gap — that's wild.
    31AnonymousSep 2, 2026 22:18
    Re: #5
    Well, it was in development for 6 years.
    98AnonymousSep 2, 2026 23:02
    Re: #5
    That's because it had Tetris.
    6AnonymousSep 2, 2026 22:09
    It's like saying the Switch didn't get its flagship title until 2024.
    8AnonymousSep 2, 2026 22:09
    Re: #6
    Kind of like Monster Hunter for the PSP?
    9AnonymousSep 2, 2026 22:10
    It made a name for itself as the handheld troops carried during the Gulf War, so it probably would've survived — but its communication features probably wouldn't have evolved as much.
    10AnonymousSep 2, 2026 22:10
    Is there anything about the WonderSwan worth praising besides its startup sound?
    101AnonymousSep 2, 2026 23:04
    Re: #10
    The Romancing SaGa 1 port.
    Arc the Lad Gaiden.
    104AnonymousSep 2, 2026 23:06
    Re: #10
    About the only thing was that Final Fantasy and other titles came out on the Color version.
    12AnonymousSep 2, 2026 22:11
    If Pokémon hadn't come out, the Color version might never have happened either.
    13AnonymousSep 2, 2026 22:12
    I wonder if the whole 'buy both versions' sales gimmick would've died out entirely.
    Well, someone would've tried it eventually anyway.
    14AnonymousSep 2, 2026 22:12
    Wait a second, how old are you guys anyway?
    15AnonymousSep 2, 2026 22:13
    Re: #14
    48, why?
    20AnonymousSep 2, 2026 22:15
    Re: #15
    Re: #16
    Lock these guys up.
    27AnonymousSep 2, 2026 22:17
    Re: #20
    You're probably like 36 yourself, aren't you.
    29AnonymousSep 2, 2026 22:18
    Re: #27
    I'd guess 39.
    Though you seem like the type who'd claim 24.
    35AnonymousSep 2, 2026 22:19
    Re: #29
    Close.
    I'm 40.
    34AnonymousSep 2, 2026 22:19
    Without Pokémon, the Game Boy's lineup is just forgettable titles.
    Mostly puzzle games — no big action or RPG hits.
    40AnonymousSep 2, 2026 22:22
    I feel like every console has that one defining title, but what was the equivalent breakout hit for the GameCube?
    45AnonymousSep 2, 2026 22:24
    Re: #40
    Pikmin, probably.
    Though it feels like it took off more because of the 'Ai no Uta' theme song than the actual gameplay.
    47AnonymousSep 2, 2026 22:26
    Re: #40
    Wasn't Pikmin a launch title, though?
    50AnonymousSep 2, 2026 22:27
    Before Pokémon, I think most people found the battery drain on the Game Boy so annoying that they gave up after Mario and Ultra Quiz and never bought another game for it.
    Even for Kirby, most people's first game was Kirby's Adventure (Yume no Izumi).
    Other than that, maybe two kids per class were really into the SaGa games at most.
    52AnonymousSep 2, 2026 22:30
    Re: #50
    There were rechargeable adapters and AC adapters available, though…
    53AnonymousSep 2, 2026 22:31
    Re: #50
    I think a lot of kids back then already had rechargeable batteries from their Mini 4WD hobby.
    94AnonymousSep 2, 2026 22:59
    Re: #50
    SaGa was seriously fun.
    If you hadn't brought it up I would've forgotten about it forever.
    55AnonymousSep 2, 2026 22:32
    By the time Pokémon came out, wasn't the Game Boy already pretty much on its way out?
    62AnonymousSep 2, 2026 22:35
    Re: #55
    That's exactly why this thread's title exists.
    59AnonymousSep 2, 2026 22:33
    The garbage console that gave me nearsightedness.
    64AnonymousSep 2, 2026 22:36
    Re: #59
    The screen was so hard to see and so tiny, it really did wreck your eyesight.
    63AnonymousSep 2, 2026 22:35
    Million-sellers before Pokémon
    Tetris — 4.24 million
    Super Mario Land — 4.19 million
    Super Mario Land 2 — 2.70 million
    Dr. Mario — 2.08 million
    Kirby's Dream Land — 1.72 million
    Wario Land — 1.59 million
    Kirby's Dream Land 2 — 1.51 million
    Yakuman — 1.28 million
    Kirby's Pinball Land — 1.12 million
    SaGa — 1.10 million
    Donkey Kong — 1.08 million

    Million-sellers after Pokémon (excluding Pokémon itself)
    Dragon Quest Monsters: Terry's Wonderland (Teriwan) — 2.35 million
    Yu-Gi-Oh! Duel Monsters 4 — 2.202 million
    Yu-Gi-Oh! Duel Monsters — 1.61 million
    Tamagotchi — 1.45 million
    Tamagotchi 2 — 1.45 million
    Dragon Quest Monsters 2: Luca's Journey — 1.241 million (Iru's Adventure: 472,000)
    Yu-Gi-Oh! Duel Monsters 2 — 1.10 million
    67AnonymousSep 2, 2026 22:37
    Re: #63
    I had every single one of those.
    79AnonymousSep 2, 2026 22:45
    By the time Pokémon came out, everyone was obsessed with the PlayStation and stuff.
    Game Boy at that point felt like, 'seriously, that old thing?'
    85AnonymousSep 2, 2026 22:51
    Re: #79
    Before FF7, the PlayStation went through a long stretch where if Ridge Racer didn't grab you, about the only other thing to play was Battle Arena Toshinden.

    It felt like people only really started coming around once Resident Evil came out.
    90AnonymousSep 2, 2026 22:56
    Back in the day it was fun how even on the same console, capacity kept increasing and games kept getting richer.
    93AnonymousSep 2, 2026 22:59
    Re: #90
    The leap from Ocarina of Time to Majora's Mask was genuinely moving.
    I remember thinking, 'games can express this much?'
    I thought, 'they could basically make a movie with this.'
    Then Wind Waker came out afterward and I was incredibly disappointed.
    99AnonymousSep 2, 2026 23:03
    Re: #62
    What do you mean by 'that's exactly why'?
    100AnonymousSep 2, 2026 23:04
    Re: #99
    You really are the real deal, huh.

    Background and Key Points of This Discussion

    The Game Boy launched in 1989, and Pokémon Red/Green didn’t arrive until 1996 — a genuine seven-year gap. Early titles like Tetris and Super Mario Land carried the console through that stretch; the million-seller list shared in the thread shows Tetris at 4.24 million units and Super Mario Land at 4.19 million, proving there was already a solid sales base before Pokémon. The debate split between the view that “without Pokémon it would’ve been just a puzzle-only machine with no major hits” and the counter-argument that “games like Kirby and SaGa already had a loyal following” — the latter camp pointing to titles that stayed popular even without hitting the million mark. There’s also testimony that when Pokémon launched, the PlayStation was just starting to take off in the home console space, and handhelds in general were seen as a bit of an afterthought — meaning Pokémon’s success wasn’t just a sequel hit, but arguably rescued a fading platform at the edge of the ring. This timeline isn’t obvious from the article alone, so it’s included here for context.

    ※This article is compiled and summarized from the 5ch (Nandemo Jikkyo G) thread “Would the Game Boy only be rated on par with the WonderSwan if it weren’t for Pokémon?“.

  • Sony Launches New Wired Earbuds, 5ch Reacts: “Charging Them Every Time Is Such a Hassle”

    A thread popped up on 5ch’s “Nanide Jikkyo G” board about Sony releasing a new wired earbud model, of all things, at this point in time. With wireless earbuds having been the mainstream choice for a long while now, wired-earbud loyalists piled on with complaints about wireless — “charging is a pain,” “too easy to lose.” At the same time, posters pointed out the practical wall of “my phone doesn’t even have a jack,” and others praised the convenience of noise-canceling and touch controls, leaving opinions split on which is actually better. There was also a reply asking for ASMR-listening recommendations, showing that the right pick really depends on what you’re using it for.

    1AnonymousSep 2, 2026 22:39
    Chinese brands are basically the only ones on anyone's radar anymore.
    Sad.
    3AnonymousSep 2, 2026 22:41
    Me, who's always used wired earbuds: "Finally caught on, huh?"
    4AnonymousSep 2, 2026 22:42
    Re: #3
    I mean, I keep a pair of wireless ones around too, but normally you'd only buy the disposable-tier ones under ¥10,000.
    6AnonymousSep 2, 2026 22:44
    Re: #4
    Charging them every single time is such a pain.
    They're so easy to lose.

    I genuinely can't see the value in wireless earbuds.
    The whole wireless feature is clearly pointless.
    8AnonymousSep 2, 2026 22:46
    Re: #6
    Oh right! Wired ones don't need power.
    But my phone doesn't even have a jack.
    9AnonymousSep 2, 2026 22:46
    Re: #6
    Personally, I think the perks are no touch noise, and not having the cable snag and go "boing" on you.
    I hate noise-canceling so I don't use it, but some people count that as a plus too.

    But for those perks, the downsides are just way too many and way too big.
    15AnonymousSep 2, 2026 22:50
    Wireless earbuds only caught on because Japan's so safe.
    Wear those overseas and you won't have enough lives to spare.
    16AnonymousSep 2, 2026 22:51
    Re: #15
    What makes you think they're only popular in Japan?
    23AnonymousSep 2, 2026 22:54
    I've seen a fair number of people adding a neck strap to their wireless earbuds.
    Guess losing them really is common.
    27AnonymousSep 2, 2026 22:57
    Re: #23
    If one pops out of your ear on a packed train, that's game over.
    Same with gutters and drains.
    31AnonymousSep 2, 2026 22:59


    Chinese earbuds "greedy bundle" set for ¥20,000 ("イヤンホホ" is a cutesy, playful way of saying "イヤホン," earbuds)
    34AnonymousSep 2, 2026 23:00
    I want to listen to ASMR and stuff with the best possible sound quality — wired or wireless?
    And about how much should I spend?
    40AnonymousSep 2, 2026 23:01
    Re: #34
    I love ear-licking ASMR, but wired is the only way to go for me.
    Though I won't name names, I bought both wired and wireless from a maker that markets itself as "ASMR-specific" and they were garbage.
    Be careful of anything sold as "made specifically for ASMR."
    44AnonymousSep 2, 2026 23:04
    Re: #34
    The recording environment on the creator's end matters way more than your gear, so just get whatever you like.
    For sleeping I use the ZE500; when I'm not going to sleep, Sony's XM6 wireless earbuds.
    For wired, I'd say the Winter Ultra.
    54AnonymousSep 2, 2026 23:11
    I've been using these for jogging forever, they just won't break — nice work, Sony.
    63AnonymousSep 2, 2026 23:15
    Moondrop makes a ton of wired earbuds with a really obvious target audience, huh.
    Anyone here bought their phone-slash-audio-player thing?
    66AnonymousSep 2, 2026 23:16
    Re: #63
    My impression of Moondrop is that ever since Kato left, they've just been churning out crap 💩.
    71AnonymousSep 2, 2026 23:17
    Re: #63
    Seems like a lot of their users also have high-end phones, so if it runs sluggish that's a dealbreaker, no?
    113AnonymousSep 2, 2026 23:47
    Idiot: "I want ones with noise-canceling!"
    Know-it-all: "Why not just use the SE215 — basically earplug earbuds?"
    Idiot: "But then I can't hear outside sound!"
    Know-it-all: "Do you even need that?"
    Idiot: "Sometimes I want to hear what's going on around me!"
    Know-it-all: "Then just take them out?"
    Idiot: "Too much hassle! I want to do it with one touch!"
    Know-it-all: "One-touch is fine, but taking them out is too much hassle…?"

    Background and Key Points of This Discussion

    Fully wireless earbuds spread rapidly after AirPods hit the market, and they’re now the mainstay product on store shelves. At the same time, the hassle of charging and how easy they are to lose have been weak points pointed out since they first appeared, and this thread saw those same complaints repeated. Wired earbuds don’t need power and are harder to lose, but it’s easy to overlook the physical constraint that many modern smartphones have dropped the headphone jack entirely, meaning you can’t even plug them in in the first place. There was also a reply asking for ASMR-listening recommendations, which drew comments noting that the reputation of certain enthusiast-oriented brands has shifted — a sign that the right choice really depends on use case and personal taste. Note that the latter half of the thread veers off into arguments between posters, so this article focuses on and excerpts the parts relevant to choosing earbuds.

    ※This article is excerpted and summarized from the 5ch (Nanide Jikkyo G) thread “Sony’s putting out new wired earbuds only now lol“.

  • Switch 2’s “Stellar Blade” Gets Simultaneous DLSS and FSR 3.1 Frame Generation — 5ch: “Completely Surpassed the PS5”

    Foreign outlets report that the Nintendo Switch 2 version of Stellar Blade will be the first title to combine NVIDIA’s DLSS upscaling with AMD’s FSR 3.1 frame generation at the same time, and the news lit up 5ch’s Hardware/Industry (“Geha”) board — a forum known for its console-war-style hardware debates. Some praised the technical combination itself, while others worried about the input lag that frame generation inevitably introduces by synthesizing extra frames to smooth out the framerate. Opinions split over how the Switch 2 version stacks up against the PS5 release, and whether the tech is even a good fit for an action game that demands precise parry and dodge timing.

    1AnonymousSep 2, 2026 22:43
    Super Nintendista Amâncio
    @supernintendist
    (translated from Portuguese)
    4AnonymousSep 2, 2026 22:44
    I figured only DLSS would be supported,
    but I guess FSR works too.
    68AnonymousSep 2, 2026 23:43
    Re: #4
    Up through FSR3, it's an open-source standard
    that works on both NVIDIA and Intel.
    Starting with FSR 4.1 it's no longer usable on NVIDIA.
    That's why pairing DLSS with FSR3
    is common on older NVIDIA GPUs.
    12AnonymousSep 2, 2026 22:47
    "…achieved without significantly compromising image quality or controller responsiveness."

    Damn, impressive.
    Completely surpassed the PS5, which can't get [frame] generation working at a usable level.
    23AnonymousSep 2, 2026 22:51
    Re: #12
    The key phrase is "without significantly compromising" —
    there's no way it won't add some lag.
    112AnonymousSep 3, 2026 00:26
    Re: #12
    PS5 upscales with PSSR (Sony's PlayStation Spectral Super Resolution)
    while doing frame generation with FSR 3.1 at the same time,
    so PS5 is actually ahead.
    14AnonymousSep 2, 2026 22:48
    FromSoft should use this to get Elden Ring to 60fps too.
    40AnonymousSep 2, 2026 23:04
    Re: #14
    There's no way FromSoft has tech like that.
    16AnonymousSep 2, 2026 22:48
    If the Steam Deck can do it, this should be able to too.
    56AnonymousSep 2, 2026 23:37
    Re: #16
    Wait, does the Deck even support DLSS?
    17AnonymousSep 2, 2026 22:49
    And Sony funded this game's development, too.
    20AnonymousSep 2, 2026 22:50
    Re: #17
    Yeah, it left PlayStation fast —
    bailed for PC in about 3 months.
    25AnonymousSep 2, 2026 22:52
    Apparently the controls are expected to be a mess, plagued with heavy input lag.
    30AnonymousSep 2, 2026 22:54
    Re: #25
    Where does it say that?
    28AnonymousSep 2, 2026 22:53
    I don't hear great things about FSR's Frame Generation (FG) — is this going to be okay?
    60AnonymousSep 2, 2026 23:40
    Re: #28
    Honestly, Intel's XeSS frame generation feels better to me.
    34AnonymousSep 2, 2026 22:58
    FSR frame generation used to have awful ghosting — has 3.1 improved on that?
    44AnonymousSep 2, 2026 23:08
    Re: #34
    Still just as bad.
    Videos are already going around showing terrible hair artifacts in the Switch 2 version.
    41AnonymousSep 2, 2026 23:06
    Re: #38
    No, no, that's not it.

    "expected to be a mess, plagued with heavy lag" —

    where does it actually say that?
    Give me a source.
    66AnonymousSep 2, 2026 23:43
    Not totally following, but does the PS2 have this feature too?
    77AnonymousSep 2, 2026 23:51
    Re: #66
    Of course it does.
    72AnonymousSep 2, 2026 23:45
    Frame generation just isn't suited to a game like this.
    A smoother picture doesn't matter if input response gets sluggish —
    it'll throw off the timing on parries and just-dodges.
    75AnonymousSep 2, 2026 23:50
    Re: #72
    The timing will clearly differ from the PC and PS5 versions, but maybe the idea is that the Switch 2 version's timing simply IS "the" timing — the whole game is balanced around it, so that's fine on its own terms.
    Honestly, isn't that the only real fix anyway?

    Someone who played the PS5 version would have to relearn the newly-shifted timing, but for someone whose first-ever Stellar Blade is the Switch 2 version, that wouldn't matter — it's just "how the game is" for them from the start.
    78AnonymousSep 2, 2026 23:54
    Re: #75
    Nah, I don't buy that.
    Even on PC, turning frame generation on doesn't shift input timing.
    Isn't the Switch version supposed to let you toggle it on/off anyway?
    Some people won't want forced lag.
    76AnonymousSep 2, 2026 23:51
    In the gameplay footage they're pulling off parries and just-dodges just fine though?
    90AnonymousSep 3, 2026 00:06
    Re: #76
    Wow, this guy actually thinks you can judge input lag from a video.
    86AnonymousSep 3, 2026 00:03
    Re: #78
    On PC, specs vary wildly from user to user, so how much lag frame generation adds varies too — meaning the "correct," lag-adjusted timing would be different for every player…
    There's no way they could re-tune timing around an ON/OFF toggle under those conditions. (Though I guess they could do some kind of pre-game input-lag calibration to account for everyone's setup…)
    99AnonymousSep 3, 2026 00:17
    People who can't tell lag, framerate, or resolution apart just… can't.
    If you care, buy a PC.
    Most people playing on Switch don't sweat that stuff.
    115AnonymousSep 3, 2026 00:28
    Re: #99
    In a demanding action game, input lag isn't something you can just shrug off as "notice it or don't"…
    If the gap between what you see and what actually registers gets bad enough, even the least sensitive player will feel something's wrong.

    Imagine a rhythm game on Easy mode, notes drifting in nice and slow, and no matter how perfectly you time your button press it keeps saying "Miss! Too late!" That would drive anyone crazy.

    Background and Key Points of Debate

    Switch 2 runs on a custom NVIDIA chip, so DLSS upscaling is a natural fit — what drew attention here was pairing it with a separate technology, FSR 3.1, for frame generation. As commenter #68 notes, FSR up through version 3 is an open standard that also runs on NVIDIA hardware, so combining it with DLSS isn’t actually unusual. Because frame generation works by synthesizing extra frames to smooth out the framerate, it inherently adds some input lag, and thread posters repeatedly questioned how well that fits an action game like this one, which demands split-second precision for parries and just-dodges. On the other hand, some argued that players experiencing Stellar Blade for the first time on Switch 2 won’t be affected by any mismatch with a “baseline” timing they never learned in the first place. For now, just how bad the real-world lag is remains an open question until the console is in players’ hands.

    *This article is compiled from excerpts and a summary of the 5ch Hardware/Industry (“Geha,” a board known for hardware and console-war discussion) thread “Switch 2’s Stellar Blade Becomes the First Title to Combine DLSS + FSR 3.1 Frame Generation.”