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The story
A quote attributed to Capcom about Monster Hunter Wilds — to the effect that “buyers surely want to see as much of the story as possible” — became a hot topic on 5ch. Thread posters pointed out that story presentation has been emphasized ever since World, and many questioned the logic of treating a “high story-clear rate” as proof of success, with several calling the story “the single biggest complaint.” Others spoke up in defense of the characters and cutscene direction, splitting opinion over the series’ approach to storytelling.
What people said
Are they stupid or what
Tokuda kept proudly insisting World sold because of its story, and now he's insisting Wilds is getting praised because its story-clear rate is high
I played through to the story clear. Haven't touched it since — but Wilds is the only Monster Hunter where I stopped playing right after the story
The story is the worst part of that game, honestly…
That's because the Master Rank (G-Rank) interviews have started
The way they're playing it up as a joke made it seem like it'd actually be interesting
Apparently a lot of people quit right at the first Anjanath in World, so this time they decided to force everyone through to the story clear
It does
It really started in earnest two games ago with World, not counting Wilds' DLC
It does, but it wraps up in about 10 hours — the real game is what comes after the story
Did Iceborne get a pass…?
That Nausicaä knockoff?
Honestly they're pretty bad at that too
I loved the ecology cutscenes in MH2
That bratty black-haired kid going "hunt it, hunt it, hunt it" was genuinely unpleasant
👶 Don't kill Arkveld!
If there had been, it wouldn't get beaten to death as a running joke like this
Nope
These days pretty much every other game has one, but this is the one game that doesn't
Apparently you're not even allowed to hunt monsters the Guild hasn't authorized in the first place
If the story were more like "we're doomed unless we hunt or drive off every monster here!" that'd be one thing, but when it's about "protecting the ecosystem" it just contradicts itself constantly
You can kind of see them wanting to make an FF game in there… Like, who's even asking for "roles"?
Background and Key Points of This Debate
Monster Hunter’s story presentation used to amount to little more than villager conversations and monster-ecology cutscenes up through the PSP era, but that changed with the introduction of full-fledged cinematic storytelling starting with 2018’s World. In the thread, opinion split between those who welcomed this shift and those skeptical of using a “high story-clear rate” as proof of its success. A recurring point was the disconnect between the series’ traditional style of play — where “the endgame content is the real game” — and a production approach that now emphasizes story. Posters also contrasted this with FromSoftware’s minimal-exposition style and voiced concern that Monster Hunter might be edging closer to other companies’ story-driven titles. Notably, the debate wasn’t framed as mere taste in presentation, but as a question touching the series’ very identity.
※This article is compiled and summarized from the 5ch (Nandemo Jikkyo G) thread “Capcom: “Monster Hunter buyers probably want to see as much of the story as possible”.”




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