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The story
With GTA6’s highly anticipated release due this week, an X (formerly Twitter) post has revealed that the game will use “PSSR 2.60,” the latest version of PS5 Pro’s proprietary upscaling tech PSSR (PlayStation Spectral Super Resolution). It’s reportedly an evolution of PSSR 2.0, which is already used in Cyberpunk 2077 and Assassin’s Creed. The news sparked excitement on 5ch’s Hardware/Industry (“Geha”) board over PS5 Pro support, but the thread soon spiraled into a heated debate comparing performance against Xbox’s FSR 4.1 and NVIDIA’s DLSS, with posters clashing over whose claims actually held up.
Good news for PS5 Pro owners
Cyberpunk and Assassin’s Creed used PSSR 2.0, but it turns out GTA6 will use the upgraded PSSR 2.60
Source: x.com / Original post here
What people said
Could make things more efficient
RT might push the upscaling even further
Might improve image quality even beyond the already-great PSSR 2
Likely to launch alongside GTA 6 next week
(lol)
Hey, apparently neither AMD nor NVIDIA recommends frame generation starting from 30fps
Buri-chan was going off about this in the Switch 2 Stellar Blade thread
Feels like going from 30 to 60 causes some serious input lag
GTA isn't a twitchy action game, so it's not an issue
Basically a de facto PS6 at this point
AI is wild
Lucky bastards who own a Pro
Guess the premium price was worth it after all
😂 AI just casually spits out lies without blinking, lol
But you're the one who's wrong, lol
Try asking it "but PS5 Pro can't even use DirectX, right?" lol
That's got nothing to do with anything, lmao
😂 AI's brutal, lol
https://pbs.twimg.com/media/HWuArZJaYAArI5o.jpg
Can't help it when the person using it is an idiot
Guess you're the type who's satisfied by specs alone
"Native" lmaooooo
Uh, so has the number of QSSR-supported titles actually gone up? It's "native," right? Mr. Native, lol
Meanwhile on Xbox, once the console itself supports FSR4.1, any FSR-compatible title just works as-is, no?
Graphics will probably look nicer but fps will probably take a hit
Curious what happens if they drop the base resolution even lower than now
Either way, looking forward to multiplatform comparisons between PS5 Pro and Xbox Series X
Right now there's already a night-and-day gap, especially in Capcom games
Impressive that you can place that much faith in FSR of all things
What are you even playing games on?
Huh? Wait, do you seriously think every single game studio patches in support every time DLSS3 becomes DLSS4, then DLSS4.5, then DLSS5? Lmao
Cyberpunk (サイパン) is one of the few that actually keeps up with it every time
Short of the dev team getting replaced, per-game support work is mandatory
That's just obvious
A game that only supports DLSS1 won't run on DLSS2 or DLSS3 no matter how hard you try
Why do you think supported games have separate DLSS settings split out by version?
At the very least they need to support it by E-Day
If that title doesn't, which one would?
For the PC version, DLSS4.5-or-later or native DLSS5 support, whatever
Just give us path tracing already
Path tracing really matters for the RE Engine
The moment you're still on FSR1, you're in no position to be picky
What ends up on Xbox is a cut-down version
It's not like it just auto-switches on its own
Switch might work differently since it's a unique case though
What are you even talking about?
FSR4.1 support rolls out automatically via an Xbox system update — the game side is basically just a permission toggle
Whether a game supports FSR at all? That's up to the game (versions 1/2/3 don't factor in here)
Whether an FSR4.1-ready model gets prepared for FSR-supported games? That's on AMD (blanket support across the board is basically the whole selling point)
Background and key points of this discussion
PSSR is Sony’s proprietary AI upscaling tech for the PS5 Pro, roughly equivalent to NVIDIA’s DLSS or AMD’s FSR. Cyberpunk 2077 and Assassin’s Creed already use PSSR 2.0, and GTA6 is said to be adopting the upgraded PSSR 2.60. Where the thread split was over how Xbox’s FSR4.1 support actually works: one camp argued it “just kicks in automatically with a system update,” while the other insisted “it also requires separate work on the game’s end plus model distribution from AMD.” The two sides never reached agreement. Worth noting too: FSR4’s full feature set assumes an RDNA4-generation GPU, while a scaled-down version is being prepared for the older RDNA2 generation — a nuance that doesn’t reduce neatly to a simple “supported/not supported,” which is exactly the part that’s easy to get wrong.
*This article is excerpted and summarized from the 5ch (Hardware/Industry, “Geha”) thread “GTA6 adopts PSSR 2.60, an evolution of PSSR 2.0.”
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