Category: Games

  • PS5’s Marvel’s Wolverine Slammed for “Fart Guideline” So Hand-Holdy It’s “Making Players Lose Their Minds,” Say 5ch Users

    The guide effect in the PS5-exclusive title Marvel’s Wolverine — a smoke-like trail leading players straight to their destination — has earned it the nickname “the fart guideline” on 5ch’s hardware/industry (Geha) board. Commenters were stunned to learn that even though the game is a completely linear, one-path experience, it still spells out the location of every treasure chest in detail, and QTEs succeed whether or not you even press the button. Famitsu, meanwhile, gave it a glowing review, praising its “playable movie”-like immersion, leaving the thread split on whether this overprotective design is a flaw or a feature.

    4AnonymousSep 11, 2026 15:22
    Xenoblade Chronicles 3
    36AnonymousSep 11, 2026 15:30
    Re: #4
    Xenoblade 3 has an open field, so you can actually get lost in it, but Wolverine is a straight line the whole way through…
    14AnonymousSep 11, 2026 15:25
    Maybe I should try going off the path…
    Actually, now's not really the time for that.
    89AnonymousSep 11, 2026 15:51
    Re: #14
    Sounds like the low-rank story in Monster Hunter Wilds.
    19AnonymousSep 11, 2026 15:26
    A linear game with this much hand-holding… do they think players are incredibly dumb?
    25AnonymousSep 11, 2026 15:27
    Re: #19
    That makes even less sense to me.
    Isn't this kind of guide feature supposed to be for open-world games or ones with huge maps?
    56AnonymousSep 11, 2026 15:37
    Re: #19
    Well, I think Sony's positioning Marvel games on PlayStation as something casual players and kids can play too.
    Whether that shows a lack of good sense is a separate issue, though.
    29AnonymousSep 11, 2026 15:28
    You don't even need to press the button for the QTEs.
    The ultimate game for idiots.


    Marvel's Wolverine has quick time events in some scenes, but it turns out you don't actually need to press the button to clear them.

    Nothing changes whether you press it or not. It's enough to make you lose your mind.
    https://x.com/reviewsjao/status/2098073858456633715?s=61
    31AnonymousSep 11, 2026 15:29
    Re: #29
    This had me laughing.
    34AnonymousSep 11, 2026 15:30
    Re: #29
    "Enough to make you lose your mind" — lol
    41AnonymousSep 11, 2026 15:31
    They even wrapped it in white cloth so even an idiot could spot it.

    44AnonymousSep 11, 2026 15:32
    Re: #41
    Way too in-your-face lol
    72AnonymousSep 11, 2026 15:45
    You've only seen a fragment of what Wolverine really is.

    ttps://x.com/AllConsoleFan/status/2098213096477376893?s=20
    82AnonymousSep 11, 2026 15:49
    It's hilarious that even a single arm hair swaying counts as impressive.
    86AnonymousSep 11, 2026 15:50
    Re: #82
    Knock it off (AA omitted — a stock meme reaction image)
    Re: #72 The low-poly models are so rough there's no room left for anything to even sway!
    101AnonymousSep 11, 2026 15:54
    Re: #82
    But it seems less funny than it was back when it was about the hair.
    Bringing it up just makes people testy.
    90AnonymousSep 11, 2026 15:51
    I don't know much about X-Men or Marvel, but is there some popular character who's originally from Japan?
    If not, why does it go to Japan at all?
    108AnonymousSep 11, 2026 15:55
    Re: #90
    In the American comics, he's got a backstory of living in Japan a long time and speaking Japanese.
    Still, they didn't need to add a whole Japan stage just for that — doesn't seem like it'd sell well in Japan anyway.
    118AnonymousSep 11, 2026 15:58
    https://www.gamespark.jp/imgs/p/PseAHU_gq3GEwRLM5htwMwoLvAaDYAQDAgEA/1186645.jpg
    Because this is what the Japan stage looks like.
    121AnonymousSep 11, 2026 16:00
    Not having to think could actually be a plus, though?
    Uncharted barely made you use your brain either, aside from the occasional light puzzle, and it was still fun.
    125AnonymousSep 11, 2026 16:00
    Re: #121
    Doesn't it seem pathetic that PlayStation is losing out to short-form videos? 😭
    124AnonymousSep 11, 2026 16:00
    If it were Spider-Man, you could just chalk it up to Spider-Sense, but Wolverine's just a regular middle-aged guy.
    127AnonymousSep 11, 2026 16:01
    Re: #124
    It's Wolverine-sense, duh.
    139AnonymousSep 11, 2026 16:03
    Re: #124
    He is canonically supposed to have a great sense of smell and hearing.
    126AnonymousSep 11, 2026 16:00
    The times have finally caught up.

    DX Botachen Poo-jiro
    Price: ¥3,278 (tax included)
    Release date: June 15, 2019
    Recommended age: 6+



    From Kedama no Gon-jiro comes the "DX Botachen Poo-jiro"!
    It recognizes every button in the separately-sold "Gon-jiro Button Collection" series!
    Attach a Gon-jiro button to the DX Botachen Poo-jiro and enjoy different voice lines depending on the button used.
    Also, press its butt and it lets out a fart sound — mash it repeatedly to build up a "fart charge"!
    Hold the butt down to switch modes and enjoy "Boo-1 Grand Prix Mode" and "Russian Boo-lette Mode"!
    134AnonymousSep 11, 2026 16:03
    LOLaughing… and it reeks too (wordplay on "kusa" = lol, and "kusai" = stinky)
    138AnonymousSep 11, 2026 16:03
    youtu.be/YhUiptupV7A

    "Completely linear, and the guide keeps leading you the whole way through"
    "You even get guided to a treasure chest sitting 10 meters off to the side"
    "QTEs all succeed whether you fail them or just leave them alone"
    "A game that doesn't trust the player at all"

    "It's like being forced to bowl with the gutter guards up the entire time"
    "And the lane's so narrow that anyone would get a strike no matter what"
    "Heck, it'll even throw the ball for you if you don't"
    145AnonymousSep 11, 2026 16:05
    Re: #138
    I do not recommend: Marvel's Wolverine
    ("Not recommended") lol
    152AnonymousSep 11, 2026 16:06
    Famitsu's raving about it, though.

    "Marvel's Wolverine: Precisely because it's so linear, you never know when to stop — hooked on its 'playable movie' immersion"
    https://www.famitsu.com/article/202609/87480
    155AnonymousSep 11, 2026 16:07
    Re: #152
    Famitsu's damage control is getting pretty absurd at this point.
    156AnonymousSep 11, 2026 16:07
    Re: #152
    >"playable movie"

    …oh.

    Background and Points of Debate

    The nickname “fart guideline” comes from the visual effect that guides players to their destination, which leaves a smoke-like trail in its wake. The actual point of criticism is that despite the game following a completely linear, single-path structure, it still spells out the location of every treasure chest one by one, and its QTEs are designed to succeed regardless of whether the player presses the button. In recent AAA titles, destination markers and QTE-skip options are typically included as accessibility features independent of difficulty settings, but the thread’s discussion assumes the out-of-the-box experience and never addresses whether such settings can be changed. The thread also cited Famitsu’s favorable review, which praised the game for feeling like a “playable movie,” and opinion was split over whether its linear, low-effort design should be seen as a strength or as a lack of substance as a game. This divide is also rooted in the precedent set by “turn your brain off” style action games like Uncharted, which have found a fair amount of support in the past.

    ※This article is compiled and summarized from the 5ch (Hardware/Industry [Geha]) thread “PS5 Wolverine’s Fart Guideline Is No Joke — It’s Absurdly Overprotective.”

  • Sony and Kojima Productions’ Split Sparks Buzz — 5ch: “If It’s Just a Passion Project, of Course It Gets Cut”

    In the gaming industry, reports that Sony and Kojima Productions have parted ways sparked a discussion on 5ch’s “Hardware/Industry” (Geha) board about the reasons behind it. Sony’s in-house new title “PHYSINT” was announced in February 2024, but as of September 2025 it remains only at the cast-announcement stage, suggesting development is still in its early phases. Kojima’s side, meanwhile, appears to be focused on a new Microsoft-backed title called “OD.” Theories flew back and forth — that the split stems from development delays themselves, that it’s tied to Sony’s cost-cutting policy, or speculation around exclusivity deals and funding structures — making clear that the business circumstances behind it aren’t as simple as a falling-out.

    1AnonymousSep 11, 2026 13:14
    PHYSINT's title was announced in February 2024
    Death Stranding 2 released on PS5 in June 2025
    Cast was announced at a September 2025 event. Since focus is on OD at this point, it's clear development is still in the early planning stage.
    3AnonymousSep 11, 2026 13:14
    Sony's own estimates
    probably showed that Kojima's claimed 2031 release
    just wasn't going to happen.
    26AnonymousSep 11, 2026 13:27
    Re: #3
    That far out?

    Maybe the path goes: sign a partnership deal with Microsoft promising a quick release
    → it never actually ships → Microsoft cancels the deal
    → then re-sign with Sony, and Sony and Kojima both end up happy ("umauma" — pleased with themselves)?
    4AnonymousSep 11, 2026 13:15
    Layoffs, nonstop cost-cutting…
    can Microsoft actually stomach this?
    20AnonymousSep 11, 2026 13:25
    Re: #4
    It's at most an AA studio, so it'll probably be fine.
    103AnonymousSep 11, 2026 14:25
    Re: #4
    Layoffs, studio closures, canceled projects, downsizing—

    honestly, "they just couldn't afford to keep carrying it and had to cut it loose"
    sounds a lot closer to the truth than the excuses in Re: #1-2.
    5AnonymousSep 11, 2026 13:17
    6AnonymousSep 11, 2026 13:17
    Doesn't AI bring down development time and costs?
    7AnonymousSep 11, 2026 13:18
    Re: #6
    Since humans still have to go back and fix things up,
    it's often cheaper to just have humans make it from scratch.
    11AnonymousSep 11, 2026 13:21
    If they're this focused on cutting costs, why waste money on pointless 10-minute voice actor interview sessions and theater screenings?
    14AnonymousSep 11, 2026 13:22
    Re: #11
    Yeah… can't argue with that.
    15AnonymousSep 11, 2026 13:22
    They probably figured they'd pull out before it ever got released.
    19AnonymousSep 11, 2026 13:24
    Re: #15
    I think that's the real story.
    25AnonymousSep 11, 2026 13:27
    Re: #15
    Ahh…
    if they're not releasing a PS6, or releasing one without really trying to push it into wide adoption,
    then there's no point doing a timed exclusive at all, huh.
    23AnonymousSep 11, 2026 13:26
    Nintendo really lucked out by staying completely out of this one.
    29AnonymousSep 11, 2026 13:28
    Re: #23
    Well, Nintendo seems busy enough with its own game development anyway —
    isn't Monolith Soft building their own in-house engine right now?
    28AnonymousSep 11, 2026 13:28
    If it was made with Sony's money, you'd think the logical move would be "if you're going to Microsoft, buy out whatever's been produced so far" — I wonder how that's actually being handled.
    Did Microsoft foot the bill instead?
    46AnonymousSep 11, 2026 13:36
    Re: #28
    Right, Microsoft got the exclusive by covering Sony's extraordinary loss.
    54AnonymousSep 11, 2026 13:47
    Re: #28
    Could something like Scalebound, which got canceled at Microsoft, end up releasing on a different platform?
    30AnonymousSep 11, 2026 13:29
    Wasn't Sony contractually obligated to release the PS6 because of their deal with AMD?
    36AnonymousSep 11, 2026 13:31
    Re: #30
    If they're planning to keep making consoles,
    canceling would leave a gap they can't fill, so they'd need to release it —
    but if they're pulling out of hardware altogether, no problem at all lol
    39AnonymousSep 11, 2026 13:33
    Re: #30
    Even if they release it, if it's a premium-priced console sold without subsidizing hardware losses and with no real intent to push adoption, there's no point putting out exclusives for it, right?
    Though who knows how it'll actually play out.
    34AnonymousSep 11, 2026 13:30
    It's gotta be the string of flops from Concord to Wolverine plus the huge development costs piling up.
    They just don't have the cash left to keep bankrolling Kojima's project too.
    40AnonymousSep 11, 2026 13:34
    Re: #34
    Sounds like the Xi Gundam, having to fight while worrying about how much ammo and spare parts you have left (a reference to the mobile suit's fuel/ammo problems in "Hathaway's Flash").
    Though it looks like, true to the original novel, Gigi isn't coming to help either.
    47AnonymousSep 11, 2026 13:38
    Why doesn't Kojima raise his own funding and just rely on a publisher for distribution?
    Even under Microsoft, you're still under someone else's umbrella — there are deadlines, and you can't just make whatever you want.
    48AnonymousSep 11, 2026 13:41
    Re: #47
    How else are you supposed to
    raise tens of billions of yen otherwise?
    52AnonymousSep 11, 2026 13:46
    Re: #47
    Microsoft and Sony are the ones willing to invest even without profit, for the sake of their hardware —
    any other sponsor would demand returns on their investment.
    57AnonymousSep 11, 2026 13:49
    Microsoft's actually pretty hands-off, huh.
    They probably wanted Double Fine to make something like Brutal Legend or Psychonauts again, but they let them make junk like Keeper and Klin instead.
    64AnonymousSep 11, 2026 13:52
    Re: #57
    They can be harsh when they need to be —
    once Uncle Peter (Peter Molyneux) left, Microsoft shut Lionhead down almost immediately.
    100AnonymousSep 11, 2026 14:06
    If you can create a powerful IP that'll keep going for years to come, sure, they'll invest in it —
    but if it's just a passion project, of course it's getting cut.
    102AnonymousSep 11, 2026 14:14
    Re: #100
    Saying flat-out in the Death Stranding 2 marketing that "this isn't for everyone" feels like it was a bad move in hindsight.

    Background and Key Points of This Discussion

    Kojima Productions became independent from Konami in 2015 and has developed the Death Stranding series with funding and cooperation from Sony. “PHYSINT,” the title at the center of this discussion, was announced in February 2024 as a new Sony-backed project, but as of September 2025 it remains at the cast-announcement stage, suggesting it’s still in the early stages of development. Sony, meanwhile, has been tightening cost controls in recent years following the major failure of Concord, studio closures, and layoffs — a context that feeds into both the “development-cost burden” theory and the “planned withdrawal” theory. Opinions on the forum were split over whether the split was initiated by Kojima or decided by Sony, and how Sony’s contractual obligations to AMD regarding the PS6 might factor in — though all of this remains speculation in the absence of any official explanation. It’s worth noting that neither Sony nor Kojima Productions has officially stated a reason for the split, and the thread’s discussion doesn’t go beyond outside speculation.

    *This article is compiled and summarized from the 5ch (Hardware/Industry [Geha]) thread “Seriously analyzing why Sony split with Kojima! The one true reason is revealed! It’s definitely gotta be this!!”.

  • New Professor Layton game goes digital-only on PS5, no physical release — 5ch: ‘The problem is you can’t resell it if it turns out to be a dud’

    It’s been revealed that Level-5’s new entry in the Professor Layton series will not be available for physical pre-order in stores on PS5 — it will be digital-only. The Switch and Switch 2 versions, by contrast, will get standard physical packaging as usual, meaning the same title is being treated differently depending on platform. Following the announcement, 5ch’s Hardware/Industry (Geha) board lit up with a mix of reactions: some saying it’s no surprise given the ongoing decline of disc culture, others pointing out the inconvenience of not being able to resell the game if it turns out to be a dud, and still others debating just how high PS5’s actual digital download ratio really is.

    1AnonymousSep 11, 2026 13:22
    Pre-orders have opened at various retailers, but only the Switch 2 and Switch versions have physical pre-orders — the PS5 version is digital-only, no packaged copy.
    pbs.twimg.com/media/HR164yLaAAAn-_m.jpg
    ↓
    2AnonymousSep 11, 2026 13:24
    Is that really so weird?
    Seems like a pretty normal thing to happen to me.
    3AnonymousSep 11, 2026 13:24
    lol, and yet Sony's own artist Ikuta Lilas is singing the theme song
    4AnonymousSep 11, 2026 13:25
    Yesterday's presentation was a mess and hard to follow, including all this about which platforms get physical versions or not.
    They didn't even mention Decapolice's release getting delayed — they just quietly changed the release date to 2027 on the official site afterward.
    5AnonymousSep 11, 2026 13:25
    Is this really something to complain about?
    Not getting shelf space in stores was already the writing on the wall.
    6AnonymousSep 11, 2026 13:26
    They dropped Kojima (the electronics retail chain) and now they're ditching discs too — PlayStation's basically winding down at this point, huh?
    8AnonymousSep 11, 2026 13:26
    Sony HQ itself (lit. 'the high command') said they're done with discs, so
    no physical version is just the new normal now.
    9AnonymousSep 11, 2026 13:27
    If 90% of sales are digital anyway, you don't really need a disc, do you?
    10AnonymousSep 11, 2026 13:28
    They just made sure the 'kids' console' (Switch) still gets a physical version — no real problem here, is there?
    11AnonymousSep 11, 2026 13:29
    This is probably also a response to how Fantasy Life sold —
    I mean, the sales were bad enough that this kind of move is understandable.
    12AnonymousSep 11, 2026 13:30
    Wish they'd bring the shelved one (likely means Decapolice, mentioned above as delayed) to Xbox ("箱"/"box" = 5ch slang for Xbox) too — it'd pair great with a subscription service.
    13AnonymousSep 11, 2026 13:30
    Once discs are discontinued entirely this'll just be normal, so lol, get used to it now.
    14AnonymousSep 11, 2026 13:30
    Every future Level-5 game is probably only getting physical releases on Switch 1 and 2 anyway.
    17AnonymousSep 11, 2026 13:31
    Sucks, but once discs get phased out this'll be the norm everywhere.
    Good thing we get to practice for it early.
    18AnonymousSep 11, 2026 13:32
    You don't even need to wait for discs to be discontinued —
    by next year everything except Final Fantasy will probably be like this.
    25AnonymousSep 11, 2026 13:33
    Re: #18
    More like next fiscal year, really.
    From April onward it'll be almost entirely download-only.
    19AnonymousSep 11, 2026 13:32
    They'll still put out a PlayStation version, just digital-only —
    this is going to become the norm for other publishers too.
    20AnonymousSep 11, 2026 13:32
    Re: #1
    Well, PlayStation's digital ratio is pretty high after all.
    97AnonymousSep 11, 2026 14:22
    Re: #20
    >Well, PlayStation's digital ratio is pretty high after all.

    But the average price for the digital version is something like 3,500 yen (~$23), which means everyone's just buying it on sale, lol. How long are you gonna keep lying to yourself?
    101AnonymousSep 11, 2026 14:25
    Re: #20
    Do you seriously think this particular game's digital ratio is high?
    On PS5 it's probably under 1,000 units if we're being honest.
    21AnonymousSep 11, 2026 13:33
    What's annoying about this is that
    you can't even resell it if the game turns out to be trash.
    Well, we all saw this coming.
    28AnonymousSep 11, 2026 13:36
    Re: #21
    On top of that, Level-5 is a repeat offender when it comes to the 'definitive edition' money grab.
    Even in the Layton series, back on the DS they'd re-release minor updates with improved controls,
    the 3DS's 'Mask of Miracle' got a later DX edition with extra puzzles and cutscenes tacked on,
    and the Katrielle game went 3DS → Switch → Switch again, with a recast voice cast each time.
    23AnonymousSep 11, 2026 13:33
    At this rate, only Switch and Switch 2 physical buyers get to grab it at stores for around a 20% discount on release day,
    while PS5 players get no choice and are stuck paying full price with no discount at all.
    At the very least they could run some kind of early pre-order sale for the digital version so it's not so unequal for PS5 owners.
    27AnonymousSep 11, 2026 13:36
    Re: #23
    There's no upside to putting effort into the PS5 version anyway.
    If you want it cheap, just buy a Switch.
    End of story, lol.
    64AnonymousSep 11, 2026 13:55
    Re: #23
    Unequal how, exactly?
    If there were a price gap between the physical and digital versions on Switch, I could kind of see the 'unequal' argument, but choosing a platform that only has a digital version was the buyer's own choice, wasn't it?
    If you've got a complaint, just buy the Switch physical version — problem solved, no?
    24AnonymousSep 11, 2026 13:33
    If you want to be able to resell it, just buy it on Switch 2, simple as that.
    32AnonymousSep 11, 2026 13:38
    Well, regardless of the whole disc-discontinuation thing, Level-5 never intended to put out physical versions that don't sell anyway.
    Even with Inazuma Eleven, only the later Switch 2 release got a physical edition.
    47AnonymousSep 11, 2026 13:45
    So it's PlayStation users who actually want a disc after all, huh.
    51AnonymousSep 11, 2026 13:47
    Re: #47
    More precisely, if you want to buy it, play it, and immediately resell it to play as cheaply as possible, it has to be a physical copy.
    48AnonymousSep 11, 2026 13:46
    I bet they worked hard digging this up from social media, but
    only a tiny minority (5%) are actually complaining about Layton not having a physical version.
    The vast majority of users (95%) buy digital anyway, so not having a physical version doesn't bother them at all.
    50AnonymousSep 11, 2026 13:47
    Re: #48
    Isn't that 95% mostly Switch owners? Of course it's not a problem for them, lol.
    54AnonymousSep 11, 2026 13:49
    LMAO.
    What grown adult still buys physical copies these days anyway, lol.
    59AnonymousSep 11, 2026 13:52
    Re: #54
    Onimusha PS5 edition: 'Yeah… sure.' (ironic dig — the digital-only Onimusha PS5 release reportedly underperformed)
    69AnonymousSep 11, 2026 14:00
    January 2028 is the final deadline — after that even reprint runs of discs will be gone entirely.
    74AnonymousSep 11, 2026 14:02
    Re: #69
    I saw something saying they'll still handle reprints for titles that already got a disc release in the past…
    though I don't really trust that.
    …Actually wait, PlayStation barely does reprints of old titles anyway, so maybe it's a non-issue, lol.
    70AnonymousSep 11, 2026 14:01
    Same-day releases — Onimusha, Resident Evil RE9:
    PS5: 76,530 units / 155,373 units
    Switch 2: 19,499 units / 38,793 units

    Later ports — Elden Ring, FF7 Remake, FF7 Rebirth:
    PS5: 90,017 units / 702,853 units (PS4) / 262,656 units
    Switch 2: 27,604 units / 23,428 units / 30,657 units
    91AnonymousSep 11, 2026 14:18
    Re: #70
    They keep saying digital's 90%, but does PS5 even have 100,000 users buying this?

    The fact that domestic concurrent viewership for a State of Play ("ステプレ") tops out around 100,000 already tells you the ceiling here, especially combined with first-week numbers, lololol.
    76AnonymousSep 11, 2026 14:04
    Re: #74
    There's no factory left, so that's just not possible.
    If they were willing to outsource production just to keep discs going, they wouldn't be discontinuing discs in the first place, lol.
    79AnonymousSep 11, 2026 14:07
    Re: #76
    Well, Sony did say that, for what it's worth.
    Though yeah, I think it's unlikely too.
    80AnonymousSep 11, 2026 14:08
    Why would you even want a physical copy?
    There's no future for it on PS5 anyway.

    Background and Key Points of the Discussion

    Behind this lies a broader trend: Sony is said to be gradually scaling back physical distribution for PS5 and consolidating toward digital-only sales. Some posters in the thread claimed that ‘reprint production will end entirely in January 2028,’ but this should be treated as unverified chatter circulating on 5ch rather than an official announcement.

    The discussion split into two main camps. One side treated the shrinking of physical media as the expected direction things are heading, saying this will simply become the norm going forward. The other side focused on the inconvenience of not being able to resell a digital-only game if it turns out to be a letdown, highlighting the difference in resale value that a physical copy offers.

    Opinions also diverged over whether PS5’s digital sales ratio really is as high as 90%, with some posters citing actual sales figures for other titles to cast doubt on that number. That said, these figures were unofficial estimates raised within the thread, not official statistics, and should be read with that caveat in mind.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Professor Layton: PS5 gets no in-store pre-orders, digital-only — users left confused.”

  • Hideo Kojima’s 2016 remark that ‘partnering with SIE means no meddling’ resurfaces amid controversy after contract split

    In a 2016 interview with Toyo Keizai, Hideo Kojima described his relationship with Sony Interactive Entertainment (SIE), saying a “simple setup makes things easier since there’s no unnecessary meddling.” That remark has resurfaced on 5ch’s hardware/industry (console war) board. The thread also dug into Kojima’s own account that SIE had abruptly notified him of the cancellation of a project in development, sparking a wave of reactions to how a relationship that once seemed so good had completely flipped. Posters were split on where to place the blame — some pointed to Kojima’s track record dating back to his Konami days, others blamed SIE for cutting costs after its own in-house titles underperformed — and no consensus was reached.

    Why I partnered with Sony

    — You chose Sony Interactive Entertainment as your development partner.

    That’s right, for DEATH STRANDING, which is currently in development. Some people say it’s risky that funding for the first project came from Sony alone — that it’s too simple a setup — but that’s not true at all. If anything, a simpler setup makes things easier, since there’s no unnecessary meddling. I think it’s also a desirable arrangement in terms of balancing commercialism with creative authorship. I’ve been a Sony fan since way back, and we’ve worked together professionally for a long time — there’s real trust between us. The PlayStation market is also a good match for my creative sensibility.

    Source: toyokeizai.net / Original article here

    2AnonymousSep 11, 2026 12:43
    Great, so partnering with SIE means no meddling and you get to
    make whatever you want, huh
    12AnonymousSep 11, 2026 12:46
    Re: #2
    But if you don't actually deliver per the contract, you get cut loose.
    Guess Kojima grew up a bit just by learning that much
    3AnonymousSep 11, 2026 12:43
    Honestly seems like a lot of this is on his side too 😅
    7AnonymousSep 11, 2026 12:45
    Re: #3
    That was pretty much obvious the moment he left Konami.
    What's funny is the people who defended him just for being buddy-buddy with Sony are now piling on the second he splits from Sony
    11AnonymousSep 11, 2026 12:46
    Re: #3
    True, but
    Konami's honor should get restored first
    83AnonymousSep 11, 2026 13:12
    Re: #3
    Everyone's struggling to grow their audience these days, so anyone who trashes casual players can't be all there
    4AnonymousSep 11, 2026 12:44
    Made whatever he wanted, turned into a VTuber-otaku, it didn't sell, and got cut loose — that's the punchline
    114AnonymousSep 11, 2026 13:21
    Re: #4
    Putting that VTuber in his game was a huge net negative
    14AnonymousSep 11, 2026 12:46
    It's probably true "Koji-kan" (nickname for Kojima) has issues too, but
    lol the Sony defenders have no leg to stand on because of that garbage Wolverine game
    62AnonymousSep 11, 2026 13:07
    Re: #14
    This really is just cost-cutting in the end
    Well, I do think Kojima should've picked up his development pace, but SIE deciding it can't carry him given its current results is also on them
    26AnonymousSep 11, 2026 12:53
    Apparently if you can dodge even one of these, it becomes yours
    Go do solo indie dev at home by yourself, good luck
    36AnonymousSep 11, 2026 12:57
    Who's getting bashed more, Sony or Kojima? What's the ratio?
    53AnonymousSep 11, 2026 13:04
    Re: #36
    Overseas it's overwhelmingly the former (Sony)
    55AnonymousSep 11, 2026 13:05
    Re: #36
    Overwhelmingly Sony
    50AnonymousSep 11, 2026 13:03
    PlayStation fanboys who read this interview, back then:
    "See, SIE really does love games~ great relationship with creators too. Nintendo should take notes lol"
    Now:
    "Of course he got cut, he's trash. SIE did nothing wrong"
    64AnonymousSep 11, 2026 13:08
    Re: #50
    Lol that's rough
    Guess it's the sales barrier from hyping up Death Stranding 2 that hard and then not buying it
    67AnonymousSep 11, 2026 13:09
    Re: #50
    People are seriously saying stuff like this
    They defended Kojima forever,
    and the instant the split happens they do a total 180 — that's genuinely unhinged
    60AnonymousSep 11, 2026 13:06
    "A notice saying 'we're canceling the project' arrived suddenly from SIE."

    Unless that one line gets debunked, Sony's going to keep looking like the villain here
    66AnonymousSep 11, 2026 13:08
    Re: #60
    The fact that he specifically threw in "suddenly" says a lot
    He even goes on to say he then struggled and ended up teaming with Microsoft
    Really does make you think Kojima's got some real grievances
    72AnonymousSep 11, 2026 13:10
    Re: #60
    A masterfully worded line that really shows off Director Kojima's leadership
    A rallying cry to send in the funnels (Gundam term for sending fans to attack on your behalf)
    71AnonymousSep 11, 2026 13:10
    Re: #66
    That's total victim-posturing
    77AnonymousSep 11, 2026 13:10
    Re: #71
    Well, I guess you could take it that way
    But man, this is seriously an internal squabble
    88AnonymousSep 11, 2026 13:12
    Re: #77
    It's painfully obvious he's trying to sic his fanbase on people every time — not very manly
    95AnonymousSep 11, 2026 13:14
    Re: #88
    Feels like the same thing got said during the Konami days too,
    but looking back, thinking that split was actually the more amicable one says a lot, doesn't it?
    98AnonymousSep 11, 2026 13:15
    Re: #88
    Sending in the funnels and basking in it is basically his signature move anyway, so…
    82AnonymousSep 11, 2026 13:11
    Koji-kan is really good at framing himself as a tragic creator
    Got cut loose by both Konami and Sony for being a money pit, yet still manages to project this air of persecution
    89AnonymousSep 11, 2026 13:13
    Re: #82
    Well, the biggest factor really is just
    "he's past his prime and can't make games that sell anymore" 😇
    99AnonymousSep 11, 2026 13:15
    Re: #82
    Being effectively held under house arrest by KONAMI during development, with communication to the dev team cut off, is a genuine tragedy though
    KONAMI wasn't just cold toward Kojima back then — other producers and directors got the same treatment
    102AnonymousSep 11, 2026 13:17
    Re: #82
    🦊 "Sony deceived me!"
    105AnonymousSep 11, 2026 13:18
    In the end, this guy's only real path forward is to land some kind of contract work with Konami, get allowed to make a Metal Gear game, and rebuild trust that way
    109AnonymousSep 11, 2026 13:19
    Re: #105
    Konami's already completely cut ties, right?

    Looking at what he's done since leaving Konami, would they even want to deal with him again?
    115AnonymousSep 11, 2026 13:21
    Re: #105
    Konami's worked hard to build a foundation where they don't need Kojima anymore — there's zero upside for them…
    But if it got exposed that they just kicked him out, the damage would be huge, so they'd have no choice but to take him back
    From Kojima's side, it's a pure win-win move
    120AnonymousSep 11, 2026 13:22
    Re: #105
    That just sounds like him begging to make another MGS
    106AnonymousSep 11, 2026 13:18
    And to think Kojima was smiling this much when he opened his studio near Sony's HQ…




    112AnonymousSep 11, 2026 13:20
    Re: #106
    I bet he looked about the same today too
    161AnonymousSep 11, 2026 13:32
    Makes no sense why Sony's being framed as if they're broke
    They're plenty profitable and loaded — they're the ones who cut him, right? (´・ω・`) (a pouty emoticon face)
    176AnonymousSep 11, 2026 13:36
    Re: #161
    Being profitable and choosing to put that money into investment or software development are two different things

    Background and points of contention

    Kojima’s relationship with SIE began with the development of DEATH STRANDING after he left Konami in 2015, and the quoted interview dates from that honeymoon period. The topic resurfaced now because Kojima’s own account — that SIE abruptly notified him of a project’s cancellation — drew renewed attention years later, and posters treated it as ironic that he ended up having his contract cut by the very partner he’d praised for not “meddling.” In the thread, some cited the poor performance of SIE’s own in-house titles, like Marvel’s Wolverine, as evidence of the company’s cost pressures, while others questioned Kojima’s own development pace and sales track record — the two camps never reached a consensus on which was the primary cause. It’s also worth noting that the entire account of the cancellation notice comes from Kojima’s side, not from any official statement by SIE.

    *This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry (Console Wars)) thread “Hideo Kojima: “Partnering with SIE feels safe — no unnecessary meddling, and they just do what I say”.”

  • “Super Chameleon” Switch 2 Version Sparks Debate Over Mandatory Switch Online Subscription

    The Switch 2 version of “Super Chameleon,” announced and released the same day at “Nintendo Direct 2026.9.9,” requires a “Nintendo Switch Online” subscription to play online. On 5ch’s hardware/industry (Geha) board, opinions split over whether it makes sense for a title that supports cross-play via an external online service (Epic) to still require the console maker’s own paid subscription. The discussion went beyond simple pros and cons, touching on the game’s backstory of being ported to Switch 2 for mouse support and unverified reports of over 100,000 units sold on day one.

    The Switch 2 version of “Super Chameleon,” announced at “Nintendo Direct 2026.9.9” and released right after the broadcast, requires a “Nintendo Switch Online” subscription.

    Source: gamespark.jp / Original article here

    6AnonymousSep 11, 2026 11:55
    Re: #4
    Wait, PS5 lets you play online in games you just buy outright, without needing PS+?!
    That's amazing!!!
    43AnonymousSep 11, 2026 12:23
    Re: #6
    Did this actually come out on PS5?
    7AnonymousSep 11, 2026 11:55
    Isn't the bigger issue that parental controls are mandatory instead?
    20AnonymousSep 11, 2026 12:05
    Re: #7
    It's actually the opposite — you can't play WITH parental controls turned on.

    You can toggle it per game, but I don't want my kid chatting with strangers, so I wish there was a parental-controls mode that just restricts chat instead of blocking play entirely. Meanwhile "My Hero Academia Ultra Rumble" works fine even with parental controls on.
    8AnonymousSep 11, 2026 11:56
    Wait, is this online-only?
    28AnonymousSep 11, 2026 12:09
    Re: #8
    Well yeah, obviously lol
    55AnonymousSep 11, 2026 12:33
    Re: #8
    That's pointless if you're playing solo or with someone sitting right next to you lol
    10AnonymousSep 11, 2026 11:57
    Huh? It has cross-play, so isn't the developer covering the server costs?
    15AnonymousSep 11, 2026 12:00
    Re: #10
    It supports Switch 2's face chat feature too, right?
    49AnonymousSep 11, 2026 12:28
    Re: #10
    On the flip side, is there any non-free game with cross-play that doesn't require some platform's online service?
    12AnonymousSep 11, 2026 11:58
    Sounds like Nintendo was just the first to reach out — it's not like the Chameleon side actually wanted to release it this way. There's probably some kind of exclusivity/blocking clause involved too.
    41AnonymousSep 11, 2026 12:20
    Re: #12
    Sounds bitter lol — a hardware fanboy who can't even play the game
    16AnonymousSep 11, 2026 12:01
    "Bad news," huh — only people clueless about how consoles work would be complaining about this.
    22AnonymousSep 11, 2026 12:06
    Re: #16
    The point is that this whole pay-to-play-online setup ripping people off is the dumb part.
    21AnonymousSep 11, 2026 12:05
    If it were Sony, it'd be free — heck, they probably would've given Super Chameleon away for free too.
    25AnonymousSep 11, 2026 12:07
    Re: #21
    Fighting back with pure fantasy!
    27AnonymousSep 11, 2026 12:08
    Everyone's already subscribed anyway.
    32AnonymousSep 11, 2026 12:10
    Re: #27
    Far from "everyone's subscribed" — Nintendo Switch Online's member count has actually been plummeting.

    "The Reason Behind Nintendo Switch Online's Sharp Drop in Subscribers"
    https://news.yahoo.co.jp/expert/articles/b76cdc3c34bc85c9b8e9f74581e69f4cd2ae37e3
    36AnonymousSep 11, 2026 12:13
    Yeah, local play really is needed for this.
    Cross that barrier out already!
    Whatever gets crossed off the barrier list eventually comes to Switch 2 too.
    …Ahh, not like I really need local play or anything *glances hopefully* (a meme format implying the opposite of what's said)
    37AnonymousSep 11, 2026 12:14
    Re: #36
    Also, without local play you'll get flak from the Stop Killing Games crowd.
    38AnonymousSep 11, 2026 12:15
    Given the whole "hiding" mechanic, doesn't that clash with local play? Also, sounds like the developer put it on Switch 2 mainly for the built-in mouse support, not because it's a handheld.
    40AnonymousSep 11, 2026 12:18
    Re: #38
    Well obviously it's one console per player — do you think split-screen is the only kind of local multiplayer?
    51AnonymousSep 11, 2026 12:31
    What are they gonna do about this?! This is only gonna sell like 30,000 copies!
    52AnonymousSep 11, 2026 12:32
    Re: #51
    It already sold 100,000 copies in one day though.
    53AnonymousSep 11, 2026 12:32
    Re: #51
    Apparently it topped 100,000 units on day one.
    62AnonymousSep 11, 2026 12:39
    Can't it come to the original Switch?
    63AnonymousSep 11, 2026 12:40
    Re: #62
    Apparently they made the Switch 2 version because of mouse support.

    Super Chameleon devs: "We ported it because Switch 2 supports mouse controls"
    https://krsw.5ch.io/test/read.cgi/ghard/1789039460/
    65AnonymousSep 11, 2026 12:40
    Re: #62
    Sounds like they released it on Switch 2 because of the mouse feature.
    64AnonymousSep 11, 2026 12:40
    Why do consoles make you pay protection money (mikajime-ryo, yakuza-style extortion fee) just to get online? I genuinely think that's messed up.
    66AnonymousSep 11, 2026 12:41
    Re: #64
    It's not an internet connection fee, it's a server usage fee. You're already paying your ISP for the actual internet connection.
    67AnonymousSep 11, 2026 12:42
    Re: #64
    That's probably why online gaming never took off on consoles the way it did on PC — because you're getting milked for paid online.
    69AnonymousSep 11, 2026 12:45
    Re: #66
    Super Chameleon's servers run on Epic's service, so why is Nintendo the one charging money for it?
    75AnonymousSep 11, 2026 12:49
    Re: #69
    So you do agree that if you're using a server, you should pay for it?
    79AnonymousSep 11, 2026 12:51
    Re: #69
    It's because it uses a cross-play setup instead of connecting directly. Free online-only games that hook straight into an external server can be played on Switch without any paid subscription.
    90AnonymousSep 11, 2026 12:59
    Even games like [Monster Hunter] Wilds, which use an external account (Capcom ID) and server for direct online multiplayer, still require a console online subscription — so you just have to accept that's how it works.

    And honestly, complaining about this now? That's such a predictable reaction lol
    91AnonymousSep 11, 2026 13:00
    Re: #90
    I've always thought that kind of pure protection-money scheme is just wrong.
    93AnonymousSep 11, 2026 13:01
    Re: #90
    So basically it's just a system for squeezing money out of users, right?

    Background and Key Points of the Discussion

    Charging a paid subscription for online play on consoles isn’t unique to Nintendo’s “Nintendo Switch Online” — Sony and Microsoft use the same general model, and this thread’s focus was on the specifics of how it applies here. The split in the thread came down to how convincing people found it that even a cross-play title running on another company’s online service and external servers still requires the platform holder’s own paid subscription on the console version. Posters pointed out that “Super Chameleon” runs on Epic’s online service, and many questioned why a subscription is still mandatory even though Nintendo isn’t the one footing the actual server costs. Others pushed back, arguing that if you’re using a server, you should pay for it — leaving opinions split on how to evaluate the console subscription model itself. Note that the claim about “NSO membership plummeting” is sourced from an article that’s two years old and doesn’t reflect the current situation, and the day-one sales figures mentioned in the thread are unverified, with no primary source given.

    *This article is compiled and summarized from a 5ch (Hardware/Industry (Geha)) thread: “[Bad News] Switch 2 Version of “Super Chameleon” Requires “Nintendo Switch Online” Subscription!“

  • Analysis Claims Switch 2’s VRR Outperforms PS5, Sparks Debate on 5ch

    Overseas media reported an analysis claiming that the Nintendo Switch 2’s VRR (Variable Refresh Rate) performance surpasses the PS5, sparking discussion on 5ch’s “Hardware/Industry (Geha)” board. VRR is a feature that smooths out stutter when frame rates fluctuate, and the PS5 only gained support for it via a post-launch update. The thread argued over whether the Switch 2’s VRR support is on par with Xbox’s, which spiraled into a separate debate over whether AMD or NVIDIA chips are superior. Opinions split further after someone pointed out that GTA6 is expected to run at 30fps, raising doubts about whether the feature would even provide any benefit.

    1AnonymousSep 11, 2026 11:42
    PS5 just lost 😭
    16AnonymousSep 11, 2026 11:46
    So basically GTA6 at 30fps is gonna be choppy?
    26AnonymousSep 11, 2026 11:48
    Re: #16
    Whoa, yeah it is.
    What was it again — doesn't it get choppy without VRR kicking in? All that trash-talk cuts both ways!
    42AnonymousSep 11, 2026 11:52
    PS5 is like a 7-year-old machine at this point, so it can't be helped
    47AnonymousSep 11, 2026 11:53
    Re: #42
    But Xbox is from the same era and it supports it fine…
    53AnonymousSep 11, 2026 11:54
    Doesn't this make Sony look stupid for spending all that time implementing an inferior version of the feature?
    55AnonymousSep 11, 2026 11:55
    Re: #53
    Well, they're idiots, so of course they made it a weird spec.
    Not wrong.
    61AnonymousSep 11, 2026 11:56
    Honestly, it'd be better if VRR never even needed to kick in, right?
    65AnonymousSep 11, 2026 11:58
    Re: #61
    But isn't VRR what makes GTA6 more enjoyable?
    Oh wait, it's 30fps, so no benefit there.
    64AnonymousSep 11, 2026 11:57
    There are barely any games hitting 60fps anyway, so it's irrelevant.
    On Switch, 30-40fps is basically the standard.
    86AnonymousSep 11, 2026 12:06
    Re: #64
    Isn't the point that it helps in that range too?
    107AnonymousSep 11, 2026 12:13
    Re: #64
    Why are "sokuhou" posters (news-aggregator-site regulars) always so good at self-owns?
    109AnonymousSep 11, 2026 12:14
    Re: #64
    GTA6 be like, "Fair enough."
    72AnonymousSep 11, 2026 12:01
    It's inferior because it's a loser console stuck with AMD instead of NVIDIA.
    80AnonymousSep 11, 2026 12:03
    Re: #72
    Yeah, that's the GPU brand nobody would ever choose.
    97AnonymousSep 11, 2026 12:09
    Performance:
    PS5 > Xbox >>> Switch 2

    Limited to VRR:
    Xbox = Switch 2 > PS5

    Conclusion:
    PS5 > Xbox >>> Switch 2
    103AnonymousSep 11, 2026 12:11
    Re: #97
    Meanwhile in reality it looks more like a "Drag-You-Down Station" (a dig at "PlayStation").
    120AnonymousSep 11, 2026 12:18
    Re: #97
    Let's rank the CPUs too while we're at it.
    105AnonymousSep 11, 2026 12:12
    Re: #86
    For example, if you're running at 60fps and it suddenly drops to 40, you feel the stutter.
    VRR is what makes that less noticeable.
    It has nothing to do with just running at 30-40fps.
    123AnonymousSep 11, 2026 12:19
    Re: #105
    That's exactly why Re: #1 brought up LFC (Low Framerate Compensation) too, no?
    111AnonymousSep 11, 2026 12:14
    Well, PS5's VRR was originally called "fake VRR" anyway.
    112AnonymousSep 11, 2026 12:15
    Re: #111
    Turns out it's still fake VRR even now.
    113AnonymousSep 11, 2026 12:15
    On the flip side, why would you think AMD is better than NVIDIA?
    And that's even though it's a pretty old chip, even for a desktop part.
    117AnonymousSep 11, 2026 12:17
    Re: #113
    There's never been a time AMD was better than Nvidia.
    Every time they look like they might catch up, Nvidia just pulls away again.
    115AnonymousSep 11, 2026 12:16
    Is VRR some complicated tech?
    PS5 got it added later too, right?
    138AnonymousSep 11, 2026 12:26
    Re: #115
    It's not that big a deal, honestly.
    You could even say retro hardware was all "VRR" in its own way.
    Modern consoles have gotten more PC-like compared to the old days, so this kind of mechanism is becoming necessary.
    118AnonymousSep 11, 2026 12:17
    I don't really get what VRR is — does it just mean things feel smoother than before?
    121AnonymousSep 11, 2026 12:18
    Re: #118
    Roughly speaking, it's a feature that reduces stutter when the frame rate drops under load.
    126AnonymousSep 11, 2026 12:20
    Re: #118
    Nope.
    It's more like the stutter gets suppressed during frame drops.
    The stutter doesn't disappear completely, and it's not like the fps goes up or gets interpolated.
    132AnonymousSep 11, 2026 12:21
    Hold on a second.
    The Switch 2 is a handheld that uses a measly 20W lol.

    There's no way a home console pulling 300W and calling itself "8K" would lose to that.
    137AnonymousSep 11, 2026 12:25
    So what's Mr. Choppy-30fps-GTA gonna do about this?
    146AnonymousSep 11, 2026 12:30
    Re: #137
    PS5's fake VRR requires 48FPS, so it has zero effect lol.
    Oh, and if it's 30FPS to begin with, it doesn't even reach the 40FPS that "true" VRR requires either lol — irrelevant either way lol.
    141AnonymousSep 11, 2026 12:28
    These people probably don't even know VRR doesn't function at 30fps to begin with.
    150AnonymousSep 11, 2026 12:32
    Re: #141
    So basically, GTA6 is going to be choppy AND blurry, huh?
    149AnonymousSep 11, 2026 12:31
    Strictly speaking, LFC is a state where VRR isn't actually engaged — so what's this "true VRR" nonsense?
    Way too dumb.
    152AnonymousSep 11, 2026 12:32
    Re: #149
    Uh, I'm talking about the 40-60FPS range that HDMI requires, nothing to do with the Switch 2 specifically.
    Oh, and just to be clear since you seemed confused — I don't mean an actual microwave ("range" pun on the Japanese word for both).
    160AnonymousSep 11, 2026 12:38
    This just makes me even more hyped for Stellar Blade.
    170AnonymousSep 11, 2026 12:45
    Re: #160
    Using FSR frame generation to push 30fps up to 60fps is straight-up insane.
    It's obviously going to fall apart into a blurry mess.
    167AnonymousSep 11, 2026 12:44
    Why does this need support on the software side? Shouldn't the OS just handle it automatically?
    172AnonymousSep 11, 2026 12:45
    Re: #167
    Ask Nintendo about that one.
    On PS5, the system itself handles it.

    Background and Key Points of This Debate

    The PS5 only gained VRR support via an update released years after launch, and due to the narrow range it covers, it’s sometimes called “fake VRR.” VRR is a mechanism for reducing stutter when frame rates fluctuate — it’s not a measure of power consumption or raw processing performance — so the thread’s reaction that “there’s no way a 20W handheld beats a 300W-class home console” conflates VRR’s technical meaning with processing power. There’s also technology like LFC (Low Framerate Compensation), which produces a pseudo-VRR effect even outside the normal VRR range, and differing opinions on where “true VRR” ends are part of what fueled the circular argument in the thread. It’s also worth noting that the underlying report is an analysis from overseas media, and the specific figures and refresh-rate ranges were not independently verified within the thread itself.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry [Geha]) thread “DF: “Switch 2’s VRR completely surpasses PS5 😆”.”

  • ‘FF7 Revelation’ Breaks the Scale at 300GB — Disc Version Will Require a Mandatory Download, Square Enix’s Hamaguchi Explains

    Naoki Hamaguchi, director of FINAL FANTASY VII Revelation, explained to IGN why the PS5 and Xbox physical versions will require a download. According to him, the game’s total size reaches 300GB — too much to fit even on two discs — so the plan is to put the main game on a single disc (roughly 100GB) and cover the remaining ~200GB with a mandatory download. Hamaguchi also noted on his own X account that, given each platform’s limits on package capacity, he wanted to avoid compromising the quality of this final installment just to cram it onto physical discs. The thread was split on whether the quality gap with the Switch 2 version — officially listed at around 130GB — and this whole decision actually make sense.

    FINAL FANTASY VII Revelation

    The director of FINAL FANTASY VII Revelation explains why the physical disc version requires a download to play

    Naoki Hamaguchi, director of FINAL FANTASY VII Revelation, has explained why the PlayStation 5 and Xbox physical versions require a download.

    Source: ign.com / Read the original article here

    2AnonymousSep 11, 2026 05:45
    300GB and it doesn't even fit on two discs
    ↓
    So they made it one 100GB disc + a 200GB mandatory download

    Brilliant idea, genius
    3AnonymousSep 11, 2026 05:46
    This happens because they lack the skill
    Tokioka was only 27GB, you know
    11AnonymousSep 11, 2026 06:02
    Re: #3
    Line 1, sure, but line 2 sounds dumb
    80AnonymousSep 11, 2026 08:00
    Re: #3
    Put another way, it means they've had to start skimping because they're worried about cartridge costs
    4AnonymousSep 11, 2026 05:46
    300GB, now that's a full meal
    Meanwhile the 'Buhitch' (a snide nickname for the Switch, blending 'oink' with 'Switch') version is a measly 130GB
    Gonna be fun seeing just how much content got cut
    6AnonymousSep 11, 2026 05:47
    This'll put a smile on the 'bigger is better' crowd's face (the folks obsessed with file size as a quality metric)
    7AnonymousSep 11, 2026 05:51
    If you split it across multiple discs they're bound to mess up the disc label printing
    10AnonymousSep 11, 2026 05:57
    Re: #9
    Nope, can't help it — I crack up every time I see Yuffie lol
    12AnonymousSep 11, 2026 06:07
    That's basically saying 'we compromised on the Switch 2 version, but we didn't want to compromise on the PS5 version' lol
    Basically, every game this guy makes from here on out is never gonna fit on a disc
    As long as he's the one making it, it will NEVER fit on a disc
    He's designing the whole pipeline from the ground up so it can't fit on a disc
    Honestly, maybe he and Sony are in cahoots and already decided to kill off physical discs lol
    13AnonymousSep 11, 2026 06:10
    At a time when storage prices are skyrocketing, this just seems idiotic
    14AnonymousSep 11, 2026 06:10
    There are slim Blu-ray cases that can fit like 4 discs in a normal-sized case, right?
    Optical discs are cheap anyway, so it shouldn't be a problem to add a few more?
    15AnonymousSep 11, 2026 06:11
    Is this a sign that disc manufacturing limits are already starting to kick in?
    16AnonymousSep 11, 2026 06:16
    Wouldn't it have been better to just follow the original and go with a 3-disc set?
    Guess they didn't want the disc-swapping 🤮 hassle again
    18AnonymousSep 11, 2026 06:24
    They don't even list the Steam and PS5 sizes — so what's the actual number?
    21AnonymousSep 11, 2026 06:28
    So if you're waiting for the trilogy bundle, that's 550GB eaten up?

    FF has truly lost it
    22AnonymousSep 11, 2026 06:29
    Switch 2 version is gonna be a stuttery mess, confirmed
    23AnonymousSep 11, 2026 06:30
    ¥77,777 for a ridiculous bundle pack — are there really people who'll buy that lol
    26AnonymousSep 11, 2026 06:33
    The previous game flopped too, so even hitting a million copies sold seems shaky
    29AnonymousSep 11, 2026 06:36
    Why's the file size ballooning like this? That's gonna be a massive debuff on sales
    30AnonymousSep 11, 2026 06:37
    Re: #29
    It's not really a big deal except for a certain low-spec console (wink wink)
    40AnonymousSep 11, 2026 06:45
    >There was also the option of sticking within disc capacity.
    >But doing that would mean compromising the game's fidelity and quality.

    So does that mean the Switch 2 version is the one that compromised on fidelity and quality?
    41AnonymousSep 11, 2026 06:46
    Re: #40
    Hey now, cut that out
    57AnonymousSep 11, 2026 07:15
    A little while back there was a thread going 'even the PS5 version looks ugly because it's being held back by the Switch 2!!' lol
    So does that mean even when they go all out, the PS5 version still looks bad?
    59AnonymousSep 11, 2026 07:18
    Re: #57
    According to Hamaguchi, the PS5 version was made without compromising on fidelity or quality
    Which means the Switch 2 version, which has less data than the PS5 one, is…
    60AnonymousSep 11, 2026 07:19
    According to the official info, the Switch 2 version of Revelation is 130GB or more
    62AnonymousSep 11, 2026 07:21
    Re: #60
    Wow… that sure 'dropped a lot' 😂
    63AnonymousSep 11, 2026 07:22
    Re: #59
    So you're saying they made it with zero compromise and it still looked that rough?
    Guess that means that's just the ceiling for FF7R on PS5
    …So does that mean the people blaming the Switch 2 for it were just blind…?
    64AnonymousSep 11, 2026 07:24
    Re: #63
    I'm guessing it means the Switch 2 version's quality is pretty rough compared to the PS5 one 😂
    72AnonymousSep 11, 2026 07:43
    300? …That's an awful size even on PC…
    They just keep piling stuff on without caring about file size at all
    Probably why we've been getting more games lately that look flashy but feel mediocre
    74AnonymousSep 11, 2026 07:45
    Re: #72
    Wait, seriously
    You didn't stock up on SSDs?
    Are you out of the loop or something? ('johaku' — slang for someone who's naive/uninformed about tech deals)
    87AnonymousSep 11, 2026 08:05
    Re: #80
    A 27GB game on a 64GB cartridge — where exactly do you think they skimped?
    93AnonymousSep 11, 2026 08:19
    Re: #87
    I wonder what the per-unit cost difference between a 64GB and a 32GB cart actually is
    95AnonymousSep 11, 2026 08:19
    So does that mean a deluxe trilogy bundle is never, ever happening??
    97AnonymousSep 11, 2026 08:22
    Re: #95
    I think the Switch 2 might be the only one where it hasn't come out
    98AnonymousSep 11, 2026 08:26
    Back in the heyday of eroge, this would've been celebrated
    'Bigger file size = better' was basically the mantra back then
    100AnonymousSep 11, 2026 08:30
    He added more details on his own X account about why they couldn't go with a 3-disc set
    Seems like there's a hard cap on package (physical disc) capacity

    https://x.com/nhamaguc/status/2098057305334091887

    >Each platform has its own constraints on package capacity, but we felt that compromising the quality of this final installment just to fit it onto a full physical release wouldn't ultimately be what most fans want.
    102AnonymousSep 11, 2026 08:33
    Re: #100
    Once you're freed from discs, you can kiss all this annoying back-and-forth goodbye too

    Background and Key Points of This Discussion

    The optical discs used by the PS5 are capped at roughly 100GB per disc (single-sided, triple-layer), so fitting 300GB of data onto one or two discs is technically difficult. The “disc plus mandatory download” approach itself isn’t unusual for large-scale titles in recent years, and doesn’t necessarily mean corners were cut. Where the thread split was over how this size gap connects to past criticism of the Switch 2 version’s visual quality: some read it as meaning that if the PS5 version was built at 300GB “without compromise,” the smaller Switch 2 version must have been proportionally simplified, while others pointed out that judging visual quality or polish from file size alone is premature. The fact that even the disc version still requires a mandatory download is also raising questions about what the point of choosing physical media even is anymore.

    *This article is compiled and summarized from the 5ch (Hardware/Industry (Geha)) thread “Square Enix’s Hamaguchi: ‘FF7 Revelation is 300GB, didn’t even fit on two discs so we made it a key-disc setup’“.

  • No New Mario on Switch 2? ‘They’re Just Stretching the Console’s Lifespan,’ Critic Claims — Fans Split

    In a Yahoo! News expert column, Narihiro Kawamura pointed out that “Nintendo’s decision not to release a mainline Mario game, a new Smash Bros., or a new Animal Crossing on the Switch 2 might be a deliberate move to extend the console’s lifespan.” “Mario Kart World” carried the Switch 2’s launch, and the next major title is expected to be a new Pokémon game slated for 2027, with titles like “Donkey Kong Bananza” filling the gap in between. This view sparked debate on 5ch’s console-wars board, with pushback arguing that big titles simply take years to develop, mixed with complaints that owners aren’t feeling motivated to upgrade from their original Switch.

    Expert’s supplementary commentary

    “Mario Kart World” drove the Switch 2’s launch, and in 2027 the latest entry in the “Pokémon” series, “Wind & Wave,” is scheduled for release. There’s a marquee title, but fans are probably thinking, “what else is there?” One reason people buy a Nintendo console in the first place is for Nintendo’s own blockbuster titles.

    So far, titles like “Donkey Kong,” “Kirby,” and “Metroid” have been rolled out. These are all popular franchises, and there’s likely also an aim to grow them further into even bigger pillars for the platform.

    Source: news.yahoo.co.jp / Original article here

    2AnonymousSep 11, 2026 07:59
    They've been getting endlessly mocked with 'hurry up or it'll go the WiiU route,'
    and now you want to flip that to 'not releasing games means they're extending the hardware's life'?
    3AnonymousSep 11, 2026 07:59
    Mario Kart World's honestly pretty damn boring though
    4AnonymousSep 11, 2026 08:00
    I want to play the new Fire Emblem but having to buy a Switch 2 just for it is rough
    I don't want to drop 50,000 yen on a Switch 2 for FE alone
    22AnonymousSep 11, 2026 08:07
    Re: #4
    That's pretty soft coming from a console-wars board poster complaining about a first-party title
    28AnonymousSep 11, 2026 08:11
    Re: #4
    Then just sit back and watch enviously with your thumb in your mouth, I guess
    40AnonymousSep 11, 2026 08:15
    Re: #4
    A game console is something you reluctantly buy because there's a game you absolutely have to play — that's just how it works
    5AnonymousSep 11, 2026 08:00
    Bananza is basically a Mario game — made over a long stretch by the Mario Odyssey team — but a lot of people don't count it as one
    Sales are high, but isn't Bananza a commercial-strategy failure?
    9AnonymousSep 11, 2026 08:01
    Re: #5
    If sales are high, isn't that a success?
    13AnonymousSep 11, 2026 08:03
    Re: #5
    This is a case where Nintendo's 'make the game first, decide the character later' approach didn't pan out
    No matter how you slice it, Donkey Kong's just too weak a character to sell it as a Mario game
    That's probably why they even benched Diddy to add Pauline, but Pauline hasn't caught on either
    6AnonymousSep 11, 2026 08:00
    The fact that 3D Mario wasn't timed to the movie tells me they're struggling with development
    10AnonymousSep 11, 2026 08:01
    Re: #6
    Do people even want 3D Mario that badly?
    11AnonymousSep 11, 2026 08:02
    Re: #9
    If you figure it would've sold twice as much under the Mario brand, isn't that a waste?
    15AnonymousSep 11, 2026 08:03
    Re: #11
    I don't think the Mario brand is really that strong, honestly
    14AnonymousSep 11, 2026 08:03
    Honestly, I think the Switch 2 is a failure
    If you already own a Switch, the honest truth is you don't want to buy a Switch 2 for just one game
    If they'd at least changed the name from 'Switch,' there might've been a shot
    16AnonymousSep 11, 2026 08:04
    Re: #14
    So then it's a success because you can still play Switch games on it?
    21AnonymousSep 11, 2026 08:07
    For someone who doesn't own a Switch, sure, it's a bonus that you can also play Switch games — is that the argument?
    What I'm saying is that for people who already own a Switch, their desire to buy a Switch 2 starts in the negative
    24AnonymousSep 11, 2026 08:09
    Re: #21
    Even though you carry over your Switch game library and it runs smoother?
    84AnonymousSep 11, 2026 08:47
    Re: #21
    True, it does seem like PS4 owners are skipping the PS5 and buying a Switch 2 instead
    38AnonymousSep 11, 2026 08:14
    'Spider-Man: Brand New Day' trailer broke GTA 6's record in 12 hours and passed 500 million views

    Mario movie, get here in 2026
    Announce Pokémon Gen 10 in 2026


    And yet the Nintendo-complex ranting just won't stop


    Reality's gonna cut it down though


    The Switch 2 is nothing more and nothing less than what it is, and its reason for existing is nothing more and nothing less either
    45AnonymousSep 11, 2026 08:17
    Does this guy not know how long development takes?
    91AnonymousSep 11, 2026 08:49
    Re: #45
    A classic 'only read the thread title' Kaiji moment (Kaiji = manga/anime character used as slang for someone who reacts dramatically without actually understanding the situation)
    55AnonymousSep 11, 2026 08:33
    Re: #24
    You're not switching from Switch to Switch 2 just for that, though
    63AnonymousSep 11, 2026 08:37
    Re: #55
    This is a jab at the whole 'negative start' argument, you know
    60AnonymousSep 11, 2026 08:34
    Well, Mario basically IS the embodiment of the WiiU


    2012: WiiU launch + 2D Mario
    2013: 3D Mario
    2014: Mario Kart + Smash Bros
    64AnonymousSep 11, 2026 08:38
    Re: #63
    Psychologically speaking, it IS a negative start
    You don't need to have studied psychology to feel that intuitively
    69AnonymousSep 11, 2026 08:39
    Re: #64
    If your Nintendo Account history carries over, it's a positive start

    Psychologically speaking
    65AnonymousSep 11, 2026 08:38
    They just put out an Animal Crossing game this year, though
    67AnonymousSep 11, 2026 08:39
    Re: #65
    What year are you even talking about?
    66AnonymousSep 11, 2026 08:39
    Gaming isn't some low-income hobby anymore where people flinch at spending 50-60 thousand yen
    68AnonymousSep 11, 2026 08:39
    Re: #66
    True enough
    Guess I'll go play Shadowverse then
    73AnonymousSep 11, 2026 08:41
    I get it if someone who bought a Switch and barely touched it has a negative image of the Switch 2
    But people who played it to death ALSO losing interest in buying a Switch 2 makes no sense
    76AnonymousSep 11, 2026 08:43
    Re: #73
    Ah, that might be it
    Basically all I played on Switch was the Diamond/Pearl remakes, Rescue Team DX, Derby Stallion, and Monsters 3
    79AnonymousSep 11, 2026 08:45
    If they're doing an Ocarina of Time remake, I want a Mario 64 remake with new content too
    They keep churning out new side-scrolling 2D Metroid games, so remake the side-scrolling 2D Zelda II: The Adventure of Link too
    Honestly the first 3-4 years can just be wall-to-wall remakes of old classics, that's fine by me
    90AnonymousSep 11, 2026 08:49
    Re: #79
    The town names in Zelda II match character names from Ocarina of Time, so I'd love a remake that retroactively ties in some bonus story around that
    83AnonymousSep 11, 2026 08:46
    Re: #68
    I can tell you're bad at Shadowverse

    I went on a 29-win streak → 1 loss → 30-win streak

    and was single digits in the per-class win rankings
    86AnonymousSep 11, 2026 08:47
    Re: #83
    Huh, neat
    As long as I'm having fun, that's good enough for me
    97AnonymousSep 11, 2026 08:57
    In that case, the Persona 6 announcement might be huge
    A lot of people probably played P5 on Switch
    100AnonymousSep 11, 2026 09:00
    Re: #97
    Kawamura: 'Took a critical hit'
    104AnonymousSep 11, 2026 09:02
    Switch 2's launch titles



    2027 movie

    'Spider-Man: Brand New Day' trailer broke GTA 6's record in 12 hours, passed 500 million views

    Background and points of debate

    The Switch 2 launched in 2025, with “Mario Kart World” as its launch-tier title, followed by “Donkey Kong Bananza,” “Kirby,” and “Metroid.” There’s been no announcement yet of successors to Nintendo’s flagship franchises — a mainline 3D Mario, a new Smash Bros., or a new Animal Crossing — with the next major title expected to be a new Pokémon game in 2027. In past hardware transitions, the standard playbook was to lead with a steady stream of first-party blockbusters, but the Switch 2’s strength lies in backward compatibility that lets players carry over their Switch software library as-is, meaning there’s structurally less pressure than before to rush out a “must-upgrade” flagship title. Where the thread split was over whether to view this apparent holding-back as a deliberate life-extension strategy, or simply the natural result of blockbuster titles taking years to develop. Opinions were also divided on whether the success of Bananza and Mario Kart counts as a commercial win, or whether they fall short as substitutes for a mainline Mario game.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Console Wars)) thread “Narihiro Kawamura: ‘Nintendo isn’t releasing Mario, Smash, or Animal Crossing on the Switch 2 because they want to extend the hardware’s lifespan’“

  • New ‘Wolverine’ Game Gets Slammed with 60s from Major Reviewers — 5ch: ‘That’s a 78 EVEN WITH the Score Manipulation’

    Insomniac Games’ new title *Marvel’s Wolverine* has launched with a Metacritic score of 78. But look at the breakdown: major outlets like IGN and VGC all gave it low scores around 60, while an obscure site’s perfect 100 score dragged the average up. This gap became a hot topic on 5ch’s hardware/industry (Geha) board, where posters piled on with specific complaints — pointless QTE sequences, glitchy character models, and more.

    1AnonymousSep 11, 2026 07:36
    Turns out all the veteran big-name sites gave it low scores, while some mystery site bombed it with a 100 to pull the average up to around 70
    60 — IGN
    60 — VGC
    11AnonymousSep 11, 2026 07:40
    If that's 78 even WITH the manipulation… this must be really bad…
    13AnonymousSep 11, 2026 07:41
    Re: #11
    Exactly
    This is a genuinely, certifiably bad game
    16AnonymousSep 11, 2026 07:42
    This is the type where the user score ends up higher (than the critic score)
    17AnonymousSep 11, 2026 07:42
    This is the type where the user score ends up higher (than the critic score)
    21AnonymousSep 11, 2026 07:43
    Re: #16
    O-oh…
    It got roasted hard when the gameplay footage dropped, but I hope it lands well with actual players…
    34AnonymousSep 11, 2026 07:47
    Re: #16
    Isn't the ceiling in your house kinda low? (i.e., your standards are low)
    Re: #17
    Isn't the ceiling in your house kinda low?
    Re: #18
    Isn't the ceiling in your house kinda low?
    73AnonymousSep 11, 2026 08:02
    Re: #16-18
    Just go buy the game already, come on
    27AnonymousSep 11, 2026 07:45
    By the way, did they ever fix that glitch where the mannequins stand around in a circle huddle?
    28AnonymousSep 11, 2026 07:45
    It's not that there was no manipulation —
    it's a 78 EVEN WITH the manipulation
    29AnonymousSep 11, 2026 07:46
    Re: #28
    A terrifying truth
    38AnonymousSep 11, 2026 07:49
    Re: #28
    ΩΩΩ<Wh-WHAT DID YOU SAY?! (iconic shock-meme face from JoJo's Bizarre Adventure)
    37AnonymousSep 11, 2026 07:49
    Sounds like they took Spider-Man, made the character bland, and killed the fun traversal, right?
    Yeah, that's gonna be pretty mediocre
    40AnonymousSep 11, 2026 07:49
    Re: #37
    Strip the traversal/movement out of a Spider-Man game and of course it turns into garbage
    41AnonymousSep 11, 2026 07:50
    Re: #1
    60 is too high a score to call 'extremely low'
    102AnonymousSep 11, 2026 08:16
    Re: #41
    A major review site scoring a major publisher's game a 60?
    That's basically a zero in disguise
    64AnonymousSep 11, 2026 08:00
    [Good News] Wolverine's QTEs Turned Out to Be Completely Pointless ♥


    Marvel's Wolverine has quick time events in some scenes — except it turns out you don't actually need to press the button to clear them.

    Whether you press it or not, nothing changes. This is making me lose my mind.
    https://x.com/reviewsjao/status/2098073858456633715?s=61
    71AnonymousSep 11, 2026 08:02
    Re: #64

    People are trolling it with 'this controller would be enough' (image of a controller with basically one button)
    74AnonymousSep 11, 2026 08:02
    Re: #71
    The gameplay's more shallow than stuff from the Famicom (NES) era
    79AnonymousSep 11, 2026 08:04
    Re: #71
    Even a single button might be too hard for Sony fanboys (note: 'ソにー' is a mocking misspelling of Sony)
    83AnonymousSep 11, 2026 08:06
    – Completely linear
    – QTEs you don't even need to press
    – Luxuriously hairy arms

    Wow… now THIS is a god-tier game (sarcasm)
    84AnonymousSep 11, 2026 08:07
    Re: #83
    That's like two strikes already, huh? (baseball metaphor for 'almost done for')
    88AnonymousSep 11, 2026 08:10
    youtu.be/YhUiptupV7A?si=KXssJma9J-4FsvWf
    Every single time a fight ends, Wolverine mutters to himself, 'Red, where the hell are you?!' just to point the player toward the next objective.

    This happens constantly, nonstop, throughout the whole game. It's so bad it feels like you're being mocked.
    89AnonymousSep 11, 2026 08:11
    Re: #88
    A game made for kindergartners
    Fits the PlayStation userbase perfectly
    97AnonymousSep 11, 2026 08:13
    Western reviewers usually eat up anything with full-HD blood spray and dismemberment gore, so if it's still scoring this low,
    the actual gameplay must be a genuine disaster
    100AnonymousSep 11, 2026 08:14
    Re: #97
    Yeah, this is the game where the whole world went 'uh oh' the second the gameplay footage dropped
    104AnonymousSep 11, 2026 08:17
    All the major outlets landing on 60 across the board is genuinely rough…
    108AnonymousSep 11, 2026 08:18
    So what specifically was bad about it?
    Is it just plain not fun?
    110AnonymousSep 11, 2026 08:19
    Re: #108
    There aren't any major bugs or glitches, so it's a case of the game just being purely boring
    115AnonymousSep 11, 2026 08:21
    Re: #110
    Seriously sucks that Insomniac keeps getting stuck with nothing but Marvel work
    118AnonymousSep 11, 2026 08:22
    Re: #115
    They even had Arc System Works make Marvel Tokon 😄
    117AnonymousSep 11, 2026 08:21
    IGN gave even Concord a 70, but Wolverine only gets 60 — that's hilarious
    132AnonymousSep 11, 2026 08:26
    Re: #117
    Sorry, haven't played it myself, but
    I heard Concord was solid gameplay-wise apart from the character designs
    So maybe it's not actually a bad game?
    119AnonymousSep 11, 2026 08:22
    Wait, you guys actually trust garbage like IGN?
    121AnonymousSep 11, 2026 08:23
    Re: #119
    If it were just IGN scoring it low, sure, but ALL the major outlets are low 🥺

    Background and Key Points of This Discussion

    *Marvel’s Wolverine* is an action game developed by Insomniac Games. A Metacritic score is an average of scores from multiple outlets, so the overall impression can shift a lot depending on the breakdown — and that’s exactly what happened here. Major outlets like IGN and VGC scored it around 60, while a high score from an obscure site appears to have pulled the average up, and that gap is what fueled speculation of ‘score manipulation.’ That said, no one in the thread actually presented evidence of manipulation — it remains pure speculation on 5ch’s part, so that should be kept in mind. The claim that the QTEs (quick time events) don’t respond to button input traces back to a social media post, and posters cited it as one more data point on the game’s overall polish. AAA titles are generally expected to land around 80 on Metacritic, so a score in the 60s counts as a relatively harsh verdict — which is likely what drove the reaction in the thread.

    ※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Wolverine’s Metacritic Is 78, But Every Major Outlet Rated It Super Low 🤣www“.

  • Third-Party Games Flock to Switch 2 — 5ch: “Not Since the Super Famicom”

    The fact that major third-party publishers like FromSoftware and Capcom are lining up to release their latest titles on Nintendo’s Switch 2 became a hot topic on 5ch’s gaming hardware (Geha) board. Some posters commented that “this is the first time third parties have flocked to a Nintendo console since the Super Famicom era,” while others recalled how publishers once fled to the PlayStation camp to avoid Nintendo’s steep licensing fees. As the thread went on, it turned into a heated debate over port quality (the so-called “downgraded versions”) and actual sales figures for popular titles like Elden Ring, eventually spiraling into a broader argument about the different user bases of Switch 2, PS5, and PC.

    1AnonymousSep 11, 2026 06:33
    Has this ever happened before?
    4AnonymousSep 11, 2026 06:35
    Re: #1
    My understanding is that this is the first time third parties have flocked to a Nintendo console since the Super Famicom era.
    14AnonymousSep 11, 2026 06:41
    Re: #4
    And here everyone fled to PlayStation because they hated paying those ridiculous licensing margins.
    6AnonymousSep 11, 2026 06:37
    Uh, I own a PC, so there's no way I'm buying some downgraded port!
    8AnonymousSep 11, 2026 06:38
    Re: #6
    There's an anti-PS guy here too. For users it's really just a choice between Switch or PC.
    38AnonymousSep 11, 2026 07:11
    Re: #6
    That's just how it is on Geha (the hardcore gaming board). Normal people aren't primarily into gaming, so they only use Switch.
    10AnonymousSep 11, 2026 06:39
    Re: #8
    Most users just pick PC, don't they? Third-party titles on Switch 2 aren't selling at all.
    12AnonymousSep 11, 2026 06:40
    Re: #10
    As long as first-party titles are selling, there's no problem.
    13AnonymousSep 11, 2026 06:41
    Re: #10
    Ah, so everyone can just stick to their lane then
    Switch 2 if you want Nintendo games
    PC if you want PC games

    Wait, what about PS5?
    17AnonymousSep 11, 2026 06:48
    After seeing how one-sidedly Kojima Productions got cut loose
    it's basically like third parties no longer need to kiss up to Sony (derogatory nickname: "Chony")

    Capcom, Square Enix, Atlus, FromSoftware
    building games with Switch 2 as the base model is clearly the safe bet now.
    19AnonymousSep 11, 2026 06:49
    Re: #17
    There's no way third parties would base their development around low-spec hardware like Switch 2, lol.
    20AnonymousSep 11, 2026 06:49
    CD Projekt Red fired the starting shot on the original Switch
    Then FromSoftware announced a partnership before Switch 2 even launched
    After launch, Capcom started putting out day-one simultaneous releases for its new titles

    That's probably why third parties are flocking to a Nintendo console this time
    I think Nintendo should give these three companies special treatment
    and it already does, for FromSoftware at least.
    98AnonymousSep 11, 2026 07:43
    Re: #20
    Beyond amiibo, they've also put out a Requiem-edition Pro Controller 2 and a console bundle with a "sweat dance" theme, so they're getting special treatment — as of now, Capcom's the only third party doing this kind of thing
    25AnonymousSep 11, 2026 06:54
    Great that third parties are showing up, but give us first-party games already.
    26AnonymousSep 11, 2026 06:55
    Re: #25
    Alright, we'll make another remake then.
    28AnonymousSep 11, 2026 07:00
    Re: #26
    Hell yeah
    Give us more 2D Zelda games like A Link to the Past / A Link Between Worlds
    And probably a given at this point, but Majora's Mask too.
    30AnonymousSep 11, 2026 07:01
    Re: #26
    Nintendo, make remakes of the Game Boy Card Hero and Custom Robo already.
    29AnonymousSep 11, 2026 07:01
    It's funny how everyone's losing their minds over just one Persona game
    This crowd values anime-style games way more than photorealistic, hardware-pushing ones
    no wonder they're jealous of Xenoblade Genesis.
    33AnonymousSep 11, 2026 07:08
    Re: #32
    There's no way Switch 2 dominates alone
    JRPGs barely sell on Switch 2, and when they do come out, they're downgraded ports anyway.
    34AnonymousSep 11, 2026 07:10
    Re: #33
    Oh, are you that same guy from before? You sound like you're struggling…
    35AnonymousSep 11, 2026 07:11
    Re: #34
    What am I struggling with?
    JRPGs on Switch 2 are flopping miserably, and since it's low-spec, they end up as downgraded ports
    Elden Ring, Persona 3 Reload, FF7 Remake — all got ported and all bombed like garbage.
    105AnonymousSep 11, 2026 07:46
    Re: #35
    If you don't want games coming to Switch 2, go blame PS5
    this is all its fault.
    37AnonymousSep 11, 2026 07:11
    The simultaneous releases of Romancing SaGa 2: Revenge of the Seven ("RibeSaga") and Trails in the Sky
    have you already forgotten which sold better, the Switch version or the PS5 version?
    50AnonymousSep 11, 2026 07:21
    Re: #37
    Trails in the Sky wasn't a big seller to begin with anyway
    And look at Elden Ring — the Steam version sold 20.5 million copies while the Switch 2 version bombed miserably at just 30,000.
    51AnonymousSep 11, 2026 07:22
    Re: #37
    Cherry-picking the wins doesn't get you anywhere
    The reality is they're ditching discs.
    40AnonymousSep 11, 2026 07:14
    Re: #38
    Ordinary people use PC
    Compared to PC, Switch 2's market size and install base are basically nothing.
    48AnonymousSep 11, 2026 07:19
    Re: #40
    The correct take is both are selling — there's just a difference in the installed base.
    46AnonymousSep 11, 2026 07:18
    PC gamers and Switch-type users are completely different crowds
    Since they're totally different, people say if you want everything, you just need both a Switch and a PC

    But PS5 and PC are supposed to have the same user base
    Hardcore PC gamers don't touch PS5
    I get why that creates conflict, but there's no reason for hardcore PC gamers to be hostile toward the Nintendo camp.
    61AnonymousSep 11, 2026 07:25
    Re: #46
    I don't mean to be hostile toward Nintendo, but it's annoying when people who don't even know games keep bringing up Nintendo games for everything.
    53AnonymousSep 11, 2026 07:22
    Re: #51
    Ditching discs is a good thing
    What, are you against it?
    79AnonymousSep 11, 2026 07:33
    Re: #53
    If that's such a good thing, why is everyone overseas saying "NO DISC NO BUY"?
    54AnonymousSep 11, 2026 07:23
    Re: #50
    Cherry-picking the wins doesn't get you anywhere
    The reality is they're ditching discs.
    55AnonymousSep 11, 2026 07:23
    Re: #54
    Ditching discs doesn't matter to me at all
    I play on PC, so I never used discs anyway.
    57AnonymousSep 11, 2026 07:24
    Re: #50
    Are we talking about titles that never sold well, or about multiplatform sales comparisons? Pick one before you start replying to people…
    62AnonymousSep 11, 2026 07:27
    Re: #57
    It's about which sold better in multiplatform releases
    If Switch 2 were really dominant, it wouldn't be getting crushed in sales for games like Elden Ring, right?
    And on top of that, Switch 2's specs are so bad the ports come out downgraded.
    63AnonymousSep 11, 2026 07:28
    Re: #62
    If we're talking about multiplatform sales comparisons, that obviously includes simultaneous-release match-ups
    but your comeback was just the nonsensical "that series never sold well to begin with."
    67AnonymousSep 11, 2026 07:29
    Re: #62
    You used to say these games would never even come to Switch, and now that you can't say that anymore, you've retreated to whining about downgrades. Lol.
    87AnonymousSep 11, 2026 07:36
    See, told you
    dual screens and motion remotes were gimmicks nobody needed
    Waving a remote around doesn't make a game fun
    Nintendo was wrong, so it was only a matter of time before it started copying Sony's playbook

    Though without GTA6, none of this even matters, lol.
    93AnonymousSep 11, 2026 07:40
    Re: #87
    True, the "gimmicks" (lol) are gone now
    oh wait, there's still that one thing
    the mouse (lol).
    96AnonymousSep 11, 2026 07:42
    Re: #87
    The smugness from someone who's clearly never even played it (an "airplay" poser, i.e. all talk, no actual gameplay)
    And of course they're obsessed with GTA6, typical.

    Background and Key Points of This Discussion

    As mentioned in the thread itself, third parties are believed to have historically avoided Nintendo hardware due to the burden of steep licensing fees. This time, the early involvement of CD Projekt Red, FromSoftware, and Capcom appears to have changed the trend, with preferential treatment like the commemorative Pro Controller 2 for FromSoftware serving as evidence of that shift. Meanwhile, specific figures such as “Elden Ring sold 20.5 million copies on Steam versus just 30,000 on Switch 2” circulated in the thread, but it should be noted that these are individual posters’ claims, not officially tallied or announced sales figures. The discussion split into two main points of contention: first, whether the rise in third-party support should be seen as a sign of Nintendo hardware’s growing strength, or simply as an additional porting destination; second, the quality of ports (the so-called “downgraded versions”) and the merits of moving away from physical discs — a push led by other platforms — which brought the usual platform rivalries along with it.

    *This article is compiled and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Good News] Switch 2 Ends Up Attracting Third Parties’ Latest Titles Despite Being Nintendo Hardware.”