Takeshi’s Challenge, Tower of Druaga… 5ch users pile on about the most brutally unfair Famicom games

From our other sites

The story

A thread on 5ch’s “Nandemo Jikkyo G” board got going about Famicom-era games that gave players a hard time. Titles mentioned included King’s Knight, Takeshi’s Challenge, The Transformers: Convoy no Nazo, Spelunker, Ghosts ‘n Goblins, Tower of Druaga, Hydlide Special, Ys, Kamen Rider Club, and Kakefu-kun’s Baseball. The debate centered on how many of these games were built so you couldn’t figure out the objective just by reading the manual — you needed a strategy guide or to swap tips with other players at the arcade — and on whether that counted as the same kind of difficulty as today’s “unfair” game design, or something different in nature.

What people said

1AnonymousOct 2, 2026 12:35
Did you actually manage to beat it?
3AnonymousOct 2, 2026 12:35
King's Knight
15AnonymousOct 2, 2026 12:39
Re: #3
It's a memorization game — once you've memorized it, you can clear it.
Though I leaned on a turbo-fire controller.
4AnonymousOct 2, 2026 12:36
Less "hard" and more that some games left you clueless about the objective even after reading the manual.
5AnonymousOct 2, 2026 12:36
Transformers
Takeshi's Challenge
Spelunker
Ghosts 'n Goblins
7AnonymousOct 2, 2026 12:37
Easy games were the exception, honestly.
Even the arithmetic drill game [Keisan Game] was brutally hard.
8AnonymousOct 2, 2026 12:37
Even the famous Super Mario Bros. is pretty tough to 100% clear.
11AnonymousOct 2, 2026 12:38
The mantis boss in Ys I and the final boss in Ys II were brutal.
Ys III was easy overall.
(FYI, all Famicom versions.)
59AnonymousOct 2, 2026 12:59
Re: #11
The Famicom version of Ys III is rare enough you'd question whether it even exists.
12AnonymousOct 2, 2026 12:38
Old Famicom games were basically designed so a kid couldn't clear them.
13AnonymousOct 2, 2026 12:39
Re: #10
These days the hardest part is just getting your hands on a copy…
14AnonymousOct 2, 2026 12:39
I was the only one in my class who could clear Dragon Ball: Shenron no Nazo.
16AnonymousOct 2, 2026 12:39
I don't even remember clearing Mario.
18AnonymousOct 2, 2026 12:41
Re: #16
That game just goes on forever — what even counts as clearing it?
17AnonymousOct 2, 2026 12:40
Tower of Druaga was basically impossible without a strategy guide, right?
19AnonymousOct 2, 2026 12:41
Takeshi's Challenge
The Transformers: Convoy no Nazo
Ninja Gaiden

Cleared all of them on original hardware while following a walkthrough site.
20AnonymousOct 2, 2026 12:41
Hydlide Special made zero sense to me.
22AnonymousOct 2, 2026 12:43
Re: #20
I watched a clear video on YouTube recently and finally went "oh, so that's how."
21AnonymousOct 2, 2026 12:41
If anything, there were basically no easy games.
Dragon Quest IV is the only one I ever managed to clear.
23AnonymousOct 2, 2026 12:43
High difficulty I can understand, but so many were just impossible to clear because they didn't explain anything.
29AnonymousOct 2, 2026 12:44
Can't believe anyone actually cleared Convoy no Nazo.
I was already an old man by then, no way I could've done it.
30AnonymousOct 2, 2026 12:44
Re: #29
Rest in peace, please.
97AnonymousOct 2, 2026 13:49
Re: #29
The stage 9 loop is impossible, right?
Stage 2 is easy if you go for the upper route early on.
The rest is easy.
39AnonymousOct 2, 2026 12:48
Tower of Druaga wasn't so much hard as flat-out impossible without a strategy guide.
57AnonymousOct 2, 2026 12:58
Re: #39
It was originally an arcade game, and apparently arcades would keep a notebook out so players could trade info with each other.
60AnonymousOct 2, 2026 13:00
Re: #57
There were guys at the arcade who'd hog Druaga on a single 100-yen coin for ages — drove the arcade owners nuts.
100AnonymousOct 2, 2026 13:52
Re: #57
And the guys who knew the tricks would block the screen so no one else could see.
41AnonymousOct 2, 2026 12:48
Kamen Rider Club — seriously Bandai, give me my money back.
I've boycotted Bandai ever since.
44AnonymousOct 2, 2026 12:49
Re: #41
I actually liked it, though it assumes you'll farm cash on the roulette.
46AnonymousOct 2, 2026 12:50
Re: #44
Wait, you actually cleared it?
53AnonymousOct 2, 2026 12:53
Re: #46
Cleared it once. It was a long time ago though, so I don't remember much.
48AnonymousOct 2, 2026 12:51
There's no one who couldn't clear the original Super Mario, right?
Super Mario 2 [The Lost Levels] was hard, if I recall.

Then there's Spartan X [Kung-Fu Master] and Yie Ar Kung-Fu, which were even easier than Super Mario.
51AnonymousOct 2, 2026 12:53
Re: #48
Yie Ar Kung-Fu just loops every 5 stages, so anyone could clear the first 5.
83AnonymousOct 2, 2026 13:28
Re: #48
Is Yie Ar Kung-Fu basically the ancestor of 1-on-1 fighting games?
98AnonymousOct 2, 2026 13:50
Re: #48
I could never get used to the high jump in Spartan X.
Wasn't until I'd played Street Fighter II that I could actually move the way I wanted to.
68AnonymousOct 2, 2026 13:07
Daikaijuu Deburasu (Giant Monster Deburasu)
87AnonymousOct 2, 2026 13:33
Re: #68
The monster's so overpowered it crushes your own units over and over.
The only thing I vaguely remember is the "Teriyaki Cannon."
90AnonymousOct 2, 2026 13:37
I don't think it's the same as modern "hard" — these were just flat-out unfair games with zero balance testing.
99AnonymousOct 2, 2026 13:52
Re: #90
These days you even get people screaming "unfair" just because an enemy took an action.
92AnonymousOct 2, 2026 13:42
Kakefu-kun's Baseball — there's no way they ever playtested that thing.
108AnonymousOct 2, 2026 14:12
Re: #92
Yeah, that game's brutal.
I did manage to clear it once, but I never got far enough to optimize my time for the multiple endings.

Background and key points of the discussion

Back in the 1980s, there was no internet, so strategy info for Famicom games was limited to printed guidebooks or word of mouth. In the thread, testimony emerged that for Tower of Druaga specifically, arcade-goers would swap tips through a notebook left at the arcade — a completely different premise from today, where you can just search online and get the answer instantly. That gap is behind the recurring sentiment in the thread that “back then, games were basically built so a kid couldn’t clear them.” At the same time, some posters drew a line between that and today’s “unfair” design, arguing that the old unfairness came from immature balance tuning rather than deliberate difficulty design — a distinction worth keeping in mind rather than just romanticizing the past.

※This article is excerpted and summarized from the 5ch (Nandemo Jikkyo G) thread “Are there any Famicom games that were really hard?“

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *