Category: Games

  • Wolverine’s Metascore Drops from 90 to 78 Right After Launch

    Marvel’s Wolverine’s Metascore on the Western review-aggregation site has dropped from around 90 right after launch down to 78, sparking discussion on 5channel’s hardware/industry (“Geha”) board. Posters pointed out that this makes it the lowest-rated game yet from developer Insomniac Games, whose past titles (the Spider-Man series) scored in the mid-to-high 80s to 90. Meanwhile, users shared that major outlets like IGN and GameSpot were consistently landing around 60. The discussion centered less on the score swing itself than on distrust of the review criteria, with some questioning Metascore’s reliability altogether and others noting that reviews commonly complained the game was “linear” and “lacking in content.”

    6AnonymousSep 11, 2026 00:04
    Isn't it 80?
    50AnonymousSep 11, 2026 00:18
    Re: #6
    If it's 80, that's a solid game.
    Back in the PS3 era some no-name developer made a Wolverine game too, and that one only got like a 70 on Metascore.
    82AnonymousSep 11, 2026 00:45
    Re: #6
    An 80 without NBP is a good game.
    Buy it without hesitation.
    9AnonymousSep 11, 2026 00:04
    Just checked and it's 78 now…

    "Wolverine Metascore 80 lol"
    tps://krsw.5ch.io/test/read.cgi/ghard/1789052515/
    10AnonymousSep 11, 2026 00:05
    A 90 right out of the gate for their first entry? That's insane.
    11AnonymousSep 11, 2026 00:05
    Not sure if the score actually crashed that hard, but please don't put lies in the thread title.
    63AnonymousSep 11, 2026 00:24
    Re: #11
    They're past caring about appearances at this point!
    12AnonymousSep 11, 2026 00:05
    An initial 78 is rough.
    That's one foot in shovelware territory — a mediocre game.
    16AnonymousSep 11, 2026 00:06
    Whether it's actually fun is something I'll decide by playing it myself.
    17AnonymousSep 11, 2026 00:06
    It dropped fast.
    Guess it doesn't have that easy-to-grasp gameplay Spider-Man had.
    20AnonymousSep 11, 2026 00:07
    Metascore's not reliable anymore whether it's high or low at this point.
    21AnonymousSep 11, 2026 00:07
    Watched some gameplay footage and it looked really fun.
    22AnonymousSep 11, 2026 00:08
    Metascore's the same site that gave that laughably hollow Breath of the Wild a 96.
    25AnonymousSep 11, 2026 00:08
    There's already a thread up claiming Metascore 80, and they're padding it out with fake positive replies on purpose. Such a pathetic effort.
    Let's leave it up for the lulz.
    28AnonymousSep 11, 2026 00:09
    "Best-in-class action" (78)

    Isn't that kinda low?,
    29AnonymousSep 11, 2026 00:09
    It'll probably settle back into the 80s eventually anyway.
    31AnonymousSep 11, 2026 00:10
    Checked just now and it's 78?
    So the 90 was just from that early perfect-score review skewing it?
    32AnonymousSep 11, 2026 00:10
    More surprised that Valheim actually got its full release before Wolverine did.
    33AnonymousSep 11, 2026 00:11
    They're probably cutting back on payola to gaming media too.
    Spending less money on games these days.
    34AnonymousSep 11, 2026 00:11
    Apparently Gaming Bolt — known for being super harsh — gave it a perfect score.

    Marvel’s Wolverine Review – “I’m the Best There Is at What I Do, Bub”
    https://gamingbolt.com/marvels-wolverine-review-im-the-best-there-is-at-what-i-do-bub
    70AnonymousSep 11, 2026 00:32
    Re: #34
    Isn't that the site that gave that other game a perfect 100?
    81AnonymousSep 11, 2026 00:44
    Re: #70
    FF16 was actually fun though.
    35AnonymousSep 11, 2026 00:11
    Was expecting around 85, so is this actually a masterpiece?
    36AnonymousSep 11, 2026 00:12
    Theory: games with a Metascore of 90 are usually actually bad.
    37AnonymousSep 11, 2026 00:12
    Re: #34
    That just reads as "someone got paid off," lol.
    40AnonymousSep 11, 2026 00:13
    Re: #34
    To think the money saved by cutting Kojima loose is being spent on stuff like this… kind of makes you tear up.
    42AnonymousSep 11, 2026 00:14
    One look at the gameplay footage and it was obvious something was off.
    45AnonymousSep 11, 2026 00:17
    It says 77 for me — is the site I'm looking at bugged?
    53AnonymousSep 11, 2026 00:19
    Re: #45
    No, it's OP's head that's bugged.
    49AnonymousSep 11, 2026 00:18
    Looking at the reviews scoring around 80, words like "linear" and "on-rails" keep coming up.
    Also getting a "wait, that's it?" vibe like the game's short on content.
    59AnonymousSep 11, 2026 00:21
    Re: #49
    From what I can tell it just feels like a beat-'em-up brawler made 3D.
    87AnonymousSep 11, 2026 00:51
    Congrats, it's Insomniac's lowest-rated game ever.

    Spider-Man — 87
    Miles Morales — 85
    Spider-Man Remastered — 87
    Spider-Man 2 — 90
    Wolverine — 77



    The big outlets are absolutely trashing it, lol

    60 — IGN
    60 — VGC
    60 — GameSpot
    60 — GamesRadar+
    60 — Eurogamer
    60 — Guardian
    96AnonymousSep 11, 2026 01:00
    Re: #87
    Lol, don't you know Eurogamer hasn't given numeric scores for over a decade now?
    97AnonymousSep 11, 2026 01:01
    Metascore's been completely unreliable in recent years.
    100AnonymousSep 11, 2026 01:03
    Re: #97
    Trust in corporate reviews hit zero back around The Last of Us Part II.

    Background and Key Points of the Discussion

    Metascore isn’t a simple average of all reviews — it’s a weighted calculation based on each outlet’s standing, so right after launch the number can swing a lot from just a handful of reviews. In this case, the average was initially pushed up to around 90 by early positive reviews, then dropped to 78 once major outlets like IGN and GameSpot added scores around 60. Opinions in the thread were split: some argued skeptically that “the score depends on how much ad money a publisher spends with a given outlet,” while others felt “the score itself is fair — the linear content just didn’t land well.” Note that the comparison chart of past titles also included some outdated information — for instance, treating Eurogamer as still giving numeric scores when it actually stopped doing so years ago — so it shouldn’t be taken entirely at face value.

    *This article is excerpted and summarized from the 5channel (Hardware/Industry, “Geha”) thread “Wolverine Metascore 90 lol — ‘A Tour de Force with Top-Tier Action’”.

  • Wolverine’s Metascore Announced at 80 — Now Sliding Into the High 70s

    The Metacritic score for Marvel’s Wolverine, the new action game from Insomniac Games, has dropped from around 80 at launch into the upper 70s — sparking discussion on 5ch’s Hardware/Industry (Geha) board. Major outlets like IGN, Eurogamer, and GameSpot all scored it in the 60s, cited as a key factor behind the drop. The thread saw a mix of reactions, from distrust of big review sites’ scoring standards to comparisons with past titles from other Sony-owned studios.

    1AnonymousSep 11, 2026 00:01
    s://www.metacritic.com/game/marvels-wolverine/
    3AnonymousSep 11, 2026 00:02
    Wait, how old was Spider-Man again?
    4AnonymousSep 11, 2026 00:02
    Shitsony lmaooooooo (a mocking portmanteau of "shit" + "Sony")
    7AnonymousSep 11, 2026 00:02
    Guess graphics alone couldn't carry it to a high score
    11AnonymousSep 11, 2026 00:04
    Sony, you've got no taste left — just quit making games and let third parties carry you
    12AnonymousSep 11, 2026 00:04
    Oh, the arm-hair game from that State of Play a while back
    14AnonymousSep 11, 2026 00:05
    Ugh…
    how much more bad news is coming…
    16AnonymousSep 11, 2026 00:05
    If it were Vega (the claw-wielding Street Fighter character), it would've sold — who even is this D-lister?
    17AnonymousSep 11, 2026 00:05
    Without the SBP boost it'd probably be sitting around 70
    20AnonymousSep 11, 2026 00:06
    If it's already like this at launch, the final score's gonna slide into the low 70s
    Insomniac really screwed this one up
    21AnonymousSep 11, 2026 00:06
    Day 4 of the "Direct"? (joking that the bad news keeps dropping like a scheduled event)
    How long is this festival gonna go on
    22AnonymousSep 11, 2026 00:06
    Save us, Death Strike Auntie! (a 5ch in-joke figure invoked when a thread's going badly)
    24AnonymousSep 11, 2026 00:07
    One outlet bumped their score from 60 to 66, and the overall still dropped to 78 — lmaooo!
    25AnonymousSep 11, 2026 00:08
    Re: #13
    If even IGN the yes-man gave it a 60, that's bad
    27AnonymousSep 11, 2026 00:09
    IGN, Eurogamer, GameSpot
    all gave it 60
    29AnonymousSep 11, 2026 00:09
    The outlets handing out 100s and 90s… are they just getting paid?
    39AnonymousSep 11, 2026 00:11
    Re: #29
    Bit late to be saying that now
    30AnonymousSep 11, 2026 00:09
    This is bad
    that's genuinely a shovelware-tier score
    32AnonymousSep 11, 2026 00:09
    The pre-release gameplay footage really only worked as negative PR
    guess even the outlets hesitated to score it high
    34AnonymousSep 11, 2026 00:10
    Says it all that the non-shill sites are the ones scoring it low lol
    37AnonymousSep 11, 2026 00:11
    At this rate it'll end without even leaving a mark! (a pun on "claw marks," fitting for Wolverine)
    38AnonymousSep 11, 2026 00:11
    Re: #37
    Give that man a cushion! lol (a TV variety-show gag for a good joke)
    40AnonymousSep 11, 2026 00:12
    Re: #37
    That was good — here, have some arm hair as a reward
    53AnonymousSep 11, 2026 00:14
    Already down 2 points lmaooo
    78 is rough lmaooo

    that's like a 7/7/6/6 in Famitsu terms (Famitsu's four-critic review format)
    82AnonymousSep 11, 2026 00:17
    Re: #53
    Wonder what Famitsu would've actually given it lol
    56AnonymousSep 11, 2026 00:15
    Not enough arm hair? (´・ω・`)
    91AnonymousSep 11, 2026 00:18
    Re: #56
    Should've given him butt hair too
    60AnonymousSep 11, 2026 00:15
    Guess they wanted it to be like some fight-choreography scene where he just claws through anything, no matter the setting
    84AnonymousSep 11, 2026 00:17
    Re: #60
    Making a game actually hold together with voxels that brutal on performance takes real technical skill and design sense
    67AnonymousSep 11, 2026 00:16
    Slap a high score on a shovelware game and you turn into Famitsu and lose all your credibility
    74AnonymousSep 11, 2026 00:17
    Re: #67
    Too late for that already, as usual
    72AnonymousSep 11, 2026 00:16
    It's already down to 77!
    79AnonymousSep 11, 2026 00:17
    Re: #72
    It went from 71 to 78, and somehow still dropped a point 😭
    73AnonymousSep 11, 2026 00:17
    Didn't expect it to fall into the 70s


    Looks like they've already picked who's getting laid off next
    90AnonymousSep 11, 2026 00:18
    Re: #73
    Ha, I can't wait
    for the PlayStation faithful to turn on them
    PlayStation fanboy: "I always thought Insomniac was no good. SIE isn't wrong. Trash studio."

    Background and talking points

    Metacritic’s overall score is a weighted average of scores from participating outlets, and right after launch there are only a handful of reviews counted, so the number can swing sharply as new reviews come in. The “drop from the 80s into the upper 70s” discussed in the thread is largely just this kind of mid-aggregation fluctuation, and the final settled score could still move further. It’s a recurring topic in the gaming industry that big review outlets’ scores diverge from how players actually feel about a game, and this thread followed that same pattern — but the idea floated in the thread that a specific publisher is manipulating scores is pure speculation with no supporting evidence, and should be treated with caution. The background also touches on the large-scale layoffs developer Insomniac Games underwent in the past.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry board) thread “Wolverine’s Metascore Hits 80 wwwwwwwwwwwwwwwwwwwwwwwwwwwww.”

  • Level-5’s Big Reveal Stream Delayed an Hour at the Last Second — 5ch: ‘Yep, That’s So On-Brand’

    Level-5’s new-title presentation “LEVEL5 VISION 2026 II Dream,” originally set to begin at 9 PM JST on September 10, was pushed back to 10 PM at the very last minute due to equipment trouble. On 5ch’s hardware/industry board (Geha), posters piled on, noting that even the delay announcement itself came out late, and bringing up the old precedent of “Ni no Kuni II,” whose PS4-exclusive announcement was blamed for cooling the company’s popularity. Still, once the stream got going it pulled in a peak of around 130,000 concurrent viewers, with plenty of buzz also going to updates on “Yo-kai Watch 2: Haken” — a lively response despite all the delay drama.

    The LEVEL5 VISION 2026 II Dream stream goes live today at 9 PM (Japan time)!

    We’ll be sharing lots of updates on our titles, so please tune in.

    ■YouTube

    Source: youtube.com / Original article here

    2AnonymousSep 10, 2026 20:31
    Wonder what delay announcement's coming this time
    14AnonymousSep 10, 2026 20:59
    Re: #2
    The stream itself got delayed an hour
    3AnonymousSep 10, 2026 20:33
    This is right after Yo-kai Watch blew up on the Nintendo Direct (Nindai), so there's actually a chance people show up this time
    4AnonymousSep 10, 2026 20:36
    It's finally happening — TFLO, the thing we've waited years for!!
    12AnonymousSep 10, 2026 20:58
    It says something like '61 minutes from now' — did they delay the broadcast?
    13AnonymousSep 10, 2026 20:58
    Is it showing 10 PM because of a display glitch???
    18AnonymousSep 10, 2026 21:01
    Delayed an hour right at the last second
    Yep, that's so on-brand for them…
    19AnonymousSep 10, 2026 21:01
    Isn't it showing as starting at 10 PM now?
    29AnonymousSep 10, 2026 21:03
    Layton's probably dropping later this year, and there's no game left to delay this time — so maybe they just delayed the broadcast instead
    30AnonymousSep 10, 2026 21:03
    【Notice】
    Regarding "LEVEL5 VISION 2026 II Dream," which was scheduled to stream starting at 9 PM,
    due to equipment trouble, we have changed the start time to 10 PM.
    We sincerely apologize for the inconvenience.
    Please wait a little longer until the stream begins.
    33AnonymousSep 10, 2026 21:04
    So now even the live stream itself gets delayed, huh
    34AnonymousSep 10, 2026 21:04
    So the start got pushed back because of technical trouble
    Rough, but somehow so Level-5
    35AnonymousSep 10, 2026 21:05
    Delaying even the stream itself — that's Level-5 for you
    36AnonymousSep 10, 2026 21:06
    It's the little things piling up that make people lose trust
    37AnonymousSep 10, 2026 21:07
    Holy Horror Mansion
    Yo-kai Watch 2: Haken
    A Switch 2 version is already confirmed — question is whether it'll go multiplatform
    41AnonymousSep 10, 2026 21:10
    They delayed the stream meant to announce the delays
    45AnonymousSep 10, 2026 21:23
    I remember exactly what kicked off the decline
    They announced Ni no Kuni II as a PS4 exclusive, threw cold water on everyone, and it all shrank fast from there
    And they'd built a whole era on Yo-kai Watch before that
    46AnonymousSep 10, 2026 21:25
    Re: #45
    That's what delayed the Switch version too, after all
    Though this time it should be fine
    47AnonymousSep 10, 2026 21:25
    Not just Yo-kai Watch 2 — give us Busters 1 too, please!
    48AnonymousSep 10, 2026 21:36
    They'll probably announce full multiplatform for Yo-kai Watch 2
    At the end of the day this company's still tied down by the Kids Hoshi Project contract (a kids'-franchise licensing tie-up)
    49AnonymousSep 10, 2026 21:37
    Re: #48
    Third parties everywhere seem to be tearing up their exclusivity deals — is Level-5 the only one not doing that?
    57AnonymousSep 10, 2026 22:00
    HERE IT COMES━━━━(°∀°)━━━━!!
    73AnonymousSep 10, 2026 22:03
    Re: #1
    Isn't it 10 PM? Did you get the time wrong?
    75AnonymousSep 10, 2026 22:03
    Re: #73
    It's an hour late because of equipment trouble
    76AnonymousSep 10, 2026 22:03
    Re: #73
    Level-5's the one who got it wrong
    92AnonymousSep 10, 2026 22:04
    They still haven't given up on PS5?
    Even though the last one only sold 3,000 copies
    98AnonymousSep 10, 2026 22:04
    Re: #92
    Can't help it, it's contractual
    108AnonymousSep 10, 2026 22:05
    Applying "buta" logic (derogatory 5ch slang for Nintendo fanboys)
    Did they go multiplatform because it won't sell on Switch 2?
    119AnonymousSep 10, 2026 22:05
    Re: #108
    The PS version of the Yo-kai Watch 1 remake basically didn't register on the sales charts lol
    137AnonymousSep 10, 2026 22:06
    Level-5
    Cracking up that right out of the gate they're announcing Yo-kai Watch is ditching Nintendo ("datsu-nin")
    138AnonymousSep 10, 2026 22:07
    Re: #137
    See, this is how they act like 4 and Gakuen never happened
    140AnonymousSep 10, 2026 22:07
    Crazy that 130,000 people are watching
    Was Level-5 really this popular?
    141AnonymousSep 10, 2026 22:07
    Re: #140
    Everyone loves a presentation
    181AnonymousSep 10, 2026 22:11
    Re: #140
    Probably thanks to Yo-kai Watch 2, no?
    192AnonymousSep 10, 2026 22:12
    Wait, is this actually beating State of Play's concurrent viewer count?
    200AnonymousSep 10, 2026 22:13
    Re: #192
    Goes without saying
    193AnonymousSep 10, 2026 22:12
    Re: #141
    Being right after the Nintendo Direct probably helps a lot too
    Re: #181
    Yo-kai Watch 2 looked nowhere near finished — are kids really satisfied with that?
    206AnonymousSep 10, 2026 22:14
    Re: #193
    Thought there'd be a bit more new footage, but there wasn't — people seem let down

    Background and Talking Points

    Level-5 built an entire era around the “Yo-kai Watch” series, but around 2015 its announcement of “Ni no Kuni II” as a PS4-exclusive title provoked backlash from Nintendo users, and its Switch support lagged as a result. Drawing on that history, many posters in the thread mocked this stream delay as “so Level-5.” The real point of contention was that the delay announcement itself came out at the last minute and in a confusing way — the sarcasm was aimed less at the technical trouble itself than at how slowly it was communicated. Worth noting: thread comments about Yo-kai Watch 2’s multiplatform rollout being “locked down by contract” are just speculation from posters, not confirmed details from any official source. The 130,000 peak concurrent viewers figure also drew buzz largely from comparisons to Sony’s State of Play, which is a separate topic from how the broadcast content itself was received.

    ※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Live] LEVEL5 VISION 2026 II Dream — Starting 9 PM.”

  • Indie Developer Confirms: “We Ported to Switch 2 Because It Supports Mouse Controls”

    The mouse control feature built into the Joy-Con 2 for the Nintendo Switch 2 became a hot topic on 5ch’s hardware/industry (“Gehā”) board after an indie game developer released a Switch 2 port of their game just about three months after its Steam debut — and stated flatly that the reason was “it’s the only console that supports mouse controls.” Development on the port reportedly began just two weeks after the Steam release. Thread commenters debated the fact that the mouse feature — which some had dismissed as “barely useful” since launch — directly drove a real porting decision, as well as the point that while PS5 and Xbox can technically connect a mouse, it isn’t standard equipment on those consoles.

    — Could you tell us why this ended up releasing exclusively on the Nintendo Switch 2? Was compatibility with the Joy-Con 2’s mouse controls the main factor, or were there other reasons too, like performance or online features? Do you have any plans to expand to other platforms in the future?

    Remorion: We went with the Switch 2 because it’s the only console that supports mouse controls. Expansion to other platforms is undecided for now.

    Source: gamespark.jp / Original article here

    3AnonymousSep 10, 2026 20:25
    Xbox and PS work fine too, just plug in a USB mouse
    12AnonymousSep 10, 2026 20:28
    Re: #3
    The point is it comes standard. You could add a mouse to the Super Famicom too, you know.
    104AnonymousSep 10, 2026 21:07
    Re: #3
    People have been saying "it matters that it's standard equipment" ever since April 2, 2025 — how do you still not get it?
    4AnonymousSep 10, 2026 20:25
    Sounds like a shot in the arm after their concurrent player count cratered
    14AnonymousSep 10, 2026 20:28
    Re: #4
    Huh?

    — The Nintendo Switch 2 version arrived about three months after the Steam release. That's a pretty fast turnaround — when did development start? And were there any particular struggles porting it in such a short time?

    Remorion: We started the port work about two weeks after the Steam launch. Configuring the UI and lightening the load were the hard parts.
    23AnonymousSep 10, 2026 20:32
    Pretty sure the PS5 supports mice too though
    31AnonymousSep 10, 2026 20:33
    Re: #23
    Does the PS5 come with a mouse standard?
    33AnonymousSep 10, 2026 20:34
    It's #4 on the eShop ranking right now — since that's revenue-based, it's actually doing pretty well I guess?
    37AnonymousSep 10, 2026 20:36
    Re: #33
    That ranking's by revenue, so in terms of units sold it's a tougher sell — it'd need to outsell Touhou 3-to-1 to match. Still, since it's out now, guess I'll buy it on this platform too.
    34AnonymousSep 10, 2026 20:35
    Honestly, Nintendo themselves should've been the ones to put out a game that actually used the mouse. I figured they added it because they had some Wii Sports-level idea in mind.
    74AnonymousSep 10, 2026 20:47
    Re: #34
    And all they could come up with was wheelchair basketball.
    79AnonymousSep 10, 2026 20:49
    Re: #34
    That's exactly why I keep saying: hurry up and put out a new Palutena (Kid Icarus: Uprising) game already.
    36AnonymousSep 10, 2026 20:35
    The Switch 2 Pro Controller doesn't come standard, so I wonder if there'll end up being games that just don't release because of that lol
    45AnonymousSep 10, 2026 20:38
    Re: #36
    Functionally it's the same except for the back buttons — if anything the Joy-Con has even more features. So it's not really an issue. Though I assume that was a joke.
    39AnonymousSep 10, 2026 20:36
    Re: #31
    That huge Select button turned into a touchpad, huh~
    47AnonymousSep 10, 2026 20:39
    Re: #39
    I've only ever used a DS4, but there's no way you could do detailed coloring with that thing…
    40AnonymousSep 10, 2026 20:36
    A lot of people on the hardware board were mocking the mouse feature, but some also said it'd be great for indie ports. Guess it's already paying off.
    55AnonymousSep 10, 2026 20:42
    Re: #40
    I wasn't mocking it, but I was disappointed the first Nintendo game to use the mouse was about wheelchairs.
    48AnonymousSep 10, 2026 20:39
    Re: #14
    Some game company president was apparently freaked out, saying it's unbelievable how nimble this team is.
    70AnonymousSep 10, 2026 20:45
    Re: #48
    It's a 2-person dev team, so of course it's fast. They decide something and then do the work themselves — the more people you add, the slower it gets.
    50AnonymousSep 10, 2026 20:40
    Re: #45
    The fact that Joy-Cons don't cut it for playing Smash already shows they're not suited to some games.
    53AnonymousSep 10, 2026 20:41
    Re: #50
    Wait, was Smash ever actually unplayable with Joy-Cons? If it's just "hard to play," that's not really the same as "can't play."
    59AnonymousSep 10, 2026 20:43
    The moment online play requires a paid subscription, there's no point releasing it on consoles
    80AnonymousSep 10, 2026 20:49
    Re: #59
    But they did release it, so there must be a point. Sure, you can play it on PC, but if you want to sell in Japan, consoles are still the way to go. And the only real console market in Japan is basically Switch anyway — it's also the only one with mouse controls standard. By the way, I actually expected a smartphone version to come first, but that never happened.
    69AnonymousSep 10, 2026 20:45
    Sony's probably gonna rip this off at lightning speed. Wouldn't be surprised if they suddenly drop an official external mouse.
    73AnonymousSep 10, 2026 20:46
    Re: #69
    This kind of thing is meaningless unless it's standard equipment, so the PS6 will ship with 4 mice.
    72AnonymousSep 10, 2026 20:46
    Nintendo jumps on massively popular indie games instantly, so bring us Pogostuck too.
    76AnonymousSep 10, 2026 20:47
    Re: #72
    A lot of games never make it to Switch, so it's nice to have it on PC as well.
    87AnonymousSep 10, 2026 20:51
    All those people desperately trolling with "the mouse is pointless!" — guess it was a bad omen for them lol
    109AnonymousSep 10, 2026 21:11
    Re: #87
    Well, the developer literally said "we decided to port it because of the mouse!" lol
    101AnonymousSep 10, 2026 21:05
    Why do outlets like this always ask "why isn't it coming to other platforms?" whenever a game happens to be Nintendo-exclusive?
    113AnonymousSep 10, 2026 21:14
    Re: #101
    Because they're bitter it's not coming to PS5.

    Background and Key Points of This Discussion

    The Joy-Con 2’s mouse feature has been part of the Switch 2 since its April 2025 launch — you slide the controller sideways on a flat surface and use it like a PC mouse. Some voices doubted its usefulness from the start, and even among Nintendo’s own first-party titles, the only notable use case was a wheelchair basketball game. What sparked this discussion is that the Switch 2 version arrived only about three months after the Steam release — with development starting a mere two weeks after that Steam launch — and that the developer explicitly cited “the only console with mouse controls” as the reason for the port. It’s worth noting that eShop rankings are based on revenue rather than units sold, so placing 4th doesn’t necessarily reflect a high number of copies sold — an easy point to misread. PS5 and Xbox have long supported connecting a USB mouse, but whether it comes standard was the real point of contention in the thread.

    *This article is compiled and summarized from the 5ch (Hardware/Industry, “Gehā”) thread “Meccha Chameleon Dev: “We Ported to Switch 2 Because It Supports Mouse Controls”.”

  • Kojima Productions’ Move to Xbox Shakes PlayStation Community — Longtime Fans Turning into ‘Flipped Haters’

    Developments surrounding Kojima Productions’ new titles became a hot topic on 5ch’s hardware/industry board (Geha). According to the thread, OD, said to have originally been in development for Google, was picked up by Microsoft and remains in production, while Physint, reportedly a PlayStation title, has also moved to Microsoft due to circumstances on Sony’s side. Opinions in the thread were split on whether the delays are Kojima Productions’ fault or the result of Sony’s shift away from big-budget single-player games, and the discussion drew attention as criticism came even from posters who had long defended Sony.

    1AnonymousSep 10, 2026 18:58
    This has to be the worst it's ever gotten.
    4AnonymousSep 10, 2026 19:01
    OD is the project Google dropped and Microsoft picked up — we still don't even know a release date.
    Physint is the one Sony finally lost patience with and dropped, and Microsoft picked that up too.

    Maybe the problem is on the director's side?
    12AnonymousSep 10, 2026 19:06
    Re: #4
    OD only just got a teaser last year and is in normal development, and Physint hasn't even started development.
    Where's the problem supposed to be?
    9AnonymousSep 10, 2026 19:04
    Honestly, if it's not just Konami but Sony too, the problem's probably on Kojima's end.
    His timelines are way too long and the return on investment is way too low.
    15AnonymousSep 10, 2026 19:07
    Re: #9
    He'll probably get kicked out by Microsoft too and end up crawling to Nintendo last.
    20AnonymousSep 10, 2026 19:07
    Re: #9
    A bit late for that take.
    The Kojima stans who were bashing Konami are out of their minds.
    17AnonymousSep 10, 2026 19:07
    On the flip side, apparently even Xbox fans are asking "is this really okay with Microsoft?"
    Look at PlatinumGames' dragon project — if you can't hit deadlines and it looks like a bust, they'll cut you loose without hesitation.
    If OD succeeds, he'll be fine though.
    27AnonymousSep 10, 2026 19:10
    Re: #17
    Kamiya's thing wasn't even about deadlines — it just died because the gameplay was way too boring.
    That last co-op gameplay trailer they put out was rough.
    29AnonymousSep 10, 2026 19:10
    Shouldn't Kojima fanboys just be happy as long as a game comes out? Why are they bashing PlayStation?
    OD is on Xbox too, so now it's just one platform to worry about — isn't that a good thing?
    32AnonymousSep 10, 2026 19:12
    Re: #29
    Would you forgive the entity that decided the thing you worship wasn't worth spending money on and kicked it out?
    33AnonymousSep 10, 2026 19:13
    SIE: "Let's boost hardware power and sell rich, high-end games!"
    SIE: "…wait, dev time and costs went way up and now we can't even be sure of a return…"

    SIE: "Fine, guess we don't need single-player games anymore! ☆ Break up the studios, break 'em all up!"
    39AnonymousSep 10, 2026 19:15
    Re: #33
    They probably figure they can rake in huge profits through PSN without even releasing games.
    You can tell they basically look down on games and gamers.
    Honestly there's nothing left to defend about Sony right now.
    34AnonymousSep 10, 2026 19:13
    Even 'Gikkuri-sensei' is criticizing Sony now — this is historic. (a well-known poster long seen as staunchly pro-Sony)
    36AnonymousSep 10, 2026 19:14
    Re: #34
    Lol.
    That's genuinely a big deal.
    43AnonymousSep 10, 2026 19:17
    Re: #34
    Seriously?
    I figured that guy and Rent were Sony loyalists no matter what happened.
    106AnonymousSep 10, 2026 19:25
    Re: #34
    I didn't even know that guy was capable of criticizing Sony.

    Honestly, Death Stranding's sales weren't even that impressive — I guess Kojima's games carry too many memories from PlayStation's glory days to just let go of.
    40AnonymousSep 10, 2026 19:15
    Lol, the brainwashing's wearing off. Kojikan's power is no joke. ("Kojikan" = a nickname for Director Kojima)
    https://imgur.com/a/4i9KCpl
    47AnonymousSep 10, 2026 19:18
    Re: #40
    Lol, they're waking up.
    What do they even do now — their beloved PS is dying, Switch is off-limits since it's "the enemy religion," and PC's out too because they're not smart enough to use one.
    Guess it's retirement time…
    53AnonymousSep 10, 2026 19:19
    Re: #40
    They pinpointed exactly what's wrong this precisely, yet stayed a fanboy until now — kind of dumb when you think about it.
    56AnonymousSep 10, 2026 19:19
    Re: #40
    I mean, their patience with SIE has probably just run out.
    Up until now they were venting their anger at Nintendo,
    but now even that's not an option anymore.
    42AnonymousSep 10, 2026 19:17
    This is hilarious.
    54AnonymousSep 10, 2026 19:19
    Re: #42
    How am I supposed to read this?
    Are they saying Concord is worse than Kojikan?
    59AnonymousSep 10, 2026 19:19
    Well, it's probably true that single-player games cost a ton but don't pay off well.
    Though to be fair, multiplayer games are only huge if they hit — if they flop, it's just as much money down the drain.
    69AnonymousSep 10, 2026 19:21
    Re: #59
    If all you want is profit, just make gacha games and be done with it.
    Game fans take pride and see culture in the fact that there are works out there that are, in a sense, art — that's not the same thing.
    83AnonymousSep 10, 2026 19:22
    Unlike something like Monster Hunter, MGS was never all that celebrated even when ported to Nintendo hardware.
    Kojima worship stayed rooted in PlayStation, and that continued even after his work stopped being MGS.
    But now Kojima's been cut loose by Sony and is shaking hands with Microsoft —
    one more symbolic pillar gone, and the PlayStation community is falling apart over it.
    95AnonymousSep 10, 2026 19:24
    Re: #83
    Maybe it was never celebrated, but the reality is that even with the Master Collection, Switch outsold the other platform's version.
    94AnonymousSep 10, 2026 19:24
    Director Kojima is pro-physical media, so maybe that's exactly why SIE cut him loose?
    103AnonymousSep 10, 2026 19:25
    Re: #94
    Kojima was cut loose back in June, before the complaints about dropping physical discs even started.
    135AnonymousSep 10, 2026 19:33
    No joke, but shouldn't you fight tooth and nail to hold onto a flagship title like this even if it's running a loss?
    It goes straight to your brand image.
    Why would Sony deliberately let go of someone this big?
    137AnonymousSep 10, 2026 19:33
    Re: #135
    Nobody on this earth can understand what SIE is thinking these days.
    How did it come to this?
    138AnonymousSep 10, 2026 19:34
    Re: #135
    I mean, did Death Stranding really become a flagship title, though?
    145AnonymousSep 10, 2026 19:35
    Re: #135
    If this were a third party like Konami, it'd make sense, but the platform holder itself is doing this.
    Ever since it moved its base to California, SIE looks like it's been tearing itself apart.
    166AnonymousSep 10, 2026 19:38
    On the flip side, Microsoft shouldn't just write him off easily like it has with all the studios it's abandoned before.
    Let Kojikan spend as much money as he wants, and it'll still pay off in advertising value.
    169AnonymousSep 10, 2026 19:39
    Re: #166
    Microsoft's going to run dry!
    171AnonymousSep 10, 2026 19:39
    Re: #166
    I want to believe they're not dumb enough to actually do that…

    …but it's Microsoft, so it's entirely possible.

    Background and Key Points of Debate

    The hardware/industry board known as “Geha” is a place where rivalries between fanbases tend to surface every time relationships with platform holders shift, and this thread followed that pattern once again. It’s worth noting that the details discussed in the thread about OD’s history and Physint’s move being due to circumstances on Sony’s side are all secondhand accounts from posters, not official announcements. The core of the debate splits between those who put the blame for development delays on the studio itself and those who point to a shift in publisher policy away from big-budget single-player development — the latter view echoes a topic that has come up across the wider game industry recently amid rising development costs. The fact that criticism came even from posters long seen as pro-Sony is part of what drove this thread’s momentum.

    ※This article is compiled as an excerpt and summary of the 5ch (Hardware/Industry (Geha)) thread “[Sad News] Kojima Productions’ Move to Xbox Sends Japanese and Overseas PlayStation Communities into Chaos, as Diehard PS Fans Turn into Flipped Haters One After Another.”

  • Is the Switch 2 Version Fair to Call a ‘Downgrade’? 5ch Splits Over the Question

    A thread on 5ch’s “Hardware & Industry” (console war) board took off over how Switch 2 versions of games are being treated. It started with a post arguing that the question has shifted from “will it come to Switch 2?” to “when will the Switch 2 version come out?” — with Monster Hunter Wilds’ Switch 2 port becoming the focus of discussion. Reports that the game’s file size has been drastically cut split opinion: some called it a fair trade-off for prioritizing frame rate, while others saw it as a de facto downgrade the platform was being shortchanged with. The debate also pulled in comparisons of total title counts against PS5, Xbox, and PC, spiraling into an argument over which platform comes out on top.

    1AnonymousSep 10, 2026 17:58
    The days of asking "Is it coming to Switch 2?" are over.
    Now it's all about "When's the Switch 2 version dropping?"
    8AnonymousSep 10, 2026 18:03
    A console that can't even run miHoYo games, lol (miHoYo = maker of Genshin Impact, Honkai: Star Rail, etc.)
    12AnonymousSep 10, 2026 18:07
    Re: #8
    The fact that you'd even bring that up tells everyone you're a Switch fanboy ("buta"/pig, a common slur for Nintendo diehards)
    24AnonymousSep 10, 2026 18:16
    Re: #8
    Only creepy Asian otaku play that stuff anyway
    13AnonymousSep 10, 2026 18:09
    Switch 2 is really the only console you need
    15AnonymousSep 10, 2026 18:11
    Re: #13
    Consoles in general are pointless, if you ask me
    19AnonymousSep 10, 2026 18:14
    Re: #15
    Ah, the classic "if PlayStation's losing, drag every console down with it" move.

    If you were never even a PlayStation fan to begin with, why bother caring about consoles at all?
    23AnonymousSep 10, 2026 18:16
    Re: #15
    Don't need a PS5 or an Xbox, but Switch 2 — yeah, that one's a keeper
    20AnonymousSep 10, 2026 18:14
    With Monster Hunter Wilds actually coming out on it, you can see why people are saying that.
    At this point, pretty much the only games that can't come to Switch 2 are the ones with absolutely massive file sizes.
    Realistically, everyone already knows 8K support on PS5 or Xbox doesn't actually matter, so there's no differentiation left that casual users genuinely care about.
    27AnonymousSep 10, 2026 18:17
    Re: #20
    The Switch 2 version of Monster Hunter Wilds had its file size slashed like crazy — it's basically confirmed to be a garbage downgrade port lol
    112AnonymousSep 10, 2026 19:10
    Re: #27
    If the file size is smaller, isn't that actually a good thing?
    114AnonymousSep 10, 2026 19:11
    Re: #112
    No, it's bad — it means the Switch 2 version of Wilds ends up a garbage downgrade
    137AnonymousSep 10, 2026 19:17
    Re: #112
    Guess "Switchtsu" only has 231GB of storage 😭 (a mocking nickname for the Switch 2)
    28AnonymousSep 10, 2026 18:17
    But every version is a downgrade anyway, right?
    Don't need any of that
    33AnonymousSep 10, 2026 18:19
    Re: #28
    PS5 games that are themselves downgrades of the PC version sell just fine — doesn't seem like "downgrade" matters much to actual users
    39AnonymousSep 10, 2026 18:21
    Re: #28
    This. There's zero reason to go out of your way to play third-party multiplatform titles on low-spec hardware like Switch 2 lol
    30AnonymousSep 10, 2026 18:18
    PS5 — premium
    Shitbox (Xbox) — lame
    "Suichi" (Switch, spelled with a mocking kanji pun) — downgrade
    36AnonymousSep 10, 2026 18:20
    Re: #30
    "Premium," really? They're pushing it as cheaper than Switch 2 and that's the angle?
    38AnonymousSep 10, 2026 18:21
    Re: #30
    Someone's running low on vocabulary
    44AnonymousSep 10, 2026 18:26
    Summary:

    #1 — PS5
    Garbage — Xbox
    Garbage — PC
    Trash — Switch 2
    54AnonymousSep 10, 2026 18:39
    Re: #44
    Yeah, no contest for "this week's sad-news console"
    47AnonymousSep 10, 2026 18:30
    Let's look at reality here.
    Posting little "summaries" like that isn't going to change where this is heading
    48AnonymousSep 10, 2026 18:31
    Re: #47
    Looking at reality, Switch 2 keeps getting left out, and the multiplatform titles it does get are nothing but miserable downgrades lol
    51AnonymousSep 10, 2026 18:37
    Re: #48
    Left out that much, was it? Total title count is about 13,500 for Switch versus roughly 7,000 for PS5 — way more games come out on Switch and never make it to PlayStation. Can you actually read the numbers?
    Let's start by accepting that reality
    119AnonymousSep 10, 2026 19:12
    Re: #48
    "Left out that much"? So what does that make PS5 with an even lower title count? Starved for games?
    55AnonymousSep 10, 2026 18:39
    Re: #51
    Most of the new titles announced at Summer Game Fest and the Xbox Showcase snubbed Switch 2 entirely
    95AnonymousSep 10, 2026 19:01
    Re: #55
    We're talking total release counts here, so it only counts if you win on the cumulative numbers lol. "We won because of one event!!" — that's exactly the kind of thing where I have to say, look at reality
    97AnonymousSep 10, 2026 19:02
    Re: #95
    If we're talking total release counts, Switch 2 can't beat PC even standing on its head
    101AnonymousSep 10, 2026 19:04
    Re: #95
    Looking at reality, how many games are actually out on Steam versus Switch?
    58AnonymousSep 10, 2026 18:40
    PS5 is a downgrade of PC to begin with. If you hate downgrades, go PC; if you want something portable and easy to pick up, go Switch 2 — either way, PS5 doesn't really have a reason to exist
    61AnonymousSep 10, 2026 18:43
    Re: #58
    Nobody's carrying around a big, heavy "Switchtsu" lol
    71AnonymousSep 10, 2026 18:48
    Re: #58
    Money isn't unlimited, you know.
    Being a budget PC alternative is PS5's whole reason to exist — right now it costs maybe a third of what a PC delivering the same quality would.
    A little while back that gap had narrowed to about half,
    but now it's widened out again.
    81AnonymousSep 10, 2026 18:53
    Re: #58
    ✕ If a PC user wants portability, get a Switch
    ◯ If a PC user wants portability, get a gaming UMPC with save-data sync
    66AnonymousSep 10, 2026 18:45
    Re: #62
    A normal user would just pick PC. Switch 2's install base and market size are trash compared to PC anyway
    72AnonymousSep 10, 2026 18:48
    Re: #66
    That's not a "normal user"
    74AnonymousSep 10, 2026 18:50
    Re: #72
    Why not a normal user? Third-party multiplatform titles sell mainly on PC, and the Switch 2 versions bomb miserably. Did you not see what happened with Elden Ring?
    80AnonymousSep 10, 2026 18:52
    Re: #74
    A normal person isn't dropping 250,000 yen (~$1,700) on a PC just to play games.
    They already think 60,000 yen is expensive.
    For most people, gaming is just one way to kill time,
    and a game console is a toy —
    and for a toy, the price ceiling is probably somewhere in the 30,000-yen range.
    96AnonymousSep 10, 2026 19:02
    Re: #74
    Because it loses to smartphones on both market size and install base
    120AnonymousSep 10, 2026 19:13
    Re: #114
    If cutting file size stabilizes the frame rate, that just means Capcom prioritized gameplay over visual quality~
    If you're going to call that a downgrade, consoles have performance modes too and everyone picks those anyway
    124AnonymousSep 10, 2026 19:14
    Re: #120
    No, file size is mostly textures. Cutting that much means the Switch 2 version ends up a miserably downgraded mess
    128AnonymousSep 10, 2026 19:15
    Re: #124
    Right, that's exactly the point — they cut that to prioritize frame rate~
    If you want quality, isn't that what a mid-to-high-end PC is for~?
    129AnonymousSep 10, 2026 19:15
    Re: #128
    "Prioritized" or not, there's no way Switch 2's weak hardware can reliably hit 60fps

    Background and Key Points of the Debate

    Arguments like this rarely boil down to a simple performance comparison, since they get tangled up with the Switch 2’s dual identity as both a home console and a handheld. It’s worth noting that the “Switch 2 version of Monster Hunter Wilds’ file size” and the title-count comparisons cited in the thread are figures based on 5ch users’ hearsay and impressions, not official numbers from the manufacturers. Whether a smaller file size means lower texture quality or simply optimization that prioritizes frame rate varies title by title, and this thread split over exactly that interpretation. The same fault lines that have run through past hardware debates — exclusive versus multiplatform, performance versus portability — underpin this one too, and the arrival of Switch 2 seems to be gradually shifting where the emphasis falls.

    *This article is compiled as an excerpt and summary of the 5ch (Hardware & Industry / console war) thread “The Switch 2 Era Where Every Game Eventually Comes Out.”

  • New Kirby Trailer Gets Crushed in Views by the Yo-kai Watch 2 Remake — 5ch: “Nobody Actually Wants Kirby”

    The trailer for the new Kirby title revealed at Nintendo’s latest Direct was left far behind in view count by the trailer for the Yo-kai Watch 2 remake, announced in the same broadcast. According to the opening post of the thread, the Yo-kai Watch 2 remake trailer racked up 1.5 million views, while the new Kirby game, which closed out the presentation, managed only 840,000. The numbers sparked debate on 5ch’s Hardware/Industry board over whether Kirby can really be called one of Nintendo’s flagship titles, and whether comparing games by view count even makes sense in the first place. Posters also revisited the sales trajectory of the Yo-kai Watch series and Kirby’s popularity overseas.

    1AnonymousSep 10, 2026 17:39
    Yo-kai Watch 2 remake: 1.5 million views
    Kirby, closing out the show: 840,000 views
    2AnonymousSep 10, 2026 17:40
    A first-string Nintendo title losing to washed-up Yo-kai Watch…
    3AnonymousSep 10, 2026 17:41
    Nobody out there actually wants Kirby…
    The disconnect from the fanbase is incredible…
    5AnonymousSep 10, 2026 17:42
    Bashing Nintendo with Yo-kai Watch again
    The more buzz Yo-kai Watch gets, the more Switches it sells though
    6AnonymousSep 10, 2026 17:43
    GON, the YouTuber who blew up recently with Splatoon, was playing through the older Yo-kai Watch games not long ago too
    Back when my oldest was little, Yo-kai Watch was an even bigger juggernaut than Pokémon — wonder if it can make a comeback
    49AnonymousSep 10, 2026 18:01
    Re: #6
    Sorry, but
    the moment they erased the female protagonist it already fell below Pokémon,
    so there's no comeback for this one
    7AnonymousSep 10, 2026 17:43
    There's no way Kirby beats a game that used to outsell Pokémon
    18AnonymousSep 10, 2026 17:47
    Re: #7
    Honestly, there was never a period where Yo-kai Watch outsold Pokémon
    Looking back at it, the games themselves never sold all that well to begin with
    40AnonymousSep 10, 2026 17:56
    Re: #7
    That's pairing the minor refresh version against the flagship one
    It's like adding in Pokémon's third-color version (like a Yellow) too
    10AnonymousSep 10, 2026 17:44
    Jibanyan: "From today, you (Kirby) are my flunky, nyan♪" (Jibanyan, a cat yokai, speaks in a distinctive cat-ish dialect)
    69AnonymousSep 10, 2026 18:12
    Re: #10
    It's hilarious that someone posting something like this is the one bringing up ages, please stop
    14AnonymousSep 10, 2026 17:46
    Oh wow, Yo-kai Watch must really be 'maturing' nicely then
    20AnonymousSep 10, 2026 17:47
    Re: #14
    We're talking about a level where not a single game has sold 2 million copies domestically on PlayStation since launch — and that's what just ONE Yo-kai Watch 2 game did lol
    19AnonymousSep 10, 2026 17:47
    Never thought the day would come where a new flagship Nintendo title loses to Yo-kai Watch, the very series Nintendo fanboys ('Nishi-kun') used to sneer at so much…
    24AnonymousSep 10, 2026 17:49
    Re: #19
    Kirby, a flagship Nintendo title???
    23AnonymousSep 10, 2026 17:48
    New Yu-Gi-Oh Tag Force
    Yo-kai Watch 2 remake
    Mecha Kameleon
    Derby Stallion

    None of these are coming to PS5 🤣
    Glad I got a Switch 2 instead of a PS5 lol
    62AnonymousSep 10, 2026 18:10
    Re: #23
    Tag Force was huge back in the PSP days too
    For its time it actually had more cards than the mainline DS version, plus more enemy variety and more anime-accurate presentation — if you wanted solo play, Tag Force was the way to go
    This time it's finally getting online battles too (standard now, but a long-awaited feature back then), hope this one breaks out again as well
    29AnonymousSep 10, 2026 17:51
    The peak was genuinely incredible
    And the fall from grace is just as incredible

    Yo-kai Watch: 1.3 million copies
    Yo-kai Watch 2: 6 million copies
    Yo-kai Watch 3: 2.2 million copies
    Yo-kai Watch 4: 300,000 copies
    59AnonymousSep 10, 2026 18:09
    Re: #29
    Wild that they managed to drop to 300k even on the Switch, a console that pushed record sales for so many other games
    That's a steeper decline than Final Fantasy
    67AnonymousSep 10, 2026 18:11
    Re: #29
    Kind of like Palworld
    34AnonymousSep 10, 2026 17:53
    By the way, it's also getting crushed on X in likes and reposts by a wide margin
    Is nobody interested in Nintendo games anymore…?



    41AnonymousSep 10, 2026 17:56
    Re: #34
    Lol there's way too much Kirby
    At this rate it'll catch up to the State of Play announcement numbers in a single day
    47AnonymousSep 10, 2026 18:00
    Say what you want, but a game that killed the hype for Pokémon X/Y and made it fade into obscurity, then pushed the next Pokémon games into adding something called "Z-Moves" — clearly influenced by Yo-kai Watch — that's a genuinely dominant game
    52AnonymousSep 10, 2026 18:02
    Re: #47
    People used to say a lot that the anime ditching its handsome-guy appeal to middle/high schoolers for a gag-comedy school setting was them copying Yo-kai Watch
    96AnonymousSep 10, 2026 18:25
    Re: #47
    Reminder: kids back then had room for both — they were still playing plenty of Pokémon on the side
    54AnonymousSep 10, 2026 18:05
    There's also a chance this just ends up generating buzz like the Diamond/Pearl remakes did, and nothing more
    58AnonymousSep 10, 2026 18:08
    Re: #54
    Those didn't just generate buzz, they actually sold well, and the bugs were even enjoyed by some to a degree — but even accounting for the announcement, the post-launch period, and the quality, they still got panned
    For better or worse, that game is nothing more than Diamond/Pearl without the sluggishness
    61AnonymousSep 10, 2026 18:10
    Re: #54
    Bringing up the Diamond/Pearl remakes with a "but they sold well though"…😅
    60AnonymousSep 10, 2026 18:09
    To begin with, did Nintendo really think putting Kirby in the finale slot would get the public hyped?
    It's just not that kind of game…
    68AnonymousSep 10, 2026 18:11
    Re: #60
    I'm pretty sure Forgotten Land was also in the finale slot, if I remember right
    71AnonymousSep 10, 2026 18:13
    Re: #60
    There's no way Nintendo is chasing buzz when they put the Paper Mario RPG remake in the finale slot
    The finale is for whatever title they most want to sell — buzz-bait tends to show up more in the middle-to-late section, or as the opener
    66AnonymousSep 10, 2026 18:10
    HAL Laboratory can't really make fun games, can they
    70AnonymousSep 10, 2026 18:12
    Re: #66
    Have you never played BoxBoy?
    78AnonymousSep 10, 2026 18:15
    It hasn't even been a full day and people have already forgotten about the Direct, too busy bashing Sony over in the Kojima Productions thread instead — that alone shows how much this broadcast flopped

    Kirby as the grand finale really was a step too far…
    86AnonymousSep 10, 2026 18:19
    Re: #78
    Getting talked about on some backwater board like this counts as success now?
    Then Sony's move this time was a massive success. Congrats
    85AnonymousSep 10, 2026 18:18
    Yo-kai Watch 2 domestic sales… 6 million copies
    Kirby and the Forgotten Land domestic sales… 1.8 million copies

    You just don't know how huge Yo-kai Watch 2 was
    It even got a slot on Kohaku (NHK's New Year's Eve music special) — back then it was a title that outdid Pokémon domestically
    94AnonymousSep 10, 2026 18:23
    Re: #85
    Looking at this, maybe Kirby is actually more popular overseas than in Japan
    I think Forgotten Land sold 7.5 million worldwide, if I remember right
    90AnonymousSep 10, 2026 18:20
    Kirby is launching in the first half of next year, but when's this one coming out?
    93AnonymousSep 10, 2026 18:23
    Re: #90
    Earliest case, the year after next
    If it were coming next year they'd be saying '2027' by this point
    Though knowing Level-5, it'll probably actually be more like 5 years from now

    Background and Key Points of Discussion

    Putting the numbers from the thread together: Yo-kai Watch’s domestic momentum peaked at 6 million copies with the second installment before falling sharply to 2.2 million for the third and just 300,000 for the fourth. Kirby, meanwhile, saw its previous entry, Forgotten Land, sell 1.8 million copies domestically but a reported 7.5 million worldwide, making it hard to judge popularity from Japanese view counts alone. The thread split over two points: how much a same-day view count actually reflects later sales or popularity, and whether Kirby can really be called a title on the scale of a Nintendo “flagship.” Some argued that placing a game in the finale slot isn’t necessarily about chasing buzz but rather signals high sales expectations, and there was overall caution about drawing conclusions from a simple view-count comparison.

    *This article is compiled and summarized from the 5ch Hardware/Industry (Geha) board thread “[🐷 Sad News] New Kirby Game Gets Utterly Crushed by the Yo-kai Watch 2 Remake.”

  • PlayStation Withdrawal/Sale Rumors Heat Up on 5ch: “The Great Earnings Are the Total Opposite of Reality”

    On the 5ch hardware/industry (“geha”) board, speculation was heating up that Sony’s PlayStation business might eventually withdraw from the market or be sold off. The trigger was an apparently contradictory situation: while Sony has been reworking its relationship with Kojima Productions, scaling back disc versions, and pushing through a string of studio closures and layoffs, its gaming division’s operating profit keeps hitting record highs. The thread was split right down the middle — one camp arguing “the earnings are great, so it’s safe,” the other suspecting “those very numbers were manufactured through asset sales and cost-cutting” — and the debate expanded to include comparisons with Nintendo. It’s worth noting that there’s no actual information confirming any withdrawal or sale has been decided; this remains purely user speculation.

    1AnonymousSep 10, 2026 15:23
    The way things have been moving this year, this doesn't look like a company planning to keep the business going.
    5AnonymousSep 10, 2026 15:26
    I don't think they'd just give up a huge cash-printing machine for nothing… so what are they actually planning?
    11AnonymousSep 10, 2026 15:28
    Re: #5
    Right now PS is basically just cutting off its own flesh and selling it, then calling the result a profit.
    Historically, this is exactly the kind of move companies make right before selling off a business, so I wouldn't be shocked by a sudden sale announcement.
    6AnonymousSep 10, 2026 15:27
    Re: #1
    Best results ever, even beating Nintendo's all-time high! So… withdrawal!
    Sony Game Division Results / Nintendo Results
    Year Revenue Op. Profit / Revenue Op. Profit (¥100 million units)
    FY20 26,563 3,422 / 17,589 6,406
    FY21 27,398 3,461 / 16,953 5,927
    FY22 36,446 2,500 / 16,016 5,043
    FY23 42,677 2,902 / 16,718 5,289
    FY24 46,700 4,148 / 11,900 2,800
    FY25 46,857 4,633 / 23,130 3,601
    FY26 45,700 6,600 / 20,500 3,700
    18AnonymousSep 10, 2026 15:32
    Re: #6
    Still blindly believing that, huh.
    Given how much of a mess things are, you should be questioning how the numbers look this good.
    34AnonymousSep 10, 2026 15:43
    Re: #6
    Well yeah, if you cut Kojima, cut studios, cut staff, and cut projects, of course things look good on paper.
    The question is why it's come to that in the first place, isn't it?
    123AnonymousSep 10, 2026 16:40
    Re: #6
    No, think about it relative to company size.
    9AnonymousSep 10, 2026 15:27
    Nintendo's in way worse shape, so it's fine.
    They'll win the next earnings report and the year-end sales season too.

    69AnonymousSep 10, 2026 16:06
    Re: #9
    You always post 5-minute candlestick charts, huh (a stock-trading chart term — implying you're reading short-term noise, not the real trend).
    14AnonymousSep 10, 2026 15:29
    Either they pull out of hardware and get merged into Crunchyroll,
    or they get sold to China and become "Hoyostation."

    Pick your poison.
    16AnonymousSep 10, 2026 15:30
    Re: #14
    There's also a good chance they get sold to some weird advocacy group and become "PoliCorrectStation."
    23AnonymousSep 10, 2026 15:33
    I want to sell my PS5, but…
    new unit prices keep going up while trade-in prices barely move.
    Guess nobody really wants one after all.
    25AnonymousSep 10, 2026 15:35
    Re: #23
    There's just nothing I want to play on it.
    Even most Monster Hunter Wilds players have moved over to PC.
    142AnonymousSep 10, 2026 16:48
    Re: #23
    Better sell it off quick before the liquid metal (thermal paste) starts leaking ☺
    30AnonymousSep 10, 2026 15:39

    ↓
    46AnonymousSep 10, 2026 15:50
    Maybe PS will drop the "Pro" model too and just do what iPhone does — release a 6 or 7 with a simple spec bump while keeping backward compatibility.
    114AnonymousSep 10, 2026 16:37
    Re: #46
    iPhone still has spec-tiered versions though, like the Pro or the e (what used to be the SE).
    50AnonymousSep 10, 2026 15:51
    Pulled out of PCs, pulled out of TVs,
    the phone business (Xperia) is already washed up,
    and now PlayStation is shrinking like crazy too.
    Isn't Sony just really bad at running a business?
    54AnonymousSep 10, 2026 15:52
    Re: #50
    They're just killing off the parts that don't work, like PlayStation — if anything, that's the right call.
    65AnonymousSep 10, 2026 15:58
    Sony Game Division — PS software units sold (per earnings reports)

    2015 158.7 million units
    2016 217.9 million units
    2017 246.9 million units
    2018 292.7 million units
    2019 276.1 million units
    2020 338.9 million units
    2021 303.0 million units
    2022 264.2 million units
    2023 286.4 million units
    2024 303.3 million units
    2025 317.9 million units
    68AnonymousSep 10, 2026 16:05
    Re: #65
    You're bringing up numbers that are supposedly great, but people are worried precisely because they're cutting Kojima and killing off discs at the same time, you know?
    You're exactly the kind of person who should be the most suspicious of this.

    Well, there's a trick behind those numbers anyway.
    71AnonymousSep 10, 2026 16:07
    Re: #65
    If it's selling that well, then why in reality are PS exclusives shrinking, first-party titles not selling, and studio layoffs still piling up…
    What's actually selling here?
    79AnonymousSep 10, 2026 16:12
    Re: #65
    Nobody can actually answer when asked which games are selling.
    Unless they're counting download numbers from Chinese mobile gacha games, that is.
    66AnonymousSep 10, 2026 15:59
    Sales have been flat since Totoki took over, but profits have exploded.
    Guy really lives up to being "the cost cutter."
    82AnonymousSep 10, 2026 16:16
    If PS6 were actually on the horizon, they wouldn't be cutting Kojima.
    The normal move would be to start setting things up now for a launch exclusive.
    93AnonymousSep 10, 2026 16:26
    Re: #82
    Exactly, if they were planning to keep the PlayStation business going, they wouldn't cut ties with Director Kojima —
    even if the project ran at a loss.
    Because Sony itself knows that "Sony's own Kojima-kan (Director Kojima)" is part of PS fans' identity.
    So the fact that they threw that identity away this time means something.
    88AnonymousSep 10, 2026 16:23
    Isn't this heading toward slimming down and effectively handing it over to a Chinese company?
    No one thought VAIO or BRAVIA would ever get sold off either, right?
    For Sony people, profit is everything — they have no real attachment to their own brands.
    If they don't see enough margin in it, they'll sell while there's still value to sell.
    94AnonymousSep 10, 2026 16:26
    Re: #88
    Honestly, I think Sony was way too slow to pull out of TVs compared to other electronics makers.
    95AnonymousSep 10, 2026 16:29
    People online keep shouting "decline, decline" whenever a company stops making consumer electronics,
    but in reality, companies that quickly bail out of competing with China, Korea, and Southeast Asia and pivot to B2B tend to do just fine.
    Gaming can't really do that pivot though, so who knows what happens.
    103AnonymousSep 10, 2026 16:33
    Re: #95
    Become a platform holder and collect a cut from developers instead — that's the model.
    On paper, you're no longer doing business directly with end users.
    Steam is basically exactly that.
    97AnonymousSep 10, 2026 16:29
    If anything, Switch 2 might be the one to get pulled first.
    Sony looks like it'll keep riding PS5 for another 4 years or so.
    100AnonymousSep 10, 2026 16:31
    Re: #97
    You got a habit of always taking the contrarian take or something?
    105AnonymousSep 10, 2026 16:34
    Re: #100
    Nintendo's quick to cut its losses, after all.
    Switch 2 isn't going to make money.
    They could just as well ditch it fast and move on to the next thing.
    The hype's already died down anyway, if you ask me.
    102AnonymousSep 10, 2026 16:32
    It's weird how the great earnings are the total opposite of the actual situation.
    Has there ever been a time with this much good news and this little of it feeling real?
    107AnonymousSep 10, 2026 16:35
    Re: #102
    Closing or selling off parts of a business shows up as revenue on the books.
    Even a hopeless money-losing factory turns into sales the year you sell it, so on paper the numbers look up.
    Totokin seems fully intent on running out the clock, so isn't that why he's cutting business after business?
    109AnonymousSep 10, 2026 16:36
    Re: #103
    With Steam and Epic already out there, can they really jump into that game at this point?
    115AnonymousSep 10, 2026 16:38
    Re: #109
    An ordinary person couldn't pull it off, I think, but companies do take on challenges like that.
    Most fail, but as an example of one that succeeded, there's Rakuten Mobile.

    Background and key points of this discussion

    The backdrop to this discussion is an apparently contradictory situation at Sony’s game division: in recent years it has ended its contract with Kojima Productions, scaled back disc versions, and pushed ahead with studio closures and layoffs, all while operating profit keeps hitting record highs. The thread was split mainly along two lines. One was the divide between those who read “strong earnings” as “everything’s fine” and those who suspected the earnings figures themselves were inflated through cost-cutting and asset sales. The other was a disagreement over comparisons with Nintendo, where some pointed to Switch 2’s strong sales to argue “PlayStation will be the one to pull out first,” while others pushed back on that view. It’s worth keeping in mind that everything discussed in the thread about a sale or withdrawal is user speculation — Sony has made no official announcement. The earnings figures and unit-sales numbers cited are also based on the posters’ own tallies, not primary source material.

    ※This article is compiled as an excerpt and summary of the 5ch (Hardware/Industry) thread “Could PlayStation seriously be pulling out or getting sold off?.”

  • Kojima Says PHYSINT Is Still ‘5-6 Years Away’ — 5ch: ‘Didn’t They Know They Were Just Being His Patron?’

    Director Hideo Kojima’s remark from a May 2025 interview—that Kojima Productions’ new title PHYSINT would still take another “5 to 6 years” to complete—resurfaced on 5ch and sparked discussion. Working backward, that timeline points to a 2030–2031 release, and since Sony reportedly cut ties with the studio around that same window, reactions poured in along the lines of “well, of course they’d get dropped.” The thread saw pushback comparing this to Death Stranding, which shipped in roughly three and a half years, with some questioning why this project needed so much longer, while others defended the timeline as normal for a big-budget title. The discussion expanded to include theories about needing to build a track record right after going independent, as well as comparisons to Sony’s past decision to pour huge sums into Concord before canceling it.

    1AnonymousSep 10, 2026 15:53
    In a statement from May 2025, Director Kojima said PHYSINT's release was still "5 to 6 years away," which suggests a launch sometime around 2030 to 2031.
    4AnonymousSep 10, 2026 15:54
    That's just how Kojima's always been.

    Didn't they know that going in when they signed up to be his patron?
    27AnonymousSep 10, 2026 16:19
    Re: #4
    You mean 'Patreon' (a joke riffing on the similar-sounding words).
    5AnonymousSep 10, 2026 15:55
    So why did Death Stranding come out relatively fast, then?
    9AnonymousSep 10, 2026 15:58
    Re: #5
    They busted their ass to build a track record.
    10AnonymousSep 10, 2026 15:58
    Re: #5
    It was right after going independent, so they probably figured they needed results fast.

    He did make it all the way to executive vice president at Konami, so he probably had some idea of what needed to be done.
    7AnonymousSep 10, 2026 15:56
    Still more honest than going back for seconds like the 'karintou' guy did (a jab at Nagoshi, mocked online for repeatedly asking his backers for more funding).
    16AnonymousSep 10, 2026 16:07
    Re: #7
    Maybe he got cut precisely because he went back for seconds?
    19AnonymousSep 10, 2026 16:10
    But if you line it up—independence (2015), Death Stranding (2019), DS2 (2025), new title (2030)—it doesn't really look like it's taking forever.
    89AnonymousSep 10, 2026 17:09
    Re: #19
    If DS2, which reused a ton of assets, still took six years and sales were underwhelming, then yeah, of course they'd get cut.
    20AnonymousSep 10, 2026 16:10
    Nagoshi trying to make an AAA blockbuster right out of the gate was insane, but the 'going back for seconds' thing is just something people online made up—otherwise the situation's basically the same.
    94AnonymousSep 10, 2026 17:12
    Re: #20
    Wasn't that because NetEase told them to make an AAA game?
    Still, going independent with just a handful of people and trying to make AAA is a reckless plan either way.
    22AnonymousSep 10, 2026 16:15
    5 to 6 years is pretty normal for a big-budget game though.
    33AnonymousSep 10, 2026 16:21
    Re: #22
    Full-scale production after pre-production usually caps out around 3 years.
    34AnonymousSep 10, 2026 16:22
    Well, given Kojima's age, getting dropped is probably unavoidable at this point.
    106AnonymousSep 10, 2026 17:20
    Re: #34
    It's not like it's manual labor lol.
    45AnonymousSep 10, 2026 16:36
    Microsoft would pick this up without even blinking…
    50AnonymousSep 10, 2026 16:39
    Re: #45
    Though to be fair, Microsoft cuts projects pretty ruthlessly too—
    like TFLO and Scalebound.
    51AnonymousSep 10, 2026 16:40
    Re: #45
    Even Microsoft doesn't guarantee they'll stick around until a game's finished.
    If the budget balloons out of control, they'll cut it in a heartbeat.
    65AnonymousSep 10, 2026 16:53
    Re: #45
    I don't think it'd be effortless for them at all.
    It'd be a pretty big gamble.
    52AnonymousSep 10, 2026 16:43
    Put another way, it just means it won't make it out in time for the PS5's prime years.
    55AnonymousSep 10, 2026 16:44
    Re: #52
    Honestly, if they can recoup costs by 2031, isn't that fine?
    Though is the PS5's lifespan maybe already winding down?
    59AnonymousSep 10, 2026 16:46
    For a modern big-budget game, 5 to 6 years is actually running pretty smoothly.
    60AnonymousSep 10, 2026 16:48
    Re: #59
    And they've been working on it even longer than that—
    there's no way it actually comes out in 2031.
    63AnonymousSep 10, 2026 16:52
    If it were really just about the thread title's premise,

    they'd have already been cut between Death Stranding 1 and 2.
    69AnonymousSep 10, 2026 16:55
    Re: #63
    Death Stranding didn't sell as well as expected, so they finally decided they couldn't afford to wait for the next one.
    67AnonymousSep 10, 2026 16:53
    Most of Kojima's games have shipped around three and a half years after being announced—
    both Death Stranding titles came out in about that time post-independence—
    so why did he say this one needs 5 to 6 years?
    75AnonymousSep 10, 2026 16:58
    Re: #67
    Probably because he's also working on OD (his other in-development horror project with Jordan Peele).
    73AnonymousSep 10, 2026 16:57
    Also, an out-of-nowhere notice, huh…
    Don't companies usually hold some kind of discussion first?
    I guess not…
    76AnonymousSep 10, 2026 16:59
    Re: #73
    This is a company that unilaterally decided to stop making physical discs.

    It's very much a 'We're Sony, you get it?' kind of attitude.
    77AnonymousSep 10, 2026 16:59
    Re: #73
    If you're basically told 'I'm not planning to hit the deadline, just let me do whatever I want,' then yeah, that's what happens.
    78AnonymousSep 10, 2026 16:59
    Re: #73
    >discussion

    No company does that, not just Sony—Microsoft wouldn't either lol.
    They cut you off without any explanation, no arguing allowed.
    91AnonymousSep 10, 2026 17:10
    Re: #69
    Wait, if Sony were capable of that kind of level-headed judgment, the Concord series wouldn't have shipped a single game 😅
    96AnonymousSep 10, 2026 17:15
    Re: #91
    That's exactly why it got cut—because Concord burned them so badly.
    99AnonymousSep 10, 2026 17:16
    They spent 60 billion yen and 8 years on Concord, and they're still being lenient with Bungie's Marathon.
    Compared to those, this is way more reasonable.
    105AnonymousSep 10, 2026 17:20
    Re: #99
    That's exactly why Jim [Ryan] got pushed out.
    There's no way Totoki would allow the same thing to happen again.
    110AnonymousSep 10, 2026 17:23
    A foreign fan's tweet:

    I have contacts at SIE too, so I get where they're coming from.
    For SIE, PHYSINT just isn't a cost-effective project.
    They're being asked to invest tens of billions of yen, yet the IP belongs to Kojima Productions, and it goes multiplatform after just a year. Death Stranding didn't have the pull to drive hardware sales either 😅
    There's no upside for them 😅
    112AnonymousSep 10, 2026 17:26
    Re: #110
    That's just Sony being bad at negotiating contracts lol.
    116AnonymousSep 10, 2026 17:29
    Re: #110
    So there was an upside to letting him make two Death Stranding games after all.

    Background and Points of Debate

    PHYSINT was unveiled at the 2023 PlayStation Showcase as Kojima Productions’ new spy-action title, and it’s been treated as a super-blockbuster project from the start. Since going independent in 2015, Kojima Productions shipped Death Stranding in about three and a half years and its sequel in roughly six, so the gap between that track record and this latest “5 to 6 years” comment became a focal point of debate on the thread. While AAA game development is generally considered to run 3 to 5 years these days, budget and staffing constraints often stretch that out, which is why opinions split over what counts as “normal.” There were also voices questioning the consistency of Sony’s decision-making, pointing to how the company poured huge sums into Concord only to cancel it shortly after launch.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Kojima blabbed in a 2025 interview that PHYSINT was still 5-6 years from completion lol, of course they’d get cut“.

  • PlayStation Bows Out of Hideo Kojima’s New Game — Development Continues via Xbox Partnership

    Kojima Productions announced on September 10 that it is expanding its partnership with Xbox for its new next-generation espionage action title, “PHYSINT.” Following “OD,” which is already being co-developed with Xbox, the new title will also team up with Xbox — effectively marking PlayStation’s withdrawal from the collaborative development setup. On 5channel’s Entertainment/Sports News+ board, users discussed what happens to independent creators when they lose the backing of a major publisher, how Kojima’s work has been received since “Death Stranding,” and how streaming culture is affecting sales of story-driven games.

    Thu, Sep 10, 3:10 PM

    Kojima Productions, led by game creator Hideo Kojima, announced on Thursday, September 10 that it is expanding its collaboration with Xbox.

    In addition to “OD,” which is being co-developed with Xbox, the studio will also team up with Xbox on “PHYSINT,” billed as a new-generation “action espionage game.”

    Source: news.yahoo.co.jp / Original article here

    2AnonymousSep 10, 2026 15:50
    The thread title's hard to parse
    3AnonymousSep 10, 2026 15:50
    Sony's all like 'sorry, no money to give~'
    97AnonymousSep 10, 2026 16:44
    Re: #3
    Huge opportunity for Xbox, but not sure they can actually pull it off lol
    4AnonymousSep 10, 2026 15:51
    Sony should just get out of the game industry already
    Their AAA exclusives are nothing but a nuisance
    Nintendo only locks down kids' games as exclusives, so it's fine — I just don't buy those
    5AnonymousSep 10, 2026 15:51
    Between Naka (likely Yuji Naka) and Nagoshi, it's getting kind of sad
    6AnonymousSep 10, 2026 15:52
    Microsoft seems quick to change its mind too
    Foreign companies cut their losses fast
    7AnonymousSep 10, 2026 15:52
    Did they lose a big title, or was it more that Sony had already given up on it?
    21AnonymousSep 10, 2026 16:01
    Re: #7
    I guess they were counting on the Kojima brand, but Death Stranding undershot expectations and the new game's budget is huge, so maybe they cut it loose early
    So their read must be that losing it to a rival won't matter for the next-gen console war a year or two from now
    Rough
    14AnonymousSep 10, 2026 15:55
    All that stealth marketing for Death Stranding didn't do much good
    15AnonymousSep 10, 2026 15:57
    They probably got written off after two Death Stranding games
    This one's probably not coming out for another 7 years anyway
    How old is Kojima now
    16AnonymousSep 10, 2026 15:58
    They seemed ready to go all-in supporting it, but then it turned out there'd be no exclusivity window, or a really short one, and Kojima wanted it on Xbox and PC from the start — maybe that's why they pulled out
    With Xbox it can reach PC without even needing Steam
    17AnonymousSep 10, 2026 15:59
    Nobody's buying an Xbox just for this
    Well, I guess it'll end up on Steam anyway, but the real problem is Kojima's games are still just 'look, I'm buddies with Hollywood actors' self-promotion with no substance behind it
    22AnonymousSep 10, 2026 16:03
    Announced back in 2024 and the release date's looking like 2030 or later
    Still haven't shown a single second of actual gameplay
    Wouldn't be surprising if the project got scrapped
    Well, good thing Xbox picked it up
    24AnonymousSep 10, 2026 16:03
    Playing Death Stranding makes it clear Kojima's recent work isn't really something you can root for
    Personally I don't hate the gameplay itself — I actually kind of like it
    But the new game is supposed to be this fusion of games and movies, and that sounds like the same direction as Death Stranding — that's a bad sign
    25AnonymousSep 10, 2026 16:03
    I never understood what was supposed to be fun about Death Stranding
    26AnonymousSep 10, 2026 16:04
    This is what happens when you're not fully bankrolled to just keep tinkering forever like Nagoshi
    His social media's all just photos with celebrities and bragging about shopping
    27AnonymousSep 10, 2026 16:05
    Whatever happened to that game where you just run around in circles in the same spot?
    Did it ever come out?
    28AnonymousSep 10, 2026 16:05
    It's basically running on fumes at this point
    Can't expect much
    29AnonymousSep 10, 2026 16:05
    Games won't sell unless streaming stops
    People who feel satisfied just watching a playthrough are killing sales
    Development costs a fortune and streamers spoil the story — story-driven games are doomed
    Stuff like racing, shooters, or puzzle games, sure, stream those
    56AnonymousSep 10, 2026 16:20
    Re: #29
    It's already too late
    Everyone's realized the easiest, most enjoyable way to 'play' now is watching a video at 2x speed and skipping through it
    31AnonymousSep 10, 2026 16:06
    The only info we've got is that Minami Hamabe is in it — what happens if something goes wrong partway through production?
    45AnonymousSep 10, 2026 16:13
    Not Kojima, but I wish someone would publish that Chinese-yakuza game the Like a Dragon (Yakuza) staff were making — looked interesting
    59AnonymousSep 10, 2026 16:23
    Re: #45
    If that's Gang of Dragon, that's five years in with zero output
    They've probably only got assets and nothing else
    66AnonymousSep 10, 2026 16:28
    Basically, creators are only as good as the company backing them — same with that guy who left Sega, and the one who left Square Enix to start something new and couldn't get anywhere with it either
    79AnonymousSep 10, 2026 16:34
    Re: #66
    Sounds just like a salaryman craftsman who never realizes he could only do business because of the shop's name behind him, then goes independent thinking 'I can make it anywhere on my own skill' — and flames out
    69AnonymousSep 10, 2026 16:29
    Even From Software says Nintendo treats them better than Sony does, so Sony really must be something else
    80AnonymousSep 10, 2026 16:34
    Re: #69
    Guess they don't know what kind of support went into making Death Stranding
    82AnonymousSep 10, 2026 16:35
    Give a quirky, strong-willed creator too comfortable an environment and they immediately get lazy
    102AnonymousSep 10, 2026 16:45
    Re: #82
    It's less that they get lazy and more that they get even more motivated — except they pour all that energy into details nobody else cares about
    Like 'I want to add this too, I want to redo that too,' and it just pushes completion further away
    85AnonymousSep 10, 2026 16:37
    Things might've turned out differently if they'd managed to ship OD
    87AnonymousSep 10, 2026 16:39
    Re: #85
    OD is also being developed together with Microsoft though
    90AnonymousSep 10, 2026 16:41
    Honestly, I think making a game you can whip up and play quickly is more impressive than these games that eat up tons of money and time
    96AnonymousSep 10, 2026 16:43
    Come to think of it, Nagoshi also got dropped by his Chinese investors — development costs ran too high
    100AnonymousSep 10, 2026 16:45
    Re: #96
    What kind of game was Nagoshi trying to make?

    Background and key points of this discussion

    “PHYSINT” is billed as a “fusion of games and movies,” and as post #22 notes, quite a while has passed since its announcement with no concrete footage revealed yet. This latest announcement formalizes Xbox’s involvement in this new title too, following “OD,” which is already being co-developed with Xbox — meaning PlayStation has stepped back from what had been an exclusive collaborative arrangement. It’s easy to misread this as Sony titles disappearing altogether, which isn’t the case here. On the thread, citing examples like Yuji Naka and Like a Dragon (Yakuza) studio figure Toshihiro Nagoshi, users debated the view that even accomplished creators tend to stall out once they lose the backing of a major publisher, alongside a sharp split in opinion over “Death Stranding.” There was also broader discussion of an industry-wide issue: story-driven games being “consumed” via let’s-plays and streams in a way that doesn’t translate into sales.

    *This article is compiled and summarized from the 5channel (Entertainment/Sports News+) thread “PlayStation pulls out of collaborative development on game creator Hideo Kojima’s new title — development continues via Xbox partnership.”