PlayStation Division Earnings Crush Nintendo in Sales and Software Units — 5ch Reacts: ‘Sony’s the One Raking in Third-Party Hits’

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The story

Sony’s gaming division and Nintendo both released earnings for April–September 2026, and Sony came out far ahead of Nintendo across sales, profit, and total software units sold. A thread comparing the two companies’ numbers went up on 5ch’s Hardware/Industry (Geha) board, sparking talk of a stark divide — “Sony, where third-party software sells like crazy, versus Nintendo, where only Nintendo’s own games sell.” But plenty of posters pushed back on the straight comparison, pointing out that Sony and Nintendo use different accounting methods for recognizing software sales and profit, which makes a direct number-for-number comparison misleading. The debate split the thread.

What people said

1AnonymousNov 6, 2026 07:55
What are we even supposed to do with this
Sony (Gaming Division) FY2026 Apr–Sep
Revenue: ¥2.1036 trillion Profit: ¥422.0 billion Software units sold: 154.3 million
2AnonymousNov 6, 2026 07:55
Takashi Mochizuki
@6d6f636869

NEW: Nintendo's earnings came in weaker than market expectations. Analysts say Nintendo hasn't lined up enough software, and that the sales slowdown from the price hike has been bigger than expected. With only Zelda carrying the lineup, the holiday season looks tough too — the view is that Switch 2's overall momentum is fading faster than anticipated.
https://x.com/6d6f636869/status/2118247845564399712
3AnonymousNov 6, 2026 07:56
Mochizuki

NEW: Sony's earnings came in stronger than market expectations. Gaming, film, and music each posted major hits, creating a clean synergy effect where each division is lifting the others' revenue.
4AnonymousNov 6, 2026 07:57
Nintendo, where only Nintendo's own games sell
Sony, where third-party software sells like crazy

The gap got way too big
9AnonymousNov 6, 2026 08:00
Still kind of a mystery that Nintendo's profit margin is higher though
10AnonymousNov 6, 2026 08:00
Re: #9
That's gross accounting for you
11AnonymousNov 6, 2026 08:00
Revenue's more than double and profit's nearly double too, but software units sold aren't even double?
13AnonymousNov 6, 2026 08:01
Re: #11
That's because Nintendo's first-party titles sell like crazy
14AnonymousNov 6, 2026 08:03
PS5 78, XB 19, NS2 3

https://www.installbaseforum.com/forums/threads/uk-sales-week-42-2026-oct-11-oct-17.4868/#post-446845

In the UK, 80% of Call of Duty sales are on PS
That's the trend worldwide outside Japan
so of course PlayStation's software unit numbers are high
49AnonymousNov 6, 2026 08:23
Re: #14
delete delete delete delete delete delete delete delete delete delete
57AnonymousNov 6, 2026 08:27
Re: #54
Re: #14
The world's best-selling game, COD, only moves 3% of its units on Switch —
yeah, that's Nintendo for you
15AnonymousNov 6, 2026 08:04
Can people please stop being idiots and directly comparing these two companies already
Sony counts download-only titles in its software unit totals. Nintendo excludes them
For third-party download sales, Sony books gross revenue while Nintendo books net revenue
19AnonymousNov 6, 2026 08:05
Re: #15
Sure
have you actually worked in accounting at either of these two companies before saying that?
23AnonymousNov 6, 2026 08:06
Even including download-only titles
it probably wouldn't change much
maybe just that hide-and-seek game or whatever
25AnonymousNov 6, 2026 08:08
Re: #23
It was funny how, thanks to Chameleon (a hide-and-seek style indie game), we found out that
even a top-ranked Switch 2 digital title isn't even selling 10,000 copies
24AnonymousNov 6, 2026 08:07
Comparing profit directly should be fine though, right?
26AnonymousNov 6, 2026 08:08
Re: #24
Technically, no, you shouldn't
Japanese GAAP and IFRS define operating profit a bit differently in the fine print
29AnonymousNov 6, 2026 08:08
Either way, there's still a difference between a company that relies on other companies to make its money
and a company that can earn most of it on its own
52AnonymousNov 6, 2026 08:25
Re: #29
That's a clear way to put it
PlayStation should be a little worried given every single first-party title of theirs bombed hard this year
oh wait, they're pulling out, so I guess it doesn't matter
54AnonymousNov 6, 2026 08:26
With Nintendo, you can roughly tell what's selling and how just from the earnings report
but with PlayStation, you can't tell what's actually driving sales just by looking at it
microtransactions and PSN's platform cut (lit. "turf money," slang for platform fees) are the main drivers, but nobody breaks down what's actually in there
58AnonymousNov 6, 2026 08:28
Nintendo just quietly keeps cultivating its own customer base
why would it need to compete with Sony, which already has one foot out the door of the gaming industry?

and apparently it's just one guy
doing all this Nintendo-vs-Sony rivalry-baiting
59AnonymousNov 6, 2026 08:29
Re: #58
If that's what you want, Nintendo would have to ditch its current approach and build a budget/poor-man's console instead
61AnonymousNov 6, 2026 08:30
Re: #58
Yet somehow they still
get jealous of FromSoftware and lock down exclusives,
and push "4K" ten years late —
that's just playing catch-up
66AnonymousNov 6, 2026 08:33
With things going this well, there's zero need for a PS6
I mean, they can just keep running with the PS5 as-is
and even if it does launch next year, there's 100% no chance it comes out cheap
68AnonymousNov 6, 2026 08:36
Re: #66
Even "cheap" would mean $1,000 (something like ¥160,000 in Japan)
Comedian Hikaru Ijuin once said something like, "I can afford it, but I hate feeling like I spent that much and then barely used it"
if even people with money feel that way, there's no way ordinary folks or the general public are buying it
67AnonymousNov 6, 2026 08:35
As long as gaming isn't the main pillar of the business anymore,
a hardware refresh isn't really mandatory
if they skip chasing a PS6, all that R&D and component cost
can go straight into the platform business instead
given the current balance of power in the industry, you could argue that's already how it's playing out
69AnonymousNov 6, 2026 08:37
Re: #67
I wonder if it's even possible to pivot to a PC or smartphone platform at this point
Steam's just too dominant and it's way too much of a red ocean
70AnonymousNov 6, 2026 08:38
If it's selling this well, wouldn't it have been better not to drop physical discs?
73AnonymousNov 6, 2026 08:39
Re: #70
Dropping them is probably exactly what's boosting the profit margin
71AnonymousNov 6, 2026 08:38
Nintendo fanboys (lit. "pigs," 5ch slang for Nintendo diehards) could just say
"Okay sure, right now SIE's platform business with third parties is succeeding, and compared to that Nintendo leans on its own software, hasn't pushed digital sales or subscriptions much, and still has no sales channels in places like India or the Middle East — so yeah, we're losing for now, but in 100 years Switch 2 will have won"

and just leave it there, so why do they keep charging into a losing fight?
74AnonymousNov 6, 2026 08:39
Re: #71
This is another case of someone cooking this up all alone with nobody to fact-check them,
so the delusions just keep getting worse
79AnonymousNov 6, 2026 08:45
Q2 Earnings
Second quarter standalone (3 months, July 1–September 30, 2026)

[Game & Network Services (G&NS)]
Revenue: ¥1,208.5 billion
Operating profit: ¥220.1 billion

[Music]
Revenue: ¥598.4 billion
Operating profit: ¥122.8 billion

[Pictures]
Revenue: ¥513.7 billion
Operating profit: ¥92.6 billion

[Entertainment, Technology & Services (ET&S)]
Revenue: ¥567.8 billion
Operating profit: ¥64.1 billion

[Imaging & Sensing Solutions (I&SS)]
Revenue: ¥577.6 billion
Operating profit: ¥154.6 billion

Consolidated total
Revenue: ¥3,429.4 billion
Operating profit: ¥622.3 billion
Profit before tax: ¥623.2 billion
Net profit: ¥449.6 billion
81AnonymousNov 6, 2026 08:45
Re: #79
Yeah, no question —
gaming's the clear standout pillar, lol
89AnonymousNov 6, 2026 08:54
Double-posting, but it's funny how Japan barely contributes to this revenue and still acts so full of itself about it
90AnonymousNov 6, 2026 08:57
Re: #89
If that bugs you, go contribute more to Nintendo then (lol)
94AnonymousNov 6, 2026 09:01
Threads that are inconvenient for Nishi-kuns (derogatory 5ch slang for Nintendo fanboys) never get any traction
95AnonymousNov 6, 2026 09:02
Re: #94
Nishi-kuns don't care about Kirby, huh, lol
https://krsw.5ch.io/test/read.cgi/ghard/1789172934/8

8 Name: Anonymous (5ch's joke default display name, lit. "nameless guy getting desperate") [] Posted: 2026/09/12 (Sat) 09:59:23.73 ID:bX0OHMxm0
threads inconvenient for Nishi-kuns just go AAAAAAAARGH

Background and Key Points of This Debate

Articles that simply compare Nintendo’s and Sony’s (gaming division) earnings crop up regularly on the Hardware/Industry (Geha) board, but the difference in how the two companies account for things is often overlooked. As pointed out in the thread, Sony books revenue from download-only titles and third-party products on a gross basis, while Nintendo generally books on a net basis — so simply adding up or comparing unit sales and revenue figures head-to-head to talk about a “gap” isn’t really accurate. On top of that, Japanese accounting standards and IFRS (which Sony uses) calculate operating profit slightly differently in the details, so comparisons of profit margin need to be handled carefully too. Where the thread split was over whether it’s fair to compare the two without accounting for these differences, and over why Nintendo can maintain a high profit margin despite relying so heavily on first-party titles. Some comments speculated that Sony might not be in a rush to release a PS6, but that’s just speculation based on the earnings figures — neither company has made any official announcement about new hardware, which is something readers could easily misread.

*This article is compiled as an excerpt and summary of the 5ch (Hardware/Industry (Geha)) thread “PS Revenue ¥2,145.6 Billion, Profit ¥422.1 Billion, Software 154.3 Million Units; Nintendo Revenue ¥966.0 Billion, Profit ¥216.5 Billion, Software 90.02 Million Units.”

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