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The story
Shortly after Nintendo released the new version of The Legend of Zelda: Ocarina of Time, a thread griping about the game sprang up on 5ch’s hardware/industry (“Geha”) board. The biggest complaint was that players can only create one save file, compared to three in the original — many called it a step backward. Others pointed out that dashing can only be done by holding down the A button, and that there’s no way to leave notes on the field map. Some pushed back, though, arguing “Breath of the Wild has the same system” and “a screenshot is good enough,” splitting the thread over what counts as a real inconvenience versus just nitpicking.
What people said
Can't mark anything on the map
Just use the Zelda Notes app
You can rewatch cutscenes and refight bosses with it anyway
And what's the point of keeping a backup save file?
The original had multiple save slots for when several people share one copy
It's way too inconvenient when you just want to start completely over and can't
✕ A legitimate complaint
○ Just nitpicking
It's pretty inconvenient actually
There are rocks you can only break after progressing the story, and without marking you just forget about them
– Can't change the camera rotation speed
I want it faster, y'know?
It's not a competitive game
Can't you just turn to face whatever direction you want to look at?
No, you can change the camera speed, it's in the options menu
At least carry a pen and paper
And take screenshots or whatever
Then add a marking feature
They said in an interview they wanted Breath of the Wild players to feel right at home with this — no marking feature means they only did half the job
It's got a Metascore of 96
Not a single blemish allowed
Dead serious
Well, you can make multiple saves if you split across accounts, but
I don't get why they cut it down from 3 in the original…
Seriously?
If there's some hidden "Master Quest"-style mode, I'd want separate saves for that
This one's a pretty big deal for me personally
Elden Ring main thread: activity level 630
lol
Guess Zelda's just not that popular
if every game does that you lose track of which account has which save, so I wish they'd avoid it as much as possible
Worst case you could even mix up accounts and delete the wrong one
Weren't you the one saying one save was plenty enough back in the day?
The map's smaller than BotW's anyway, screenshots are plenty
Even in BotW I screenshotted more than I used map pins — are you even playing the game?
More than that, my real complaint is that you keep carrying Saria's Ocarina even after getting the Ocarina of Time
You never use it, and if they wanted to beef up that event they should've followed the manga version instead
Not enough
If I have to keep checking screenshots one by one, just let me mark it on the map from the start
That's a full-on spoiler fest
Yeah, it even tells you the locations and spawn conditions (like needing nighttime or a certain bug) for the Gold Skulltulas, plus Heart Piece locations and treasure chest locations lol
What's the actual problem here?
If you hold A to dash you can't move the camera
ZL swings the camera around behind you, but Link crouching at the same time is annoying too
Guess you wouldn't know if you've never actually played it
Item switching is a pain
Yep, it's the BotW-style system again, as expected
No matter how much people hate this system they just force it through anyway
Wasn't the N64 version designed without free jumping because it wouldn't feel "Link-like"?
You can now jump anytime with the X button
Though jumping while dashing doesn't give you any extra distance or anything
If you plug the Joy-Cons into the included grip, you can use the back buttons
If you're holding them bare, just recall the rapid-reload bowgun skills you trained from the first Monster Hunter all the way through Monster Hunter Portable 2nd G ("Dos")
Did the grip that comes with the console actually have back buttons?
I never use it so I had no idea
The included one doesn't have them
The separately-sold charging grip does
Cute (´・ω・`) (a pouty kaomoji face)
Doesn't seem like it's in this one, huh
Didn't know that
Next time let's try first-person view in stereoscopic 3D
Background and Key Points of This Discussion
At the center of this discussion is the new version of The Legend of Zelda: Ocarina of Time, originally released in 1998, whose original release supported three save files to accommodate multiple players sharing one copy. The apparent reduction to a single save slot in the new version is believed to reflect a shift toward managing save data per Nintendo Switch account, and opinions are split among users who want to keep separate playthroughs apart. Reactions to the dash controls and the lack of a map note-taking feature were also divided, with some praising the changes carried over from the previous title, Breath of the Wild, and others hoping for controls closer to the original. It’s also worth noting that some posters pointed out the camera rotation speed actually can be adjusted in the options menu, suggesting some of the complaints raised in the thread may not have been properly verified beforehand.
*This article is compiled and summarized from the 5ch (Hardware/Industry “Geha”) thread “Zelda OoT — Complaints Already Found Right After Launch.”

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