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The story
GTA6’s PlayStation Store sales ranking has plunged to 5th place after sitting at No. 1 just the day before, sparking discussion on 5ch’s hardware/industry (Geha) board. The drop is believed to be linked to the game barely showing any footage before launch, only to reveal at the last minute that it runs at a variable 30fps. The thread saw a wave of comments pointing to rumored preorder cancellations and declining frame rate/visual quality in trailers, though others pushed back, noting preorders typically surge right before release and that ranking shifts alone don’t prove a slump — opinions were split.
What people said
store.playstation.com/ja-jp/pages/browse
#1 Apex Legends
Oh, it's a sales ranking?
That's rough, considering how damn expensive it is.
Did something happen?
Probably the variable 30fps confession, right?
Heard that caused a drop in preorders and quite a few cancellations too.
– Announces it's variable 30fps at the very last minute
That's two strikes, right?
No wonder preorders are dropping.
The "this might be bad" vibes are off the charts.
It was #1 just one day before, though.
If you've been following the regular "Kong" sales-tracking posts on Geha, this is common knowledge ("Kong" is a well-known fan account/tracker for PS Store rankings) —
preorders build up gradually as release day nears, with the final stretch right before launch usually seeing the biggest jump.
The current-gen version probably dips as low as 20fps sometimes.
Guess they really want to hide something.
Doesn't really matter to people who are hyped for it anyway, right?
But it clearly does matter — that's probably why the sales rank dropped, no?
People still care about 30fps at this point?
Every entry in the series has been like that.
No actual gameplay footage, plus variable 30fps — can't blame people for being cautious.
The PS Store charts are garbage to begin with, so landing at #5 probably means it's really not selling.
Yeah, #5 does hit kind of hard.
Even if it doesn't hit 30fps, as long as they're striving for 30fps, calling it a "target of 30fps" isn't technically a lie 😤
So it's not just flashy action scenes — even just walking around town could end up janky.
Lol
This sounds painful to actually play.
It's not like it's [Monster Hunter] Wilds or something.
Sounds like it's heading toward a launch-day Cyberpunk [2077] situation.
It's not like it's a game you have to rush to play anyway.
No online mode either.
At this point it's basically false advertising 🥹
Wait, it's not just the frame rate — the image quality's dropping too?
That's rough lol
Seriously, you don't see that kind of info anywhere.
Apparently you can hunt now, but if that's all there is, RDR2 already covers that — until it's clear how they're actually differentiating it, I'll wait for the early adopters to find out.
Nobody actually enjoys the bugs.
If they pull the "we'll fix it in a later patch, just wait" line, it's going to turn into a refund controversy.
Background and Key Points of This Discussion
GTA6 has drawn massive attention with every trailer since it was announced, and the “variable frame rate” at the center of this discussion refers to a spec where the frame rate fluctuates around 30fps depending on processing load. This isn’t an unusual setup for console games, but it’s the kind of thing fans expecting a fixed frame rate tend to be wary of. Since the PS Store sales ranking is tallied by revenue, the fact that GTA6 — a higher-priced title — is sitting at only 5th place was read in the thread as a sign it “really isn’t selling.” On the other hand, some pointed out that preorders typically spike right before release, so it’s premature to call this a slump based on ranking movement alone. The near-total absence of real gameplay footage or any clear explanation of what sets this game apart from its predecessor also appears to be fueling the speculation.
*This article is compiled as an excerpt/summary of the 5ch (Hardware/Industry [Geha]) thread “[Sad News] GTA6 Plunges to 5th in PS Store Sales Ranking. Is Variable 30fps the Cause?“.









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