SIE’s Strong Earnings Spark 5ch Debate: ‘It’s Just a Difference in Accounting Standards’

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The story

On 5ch’s Hardware/Industry (Geha) board, a thread sprang up over why SIE’s (Sony Interactive Entertainment) earnings look so much stronger than Nintendo’s. It started with the observation that the two companies record revenue from third-party download software differently: SIE books the full sale price as revenue (gross), while Nintendo, acting as a distributor, books only its cut (net). Throw in subscription fees and in-game purchase (gacha) revenue, and posters argued this creates a big gap in how the headline sales figures look. Plenty of others pushed back, arguing that the accounting method doesn’t change the bottom-line profit, so opinion in the thread split over whether sales or profit is the fair way to compare the two companies.

What people said

1AnonymousNov 9, 2026 07:25
Turns out it's because subscription revenue is so huge they're raking it in…
April–September 2026 Sales
Nintendo
2AnonymousNov 9, 2026 07:25
*Nintendo's software sales figure is calculated by subtracting "hardware sales" from the "dedicated video game platform sales" reported in its earnings.
14AnonymousNov 9, 2026 07:37
Re: #2
Here we go with the 'accounting standards' thing again?
You're saying Sony's sales are really lower once you adjust for accounting differences, but Sony's profit is already way bigger than Nintendo's — so if its sales are actually lower, that just means its profit margin is even higher than we thought.
6AnonymousNov 9, 2026 07:32
Wouldn't be surprised if gacha revenue is baked in there too.
38AnonymousNov 9, 2026 08:17
Re: #6
What reason would there even be to exclude it?
13AnonymousNov 9, 2026 07:37
High subscription revenue gets valued way more than a gacha-gambling software business anyway.
Nintendo should get in on subscriptions too.
61AnonymousNov 9, 2026 08:39
Re: #13
Unlike the other camps, Nintendo has clear reasons and real advantages for sticking with packaged software.
Subscriptions are ultimately just a rip-off business model, so there's no guarantee they'll keep working forever.
As far as being a gamble goes, it's no different.
19AnonymousNov 9, 2026 07:59
Differences in accounting standards (US GAAP/IFRS vs. Japanese GAAP) mostly come down to consolidation scope and fine details of revenue recognition, so they aren't a major factor in the actual scale of software sales figures.
So even accounting for those standard differences, the roughly 1.4-2x gap in the two companies' core game sales doesn't change much in broad terms.

that's what the AI says
37AnonymousNov 9, 2026 08:16
Re: #19
Totally wrong.

"Trashstation" (a derisive nickname for PlayStation) depends on third parties for 90% of its software sales


and they're showing that 90% at the "price charged to the customer," which is why the headline number is inflated.
46AnonymousNov 9, 2026 08:30
Re: #37
Only the sales number changes — the profit doesn't 🥺
23AnonymousNov 9, 2026 08:04
Re: #19
That's the IFRS-vs-Japanese-standard difference talking.
What actually differs between SIE and Nintendo is how they book revenue from third-party download titles: SIE uses gross (total) accounting, Nintendo uses net accounting.
For DLC the platform's cut is around 30%, and for gacha the fee is only around 10-something percent, so it wouldn't be strange at all for the reported sales figure to shrink to 1/9 depending on the accounting method.
34AnonymousNov 9, 2026 08:14
https://www.gamebusiness.jp/article/2013/08/21/8424.html
> Content sales use a wholesale model unlike anything seen on other platforms. In other words, the platform holder doesn't earn its cut from a sale the developer makes directly to the user — instead, SCE buys the content from the developer at a wholesale price, and the user then buys it at a retail price higher than that wholesale price.

So Sony's contract structure is: buy from third parties, then sell it themselves. Under that setup Sony is the seller of record, so it has to book revenue gross (the full amount).
Nintendo uses a distributor/agency model, so it has to book revenue net. Neither company is doing anything wrong here — anyone directly comparing these two companies' raw sales numbers is a fool.
36AnonymousNov 9, 2026 08:16
Re: #34
Wholesale, huh — like Shoshinkai (a Japanese toy/media wholesalers' association)?
58AnonymousNov 9, 2026 08:36
Re: #34
Subscriptions are an in-house service, so both Sony and Nintendo book those gross the same way.
50AnonymousNov 9, 2026 08:31
Sure are a lot of guys out there who just can't forgive Sony for doing well.
67AnonymousNov 9, 2026 08:48
Re: #39
Profit is profit.
Whether or not they include the non-royalty portion of software revenue in sales doesn't matter at all.
76AnonymousNov 9, 2026 08:57
They're already getting crushed on profit too at this point, so there's no way 'accounting standards' is a valid excuse lol
81AnonymousNov 9, 2026 09:02
Re: #76
Exactly. SIE and Nintendo are selling things (hardware and software) at basically the same prices, so if SIE's profit is double, however you slice it, SIE is just moving way more software.
79AnonymousNov 9, 2026 09:01
Re: #75
This one's dumb too.
Nintendo's "in-house software sales ratio" is comparing gross-booked in-house titles against net-booked third-party titles, so of course the in-house number is going to blow everything else away.
82AnonymousNov 9, 2026 09:04
Re: #79
We're talking about the fact that that in-house software revenue is tiny to begin with.
80AnonymousNov 9, 2026 09:02
Of course the number goes up if gacha revenue is being counted in there.
Are they seriously doing that?
84AnonymousNov 9, 2026 09:06
Re: #80
Makes no sense. Not reporting revenue that actually exists would be the real problem lol
85AnonymousNov 9, 2026 09:08
Re: #80
What you're saying makes zero sense.
88AnonymousNov 9, 2026 09:09
Re: #80
Nintendo runs mobile games and earns gacha money too, so why are they getting crushed this badly then?
83AnonymousNov 9, 2026 09:06
There's no way Sony's own software is selling that well.
Third-party software must be selling like never before then —
except you never hear a word about that happening.
86AnonymousNov 9, 2026 09:08
Re: #83
Here you go. You're just only looking at Japan.

PS5 titles swept the top 5 best-selling console software in France for 2025

https://imgur.com/a/bGrP0sL
#1 EA Sports FC26 (PS5) — 960,000 units
#2 EA Sports FC25 (PS5) — 360,000 units
#3 BF6 (PS5) — 310,000 units
#4 Assassin's Creed Shadows (PS5) — 310,000 units
#5 CoD: Black Ops 7 (PS5) — 280,000 units

Source: S.E.L.L.
https://www.sell.fr/sites/default/files/essentiel-jeu-video/ejv_avril_2026_def-en.pdf
87AnonymousNov 9, 2026 09:08
Re: #82
Sony's first-party sales ratio is roughly around 10%.
Meaning the remaining roughly 90% of digital sales are booked gross.
89AnonymousNov 9, 2026 09:11
Re: #87
This is a pain, so let's just compare profit — with profit it doesn't matter whether something's booked gross or net.
Besides, back when Nintendo was winning, people were comparing profit too.

Background and Key Points of This Debate

At the heart of this debate is a difference in how each company records sales in its earnings — its “revenue recognition method.” Sony (SIE) uses a “wholesale model,” buying third-party software outright and then reselling it itself, so it books the full sale price as revenue (gross). Nintendo, by contrast, operates under a distributor-style contract, booking only its cut — the royalty — as revenue (net). That difference alone can swing how large each company’s reported sales look, and posters repeatedly pointed out that comparing the two on sales figures alone is meaningless. At the same time, many argued the recognition method shouldn’t affect the bottom-line profit either way, so the thread never settled on which metric — sales or profit — is the fair basis for comparison. The debate was further muddied by a side argument over how far subscription membership fees and in-game purchase (gacha) revenue should count as “sales.” Posters also tended to conflate two separate issues: differences in accounting standards (like IFRS), which concern the scope of revenue recognition, and the separate question of gross vs. net booking method.

*This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Sad News] The Reason SIE’s Earnings Only *Look* Strong Has Finally Been Revealed lolololololololol.”

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