Switch 2 Sales Plunge 40% After US Price Hike — 5ch Asks: ‘What Happened to the Shape Hypothesis?’

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The story

Nintendo’s Switch 2 saw second-quarter FY2026 sales fall 15.0% year-on-year, with operating profit down 16.3%, missing market expectations. Yasuda, a gaming-industry commentator, said the impact of the US price hike is showing up heavily, remarking that “the year-end sales season won’t be better than last year.” On the thread, since Yasuda had previously argued that “as long as the hardware has appeal, price and performance have nothing to do with sales” (dubbed the “Shape Hypothesis”), voices questioned the consistency of now blaming the downturn on the price hike. Regarding the operating-profit comparison with Sony, explanations and counterarguments were exchanged about how consolidated financial statements actually work.

Nintendo “Switch 2” Q2 Sales Down 40%, Missing Market Expectations — Clouds Over Year-End Sales Season

Source: bloomberg.com / Original article here

What people said

6AnonymousNov 8, 2026 22:05
Nintendo kept this fiscal year's Switch 2 plan unchanged at 16.5 million units sold, with software at 60 million copies. Yasuda commented on the hardware target, saying "hitting it is going to be a close call."

No matter how you slice it, that's not happening
38AnonymousNov 8, 2026 22:53
Re: #6
I'm calling it 13.5 million / 16.5 million units.
11AnonymousNov 8, 2026 22:08
Scary industry when a guy like Yasuda gets treated as an expert… though I guess every other industry's probably the same, we just don't know the inside baseball.
23AnonymousNov 8, 2026 22:16
Re: #11
The game industry itself is a fickle, garbage business.
That's exactly why Konami — which built itself multiple revenue pillars — wasn't even recognized enough to join the Nikkei 225 until relatively recently.
17AnonymousNov 8, 2026 22:12
Yeah, that figures.
But people who want one will buy it anyway.
Hoping for a price drop next year.
26AnonymousNov 8, 2026 22:20
Re: #17
No way that happens.
Chinese memory chips won't be ready until like 2029.
Quality's still unknown too — yields are reportedly garbage right now.
18AnonymousNov 8, 2026 22:12
[Sad News] Nintendo pulls off the declining-revenue, declining-profit Triforce right on the Ocarina of Time remake's release day lmaooo
https://krsw.5ch.io/test/read.cgi/ghard/1794102025/

Nintendo Q2 FY2026, year-on-year

• Revenue: ¥448.2 billion (-15.0%)
• Operating profit: ¥73.9 billion (-16.3%)
• Ordinary profit: ¥94.5 billion (-32.6%)
• Net profit: ¥73.4 billion (-28.6%)

▲▲▲▲
(´・ω・`) Guess the declining-revenue-declining-profit Triforce (a jab referencing Zelda's three-triangle symbol) is a Nintendo exclusive
34AnonymousNov 8, 2026 22:28
Re: #18
Operating profit's already at a 60% progress rate before the year-end sales season even starts, you blockhead (lit. "wall" — thread slang for someone who doesn't get it).

FY2026 full-year plan
29AnonymousNov 8, 2026 22:21
Wasn't the US price hike in October?
The impact's still coming, then.
35AnonymousNov 8, 2026 22:29
Re: #29
It was from September 1st.
37AnonymousNov 8, 2026 22:52
Didn't Yasuda previously say something like price has nothing to do with whether game hardware becomes a hit?
40AnonymousNov 8, 2026 22:55
Re: #37
Right? That's what I thought too — and seeing him casually blame the price hike now feels off.
47AnonymousNov 8, 2026 23:02
Where Nintendo misjudged things was assuming the Switch 1 sold on its own merits. In reality, it was just the cheapest console around for killing time at home during the pandemic, so it sold one-per-person. The Switch 2 is expensive, so it won't sell one-per-person, and since the PS5 has become the cheapest console in Japan, it'll get eaten into by PS5 sales too. Nintendo talks about dreaming up new kinds of play first and then building the hardware needed for it, but it's exactly the same as the Switch 1, just with better specs — and that extra power went into bumping graphics and frame rate rather than enabling new kinds of play. Dead end.
48AnonymousNov 8, 2026 23:15
Re: #47
Eaten into where? PS5 still isn't selling at all in Japan lol
74AnonymousNov 9, 2026 00:31
Re: #47
It's not new at all, but they did add mouse functionality. Though Nintendo barely uses it either, so it's dead on arrival.
49AnonymousNov 8, 2026 23:20
Re: #48
Even in Japan, Nintendo's last stronghold, the gap keeps closing.
50AnonymousNov 8, 2026 23:23
Re: #49
Yeah, the gap between Switch 2 and PS5 keeps shrinking.
51AnonymousNov 8, 2026 23:24
Looks like he's quietly dropped his prized pet theory, the "Shape Hypothesis":
• Consoles sell on the hardware's own appeal (design, play style), so price and specs are irrelevant
• Likewise, software has zero effect on hardware sales either

If Yasuda's now saying sales dropped because of the price hike, what happens to everyone who was going on about the Shape Hypothesis and hardware-centric theory lol
53AnonymousNov 8, 2026 23:27
Re: #51
Maybe seeing this real-world case made him rethink it, but has he actually issued any correction or apology anywhere yet?
64AnonymousNov 8, 2026 23:58
Revenue progress rate: 50%
Operating profit progress rate: 60%

And that's with the year-end sales season still ahead.
The blockheads who can't read an earnings report are kicking up noise again.
67AnonymousNov 9, 2026 00:04
Re: #64
They already said profit would drop because raw material costs go up starting this month lol
69AnonymousNov 9, 2026 00:07
Re: #64
Analysts talk about "missed" or "fell short" based on their own market forecasts, so the company's actual earnings guidance doesn't really factor into their narrative 🥺
65AnonymousNov 8, 2026 23:59
Re: #45
On 5ch's game-hardware boards and elsewhere, you sometimes see rumors or folk theories like "PlayStation's ad costs are covered by Sony's head office, so the gaming division's profits are protected" or "the head office is footing the bill." This is a financial/accounting misunderstanding (misinformation).
79AnonymousNov 9, 2026 00:53
Re: #65
It's not the head office footing the bill — intercompany transactions get eliminated as unrealized profit. That's basic consolidated accounting.
68AnonymousNov 9, 2026 00:06
Yasuda's theory is just sophistry to bash the PS5 with — the moment the same thing happens to Nintendo hardware, he'll forget all about it lol. He's probably well aware of that himself.
70AnonymousNov 9, 2026 00:17
Re: #68
Yasuda's at least a bit more neutral than a Sony-sympathizer reporter like Mochizuki lol
75AnonymousNov 9, 2026 00:33
Hitting the target isn't "a close call" — it's clearly not happening.
76AnonymousNov 9, 2026 00:44
Re: #75
If the Zelda effect drives overseas sales, it's doable, right?
77AnonymousNov 9, 2026 00:47
"Going forward, the impact of the price hike is a concern, but as far as the Q1 results go, it's fair to say the level was entirely problem-free. Domestic console sales haven't fully recovered from the rebound after the rush-buying demand, but they're gradually recovering. Extreme pessimism should gradually fade away."

That's Yasuda's own comment from a few months back, you know.
78AnonymousNov 9, 2026 00:51
Re: #77
He's dodging it on purpose, but isn't this really about the impact of piracy (lit. "ware" — cracked/pirated games)?
81AnonymousNov 9, 2026 00:56
Re: #79
Got any proof of that? Dr. Google says it's misinformation, though.
84AnonymousNov 9, 2026 01:01
Re: #81
Division A sells a ¥100 product to Division B for ¥1,000, then B sells that same product back to A for ¥3,000. Consolidated, that becomes ¥4,000 in revenue, ¥1,100 in cost, ¥2,900 in profit. It's just the same product being passed around inside one company, and both revenue and profit balloon endlessly. So it gets eliminated. That's what "elimination of unrealized profit" means.
88AnonymousNov 9, 2026 01:05
Nintendo hasn't budged from its initial full-year target, so it's progressing as planned. Though "as Nintendo planned" doesn't equal "the public approves." Compared to PlayStation posting staggering sales and profits, it's a fact that this looks unimpressive.

Background and Key Points of This Discussion

Nintendo has kept its full-year FY2026 targets unchanged (16.5 million Switch 2 units shipped, 60 million software units), and this quarter’s miss is purely against market expectations — the company’s own plan has not been revised downward. The US price hike took effect on September 1, and the thread was divided on how much of its impact is actually reflected in this quarter’s results yet. One point of debate centers on Yasuda having previously taken the position that “hardware sells on design and play experience, with price and specs being irrelevant” (dubbed the “Shape Hypothesis” in the thread), which raised questions about its consistency with now blaming the price hike. Another centers on the operating-profit comparison with Sony, where posts misunderstanding the basic accounting mechanism of “elimination of unrealized profit” — which offsets intra-group transactions in consolidated accounts — appeared and were subsequently corrected. Judging the results as good or bad from progress-rate figures alone would be premature, and the point that the industry’s second half (the year-end sales season) carries disproportionate weight wasn’t fully addressed in the thread.

*This article is compiled as an excerpt/summary of the 5ch (Hardware/Industry [Geha]) thread “[Sad News] Yasuda: ‘The impact of the US price hike is pronounced — a disappointing result. The year-end sales season won’t be better than last year’.”

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