Category: Games

  • Nintendo’s New ‘Chameleon’ Hits #3 in Price Rankings — Debate Erupts Over Actual Sales Figures

    A new title on Nintendo Switch, ‘Chameleon,’ has caused a stir after landing at No. 3 on the revenue-based sales chart despite costing just 630 yen (about $4). Some in the thread praised it as ‘another Nintendo-born hit, following Minecraft, Suika Game, and Exit 8,’ while others pointed out that official figures put worldwide sales at only 100,000 units, sparking debate over whether it really deserves to be called a ‘massive viral hit.’ There were also posts that mixed up PC (Steam) numbers with Switch numbers, with bold claims of ‘1 million concurrent players’ quickly getting corrected.

    1AnonymousSep 14, 2026 08:50
    This never would've caught on with a high-barrier platform like PlayStation or PC.
    6AnonymousSep 14, 2026 08:54
    This is the game Nintendo should've made.
    Why couldn't they get from Splatoon to a hide-and-seek concept?
    10AnonymousSep 14, 2026 08:56
    Re: #6
    Nintendo gets to skip the development effort and still rake in the profit — perfect for them.
    41AnonymousSep 14, 2026 09:29
    Re: #6
    Is this really a game Nintendo needed to make, though?
    18AnonymousSep 14, 2026 09:05
    You can play something similar for free on Roblox.
    52AnonymousSep 14, 2026 09:47
    Re: #18
    So in the end we're stuck playing the knockoff version?
    21AnonymousSep 14, 2026 09:09
    'Trashstation' (a mocking nickname for PlayStation) really has nothing going for it, huh.
    27AnonymousSep 14, 2026 09:12
    Re: #22
    LOL, 'Chameleon' is basically made of prefab assets 🤪
    23AnonymousSep 14, 2026 09:10
    Minecraft, Suika Game, Exit 8, and Chameleon —
    Nintendo was the one who made all of them blow up, wasn't it?
    What does PlayStation even have?
    30AnonymousSep 14, 2026 09:13
    Re: #23
    They made a Zelda ripoff popular, though.


    Such shabby graphics lol
    31AnonymousSep 14, 2026 09:14
    Re: #30
    So blocky/pixelated lmaooo
    A game that isn't even 4K these days? My eyes are rotting.
    25AnonymousSep 14, 2026 09:11
    The Switch 2 game that actually gets the most use out of the mouse feature.
    34AnonymousSep 14, 2026 09:16
    Re: #25
    Go play some basketball outside for once. (5ch slang for 'go touch grass')
    32AnonymousSep 14, 2026 09:15
    There's been no sales report since day two.
    That says it all.
    37AnonymousSep 14, 2026 09:19
    The sales-tracker account ('Ryuutsu') is going off today more than usual.
    Did something happen?
    46AnonymousSep 14, 2026 09:38
    Re: #37
    I think we're past 'did something happen' and into 'something already happened'
    There's just too much bad news lately.
    38AnonymousSep 14, 2026 09:19
    Come to think of it, the Steam version's sales
    are about on par with Switch 2 console sales.
    44AnonymousSep 14, 2026 09:35
    Re: #38
    Well, compared to PC it's a pretty tiny market.
    39AnonymousSep 14, 2026 09:24
    This is pretty interesting.
    54AnonymousSep 14, 2026 09:48
    For something that supposedly went massively viral, it's not selling that well, is it?
    58AnonymousSep 14, 2026 09:52
    Re: #54
    Unlike the free-to-play charts, actual money's changing hands here, nice.
    No wonder the market's heating up and more people are ditching PlayStation.
    61AnonymousSep 14, 2026 09:59
    Re: #54
    Say what you will, but Switch 2 is starting to outsell now.
    The transition [to Switch 2] is going smoothly.
    55AnonymousSep 14, 2026 09:50
    It's a revenue-based ranking, after all.
    If Elden Ring sold 20,000 downloads,
    then Chameleon sold 300,000 downloads.
    56AnonymousSep 14, 2026 09:51
    Re: #55
    But the official announcement caps worldwide sales at just 100,000.
    57AnonymousSep 14, 2026 09:52
    Hitting No. 3 on the revenue chart at just 630 yen means it's selling like crazy.
    60AnonymousSep 14, 2026 09:59
    Re: #57
    It only hit No. 3 because nothing else is selling.
    Guess that just exposed how weak this sales chart really is.
    63AnonymousSep 14, 2026 10:01
    Re: #62
    Only 100,000 sold worldwide, though?
    How do you get to 1 million concurrent players from that?
    64AnonymousSep 14, 2026 10:02
    Re: #63
    You're seriously underestimating Nintendo.
    Can you even read the numbers?
    65AnonymousSep 14, 2026 10:08
    Re: #64
    That's the PC version.
    Here's the Switch version's numbers.
    70AnonymousSep 14, 2026 10:16
    Re: #65
    You can clearly tell the boom already died down.
    73AnonymousSep 14, 2026 10:19
    Re: #65
    Compared to PC, the Switch 2 market is pathetically tiny lol
    82AnonymousSep 14, 2026 10:45

    Background and Key Points of This Discussion

    Switch software sales charts come in two types: unit-based and revenue (price)-based. This time it was the latter that sparked discussion. A low-priced title landing near the top of a revenue-based chart doesn’t necessarily mean explosive unit sales — there’s a structural quirk where rankings climb more easily during periods when few high-priced, major titles are competing. As one thread comment pointed out, ‘it only hit No. 3 because nothing else is selling,’ so chart position shouldn’t be conflated with actual sales volume or genuine buzz. Several posts also mixed up concurrent-player counts and sales figures between the PC (Steam) version and the Switch version — a common source of confusion worth keeping in mind whenever these ‘viral hit’ stories circulate across platforms.

    ※This article is compiled and summarized from the 5ch (Hardware/Industry, ‘Geha’) thread “Nintendo’s Chameleon is a massive hit! Surprisingly deep gameplay for just 500 yen“.

  • ‘The Port Would Kill People’: Developer Explains Why There’s No Xbox Version — 5ch: ‘Makes Sense If It’s Tango’

    During a livestream, a game developer said of his studio’s title, “An Xbox port would be brutal — if we made one, people would die,” sparking discussion on 5ch’s hardware/industry (“Geha”) board. Speculation spread that the speaker was a former employee of Tango Gameworks (the Microsoft-owned studio behind Scalebound and Ghostwire: Tokyo), and the thread saw a string of corrections focused less on whether the remark itself was credible than on the timeline between his departure and the studio’s closure and layoffs. Whether the thread title’s “PlayStation exclusive” framing actually matches reality also became a point of debate.

    Q. Any chance of an Xbox release?

    A. None — because people would die if we made one.

    The porting work is just too brutal.

    Source: youtu.be / original video here

    9AnonymousSep 14, 2026 14:18
    Cutting Kojima loose caused a firestorm last time
    so now they're trying this kind of disinformation play instead, huh
    11AnonymousSep 14, 2026 14:21
    Re: #9
    That's a video from two weeks ago though
    15AnonymousSep 14, 2026 14:22
    Coming from a Tango alum, that's pretty convincing
    22AnonymousSep 14, 2026 14:24
    Re: #15
    He actually quit well before the studio got cut, though…
    26AnonymousSep 14, 2026 14:26
    Re: #15
    No wonder — sounds like Ghostwire Tokyo was rough enough that he quit over it
    33AnonymousSep 14, 2026 14:30
    Well, MS suddenly laid them off, so of course they'd hate Xbox
    36AnonymousSep 14, 2026 14:30
    Re: #33
    This guy quit before that even happened
    38AnonymousSep 14, 2026 14:32
    Re: #33
    Ghostwire Tokyo shipped in 2022
    He left Tango in 2019
    He was already gone 3 years before it was even finished
    43AnonymousSep 14, 2026 14:34
    Why go out of your way to say something like this? 🤔
    Is it just 'please give us money, Microsoft'? 😥
    Don't need it — 'Director Kojima' is coming anyway 👋 (a recurring jab referencing Hideo Kojima)
    47AnonymousSep 14, 2026 14:37
    53AnonymousSep 14, 2026 14:39
    It's pretty pathetic that people who've never developed a game are the ones claiming Sony's behind this
    Then how about you prove it yourself by doing an easy port
    Geha posters say Xbox is basically Windows, so it should be a breeze, right?
    54AnonymousSep 14, 2026 14:41
    Re: #53
    You haven't done a thing yourself, yet you say every day that a Switch port is impossible
    76AnonymousSep 14, 2026 14:52
    It's just misplaced resentment
    78AnonymousSep 14, 2026 14:53
    Re: #76
    I wonder what he thinks about the downgraded Bayonetta port
    80AnonymousSep 14, 2026 14:55
    Re: #76
    Scalebound says it all, lol
    93AnonymousSep 14, 2026 14:58
    Re: #76
    Wasn't Scalebound cancelled by Microsoft because development was too slow?
    Is this seriously just sour grapes??
    81AnonymousSep 14, 2026 14:55
    They've said it's coming to PS5 and Steam, so it's not actually exclusive. They also brought up Nintendo regarding the porting work, so maybe it'll come to Switch 2 later too?

    87AnonymousSep 14, 2026 14:57
    Re: #81
    They hyped that Black Myth [Wukong] was impossible because the Series S would hold it back, but it came out anyway
    And Stellar Blade is hinting at a timed Xbox snub
    This kind of thing happens all the time
    103AnonymousSep 14, 2026 15:02
    But didn't 'Chameleon' get totally snubbed on PS5?
    So much for 'porting is easy'
    104AnonymousSep 14, 2026 15:03
    Re: #103
    Wasn't it said that indie games don't sell on PS or Xbox?
    107AnonymousSep 14, 2026 15:04
    Re: #103
    That has nothing to do with Xbox
    122AnonymousSep 14, 2026 15:08
    Re: #103
    It's actually answered in a Game*Spark interview.

    Mr. Remorion: Since it's the only console that supports mouse controls, we're bringing it to Switch 2. Plans for other platforms are undecided.
    108AnonymousSep 14, 2026 15:04
    Saying stuff like this feels like it could sink the company — are they gonna be okay? This is going to come back to bite them later
    109AnonymousSep 14, 2026 15:04
    Re: #108
    They'll be fine without releasing on Xbox
    113AnonymousSep 14, 2026 15:05
    Re: #108
    Whether they release on Xbox or not isn't going to make or break the company
    131AnonymousSep 14, 2026 15:13
    Wait, isn't a PC version coming out too?
    If so, an Xbox version should be doable without much extra hassle, you'd think
    135AnonymousSep 14, 2026 15:15
    Re: #131
    Way easier than the Switch 2, honestly
    Though the Series S's memory limits will probably give them trouble
    138AnonymousSep 14, 2026 15:16
    Re: #131
    If it's so easy to make, why are there so many games that come to Switch and PlayStation but skip Xbox?
    143AnonymousSep 14, 2026 15:18
    Re: #131
    They just don't want to release it because it won't sell on Xbox anyway
    Do you need it spelled out that plainly to get it?
    Even GTA doesn't sell on it — no way other third-party games would

    Background and Key Points

    The thread title’s claim of a “PlayStation exclusive” isn’t quite accurate. Commenters pointed out that a Steam release is planned alongside PS5 (>>81), and the cited interview also mentions a Nintendo Switch 2 release, citing mouse-control support (>>122). In other words, what’s actually happening is a decision not to make an Xbox version specifically — not an exclusivity deal covering every other platform. Whether the speaker is really a Tango Gameworks alum was also repeatedly corrected throughout the thread, over the timing of his departure relative to the studio’s closure and layoffs — a good example of how speculation can take on a life of its own. It’s also worth noting that “people would die” isn’t a literal reference to a workplace accident; it’s industry shorthand exaggerating just how brutal the porting work would be.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry, “Geha”) thread “Developer: ‘Porting to Xbox is brutal, it’ll kill our engineers. That’s why we’re PlayStation exclusive’”.

  • Wolverine’s Dev Budget Hits $300M (¥46.5B): “Where’s the Other 40 Billion Yen Even Going?”

    Reports that Insomniac Games’ upcoming Wolverine title has a development budget of roughly $300 million (about ¥46.5 billion) set off a firestorm on 5ch’s hardware board (Gehan). Posters expressed shock at a budget on par with the Avengers movie franchise, with some pointing to soaring labor costs and lengthy development cycles as the culprits. Others zeroed in on the game’s underwhelming graphics and scores, questioning where all that money could possibly have gone — and opinion split sharply on whether the game can ever earn it back.

    1AnonymousSep 14, 2026 13:26
    If this doesn't sell as well as Spider-Man, things could get ugly.
    2AnonymousSep 14, 2026 13:31
    Q: The dev budget is way too high, what do we do?


    A: Blame Nintendo.
    3AnonymousSep 14, 2026 13:31
    Why the hell did that cost so much money…
    67AnonymousSep 14, 2026 14:15
    Re: #3
    Wages have shot up with inflation, and if there's a lot of overtime it could easily double from there.
    On top of that, equipment costs, licensing fees, and who knows what else have probably gone up too.

    Insomniac's pay scale:
    $10,000 comes out to about ¥1.54M at current rates, so $100,000 is roughly ¥15.4M.

    Programmers (Engineers)
    Regular: $100K–$160K
    Senior: $120K–$190K

    Game Designers
    Regular: $95K–$155K
    Lead/Senior: $130K–$200K+

    Artists/Animators
    Regular: $85K–$140K
    Senior: $130K–$200K

    Intern/Associate (junior): $69K–$126K
    96AnonymousSep 14, 2026 14:51
    Re: #3
    One thing's for sure — the dev cycle was way too long.
    105AnonymousSep 14, 2026 15:18
    Re: #3
    Probably went into upgrading the arm-hair quality.
    4AnonymousSep 14, 2026 13:32
    Ten million units at full price — that's probably the break-even point. No way that's happening.
    5AnonymousSep 14, 2026 13:32
    Is that just the cost racked up after the leak? Nah, couldn't be.
    8AnonymousSep 14, 2026 13:33
    Well, they were that obsessed with the arm hair, so what do you expect.
    9AnonymousSep 14, 2026 13:34
    The bigger issue is even overseas reception is negative.
    10AnonymousSep 14, 2026 13:35
    Can't wait to see how it stacks up against FE, though there's a 5x gap in install base.
    11AnonymousSep 14, 2026 13:36
    This is probably also tied to a 10-million-unit contract with Marvel — they'll likely start discounting it early, which means the dev budget probably never gets recouped.
    13AnonymousSep 14, 2026 13:38
    You also have to factor in Marvel's licensing fees on top of that. Sinking $300M into this is way too risky.
    18AnonymousSep 14, 2026 13:40
    It would've been nice if they'd just scrapped it back when it leaked, but since it's a licensed property, they probably couldn't pull the plug.
    19AnonymousSep 14, 2026 13:41
    If they release a 'hair removal' DLC, I'm not buying it.
    44AnonymousSep 14, 2026 13:57
    Where's the other ¥40 billion even going? The graphics are mediocre, the gameplay's nothing special, and the Metascore's low too. I'm dumping my copy the second I'm done, bub. ("バリン" is forum slang riffing on Wolverine's Japanese name)
    107AnonymousSep 14, 2026 15:24
    Re: #44
    That's labor costs for you. Say this Wolverine game could get finished in one year with 100 staff, all working overtime every single day including weekends. Now say instead they threw 300 staff at it, everyone clocking out on time every day, and it took two years to finish — the labor cost balloons to six times as much. That's just what gets called "AAA."
    45AnonymousSep 14, 2026 13:58
    Where did all this money actually go?
    63AnonymousSep 14, 2026 14:13
    Re: #45
    Sounds like there was a lot of back-and-forth, so they probably rebuilt it several times over.
    59AnonymousSep 14, 2026 14:11
    I'm actually fine with it. It's over in 15 hours. Burn through the assets and move on, that style works for me. An open world that eats 100 hours is just a waste of time — you get sick of it. I'd rather have a dense 15-hour experience.
    62AnonymousSep 14, 2026 14:13
    Re: #59
    Same, I'll buy it too. Persona 5 Royal blowing past 100 hours was genuinely pointless.
    71AnonymousSep 14, 2026 14:19
    Re: #59
    It's a pretty straight linear path though, you sure you're okay with that?
    61AnonymousSep 14, 2026 14:11
    Here are Wolverine's PSStore rankings by country. Since GTA6 is taking the #1 spot pretty much everywhere, Wolverine landing where it is actually counts as a solid hit.
    https://imgur.com/a/zTjtxDB
    66AnonymousSep 14, 2026 14:15
    Re: #61
    If people could cancel their preorders, a lot probably would. Future releases are only going to sell worse from here.
    72AnonymousSep 14, 2026 14:20
    Re: #61
    In that case it should outsell FE — Wolverine had a $300M budget on top of PlayStation's 100-million-unit install base after all.
    64AnonymousSep 14, 2026 14:14
    Just how bad this is: for a Marvel property, it's Avengers-movie-level territory 😅. Even in Hollywood, there aren't 10 movies that ever hit the $300M mark.

    Avengers: Age of Ultron — $365,000,000
    Avengers: Endgame — $356,000,000
    Avengers: Infinity War — $325,000,000
    68AnonymousSep 14, 2026 14:15
    Re: #64
    That's insane. What are PlayStation fanboys supposed to do with this?
    89AnonymousSep 14, 2026 14:43
    Re: #64
    This… is genuinely bad.
    65AnonymousSep 14, 2026 14:14
    The dev cycle was pretty long, so it sounds like they were seriously floundering.
    75AnonymousSep 14, 2026 14:21
    Re: #65
    Going by the reviews saying it's linear, has zero variety, and is over fast despite all that money — a lot of what's actually on screen looks like it was slapped together fairly recently.
    76AnonymousSep 14, 2026 14:21
    Wait, that garbage cost that much? It's such a lazy, on-rails excuse for a game. I don't get it… where did all that money go?
    84AnonymousSep 14, 2026 14:31
    Re: #76
    Did you know? When you work at a company, just sitting around waiting on another department still gets you paid, as long as it's during work hours. And if the employer isn't shady, you get proper overtime pay too if that waiting pushes you into overtime.
    90AnonymousSep 14, 2026 14:45
    It's because they didn't put Deadpool in it.
    91AnonymousSep 14, 2026 14:46
    Re: #90
    Even Deadpool couldn't save it on fighting spirit alone…
    94AnonymousSep 14, 2026 14:49
    I get why Spider-Man costs a lot since it's open world, but what is this game even spending that kind of money on?
    98AnonymousSep 14, 2026 14:59
    Re: #94
    If project management and scheduling go wrong, you end up with a lot of people just sitting idle, and that racks up extra cost regardless of quality. They probably spent that idle time upgrading the arm-hair rendering. So maybe a huge chunk of the budget went straight into the arm hair.

    Background and key points of this discussion

    Wolverine is Insomniac Games’ upcoming title, also known for having suffered a data leak in the past. The reported $300 million figure appears to reflect industry-wide trends of rising labor costs and growing development scale, and posters in the thread pointed to engineer and designer salary levels to argue that a longer development cycle can double labor costs. That said, it remains unclear whether the announced $300 million represents pure development costs or also includes marketing and licensing fees. The figure is often compared to the budgets of Avengers films (around $350 million), but since movies and games differ in licensing arrangements and multi-platform release strategies, such a direct comparison should be treated with caution.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry, “Gehan”) thread “Wolverine’s Dev Budget Is $300 Million (About ¥46.5 Billion) — What Are They Going to Do About This.”

  • New Fire Emblem Title ‘Bansei Sengo’ Lands at #7, Marvel’s Wolverine at #9

    On Amazon.com’s bestseller rankings, the new Fire Emblem title ‘Bansei Sengo’ (out September 17) sitting at #7 and Marvel’s new Wolverine game (out September 15) at #9 became a hot topic on 5ch’s console-wars board (Gehā). Posters were surprised to see a niche Nintendo SRPG series outranking Wolverine, backed by the far more widely recognized Marvel IP, and opinions split on why. Several factors were floated — differences in installed hardware base, increased exposure from a recent Nintendo Direct, and Wolverine’s souring pre-release buzz — and the thread kept debating whether it was even fair to call either side the ‘winner.’

    3AnonymousSep 14, 2026 11:30
    Bansei Sengo — Out September 17
    Wolverine — Out September 15
    71AnonymousSep 14, 2026 12:22
    Re: #3
    Wolverine should have the advantage here, so why?
    This is the homeland of Marvel.
    5AnonymousSep 14, 2026 11:31
    Can this even recoup the Marvel licensing fees?
    8AnonymousSep 14, 2026 11:32
    Same release conditions basically, and it's losing to what's like Nintendo's 3rd- or 4th-string series, FE?
    9AnonymousSep 14, 2026 11:33
    For a 20-hour linear action game, isn't this about the ceiling?
    10AnonymousSep 14, 2026 11:33
    Nah, the conditions aren't the same — the install base of the consoles is different.
    11AnonymousSep 14, 2026 11:33
    That's weird. They just had a Nintendo Direct, yet the console's own ranking slipped to #13? 🤔
    13AnonymousSep 14, 2026 11:35
    14AnonymousSep 14, 2026 11:35
    Overseas, everyone figured Wolverine would sell better no matter what, but after the Direct, Bansei Sengo suddenly blew up while Wolverine got exposed as trash. Makes you wonder if some people are crying right now because they can't cancel their preorder.
    16AnonymousSep 14, 2026 11:35
    Fire Emblem: Three Houses had sold approximately 4.12 million copies worldwide as of the end of December 2022, making it the best-selling title in series history.

    Sales breakdown:
    First-week domestic sales: approx. 143,000 units
    Cumulative domestic sales: approx. 580,000 units (as of end of March 2020, etc.)
    Cumulative worldwide sales: approx. 4.12 million units (as of end of December 2022)

    And this new one is technically a spinoff/related entry to a series that ranks lower in the global market anyway, right?
    17AnonymousSep 14, 2026 11:35
    Total pre-launch preorder counts on Amazon US:

    Ocarina of Time: approx. 100,000
    Spider-Man 2: approx. 80,000
    Wolverine: approx. 40,000
    GTA 6 PS5 (code-in-box edition): approx. 15,000

    Still, at half of Spider-Man 2's numbers, Wolverine's doing fine all things considered.
    23AnonymousSep 14, 2026 11:40
    That's odd. Even limited to North America, it should have an install base of around 25 million…

    Switch 2's North American install base is like 8 million, tops, even being generous.
    24AnonymousSep 14, 2026 11:40
    Re: #23
    Then PS's numbers are even lower.
    58AnonymousSep 14, 2026 12:11
    Re: #23
    PS5's main battleground is the UK and Spain.
    28AnonymousSep 14, 2026 11:42
    Both are done for. Consoles are wiped out this generation.
    34AnonymousSep 14, 2026 11:43
    Re: #28
    Oh, it's fine if PS5 disappears lol. We can just release on Switch 2 lol
    31AnonymousSep 14, 2026 11:42
    I could get it if it were the latest 3D Mario, or a new Zelda, or a Pokémon wave. But this is FE we're talking about?
    33AnonymousSep 14, 2026 11:43
    Re: #31
    Three Houses sold around 4 million, so it's a decent-sized IP.
    36AnonymousSep 14, 2026 11:46
    If it doesn't sell in the home of American comics, that's game over, right? (´・ω・`)
    39AnonymousSep 14, 2026 11:50
    Re: #36
    I mean, would they even buy a game where some stumpy old dude is flailing around like a tantrum-throwing baby?
    40AnonymousSep 14, 2026 11:50
    They kept saying 'Once the price hike hits in September, the "Buhitch" is finished!' (a derogatory nickname for the Switch, mocking its fans as "oinking" pigs) but it's straight-up outselling PS5 (´・ω・`) — Switch 2 is #13, PS5 is #16.
    47AnonymousSep 14, 2026 11:56
    Re: #40
    If it's only a 3-spot gap on Amazon, NPD easily goes to PS5. Back in January–February, Switch 2 was single digits and PS5 was around #14, and PS still won on NPD.
    51AnonymousSep 14, 2026 11:59
    PS has a 95% digital download rate. Nobody's buying physical copies. Anyone buying physical isn't really a PS user.
    53AnonymousSep 14, 2026 12:02
    Re: #51
    Honestly, if they're going to phase out physical discs, they should at least lead by example and drop them for their own first-party titles first.
    61AnonymousSep 14, 2026 12:12
    Re: #51
    There's already data showing new releases split roughly 50/50, and publishers have already stated that for older titles, digital sells better.
    66AnonymousSep 14, 2026 12:15
    Is it really something to brag about, ranking barely better than a game everyone was calling trash with terrible pre-release buzz — Wolverine?
    74AnonymousSep 14, 2026 12:25
    Re: #66
    Save that jab for when Wolverine's actually ranked higher.
    93AnonymousSep 14, 2026 13:03
    Re: #66
    Bansei Sengo also had bad pre-release buzz, so that excuse doesn't fly.
    73AnonymousSep 14, 2026 12:23
    I wonder how different the development budgets are.
    77AnonymousSep 14, 2026 12:26
    Re: #73
    Intelligent Systems has fewer than 200 employees, so even with heavy outsourcing, it's probably still a fraction of the budget.
    82AnonymousSep 14, 2026 12:29
    Honestly even FE itself is hard to predict — it wouldn't be surprising if it undersold Three Houses. But scoring even lower than that is pretty rough.
    84AnonymousSep 14, 2026 12:35
    Re: #82
    Probably somewhere between Engage and Three Houses.

    I'd guess around 3 million.
    88AnonymousSep 14, 2026 12:45
    Re: #71
    People who buy physical copies are basically an endangered species these days — outside of Nintendo, anyway.
    92AnonymousSep 14, 2026 13:00
    Re: #88
    I wonder. Sony disclosed in earnings that the average digital sale price is 3,500 yen, and publishers have said over half their revenue comes from physical copies. That suggests users are buying full-price new releases physically.
    96AnonymousSep 14, 2026 13:11
    AAAAAAAAAAAAAAAAAAAAAA

    98AnonymousSep 14, 2026 13:16
    Triple-A titles are expensive, take forever to develop, and by the time they ship the trends have shifted — nothing but downside. You basically need serious originality just to break even.
    100AnonymousSep 14, 2026 13:17
    Re: #98
    And Wolverine really doesn't have much originality going for it…

    Background and Key Points of This Discussion

    It’s worth remembering that Amazon.com’s rankings — as opposed to Amazon.co.jp — are a reference indicator reflecting pre- and post-release preorder and purchase activity, not the same thing as actual sales figures from a tracking firm like NPD. As posters in the thread pointed out, PS5 is said to have a high digital download ratio, so a ranking based on Amazon’s physical-leaning distribution alone doesn’t necessarily capture real-world performance. It’s also worth noting that while Fire Emblem: Three Houses is the series’ high-water mark with roughly 4.12 million copies sold worldwide, the most recent entry reportedly underperformed, and thread posters didn’t agree on what baseline of expectations this new title should be measured against. Where opinion really split was over whether to read this result as ‘Nintendo’s popularity in North America’ or ‘a stumble for a Marvel-licensed title’ — with side discussions touching on cost structures like development scale and licensing fees. And with plenty still unsettled — post-price-hike sales trends, per-platform install bases, and so on — the thread never arrived at a firm conclusion.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Gehā)) thread “[Amazon US] FE’s Bansei Sengo at #7, Wolverine at #9.”

  • PS5 Launches Extended Warranty Campaign for New Buyers — 5ch: “Feels Like a Dying Console”

    Sony has announced a new-purchase campaign for the “PS5 Digital Edition, Japanese-only.” Anyone who buys an eligible PS5 console and applies by March 31, 2027 will get their standard 1-year manufacturer warranty extended by an extra year, for 2 years of coverage total. On 5ch’s Hardware/Industry (Geha) board, the choice to offer a warranty extension instead of a price cut drew comments like “isn’t this a sign of a console on its last legs that’s run out of budget?” and “are margins so tight they can’t even discount the console itself?” Others took it more simply as just a statement about failure rates and repair support, so opinions on the campaign’s real purpose were divided.

    1AnonymousSep 14, 2026 10:03
    New purchase campaign for the "PS5® Digital Edition, Japanese-only"!
    Buy an eligible PS5 console and apply for the campaign by Wednesday, March 31, 2027, and your standard 1-year manufacturer warranty gets extended by a year — 2 years of coverage total!
    Details here ⇒ play.st/4xjbcKR
    3AnonymousSep 14, 2026 10:04
    In two years disc versions probably won't even be on store shelves anymore 😭
    82AnonymousSep 14, 2026 10:58
    Re: #3
    It's the Digital Edition (no disc drive to begin with)
    4AnonymousSep 14, 2026 10:04
    Budget's so tight they can't even discount the console itself, let alone the bundled games
    6AnonymousSep 14, 2026 10:05
    First time I've ever heard of a campaign that's just "extended warranty"
    25AnonymousSep 14, 2026 10:15
    Re: #6
    Lol, this

    Do they even realize themselves it's a dying platform?
    I can really feel their resolve not to spend a single yen, campaign or not lol
    10AnonymousSep 14, 2026 10:06
    There's no game I want badly enough to actually buy a PS5 for
    11AnonymousSep 14, 2026 10:07
    "Ah, this is the pattern where the whole console disappears in two years"
    12AnonymousSep 14, 2026 10:07
    An extended-warranty campaign for a dying console, lol
    14AnonymousSep 14, 2026 10:07
    A campaign that really makes you feel Sony is genuinely broke
    15AnonymousSep 14, 2026 10:09
    It's not like it's some game where "this looks like it'll break any second so now I can buy it with peace of mind" applies here
    16AnonymousSep 14, 2026 10:09
    The campaign period is surprisingly long, actually
    17AnonymousSep 14, 2026 10:11
    A "warranty timer extension" campaign, what a dumb idea lol
    19AnonymousSep 14, 2026 10:11
    Wasn't there some similarly dumb thing before, like priority PS support access?
    21AnonymousSep 14, 2026 10:13
    They're emphasizing the 55,000 yen price, so maybe they're not raising it until the campaign ends?
    22AnonymousSep 14, 2026 10:13
    The Japan-only Digital Edition must be running a huge loss,
    now it's clear they can't drop the price by even one yen, campaign or not
    23AnonymousSep 14, 2026 10:14
    Impressive — I wonder how much budget they spent just on extending the warranty period?
    24AnonymousSep 14, 2026 10:14
    "Please print out the email and include it when sending it in for repair" — I lost it
    It really has that "scraped this together out of nothing" feel
    27AnonymousSep 14, 2026 10:15
    I wonder if the controller is covered too?
    If so, that's still better than some boring pack-in bundle
    81AnonymousSep 14, 2026 10:56
    Re: #27
    It's covered, but apparently the service ends after two repairs
    Well, console repairs usually get resolved in one shot anyway,
    so it's basically one repair for the controller and one for the console
    28AnonymousSep 14, 2026 10:15
    Someone who never bought a PS5 until now isn't suddenly going to go "oh, the warranty period doubled, guess I'll buy one!"
    29AnonymousSep 14, 2026 10:18
    Can we take this as "they won't raise the price from 55,000 yen until April"?
    73AnonymousSep 14, 2026 10:45
    Re: #29
    The other way around —
    they won't lower the price
    52AnonymousSep 14, 2026 10:33
    Discs will be gone in two years anyway though
    56AnonymousSep 14, 2026 10:35
    Re: #52
    I'd bet the whole crap-station console (derogatory nickname for PlayStation) will be gone too
    57AnonymousSep 14, 2026 10:35
    Is this actually official?
    That's insane…
    61AnonymousSep 14, 2026 10:37
    Re: #57
    Was there ever a time it wasn't insane?
    64AnonymousSep 14, 2026 10:38
    So they're just turning into a repair company now…
    69AnonymousSep 14, 2026 10:42
    Re: #64
    The second coming of the AIBO route (Sony's robot dog that got discontinued, then lived on mainly through legacy repair support)
    76AnonymousSep 14, 2026 10:50
    They're acting all relaxed because the Switch 2 is flopping hard
    84AnonymousSep 14, 2026 11:00
    If you're a serious gamer you'd be better off getting the regular 2-year extended warranty instead
    That gives you 3 years of coverage total and two controller swaps
    87AnonymousSep 14, 2026 11:02
    Re: #84
    Is there a good way to break a controller on purpose?
    Mine's covered but it just won't die… though the battery life has gotten worse
    89AnonymousSep 14, 2026 11:09
    If anything, isn't this good news, since it means they'll keep making the PS5 for at least 3 more years?
    95AnonymousSep 14, 2026 11:24
    Re: #89
    Are you talking about the Product Liability Act rule requiring repair parts to be kept in stock for 2 years after announcing end of production?
    103AnonymousSep 14, 2026 11:33
    Honestly if you're only playing third-party games, it's insane value for money
    It's gotten to the weird point where Nintendo costs more than Sony
    105AnonymousSep 14, 2026 11:35
    Re: #103
    I think the PS4 was kind of the same way
    Or wait, was it about the same price?

    Background and Key Points of This Discussion

    Extended-warranty campaigns are a promotional tactic manufacturers commonly reach for on products where price cuts are hard to justify, and this isn’t unique to the PS5. Many thread comments speculated that “disc-based games might vanish from stores in two years,” but that’s just the posters’ own speculation — Sony hasn’t officially announced any end to production or sales. Japan’s Product Liability Act also requires manufacturers to keep repair parts on hand for a set period after production ends, so the long-term warranty can also be read as part of that kind of support setup. Whether to view the extended warranty as a “sign of a dying console” or a “statement of long-term support” split opinion within the thread itself, and it’s not something the campaign wording alone can settle.

    ※This article is excerpted and summarized from the 5ch (Hardware/Industry, “Geha”) thread “[Bad News for Nintendo Fanboys] New Purchase Campaign Launched for the “PS5 Digital Edition, Japanese-Only”!.”

  • Switch 2’s “Never Coming” Third-Party Games Keep Getting Ported, Sparking Discussion Online

    On 5ch’s Hardware/Industry (Geha) board, users are buzzing about a string of third-party titles once thought to be off the table for Switch 2 that keep getting ported anyway. Examples cited include Street Fighter 6, Dragon’s Dogma 2, Final Fantasy VII Remake Part 2, and Resident Evil Requiem, with posters also pointing to Hogwarts Legacy — once assumed to be a “no Switch” game — which ended up getting ported after all. On the other hand, Konami’s new title “Rev. NOiR” and Like a Dragon Studio’s new game “STRANGER THAN HEAVEN” have both skipped a Switch 2 release, and opinions in the thread were split on which titles will or won’t get ported from here on out.

    1AnonymousSep 14, 2026 09:19
    [Sad news] Street Fighter 6 gets its release date — and Switch is snubbed ("hubbed," 5ch board slang for a game skipping a platform)
    Dragon's Dogma 2 and FF7 Remake Part 2 are coming after all… what now, Nintendo fanboy ("Nishi-kun," a mocking nickname for Nintendo diehards)? Guess you'll just have to seethe for now?
    [Sad news] Resident Evil Requiem also snubs Switch
    2AnonymousSep 14, 2026 09:21
    Sounds like some other game, 'Whatever-33,' is coming too — it's honestly kind of funny how pretty much everything except GTA6 is showing up on Switch2 now
    Rinkane's port (nickname for a certain title) was so underwhelming people just pretend it never happened
    9AnonymousSep 14, 2026 09:24
    Re: #2
    Hogwarts Legacy was the same — people made a fuss about it being snubbed on Switch, and it ended up getting ported anyway
    You could say that's when the tide turned
    114AnonymousSep 14, 2026 10:22
    Re: #2
    >it's honestly kind of funny how pretty much everything except GTA6 is showing up now

    I bet GTA6 will show up eventually too. Switch2's basically becoming the only platform that can put out a proper physical release, physical is the only real option for kids buying games, and honestly Switch2's probably going to be the only console kids are even buying going forward.
    6AnonymousSep 14, 2026 09:22
    Stellar Blade and Lies of P too
    Everyone said both were impossible to bring to Switch2 given its hardware
    30AnonymousSep 14, 2026 09:33
    Re: #6
    Sure, Stellar Blade's hair turns into a pixelated mess during combat,
    but that just proves that if you're willing to let DLSS paper over stuff like that, a port is doable
    31AnonymousSep 14, 2026 09:33
    Re: #9
    Everything about Hogwarts Legacy's saga is wild
    They forgot to even make a thread for it, then hyped it up, then dropped their PlayStation-only stance that same day

    7:00 AM
    Today's State of Play — not even a thread for [Hogwarts Legacy]
    https://krsw.5ch.io/test/read.cgi/ghard/1647551881/

    10:00 AM
    Yep, Hogwarts Legacy's trending now lol, nothing Switch-related though
    https://krsw.5ch.io/test/read.cgi/ghard/1647554772/

    3:00 PM
    Turns out Hogwarts Legacy is releasing on Switch too
    https://krsw.5ch.io/test/read.cgi/ghard/1647572135/
    36AnonymousSep 14, 2026 09:36
    Re: #31
    Truly a boomerang god (their own words coming back to bite them)
    33AnonymousSep 14, 2026 09:34
    At least bring threads from after Switch2 was actually announced
    35AnonymousSep 14, 2026 09:36
    Re: #33
    That would just leave Resident Evil Requiem then
    Though, well, Mr. Piggy (a mocking nickname for Switch fans) didn't buy it anyway
    41AnonymousSep 14, 2026 09:41
    Re: #35
    The moment it releases on a Nintendo platform, that's already a loss
    Total loser
    44AnonymousSep 14, 2026 09:45
    Re: #35
    Who's gonna buy Resident Evil 9 if it just suddenly gets ported lolol
    What actually matters is how the general public who assumed it was PS-exclusive reacts from here
    That's obviously going to affect which console they pick up lolololol
    40AnonymousSep 14, 2026 09:39
    Right now the only safe bets are GTA and Kojima Productions games
    And if it's Konami, Silent Hill and Ace Combat are probably fine to count on too, for now
    43AnonymousSep 14, 2026 09:45
    Re: #40
    For some reason nobody's biting on the Silent Hill game coming out this month, but everyone's all over Shine Post
    Even though people went nuts for the previous entry, Silent Hill f
    46AnonymousSep 14, 2026 09:48
    So what third-party titles are people currently spamming as snubbed ("hubbed")?
    51AnonymousSep 14, 2026 09:53
    Re: #46
    Probably these, most recently? Persona 4 Remake and Persona 6 got brought up recently too, but those obviously ended up on Switch

    Switch2 snubs Konami's new title 'Rev. NOiR' — reportedly a massive 100GB RPG
    https://krsw.5ch.io/test/read.cgi/ghard/1788459343/

    [Breaking] Like a Dragon Studio's new game 'STRANGER THAN HEAVEN' snubs Switch2 lol
    https://krsw.5ch.io/test/read.cgi/ghard/1774545296/
    50AnonymousSep 14, 2026 09:52
    Nintendo platforms only sell games for toddlers, so it's better to just ignore them
    54AnonymousSep 14, 2026 09:57
    Re: #50
    Guess that means they'd better not release Chiikawa (a hugely popular cutesy character franchise with plenty of adult fans) on Switch then
    52AnonymousSep 14, 2026 09:55
    Sony's Wolverine game just got called "the most brainless toddler game ever made" 😆lol
    https://krsw.5ch.io/test/read.cgi/ghard/1789165514/

    What was that about toddler games again?
    58AnonymousSep 14, 2026 10:02
    Re: #52
    Did it really manage to top FF16…?
    https://imgur.com/HIOsUnr.jpg
    https://imgur.com/I10HxiG.gif
    56AnonymousSep 14, 2026 10:01
    I'm mainly a PC gamer but I've got a Switch2 too
    Honestly, as things stand Switch2 doesn't have enough going for it to talk trash about PS5
    59AnonymousSep 14, 2026 10:02
    Re: #56
    Yeah, that's probably how it looks if you're not really into games
    60AnonymousSep 14, 2026 10:04
    Re: #56
    It's easy to carry around
    You can all bring it and play together
    65AnonymousSep 14, 2026 10:07
    Re: #56
    You can't play GTA or Ocarina of Time on PC
    And saying 'GTA's coming eventually!' doesn't mean much when we're talking about right now
    66AnonymousSep 14, 2026 10:07
    Re: #60
    Once you're an adult, nobody actually gets together to play like that anymore
    How long is Mr. Piggy going to keep chasing a childhood dream he never got to live out?
    69AnonymousSep 14, 2026 10:09
    Re: #66
    Third-party publishers clearly value that feature, so it's got nothing to do with being a Switch fanboy or being an adult
    74AnonymousSep 14, 2026 10:10
    Re: #69
    So you're saying the Switch2 version of Monster Hunter Wilds, since you can bring it and play together, will outsell the PS5 version?
    68AnonymousSep 14, 2026 10:08
    Re: #65
    Not interested in GTA
    I do plan on playing Ocarina of Time, but I've already played it before so I'm not that hyped for it
    72AnonymousSep 14, 2026 10:10
    Re: #68
    The fact that you even have the option to play it is already a massive advantage lol
    82AnonymousSep 14, 2026 10:13
    Re: #68
    Not interested in hearing from someone who barely cares about the big hit titles
    If it's just your personal opinion, go post it on social media
    79AnonymousSep 14, 2026 10:12
    Re: #77
    Wait, it won't sell?
    Even though you can bring it and play together?
    83AnonymousSep 14, 2026 10:13
    Re: #79
    After all that nonstop bad press for so long, if it actually outsold the launch version that'd basically be fraud, brainwashing, or the publisher buying up its own stock
    No way that happens
    87AnonymousSep 14, 2026 10:14
    Re: #83
    Guess there's no real benefit to being able to bring it and play together after all
    92AnonymousSep 14, 2026 10:16
    Re: #87
    There is a benefit — that's exactly why third-party publishers who flopped are clinging to it. Were you even listening?
    93AnonymousSep 14, 2026 10:16
    Re: #87
    You really want it to not exist, huh
    Guess you were too poor as a kid to trade or battle Pokémon on your Game Boy with friends?
    96AnonymousSep 14, 2026 10:17
    Re: #92
    Huh?
    But by Mr. Piggy's own argument, the 'bring it and play together' version of Wilds won't sell, right?
    That means you're admitting there's no real benefit to playing together after all
    99AnonymousSep 14, 2026 10:18
    Re: #96
    If there's no benefit, then why did a third-party publisher make this image?
    104AnonymousSep 14, 2026 10:20
    Re: #99
    That's just marketing aimed at the minority who actually play together, right?
    And by Mr. Piggy's own logic it won't sell, so that makes it pointless marketing

    Background and Key Points of This Discussion

    Switch2 was initially seen as too underpowered compared to consoles like the PS5 to handle ports of major third-party titles, but more and more games are making the jump thanks to techniques like DLSS that ease the rendering load. Hogwarts Legacy set an early precedent: before Switch2 was even announced, it was once declared “impossible to port,” only to end up releasing there anyway — and the thread repeatedly cited that history. Separately, 5ch has its own slang term, “hub,” for titles that get left off a platform’s release lineup, with new games from Konami and Sega cited as examples. What the thread touches on less is that whether a port happens depends not just on hardware performance but on a publisher’s own profitability calculations. Note also that the “🐷” (pig emoji) used in the thread is a nickname specific to 5ch’s hardware/industry board — it’s board-specific ribbing, not an attack on any real individual.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry) thread “[Reverse Prophet] Here’s the List of Third-Party Titles That Were Never Supposed to Come to Switch2 lol“.

  • Overseas Retailer Claims Zelda Pre-Orders Are 120x GTA6’s — Fans Stunned

    A post on 5ch’s hardware/industry board blew up after Wakkap, a major European game retailer, tweeted a comparison of daily pre-order numbers for GTA6 and the new Zelda title, claiming “Zelda’s pre-orders are 120 times GTA6’s.” On US Amazon, Zelda topped the games category and passed 100,000 units within days of pre-orders opening, while GTA6 reportedly failed to even crack the download-card rankings over the same period. Thread posters debated whether the comparison was fair, noting that GTA6’s console packaging is said to be a paper download-code voucher rather than a disc — making it harder for retailers to track real pre-order numbers — and that the PC version’s release date is still unannounced, meaning the tally only covers PS5 and Xbox. Opinions were split.

    Anyone have data comparing daily pre-order numbers for GTA6 and Zelda? I’d like to see it.

    ↓

    ■Wakkap (major European game retailer)

    Source: x.com / original post here

    9AnonymousSep 14, 2026 07:29
    Zelda's got more momentum than GTA did when ITS pre-orders opened, even on US Amazon.

    It's #1 in games and hit 100k pre-orders within a few days.
    GTA6 never even beat the download cards at its peak, so it couldn't take the top spot, and it still hasn't hit 100k.
    12AnonymousSep 14, 2026 07:31
    Re: #9
    Even in Japan Zelda's pre-orders are clearly ahead, so it looks like Zelda's on top in Japan, the US, AND Europe 🥺
    15AnonymousSep 14, 2026 07:32
    Re: #9
    Is it really giving off "Zelda's gonna outsell it" vibes?
    10AnonymousSep 14, 2026 07:30
    Maybe the code-package thing is so bad that people are just pre-ordering through Sony's own store ("Sonisuto" — 5ch slang for PlayStation's direct store) instead, so retailers can't get an accurate count?
    88AnonymousSep 14, 2026 07:59
    Re: #10
    If you're buying it for the discount anyway, isn't the paper version cheaper?
    11AnonymousSep 14, 2026 07:30
    The "key paper" (a box that just contains a download code) probably isn't getting as many pre-orders as expected.
    16AnonymousSep 14, 2026 07:33
    Re: #11
    Apparently there were a ton of pre-order cancellations over the whole paper-slip-instead-of-disc fiasco.
    22AnonymousSep 14, 2026 07:34
    Re: #11
    That paper's trash the second you use it — it's not even a reusable key…
    56AnonymousSep 14, 2026 07:46
    Re: #11
    It's not like a "key" you can reuse.
    It's more like a one-time redemption slip — use it once and it's done.
    23AnonymousSep 14, 2026 07:36
    > That GTA6 paper scrap
    Bit harsh lol (´・ω・`) < That "paper scrap" is YOUR product, buddy lol lol
    28AnonymousSep 14, 2026 07:37
    Re: #23
    Retailers probably don't want to sell a paper slip with a time bomb attached 😄
    Sony's ditching physical anyway, so no point tiptoeing around it anymore.
    31AnonymousSep 14, 2026 07:38
    Well it's basically "why would you buy the digital version in a box? You won't even be able to download it right at midnight!" (´・ω・`)
    A physical release can't beat Ocarina of Time (OoT) at that game.
    37AnonymousSep 14, 2026 07:39
    Re: #31
    This physical copy arrives early so you can play right at midnight.
    32AnonymousSep 14, 2026 07:38
    Is photorealism getting old faster than expected?
    38AnonymousSep 14, 2026 07:39
    Re: #32
    Isn't the bigger issue that it's a downgraded 30fps version?
    35AnonymousSep 14, 2026 07:39
    GTA will sell fine, just as a digital copy.
    If it's just a key-paper box there's no reason to buy the physical version, so retailers probably want to trash-talk it.
    42AnonymousSep 14, 2026 07:40
    Re: #35
    More like the PC version, not just digital.
    Without physical packaging, not many people bother buying it on console anyway.
    45AnonymousSep 14, 2026 07:42
    GTA6 overall will probably outsell the Ocarina of Time remake, but only once the PC version is out.

    With just PS5 and Xbox, it might lose.
    50AnonymousSep 14, 2026 07:43
    Re: #45
    Exactly this.
    Most of GTA6's sales will be on PC too.
    47AnonymousSep 14, 2026 07:42
    They said GTA6 already passed 5 million pre-orders on PS5 alone, so I guess Zelda's at 600 million copies then?
    Amazing.
    53AnonymousSep 14, 2026 07:45
    Re: #47
    No way the retailer has data on digital pre-orders.
    This has to just be a comparison of physical pre-orders that went through this one retailer.
    49AnonymousSep 14, 2026 07:43
    Re: #42
    Even the PC version's probably going to need some serious specs to hit 60fps+.
    52AnonymousSep 14, 2026 07:44
    Re: #49
    Even setting fps aside, the difference between modded and unmodded is huge.
    60AnonymousSep 14, 2026 07:48
    Maybe it's not just me — a lot of people worldwide are going "huh?" about GTA.

    There might genuinely be some backlash from GTA5 having sold TOO much (they were giving it away for free lol).
    I don't think a game that's purely about violence like GTA5 is really something the general public wants that badly.
    If you actually play GTA5, the quests themselves are way more boring than you'd expect.

    But the "units sold" number alone is insane, so it gets attention regardless — I watched the trailer too, of course,
    and the realism in that footage really is impressive.
    But maybe that's just not translating into actual purchases.
    90AnonymousSep 14, 2026 08:01
    Re: #60
    America had real riots during COVID — it was basically real-life GTA already.
    The price is high too, maybe the generational handoff just isn't going smoothly.
    98AnonymousSep 14, 2026 08:07
    Re: #60
    Expectations for GTA6 have probably been hyped up way too much.
    I mean, a new GTA IS genuinely a big deal, but there was this whole "even people who've never played GTA should play this one, it's mandatory!" vibe going around.
    67AnonymousSep 14, 2026 07:50
    50,000 followers on a gaming account?
    That's rare.
    Must be a pretty big player.
    70AnonymousSep 14, 2026 07:51
    Re: #67
    Didn't know there was a retailer that big in Europe.
    72AnonymousSep 14, 2026 07:51
    Also saw someone overseas analyzing GTA's 100+ million units sold as: "it's been out since the PS3 era, so there are probably people who keep rebuying it every generation."

    That could actually be a big factor.
    One person might've bought it on PS3, rebought it on PS4, then rebought it AGAIN on PS5 (or PC).
    If so, the actual number of unique users could be way smaller than it looks.
    73AnonymousSep 14, 2026 07:52
    Re: #72
    It was even given away for free at times.
    Even if you already own it on another platform, you'd grab a free copy.
    75AnonymousSep 14, 2026 07:53
    Well, this is probably temporary.
    After all, GTA6 is supposedly doing 50 million units in its first week.


    Latest entry in the series, "Grand Theft Auto VI," may hit 50-million-unit sales in its first week — market research firm releases sales forecast based on pre-order data
    https://doope.jp/2026/07168184.html
    77AnonymousSep 14, 2026 07:53
    Re: #75
    If someone's seriously saying this, they've completely lost it.
    81AnonymousSep 14, 2026 07:55
    Is there a chance GTA never even recoups its development costs?
    97AnonymousSep 14, 2026 08:07
    Re: #81
    How many times Concord's budget would GTA's dev costs be, I wonder. (Concord — the PS5 game infamous for flopping hard and getting pulled from sale)
    83AnonymousSep 14, 2026 07:55
    Even saying GTA5 "sold a lot," the real question is what percentage of buyers actually paid full price.
    85AnonymousSep 14, 2026 07:57
    Re: #83
    Most people probably bought it on sale 😀
    84AnonymousSep 14, 2026 07:56
    That kind of gap might show up in Japan, but overseas GTA ("Auto Seft" — a garbled 5ch nickname for the series) will still sell.
    87AnonymousSep 14, 2026 07:58
    Re: #84
    Even overseas, it's questionable whether GTA beats Zelda once you exclude the PC version.
    And the PC version — the one that actually matters — still has no release date; this comparison is only PS5 and Xbox.

    Background and key points of this discussion

    GTA6 was originally slated for a fall 2025 release before being delayed repeatedly, and with rumors of a price tag over $80, it was already a hot topic before launch. That said, the “120 times” figure comes from a single European retailer’s comparison of its own in-house sales data — it isn’t an official global sales forecast or tally, and should be read with that caveat. As pointed out in the thread, GTA6’s console packaging is reportedly a paper voucher for a download code rather than a disc, which likely pushes buyers toward digital or PC purchases and makes it harder for retailers to gauge real sales and pre-order trends. There’s also a view that GTA5’s headline numbers include a large share of copies picked up for free or on sale, meaning raw unit counts alone don’t necessarily reflect true popularity. Underneath it all is a tension unique to the game industry: hype and buzz don’t always translate directly into actual sales strength.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Major overseas retailer: ‘Zelda’s pre-orders are 120 times GTA6’s’.”

  • PSVR2 Gets a Massive ¥19,000 Price Cut — 5ch: ‘The Original Price Was Just Too High’

    Sony’s VR headset the “PlayStation VR2” is being sold at a ¥19,000 discount, and the news became a hot topic on 5ch’s Hardware/Industry (“Geha”) board. Even after the cut, it’s still a pricey ¥47,980, and the thread saw a string of complaints about issues beyond the price tag — the thin lineup of compatible games, experiences with first-gen PSVR units falling apart from hydrolysis, and frustration with the wired connection. Some replies did touch on leftover stock of the Horizon bundle, praise for VR as an arcade-style experience, and hopes for the next-gen headset, but overall the thread leaned more toward sober price-checking than genuine excitement.

    2AnonymousSep 13, 2026 15:17

    3AnonymousSep 13, 2026 15:18
    I wouldn't want this thing even if you paid me.
    4AnonymousSep 13, 2026 15:19
    The Horizon bundle is still sitting on shelves… not even funny at this point.
    8AnonymousSep 13, 2026 15:22
    'Year One of VR' — please hurry up and get here already!! (a running joke phrase for VR's long-promised breakthrough year)
    9AnonymousSep 13, 2026 15:22
    They still have stock? They basically stopped manufacturing these right after launch.
    10AnonymousSep 13, 2026 15:22
    It's been about 10 years since VR's 'Year One' and it still hasn't caught on.
    12AnonymousSep 13, 2026 15:22
    What would you even buy it for? There's seriously nothing to play on it.
    14AnonymousSep 13, 2026 15:22
    There were people out there actually claiming this thing had value.
    15AnonymousSep 13, 2026 15:23
    Sony itself dropped VR almost instantly, exactly like everyone predicted.
    16AnonymousSep 13, 2026 15:23
    Can you play real mahjong with this thing?
    48AnonymousSep 13, 2026 15:47
    Re: #16
    Apparently you can.
    But you also need a separately-sold adapter.
    18AnonymousSep 13, 2026 15:24
    These have been collecting dust forever, so when you buy one, make sure to check the box isn't yellowed, sun-faded, or dirty. 😎
    20AnonymousSep 13, 2026 15:25
    This is part of retailers' campaign to clear out PlayStation stock.
    They must really want it gone.
    21AnonymousSep 13, 2026 15:25
    VR will get its real 'Year One' with the PS6. 😉
    22AnonymousSep 13, 2026 15:25
    Maybe this is meant to steal some thunder from a rival VR headset announcement around TGS.
    Though you still need a separately-sold adapter to use it on PC.
    23AnonymousSep 13, 2026 15:26
    I wish they'd discount the PlayStation Portal instead.
    24AnonymousSep 13, 2026 15:27
    Even with a discount this big… the fact that literally nobody's buying it says it all, huh…
    25AnonymousSep 13, 2026 15:27
    PSVR lol
    Oh right, that existed too.
    28AnonymousSep 13, 2026 15:29
    I think they're both junk, but the Portal probably sold because it's cheap.
    You're better off just buying whatever they both ripped off in the first place.
    29AnonymousSep 13, 2026 15:29
    BWAHAHAHAHAHAHAHAHAHA🤣🌱 lolololololol

    So even as clearance stock, nobody wants it, huh 😂 FAAAAAAAAH lolololol
    34AnonymousSep 13, 2026 15:34
    They're not even making these anymore, right?
    It's basically a worse version of the Meta Quest — no idea why they even bothered making it.
    37AnonymousSep 13, 2026 15:36
    Re: #34
    Yeah, they pulled the plug on production really early 😭 c'mon, Sony ('Chony,' a mocking nickname for Sony used in these threads)…

    Way too fast a retreat 😂
    36AnonymousSep 13, 2026 15:35
    It sells decently whenever there's a sale, or rather…
    at this point it only sells during sales.
    45AnonymousSep 13, 2026 15:45
    Re: #36
    So basically it's the same situation as the Spla Raiders bundle? 🤔
    52AnonymousSep 13, 2026 15:50
    Wait, this thing is wired?
    That's just dumb.
    89AnonymousSep 13, 2026 16:07
    Re: #52
    Because Sony doesn't have the technical chops for it.
    58AnonymousSep 13, 2026 15:52
    A lot of the used PSVR1 units on the market these days are falling apart from hydrolysis,
    so it's scary to buy unless they've actually fixed that.
    65AnonymousSep 13, 2026 15:54
    Re: #58
    I took apart the padding that gets gross and sticky
    and peeled off all the adhesive tape.
    Do that and it's still clean and usable.
    70AnonymousSep 13, 2026 15:56
    Even with the ¥19,000 discount it's still ¥47,980.
    The original price was just too high.
    82AnonymousSep 13, 2026 16:02
    Re: #70
    Lol, it's pricier than I expected.
    If they're really trying to clear out inventory, it'll probably drop further.
    72AnonymousSep 13, 2026 15:57
    By the way, didn't D3 have a game in development with a name like 'Dokudami-sou'? Did that ever actually come out?
    105AnonymousSep 13, 2026 16:15
    Re: #72
    If you mean 'Shiawase-sou,' it did come out, but it was made for the original PSVR, so you can't play it on this one.
    And since you can't play Summer Lesson either — probably the best-selling game exclusive to the original PSVR — that kind of demand just isn't there for this.
    94AnonymousSep 13, 2026 16:09
    Quest 4 or Steam Frame, huh.
    97AnonymousSep 13, 2026 16:11
    Re: #94
    Steam Frame doesn't support color passthrough either, so it's just as much junk as this thing.
    96AnonymousSep 13, 2026 16:10
    Can you use it for, you know, 'adult purposes'?
    103AnonymousSep 13, 2026 16:13
    Re: #96
    Probably if you hook it up to a PC, but I think the dedicated adapter needed for that was priced like a total rip-off.
    100AnonymousSep 13, 2026 16:12
    Even with VR, being stuck sitting in one spot really kills the immersion.
    And when you move your character around, the sensory mismatch is awful and makes you motion sick.
    Honestly, I don't think VR is actually that well-suited to home console games.
    108AnonymousSep 13, 2026 16:17
    Re: #100
    Well, on home hardware it's less 'reality' and more just stereoscopic 3D.
    It's pretty fun at VR arcades/experience centers though.
    VR messes up your hair and makeup and limits what shoes you can wear, so I think it should be treated more like a sports/amusement activity than anything else.
    101AnonymousSep 13, 2026 16:13
    Lately the original PSVR has become a regular in the junk bin at Hard Off. (a used-electronics store chain)
    106AnonymousSep 13, 2026 16:16
    Re: #101
    Actually I own one, and the hydrolysis damage is so bad it looks like it's falling apart…

    Background and Key Points of This Discussion

    The PlayStation VR2 is a PS5-exclusive VR headset released in 2023, and production is reported to have been scaled back early on, so this discount looks less like resumed manufacturing and more like inventory clearance. Opinions on VR itself were split in the thread. Skeptics argued that “staying seated in one spot kills the immersion” and that “it doesn’t really mesh well with home console games,” while others held out hope that “the PS6 will bring VR’s real Year One.” One point that’s easy to overlook is the compatibility wall: using it on a PC requires a separately-sold adapter, and because of the thin software lineup, popular titles made for the original PSVR can’t be played on this one as-is. Experience with the original headset degrading from hydrolysis was also cited as a reason to hesitate before buying. While the size of the discount tends to grab all the attention, it’s worth noting that commenters pointed to the high original price and the shortage of playable games as the underlying problems.

    *This article was compiled from excerpts and a summary of the 5ch (Hardware/Industry, “Geha”) board thread “[Good News] PSVR2 Gets a Massive ¥19,000 Fire-Sale Discount”.

  • PS5 Has No ‘Signature New IP,’ Say 5ch Users: ‘We Even Invented the Unit “One Concord”‘

    PS5 will enter its sixth year since launch in 2026, but gaming media have pointed out that, unlike previous PlayStation hardware, there’s no new title that can be called “the game synonymous with this console” — and the topic blew up on 5ch’s console-war (geha) board. The original article cites titles like PS1’s Ape Escape and Crash Bandicoot, and PS4’s Horizon Zero Dawn, and notes that in the PS5 generation there’s even a case of a game that took 8 years to develop only to shut down its service two weeks after launch. In the thread, discussion centered on how Astro Bot, which won Game of the Year, is actually the third entry in its series rather than a new IP; how the disastrous flop of the big multiplayer title Concord kept getting joked about as “the face of PS5”; counterarguments that Nintendo similarly has few new IPs; and pointers that gacha games like Genshin Impact are effectively what’s propping up the PS5 install base.

    2026 marks a full six years since the PS5 launched.

    Every past PlayStation console had a new IP you could point to and say “this is the game that defines this hardware.”

    For the PS1 it was Ape Escape and Crash Bandicoot; for the PS4 it was Horizon Zero Dawn.

    Source: hashout.jp / Read the original article here

    2AnonymousSep 13, 2026 13:37
    Astro Bot, the GOTY winner, isn't a new IP
    That's the third entry in the series
    17AnonymousSep 13, 2026 13:52
    Re: #2
    And on top of that it's trash that bombed at only 1.5 million copies
    4AnonymousSep 13, 2026 13:40
    Naughty Dog: "Just wait and see."
    5AnonymousSep 13, 2026 13:42
    PS1: Ape Escape (series ended)
    PS2: God of War
    PS3: Uncharted (series ended)
    PS4: Horizon
    PS5: Marathon
    8AnonymousSep 13, 2026 13:43
    Re: #5
    Marathon is actually an IP with quite a bit of history
    I still think Concord is the true face of PS5
    7AnonymousSep 13, 2026 13:43
    Concord was supposed to become Sony's flagship — that's literally what they officially said. Which means Sony is finished.
    9AnonymousSep 13, 2026 13:44
    Honestly, I kind of seriously think it's Concord
    10AnonymousSep 13, 2026 13:45
    Concord is unprecedented trash — on a level where you could genuinely call it "the face of PS5," right?
    We even ended up with a console-war unit of measurement called "one Concord"
    12AnonymousSep 13, 2026 13:47
    In a way, Concord did carve itself into memory and history
    13AnonymousSep 13, 2026 13:50
    Re: #8
    Yeah, I feel like Marathon doesn't really fit
    15AnonymousSep 13, 2026 13:51
    Astro Bot actually came out the year before last
    Seriously nobody's playing it, so it never comes up in conversation
    16AnonymousSep 13, 2026 13:52
    Eight years in development and it's over in two weeks — what is it, a cicada? (a jab referencing how cicadas spend years underground only to live a couple of weeks once they emerge)
    18AnonymousSep 13, 2026 13:53
    The free pack-in title ('Da-man'?) apparently 'sold' 20 million copies since it ships with every console, so cut it some slack
    20AnonymousSep 13, 2026 13:53
    Wait, is this actually a 'please recommend me a fun PS5 game' thread lol
    21AnonymousSep 13, 2026 13:53
    Wild that it won GOTY and Astro still has zero buzz
    22AnonymousSep 13, 2026 13:53
    Nintendo's lineup is also nothing but sequels, remakes, and remasters —
    they don't have some amazing signature new IP either
    So is it 'only Sony sucks, only Sony's the villain' again?
    29AnonymousSep 13, 2026 13:57
    Re: #22
    Ring Fit Adventure, 15 million copies♥
    A social phenomenon♥
    23AnonymousSep 13, 2026 13:54
    Ghost of Yōtei is apparently the only one that sold pretty well
    24AnonymousSep 13, 2026 13:54
    It pioneered a whole new genre called 'Concordian,' didn't it?!
    43AnonymousSep 13, 2026 14:02
    Re: #24
    How would you even know, how would you even know — Cordian, Cordian
    25AnonymousSep 13, 2026 13:55
    Re: #1
    It was already gone back in the PS2/PS3 era, so that's just how PlayStation is (´・ω・`)
    37AnonymousSep 13, 2026 13:59
    HD-2D keeps cranking out hit after hit in the 3-million-unit class,
    and it's fast and cheap to make too

    Sony, stuck obsessing over high-end graphics games, isn't reading where the industry is heading
    46AnonymousSep 13, 2026 14:06
    Re: #37
    So you're saying only cheap, quick-to-make, profitable games should get made,
    and everything should just turn into that kind of game?
    Is that really what people on the player side want?
    That's a weird take
    54AnonymousSep 13, 2026 14:10
    Concord's already a hall-of-famer, and Tokon (Marvel Tokon: Fighting Souls) looks like a pretty promising rookie too
    60AnonymousSep 13, 2026 14:14
    Re: #54
    MARVEL: "I'll wreck you"

    For what it's worth, here's the stream of the tournament final for an EVO France 2026 qualifying spot

    57AnonymousSep 13, 2026 14:11
    What are you talking about?
    Sony has plenty of powerful IPs
    58AnonymousSep 13, 2026 14:11
    Speaking of PS5, Genshin Impact
    People say that all the time lol
    59AnonymousSep 13, 2026 14:13
    Up until now third parties made up for first party's shortcomings, but all those third parties have been snatched away by the Switch 2 (´・ω・`)
    62AnonymousSep 13, 2026 14:16
    Re: #59
    It's really just mid-size-or-smaller Japanese games that only sell domestically, plus Capcom and Square Enix
    It's far from the 'every game is flocking to it' situation people were predicting before the Switch 2 launched
    Let's look at reality
    63AnonymousSep 13, 2026 14:17
    Re: #1
    What's strong about PS5 is that it can coast entirely on gacha/live-service games
    Genshin Impact, Honkai: Star Rail, Zenless Zone Zero, NTE, Wuthering Waves, Infinity Nikki, Hoshi no Tsubasa, Seven Deadly Sins
    eFootball, EA Sports FC, Sakatsuku, Phantasy Star Online 2, Dragon Quest X, Gundam Battle Operation 2, Yu-Gi-Oh! Master Duel, Dead or Alive 6 (free version)
    GTA Online, Apex Legends, Fortnite, Valorant, Overwatch, Roblox, Delta Force, Rainbow Six Siege, Once Human, Minecraft, Monster Hunter Wilds, Street Fighter 6, Gran Turismo 7
    Coming later:
    GTA6, Ananta (Mugendai Ananta), Animo, Hakugin no Shiro, Unmei no Trigger, Bringer, Mongiru, Lili's World, Yume no Compass, Loco Kingdom
    67AnonymousSep 13, 2026 14:29
    Re: #63
    Seriously, at that point it's just a giant smartphone
    78AnonymousSep 13, 2026 15:07
    There's Genshin Impact, isn't there
    91AnonymousSep 13, 2026 15:44
    Re: #78
    That's pathetically weak lol
    Looks like something a PS2 could run lol
    80AnonymousSep 13, 2026 15:11
    There's Concord 1 through 5, isn't there
    The great Age of Concord
    88AnonymousSep 13, 2026 15:34
    Re: #80
    What's wild is that all of it happened in the PS5 era
    94AnonymousSep 13, 2026 15:52
    Ask any regular person and for the original PS it's FF7
    For PS2 it'd be FF10 or something
    From PS3 onward nothing else comes to mind
    The history of PlayStation is the history of Final Fantasy
    And once FF fell from grace, PlayStation stopped being everyone's console
    100AnonymousSep 13, 2026 16:10
    Re: #94
    Way overrated
    To regular people FF is just seen as some creepy host-club-looking game (a jab likening FF's pretty-boy character designs to Japanese host-club hosts)

    Background and Key Points of This Discussion

    Concord, the title that symbolically keeps coming up in the “PS5 has no new IP” debate, was a large-scale online multiplayer game reported to have taken roughly 8 years from the start of development to release — and it met an unusual fate, shutting down its service and issuing full refunds just two weeks after its August 2024 launch. The unit of measurement repeatedly joked about in the thread, “one Concord,” and the phrase “the great Age of Concord,” are both riffs on this incident. Meanwhile, Astro Bot, which won Game of the Year (The Game Awards), is actually the third entry in its series overall and isn’t a completely new IP in the strict sense — that’s the starting point for the criticism. Within the thread, a counterargument that Nintendo, too, mostly relies on sequels and remakes with few new IPs clashed with the rebuttal that third parties are nonetheless flocking to the Switch 2, and neither side reached a resolution. There’s also the observation that Chinese-made gacha games like Genshin Impact are effectively what’s sustaining the PS5’s active player base — a comment that reflects how the nature of home consoles is shifting, and reads as more than just wishful thinking about new releases; it points to a deeper shift in industry structure.

    ※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Sad News] Media: ‘No “This Is the IP for PS5!” Title in 6 Years — Even a Case Where a New IP Took 8 Years to Develop and Ended in Two Weeks’.”

  • Switch 2 Is the All-Purpose Machine That Plays Everything — 5ch: “Isn’t PS5 the One Nobody Needs Then?”

    A thread went up on 5ch’s Hardware/Industry board (“Geha”) after a user who owns a Switch 2, a PC, and a PS5 Pro posted on social media that “in the end I only play Nintendo games on my Switch 2.” Other users fired back one after another with arguments like “Switch 2 is the all-purpose console — you can play Nintendo games, third-party games, and indie games” and “By that logic, isn’t PS5 the one nobody actually needs?” The discussion eventually spiraled into a comparison of actual sales for multiplatform titles like Pragmata, and a tit-for-tat over how Nintendo and Sony calculate unit sales and first-party sales ratios differently in their earnings reports — turning into an endless back-and-forth where both sides kept trading evidence and rebuttals.

    1AnonymousSep 14, 2026 00:00
    紅城 蓮
    @kurenainoshiro
    What world is this person even talking about?
    5AnonymousSep 14, 2026 00:00
    By that logic, isn't PS5 the one nobody actually needs?
    8AnonymousSep 14, 2026 00:03
    If you're expecting AAA titles, why wouldn't you just go PC?
    57AnonymousSep 14, 2026 00:31
    Re: #8
    Probably thinks saying "AAA" makes the Pro sound more worth it
    That one line is really the only point they're trying to make
    Also notable that PC gets lumped in as "indie titles and other stuff"
    25AnonymousSep 14, 2026 00:11
    When you think about it, Switch 2 really is an amazing piece of hardware
    You get Nintendo games, most third-party games, and indie games too

    Meanwhile PS5 can't even run stuff like Chameleon or Suika Game
    37AnonymousSep 14, 2026 00:17
    Re: #25
    Suika Game actually runs on it lol
    35AnonymousSep 14, 2026 00:17
    So you limit PC to "indies only" and then go out of your way to play AAA on the underpowered PS5?
    Isn't that a bit weird?
    40AnonymousSep 14, 2026 00:18
    Re: #35
    Can't be helped, PlayStation's indie lineup is weak
    41AnonymousSep 14, 2026 00:19
    Pragmata (PS5)
    600 points over the past month

    Pragmata (Switch 2)
    1,000 points over the past month

    Capcom's not dumb enough to ignore this
    43AnonymousSep 14, 2026 00:21
    Re: #41
    For older titles, digital sales are everything
    Leftover physical copies gathering dust don't matter
    44AnonymousSep 14, 2026 00:22
    Re: #41
    Give it two years and that gap balloons to 40,000 units!!!!!!!
    48AnonymousSep 14, 2026 00:24
    Re: #41
    Pragmata's lifetime totals on Switch and PS might end up about the same
    Went from 35,000 vs 15,000 in week one, and the gap's already closing from week two onward
    47AnonymousSep 14, 2026 00:24
    People keep saying "just check the earnings report," but
    Sony's financials use US accounting standards, so they count third-party software sales at full retail value, right?
    Nintendo only counts its 30% cut

    As for unit counts, Sony counts each digital copy, add-on, and DLC as a separate unit sold,
    but Nintendo doesn't count digital DLC or add-ons in its sales figures at all
    58AnonymousSep 14, 2026 00:33
    Re: #47
    Nintendo also excludes download-only titles from the unit counts in its earnings

    Packaged software → counted
    Digital version sold alongside a packaged release → counted
    Download-only software → not counted
    Add-on content (DLC) → not counted

    56AnonymousSep 14, 2026 00:31
    Is console-war talk ("geha") trending on X now too?
    89AnonymousSep 14, 2026 01:06
    Re: #56
    The sheer number of "named" PlayStation accounts is insane
    It'd be one thing if they were just hyping up Sony, but all they do is trash other consoles — they even pile on Switch players just quietly enjoying Elden Ring
    59AnonymousSep 14, 2026 00:33
    Re: #44
    For example, in Q1 they sold 43.27 million units of software
    and first-party titles made up 82.6% of software sales revenue
    Sales and unit counts differ because of discounts and such, but doing the simple math, that leaves roughly 7.53 million units for all third parties combined
    81AnonymousSep 14, 2026 01:03
    Re: #59
    > first-party titles made up 82.6% of software sales revenue

    That figure is a percentage of sales revenue, not of unit count
    Stop lying so confidently
    62AnonymousSep 14, 2026 00:35
    PlayStation's share of the Japanese market has been rock bottom for nearly 10 years now with zero sign of turning around
    It's done nothing but shrink with every console generation, and it's already scraping the floor
    It's now in the danger zone, at or below the level of the Vita — a system Sony already gave up on entirely
    72AnonymousSep 14, 2026 00:45
    Re: #62
    Even now software sales are a garbage-tier disaster, but honestly this is just the opening act — an even more miserable decline is still coming
    74AnonymousSep 14, 2026 00:46
    On a revenue basis, third-party share is 17.4%
    Assuming first-party software averages ¥8,000
    and even pricing third-party software at ¥4,000, that works out to roughly 12 million units

    So third-party software sold on Nintendo hardware in Q1 lands somewhere above 7.3 million and below 12 million units
    84AnonymousSep 14, 2026 01:04
    Re: #81
    I already wrote that sales revenue and unit counts are different
    Even on a revenue basis it's not that different anyway Re: #74
    75AnonymousSep 14, 2026 00:49
    What AAA titles is anyone actually playing on PS5 Pro, seriously?
    77AnonymousSep 14, 2026 00:50
    Re: #75
    That Wolverine game — Metascore of 78, beatable in 13 hours, comes with a fart-cloud guideline and an obsessive amount of detail put into the arm hair
    76AnonymousSep 14, 2026 00:50
    The reason multiplats like Pragmata or Onimusha still win out on PS is simply that a lot of people can't picture buying Capcom's photorealistic games on a Nintendo system
    Performance and specs are actually weak excuses here — it really just comes down to habit
    Put bluntly, the crowd still buying on PS is a fixed, aging demographic with no future in it
    79AnonymousSep 14, 2026 00:55
    Re: #76
    It's because Nintendo's first-party lineup is so strong that buying third-party games just isn't a priority
    With first-party titles releasing constantly, money doesn't flow toward third-party games as easily — that's obvious from the earnings reports too
    85AnonymousSep 14, 2026 01:05
    Re: #79
    That's also just a matter of time
    The bigger the install-base gap gets, the more Switch 2 is going to win out on sales
    87AnonymousSep 14, 2026 01:06
    Re: #85
    That'll likely hold true for Japan at least
    Even right now, Switch 2 often wins the multiplatform matchup
    92AnonymousSep 14, 2026 01:08
    On last month's (August) PS Store download ranking,
    the fact that MGS — a title that sold only 12,000 physical copies that month — landed at #2 shows its digital sales can't be much to write home about either

    3rd place (new entry) PS5 METAL GEAR SOLID: MASTER COLLECTION Vol.2
    12,691 units (12,691 cumulative) / KONAMI / August 27, 2026
    https://www.famitsu.com/article/202609/86517

    August 2026 PS Store Download Ranking
    PlayStation 5
    Japan
    2. METAL GEAR SOLID: MASTER COLLECTION Vol.2
    https://blog.ja.playstation.com/2026/09/11/20260911-monthly-ps-store-ranking-s/
    94AnonymousSep 14, 2026 01:11
    Re: #92
    Even Honogurashi on Switch 2 — #2 in July, #1 in August — isn't exactly crushing it in monthly digital sales either
    97AnonymousSep 14, 2026 01:16
    Re: #94
    Switch 2 and Switch had Splatoon Raiders selling 90,000 units and Tomodachi Collection selling 70,000 units in August alone,
    and Honogurashi outsold both of those — that's exactly why its sales look strong
    96AnonymousSep 14, 2026 01:14
    It's almost inevitable that so many PlayStation people start console-war fights on X
    They're overwhelmingly hardware fans rather than software fans
    With Nintendo, that fandom branches out into Mario communities, Zelda communities, and so on
    but with PlayStation you almost never see a "Last of Us crowd" or a "God of War crowd," do you
    In the end the only way they can hype up their hardware is through the pretty low-brow tactic of comparing it to other consoles, and that's rough in more ways than one
    106AnonymousSep 14, 2026 01:29
    Re: #96
    True enough
    After the Zelda Direct, a ton of female YouTubers streamed watch-along reactions at the same time — women only tune in for the IP
    After the Fire Emblem Direct too, female YouTubers came crawling out of the woodwork
    And honestly, the guy saying "I only play Nintendo games on Switch 2" isn't buying every game out there in the first place
    He's only ever bought stuff that matches his own taste to begin with, and acting like he's covering every genre of game is just creepy
    99AnonymousSep 14, 2026 01:17
    Re: #97
    I'm talking about Switch 2 digital sales
    100AnonymousSep 14, 2026 01:22
    Re: #99
    Splatoon Raiders is a Switch 2 game though?

    Background and Key Points of This Debate

    Discussions like this tend to talk past each other because Nintendo and Sony count software unit sales differently in their earnings reports. Nintendo excludes download-only titles and add-on content from its unit sales figures, while Sony, under US accounting standards, tends to count these toward revenue as well — meaning a simple unit comparison isn’t starting from the same premise to begin with. Within the thread, posts pointing out this difference in accounting methods coexisted with posts calculating ratios while ignoring it entirely, and the exchange of figures dragged on without any real resolution. It’s also worth noting for readers that the claim itself that “Switch 2 can play anything” isn’t backed by any data showing how many people actually play things besides Nintendo titles — it remains a back-and-forth rooted in personal impressions and individual buying habits rather than hard evidence.

    ※This article was compiled by excerpting and summarizing the 5ch (Hardware/Industry (Geha)) thread “A Switch 2/PC/PS5 Pro owner says: “I guess I don’t really play anything but Nintendo games on Switch 2…””.