Kingdom Come Developer: “We’ve Hit the Limit on Dev Costs—We Want GTA 6 to Lead the Charge on Price Hikes”

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The story

Martin Klima, co-founder of Warhorse Studios—the developer behind the Kingdom Come: Deliverance series—revealed in an interview with PC Gamer that his studio has run out of options for dealing with soaring development costs, and said he wants Grand Theft Auto VI to take the lead in raising game prices. On 5ch’s Hardware/Industry board, discussion ranged from the backlash Nintendo faced for selling Mario Kart World at $80, to the structural issue of hardware and GPU performance races driving up development costs, to whether 4K graphics are even necessary.

“We want GTA 6 to lead the charge on raising game prices”—”We’ve run out of options” amid soaring development costs… says Kingdom Come developer’s co-founder

Martin Klima, co-founder of Warhorse Studios, developer of the Kingdom Come: Deliverance series, has drawn attention after telling PC Gamer in an interview that he wants Grand Theft Auto VI (hereafter GTA 6) to take the lead in raising game prices.

“I hope GTA paves the way.”

Source: gamespark.jp / Original article here

What people said

3AnonymousOct 5, 2026 23:39
Yeah, Nintendo got mocked relentlessly for selling Mario Kart at $80.
5AnonymousOct 5, 2026 23:40
They're the ones who jacked up development costs themselves—are they stupid?
10AnonymousOct 5, 2026 23:48
Re: #5
Because if the quality isn't high, nerds like you won't shut up about it.
6AnonymousOct 5, 2026 23:42
So even when specs go up, it costs a fortune just to make use of them?
7AnonymousOct 5, 2026 23:42
But it launches riddled with bugs and goes on 50% sale within a year.
14AnonymousOct 6, 2026 00:00
Won't DLSS5 help curb the rising dev costs? Though graphics seem to be hitting a ceiling too.
19AnonymousOct 6, 2026 00:07
Re: #14
Once resolution stops being the bottleneck, the next money pit will be grass, trees, and arm hair detail.
17AnonymousOct 6, 2026 00:06
They should be complaining to the hardware makers instead—"we already have enough power." Every time hardware evolves, dev costs go up with it, and it's not going to stop.
35AnonymousOct 6, 2026 00:52
Re: #17
That's something you should've said to the GPU makers lol. And the GPU makers themselves hit a wall hyping resolution, so now they've moved on to AI as their next hustle lol.
39AnonymousOct 6, 2026 01:01
Re: #17
They always say that better hardware performance will make development cheaper, though…
27AnonymousOct 6, 2026 00:26
Now's the time for all of us to say it together, on three—"drop the price."
32AnonymousOct 6, 2026 00:40
Re: #27
Funny thing is, these are the same people who defended Nintendo when they raised prices.
31AnonymousOct 6, 2026 00:38
In Japan game prices don't really become a big issue, but in places like America it really blows up. Nintendo got flooded with "drop the prices" comments on videos too.
33AnonymousOct 6, 2026 00:43
Re: #31
In Japan people just quietly stop buying instead. In fact, "sale beggars" and "video beggars" (people who just watch playthroughs instead of buying) are on the rise, and students have basically switched to just playing mobile games.
34AnonymousOct 6, 2026 00:47
Honestly it's kind of dumb for Americans to complain about a small price hike on games—current prices are already absurdly cheap because companies can barely raise them. And then on top of that they get mad about layoffs and studio closures. It really doesn't add up.
57AnonymousOct 6, 2026 01:37
Re: #34
Food costs in America are insanely high, so there's no money left over for entertainment.
36AnonymousOct 6, 2026 00:57
4K is seriously unnecessary. They should just make games at FHD-level graphics and PS4-scale ambition.
38AnonymousOct 6, 2026 01:01
Re: #36
If you're making that level of game on PS5 hardware, you wouldn't even need optimization costs, so it'd be cheaper than back in the PS4 era. But honestly, if that level of game is fine, indie devs can make it nowadays and sell it for under $10 anyway—so it wouldn't be profitable for a studio with a full staff to make it.
56AnonymousOct 6, 2026 01:29
Re: #36
Even at FHD, this generation's graphics are way better anyway.
47AnonymousOct 6, 2026 01:13
Why aren't game prices rising even though there's inflation overseas?
48AnonymousOct 6, 2026 01:15
Re: #47
Because it's not America.
53AnonymousOct 6, 2026 01:24
They should just make games more fun than solo indie devs can 🤣
87AnonymousOct 6, 2026 03:55
Re: #53
The indie games you and I usually see online or in videos are just a tiny fraction of standout hits. Over 90% of indie games are either super-degraded ripoffs of whatever's popular, or on the level of obscure crap games from the '90s.
89AnonymousOct 6, 2026 04:01
Re: #87
You're talking like standout hits among major-studio games aren't also a tiny fraction. Well, whatever, Re: #53's point wasn't really about sheer numbers anyway.
59AnonymousOct 6, 2026 01:41
Raising the list price seems pointless if it still only sells during sales. If a GTA-class title kept its price high, that'd be great for other publishers—but Rockstar actually strikes me as the type to run sales aggressively.
66AnonymousOct 6, 2026 02:13
Re: #59
If the list price goes up, then even a 30% or 50% off sale ends up costing more than before. 50% off an ¥8,000 game is ¥4,000, but 50% off a ¥10,000 game is ¥5,000. So the whole market price range shifts upward, sales included.
60AnonymousOct 6, 2026 01:43
The fact that Wolverine's water and lava effects are getting savaged already tells you there's no future here. Try to raise prices, you get a "drop the price" movement; try to cut corners to save on man-hours, and outlets like Digital Foundry zoom in and tear you apart for it. It's a dead end. Studios that can't keep up will just fall behind.
68AnonymousOct 6, 2026 02:21
Re: #60
Wolverine's quality level deserves the criticism though—you shouldn't be shipping something like that lol.
76AnonymousOct 6, 2026 02:53
Re: #60
Do you not get that the premise behind all the criticism of Wolverine is the fact that it cost $300 million? "You spent a huge budget and it still looks shoddy" and "you want to spend a huge budget but the profitability is shaky" are two completely different arguments.
67AnonymousOct 6, 2026 02:17
To put it bluntly, something like Kairosoft or Kemco's model is fine—a budget that matches the company's size, releasing regularly without big gaps, at a consistent quality level. Even if the games are all similar, they're genuinely enjoyable, and they've got a solid fanbase, so they sell steadily.
95AnonymousOct 6, 2026 04:23
Re: #67
Even if Kairosoft or Kemco games are genuinely enjoyable, the question is whether you'd actually choose them over other games. Only a small core of diehard fans would do that. Isn't that exactly why Kairosoft started using licensed characters like Fujiko Fujio's or Kochikame's? In reality, anyone outside the core fanbase had already gotten tired of them.
72AnonymousOct 6, 2026 02:38
You should really question why required specs and dev costs keep rising even though graphics haven't really changed in the last decade lol. And if pouring effort into pointless stuff like 4K ends up producing linear, cutscene-heavy games like Wolverine or FF16, that's just games regressing.
84AnonymousOct 6, 2026 03:42
Re: #72
Sounds like something you'd say after watching a low-res gameplay video on a tiny phone screen without actually playing it. Cherry-picking only linear games as examples because you want to bash 4K games—are you trolling?
81AnonymousOct 6, 2026 03:10
If they just stopped obsessing over graphics, they could probably cut costs by half, easy.
85AnonymousOct 6, 2026 03:47
Re: #81
It was the users who started demanding better graphics in the first place. And conversely, it's also the users who demand pixel art while just assuming pixel art is "easy" and only pushing for cheapness.
86AnonymousOct 6, 2026 03:52
It's simple—just lower development costs. If they built games at Switch 2-level specs, it'd cover a wide range of PC specs too. Maybe they're just not thinking it through.
93AnonymousOct 6, 2026 04:09
Re: #86
Even at "Switch 2 level," if it's a later multiplatform release of a big-budget PS4/PS5 title, the development cost is already pretty high. DLC and season passes started back in the PS3/Xbox 360 era precisely because, even then, the budgets already called for a list price over ¥10,000. And users came to expect that level of quality as a given, too.
98AnonymousOct 6, 2026 04:43
GTA is just data at the end of the day. Also, 4K really isn't necessary.
100AnonymousOct 6, 2026 06:06
Re: #98
If they dropped 4K, development costs probably wouldn't climb nearly as much.

Background and Key Points of This Discussion

The soaring cost of game development has become a shared challenge across the industry in recent years, with production costs for big-budget titles continuing to balloon alongside advances in graphics and open-world design. When Nintendo released Switch 2 titles like Mario Kart World at $80, backlash against the price hike was strong in North America, while in Japan the tendency noted was quieter—people simply refraining from buying rather than protesting openly. In the thread, discussion shifted from whether the price hike itself was justified to the “root cause of rising development costs,” with some blaming the performance race among hardware and GPU makers, and others pointing out that DLC and season passes originated back in the PS3/Xbox 360 generation—making for a structural debate that couldn’t be reduced to simple right-or-wrong.

*This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “Kingdom Come developer: “Development costs have risen too much, we’ve hit our limit—we want GTA 6 to lead the charge and raise game prices”.”

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