Nintendo Reveals It Prototyped Link’s Clothes From Actual Thread for the Ocarina of Time Remake — Fans Split Over the Graphics Obsession

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The story

In an official Nintendo interview about the remake of The Legend of Zelda: Ocarina of Time, developers revealed an intense attention to graphical detail, saying they “prototyped Link’s outfit starting from thread.” This sparked discussion on 5ch’s hardware/industry board (Geha), where users drew comparisons to past cases of graphics obsession being mocked — like FF15’s “onigiri” rice ball and FF16’s “cheese naan” — splitting opinion in the thread. Some argued it was “a boomerang, since Nintendo is now doing the exact thing it used to get mocked for criticizing,” while others countered that “this is a remake — an outfit that stays on screen the whole game matters more than a food item that appears for a split second,” turning the differing standards used to judge remakes into the central point of debate.

Even so, I’d like to focus on the newly refined elements — the art style in this game struck me as quite impressive. How did that come about?

Shinta

First, by taking advantage of the Nintendo Switch 2’s hardware performance…

Source: nintendo.com / Original article here

What people said

3AnonymousNov 2, 2026 22:11
Sounds like they spent as much time on this as Square Enix did on that onigiri
4AnonymousNov 2, 2026 22:13
Re: #3
Exactly this.
That's beyond boomerang — that's a full-blown circle.
73AnonymousNov 2, 2026 22:50
Re: #4
That's not really a boomerang though.
5AnonymousNov 2, 2026 22:13
So it really was made in-house after all.
Probably mostly young staff though.
6AnonymousNov 2, 2026 22:14
Did they travel overseas just to make a rock?
8AnonymousNov 2, 2026 22:15
It's a remake, so…
the situation's different from the cheese naan thing…
9AnonymousNov 2, 2026 22:15
It's a remake, so of course they'd better be obsessive about the graphics at least.
You can already play the original on the N64 Classic anyway.
13AnonymousNov 2, 2026 22:16
A lap behind everyone else, and now "Buta-tendo" (mocking nickname for Nintendo/its fans, lit. "Pig-tendo") starts chanting "graphics, graphics!"
14AnonymousNov 2, 2026 22:17
So they're being obsessive like with the rock or the cheese naan.
All about the graphics now, huh.
15AnonymousNov 2, 2026 22:17
Prototyping it from thread is about the physical costume, not the game's actual programming though.
16AnonymousNov 2, 2026 22:18
They're starting to get obsessive like Square Enix lol
17AnonymousNov 2, 2026 22:19
Did the cheese naan and onigiri even matter that much to the story in the first place?
Unlike the outfit that's on screen the whole time you're playing, those are items that vanish in an instant.
18AnonymousNov 2, 2026 22:19
It's not like one of those games where the content is as thin as your receding hairline while they obsess over graphics, you know?
19AnonymousNov 2, 2026 22:21
So it's confirmed to be puppet-theater style. Apparently there are tokusatsu (live-action special effects) elements too.
Guess it's not tacky enough to need its own label, so "puppet-theater-like" works as a description?
20AnonymousNov 2, 2026 22:22
Link's clothes are something you're looking at the entire time.
The cheese naan was only on screen for a moment.
21AnonymousNov 2, 2026 22:22
Nintendo really is god-tier 😊 god

A designer who can instantly land on ideas tracing straight back to the source material, I tell ya 😆
22AnonymousNov 2, 2026 22:23
You've got zero actual attachment to Nintendo's games, which is why you can flip-flop in 0.1 seconds — classic "retired gamer" pig.
29AnonymousNov 2, 2026 22:26
Come to think of it, the Dragon Quest 7 Remake did something similar recently — apparently they actually built physical puppets.
36AnonymousNov 2, 2026 22:31
Re: #29
Actually building physical puppets — they've been doing that since the Famicom days.
48AnonymousNov 2, 2026 22:39
🐷💢<Graphics, graphics, graphics!💢

Nintendo<We put real care into the graphics.

🐷💦<…
51AnonymousNov 2, 2026 22:41
Re: #48
This is genuinely hilarious lol
60AnonymousNov 2, 2026 22:45
Not only are they pouring needless effort into graphics, the taste is bad too — seriously, what happened to Nintendo?
71AnonymousNov 2, 2026 22:48
Re: #60
There's never been a time before where graphics were literally the only thing going for it, right?
79AnonymousNov 2, 2026 22:54
Nintendo's caught the "hair physics alone equals fun" disease now too.
If they're pouring money and manpower into stuff that misses the actual essence of the game, there's no future in that.
81AnonymousNov 2, 2026 22:57
Re: #79
That's saying something completely different, lol
82AnonymousNov 2, 2026 22:58
Hold on, isn't it kind of alarming that a few people are bringing up the onigiri and cheese naan to call this a boomerang?
That means they still don't get why onigiri and cheese naan got ripped apart so hard in the first place, right?
No seriously, isn't that alarming?
85AnonymousNov 2, 2026 22:58
Re: #82
It's probably just one guy.
89AnonymousNov 2, 2026 23:00
Re: #82
If anything, what usually gets brought up is stuff like going overseas just to take reference photos of rocks and concrete.
90AnonymousNov 2, 2026 23:01
Was there anyone bashing the graphics of the Metroid Prime Remaster or the DQ7 remake on Geha who wasn't just an unhinged console-war troll?
It's a remake/remaster, so if anything you'd be annoyed if they neglected that part.
98AnonymousNov 2, 2026 23:09
Re: #90
For FF7 I feel like the criticism was more about the design and the cringe-worthy banter rather than the graphics.
As for graphics, I think FF16 got hit harder — too dark, looking worse than FF15, plus the bed scene.
Though that's probably partly because it came right after FF15's Leviathan "onigiri" thing.
94AnonymousNov 2, 2026 23:06
I wish they'd put more care into the characters' facial expressions instead of the thread.
Child Link just has this face 🙄 the entire time.
100AnonymousNov 2, 2026 23:11
Re: #94
To be fair, that guy was kind of like that to begin with.
95AnonymousNov 2, 2026 23:07
Te-re-re~

Found one: "the boomerang who kept bashing FF15's onigiri"!

102AnonymousNov 2, 2026 23:15
Re: #95

Background and Key Points of This Debate

The anecdote from Nintendo’s interview — that the team “prototyped the costumes starting from thread” — invites an easy comparison to the infamous attention to detail behind FF15’s onigiri graphics (which caused a stir back in 2015) and the development story behind FF16’s cheese naan. Both the onigiri and the cheese naan were mocked at the time with comments like “was it really worth spending that much effort on this?” In the thread, this fueled a clash between those arguing “Nintendo doing the same thing is a boomerang” and those countering that “this is a remake of Zelda 64 — the weight of a protagonist’s outfit that stays on screen the entire time is different from a food item that appears for just a split second.” Underneath this is an industry-wide difference in standards: remakes and remasters tend to place heavy value on faithfully reproducing the original to meet longtime fans’ expectations, whereas a brand-new title leaning too hard into graphics risks criticism for “prioritizing looks over gameplay.” Because the thread’s discussion never clearly sorted out this difference in premise — remake versus all-new title — it partly escalated into an emotional clash, which is worth keeping in mind when reading it.

*This article is excerpted and summarized from the 5ch (Hardware/Industry [Geha]) thread “Nintendo: “We put incredible care into the graphics for Zelda: Ocarina of Time. We prototyped Link’s clothes starting from thread.”“

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