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The story
A thread appeared on 5ch’s Hardware/Industry (ゲハ) board introducing a performance analysis of the custom GPU believed to be headed for the PS6. According to the leaked info, the RDNA 5-generation GPU has a TDP of 160W and 54 compute units, with raw compute performance of about 40 TFLOPS — but thanks to a “Dual Issue” feature that processes two instructions per clock, effective performance is said to reach 68-80 TFLOPS, surpassing the RX 9070 XT. Rather than focusing on the raw numbers, many replies voiced concerns about the actual retail price and the software lineup, with commenters recalling how past PlayStation consoles have touted inflated performance figures at launch, leading to a wave of skepticism toward this leak as well.
What people said
In path tracing workloads, this console GPU delivers 70-100% higher performance than the RX 9070 XT. Thanks to the "Dual Issue" execution feature, theoretical peak performance reaches 68-80 TFLOPS, placing it between the GeForce RTX 5080 (56.3 TFLOPS) and the GeForce RTX 5090 (104 TFLOPS).
Thanks to the advanced Dual Issue functionality and the machine-learning-based scaling technology "PSSR 3," effective performance is boosted to 35-50% above the official spec figures. Additionally, sophisticated AI-driven optimization helps offset the limitations of the 160-bit memory interface.
With memory and SSD costs through the roof, what's this actually going to cost?
Without a price, it's just a pie in the sky.
They'll probably fudge it again with an 850GB SSD.
Don't forget Tokon, though? (an upcoming PlayStation fighting game)
I think the real issue is the games.
It looks like there'll be even fewer titles than there are now.
Nah, no matter how great the games are, it's a no-go if the hardware costs too much.
Are they going to jack the price up again like with the PS5 before they finally get proper production going?
Honestly, if this keeps up, talking price is pointless anyway.
Prices keep climbing, so there's no way to know what it'll cost years from now.
The price probably isn't even decided within Sony yet.
You can't leak something that doesn't exist.
Why would that double performance?
It processes 2 instructions per clock.
CPUs have had this forever.
It's basically brute-forcing onto GPUs something that used to combine branch prediction with otherwise-idle execution units on CPUs.
In reality, I/O bottlenecks mean it won't actually double the output.
No way, that's gotta be BS.
The raw numbers actually put it below, not above — look here.
Apparently it only pulls ahead thanks to some mystery tech.
Native TFLOPS: PS6 (40) < RTX 5080 (56.3) [RTX 5080 Faster by ~40%]
Add the CPU, memory, and storage and you're easily past ¥200,000, lol.
If they sold this thing for ¥150,000 they wouldn't just be taking a loss — that's on a whole other level.
This is the same board (ゲハ) that predicted the Steam Machine would only be a bit pricier than the PS5 — I can't take any of it seriously.
That depends on the release year.
Once next-gen Radeon chips ship, prices naturally drop — and it can't go into a console until it does, so it's basically waiting on that.
That's also why the Switch 2 took so long to arrive: they were waiting for the chip to become last-gen and cheap.
Bottom line, console hardware is fated to only ship once its chip is already outdated.
PS2: "66 million polygons!" (Actually 3-5 million)
PS3: "1.8 TFLOPS!" (Actually 230 GFLOPS)
PS5: "A magical SSD!" (…what are you even talking about)
– Will third parties actually use it well
– Will it support DLSS5
Those three questions are all I can think about now, so hearing the specs doesn't get me excited at all anymore…
Especially the price.
There's no way it can run DLSS.
It's AMD, remember?
There's no way AMD hardware runs DLSS5.
That's a closed, NVIDIA-only technology.
Multi-frame generation is probably off the table too.
Even the PS5 Pro's PSSR2 didn't adopt the older frame-generation tech.
Background and Key Points of This Discussion
“Dual Issue” refers to a mechanism where a GPU’s execution units process two instructions per clock in parallel, and as commenters in the thread pointed out, real-world performance doesn’t simply double to match the theoretical figure — that depends on instruction dependencies and how much idle execution capacity is actually available. TFLOPS figures represent theoretical peak compute performance only and don’t scale in a simple, direct way with actual in-game rendering performance; that’s evident from the PS3’s history, where Sony touted “1.8 TFLOPS” at launch even though the RSX GPU’s real-world effective performance fell well short of that. The numbers discussed here are, at this stage, still an analyst’s estimate and projection, not PS6’s confirmed official specifications. It’s also worth noting that actual retail pricing tends to be heavily affected by rising memory and storage costs, and the thread’s point that raw performance figures alone don’t tell you much about a product’s real appeal rings true given the history of console hardware pricing.
*This article was compiled and summarized from the 5ch Hardware/Industry (ゲハ) board thread “Leaker: ‘PS6’s specs revealed! 40 TFLOPS performance reaches 80 TFLOPS via Dual Issue, surpassing the RX 9070’.”
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