Console Power Debate: 5ch Says “A PS4 Pro-Equivalent Switch 2 Is Enough”

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The story

A thread on 5ch’s hardware/industry board asked, “Hasn’t graphics basically maxed out around the Switch 2?” The poster rates the Switch 2 as roughly equivalent to a PS4 Pro, and praises the fact that it delivers that performance in a handheld running on just 19W. Replies noted that visual expression plateaued with programmable shaders back in the PS4 era, and that the industry has since shifted toward broadening visuals through ray tracing and neural rendering techniques like DLSS — while others pushed back that current hardware still isn’t powerful enough to run GTA6- or Witcher 4-caliber titles without a struggle, turning the thread into a bit of a standoff between Nintendo-hardware loyalists and everyone else.

What people said

1AnonymousSep 20, 2026 08:21
Technically it's more like PS4-level, but the Switch 2 is equivalent to a PS4 Pro, so it can run games with even more headroom.
And that's on a handheld running on just 19W.
At this point, isn't the Switch 2 really all you need in a game console?
2AnonymousSep 20, 2026 08:22
Even PS5 is still doing magma effects that look like they're straight out of the PS2 (a dig at a running meme about supposedly next-gen games having crude-looking lava textures), so no way.
38AnonymousSep 20, 2026 09:14
Re: #2
Name one game that actually bothers to build out areas beyond the map boundary.
39AnonymousSep 20, 2026 09:18
Re: #38
Normally you don't build out the area beyond the boundary — instead, you "build it" so players can't easily get out there in the first place.
Especially when you've sunk 40 billion yen into it (lol)
44AnonymousSep 20, 2026 09:29
Re: #38
If you can get there easily during normal play, that's not really "outside the area," is it.
6AnonymousSep 20, 2026 08:27
Frame rate is still taking a hit, so I'd like a bit more power.
11AnonymousSep 20, 2026 08:30
Re: #6
Well, things will probably plateau once you hit 4K, so that's part of it.
18AnonymousSep 20, 2026 08:40
Re: #6
I get wanting a bit more power right now, since ports are tanking the frame rate.
But if the power's there, developers will just make things needlessly heavy to use it up.
That's exactly what happened with the PC version of Wilds.
Realistically, a game like that would've been fine on the Switch 2.
10AnonymousSep 20, 2026 08:29
If a Switch 3 ever comes out, I think that's where handhelds will basically reach their final form.
26AnonymousSep 20, 2026 08:58
Re: #10
This. Honestly, the Switch 2 still isn't enough.

Until it can run PS5-exclusive titles without issue, third-party AAA ports and multiplatform releases are going to be a struggle.
In fact, the Switch 2 version of Monster Hunter Wilds reportedly needed a lot of optimization work just to run.

What we really need is enough power to release true endpoint-of-graphics titles like GTA6 or Witcher 4 without a fight.
76AnonymousSep 20, 2026 11:53
Re: #10
If the Switch 3 ends up pricier, I'd bet more people stick with the Switch 2 than the number who stuck with the original Switch this time around 🥺
12AnonymousSep 20, 2026 08:33
That's probably true if we're just talking about Nintendo's own games. Nobody there — Monolith Soft included — really knows how to push the hardware anyway.
13AnonymousSep 20, 2026 08:33
Re: #12
Nintendo games use simplified, kid-friendly art styles, so they don't benefit much from better specs anyway.
14AnonymousSep 20, 2026 08:34
Going forward, I bet they'll start pushing AI rendering hard.
16AnonymousSep 20, 2026 08:37
Re: #14
> Going forward, I bet they'll start pushing AI rendering hard.

Enough with the made-up buzzwords.
21AnonymousSep 20, 2026 08:49
Visual range of expression basically capped out around the PS4.
34AnonymousSep 20, 2026 09:08
Re: #21
That's because the PS4 generation was where programmable-shader-based visuals hit their ceiling.
Since then, even as GPU power has increased, it's mostly gone toward resolution, frame rate, and pushing more objects and textures on screen — the actual look of games has been stuck in a plateau.

The past few years have seen attempts to widen the range of visual expression through other approaches instead, like ray tracing and, more recently, neural rendering along the lines of DLSS5.
28AnonymousSep 20, 2026 08:59
If you actually own a gaming PC, you wouldn't think that.
33AnonymousSep 20, 2026 09:03
Re: #28
Even so, it'd be rough if the baseline requirement became something like an RTX 4070.
Not every PC user owns a high-end rig, you know.
32AnonymousSep 20, 2026 09:02
Honestly, whatever comes next is going to have to be built around AI.
DLSS5 seems to be trained on real-world footage, so going for pure realism was never going to beat reality itself.
83AnonymousSep 20, 2026 12:04
Re: #32
No, reality itself isn't actually that beautiful — that's exactly why people retouch photos in Photoshop.
I'd guess DLSS5's training data is closer to films than to raw reality.
37AnonymousSep 20, 2026 09:12
Re: #1
I don't think so. Not until we're at DLSS4-equivalent levels.
41AnonymousSep 20, 2026 09:21
Re: #37
Why DLSS4? If we're talking DLSS, it should be 5.
55AnonymousSep 20, 2026 09:59
Re: #41
If it goes that far, it'll start eating into Nvidia's own market.
63AnonymousSep 20, 2026 10:41
Re: #41
But DLSS5-level neural rendering is basically a lost cause for next-gen consoles like the PS6, since they're built on AMD hardware.
At this rate, it's already looking like console gaming could be locked out of this tech for a full decade — a brutal outcome that already seems more or less decided.
64AnonymousSep 20, 2026 10:45
I don't think we've hit the ceiling, but honestly PS4-level graphics are good enough.
90AnonymousSep 20, 2026 12:59
Re: #64
No way, PS4 specs are way too low — PS4-level in this day and age is a non-starter.
69AnonymousSep 20, 2026 11:34
Even so, a next-gen console will probably show up in a few years.
Where does a game console even go from here?
71AnonymousSep 20, 2026 11:41
Re: #69
Smartphones and handhelds still have room to grow specs-wise, so a Switch 3 seems feasible.
Home consoles, though, are pretty much done.
73AnonymousSep 20, 2026 11:50
This is the opinion of someone who's only ever touched a Switch — someone who doesn't know anything outside the crowd people call "Switch pigs" (任豚/nita-buta, derogatory slang for diehard Nintendo fanboys).

The Switch 2 is basically a PS4 arriving over a decade late — it still doesn't have enough power.
We need something more like PS5-level.
Though maybe not all the way up to PS6.
75AnonymousSep 20, 2026 11:53
Re: #73
The fact that graphics and load times are no longer noticeably worse is huge.
There are titles I'd never have bought on the original Switch that are actually an option now.
86AnonymousSep 20, 2026 12:19
It runs smooth. If anything, even the original Switch got lighter — apparently it's been switched over to a native app.
87AnonymousSep 20, 2026 12:41
Re: #86
Oh, is that right. I already thought it was a huge leap that Monster Hunter Wilds could be ported over without noticeable load-time lag — glad to hear it.

Background and Key Points of This Discussion

It’s worth noting that discussion of the Switch 2’s performance is based largely on user speculation, since Nintendo has never officially published its specs. The “PS4 Pro-equivalent” comparison that comes up repeatedly in the thread is likewise an unofficial estimate inferred from how supported titles perform, not a confirmed figure. DLSS is an upscaling technology built into NVIDIA GPUs, and the Switch 2 is believed to include a compatible chip, though how far it will be developed in future hardware generations remains an open question. Several replies in the thread converged on the view that graphical expression reached a natural stopping point with PS4-era programmable shaders, and that the industry has since shifted toward differentiating visuals through ray tracing and AI-driven upscaling or generative rendering. On the question of how much power is actually needed, though, opinions ranged widely — from “PS4-level is plenty” to “it has to exceed the PS5” — and no consensus was reached.

*This article is compiled and summarized from the 5ch (Hardware/Industry (Console Wars)) thread “Hasn’t graphics basically maxed out around the Switch 2?

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