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The story
In a developer interview, Capcom described Monster Hunter Wilds: Ascendance as the “true successor” to Wilds, saying they built on what worked and fixed what didn’t. The remark sparked debate on 5ch’s Hardware/Industry (Geha) board, with posters questioning whether the game had actually improved or whether Capcom had simply reverted unpopular changes back to old-game standards. Discussion also covered revisions to monster hitzone (“nikushitsu”) notation and the Switch 2 version’s performance, leaving opinions divided.
◆ The goal: a “true successor to Wilds”
— In developing Ascendance, what strengths from the main Wilds game did you want to build on, and what did you feel needed the most reflection?
Hiraoka: When we kicked off the project, the concept I set out was “I want to create a true successor to Wilds.” Starting from that idea, our first priority was to build on the good parts — the things players enjoyed, the things we made that genuinely resonated. The other side was to thoroughly reexamine and improve anything that could have been better, including things we noticed from your feedback. Doing both, we felt, was how we could achieve a true successor to Wilds.
Source: s.inside-games.jp / Read the original article here
What people said
Lol, this is basically them admitting the whole "Wilds" concept was a failure.
The no-detours, on-rails story pacing got tied too tightly to their idea of a "winning formula," so even though it's a flaw, it won't get reverted like everything else — it's stuck lingering as a curse the series will keep dragging along.
Truly regrettable.
Was there actually anything good worth building on?
That sounds delicious 😋
The combat feeling bad has a lot more to do with the monsters being bad than the action system itself.
Fighting old-game monsters with it is plenty fun.
Beyond that there's honestly not much to praise…
If I had to name one more thing, I guess coining the handy term "tako-shia" (a mocking player-made nickname) counts as a plus.
Go ahead and cut stuff like meals and musical instruments to save space.
Just say you're going back to what made classic Monster Hunter fun.
Wait, no, the game before Wilds was World — Rise isn't even relevant here.
Feels like the moment Capcom started really putting in effort lines up with the moment their whole standing changed, doesn't it ☺
They flat-out admitted the Switch 2 version is a downgrade, lol.
Well, it's just the truth.
No point hiding it — of course it'll be downgraded on garbage-spec hardware like the Switch 2.
You keep swooping into every Monster Hunter thread just to say that.
Want me to start compiling a log of your posts?
You're going purely off vibes without even seeing the real thing — that's why you mix up 30fps and 60fps lol
At launch it was rough — too heavy for PCs to handle, crashing PS5s — but thanks to the Switch 2 version it got optimized, and the dev team's pointless pet obsessions got scrapped too.
The monster roster shortage should get sorted out with DLC as well.
Yeah right, nice lie lol
Was there actually anything they cut from their "vision," beyond what was already scheduled to be shown off?
No good — the Seikret and the crappy map design are both sticking around, so that's a fail.
Capcom really ought to compensate them somehow.
Nobody would complain if they gave Ascendance away free or sold it at half price.
Though who knows how many people would even still care by that point.
Sure, it's a CPU-hogging mess of a game, but the Intel CPUs that fried themselves had a pre-existing defect to begin with.
I really don't want Palamutes showing up in Wilds.
With World and Sony first-party titles, playing PS4 games on PS5 automatically bumped up the framerate — so why does the Switch 2 charge extra for that every single time?
Seriously, why?
Capcom seems to think they made something like Final Fantasy XIII — divisive, but debatable.
But to players, it feels more like Final Fantasy XV.
I'd say it's more like XVI.
Background and Key Points of This Discussion
When Wilds first launched, complaints centered on the PC version’s heavy performance demands, crashes on PS5, and a story structure that restricted players from straying off the main path. Ascendance is positioned as the fix for those issues, but thread posters raised specific examples — reverting hitzone (“nikushitsu”) notation to Rise-era standards, while the Seikret mount and certain map layouts stayed unchanged — leading many to argue this was less an improvement and more a rollback of unpopular changes. Debate over the Switch 2 version’s performance was similarly split, with some posters assuming it was downgraded without ever checking the hardware themselves, others pushing back on that as a misunderstanding, and even some confusion over the actual framerate figures involved. Overall, there’s a clear gap between the developers’ talk of a “true successor” and how players actually experience the game.
*This article is compiled and summarized from the 5ch (Hardware/Industry, “Geha”) thread “Capcom: ‘Ascendance is the true successor to Wilds. We really built on what made Wilds good.’”

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