Capcom Says Ascendance Is ‘Wilds’ True Successor’ — Fans Split

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The story

In a developer interview, Capcom described Monster Hunter Wilds: Ascendance as the “true successor” to Wilds, saying they built on what worked and fixed what didn’t. The remark sparked debate on 5ch’s Hardware/Industry (Geha) board, with posters questioning whether the game had actually improved or whether Capcom had simply reverted unpopular changes back to old-game standards. Discussion also covered revisions to monster hitzone (“nikushitsu”) notation and the Switch 2 version’s performance, leaving opinions divided.

◆ The goal: a “true successor to Wilds”

— In developing Ascendance, what strengths from the main Wilds game did you want to build on, and what did you feel needed the most reflection?

Hiraoka: When we kicked off the project, the concept I set out was “I want to create a true successor to Wilds.” Starting from that idea, our first priority was to build on the good parts — the things players enjoyed, the things we made that genuinely resonated. The other side was to thoroughly reexamine and improve anything that could have been better, including things we noticed from your feedback. Doing both, we felt, was how we could achieve a true successor to Wilds.

Source: s.inside-games.jp / Read the original article here

What people said

2AnonymousSep 19, 2026 11:22
It's a shit game because they built it around the Switch 2.
3AnonymousSep 19, 2026 11:25
Feels like they're just reverting the current bad parts back to old-game standards.
5AnonymousSep 19, 2026 11:29
Re: #3
Lol, this is basically them admitting the whole "Wilds" concept was a failure.
77AnonymousSep 19, 2026 13:51
Re: #3
The no-detours, on-rails story pacing got tied too tightly to their idea of a "winning formula," so even though it's a flaw, it won't get reverted like everything else — it's stuck lingering as a curse the series will keep dragging along.
Truly regrettable.
4AnonymousSep 19, 2026 11:28
So they were obsessing over making the cheese stretch realistically, huh?
6AnonymousSep 19, 2026 11:30
It's the stuff they cut that stands out more (than anything they actually added).
7AnonymousSep 19, 2026 11:30
They keep saying "things that resonated," but even I, with 200 hours played, have no idea what they mean… (´・ω・`)
Was there actually anything good worth building on?
8AnonymousSep 19, 2026 11:30
We don't need comments running interference for those two.
10AnonymousSep 19, 2026 11:33
Wait, the painstaking creature animations and the stretchy cheese naan!?
That sounds delicious 😋
12AnonymousSep 19, 2026 11:35
And whoever's responsible for creating those flaws is probably already hard at work on the next game.
13AnonymousSep 19, 2026 11:35
I think Focus Mode and the character action itself (setting aside the controls and movement) are genuinely good.
The combat feeling bad has a lot more to do with the monsters being bad than the action system itself.
Fighting old-game monsters with it is plenty fun.
15AnonymousSep 19, 2026 11:39
I've never once seen anything besides Focus Mode get praised.
16AnonymousSep 19, 2026 11:40
The Hook Slinger in Focus Mode was good.
Beyond that there's honestly not much to praise…
If I had to name one more thing, I guess coining the handy term "tako-shia" (a mocking player-made nickname) counts as a plus.
17AnonymousSep 19, 2026 11:41
Correction — I meant Focus Mode and the Hook Slinger were good.
18AnonymousSep 19, 2026 11:41
Honestly, I think I'm just tired of Monster Hunter as a series at this point.
21AnonymousSep 19, 2026 11:44
You don't need to put effort into anything besides weapons, armor, combat animations, and monsters.
Go ahead and cut stuff like meals and musical instruments to save space.
22AnonymousSep 19, 2026 11:45
Quit badmouthing your own game.
Just say you're going back to what made classic Monster Hunter fun.
23AnonymousSep 19, 2026 11:45
It looked like they reverted the hitzone ("nikushitsu") notation to Rise and fixed Wilds' problems…
Wait, no, the game before Wilds was World — Rise isn't even relevant here.
24AnonymousSep 19, 2026 11:46
I'd buy it if you could skip the cutscenes and track-gathering. …Actually, on second thought, I'm worried it's got some hardware-frying code sneaked in, so I'm not buying it.
25AnonymousSep 19, 2026 11:48
Yeah, Dragon's Dogma 2 is still the real deal 😄 an absolute god-tier game.
Feels like the moment Capcom started really putting in effort lines up with the moment their whole standing changed, doesn't it ☺
26AnonymousSep 19, 2026 11:50
If "building on the good parts" means Capcom's own idea of "good," does that mean more cheese, more cutscenes, more Final-Fantasy-style stuff, more magic, and more forced underwater sections?
27AnonymousSep 19, 2026 11:55
Seriously bad at presenting themselves.
They flat-out admitted the Switch 2 version is a downgrade, lol.
29AnonymousSep 19, 2026 11:58
Re: #27
Well, it's just the truth.
No point hiding it — of course it'll be downgraded on garbage-spec hardware like the Switch 2.
94AnonymousSep 19, 2026 16:18
Re: #29
You keep swooping into every Monster Hunter thread just to say that.
Want me to start compiling a log of your posts?
99AnonymousSep 19, 2026 16:31
Re: #29
You're going purely off vibes without even seeing the real thing — that's why you mix up 30fps and 60fps lol
49AnonymousSep 19, 2026 12:26
If you haven't played it, wait for a price drop and give it a shot. It's basically a solid game that's a true successor to World (´・ω・`)
At launch it was rough — too heavy for PCs to handle, crashing PS5s — but thanks to the Switch 2 version it got optimized, and the dev team's pointless pet obsessions got scrapped too.
The monster roster shortage should get sorted out with DLC as well.
50AnonymousSep 19, 2026 12:28
Re: #49
Yeah right, nice lie lol
51AnonymousSep 19, 2026 12:28
Re: #49
Was there actually anything they cut from their "vision," beyond what was already scheduled to be shown off?
53AnonymousSep 19, 2026 12:30
Re: #49
No good — the Seikret and the crappy map design are both sticking around, so that's a fail.
56AnonymousSep 19, 2026 12:40
The day-one buyers who paid full price and basically did QA testing while frying their own hardware were nothing but human guinea pigs.
Capcom really ought to compensate them somehow.
57AnonymousSep 19, 2026 12:43
Re: #56
Nobody would complain if they gave Ascendance away free or sold it at half price.
Though who knows how many people would even still care by that point.
60AnonymousSep 19, 2026 12:52
Re: #56
Sure, it's a CPU-hogging mess of a game, but the Intel CPUs that fried themselves had a pre-existing defect to begin with.
84AnonymousSep 19, 2026 14:29
If it were Palamutes instead of that crappy bird, I'd be at least a little tempted.
85AnonymousSep 19, 2026 14:31
Re: #84
I really don't want Palamutes showing up in Wilds.
95AnonymousSep 19, 2026 16:24
Did Wilds even have any good parts to begin with?
Taking it from -100 to -80 still leaves you in negative numbers.

Instead of this garbage worth 15 yen at a trade-in counter, just release a Sunbreak Switch 2 Edition already.
101AnonymousSep 19, 2026 16:31
Re: #95
With World and Sony first-party titles, playing PS4 games on PS5 automatically bumped up the framerate — so why does the Switch 2 charge extra for that every single time?
Seriously, why?
96AnonymousSep 19, 2026 16:28
There's a real gap in perception between Capcom and the players.
Capcom seems to think they made something like Final Fantasy XIII — divisive, but debatable.
But to players, it feels more like Final Fantasy XV.
102AnonymousSep 19, 2026 16:33
Re: #96
I'd say it's more like XVI.

Background and Key Points of This Discussion

When Wilds first launched, complaints centered on the PC version’s heavy performance demands, crashes on PS5, and a story structure that restricted players from straying off the main path. Ascendance is positioned as the fix for those issues, but thread posters raised specific examples — reverting hitzone (“nikushitsu”) notation to Rise-era standards, while the Seikret mount and certain map layouts stayed unchanged — leading many to argue this was less an improvement and more a rollback of unpopular changes. Debate over the Switch 2 version’s performance was similarly split, with some posters assuming it was downgraded without ever checking the hardware themselves, others pushing back on that as a misunderstanding, and even some confusion over the actual framerate figures involved. Overall, there’s a clear gap between the developers’ talk of a “true successor” and how players actually experience the game.

*This article is compiled and summarized from the 5ch (Hardware/Industry, “Geha”) thread “Capcom: ‘Ascendance is the true successor to Wilds. We really built on what made Wilds good.’”

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