‘The Port Would Kill People’: Developer Explains Why There’s No Xbox Version — 5ch: ‘Makes Sense If It’s Tango’

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The story

During a livestream, a game developer said of his studio’s title, “An Xbox port would be brutal — if we made one, people would die,” sparking discussion on 5ch’s hardware/industry (“Geha”) board. Speculation spread that the speaker was a former employee of Tango Gameworks (the Microsoft-owned studio behind Scalebound and Ghostwire: Tokyo), and the thread saw a string of corrections focused less on whether the remark itself was credible than on the timeline between his departure and the studio’s closure and layoffs. Whether the thread title’s “PlayStation exclusive” framing actually matches reality also became a point of debate.

Q. Any chance of an Xbox release?

A. None — because people would die if we made one.

The porting work is just too brutal.

Source: youtu.be / original video here

What people said

9AnonymousSep 14, 2026 14:18
Cutting Kojima loose caused a firestorm last time
so now they're trying this kind of disinformation play instead, huh
11AnonymousSep 14, 2026 14:21
Re: #9
That's a video from two weeks ago though
15AnonymousSep 14, 2026 14:22
Coming from a Tango alum, that's pretty convincing
22AnonymousSep 14, 2026 14:24
Re: #15
He actually quit well before the studio got cut, though…
26AnonymousSep 14, 2026 14:26
Re: #15
No wonder — sounds like Ghostwire Tokyo was rough enough that he quit over it
33AnonymousSep 14, 2026 14:30
Well, MS suddenly laid them off, so of course they'd hate Xbox
36AnonymousSep 14, 2026 14:30
Re: #33
This guy quit before that even happened
38AnonymousSep 14, 2026 14:32
Re: #33
Ghostwire Tokyo shipped in 2022
He left Tango in 2019
He was already gone 3 years before it was even finished
43AnonymousSep 14, 2026 14:34
Why go out of your way to say something like this? 🤔
Is it just 'please give us money, Microsoft'? 😥
Don't need it — 'Director Kojima' is coming anyway 👋 (a recurring jab referencing Hideo Kojima)
47AnonymousSep 14, 2026 14:37
53AnonymousSep 14, 2026 14:39
It's pretty pathetic that people who've never developed a game are the ones claiming Sony's behind this
Then how about you prove it yourself by doing an easy port
Geha posters say Xbox is basically Windows, so it should be a breeze, right?
54AnonymousSep 14, 2026 14:41
Re: #53
You haven't done a thing yourself, yet you say every day that a Switch port is impossible
76AnonymousSep 14, 2026 14:52
It's just misplaced resentment
78AnonymousSep 14, 2026 14:53
Re: #76
I wonder what he thinks about the downgraded Bayonetta port
80AnonymousSep 14, 2026 14:55
Re: #76
Scalebound says it all, lol
93AnonymousSep 14, 2026 14:58
Re: #76
Wasn't Scalebound cancelled by Microsoft because development was too slow?
Is this seriously just sour grapes??
81AnonymousSep 14, 2026 14:55
They've said it's coming to PS5 and Steam, so it's not actually exclusive. They also brought up Nintendo regarding the porting work, so maybe it'll come to Switch 2 later too?

87AnonymousSep 14, 2026 14:57
Re: #81
They hyped that Black Myth [Wukong] was impossible because the Series S would hold it back, but it came out anyway
And Stellar Blade is hinting at a timed Xbox snub
This kind of thing happens all the time
103AnonymousSep 14, 2026 15:02
But didn't 'Chameleon' get totally snubbed on PS5?
So much for 'porting is easy'
104AnonymousSep 14, 2026 15:03
Re: #103
Wasn't it said that indie games don't sell on PS or Xbox?
107AnonymousSep 14, 2026 15:04
Re: #103
That has nothing to do with Xbox
122AnonymousSep 14, 2026 15:08
Re: #103
It's actually answered in a Game*Spark interview.

Mr. Remorion: Since it's the only console that supports mouse controls, we're bringing it to Switch 2. Plans for other platforms are undecided.
108AnonymousSep 14, 2026 15:04
Saying stuff like this feels like it could sink the company — are they gonna be okay? This is going to come back to bite them later
109AnonymousSep 14, 2026 15:04
Re: #108
They'll be fine without releasing on Xbox
113AnonymousSep 14, 2026 15:05
Re: #108
Whether they release on Xbox or not isn't going to make or break the company
131AnonymousSep 14, 2026 15:13
Wait, isn't a PC version coming out too?
If so, an Xbox version should be doable without much extra hassle, you'd think
135AnonymousSep 14, 2026 15:15
Re: #131
Way easier than the Switch 2, honestly
Though the Series S's memory limits will probably give them trouble
138AnonymousSep 14, 2026 15:16
Re: #131
If it's so easy to make, why are there so many games that come to Switch and PlayStation but skip Xbox?
143AnonymousSep 14, 2026 15:18
Re: #131
They just don't want to release it because it won't sell on Xbox anyway
Do you need it spelled out that plainly to get it?
Even GTA doesn't sell on it — no way other third-party games would

Background and Key Points

The thread title’s claim of a “PlayStation exclusive” isn’t quite accurate. Commenters pointed out that a Steam release is planned alongside PS5 (>>81), and the cited interview also mentions a Nintendo Switch 2 release, citing mouse-control support (>>122). In other words, what’s actually happening is a decision not to make an Xbox version specifically — not an exclusivity deal covering every other platform. Whether the speaker is really a Tango Gameworks alum was also repeatedly corrected throughout the thread, over the timing of his departure relative to the studio’s closure and layoffs — a good example of how speculation can take on a life of its own. It’s also worth noting that “people would die” isn’t a literal reference to a workplace accident; it’s industry shorthand exaggerating just how brutal the porting work would be.

*This article is excerpted and summarized from the 5ch (Hardware/Industry, “Geha”) thread “Developer: ‘Porting to Xbox is brutal, it’ll kill our engineers. That’s why we’re PlayStation exclusive’”.

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