Doubt cast on the ‘won’t sell because of low storage’ theory — 5ch: ‘The Switch sold fine with just 32GB’

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The story

An article published on Toyo Keizai Online, which attributes the poor sales of PS5 and Switch 2 games to “insufficient console storage,” was picked up on 5ch’s game hardware board. The article argued that backward-compatible games eat up console storage and discourage purchases of new titles, while also pointing out a contradiction in Nintendo’s explanation that “unwanted games can simply be deleted.” In response, thread posters pushed back one after another, arguing the article’s premise has no basis — noting that the original Switch, which had only 32GB of storage, still sold software just fine. The discussion also branched into the difference between Switch 2’s pricey proprietary microSD Express cards and the old, cheap SD cards, plus a nitpicky argument over the “publisher” credit on certain Nintendo titles.

On the matter of software sales trends: this is what the author calls the “storage cost” problem — the worry that if backward compatibility is kept, previous-generation games keep hogging console storage, which in turn saps the motivation to buy new titles. Nintendo explains that “unwanted games can be deleted, and save data (data storing game progress and player records) stays in the cloud, etc.,” but from the user’s perspective, that’s a major contradiction.

Source: finance.yahoo.co.jp / Original article here

What people said

2AnonymousSep 12, 2026 11:13
The same goes for Sony Group, but what I sense in this Nintendo attitude is the philosophy that "storage can be small because game software itself is easy to delete." I don't think that necessarily matches the not-always-rational psychology of users, though. I'd like Nintendo and Sony Group to deepen their hardware and software with a real understanding of this user behavioral psychology. Careful attention to how users actually feel should translate directly into stronger platform value and corporate value over the mid-to-long term.

Sony, not thinking about user psychology at all!!
3AnonymousSep 12, 2026 11:18
Re: #2
Calling it 'deepening' is dumb.
The only real solution to more capacity is charging more money.
97AnonymousSep 12, 2026 14:18
Re: #2
What's with the "I don't think" it matches user psychology?
You got any actual numbers to back that up?
5AnonymousSep 12, 2026 11:22
Nintendo made the SD cards you used on the Switch useless going forward, but PS5 let you carry over the SSD you'd used on PS4.
PS6 will probably let you keep using whatever M.2 SSD you expanded your PS5 with too.
7AnonymousSep 12, 2026 11:27
Re: #5
External hard drives are only good for archiving.
You still have to install onto the PS5's internal storage anyway, so it doesn't help much.
8AnonymousSep 12, 2026 11:28
Re: #7
It's not just for storing PS5 games — you can play your PS4 backward-compatible games normally too. What are you even talking about?
9AnonymousSep 12, 2026 11:30
Re: #7
Sounds like you don't even own a PS5.
6AnonymousSep 12, 2026 11:25
At least Nintendo's games have small file sizes.
Stuffing a game full of data until it hits 300GB like an idiot is what developers with no real skill do.
10AnonymousSep 12, 2026 11:32
Re: #6
Even Nintendo's own "just a Switch 2 edition" games are topping 40GB now, though.
11AnonymousSep 12, 2026 11:33
Once I got my PS5 I bought a 2TB external HDD and a 2TB SSD,
and that completely freed me from any storage stress.
The external drive is just for keeping PS4 titles on.

For a handheld like the Switch 2, throwing money at it barely makes a dent, but PS5 is a different story.
Sounds like a very 'Yasuda who never actually plays games' kind of article. (Yasuda being the article's author.)
14AnonymousSep 12, 2026 11:43
Re: #11
What are you even going to put in 5TB?
Toddler games like that ¥50-billion Wolverine?

Sony's Wolverine rated 'the most brain-dead toddler game in history'
https://krsw.5ch.io/test/read.cgi/ghard/1789165514/
17AnonymousSep 12, 2026 11:50
This is going over 40GB with graphics like this?
18AnonymousSep 12, 2026 11:53
It's not a baseless point, but there's a contradiction:
the Switch, with only 32GB of storage, sold its games just fine.
22AnonymousSep 12, 2026 12:04
Re: #18
Switch's launch titles blew past 32GB right out of the gate and didn't even fit on the internal storage.
So many idiots trash-talk Switch 2's storage without knowing that.
20AnonymousSep 12, 2026 12:01
Deleting a game once you've cleared it is common sense everywhere except with Nintendo.

Starting next generation it'll all be cloud gaming anyway,
so the performance, storage, and memory problems solve themselves.
82AnonymousSep 12, 2026 14:02
Re: #20
You're never allowed to talk about graphics quality or frame rate again after that.
26AnonymousSep 12, 2026 12:22
Anyone who thinks Switch 2's key cards work the same way as regular Switch cartridges is just an idiot, plain and simple. (Key cards are Switch 2's card-based license system — many require a separate download to actually play.)
27AnonymousSep 12, 2026 12:25
Re: #26
Nintendo's own core titles don't use key cards at all.
And obviously, if you're comparing digital versions, the conditions are identical from the start.
What matters more is the 8x storage advantage (still 4x even against the OLED model).
29AnonymousSep 12, 2026 12:27
Re: #27
What about storage that can't even fit FF7 Rebirth and Revelations at the same time?
30AnonymousSep 12, 2026 12:29
Re: #29
There were tons of examples like that on the Switch too.
Some games were over 32GB right out of the gate — you needed a microSD expansion for even one game, let alone two.
31AnonymousSep 12, 2026 12:30
Re: #30
Even if you buy the physical package on Switch 2, though…
32AnonymousSep 12, 2026 12:32
Re: #31
Back in the Switch days there wasn't a name like 'key card,' but games running on the same principle existed — ones over 16GB that didn't fit on the game card and forced you to download the rest.
Naturally that ate into console storage too.
33AnonymousSep 12, 2026 12:36
Re: #32
Both have garbage storage, so what exactly is your point? On top of that, the SD card you used on Switch doesn't even work on Switch 2.
35AnonymousSep 12, 2026 12:43
Re: #33
The Switch had storage problems just as bad as Switch 2, if not worse, and its games still sold fine — so Yasuda's argument that low storage is killing sales is contradictory.

That's my take.
And I only pushed back because you brought up key cards and claimed Switch 2's storage problem is more serious.
36AnonymousSep 12, 2026 12:44
Re: #35
Most Switch 2 games are key cards, though.
38AnonymousSep 12, 2026 13:06
Re: #36
All Nintendo titles are non-key-card, so that argument doesn't hold up.
66AnonymousSep 12, 2026 13:38
38 Anonymous Is Desperate sage 2026/09/12 (Sat) 13:06:50.72 ID:lNzBXjY30
Re: #36
"All Nintendo titles are non-key-card, so that argument doesn't hold up."

Turns out that was a lie.
78AnonymousSep 12, 2026 13:58
Re: #22
You could easily buy cheap SD cards for the Switch.
Switch 2 uses EXSD (microSD Express), which is a lot pricier.
Game file sizes themselves are also an order of magnitude bigger, so the storage situation is completely different.
79AnonymousSep 12, 2026 13:59
Re: #78
Why don't you go look up what SD card prices actually were when the Switch launched?
87AnonymousSep 12, 2026 14:10
Re: #79
Back then games were only a few GB, and you could buy 128GB for a few thousand yen, so that was plenty.
SD was already a widely established standard to begin with — nothing like Switch 2's EXSD.
85AnonymousSep 12, 2026 14:08
Dragon Quest Builders
Dragon Quest Builders 2
NEO: The World Ends with You
DAEMON X MACHINA
Bravely Default II
Live A Live
Go Vacation
Fitness Boxing 3

Publisher: Nintendo

LOLOLOL of LOLOLOLOL ("kusa" — 5ch laughter slang, like "lol")
86AnonymousSep 12, 2026 14:09
Re: #85
So that means you lose.

Because Nintendo is the one credited as the seller/distributor for those.
91AnonymousSep 12, 2026 14:14
Re: #86
Lol, an idiot who doesn't even know the difference between sales and publishing.

Background and Key Points of This Discussion

Behind this debate is the proprietary “microSD Express” standard adopted for Switch 2. Thread posters repeatedly pointed out that it’s pricier than the old generic SD cards, making the kind of cheap storage expansion possible in the original Switch era much harder now. At the same time, there was strong criticism that the article’s core premise — that insufficient storage determines how well games sell — comes with no numerical evidence to back it up, and the central rebuttal was that this contradicts the original Switch’s track record of producing many hit titles despite having just 32GB of storage. Later in the thread, opinion split over where to draw the line on “is it really a Nintendo game,” regarding third-party-developed titles for which Nintendo is credited as the “distributor (publisher).” That’s a separate issue from the article’s main point, but it’s easy to get tangled up in since it ties into how you interpret the fact that most Nintendo titles don’t use key cards (the proprietary physical card format).

*This article was compiled as an excerpt/summary of the 5ch (Hardware/Industry [Geha]) thread “‘Toyo Yasuda’: “PS5 and Switch 2 games don’t sell because they lack storage”” (a mocking mashup of Toyo Keizai and the author’s name, Yasuda).

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