“AI Is Killing Our Jobs” — 5ch Splits Over Claims the Game Industry Is Finished: “Work and Create Aren’t the Same Thing”

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The story

A game designer’s remark that “AI is wiping out jobs — the game industry is already finished” was picked up on 5ch’s Game Hardware & Industry board (known as “Geha”), sparking a heated debate. The discussion was fueled by growing anxiety that AI is taking over work once done by illustrators and programmers, with AI services costing just a few thousand yen a month now handling everything from coding to debugging. Posters split between “AI can only do Work, not Create” and “even that distinction will vanish within a few years,” with Nintendo’s Shigeru Miyamoto cited along the way, as opinions diverged over whether the industry will shrink — or whether this instead ushers in a golden age for individual creators.

What people said

1AnonymousOct 25, 2026 19:56
What are we gonna do about this…
4AnonymousOct 25, 2026 19:58


10AnonymousOct 25, 2026 20:03
AI-generated art just looks like mass-stamped, cookie-cutter art ("hanko-e" — literally "stamp art," the same template-y face/pose over and over), so please cut that out.
I've got no complaints about using it where it's invisible to players, if it cuts costs.
210AnonymousOct 26, 2026 08:06
Re: #10
Watching those dreamy AI-generated landscapes floating around YouTube, I'm starting to think AI's fine for everything except the characters.
12AnonymousOct 25, 2026 20:05
Sad to say, but art drawn by some old guy with his libido in overdrive still does it for me more…
188AnonymousOct 26, 2026 02:04
Re: #12
AI art looks nice, but it has no sense of pacing, no storyboarding ("neme," the rough panel-layout stage in manga), no flow.
Things like making you wait for the payoff, or the classic setup-then-punchline rhythm — AI's still got a long way to go on that kind of craft.
17AnonymousOct 25, 2026 20:08
Work and Create aren't the same thing.
All AI can do is Work.
24AnonymousOct 25, 2026 20:11
Re: #17
Humans just do the initial concept, and AI fleshes it out from there.
Even just that alone is a huge blow — it cuts the workload dramatically.
77AnonymousOct 25, 2026 20:50
Re: #17
Look at salaries and it's obvious most humans can only do Work too.
AI's the real Creator here, honestly.
20AnonymousOct 25, 2026 20:09
AI can imitate art styles, but it can't invent new situations.
It's always humans who create the quirks.
141AnonymousOct 25, 2026 22:11
Re: #20
That's just the imitation stage we're at now — give it a few years and I bet it'll easily reproduce even those human quirks.
35AnonymousOct 25, 2026 20:17
Honestly, programmers are in way more trouble than artists.
With ChatGPT's paid plan, 3000 yen a month basically gets you your own personal programmer.
Ask it for some software and it'll whip it up right away.
The cost of programmers in game development is about to get slashed hard.
36AnonymousOct 25, 2026 20:18
Re: #35
If current AI handled the debugging, would it have turned out better than it did for Wilds (Monster Hunter Wilds)?
37AnonymousOct 25, 2026 20:19
Re: #35
No telling how long this window lasts, which is exactly why it'd be a waste not to jump on it now.
There's even a Blender interface, so you're not just coding — you can become a modeler or an illustrator too.
All depends on how you prompt it though.
99AnonymousOct 25, 2026 21:16
Re: #35
If anything, programmers who have no hang-ups about it and just treat AI as a tool are going to power up.
Meanwhile they'll walk away from companies that ban it.
43AnonymousOct 25, 2026 20:24
Re: #37
Whether you like AI generation or not, now really is a chance to learn.
Outside of anything criminal, it'll function as an instructor for pretty much everything.
47AnonymousOct 25, 2026 20:25
Re: #43
Not me personally, but
I think the people who hate it most should be the ones using it, if only to learn what it can do and where its weak points are.
Flailing around like a kid without even knowing the reality of the thing gets you nowhere.
61AnonymousOct 25, 2026 20:34
It's still programmers who end up evaluating, fixing, and tuning the code AI writes, so unless you're hopelessly incompetent you're not getting fired.
65AnonymousOct 25, 2026 20:38
Re: #61
We're already at the point where multiple AIs fixing and tuning each other's output can get things most of the way there, so all you need is staff for the final check — nothing more.
There's no longer any need to put people on review duty.
AI's gotten that good at proofreading other AI's generated code.
181AnonymousOct 26, 2026 00:44
Re: #61
Even the evaluating is being done by AI now.
Like, pair 1000 coding AIs with about 20 evaluator AIs,
then have a handful of humans do the final check on whatever the 20 flag.
Anyone who's not a supervisor — hundreds of code monkeys ("ma," slang for programmer) — gets shown the door.
71AnonymousOct 25, 2026 20:43
'Game designer' in the original sense of the term will probably actually increase in number.
The technical skills and knowledge that used to be a barrier won't be needed anymore, since AI can be left to handle things up to a working prototype.
73AnonymousOct 25, 2026 20:45
Re: #71
The birth of a great indie era, then.
Even idea-first games can reach a shippable product if you let AI handle the balance tuning —
as long as you can juggle multiple AI agents well, that is.
75AnonymousOct 25, 2026 20:47
People who can only do (or only want to do) work that AI can also do are going to get weeded out.
No question those people need to rethink things.
76AnonymousOct 25, 2026 20:49
Re: #75
Sucks for them, but when you factor in efficiency, it just becomes 'can't afford to let them do it anymore.'
81AnonymousOct 25, 2026 20:54
Re: #76
Feels like we're close to an era where manual programming becomes a purely hobbyist thing.
109AnonymousOct 25, 2026 21:29
Re: #81
That said, you still need to understand the fundamentals, so drills and competitions for building logic and algorithms by hand will probably stick around.
91AnonymousOct 25, 2026 21:10
Miyamoto: 'Technical skills that used to be essential will lose their importance, and each designer's own ability and creative instinct will stand out more.'

If AAA titles — which used to require a labor-intensive approach, gathering tons of highly paid, highly skilled people — can now be mass-produced with AI,
doesn't that mean a bright future for the game industry?
96AnonymousOct 25, 2026 21:12
Re: #91
Also, if similar new titles keep dropping all the time, players will stop getting excited,
and loyalty/insider buying will drop too — I bet the industry shrinks.
98AnonymousOct 25, 2026 21:16
Re: #91
Correction:
if similar AAA titles keep dropping all the time, players will stop getting excited,
plus loyalty/insider buying will drop too, so I bet the industry shrinks.

Also, given someone like Miyamoto's emphasis on the formative experiences behind creativity,
it seems unavoidable that creators' talent and ideas will get worn thin over time.
93AnonymousOct 25, 2026 21:11
Even if AI makes the work more efficient, I can't see the price per game actually going down…
101AnonymousOct 25, 2026 21:18
Re: #93
If AI-driven mass production leads to oversupply, won't prices have to come down?
105AnonymousOct 25, 2026 21:22
Re: #93
Same as always — expectations will just go up instead, lol.
150AnonymousOct 25, 2026 22:32
Just do your work at a speed and accuracy that can keep up with AI, problem solved.
Way too many people are covering for their own lack of effort here.
152AnonymousOct 25, 2026 22:34
Re: #150
Speed and accuracy are exactly the areas humans can't win.
That's the whole point — it's exactly why the creative part becomes what matters.
161AnonymousOct 25, 2026 22:43
Re: #150
So? Can you do that? Go on, show us how it's done.
162AnonymousOct 25, 2026 22:46
Had Gemini analyze this for me.

"What AI's rise is ending isn't 'game development' itself, but the labor-intensive, assembly-line style of 'mechanical development.' Going forward, we should shift to an era where humans are freed from manual grunt work and focus on 'ideas for fun and direction.' Individuals should hand mass production of code and art off to AI and specialize in presenting a sharp, distinctive worldview and the 'discerning eye' to judge AI output. Companies should use small elite teams plus AI to rapidly speed up prototyping and focus on validating what's actually fun. And the industry as a whole will need to differentiate itself, amid a flood of AI-generated content, through uniquely human intent and experiential value — i.e., 'who made this, and why.'"

So it says.
164AnonymousOct 25, 2026 22:51
Re: #162
'Ideas for fun' — that's exactly the field Nintendo, the company you all love to hate, happens to be great at.
167AnonymousOct 25, 2026 22:51
Re: #162
So that means designers' jobs really are finished, huh.
194AnonymousOct 26, 2026 04:40
I think writing code itself is fast with AI, but bug-free code or optimizing it still seems a ways off.
I've had AI play games, and even with Pokémon it struggled just choosing what action to take.
Isn't it, at best, a stand-in for a debugger that just reruns a fixed set of test commands?
195AnonymousOct 26, 2026 05:05
Re: #194
AI evolves on its own, you know.
198AnonymousOct 26, 2026 07:22
Re: #194
Even that 'kinda nice remaster' of Torneko —
once they left debugging to AI, the controls felt absolutely terrible.

Background and Key Points of This Debate

A post claiming “a game designer said AI is wiping out jobs” was picked up on 5ch’s Game Hardware & Industry board (“Geha”), sparking a wide-ranging debate. The backdrop: paid AI services like ChatGPT, for just a few thousand yen a month, can now handle everything from code generation to debugging to image generation, and have started replacing work once done by programmers and illustrators. The thread split between the optimistic view that “AI can do Work but not Create” and the pessimistic view that “even that line will blur within a few years.” The piece also cites a quote attributed to Nintendo’s Shigeru Miyamoto about technical skills losing importance while creative vision grows more important, feeding into the debate over whether mass-producing AAA titles will shrink the industry or grow it. One thing readers might misread: much of the thread isn’t making the simple claim that “everyone loses their job” — it draws a line between “mechanical mass-production work” and “ideas and direction,” with some also pointing out that greater efficiency doesn’t necessarily mean game prices will fall.

*This article is excerpted and summarized from the 5ch (Hardware & Industry, “Geha”) thread “[Sad News] Game Designer: “AI Is Wiping Out Jobs. The Game Industry Is Already Finished”.”

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