Did Nintendo Halt Technological Progress? 5ch Weighs In: “Going All-In on Fun Was the Right Call”

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The story

A post on 5ch’s Hardware & Industry (Geha) board claiming that “Nintendo is the reason Japan’s technological progress slowed down, stopped” sparked a flood of replies both for and against. The argument’s starting point: because Nintendo has centered its business on handhelds and low-spec hardware, third parties never got the chance to push into high-spec development, stalling Japan’s game technology itself. Counterarguments poured in — “It’s already been proven that tech and hit games aren’t correlated,” “During the PS3/PS4 generation, most third parties flocked to Sony anyway” — with some pointing out that it’s not just Nintendo, but Sony’s exclusivity-contract strategy that may really be sapping Japanese third parties’ strength.

What people said

1AnonymousOct 26, 2026 03:01
Looking back on it now, that was… legit.
4AnonymousOct 26, 2026 03:20
That's some rookie-level ignorance — not knowing that riding Epona across Hyrule Field in Ocarina of Time had a massive influence on open-world design in 3D polygon games worldwide.
61AnonymousOct 26, 2026 08:25
Re: #4
Stuff like that existed even earlier.
5AnonymousOct 26, 2026 03:21
Lol, the moment PS loses, suddenly it's like third parties never released anything on PS at all.
Don't blame the industry just because you lost all hope.
It's your own fault for not buying it.
7AnonymousOct 26, 2026 03:34
The era of just slapping in newer parts and pretending to have real technology is over.
8AnonymousOct 26, 2026 03:50
Couldn't they have just ignored Nintendo and kept releasing games on PlayStation?
9AnonymousOct 26, 2026 03:52
Well, if this logic holds up, then releasing the Vita during the PS3/PS4 era was clearly a massive failure.
13AnonymousOct 26, 2026 05:03
Ever since Nintendo released the Famicom, Japan's economic growth itself has basically stayed stuck too.
15AnonymousOct 26, 2026 05:23
So Square Enix ditching its in-house Luminous Engine for Unreal Engine is Nintendo's fault too, huh.
17AnonymousOct 26, 2026 05:30
The big factor is that soaring development costs made it harder for small and mid-size third parties to make games.
18AnonymousOct 26, 2026 06:10
You know, that thing where releasing on Wii gets treated as "behind on tech," but releasing on PSP gets treated as "technological progress."

Honestly, releasing it as an HD game on PS3 was so niche that calling it technological progress is a bit baffling too, if you think about it.
20AnonymousOct 26, 2026 06:12
The year the Famicom came out, the bubble economy hadn't even started yet —
if anything, everyone was in an uproar over the Japan-US trade friction.
If you're going to talk about economic growth, factor that in too.
22AnonymousOct 26, 2026 06:33
Soulslikes got shafted because of Nintendo… → ends up losing to white and Chinese developers…
35AnonymousOct 26, 2026 07:22
?
Re: #33

Re: #22

If we assume Soulslikes have value,


then Nintendo has no value ← cosmically meaningless


Oppression ← a negative act
23AnonymousOct 26, 2026 06:33
This is what they're talking about

And the kicker is Pokémon…
26AnonymousOct 26, 2026 06:39
It's not Nintendo's fault, it's smartphones' fault, though…
76AnonymousOct 26, 2026 09:15
Re: #26
And yet they play Chinese mobile games while acting like some kind of "real gamer."
28AnonymousOct 26, 2026 07:02
Not totally sure, but isn't the real problem that they had a near-monopoly market like PS and then let it slip away? If cutting-edge tech actually made games more fun, Sony should've just kept releasing a ton of genuinely fun games.
41AnonymousOct 26, 2026 07:31
Re: #28
The market PS1 monopolized was home consoles only — on handhelds, Nintendo reigned supreme, and the #1 best-selling software from 1996 to 1999 was Pokémon.
33AnonymousOct 26, 2026 07:20
By releasing games on Nintendo platforms,

which series, or which development team or developer,

exactly had its technological progress halted? What's the actual claim here?
34AnonymousOct 26, 2026 07:22
Isn't it more like "we just don't want to push technology forward anymore"?
42AnonymousOct 26, 2026 07:32
Re: #34
Watching all the studios that were cocky about making AAA games decline one after another, grumbling "it's not selling…" and "we can't even recoup the budget," I can't help but feel Nintendo's stance of "keep the tech modest, go all-in on fun" was the right call all along.
39AnonymousOct 26, 2026 07:27
Re: #1
This theory gets repeated even by industry people and it's deeply entrenched, but it's basically false.
Why? Because during the PS3/PS4 era, the vast majority of third parties went to Sony.
The rare exceptions were Dragon Quest and Monster Hunter 3 —
aside from a few small/mid-size studios coming to Nintendo, it was almost all PlayStation.
49AnonymousOct 26, 2026 07:41
Re: #39
And Level-5, who made that Dragon Quest, was at the absolute peak of its game with Layton, Inazuma Eleven, Yo-kai Watch, and Dan-Ball.

It's not like they didn't release on PS — if anything, they had far more titles on PS.
44AnonymousOct 26, 2026 07:35
So basically, because Nintendo kept putting out fun games, it set back — or halted — the progress of Sony, which had been busy perfecting the art of hyping up crappy games to sell them? Is that the claim?
95AnonymousOct 26, 2026 10:25
Re: #44
Guess that's basically it, yeah.
57AnonymousOct 26, 2026 08:05
Nintendo → low-spec hardware forces compromises in game design. Development that compromises with the Switch in mind narrows third parties' ambition and vision for their own projects. Pulls the ladder up from under them.

PlayStation → lures third parties into exclusivity deals, making them give up the prime PC launch window. Exclusivity also cuts into sales, attention, and buzz. On top of that, even though it's a third party's game, it still gets dragged into console-war flame wars. A sales debuff.

Honestly, as someone who roots for Japanese games, both Nintendo and Sony are infuriating — they're both sapping Japanese third parties' strength.
Going forward, Japanese third parties should only port AA titles to Switch 2, and absolutely refuse exclusivity deals with PlayStation, insisting on simultaneous PC releases every time.
Why the hell are these two Japanese companies weakening Japan's own third parties, damn it.
58AnonymousOct 26, 2026 08:07
Re: #57
So when exactly did Nintendo's influence supposedly start?

Is the Switch the root cause?
69AnonymousOct 26, 2026 08:48
Re: #57
Nintendo's just doing its own thing, that's all.
Pretty full of yourself for someone in the position of being allowed to sell on their platform.
Why not go sell on a sinking ship instead?
83AnonymousOct 26, 2026 09:24
Re: #57
Name one PC-exclusive title with "super technology." I genuinely haven't seen a single one.

And besides, even an idiot should realize an AAA title that fully leverages high-end performance is impossible on the PC market alone.
75AnonymousOct 26, 2026 09:11
By that logic Nintendo should be the most "behind" of all, but no other company could make Breath of the Wild or Donkey Kong Bananza.
78AnonymousOct 26, 2026 09:16
Re: #75
I mean, they've literally created whole genres, like with Metroid.
77AnonymousOct 26, 2026 09:16
Re: #69
Did the $6 million Sony paid for the Monster Hunter Rise timed-exclusivity deal just vanish from your memory completely?
Or are you just clueless enough to not even know about that report?
79AnonymousOct 26, 2026 09:18
Re: #77
Sony deliberately locks other companies into contracts that drag down their performance — and then laughs at their "progress."
93AnonymousOct 26, 2026 10:11
Re: #1
If it's really about technological progress, they could just keep making AAA games on the latest-spec PCs while ignoring sales.
Most Japanese companies simply can't afford to do that.
96AnonymousOct 26, 2026 10:28
Re: #93
Specs don't translate into fun.
People have been saying this for over 10 years — maybe over 20 — and some folks still haven't stopped to think about it…
94AnonymousOct 26, 2026 10:22
It's already been proven that so-called "technological advancement" isn't correlated with sales, so it's not like Nintendo's the villain here.
101AnonymousOct 26, 2026 10:44
Re: #94
Virtual Boy: "This, so much."

Background and Key Points of This Debate

The claim that “Nintendo stalled Japan’s technological progress” is a topic that keeps resurfacing on the Hardware & Industry (Geha) board, and behind it lie soaring development costs and a widening performance gap between platforms. Since the PS3/PS4 generation, budgets for AAA-class titles have kept ballooning, and unprofitable third parties have downsized or pulled out one after another, while Nintendo has secured its revenue through a handheld-focused strategy and by creating its own original genres. Within the thread, the counterargument that “technology and hit games aren’t correlated” dominated, but there’s also a structural angle — as seen in Sony’s timed-exclusivity deal for Monster Hunter Rise (reported to be worth roughly $6 million) — where bidding wars between platform holders, backed by their financial muscle, have themselves shaped companies’ technological choices. This structural backdrop is only touched on in fragments within the thread’s replies, and pinning the blame on Nintendo alone overlooks how multiple factors — including rising development costs and the growth of the smartphone market — are intertwined.

※This article is excerpted and summarized from the 5ch (Hardware & Industry (Geha)) thread “Nintendo is the reason Japan’s technological progress slowed down, stopped ← lol wwwwwwwwww.”

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