Category: Games

  • Terranigma Remaster Announced — 5ch: ‘Glad It’s Not Some Weird 3D Remake’

    A remaster of the action RPG *Terranigma* (Tenchi Souzou), originally released by Enix in 1995, has been announced, with a 2027 launch planned across platforms including the PS5 and Switch 2. Thread commenters largely welcomed a faithful port over a bold remake, with discussion ranging from pricing, to the game’s rough difficulty balance back in the day, to the soaring used-game prices at retailer Suruga-ya.

    Remaster of masterpiece action RPG *Terranigma* officially announced — Square Enix-sanctioned, with key Quintet staff involved, the game returns after 31 years

    At the showcase event “Pixel Arcadia,” versions of *Terranigma* for PS5, PS4, Xbox Series X|S, PC (Steam/GOG.com), Nintendo Switch 2, and Nintendo Switch were announced. Release is planned for 2027.

    *Terranigma* is an action RPG developed by Quintet and released by Enix in October 1995. It’s set on an Earth where all life and civilization on the surface has been wiped out. The protagonist, Ark, lives in the village of Crystal Holm, deep in the “Underworld” beneath the earth. One day, however, he opens a sealed Pandora’s Box in the village, causing the villagers to turn to stone. Ark sets out beyond the village to save them, and over the course of his journey ends up reawakening life on the surface world.

    Source: automaton-media.com / Original article here

    5AnonymousAug 25, 2026 03:37
    Even when the official listing puts Switch 1/2 first,
    the gaming press and aggregator sites always lead with PS and shove Switch 1/2 to the back, don't they
    14AnonymousAug 25, 2026 03:49
    Re: #5
    Gaming media is done for, man
    Can't even list platforms properly anymore
    13AnonymousAug 25, 2026 03:49
    Nah, leaving it untouched is way more promising than a remake
    19AnonymousAug 25, 2026 03:55
    Re: #13
    This, so much
    They can do a remake later
    Saw the graphics in the trailer and yeah, it's a product of a good era
    17AnonymousAug 25, 2026 03:52
    Glad they didn't do some weird 3D remake
    Don't want them tacking on weird new content, or cutting stuff that shouldn't be cut
    Worst case is it turns into "Shinyaku Terranigma" (lit. "New Testament Terranigma" — Square Enix's label for divisive full remakes of classics)
    27AnonymousAug 25, 2026 04:20
    Re: #17
    Maybe after the port they could do something like the Trials of Mana remake

    Worst case would be something like the GBA's Shinyaku Seiken Densetsu (the divisive remake of Seiken Densetsu 3) — what people actually wanted was just a colorized version like the feature-phone port
    20AnonymousAug 25, 2026 04:02
    Only the Switch version's gonna sell, probably
    23AnonymousAug 25, 2026 04:09
    Re: #20
    Well, the original was on the SFC (Super Famicom), so…
    31AnonymousAug 25, 2026 04:33
    This is Letdown of the Year material
    If they'd at least bundled it as a trilogy with Soul Blazer and Illusion of Gaia…
    And how much are they even planning to charge for this? Digital only?
    Probably gonna charge like 2000 yen, knowing them
    Worst. This is exactly why everyone hates you, trash-Enix
    34AnonymousAug 25, 2026 04:36
    Re: #31
    Under license from Square Enix, Clear River Games is handling development and publishing, reportedly co-developing with key former Quintet staff.

    Just like Front Mission — they're only lending out the IP
    36AnonymousAug 25, 2026 04:41
    Re: #34
    Quintet's still around?
    I mean, the "key staff" from back then must all be old men by now lol
    79AnonymousAug 25, 2026 07:17
    Re: #34
    Apparently former president and programmer Hashimoto is still active
    After leaving Quintet he worked at Ancient and INIS
    37AnonymousAug 25, 2026 04:48
    Watched the trailer — guess the light side/dark side thing goes all the way back to this one
    Why are Japanese games always fighting over light vs. darkness?
    83AnonymousAug 25, 2026 07:24
    Re: #37
    Blame Star Wars for that
    39AnonymousAug 25, 2026 05:00
    If Terranigma is fair game, does that mean Illusion of Gaia and Soul Blazer are on the table too?
    And how did ActRaiser manage to get a remake and everything else anyway?
    61AnonymousAug 25, 2026 06:40
    Re: #39
    ActRaiser only worked out because the rights got sorted before the company went under
    No idea how they pulled it off, but if they could get Terranigma out this time, maybe the others can happen too
    48AnonymousAug 25, 2026 05:35
    Terranigma's balance was kind of iffy, honestly
    Wish it'd had a bit more breathing room in the design
    49AnonymousAug 25, 2026 05:39
    Re: #48
    It's not so much the overall balance — it's that Bloody Mary specifically is a way-too-strong boss, that one fight alone is broken
    The trap is that the strongest weapon you just got right before it happens to resist Bloody Mary's element
    The problem is there's no way to know that in advance, but that's just how games were back then
    50AnonymousAug 25, 2026 05:42
    Quintet games have shot way up in price at places like Suruga-ya
    Even Illusion of Gaia with box and manual goes for 5000 yen, and Terranigma easily hits 10,000
    So a port at around 4000 yen would actually be cheap, but there sure are a lot of people who just complain anyway
    53AnonymousAug 25, 2026 05:53
    Re: #50
    Collector demand and play demand are two different things
    60AnonymousAug 25, 2026 06:34
    Huh? I figured Sony would definitely block an Xbox version for a title like this
    But they're not doing that this time
    65AnonymousAug 25, 2026 06:55
    Re: #60
    Sony's not gonna pull the same crap as toxic Microsoft blocking the Persona Switch ports
    88AnonymousAug 25, 2026 07:33
    Re: #60
    Sony doesn't have the budget anymore to go around harassing other platforms over small-fry titles
    Take Goemon, for instance — the porting studio is famously super anti-Xbox and always comes up with excuses not to release an Xbox version
    74AnonymousAug 25, 2026 07:10
    Even back then it was more of a hidden-gem thing, it never actually sold that well
    76AnonymousAug 25, 2026 07:12
    Re: #74
    Quintet's games were highly rated among core gamers and got featured heavily in gaming magazines, so name recognition was actually pretty high
    77AnonymousAug 25, 2026 07:14
    Re: #1
    Since when did this become a "masterpiece"? It's a pretty ordinary ARPG
    Just like with ActRaiser, are they gonna pull the same false-advertising trick of hyping a mediocre game as great before release? Typical Square Enix
    80AnonymousAug 25, 2026 07:17
    Re: #77
    This port isn't even being done by Square Enix — is this just reflexive Square Enix hate?
    78AnonymousAug 25, 2026 07:15
    Probably 5,800 yen before tax
    File size around 4.3GB, and the Switch 2 version comes on a key card
    97AnonymousAug 25, 2026 07:45
    Re: #78
    What's even in it [to make it that big]?
    90AnonymousAug 25, 2026 07:34
    Couldn't they have done something about the main key art?
    It's way too bad
    91AnonymousAug 25, 2026 07:36
    Re: #90
    Wasn't the original art by Kamui Fujiwara?
    If so, that'd mean extra licensing cost, so maybe that's why they went with something else
    92AnonymousAug 25, 2026 07:38
    ActRaiser 2 next, please
    Can't find it anywhere
    109AnonymousAug 25, 2026 08:02
    Re: #92
    I've got it at my place, come pick it up
    I'll give it to you for free
    94AnonymousAug 25, 2026 07:44
    Wait, it's not even a remake?
    Just some quick pocket money for them then
    116AnonymousAug 25, 2026 08:12
    Re: #94
    Under license from Square Enix, Clear River Games is handling development and publishing, reportedly co-developing with key former Quintet staff.


    Clear River Games is a publisher whose whole pitch is letting players worldwide enjoy classic retro games and revived legendary series

    They're basically a small-change publisher by nature, not the kind of company that's gonna make some passion project that fits your exact tastes
    99AnonymousAug 25, 2026 07:49
    Is this a Pixel Remaster type deal?
    Can't get your hopes up with Square Enix involved
    102AnonymousAug 25, 2026 07:57
    Re: #99
    It's not Square Enix
    108AnonymousAug 25, 2026 08:01
    Re: #99
    Nope, it's a straight pass-through port
    SNES9x emulator would do just as well
    104AnonymousAug 25, 2026 07:59
    Re: #102
    Ah, Quintet, right
    107AnonymousAug 25, 2026 08:00
    Re: #104
    No, that's wrong
    Come on, at least check the source

    Background and Key Points

    For readers unfamiliar with the series: Terranigma is the third entry in Quintet’s unofficial “Gaia trilogy,” following Soul Blazer (1992) and Illusion of Gaia (1993), all published by Enix on the Super Famicom. What makes it a cult object in the West specifically is that it never received an official North American release — it came out only in Japan (1995) and in PAL territories like the UK, Germany, and Australia (1996). That absence is exactly why English-speaking fans have petitioned for a re-release for decades, and why the game’s Japanese secondhand prices (cited in the thread as roughly 5,000 yen for Illusion of Gaia and 10,000 yen for Terranigma at Suruga-ya) have climbed so high — original carts are scarce collector items even domestically.

    The thread’s real disagreement isn’t over whether the remaster should exist, but over what kind of remaster it is. Most posters are relieved this is a straight, faithful port rather than a full remake, contrasting it with Square Enix’s divisive “Shinyaku” (lit. “New Testament”) remakes — the label fans use for overhauled reworkings like the GBA version of Seiken Densetsu 3, which changed content longtime players wanted preserved. A smaller minority pushes back on the “masterpiece” framing itself, arguing Terranigma is a merely solid ARPG being oversold.

    What outside readers may miss: Square Enix isn’t developing this — it only owns the IP (inherited from Enix) and licensed it to Clear River Games, a small publisher specializing in reviving legacy titles, working with former Quintet staff since Quintet itself no longer operates as a studio. The “Bloody Mary” boss complaint isn’t new controversy about this remaster — it’s a decades-old, well-documented balance criticism of the 1995 original.

    *This article is compiled and summarized from the 5ch (Hardware/Industry (Geha)) thread “Terranigma Remaster Announced, First-Ever Port.”

  • Switch 2’s “Lies of P” Gets Three Display Modes: Quality, Balanced, and Performance

    It has come to light that the Switch 2 version of “Lies of P” will feature three display modes: Quality, Balanced, and Performance. On 5ch’s Hardware/Industry board, discussion continued around comparisons with PS5 performance and console pricing.

    1AnonymousAug 24, 2026 22:32
    They're really putting in the work on optimization
    2AnonymousAug 24, 2026 22:32



    8AnonymousAug 24, 2026 22:34
    Re: #2
    Honestly, Switch 2 is good enough at this point
    7AnonymousAug 24, 2026 22:34
    Damn
    Seriously, who even needs that piece of junk called PS5
    46AnonymousAug 24, 2026 23:01
    Re: #7
    For real? Looking forward to the sales numbers then
    10AnonymousAug 24, 2026 22:35
    It costs more than a PS5, so they'd better deliver at least that much
    12AnonymousAug 24, 2026 22:36
    Re: #10
    What was that about the trash console pulling a scam by selling the disc drive separately to make itself look cheap?
    14AnonymousAug 24, 2026 22:36
    Re: #10
    If you add a disc drive and a monitor to a PS5 it's over ¥100,000
    Throw in a PS Portal too and it's like ¥130,000?
    16AnonymousAug 24, 2026 22:37
    I decided to buy it since it's on a game card
    Never played the original though
    18AnonymousAug 24, 2026 22:39
    Re: #16
    Wait, isn't this just a "key card" (a download-voucher cartridge, not the full game data)?
    They're really putting effort in
    20AnonymousAug 24, 2026 22:41
    Re: #10
    Don't trash-talk the PS5 Pro — it costs over ¥100,000 and still barely hits 60fps
    22AnonymousAug 24, 2026 22:43
    Re: #20
    At that rate they'll probably just skip a Switch 2 version entirely
    43AnonymousAug 24, 2026 22:51
    Re: #22
    Feel like people were saying the same thing last year
    But in reality more and more ports keep coming out
    88AnonymousAug 25, 2026 01:07
    Re: #22
    That's what they say, and yet they keep coming out anyway
    21AnonymousAug 24, 2026 22:41
    So even at Switch 2 quality-mode settings, it still can't match PS5 performance-mode graphics?
    25AnonymousAug 24, 2026 22:43
    Re: #21
    Huh?
    Weren't games that can't hit 60fps supposed to be "defective"?
    Then you'd better compare PS5's graphics at 60fps too, lol
    42AnonymousAug 24, 2026 22:49
    Re: #20
    Over 99% of PS5 games run at 60fps or higher
    Out of 7,000 titles, only about 10 run at 30fps
    56AnonymousAug 24, 2026 23:21
    Re: #42
    Even on the poorly-selling Pro it's mostly variable framerate
    There's hardly any locked 60fps
    57AnonymousAug 24, 2026 23:21
    Re: #42
    Even on the poorly-selling Pro it's mostly variable framerate
    There's hardly any locked 60fps
    66AnonymousAug 24, 2026 23:52
    This has basically become accepted as fact around here
    There's always a certain number of people like that online, so I'm used to it
    67AnonymousAug 24, 2026 23:54
    Re: #66
    Do you feel like you've won just by replying after some time passed?
    80AnonymousAug 25, 2026 00:39
    PS5, which developers have squeezed hard for years, and Switch 2, which has only been out a year, aren't that far apart

    Once devs get more used to Switch 2, PS5's really going to be in trouble
    83AnonymousAug 25, 2026 00:45
    Re: #80
    The moment it's a cross-gen port, it's not using one bit of the PS5's real power
    84AnonymousAug 25, 2026 00:47
    Re: #83
    Stellar Blade was originally a PS5 exclusive

    It was only ported to other platforms later, and development was optimized for PS5
    85AnonymousAug 25, 2026 00:51
    Re: #84
    It was originally in development as a PS4/Xbox One title though, wasn't it
    96AnonymousAug 25, 2026 02:04
    Switch 2 versions

    NBA 2K27 ⇒ 60fps

    Madden NFL 27 ⇒ 60fps

    Metaphor (Metaphor: ReFantazio) ⇒ 60fps
    100AnonymousAug 25, 2026 02:19
    Re: #96
    No way Metaphor hits that
    It was already choppy in the trailer
    And even P3R (Persona 3 Reload) runs at 30fps

    Background and Key Points

    Lies of P (Round8 Studio, an Obsidian/PSY Neowiz subsidiary) originally launched in 2023 on PS5, Xbox, and PC; a Switch 2 port with selectable Quality/Balanced/Performance modes now puts it alongside a growing wave of ninth-generation ports (NBA 2K, Madden, Persona/Metaphor-family titles) coming to Nintendo’s new hardware. The Switch 2 launched in June 2025 at ¥49,980, well under a PS5’s roughly ¥79,980 (or ¥119,980 for the Pro), a price gap posters repeatedly used to argue that a “cheaper” Switch 2 running comparable framerates is a bigger win than raw power comparisons suggest — especially once you factor in Sony selling the PS5 disc drive as a separate add-on.

    The thread’s real fault line wasn’t whether Switch 2 can port PS5 games at all — everyone agrees it can — but whether “PS5 quality-mode graphics at Switch 2’s best settings” is actually comparable to “PS5 performance-mode at 60fps,” and by extension whether 30fps ports should be waved off as broken while PS5 hardware itself (including the Pro) is quietly excused for unstable or variable framerates. That argument stalled because nobody offered per-title benchmark data, only competing anecdotes about which platform “usually” hits 60.

    What the thread misses is that both consoles ship the same basic tradeoff: dynamic resolution and variable frame-pacing are common design choices on any console aiming for 60fps in a demanding engine, not a defect unique to one platform. It’s also worth noting a “key card” (like the one for this Switch 2 release) is a download license on a cartridge, not the full game data — a distinction some Switch buyers still aren’t aware of at purchase time.

    *This article is excerpted and summarized from the 5ch Hardware/Industry (Geha) board thread “[Great News] Switch 2 Version of “Lies of P” Appears to Have Three Modes: Quality, Balanced, and Performance.”

  • MARVEL Tōkon’s Concurrent Players Crash to 1,300 — 5ch Asks ‘Can You Even Find a Match?’

    The concurrent player count for MARVEL Tōkon, the new fighting game from Sony and Arc System Works, has plummeted to just 1,300 less than a month after launch. On 5ch, users are voicing concern over whether matches can even be found, with many pointing to the mandatory PSN account requirement and the royalty fees owed to Marvel as culprits. Some posts even invoked Concord, the poster child for gaming flops, as a comparison.

    1AnonymousAug 24, 2026 20:17
    Can matches even happen at this point? 🥺
    3AnonymousAug 24, 2026 20:18
    It hasn't even been a month since launch, right?
    5AnonymousAug 24, 2026 20:18
    lmao ('草' = 5ch's laughter marker)
    There's no way matchmaking works with numbers like this
    7AnonymousAug 24, 2026 20:19
    Game Freak's Beekane, sitting at 500 concurrent players, might be its rival for now
    9AnonymousAug 24, 2026 20:20
    Re: #7
    I mean, that one's a solo game, so in the extreme case even single-digit concurrent players wouldn't hurt it
    This is a PvP game though 😭
    10AnonymousAug 24, 2026 20:21
    Just bury it next to Concord already lol
    11AnonymousAug 24, 2026 20:21
    People were already saying matchmaking took like 5 minutes back when it had 5,000 players, so 1,000 is gonna be rough
    12AnonymousAug 24, 2026 20:21
    Has the peak settled in around 4,000?
    13AnonymousAug 24, 2026 20:22
    Re: #12
    That 4,000 was the weekend bump, so this week it'll probably be 3,000 to 2,000
    14AnonymousAug 24, 2026 20:22
    Re: #4
    So I guess it's such a lousy game that tens of thousands of people quit just from the negative buzz
    17AnonymousAug 24, 2026 20:23
    The projectile speed was insane in the pre-release build — did they seriously ship it like that?
    My timeline gets a decent flow of fighting game tweets, including from overseas, but I'm not even seeing people talking about how bad Tōkon is
    18AnonymousAug 24, 2026 20:23
    Normally a number like this would have you thinking early service shutdown as a failure, but apparently there's a contract with Marvel, so who knows
    20AnonymousAug 24, 2026 20:24
    Re: #18
    Ah, so licensing rights and stuff mean they can't pull the plug even with low concurrent numbers?
    29AnonymousAug 24, 2026 20:28
    Re: #18
    Wait, this is a one-time purchase — what do you mean by 'service shutdown'?
    93AnonymousAug 24, 2026 21:49
    Re: #18
    Saw this in another thread — apparently they have to pay Marvel a royalty per character, so it costs a lot
    21AnonymousAug 24, 2026 20:25
    Guess the PS5 that only sold 2,000 units already came out on top 😄
    22AnonymousAug 24, 2026 20:25
    31AnonymousAug 24, 2026 20:30
    Re: #29
    Babylon's Fall was also a one-time purchase and it still got shut down
    47AnonymousAug 24, 2026 20:37
    Re: #31,37
    Probably because it's run as a live service — fighting games don't put that much load on servers anyway, even Arika manages it
    36AnonymousAug 24, 2026 20:32
    Wait, this is a one-time purchase?
    Just like Marathon, this is straight-up garbage
    42AnonymousAug 24, 2026 20:33
    Re: #36
    It's a one-time purchase, but you have to stay connected to the server at all times
    and on top of that, even on Steam you need a PSN account, so…
    48AnonymousAug 24, 2026 20:37
    Honestly I had high hopes for this, but I'd say it's half Arc System Works' fault and half Sony's fault
    53AnonymousAug 24, 2026 20:45
    Re: #48
    The game itself is rough, but the mandatory PSN requirement also played a part in killing it
    Yeah, probably about 50/50
    52AnonymousAug 24, 2026 20:44
    Hint: it's digital-only
    55AnonymousAug 24, 2026 20:46
    Re: #52
    Wait, was there ever a physical Steam release…?
    59AnonymousAug 24, 2026 20:51
    There's no way to hype it back up, this is a lost cause
    61AnonymousAug 24, 2026 20:52
    Re: #59
    If they gave it away for free, maybe…!


    Oh wait, I forgot the beta didn't pull in a crowd either lol
    71AnonymousAug 24, 2026 21:01
    A lot of Steam users don't have the specs for it, so most people probably moved over to PS
    75AnonymousAug 24, 2026 21:02
    Re: #71
    Wait, did it actually grow from 2,814?
    80AnonymousAug 24, 2026 21:17
    You can tell how bad it is when it's not even used as a 'beating stick' — the go-to weapon for trash-talking other games
    102AnonymousAug 24, 2026 22:30
    It's less about it being Sony's game and more that handing it to Arc — a studio that only ever makes crap games — was the real mistake
    105AnonymousAug 24, 2026 22:45
    Re: #102
    And Sony's doing its part too, with the 'you can't play without a PSN account!' setup helping drive players away ♥
    108AnonymousAug 24, 2026 23:04
    Re: #1
    PS players like, 'I'll just play Street Fighter 6 instead'
    121AnonymousAug 25, 2026 00:09
    Seriously though, just let us play online matches without needing PSN, for free, come on
    127AnonymousAug 25, 2026 00:24

    Background and Key Points

    MARVEL Tōkon is a 3D fighting game built by Arc System Works, the studio behind Guilty Gear and Dragon Ball FighterZ, published by Sony. Since 2024’s Helldivers 2 backlash, Sony has pushed a blanket policy requiring a linked PSN account for PS5 titles, including Steam versions — a friction point that has repeatedly hurt PC sales for Sony-published games. Fighting games are also uniquely dependent on population health: unlike single-player titles, matchmaking quality collapses fast once concurrent numbers drop below a few thousand, because you need enough players online simultaneously at your skill tier and region. A month-old release falling to 1,300 concurrent players is a red flag by that standard.

    The thread’s actual disagreement is about where to place blame: some posters split it roughly 50/50 between Arc System Works (citing rough game balance, like an overtuned projectile speed carried over from the pre-release build) and Sony (the mandatory PSN login as a needless barrier to entry). Nobody in the thread settles this — it’s an open argument, not a consensus.

    What’s likely to confuse outside readers is the Marvel-royalty point posters raise almost in passing: because Sony reportedly pays Marvel a per-character licensing fee, some assume this locks Sony into keeping servers running regardless of player count, unlike Concord, which Sony could shut down and refund within weeks since it owned that IP outright. That’s speculation in the thread, not a confirmed contract term, and readers shouldn’t take it as established fact.

    *This article is compiled and summarized from the 5ch (Hardware/Industry (Geha)) thread “Sony’s MARVEL Tōkon Currently at 1,300 Concurrent Players lol.”

  • New Story of Seasons & Rune Factory 6 Footage Drops — 5ch Debates the PS5 Port

    After Marvelous released new footage for its upcoming Story of Seasons title and Rune Factory 6, 5ch lit up with debate over whether a PS5 port even makes sense. Sales figures for the previous entry, Story of Seasons: Let’s! Wind’s Grand Bazaar, were cited — the Switch version sold 95,817 units, while the PS5 version didn’t even chart (under 1,310 units) — and the thread split hard over what upside a PS5 release actually offers.

    2AnonymousAug 24, 2026 22:36
    Ah, this one looks PS5-bound.
    8AnonymousAug 24, 2026 22:40
    Re: #2
    What?? lol

    Rune Factory: Guardians of Azuma
    Switch: 86,223 units

    Port
    PS5: 1,384 units

    Story of Seasons: Let's! Wind's Grand Bazaar
    Switch: 95,817 units

    Port
    PS5: not charted (under 1,310 units)
    13AnonymousAug 24, 2026 22:41
    Re: #8
    It's not even the kind of game that sells overseas, and with domestic numbers like these, what's the point of putting it on PlayStation 😭
    88AnonymousAug 24, 2026 23:21
    Re: #8
    And people still have the nerve to demand a PS release with numbers like that.
    14AnonymousAug 24, 2026 22:41
    It's obvious that if even 5's cheap-looking 3D chugged on that hardware, putting out 6 with more than that would be a disaster.
    It'll probably be built PS5-first and downgraded just enough to barely squeeze onto Switch 2 as a multiplatform release.
    17AnonymousAug 24, 2026 22:43
    Re: #14
    You can't even run 5 on PlayStation, so it never had the chance to chug in the first place lol
    30AnonymousAug 24, 2026 22:49
    Re: #14
    The noisy minority who nitpick performance are just loud — the rest of them never actually spend any money.
    21AnonymousAug 24, 2026 22:46
    There's no way a farming game sells on PlayStation. Wrong audience entirely.

    PlayStation's safest bet is just sticking to games about killing people.
    118AnonymousAug 25, 2026 00:07
    Re: #21
    If it's coming to PS5, it'd better go full photorealistic.
    27AnonymousAug 24, 2026 22:48
    Actually, did they finally drop Switch 1 support for this one?
    34AnonymousAug 24, 2026 22:51
    Re: #27
    Story of Seasons is probably still on it.
    43AnonymousAug 24, 2026 22:53
    I feel like they said, back around Wind Bazaar and Guardians of Azuma, that after learning their lesson from Olive Town and Rune Factory 5 they'd stop outsourcing development going forward.
    Quality actually improved because of it and both got reevaluated positively, so I've got high hopes for the next ones too.
    59AnonymousAug 24, 2026 23:04
    The teaser has so little info there's nothing much to say.
    "We've been making this for 3 years" just makes me more anxious than excited.
    I didn't even think platform was worth discussing since Switch 2 seemed like the obvious answer, but I guess they never actually confirmed it.

    Re: #43
    No, Guardians of Azuma was developed by Hyde, and Wind Bazaar was Three Rings.
    53AnonymousAug 24, 2026 23:01
    Who knows when it'll actually release.
    Even if it ends up multiplatform with PS5, I wonder if they can even manage simultaneous physical releases.
    67AnonymousAug 24, 2026 23:09
    Re: #53

    https://livedoor.blogimg.jp/sag_alt-er_/imgs/a/5/a59fdb3a.jpg

    Marvelous revealed in their earnings report that this fiscal year's console lineup is the Muramasa: The Demon Blade remaster plus one more unannounced title.
    So either the new Story of Seasons or Rune Factory 6 should be out by next March.
    75AnonymousAug 24, 2026 23:12
    Re: #53
    Whoa… that actually sounds credible.
    The farming game still felt like it had a ways to go, so Rune Factory will probably come out first.
    Good to hear PS5 might actually get a disc release too.
    55AnonymousAug 24, 2026 23:02
    Re: #53
    Probably around next summer, I'd guess. Though I think the farming game might come sooner, maybe spring.
    61AnonymousAug 24, 2026 23:05
    Re: #55
    Really, that soon? Feels like it'll take 2-3 years.
    58AnonymousAug 24, 2026 23:04
    This looks good. Honestly, just drop PS5 already.
    77AnonymousAug 24, 2026 23:13
    Re: #58
    Switch is the one that should get dropped. I was already fed up with the insanely long load times on the Switch-first release of 5, and then the later Steam version ran buttery smooth — made me furious realizing I'd been sold the low-spec-adjusted version.
    64AnonymousAug 24, 2026 23:07
    Re: #59
    Yeah, sorry, my bad.
    So maybe it's that they stopped outsourcing starting after Wind Bazaar and Guardians of Azuma? Honestly I'm fuzzy on where I even heard that.
    83AnonymousAug 24, 2026 23:17
    Re: #64
    I feel like I heard something similar back then too, but Hyde and Three Rings both stayed on as usual,
    so I figure it just meant they'd stop handing everything off wholesale to outside studios.
    Now that I think about it, they did cut Hakama though.
    68AnonymousAug 24, 2026 23:10
    Re: #53
    This fiscal year's core lineup only has two console titles, so it'd be Muramasa plus either the new farming game or Rune Factory 6, right?
    81AnonymousAug 24, 2026 23:15
    Re: #77
    Bad graphics not selling was already proven by the Steam version of Guardians of Azuma.
    93AnonymousAug 24, 2026 23:25
    Re: #81
    I mean, Rune Factory was never going to sell on Steam of all places anyway.
    86AnonymousAug 24, 2026 23:19
    Re: #1 included, it's just people on the hardware board (ゲハ) squawking away without even watching the special broadcast — total 'never actually played it' posturing (エアプ).
    90AnonymousAug 24, 2026 23:22
    Re: #86
    I watched it. The animal donuts were cute.
    98AnonymousAug 24, 2026 23:40
    Wonder if they're dropping Switch 1. Doesn't look completely impossible for it to run, barely.
    99AnonymousAug 24, 2026 23:45
    Re: #98
    Releasing on Switch too would sell the most, no contest.
    111AnonymousAug 24, 2026 23:57
    Re: #98
    If it just means sacrificing resolution and frame rate, I'd still want a Switch version.
    Showing off how downgraded it looks might even help sell people on Switch 2.
    120AnonymousAug 25, 2026 00:14
    Re: #98
    This is Switch 1 quality, honestly.
    101AnonymousAug 24, 2026 23:45
    By the way, the Story of Seasons 30th anniversary and Rune Factory 20th anniversary sales are only running on Nintendo platforms, so that tells you everything.
    Also, which farming game would you all recommend?
    108AnonymousAug 24, 2026 23:55
    Re: #101
    The most popular one is Three Villages.
    If you're starting now though, I'd go with Wind Bazaar — it's got the free trial running right now, and it's the best-made one of what's available on Switch.
    136AnonymousAug 25, 2026 01:07
    Checking out the sale on the older titles — why is 4 cheaper than 3?
    Is 4 priced like a budget 'best' edition just because it's the bad one?
    138AnonymousAug 25, 2026 01:09
    The problem with Marvelous's Story of Seasons line is that it's way too Nintendo-focused, with everything else left way behind.
    Steam got left completely untouched and lost to the competition outright.

    Re: #136
    They ported 4 first and 3 later, so the one that came out first (4) is priced lower.
    143AnonymousAug 25, 2026 01:22
    Re: #136
    3 came out later and apparently had the budget to redo the graphics.
    4 is just a straight port from the 3DS with obviously no budget put into it — I wish they'd done it the other way around.

    Background and Key Points

    Story of Seasons is Marvelous’s long-running farming-sim franchise (known in Japan as Bokujō Monogatari), localized in the West as “Harvest Moon” by Natsume until a 2014 split sent Marvelous to publish it themselves under a new name. Rune Factory is its 2006-launched spinoff that bolts dungeon-crawling and combat onto the same farming loop. Both series have historically leaned on Nintendo hardware, and the sales figures cited in the thread — Famitsu-tracked Japanese charts, not global totals — show why: Story of Seasons: Let’s! Wind’s Grand Bazaar moved 95,817 units on Switch against under 1,310 on PS5, and Guardians of Azuma saw a similar 86,223-to-1,384 split. 5ch’s Hardware/Industry board (ゲハ) is a notoriously console-partisan space, so skepticism toward any PS5 push was baked in from the start.

    The thread didn’t actually split over whether the numbers were bad — everyone agreed they were. It split over what they mean for a Switch-2-era, likely-multiplatform release: one camp read them as proof a PS5 SKU is dead weight for a niche JRPG-farming hybrid; another countered that the real problem was never PlayStation demand but Switch hardware bottlenecking Story of Seasons 5’s performance, pointing to a smoother Steam port as evidence multiplatform releases are worth doing regardless of Japanese chart position.

    What nobody raises is that these figures are Japan-only physical/digital charts pulled from Famitsu-style tracking — they say nothing about Western digital sales on Steam or PlayStation, where localized farming-sim franchises often perform disproportionately well relative to their domestic footprint, which is the actual commercial case for a port these posters never engage with.

    *This article is compiled and summarized from the 5ch (Hardware/Industry (ゲハ)) thread “New footage revealed for “Story of Seasons” and “Rune Factory 6”!“

  • Stellar Blade Switch 2 Version: Reactions to New Footage Over Graphics and Mods

    New footage believed to show the Switch 2 version of the PS5 action game “Stellar Blade” was released, sparking discussion on 5ch’s Hardware/Industry board (Geha).

    While some pointed out degraded graphics, others noted that since the game had already been shown running on UMPCs (handheld gaming PCs), a port had been expected. The thread also covered the restrictions on costume mods, the backstory of the PlayStation exclusivity deal, and comparisons with how other companies have handled similar ports.

    Quality looks great

    Source: youtu.be / Original article here

    2AnonymousAug 24, 2026 19:13
    Bet the frame rate's choppy again like COD, really showing off that low-end performance lol
    3AnonymousAug 24, 2026 19:13
    Re: #2
    Glad to see you sounding so bitter about it
    91AnonymousAug 24, 2026 20:58
    Re: #2
    Oh, you mean the PS5 version of GTA6!
    4AnonymousAug 24, 2026 19:16
    Since it already ran on UMPCs (handheld gaming PCs), I figured a Switch 2 version was coming
    54AnonymousAug 24, 2026 20:09
    Re: #4
    UMPCs range wildly in quality, from top-tier to bottom-of-the-barrel
    5AnonymousAug 24, 2026 19:20
    A downgraded version that can't even use mods
    32AnonymousAug 24, 2026 19:52
    Re: #5
    Even though Shift Up (the developer) basically egged fans on about costume mods, the sad truth is the only mods that showed up were lower quality than the outfits already in the game
    17AnonymousAug 24, 2026 19:38
    Re: #8
    Why'd you suddenly bring up PlayStation out of nowhere?

    22AnonymousAug 24, 2026 19:41
    Is this actually happening?
    I thought it was just a joke from Shift Up
    23AnonymousAug 24, 2026 19:43
    Re: #22
    https://www.4gamer.net/games/035/G103535/20260821055/index_2.html
    There's an official press release out too, so it's not a joke
    37AnonymousAug 24, 2026 19:55
    It's all crackly and frizzled looking lol
    41AnonymousAug 24, 2026 19:59
    Re: #37
    Thought this was the Raven boss fight, but it's the Great Desert.
    Still, everything just turns to dust here huh lol
    45AnonymousAug 24, 2026 20:01
    Re: #37
    That's every single flaw of DLSS on full display
    53AnonymousAug 24, 2026 20:06
    Re: #37
    Wait, no, this is the Wasteland.
    The Great Desert is where that final boss, Adam, drops his suggestive hints
    55AnonymousAug 24, 2026 20:10
    It's not necessarily the Switch 2 version. Promo footage can be faked
    57AnonymousAug 24, 2026 20:11
    Re: #55
    No way they'd pull a stunt like that, that's more of a Sony move
    72AnonymousAug 24, 2026 20:43
    Re: #69
    That super-degraded, garbage leftovers of a Switch 2 version won't even sell a tenth of the PS version cumulatively, digital included

    https://imgur.com/SPDLqbM.jpeg
    https://imgur.com/z0wB22U.jpeg
    83AnonymousAug 24, 2026 20:54
    Re: #72
    The later-released PS5 version won't outsell the Switch 2 version either, you know. There's hardly ever a game that sells well as a late port, right?
    78AnonymousAug 24, 2026 20:49
    Nobody said it'd outsell the PS5, but you're going off on your own — kinda funny lol
    82AnonymousAug 24, 2026 20:54
    Has any late-ported game ever actually sold well on PS5? lol
    89AnonymousAug 24, 2026 20:56
    Re: #82
    Nope, doesn't exist
    90AnonymousAug 24, 2026 20:57
    If you get this worked up over something like this, you won't last.
    There's bound to be more games dropping PlayStation exclusivity going forward too
    92AnonymousAug 24, 2026 20:59
    Re: #90
    If Chinese/Korean mobile games ever dropped PlayStation exclusivity, people would really lose it
    96AnonymousAug 24, 2026 21:00
    Re: #92
    Wasn't there already a leak about a Switch 2 version of Genshin Impact or something?
    No idea when it'll actually come out though
    104AnonymousAug 24, 2026 21:22
    Re: #92
    A mobile game 'dropping PlayStation exclusivity' doesn't even make sense — it was never PS-exclusive to begin with
    98AnonymousAug 24, 2026 21:02
    Feels like pretty much every PS5 game is ending up on the Switch 2 these days 😁
    99AnonymousAug 24, 2026 21:05
    Re: #98
    Even FF7 Revelation and Kingdom Hearts 4 are coming out on it, so there's probably no game that truly can't be ported.
    If a game isn't coming, it's just out of deference to PlayStation

    Background and Key Points

    Stellar Blade runs on Shift Up’s own engine and had been a PS5 console exclusive since its 2024 launch, a deal that made it one of the higher-profile “PlayStation exclusivity” titles when Sony was actively courting console-selling third-party partners. Switch 2 launched in mid-2026 as Nintendo’s successor to the Switch, built around Nvidia hardware capable of running scaled-down current-gen titles, and it has already pulled in ports of other formerly PS-exclusive or PS-associated games; Final Fantasy VII Rebirth and Kingdom Hearts titles are cited in the thread as further examples of that trend. Shift Up had also promoted the PC version’s costume mod support as a selling point, which matters here because mod availability (or its absence) became a specific point of comparison for the console port.

    The thread doesn’t split on whether a port makes sense — most posters treat that as inevitable given the game’s prior UMPC (Windows handheld) showings — but on whether the footage shown is a fair or damning representation of it, with disagreement over whether visible artifacting is genuine DLSS-upscaling degradation or just compression from the promo video itself, and separately, sniping over whether a downgraded Switch 2 version could still outsell, or undersell, a PS5 release.

    What’s likely to get lost on readers unfamiliar with the Japanese gaming press: Shift Up is a South Korean studio, not Japanese, and “PlayStation exclusivity” for a multiplatform-minded developer like this is typically a marketing/timed arrangement rather than an ironclad technical lock-in, which is why posters treat these drops as unsurprising rather than newsworthy. Also unaddressed in the thread: no release date or price for the Switch 2 version was confirmed, only that a press release exists.

    *This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry, “Geha”) thread “Switch 2 Stellar Blade new footage released.”

  • Can the PS5 Hit “15-15”? September–November Lineup Sparks Debate

    The “GEHA” (hardware/industry) board on 5ch lit up with debate over whether the PS5 can hit “15-15” — a benchmark used to gauge the console’s performance — by the end of the year. Posters worked through the roster of titles slated for release from September onward to check the numbers, while also citing data showing that digital downloads now make up 82% of PS5 software sales this fiscal year, and pointing out that preorders for the highly anticipated Ace Combat 8 have stalled just five weeks before launch.

    Much of the thread’s second half devolved into sniping at a few regular posters, so this article has been trimmed down to the substantive exchanges that cite actual numbers and titles.

    1AnonymousAug 24, 2026 17:51
    Even setting aside new Switch-hub releases, tons of new titles are dropping September through November. Factor in multiplatform releases like Trails (Kiseki) and it'd honestly be weirder if 15-15 DIDN'T happen.
    September
    The Blood of Dawnwalker — Sep 3
    11AnonymousAug 24, 2026 17:58
    Hold on, "15-15" is supposed to be about packaged (physical) releases — so why are there so many download-only titles mixed in?
    14AnonymousAug 24, 2026 17:58
    Re: #11
    Which ones specifically?
    15AnonymousAug 24, 2026 17:59
    These are coming to Switch 2 too
    NBA 2K27
    Kemono Heroes
    EA SPORTS FC 27
    Castlevania: Belmont's Curse
    9 Years of Shadows
    Call of Duty: Modern Warfare 4

    These are already out on Switch/Switch 2
    Sōshin no Ars Magna (JP-only title, no confirmed English name)
    Gear Club Unlimited 3
    Back to the Dawn
    20AnonymousAug 24, 2026 18:01
    Re: #15
    Wait, if you cross those off, doesn't the count drop below 15?
    Guess it's not happening then.
    23AnonymousAug 24, 2026 18:03
    Re: #15
    Thanks, fixed it
    September
    The Blood of Dawnwalker — Sep 3
    Marvel's Wolverine — Sep 15
    Mortal Shell II — Sep 17
    SILENT HILL: Townfall — Sep 24
    CONTROL Resonant — Sep 24
    ACE COMBAT 8: WINGS OF THEVE — Sep 29
    October
    Star Wars: Galactic Racer — Oct 6
    Stupid Never Dies—Oct 22
    Aliens: Fireteam Elite 2—Oct 22
    Phantom Blade Zero — Oct 29
    November
    Grand Theft Auto VI — Nov 19
    31AnonymousAug 24, 2026 18:08
    Re: #15
    Aliens: Fireteam Elite 2

    That one's also coming to Switch 2 this fall.
    Actually, if it's October, wouldn't Japan get it day-and-date?
    28AnonymousAug 24, 2026 18:07
    Marathon, Saros, Toukon, Wolverine — sounds like the Death Note's been used on all of them (5ch slang for a game being jinxed/doomed after being mentioned).
    32AnonymousAug 24, 2026 18:08
    Re: #28
    Wolverine hasn't even come out yet though.
    33AnonymousAug 24, 2026 18:09
    Re: #32
    Hey, don't just ignore me
    Explain it already.
    40AnonymousAug 24, 2026 18:12
    Re: #33
    Right now all we've got is a console-sales bump from the extra State of Play and GTA
    Honestly I expected more software than this
    So much got shown at the June State of Play — where did it all go?
    36AnonymousAug 24, 2026 18:10
    What even happens if it hits 15-15 anyway
    Nothing's gonna change, right?
    37AnonymousAug 24, 2026 18:11
    Re: #36
    Apparently we dance for three days and three nights straight and pass the tale down for generations.
    50AnonymousAug 24, 2026 18:15
    Re: #36
    Because the PS5 looks set to go down as the console that never scored a single million-seller in Japan during its whole lifespan — the so-called "million-seller virgin king" (5ch mockery for a console that can't crack a million) — let alone hit 15-15.
    55AnonymousAug 24, 2026 18:16
    Re: #1
    Well, with the digital ratio this high it's basically impossible
    PS paid software units sold, Q1
    Fiscal Year Total Digital (share) Packaged shipped
    FY2016 36.70M 10.64M (29%) 26.05M units
    FY2026 66.10M 54.20M (82%) 11.89M units
    59AnonymousAug 24, 2026 18:18
    Re: #55
    Well yeah, packaged games only have a 10% share domestically in FY2026.
    60AnonymousAug 24, 2026 18:18
    My prediction: Ace Combat 8 will actually pull its weight, considering it's a niche genre.
    64AnonymousAug 24, 2026 18:21
    Re: #60
    Combined across all editions it's sitting at just 1,200 points on Amazon Japan's preorder ranking
    That's not looking great…
    68AnonymousAug 24, 2026 18:24
    Re: #60
    Initial preorders were climbing pretty well, but it's rough that the numbers kept dropping even into August
    Standard edition at 800+100 points five weeks before launch isn't great
    That's basically the same as "Rinkane" (5ch shorthand for another title, used here for comparison)
    62AnonymousAug 24, 2026 18:19
    I wonder how this guy feels now that even Genshin Impact is basically confirmed for Switch 2.
    75AnonymousAug 24, 2026 18:35
    Re: #62
    If that were true, wouldn't it have already been announced at a Nintendo Direct?
    79AnonymousAug 24, 2026 18:50
    Even when this guy "retires," he comes back to answer the fans eagerly waiting for his return.
    80AnonymousAug 24, 2026 18:50
    Re: #79
    He'll probably be gone within two years
    Physical media's on its way out anyway lol
    88AnonymousAug 24, 2026 19:16
    If we're just talking about this year, I think the ceiling is around 24-6 max. Going beyond that would take something like a rival stumbling into trouble.
    98AnonymousAug 24, 2026 19:27
    Re: #88
    I think it'll go a bit further than that
    Up to around 22-8
    For the first week of October (the week Ace Combat launches)

    Ace Combat
    Musou 2 Remaster
    Ghost of Yōtei (Director's Cut)
    FC27
    Silent Hill
    Wolverine
    Trails (Kiseki)
    Onimusha

    These eight titles are all likely to chart
    106AnonymousAug 24, 2026 19:33
    Re: #98

    Counting overlaps, it might actually get surprisingly close. But a lot of these look like the type to crash hard from week two on, so even 22-8 seems like a stretch

    Background and Key Points

    The “GEHA” board is 5ch’s hardware/industry forum, one of the main gathering points for Japanese console-sales obsessives, and “15-15” is shorthand chart jargon from that community for a PS5 milestone tied to Japan’s weekly physical retail rankings (Famitsu/Media Create), not global or digital totals. That distinction matters because Japan’s retail market has changed shape dramatically under PS5: the thread’s own numbers show digital’s share of PS lifetime software sales rising from 29% in FY2016 to 82% in FY2026, leaving packaged (physical, boxed) sales at just 10% of the domestic total. A chart built around physical units is being asked to prove something about a console whose home market barely buys physical anymore — and, as one poster notes, PS5 has yet to produce a single Japanese million-seller title at all, a first for a mainline PlayStation.

    The thread’s actual disagreement isn’t over whether enough games are coming out — everyone agrees September through November is stacked — it’s over which of those games should even count. Several titles on the early tally (NBA 2K27, EA Sports FC 27, Call of Duty MW4, etc.) are simultaneous or prior Switch/Switch 2 releases, and posters argued these shouldn’t be credited toward a supposedly PS5-specific, physical-chart benchmark, which knocked the count down before it was rebuilt around PS5-exclusive-timed releases like Ace Combat 8 and GTA VI.

    What the thread never addresses is that a shrinking physical market makes “15-15” progressively easier to miss for reasons unrelated to a game’s actual popularity — Ace Combat 8’s soft Amazon preorder ranking five weeks out could reflect digital pre-purchases invisible to that same ranking, not weak demand.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry, aka “GEHA”) thread【Are the People Saying PS5 Can’t Hit 15-15 Serious?】.

  • This Year’s GOTY Race Still Wide Open on 5ch — Frontrunners Slammed for ‘Not Staying Relevant’

    A thread on 5ch’s hardware/industry (“Geha”) board lit up over the fact that this year’s Game of the Year (GOTY) contenders still haven’t taken shape. Titles like Pragmata, Mortal Shell 2, and Forza Horizon 6 came up, but were met with a wave of pushback — “it doesn’t stay in the conversation,” “it’s not broadly appealing enough.”

    Debate also broke out over how Nintendo’s new titles and GTA6 should factor in, and over the fairness of past award wins, including Breath of the Wild and Astro Bot.

    1AnonymousAug 24, 2026 18:55
    Ah, Pokémon's a no — it's just Pokémon after all.
    Seriously, there's nothing else in the running either.
    5AnonymousAug 24, 2026 19:01
    Pragmata, maybe?
    7AnonymousAug 24, 2026 19:01
    Re: #5
    Oh yeah, that exists.

    But nobody's talking about it at all anymore.
    10AnonymousAug 24, 2026 19:03
    Re: #5
    A game that only pops off at launch like that is too weak a pick.
    There's just no game this year that's still generating buzz on an ongoing basis.
    6AnonymousAug 24, 2026 19:01
    The one getting talked about right now is Mortal Shell 2.
    8AnonymousAug 24, 2026 19:02
    Re: #6
    Nah, not even close.
    And the first one was a crap game you could finish in a few hours anyway.
    24AnonymousAug 24, 2026 19:11
    AI predictions… what the hell is 'Big Walk'?

    【2026 Predictions for the 4 Major GOTY Awards】
    Golden Joystick Awards
    Resident Evil Requiem

    The Game Awards
    Big Walk

    D.I.C.E. Awards
    Grand Theft Auto VI

    Game Developers Choice Awards
    Big Walk
    40AnonymousAug 24, 2026 19:22
    Re: #24
    Throw in the BAFTA Games Awards too.
    26AnonymousAug 24, 2026 19:12
    Resident Evil isn't even made with winning GOTY in mind to begin with, and it's hard to say the game is still generating buzz right now either.
    Nioh 3 is genuinely fun, but compared to From Software's games its systems are overcomplicated — it's far from broadly appealing.
    36AnonymousAug 24, 2026 19:19
    Re: #26
    Back when Resident Evil Village came out, it actually beat titles like Forza Horizon 5 and Cyberpunk 2077 to win the 'Steam Awards 2021 – GOTY.' It's also picked up the top Golden Joystick Award multiple times.

    https://store.steampowered.com/steamawards/2021?l=japanese
    33AnonymousAug 24, 2026 19:18
    Forza Horizon 6 is the only one that clears the GOTY bar on both reviews and sales, but there's no way Geoff Keighley is ever handing GOTY to a Microsoft title.
    35AnonymousAug 24, 2026 19:19
    Re: #33
    Only Microsoft fanboys think that way — Forza's reviews on Steam are always mediocre anyway.
    44AnonymousAug 24, 2026 19:28
    The conditions:
    ・It has to be out on PS5
    ・It can't be published by Microsoft
    53AnonymousAug 24, 2026 19:31
    Re: #35
    You'd know in seconds if you actually looked it up — are you confusing it with Forza Motorsport?

    FH4: 90% Very Positive out of 303,185 reviews
    FH5: 89% Very Positive out of 258,123 reviews
    FH6: 83% Very Positive out of 83,760 reviews
    61AnonymousAug 24, 2026 19:35
    Re: #53
    Sorry, but the top-tier game battle line starts above 90%, honestly more like 95%.
    Sure, there are genuinely divisive games that keep a devoted following even after shedding casual users.
    But that's the 80%-ish zone — and Forza's stuck there, working hard just to hold that spot.
    55AnonymousAug 24, 2026 19:33
    Poko— ah, it's Pokémon, no other option, right? ("Poko" is a nickname for Pokémon used on this board)
    58AnonymousAug 24, 2026 19:34
    Re: #55
    A rip-off game doesn't have that right.
    65AnonymousAug 24, 2026 19:40
    Re: #55
    Nintendo games are made by studying existing games and polishing them to a high level of completion, rather than through strong authorial vision, artistic identity, or a message.
    That means even when they sell well, they rarely get picked for GOTY.
    Given the history of the awards, that's basically common knowledge at this point.
    66AnonymousAug 24, 2026 19:43
    Seriously, there's nothing in the running.
    Does Nintendo even need to go all-out just for there to be candidates at all?
    Isn't there anything besides GTA?
    68AnonymousAug 24, 2026 19:44
    Re: #66
    Palworld and The Duskbloods.
    Though Palworld's probably out of the running since Nintendo's been picking legal fights with it.
    70AnonymousAug 24, 2026 19:45
    For the Japan Game Awards, I went ahead and voted for Ghost of Yōtei.
    82AnonymousAug 24, 2026 19:53
    Re: #70
    I voted for Pragmata, a new release, aiming for the 'Annual Work Category – Excellence Award.'

    You might ask, 'Excellence Award? Not the Grand Award?' — but if you're aiming for the 'Annual Work Category – Grand Award,' the sensible call is to put your one vote toward either Mario Kart World, Poko-Poke (a nickname for Pokémon), or, as a long shot, Donkey Kong Bananza.
    71AnonymousAug 24, 2026 19:46
    Re: #61
    I told you Forza's actually 'Very Positive' on Steam since you said it's always mediocre there, and your reply just floored me lol.
    So in your world, anything below 'Very Positive' is a mediocre game and only 'Overwhelmingly Positive' counts as a top-tier title?
    That's pretty extreme.
    75AnonymousAug 24, 2026 19:50
    Re: #71
    Ah, so you've never actually played it on Steam.
    74AnonymousAug 24, 2026 19:49
    Everyone likes different genres, so an awards race like this is meaningless.
    76AnonymousAug 24, 2026 19:50
    If GTA's outside the eligibility window, wouldn't it end up being Wolverine? Sony will probably shell out the money for it.
    81AnonymousAug 24, 2026 19:53
    Re: #75
    Oh, one of those 'Very Positive on Steam just means an average game' guys.
    Yeah, you see those around.
    92AnonymousAug 24, 2026 19:57
    Re: #81
    95–100%: Overwhelmingly Positive
    80–94%: Very Positive
    70–79%: Mostly Positive
    40–69%: Mixed
    20–39%: Mostly Negative
    0–19%: Overwhelmingly Negative

    The 'Very Positive' band is set pretty wide, you know.
    It's a gentle label chosen so it doesn't tank sales.
    And people like you actually believe it lol
    101AnonymousAug 24, 2026 20:01
    Re: #92
    Love the confidence to call 20% 'Mostly Negative' with a straight face.
    133AnonymousAug 24, 2026 20:13
    Re: #92
    If 8 out of 10 buyers recommend it, that's plenty good, isn't it?
    Big-budget titles cost more and get way more reviews than indies, so they naturally get judged more harshly too.
    89AnonymousAug 24, 2026 19:55
    Re: #78
    Nintendo's not putting up the money — if they've got cash to spare buying GOTY, running more Nintendo Directs would be way more effective.
    96AnonymousAug 24, 2026 19:58
    Re: #89
    Then how did Breath of the Wild win? Tears of the Kingdom also picked up category awards.
    98AnonymousAug 24, 2026 19:59
    Re: #96
    Sony probably just couldn't afford to buy that award.
    115AnonymousAug 24, 2026 20:06
    Re: #98
    Then why didn't the Chinese game Black Myth win it?
    123AnonymousAug 24, 2026 20:08
    Re: #115
    Maybe there was a publisher working hard behind the scenes to get Astro Bot the top prize?
    129AnonymousAug 24, 2026 20:10
    Re: #123
    Since you're clearly no expert — what do you think should've won instead of Astro Bot?
    Seems fair given its high Metacritic score.
    145AnonymousAug 24, 2026 20:18
    Re: #129
    I've got no complaints about Astro Bot winning the top award.
    Paying to buy the top prize is just standard corporate behavior anyway — same as with Famitsu.
    I never assumed the top award was decided purely on the game's quality to begin with.
    149AnonymousAug 24, 2026 20:20
    Re: #145
    If you're going to say that much, do you have a source that it was bought with money?
    Or is this just a conspiracy theory some amateur like you is bitterly fantasizing about?
    If you've got nothing, that's what it looks like.
    157AnonymousAug 24, 2026 20:24
    Re: #145
    Even if that kind of thing happens with the top award, I think getting nominated at all is still a fair, legitimate evaluation.
    A big-budget title that can't even manage that is straight-up trash.

    Background and Key Points

    The Game Awards, Golden Joystick, D.I.C.E., BAFTA, and GDC’s Game Developers Choice Awards are the major Western GOTY circuit, all clustered around November–March, with Geoff Keighley’s The Game Awards the closest thing to industry consensus. Separately, Japan runs its own Japan Game Awards through CESA at Tokyo Game Show, which is partly public-vote based (hence a poster casually “voting” for Pragmata or Ghost of Yōtei) and has different categories, including an “Excellence Award” tier below the top “Grand Award” — a structure with no real Western equivalent. Nintendo’s track record is the recurring subtext: Breath of the Wild (2017) and Tears of the Kingdom both won prizes despite Nintendo rarely campaigning for GOTY the way Sony or Microsoft do, which posters use to argue sales and “authorial vision” aren’t what wins these awards.

    The thread’s real fault line wasn’t which game deserves GOTY, but what actually counts as a “contender” at all — several posters insisted a game has to stay in ongoing conversation, not just spike at launch, disqualifying Pragmata and Mortal Shell 2 on those grounds alone, while Forza Horizon 6 split people on whether an ~83% Steam approval rating is elite or merely decent.

    What’s likely to trip up outside readers is Steam’s review-percentage system itself: “Very Positive” covers a wide 80–94% band, not a middling score, which one poster misused to dismiss Forza as “average.” Also worth noting: the thread never mentions that GTA6’s late-2026 release timing could put it outside this cycle’s eligibility window entirely, which undercuts several posters’ assumption that it’s a default frontrunner.

    *This article is compiled and summarized from the 5ch (Hardware/Industry, “Geha”) thread “This year’s GOTY contenders still haven’t settled on anything — seriously, what do you think will win? This year, Poko.”

  • Switch 2’s Official Pro Controller D-Pad Draws Complaints Over Misinputs

    On 5ch’s Hardware & Industry board (Gaming Hardware), users have raised a string of complaints about the official Pro Controller for the Nintendo Switch 2 (Pro Controller 2), claiming that pressing the D-pad diagonally often registers the wrong direction. Some reported repeated move-input mistakes while playing “Dusk Blood,” and others recommended switching to third-party pads like 8BitDo. Meanwhile, other posters shared image guides on the “correct” way to hold the D-pad, sparking a broader discussion about workarounds.

    1AnonymousAug 24, 2026 16:10
    This garbage controller registers 'up' even when I'm pressing sideways.
    2AnonymousAug 24, 2026 16:11
    In Dusk Blood I've had this happen like 30 times: 'press left to switch special moves → it registers up instead and I use a healing item.' Absolute garbage.
    33AnonymousAug 24, 2026 16:38
    Re: #2
    Same here (literally me).
    When I was testing Dusk Blood, I meant to press left but it registered down, so I threw a Molotov at my own feet and took damage.
    9AnonymousAug 24, 2026 16:15
    Yeah, the official Pro Controller 2's D-pad really is mushy and hard to use.
    I bought an 8BitDo Ultimate 2 as a replacement and honestly prefer it — it's all I use now, on PC and Switch alike.
    24AnonymousAug 24, 2026 16:30
    The Joy-Con already got separate D-pad buttons — couldn't they redesign the Pro Controller the same way?

    Re: #9
    Right?!
    Those clicky, separated D-pad buttons are easier to press and harder to misinput.
    I like the Xbox controller for the same reason — I wish more pads did it that way.
    11AnonymousAug 24, 2026 16:16
    Re: #3
    So that means you've moved on to Switch 2 and aren't playing on the original Switch anymore.
    Quite different from the barrier of not buying a PS5 or a PS5 Pro.
    28AnonymousAug 24, 2026 16:34
    Re: #11
    You're actually playing on a Switch 2?
    Show me the Pro Controller.
    36AnonymousAug 24, 2026 16:40
    Re: #33
    If you're going to run a smear campaign, you should change your ID (5ch's daily poster tag) — you're bad-mouthing Nintendo in other threads too.
    77AnonymousAug 24, 2026 17:11
    Re: #36
    I'm not Re: #3 posting under a different name or anything.
    All I'm saying is, if you're playing Dusk Blood, the Pro Controller is absolute garbage.
    It's obvious Nintendo never designed for intense games where you work the left stick and the D-pad at the same time.
    Even now that FromSoftware has joined the Nintendo family, the hardware foundation for core gamers just isn't there.
    39AnonymousAug 24, 2026 16:42
    Yeah, PlayStation's D-pad is just the best.
    41AnonymousAug 24, 2026 16:44
    Re: #39
    It's impressive that you don't feel anything off about that one.
    Are diagonals and fine adjustments really that easy and natural on it?
    43AnonymousAug 24, 2026 16:45
    Re: #41
    For diagonals you'd just use the stick, no?
    45AnonymousAug 24, 2026 16:46
    Re: #41
    You operate it with the pad of your thumb.
    48AnonymousAug 24, 2026 16:47
    I really didn't expect them to still use potentiometer-type sticks even in the Pro Controller 2.
    Given the drift issues, they should've switched to a contactless stick design.
    59AnonymousAug 24, 2026 16:54
    Re: #48
    I haven't really heard about drift issues with either the Joy-Con 2 or the Pro Controller 2, so I think it's safe to say they properly fixed that.
    49AnonymousAug 24, 2026 16:49
    https://kakuge-guide.com/kakuge-padoyabyubiitai/

    This is the correct thumb placement for the D-pad.
    57AnonymousAug 24, 2026 16:53
    Re: #45
    PlayStation's directional buttons are split in the middle, so if you operate them with the pad of your thumb, the corners dig in and it hurts.
    60AnonymousAug 24, 2026 16:55
    Re: #57
    Re: #49
    Like this — you rest your thumb joint right on the center.
    55AnonymousAug 24, 2026 16:51
    What matters on the Pro Controller 2 is gyro accuracy — the D-pad barely gets used, who cares about it?
    The only thing you'd even use it for is Tetris 99, right?
    56AnonymousAug 24, 2026 16:52
    Re: #55
    I use it constantly in Dusk Blood.
    102AnonymousAug 24, 2026 17:37
    Nobody even uses the D-pad these days anyway, right?
    106AnonymousAug 24, 2026 17:39
    Re: #102
    Plenty of Soulslike games use it regularly.
    132AnonymousAug 24, 2026 18:11
    Re: #102
    Call of Duty and Battlefield use it heavily too.
    In hectic PvP games, the 'Monster Hunter claw grip' (holding the pad with fingers wrapped to hit face buttons and D-pad at once) ends up being essential.

    So in the end the PS default layout is the way to go —
    competitive scene players don't bother with all those extra buttons on cheap Chinese multi-button pads.
    138AnonymousAug 24, 2026 18:22
    Re: #136
    All of them, lol.
    140AnonymousAug 24, 2026 18:24
    Re: #138
    Huh?
    The Joy-Con's separated D-pad buttons can't really misinput though.
    142AnonymousAug 24, 2026 18:27
    Re: #140
    That's a 'directional button,' not technically a 'cross-shaped button' though.
    145AnonymousAug 24, 2026 18:29
    Re: #142
    The Joy-Con's D-pad is officially called a 'cross-shaped button'
    Nintendo's own materials list it as '十字ボタン' (cross button).
    141AnonymousAug 24, 2026 18:25
    Layout is just personal preference.
    It's not like you can only own one pad — use whichever fits the game.

    https://jpeg.men/1IvU6CDJMHf.jpg
    155AnonymousAug 24, 2026 18:34
    ↓ Here's Dusk Blood's control scheme


    And this is for a super hectic PvP game?
    FromSoftware clearly never actually play-tested it, lol (or so I hear).
    157AnonymousAug 24, 2026 18:37
    Re: #155
    Way too much load is put on the Y button.
    164AnonymousAug 24, 2026 18:42
    Re: #155
    It's rough unless you can work the stick with the base of your finger while also pressing buttons.
    The left-hand side is a dealbreaker.
    161AnonymousAug 24, 2026 18:40
    Calling it a 'D-pad' (十字キー) shows respect.
    https://www.nintendo.com/jp/hardware/switch/accessories/img/controller/img-spec-fc-01.webp

    And yet, for some reason, the Nintendo fanboys ('Nishi-kun') are denying that it's called a D-pad.
    165AnonymousAug 24, 2026 18:42
    Re: #161
    Doesn't it literally say 'cross-shaped button' (十字ボタン)…?
    180AnonymousAug 24, 2026 18:50
    Re: #161
    Re: #174
    Okay, this is actually hilarious.
    181AnonymousAug 24, 2026 18:51
    Generations of handheld consoles


    Handhelds are always full of shape compromises.
    On the Vita, the buttons and stick don't interfere with each other.

    For handheld form factors, neither symmetrical nor asymmetrical layouts really work.
    Maybe putting both sticks up top like the Wii U GamePad would be better.
    And yeah, it's probably an impossible ask either way.

    Background and Key Points

    Nintendo’s Pro Controller for the Switch 2 carries over a design lineage that goes back to the GameCube and Wii Classic Controller: a single molded cross-shaped pad (十字ボタン, literally “cross button”) rather than four discrete buttons. The Joy-Con 2, by contrast, uses separate buttons for each direction simply because there isn’t room in the slim controller body for a rocking cross piece — not because Nintendo redesigned the concept for accuracy. This distinction matters because the thread conflates the two: posters point to the Joy-Con’s discrete buttons as proof Nintendo “could” fix the Pro Controller, without acknowledging the different engineering constraint behind each. “Dusk Blood” is a new FromSoftware action title for Switch 2, and its fast, D-pad-heavy control scheme (special-move switching, item use) is what’s exposing the diagonal-misinput problem that more casual, menu-only D-pad use (Tetris 99, digital movement) would never surface.

    The thread doesn’t split over whether misinputs happen — multiple posters confirm them — but over whether that’s a hardware flaw or a grip problem, with a “correct thumb placement” guide offered as a fix rather than an admission of a design fault, alongside a side-argument over PlayStation’s segmented cross pad being objectively better.

    What’s missing is context: this diagonal-misinput complaint about Nintendo’s one-piece D-pad is decades old, not a Switch 2-specific defect, so readers shouldn’t assume this is a new manufacturing problem. Also unaddressed: reports of Joy-Con 2 stick drift exist in the wider press, despite one poster’s claim that drift was “properly fixed” this generation.

    *This article is compiled and summarized from the 5ch (Hardware & Industry / Gaming Hardware) thread “Why isn’t anyone criticizing the Switch 2 Pro Controller’s D-pad even though it’s industrial waste?“

  • Splatoon Ichiban Kuji Prizes Under Fire as Prints Peel Off in Droves

    Reports have piled up on 5ch that the printed designs on prizes from Bandai Spirits’ “Ichiban Kuji Splatoon” lottery — including glass cups — easily peel off when hand-washed or run through a dishwasher.

    The thread filled up with photos showing the peeling in action, and opinions split over whether the blame lies with Bandai Namco, who manufactured the goods, or Nintendo, the IP holder.

    2AnonymousAug 24, 2026 10:26
    Some say the build quality is worse than comparable merch



    4AnonymousAug 24, 2026 10:27
    Re: #2
    Yeah, dishwasher damage — there's no defending that
    37AnonymousAug 24, 2026 10:54
    Re: #2
    The Splatoon ones are unusually low quality.
    Like, egregiously bad
    3AnonymousAug 24, 2026 10:26
    Stuff like this never had any quality control to begin with
    84AnonymousAug 24, 2026 13:03
    Re: #3
    And Nintendo somehow manages to sink even lower than that
    7AnonymousAug 24, 2026 10:30
    Just turned into plain glass

    90AnonymousAug 24, 2026 13:53
    Re: #7
    Come on, a peeling label doesn't mean it's trash
    10AnonymousAug 24, 2026 10:31
    What's going on with Nintendo's quality control?
    47AnonymousAug 24, 2026 11:02
    Re: #10 Re: #12
    Is this actually Nintendo's fault though?
    49AnonymousAug 24, 2026 11:08
    Re: #47
    Ichiban Kuji is run by Bandai Spirits.
    Funny how past sets, like the "Kojake" plush toys (a Splatoon character item), got nothing but praise
    11AnonymousAug 24, 2026 10:32
    The dishwasher manual literally tells you not to wash painted tableware in it lol, this is next-level dumb lmao
    16AnonymousAug 24, 2026 10:34
    Re: #11
    It peels even when you hand-wash it
    12AnonymousAug 24, 2026 10:32
    Nintendo's the one at fault for not properly checking production samples
    18AnonymousAug 24, 2026 10:34

    Shueisha >>>>>>>>> Nintendo
    81AnonymousAug 24, 2026 12:52
    Re: #18
    This one's on Bandai Namco though
    They caught flak over Kamen Rider goods too — they've been cutting corners hard lately
    19AnonymousAug 24, 2026 10:35
    Ichiban Kuji prizes are manufactured by Bandai Namco, so complaining to Nintendo won't get you anywhere

    And even if the sample passed inspection, it's not unusual for mass production to turn out defective
    22AnonymousAug 24, 2026 10:37
    Re: #19
    It's just a slapped-on sticker job — they should've caught that at the sample stage
    They're not taking manufacturing seriously at all
    70AnonymousAug 24, 2026 12:23
    Re: #19
    Bandai Namco makes these within the budget Nintendo sets, so ultimately the responsibility is all on Nintendo
    26AnonymousAug 24, 2026 10:40
    Typical for a garbage console that can only play watered-down PS5 ports
    29AnonymousAug 24, 2026 10:42
    Re: #26
    Wait, do you mean "foam Splatoon"? lol (a mocking nickname for the game's bubbly, soap-like visuals)
    27AnonymousAug 24, 2026 10:41
    The design changes when you pour something cold in
    Really built with everyday use in mind, huh
    51AnonymousAug 24, 2026 11:32
    Just how low-tier a contractor did they outsource this to…
    All they had to do was hand over the licensed artwork to print onto mass-produced glass cups
    60AnonymousAug 24, 2026 12:08
    Re: #51
    Seriously, this
    That's a problem, but the bigger issue is Nintendo not checking at all
    Nintendo should issue an official apology and hold a press conference
    53AnonymousAug 24, 2026 11:45
    Even a free promo cup that comes with a drink doesn't lose its paint no matter how roughly you treat it

    This is way too low quality
    63AnonymousAug 24, 2026 12:11
    Re: #53
    Seriously, this
    Nintendo, please actually explain yourselves
    Feel bad for the people who bought these
    68AnonymousAug 24, 2026 12:19
    None of the prizes are even appealing
    Wish they'd make goods featuring Inkling girls or the humanoid characters instead
    98AnonymousAug 24, 2026 15:45
    Re: #68
    I kind of think making the prizes this underwhelming is intentional
    Just being Nintendo merch is enough to draw scalpers, which drives up competition
    I love Splatoon too, but with a lineup like this I don't feel like I need to force myself to draw
    69AnonymousAug 24, 2026 12:20
    Didn't realize Ichiban Kuji cup prizes had gotten this low quality
    The Ichiban Kuji cups I bought back in the day weren't this flimsy
    85AnonymousAug 24, 2026 13:06
    Re: #69
    I've still got a glass cup I won from the K-On! Ichiban Kuji
    Been washing it in the dishwasher like normal and it's still going strong
    74AnonymousAug 24, 2026 12:28

    Forget hand-washing, this garbage peels just from opening the package lmaooo
    This isn't even "low quality," it's on a whole other level lmaooo

    Nintendo needs to apologize and recall these already
    100AnonymousAug 24, 2026 16:06
    It peels even with hand-washing
    Apparently soaking it makes it peel even easier
    Makes me nervous whether even condensation droplets could peel it

    Re: #74
    Seriously?

    There were a few people who said they used a dishwasher and it was fine, but who knows
    95AnonymousAug 24, 2026 15:24
    They're both at fault
    97AnonymousAug 24, 2026 15:37
    Re: #95
    It's confirmed Bandai Namco is at fault
    As for Nintendo, if they were kept in the dark about it, there's no way for them to have known

    Background and Key Points

    Splatoon’s Ichiban Kuji (“Number One Lottery”) is Bandai Spirits’ long-running lottery-merchandise format, sold in convenience stores and hobby shops across Japan: fans pay per draw for a chance at exclusive prizes, with premium items like glass cups typically reserved for higher tiers. Bandai Namco (the manufacturing arm) produces the goods under license from Nintendo, which owns the Splatoon IP. This division of labor — Nintendo licenses, Bandai Namco/Spirits manufactures and sells — is the crux of the dispute, since it means quality-control failures don’t automatically implicate the IP holder.

    The thread’s actual fault line wasn’t whether the peeling glass cups were defective (everyone agreed they were) but who should be held responsible for it. Some posters pinned it squarely on Bandai Namco as the manufacturer, pointing to similar recent complaints about their Kamen Rider merchandise as evidence of a broader quality slide. Others argued responsibility traces back to Nintendo regardless, either because Nintendo sets the production budget Bandai Namco has to work within, or because Nintendo should have caught the flaw when approving pre-production samples.

    What the thread doesn’t address is that sample-approval and mass-production runs are separate stages with separate quality risks — a poster raised this once (a passed sample doesn’t guarantee defect-free mass output) but the point didn’t shape the discussion further. Readers unfamiliar with Ichiban Kuji’s licensing structure may also assume Nintendo directly manufactures these prizes, when in practice IP holders in these lottery deals usually have limited visibility into the contracted factory’s actual production process.

    *This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry (Geha)) thread「[Sad News] Splatoon Ichiban Kuji Prizes: Reports of Peeling Prints Keep Coming In」.

  • Soaring Semiconductor Prices Are Reshaping Console Pricing and Generational Cycles — 5ch: ‘It’s the LCD and SoC That Really Hit Cost’

    As semiconductor prices keep climbing, users on 5ch’s console hardware board have been debating how this will affect the timing and design of the Switch’s successor and next-gen consoles. Some pointed out that LPDDR5X memory prices jumped from about $30 to $70 per unit in just a year, and opinions are split on whether the Switch 2’s lifespan will end up longer or shorter than the Switch 1’s roughly nine years.

    With PS5’s monthly active users reportedly reaching 125 million, and Roblox seeing a drop in paying users also factoring in, the thread became a broader read on where the console market is headed.

    1AnonymousAug 24, 2026 11:23
    The following:
    4AnonymousAug 24, 2026 11:26
    Here's what Nintendo is thinking:
    · The Switch 2 won't last anywhere near 9 years like the original Switch did
    · Any full new titles currently in development for the Switch 2 should, if possible, be shifted to launch alongside the next-gen console
    · The next-gen console should launch as soon as possible — ideally within 3 years
    · The Switch 2 should pull back to a core-gamer positioning, something like a 'Switch 1 Pro' that lets you play Switch games
    at higher resolution on a gaming monitor
    · The next-gen console should drop the 'Switch' branding entirely to create a sense of renewal
    · The next-gen console must be priced so parents can buy one per kid (under ¥30,000 in Japan) as a baseline,
    with specs built to fit that price
    · To make up for the lower specs, differentiate the hardware with gimmicks (watch-style, phone-style, etc.)
    · Since all users really want is Nintendo's own software, make it a Nintendo-first-party-only machine,
    with third parties sold more like an OEM arrangement
    21AnonymousAug 24, 2026 11:40
    Re: #4
    If anything, the slowdown in hardware performance gains is only going to get worse from here, so the Switch 2's competitive window will end up longer than the Switch 1's.
    67AnonymousAug 24, 2026 12:08
    Re: #4
    Why assume the Switch 2 won't last 9 years like the Switch did? Spec-wise it's set higher relative to its era than the original Switch was, so at least in Nintendo's own thinking, it should be designed not to get left behind quickly.
    144AnonymousAug 24, 2026 12:48
    Re: #4
    They'll keep extending the Switch's life too, and sell it alongside the Switch 2 for a long stretch — and they'll make a cheap Famicom Mini-style unit for younger kids.
    5AnonymousAug 24, 2026 11:26
    There are forecasts saying the semiconductor price surge will last until 2028, or even 2030 — but timing-wise, a 'Switch 3' would come even after that, right?
    11AnonymousAug 24, 2026 11:31
    Re: #5
    Once prices go up, they don't really come back down.
    17AnonymousAug 24, 2026 11:38
    This isn't AI (´・ω・`) <Even AI wouldn't say something this dumb. Someone's just writing in an AI-ish style.
    22AnonymousAug 24, 2026 11:40
    Re: #17
    I wasn't trying to sound like AI, though.
    18AnonymousAug 24, 2026 11:38
    People are trashing it as 'losing steam' or 'already peaked,' but honestly, starting from zero units and selling 20 million in a year — while the PC and smartphone market keeps ballooning — is still a big deal.
    25AnonymousAug 24, 2026 11:42
    Re: #18
    Fair point. The Wii U's total lifetime sales were about that same number.
    19AnonymousAug 24, 2026 11:39
    Nintendo's next-gen console is like 10 years out. Worry about the PS6 instead.
    27AnonymousAug 24, 2026 11:42
    Re: #19
    If they try to stretch the Switch 2 out for 10 years, that's game over for them.
    26AnonymousAug 24, 2026 11:42
    Well, if there's any real impact, it'll be on whether they can release a Switch 2 Lite. Without the dock you don't need, it should normally come in ¥10,000–15,000 cheaper — but with prices climbing, who knows.
    32AnonymousAug 24, 2026 11:44
    Re: #26
    The dock is basically just an expansion port, so it's not costly to make. What really drives the cost is the LCD panel and the SoC.
    37AnonymousAug 24, 2026 11:46
    Re: #32
    The Joy-Cons must cost a fortune, huh 🥺
    42AnonymousAug 24, 2026 11:53
    Re: #32
    I think the Switch 2 stays relevant only until the current wave of low-to-mid-spec PCs gets swept away — how long do you think that'll take? If anything, I'd guess the price surge is actually slowing down the general PC upgrade cycle.
    30AnonymousAug 24, 2026 11:44
    There's basically no game that can't be made for the Switch 2 — so why say 10 years is impossible?
    38AnonymousAug 24, 2026 11:47
    Re: #30
    Because the price is too high and doesn't match Nintendo's actual customer base. It's ended up priced and specced more for core gamers. For giving to a kid, what matters is being safer and cheaper than a smartphone, having location tracking/parental monitoring, being easy to carry, and being affordable enough for one per child — that's essential.
    60AnonymousAug 24, 2026 12:05
    The younger generation has basically been swallowed up by Roblox.
    64AnonymousAug 24, 2026 12:07
    Re: #60
    That same Roblox just posted a huge drop — about a 20% decline in users.
    https://www.4gamer.net/games/036/G003691/20260824001/
    62AnonymousAug 24, 2026 12:06
    The one who killed off the Switch was Nintendo itself, you know. And that's after selling 150 million units.
    71AnonymousAug 24, 2026 12:09
    Re: #62
    Because they threw away that entire 150-million-unit Switch install base, reset everything, and started over from zero.
    73AnonymousAug 24, 2026 12:10
    Re: #71
    Well, of course you start from zero units when you release new hardware.
    80AnonymousAug 24, 2026 12:15
    Re: #73
    Given the Switch 2's specs, they'd have been better off releasing it as a 'Switch Pro' or a 'Switch 4K model.' The reason Q1 earnings looked decent was Tomodachi Collection selling 10 million copies on the Switch 1, plus Trump-tariff refunds — that's really it.
    97AnonymousAug 24, 2026 12:27
    Re: #73
    That's the risk though, isn't it — PCs can raise their specs while keeping backward compatibility.
    75AnonymousAug 24, 2026 12:10
    Re: #64


    Even after a 20% drop, it's not even close — Switch's entire yearly active user count loses to Roblox's monthly numbers alone lol
    91AnonymousAug 24, 2026 12:24
    Re: #75
    The article you linked is literally about Roblox 'crumbling from the foundations up.' Monthly paying users dropped from 37 million to 27 million — that's exactly why the stock crashed.
    82AnonymousAug 24, 2026 12:16
    Isn't it Xbox and PlayStation that are getting hit hardest in terms of release cycles?
    83AnonymousAug 24, 2026 12:18
    Re: #82
    Since theirs is releasing later, they're probably locked into higher-priced component contracts than Nintendo…
    92AnonymousAug 24, 2026 12:25
    Re: #83
    Sony has the PS Portal. If they sell that as a 'PS6P,' a ¥29,800 price point is possible — plus a handheld that uses PSSR3 to run PS6 games locally at a lowered internal resolution.
    99AnonymousAug 24, 2026 12:28
    Re: #92
    It's not even selling at that price right now, is it?
    112AnonymousAug 24, 2026 12:34
    Re: #92
    Why would that make it cheaper…
    84AnonymousAug 24, 2026 12:18
    Totoki explained the current situation surrounding PlayStation in an interview with the Wall Street Journal.
    'We're fortunate — we're in the later stage of the PS console's life cycle. That means we don't need to aggressively push console sales right now. Instead, we're focusing on ongoing revenue from our existing user base.'
    The idea is that, with a large enough base of people already on PS5, there's less need than before to price the hardware low just to attract new buyers. As of June 30, PlayStation had 125 million monthly active users, and Sony is increasingly focused on revenue from existing players through services like PS Plus.
    104AnonymousAug 24, 2026 12:30
    Actually, the LPDDR5X 6GB×2 configuration Nintendo uses in the Switch 2 isn't that expensive a component to begin with. So I don't think the price hikes are driven by memory costs alone — plastics, rising labor costs, global inflation in general — and I don't see this as a one-off, temporary thing.
    111AnonymousAug 24, 2026 12:34
    Re: #104
    The bigger price hikes in Japan are down to the weak yen. Elsewhere they've kept it at round numbers like $499 or €499, which suggests they deliberately landed on clean price points.
    114AnonymousAug 24, 2026 12:34
    Re: #104
    https://www.apple-hacks.com/entry/apple-samsung-lpddr5x-100-percent-hike-iphone-supply
    This is about the 12GB LPDDR5X module — its price reportedly went from roughly $30 in early 2025 to around $70 now.


    That's plenty high already.
    117AnonymousAug 24, 2026 12:37
    If they keep delaying the PS6, they've got to keep making PS5s in the meantime — that's the scariest part, isn't it?
    120AnonymousAug 24, 2026 12:38
    Re: #117
    How many more units do they need to sell to satisfy you? It's already around 97 million units —
    that's already more than 4x the Switch 2's install base lol
    124AnonymousAug 24, 2026 12:39
    Re: #120
    It's already been 7 years, so the early units are going to keep breaking down one after another.
    125AnonymousAug 24, 2026 12:39
    Re: #120
    The actual active user count worldwide is like a tenth of that number, and you're bragging about it — that's genuinely hilarious.
    134AnonymousAug 24, 2026 12:43
    If anything, the Switch 2 will probably last a long time. Software development itself is hitting a ceiling and dev cycles just keep stretching out. Back in the early Switch 1 days there weren't many titles multi-platform with the PS4, but now the PS5 is already being caught up to by the Switch 2.

    You could predict its adoption curve will be gentler than the Switch 1's, but it's hard to imagine it ending up short-lived.
    137AnonymousAug 24, 2026 12:44
    Re: #134
    It's dead in Europe, though.
    142AnonymousAug 24, 2026 12:47
    Re: #134
    Nintendo has no intention of competing with Sony and third parties over core gamers — it's a company where first-party software makes up 83% of sales. What Nintendo wants to protect is the family segment, and nearly all its first-party titles are aimed squarely at that. The point is that by pricing the Switch 2 high, they've left an opening there that's getting eaten into by smartphones, Roblox, and NEX.

    Background and Key Points

    Nintendo’s console generations have historically run long: the original Switch launched in 2017 and remained the company’s flagship for roughly nine years before the Switch 2 arrived, a run that survived one global chip shortage already (2020–2022) without a mid-cycle price cut. That history matters because Nintendo, unlike Sony or Microsoft, has always leaned on a single low-cost, high-volume box rather than competing on raw specs — first-party software reportedly accounts for around 83% of its hardware-attached sales, which is why the “Switch 2 priced for core gamers” framing in the thread reads as a departure from form. The memory-price numbers cited (LPDDR5X roughly doubling from about $30 to $70 per module in a year) are real and tied to a global DRAM supply crunch, but the thread never states the actual driver: that crunch is being caused primarily by AI data-center demand for high-bandwidth memory diverting fab capacity away from consumer-grade chips, not by console-industry demand itself or simple yen weakness.

    The actual fault line in the thread isn’t whether prices are rising — everyone agrees on that — it’s whether slower generational leaps in chip performance make hardware cycles longer (so Switch 2 outlasts Switch 1) or whether Nintendo’s own pricing and positioning choices will force an early, disruptive pivot regardless of chip trends.

    One number worth flagging for readers: Sony’s “125 million” is monthly active users, not units sold — PS5 unit sales sit near 97 million lifetime. Conflating the two, as parts of the thread do, makes the installed base look larger than it is and skews any comparison with Switch’s software attach rates or Roblox’s user counts.

    ※This article is compiled and summarized from the 5ch (Hardware/Industry (Geha)) thread ‘Rising semiconductor prices will affect the release cycle and design of Nintendo’s next-gen console’.