Category: Games

  • Switch 2 Weekly Sales Drop to Half of the Original Switch’s — 5ch: “It’s Below Everything”

    On 5ch’s Hardware/Industry (Geha) board, a thread noting that Switch 2’s weekly sales have fallen to roughly half of the original Switch’s peak sparked a heated, occasionally testy discussion.

    The talk spiraled into comparisons of PS5’s worldwide cumulative sales and Nintendo vs. Sony earnings, with opinions clashing — “it’s hopeless unless they cut the price,” “does Nintendo even plan to do anything about this?”

    1AnonymousAug 27, 2026 22:21
    202 Anonymous (Desperate) 2026/08/27 (Thu) 22:19:18.38 ID:70fRnfCI0
    The original Switch's weekly sales record:
    apparently it never dropped below 40,000+ units even during its 2nd-year summer break (July-Aug).
    15AnonymousAug 27, 2026 22:40
    Re: #1
    Forget July-August — it's below every single week's sales.
    16AnonymousAug 27, 2026 22:41
    Re: #15
    Oof 🤦
    17AnonymousAug 27, 2026 22:43
    PS5's at 100 million worldwide, after all.

    Meanwhile Switch 2 is completely dead in Europe.
    Japan's starting to look shaky too.
    18AnonymousAug 27, 2026 22:46
    Re: #17
    The real PS5 number is 40 million.
    30AnonymousAug 27, 2026 23:08
    Re: #17
    So what was PS5's worldwide cumulative total at that same roughly 1-year-2-month mark?
    Don't tell me it's below the now-slumping Switch 2…
    Launched Nov. 2020, and as of March 2021 it was at about 7.8 million worldwide… that's barely selling at all lol
    27AnonymousAug 27, 2026 22:57
    Nobody needs consoles anymore, just pull out of the business already.
    Nintendo and Sony should both go all-in on PC and mobile.
    28AnonymousAug 27, 2026 23:00
    Re: #27
    Not gonna happen 🤦
    37AnonymousAug 27, 2026 23:14
    For some reason everyone's assuming Nintendo won't do anything about this at all.

    Do people really think they'll just sit there twiddling their thumbs going "ugh, it's not selling" forever lol
    62AnonymousAug 27, 2026 23:24
    Re: #37
    Wasn't "Raiders" supposed to be their countermeasure?
    It just barely moved any hardware, that's all…
    40AnonymousAug 27, 2026 23:15
    Re: #38
    Nice.
    That's peak echo-chamber energy right there.
    43AnonymousAug 27, 2026 23:18
    Re: #40
    Put more bluntly, nothing will work unless they revise the price.
    That's the "Ambassador effect" for you (a nod to the 3DS's early price-cut compensation program).
    45AnonymousAug 27, 2026 23:19
    Re: #43
    Price isn't really the issue though?
    PS5, which is cheaper than Switch 2, isn't selling either.
    46AnonymousAug 27, 2026 23:19
    Re: #45
    Already sold.

    100 million worldwide.
    49AnonymousAug 27, 2026 23:20
    Sony's saying PS5 has already hit its adoption ceiling, so from here on they'll only set "rational" pricing.
    50AnonymousAug 27, 2026 23:21
    Re: #47
    Gave up.

    Per Re: #49.
    51AnonymousAug 27, 2026 23:21
    Re: #49
    Software's not selling though, is it?
    52AnonymousAug 27, 2026 23:21
    Re: #50
    Ah, that's a shame.
    54AnonymousAug 27, 2026 23:22
    Re: #52
    Can't refute that, huh!!
    55AnonymousAug 27, 2026 23:23
    Re: #54
    Why would "I gave up" need a rebuttal lol
    60AnonymousAug 27, 2026 23:24
    Re: #55
    Huh? Wasn't your whole point "Nintendo's obviously going to break out of this slump!"?
    53AnonymousAug 27, 2026 23:21
    So basically, the one who's cornered right now is Nintendo!!
    57AnonymousAug 27, 2026 23:23
    Re: #53
    Isn't it distribution that's cornered? They've been screwing up nonstop ever since the bomb threat.
    59AnonymousAug 27, 2026 23:23
    Re: #51
    Sony's given up on selling software and switched to a slash-and-burn model — making money off online fees and PS Plus instead.
    It's profitable now, but there's no future in it.
    65AnonymousAug 27, 2026 23:25
    Re: #59
    Meanwhile Nintendo can't even pull off the slash-and-burn model, because the hardware isn't selling lol
    66AnonymousAug 27, 2026 23:26
    Re: #60
    So the premise here is that Nintendo will never make any more software and will never touch pricing except to raise it, right?

    And you replied "yep, that's right" to that — so isn't this conversation already over?
    68AnonymousAug 27, 2026 23:27
    Re: #63
    Even counting Nintendo's low-overhead, high-margin income like movies, USJ, and Pokémon Centers, they're still losing to Sony's gaming division alone lol
    69AnonymousAug 27, 2026 23:28
    Re: #68
    So why does that mean giving up on Japan lol
    Use those profits to make Japanese users happy instead lol
    76AnonymousAug 27, 2026 23:30
    Re: #69
    They're using that money to make stuff like Concord lolol
    Or so I hear lolol
    79AnonymousAug 27, 2026 23:32
    Re: #76
    I'd get it on some other country's board, but seeing people cheerlead Sony's earnings on a Japanese forum just looks ridiculous.
    92AnonymousAug 27, 2026 23:38
    Re: #90
    That's correct.
    This is happening because you're running away from the argument.
    95AnonymousAug 27, 2026 23:40
    Re: #92
    Isn't that for everyone else to judge, not you?
    98AnonymousAug 27, 2026 23:41
    Re: #95
    Re: #97

    Just booted up my PC, so I'll take as many rebuttals as you've got.
    99AnonymousAug 27, 2026 23:42
    Re: #98
    The conclusion's already been reached lol
    I didn't reply because I wanted to argue.

    I haven't even denied anything, to begin with.
    100AnonymousAug 27, 2026 23:42
    Re: #98

    91: Anonymous (Desperate) 2026/08/27 (Thu) 23:38:24.30 ID:EcZv56b50
    Re: #1
    W-H-A-T I-S "Kobon"???

    Background and Key Points

    Switch 2’s launch price was ¥49,980, and Nintendo positioned it as a premium successor to the original Switch, which shipped in March 2017 at ¥29,980 and went on to sell over 150 million units worldwide, making it one of the best-selling consoles in history. The original Switch’s weekly sales famously never dipped below roughly 40,000 units even during its second summer, a low-demand season for Japan (many households defer big purchases to year-end and new-fiscal-year gift cycles). “Kobon” in the thread title is shorthand for a “small box” bundle/discount promotion Nintendo ran to try to reinvigorate sales — the original poster’s joke is that even that bump wasn’t enough to keep Switch 2 above the old console’s worst weeks.

    The thread’s real fault line isn’t whether Switch 2 sales have slowed — everyone agrees they have — but whether that decline is a crisis unique to Nintendo or simply the industry-wide new normal for console hardware. One camp treats PS5’s 100 million cumulative figure as proof Sony is thriving and Nintendo is uniquely struggling; others push back by pointing out PS5 had barely sold 7.8 million units at the same point in its lifecycle, which undercuts any apples-to-apples comparison. A second dispute is over what “fixing” the problem would even look like: price cuts, more software, or accepting a Sony-style pivot to service revenue.

    What’s likely to confuse outside readers is that PS5’s 100 million figure spans nearly six years globally, while Switch 2 is barely a year old — comparing raw cumulative totals across such different console ages is misleading, and no one in the thread actually adjusts for that. Also uncorrected: Nintendo’s hardware margins and revenue mix (Pokémon, theme parks, movies) differ structurally from Sony’s software/services-driven model, so “losing” to Sony’s gaming division on paper doesn’t necessarily mean Nintendo’s console strategy has failed.

    *This article is compiled as excerpts and a summary of the 5ch (Hardware/Industry [Geha]) thread “[Sad News] Switch 2’s trend in Japan: despite the “Subura Kobon Effect,” it’s back down to half of the original Switch 😭“.

  • SaGa Emerald Beyond Drops to ¥980 on Amazon — 5ch: ‘Only the Battles and Music Are Good’

    SaGa Emerald Beyond has dropped to just ¥980 on Amazon, sparking discussion on 5ch’s hardware/industry (Geha) board. While some praised composer Ito Ken’s music and the battle system, persistent criticism of the dungeon-less, visual-novel-style presentation and the lack of a skip function fueled a broader debate over the series’ direction.

    1AnonymousAug 27, 2026 15:30
    Hurry!
    4AnonymousAug 27, 2026 15:37
    Add shipping and it's over ¥1000
    Still too expensive
    5AnonymousAug 27, 2026 15:38
    Never do another SaGa Scarlet Grace-style game again
    6AnonymousAug 27, 2026 15:38
    This is the kind of ¥500-ish game you buy just to enjoy Ito Ken's music
    8AnonymousAug 27, 2026 15:46
    Re: #6
    The battle-prep track is stupidly cool
    7AnonymousAug 27, 2026 15:45
    When it turned into that board-game-style thing on PS2
    I remember thinking, 'yep, this series is done'
    Guess once something dies, it really doesn't come back
    9AnonymousAug 27, 2026 15:48
    I checked and it's ¥1700!
    Liar!
    10AnonymousAug 27, 2026 15:56
    It's sad that 'well, the music and battles are good' has basically become the standard line for defending a bad game
    11AnonymousAug 27, 2026 15:59
    Checked my Steam playtime and it was 497 hours
    12AnonymousAug 27, 2026 16:00
    But honestly this game IS 'just battles and music,' it's basically the textbook example
    It's a visual novel, replaying is mandatory, and there isn't even a skip button
    13AnonymousAug 27, 2026 16:05
    Even the battles aren't as great as people say, it's just the fanboys hyping it up
    14AnonymousAug 27, 2026 16:10
    I do think the Timeline and Dokudanjou (solo-showcase) systems are decently fun
    70AnonymousAug 27, 2026 19:25
    Re: #14
    Yeah, honestly it's just 'decently fun'
    It feels rough around the edges — good ideas, but needs more polish

    Also, since this is a replay-heavy game, let us skip the long-winded explanatory text and dialogue choices too
    15AnonymousAug 27, 2026 16:14
    I'll buy it once it's a coin (¥500) on mobile
    I picked up Romancing SaGa back when it got dirt cheap
    It's just too expensive, seriously
    16AnonymousAug 27, 2026 16:32
    It's not like they even shipped that many copies, and it's already in the bargain bin
    Really shows how unpopular the SaGa Scarlet Grace direction is
    Stop making games like this, Kawazu
    17AnonymousAug 27, 2026 16:34
    Wish the Steam version would go that cheap too~
    18AnonymousAug 27, 2026 16:39
    The core game system itself is genuinely great, but they stripped away so much else
    that usability was basically destroyed
    The battles are fun but they demand way too much effort
    20AnonymousAug 27, 2026 16:54
    The battles and music alone are top-tier while everything else is a mess, which is exactly why you can replay it endlessly
    21AnonymousAug 27, 2026 16:56
    There's stuttering every single time at the start of a battle turn and on the results screen
    It's probably a programming-level issue
    Kawazu supposedly came from a top science program, yet he has no problem shipping something with a technical flaw like this
    Does he have no pride?
    25AnonymousAug 27, 2026 17:00
    Re: #21
    Wasn't he a Tokyo Tech dropout though?
    29AnonymousAug 27, 2026 17:05
    Re: #21
    That's not really Kawazu's job anyway
    22AnonymousAug 27, 2026 16:56
    I love the characters, music, and world, and I've put in over 200 hours, but yeah, I can tell it's got one foot in shovelware territory lol
    31AnonymousAug 27, 2026 17:07
    The stripped-down, no-fat game design is nice in principle
    but then the load times are so long that it
    really wrecked the pacing, which was a shame
    SaGa Scarlet Grace was great on that front though
    71AnonymousAug 27, 2026 19:27
    Re: #31
    Scarlet Grace of Ambitions was fine, but the original Vita release had all sorts of problems
    41AnonymousAug 27, 2026 17:31
    Even with the Romancing SaGa remake, the fanboys desperately pushed the 'sexy' angle to promote it, but it still didn't sell at all
    42AnonymousAug 27, 2026 17:33
    Re: #41
    Well, the SaGa series itself is a game only fanboys buy in the first place, so fanboys hyping it up to each other is pointless…
    48AnonymousAug 27, 2026 17:45

    Apparently SaGa Emerald was ¥670 at Bic Camera
    50AnonymousAug 27, 2026 17:48
    Re: #48
    I wanted that…
    52AnonymousAug 27, 2026 17:51
    Re: #48
    Wait, really?
    Is that the PS5 version, not the PS4 version they did the big clearance sale on?!
    53AnonymousAug 27, 2026 17:58
    Re: #48
    At that price I'd actually want it
    51AnonymousAug 27, 2026 17:48
    Because Kawazu's fanboys coddle him and never call garbage 'garbage,' we get stuff like this two times in a row
    61AnonymousAug 27, 2026 19:09
    Re: #51
    If Revenge of the Seven (the Romancing SaGa 2 remake) had come out right after Minstrel Song, things would've turned out completely differently
    75AnonymousAug 27, 2026 19:32
    Re: #51
    Honestly it's the same dynamic as FFXIV's 'Warriors of Light' fans do for producer Yoshida-P
    55AnonymousAug 27, 2026 18:28
    Honestly, the people who obsessively hate on a series as niche as SaGa are the ones I don't get
    Players buy it knowing full well it's a twisted, quirky kind of game, right?
    Maybe it just bugs them that people are enjoying something they personally dislike
    63AnonymousAug 27, 2026 19:12
    Re: #55
    People criticize it because it used to be good and now it's garbage
    It's become a totally different game from the Romancing SaGa days
    No dungeons, just visual-novel scenes — that's not an RPG anymore, that's an adventure game
    At least Unlimited SaGa still had dungeons and still felt like an RPG
    62AnonymousAug 27, 2026 19:11
    'Flavorless gum' is honestly the perfect way to describe it
    88AnonymousAug 27, 2026 21:04
    Apparently even Unlimited SaGa is a 'god-tier game' once you understand how to play it
    Kawazu games are awful about forcing 'if you want to enjoy it, learn how to play it first' on you
    96AnonymousAug 27, 2026 21:27
    The irony is that the very elements Kawazu considers 'unnecessary'
    are exactly what has propped up the JRPG genre all along
    101AnonymousAug 27, 2026 21:50
    Re: #96
    That said, if SaGa had the same systems as every other JRPG, it wouldn't have survived this long in the first place
    The outer trappings matter, but only because there's a solid core underneath
    Make the trappings rich while neglecting the system, and you end up with an FF-style button-mashing game (a jab at flashy, style-over-substance combat), and the brand dies

    Background and Key Points

    SaGa is Square Enix’s longest-running experimental RPG line, dating to the 1989 Game Boy original, and it has spent three decades oscillating between mainstream-friendly entries and deliberately obtuse ones under director Akitoshi Kawazu. Unlimited SaGa (2002), referenced directly in the thread, is the series’ byword for “system so unfriendly it alienated even longtime fans,” while Romancing SaGa’s freeform, dungeon-crawling “Free Scenario” structure is what older posters are nostalgic for. Emerald Beyond (2024) followed SaGa Scarlet Grace in trimming exploration further: no dungeons, primarily text-and-portrait “visual novel” scenes between battles, and heavy reliance on replaying the same content to see different outcomes — a structure the thread treats as a regression rather than an innovation. ¥980 (about $6-7) on Amazon Japan is a steep drop from its roughly ¥8,000-9,000 launch price, though rapid bargain-bin pricing for niche, low-print-run Japanese RPGs within a year of release is common and not unique to this title.

    The thread doesn’t split on whether the game is bad — nearly everyone agrees the presentation and lack of a skip function are flaws — it splits on whether “the battles and music alone carry it” is legitimate praise or an admission that the core game has failed, and on whether Kawazu’s fanbase enables him by refusing to call weak entries weak (drawing an explicit comparison to Yoshida-P/FFXIV fandom).

    What’s left unstated is that composer Kenji Ito (“Ito Ken”) has scored SaGa since 1990, so the music praise reflects franchise continuity, not a standout new hire — and that Steam pricing, unlike Japanese retail, hasn’t seen a comparable discount.

    *This article is compiled and summarized from the 5ch (Hardware/Industry (Geha)) thread “SaGa Emerald Beyond Hits a Washed-Up ¥980 Bargain Price on Amazon!!!!!!!”.

  • Why Is Dragon Quest’s New Spell ‘Behoimu’ So Hated? 5ch Debates Spell-Naming Conventions

    Dragon Quest’s new spell “Behoimu” has arrived as a mid-tier healing spell slotting in between Behoimi and Behoma, sparking debate on 5ch’s Hardware/Industry board over “why is everyone hating on this?”

    The thread covered everything from how easily confused the name is with Behoimi, to recent spell-naming trends like Magic Barrier and Bagimucho, to how the spell addresses HP inflation in versions like the HD-2D remake — with opinions split for and against.

    1AnonymousAug 27, 2026 16:49
    Wouldn't it be fine to have one more stat-scaled single-target heal slotted in before Behoma?
    3AnonymousAug 27, 2026 16:55
    The only Dragon Quest spell name I can think of that's actually hated is Bagimucho.
    5AnonymousAug 27, 2026 16:56
    Re: #3
    Part of the backlash is also that "Magic Barrier" is just plain English.
    23AnonymousAug 27, 2026 17:09
    Re: #5
    And this is smack in the middle of all the coined spell names Horii dreamed up out of love for Wizardry.
    70AnonymousAug 27, 2026 18:04
    Re: #5
    Mahoton
    Mahokanta
    Mahotora
    Mahosute
    Mahokite
    — they all matched, and then suddenly it's "Magic Barrier"…
    Since it's basically the magic version of Fubaha, they could've just called it Mahobaha or something.
    4AnonymousAug 27, 2026 16:55
    Too much hassle, I'll just stick with Behomara.
    6AnonymousAug 27, 2026 16:56
    I wish they'd design the story around three tiers being just the right amount.
    9AnonymousAug 27, 2026 16:58
    It's not hated — you're the one people hate for starting this thread.
    10AnonymousAug 27, 2026 16:59
    It's confusing with Behoimi, and bumping everything up to four tiers is starting to feel like overkill.
    93AnonymousAug 27, 2026 18:51
    Re: #10
    You can't tell from the name alone whether it's stronger or weaker than Behoimi.
    11AnonymousAug 27, 2026 17:00
    Spells should've stuck with the 5-character name limit.
    12AnonymousAug 27, 2026 17:01
    Just slapping the English word on there as-is is so over.
    15AnonymousAug 27, 2026 17:02
    Even Super Saiyan only goes up to 3, and there are only 3 kinds of Metal Slime.
    19AnonymousAug 27, 2026 17:06
    Mera, Meramy, Merazoma work great as a trio — bumping it to 4 tiers would just feel wrong.
    48AnonymousAug 27, 2026 17:39
    Re: #19
    Meragaia sounds way too uncool. Iogrande's fine, I guess. But Bagimucho makes you wonder if they're even trying anymore.
    20AnonymousAug 27, 2026 17:07
    Forget the new spell — they need to deal with Hyadain first (a musician who took his stage name from DQ's ice-spell line).
    21AnonymousAug 27, 2026 17:08
    Re: #7
    A group-cast spell that got wiped from existence entirely… and there was a DQ-obsessed artist who went and took that very name for himself lol
    24AnonymousAug 27, 2026 17:10
    Behoimi heals 80 — got it. Behoma is a full heal — got it. Behomara heals about 80 to the whole party — that one I don't get.

    Would "Behoimy" not have worked?
    28AnonymousAug 27, 2026 17:13
    These days there's also:
    Lightning-Fast Meragaia
    Raging Gale Bagimucho
    Ice Block Mahyadedosu
    Chain-Cast Dorumadon
    Exploding Doganutarosu
    33AnonymousAug 27, 2026 17:18
    Re: #28
    Majirumba Samba! (a joke name mashing up "Majin" with the dances rumba and samba)
    36AnonymousAug 27, 2026 17:20
    Re: #28
    There's more:

    "Bagi, Sealed Since Ancient Times"
    40AnonymousAug 27, 2026 17:26
    Re: #28
    This is a case of not knowing about Flashing Begiragon.

    On the flip side, Bomie blends right in like it's always been there, no weirdness at all.
    Zao makes sense functionally — you need revival available from low levels or it's a real problem.
    29AnonymousAug 27, 2026 17:16
    Honestly, just give me a group-heal version of Behoimu.
    63AnonymousAug 27, 2026 17:56
    Re: #29
    Yeah, and a group-cast version of Hoimi would be nice too.
    31AnonymousAug 27, 2026 17:18
    Zao caught me off guard too 🤭
    58AnonymousAug 27, 2026 17:49
    Re: #31
    Zao's a must-have — a revival spell that fails one out of three times would be brutal that early in the game.
    41AnonymousAug 27, 2026 17:30
    Old-school fans just think, "Isn't Behoma good enough?"
    49AnonymousAug 27, 2026 17:41
    Re: #41
    But the second enemies start casting Behoma too, you'd be the first one calling it a trash game, right?
    43AnonymousAug 27, 2026 17:33
    Re: #1
    Can't be helped — HP caps hit 999 now…
    Hoimi and Behoimi barely heal 100 HP at best.
    Even Behoimu only heals around 160-180 HP, you know?
    If the series keeps going like this, it's obvious they'll need new mid-to-high-tier healing spells, right?
    Even some random kid could've predicted that after Behoimu we'd get something like "Behoime" or "Behoimo" next.
    47AnonymousAug 27, 2026 17:37
    Re: #43
    These days even Priests routinely break 1000 HP, don't they?
    50AnonymousAug 27, 2026 17:41
    Re: #43
    Shin Megami Tensei V also caps HP at 999, and that game's balance is just fine.
    51AnonymousAug 27, 2026 17:41
    I think Dragon Quest X uses Behoimu a lot.
    52AnonymousAug 27, 2026 17:43
    Re: #51
    Was about to write that myself and got beaten to it.
    Since player HP has inflated so much, it's handy for when Behomara alone can't heal enough.
    54AnonymousAug 27, 2026 17:44
    I think the HD-2D remake of DQ1 would be pretty brutal without Behoimu.
    66AnonymousAug 27, 2026 17:59
    Re: #54
    There being no other way to heal is one thing, but what really gets me is how long it takes to learn it.
    How long are they gonna make us rely on Rihoimi?
    67AnonymousAug 27, 2026 18:01
    Bagimucho sounds just like Karamucho (the spicy potato chip brand).
    Also, other final-boss names I'm not a fan of:
    Pisaro, Orgodemira, that sort of thing —
    they sound Italian, or Portuguese, or Mexican, or Spanish, whatever,
    but that modern-sounding vibe just doesn't sit right with me.
    68AnonymousAug 27, 2026 18:02
    Re: #67
    Bashirura: "I've been forgiven" (Bashirura is DQ's infamous spell that randomly teleports party members away — long reviled, but forgiven now by comparison)
    72AnonymousAug 27, 2026 18:06
    Re: #70
    For what it's worth, the single-target version is called Mahobaria.
    75AnonymousAug 27, 2026 18:07
    Re: #72
    When it first showed up in DQ7, there was no Mahobaria though.
    91AnonymousAug 27, 2026 18:49
    Honestly, Behoma's MP cost makes no sense. In Atlus games, the equivalent spell costs two or three times as much.
    96AnonymousAug 27, 2026 18:54
    Re: #91
    On top of that, it eats up one of your precious skill slots, so you end up figuring a Gem item will do just fine instead.

    Background and Key Points

    Dragon Quest’s healing magic has followed a fixed naming ladder since the 1986 original: Hoimi (single-target heal), Behoimi (stronger heal, historically capping around 80 HP), and Behoma (full heal), later joined by group variants like Behomara. The “Be-” prefix has long signaled “upgraded version,” and Horii’s spell names were traditionally coined pseudo-words rather than borrowed English, a convention some fans trace to his fondness for Wizardry. Behoimu is a genuinely new rung squeezed between Behoimi and Behoma, healing roughly 160-180 HP, introduced as party HP totals have climbed toward the series’ 999 cap in recent entries and remakes such as the HD-2D Dragon Quest I.

    The thread doesn’t actually converge on one complaint. Posters disagree over whether the real problem is the name itself being too close to Behoimi (making it impossible to tell at a glance whether it’s stronger or weaker), or whether the “hate” is overstated and mostly directed at the thread starter, or whether it’s really a generational gripe from players who feel three healing tiers was always the right number and resent any addition, functional or not.

    What the thread leaves out is that Behoimu isn’t new to the franchise — it has reportedly seen regular use in Dragon Quest X, the MMO entry, well before this rollout into mainline single-player games and remakes, so its reception there could have informed this debate but goes unmentioned. Readers unfamiliar with the series may also not realize the naming backlash is really about a decades-old internal logic (coined words like Mahoton/Mahokanta) being broken by newer, plainly English-derived spell names like Magic Barrier and Bagimucho, not about Behoimu alone.

    *This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry, aka “Geha”) thread “[DQ] Behoimu: “A single-target healing spell between Behoimi and Behoma” — why is this getting so much hate?.”

  • Nintendo Releases Official Elden Ring Trailer — 5ch: “If It Runs Well, That’s Proof Enough Switch 2 Is Powerful”

    Nintendo has officially released a “Getting Started” promotional video for the Switch 2 version of ELDEN RING. On 5ch’s Hardware/Industry (“Geha”) board, discussion broke out over whether FromSoftware games are a good fit for Nintendo’s userbase and whether the Switch 2 version will actually sell. The conversation also branched off into topics like the narrator’s voice and the brutally difficult content hidden inside Nintendo’s own titles.

    5AnonymousAug 27, 2026 16:26
    Nintendo and From Software
    Talk about oil and water.
    8AnonymousAug 27, 2026 16:28
    Re: #5
    That's exactly why it makes sense as a strategy
    10AnonymousAug 27, 2026 16:29
    Re: #8
    Does it though?
    It's pretty much guaranteed the Switch 2 version of Elden Ring won't sell
    12AnonymousAug 27, 2026 16:30
    Re: #10
    Lol, "it won't sell" coming from a guy who's still gimme-gimme'ing for it (クレクレ, slang for a shameless beggar)
    17AnonymousAug 27, 2026 16:33
    Re: #10
    Of course it makes sense
    Companies act with the future in mind

    Look at what happened to past Nintendo hardware lineups
    from that you can predict where things are headed, and act accordingly
    13AnonymousAug 27, 2026 16:31
    Re: #12
    It's not about begging for it, it's just definitely not going to sell
    Do you seriously think it'll sell?
    15AnonymousAug 27, 2026 16:32
    Re: #13
    Of course it'll sell
    It's the Switch 2 we're talking about
    20AnonymousAug 27, 2026 16:33
    The narrator's voice doesn't sound familiar at all — wonder who that is
    41AnonymousAug 27, 2026 16:51
    Re: #20
    Listened to a bit of it, sounds like just some average middle-aged guy, kind of off-putting honestly
    21AnonymousAug 27, 2026 16:34
    It's a game that's already 4 years old, and on top of that a version that drops to 15fps
    What kind of person is starting it now, seriously?
    24AnonymousAug 27, 2026 16:35
    Re: #21
    Normal people only know Nintendo
    Most young people have no idea what a PlayStation even is
    32AnonymousAug 27, 2026 16:44
    It's basically the "Skyrim on Switch" slot
    Elden Ring on Switch 2

    Well, "if Elden Ring runs, Switch 2 must be impressive" is an easy story to sell
    39AnonymousAug 27, 2026 16:48
    Re: #32
    Honestly, the titles that have dropped PS4 support are more technically impressive, but unfortunately there's no PS5-gen title with more clout than Elden Ring
    At best, Monster Hunter Wilds might beat it in Japan, but even that didn't do much in the West and its reputation is lukewarm to begin with
    34AnonymousAug 27, 2026 16:45
    This is way too much rage
    Same level of meltdown as when Monster Hunter came to 3DS
    37AnonymousAug 27, 2026 16:47
    Re: #34
    Well, after Monster Hunter left PSP behind (脱P), From Software was the next thing people hyped up
    Both ended up landing on Nintendo's side lol
    Now that From's slipped away again, the hype's shifted to Chinese games lol
    47AnonymousAug 27, 2026 16:57
    From Software's games seem like a bad match for Nintendo's userbase though
    Would people really want to play something with that whole gloomy, dark art style and world?
    51AnonymousAug 27, 2026 17:00
    Re: #47
    I don't think that's true
    Even Zelda has entries with an incredibly dark atmosphere
    Majora's Mask, for one
    55AnonymousAug 27, 2026 17:02
    Re: #47
    Personally I don't think so — the Switch 2 in particular has been pulling in more third-party users
    Given that similar-genre titles have already done well overseas, it should sell just fine

    Even back on the original Switch, Skyrim, The Witcher 3, Diablo III and others performed well,
    and third-party titles keep increasing on Switch 2, so isn't that kind of thinking already out of date?
    117AnonymousAug 27, 2026 17:58
    Re: #47
    The more accurate read is that so few dark/horror-visual games came out that the audience for them never got the chance to grow
    Ever since the GameCube Resident Evil (バイオ) exclusivity incident, there's been a long-standing tendency to avoid them
    92AnonymousAug 27, 2026 17:43
    Nintendo: "It's a title that sold like crazy on other hardware, so it'll sell on Switch 2 too!"
    As if!

    Wake up!
    106AnonymousAug 27, 2026 17:50
    Re: #92
    It's clearly a trailer meant to hook at least some new customers, and that's exactly why it matters
    If you keep running away with "there's no audience for it!" there'll never be one
    114AnonymousAug 27, 2026 17:54
    Re: #92
    That's not it
    Nintendo's angle: "Get gamers who aren't even Nintendo fans to pick up a Switch 2"
    From Software's angle: "Get people who only play Nintendo games to pick up a From game"
    It's hard to keep growing your user base by releasing software on the same platform forever,
    but on a different platform, new users come easily
    I actually started Cyberpunk on Switch 2 myself, then bought The Witcher 3 and Cyberpunk again on Steam, and even watched the anime through the Netflix original series
    This holds true for every industry — a company that doesn't bring in new customers has no future
    Just look at Square Enix, you get it, right?
    They finally managed to course-correct though
    94AnonymousAug 27, 2026 17:43
    Nintendo games actually have a lot of brutally hard content, you know
    Take the bonus/"special" courses in Super Mario World — no kid is clearing those
    96AnonymousAug 27, 2026 17:44
    Re: #94
    Clearing it is easy
    It's what comes after that's brutal
    101AnonymousAug 27, 2026 17:45
    Re: #94
    Galaxy is rough even for adults
    The purple coin missions are way too brutal

    Background and Key Points

    Elden Ring is FromSoftware’s 2022 action RPG, one of the best-selling titles of the generation with over 20 million copies sold worldwide, built around punishing combat and an intentionally obscure, gloomy world. It never appeared on the original Switch — the hardware couldn’t run it — so this “Getting Started” trailer for a native Switch 2 port matters because it’s the first time Nintendo’s own hardware can host a game long associated with PlayStation and PC. The reference to Monster Hunter (posts 34, 37) points to a real precedent: that series left Sony’s PSP for the Nintendo 3DS in 2012 and became a cultural phenomenon in Japan as a result, which is why posters treat a From Software–Nintendo pairing as historically loaded rather than random.

    The thread’s actual disagreement isn’t about Elden Ring’s quality — it’s about whether releasing a four-year-old, technically compromised port persuades anyone. Skeptics argue existing owners on PS5/PC won’t double-dip and that Nintendo’s userbase skews toward family-friendly titles, so the port mainly serves as a “look how capable Switch 2 is” marketing exercise rather than a genuine sales play. Others counter that past Switch ports of Skyrim, The Witcher 3, and Diablo III sold well despite similar skepticism, framing this as cross-platform audience-building rather than a one-off gamble.

    What the thread never explains is why Nintendo platforms historically lag on darker, mature-rated software: the post about the “GameCube Resident Evil exclusivity incident” references Capcom’s early-2000s deal making Resident Evil GameCube-exclusive, which underperformed against the far larger PS2 install base — a cautionary tale that shaped decades of publisher hesitation toward Nintendo hardware for this genre, independent of whether Nintendo’s audience would actually enjoy such games.

    *This article is compiled and summarized from the 5ch (Hardware/Industry, aka “Geha”) thread “Nintendo Officially Releases “Getting Started with ELDEN RING” Video!“

  • IGN: Xbox’s Disc-to-Digital Transition Beats PlayStation’s, Says Report

    IGN has reported that Xbox’s approach to transitioning from physical to digital games is superior to PlayStation’s. The report details plans to let owners digitize their disc-based games so they can be played on PC, handhelds, and next-generation hardware.

    On 5ch, some praised Microsoft’s emphasis on backward compatibility, while the discussion expanded to touch on the Sony acquisition lawsuit and advertising contract disputes.

    Xbox is handling the shift from physical to digital far better than PlayStation.

    A little respect for users goes a long way toward building real trust.

    Xbox has announced plans to let players digitize the packaged games they already own, making them playable across a range of devices — PC, handheld gaming devices, and even (likely) the next-generation PC/console hybrid “Project Helix.”

    Source: jp.ign.com / Original article here

    11AnonymousAug 27, 2026 13:55
    Impressive that MS has been printing serial numbers on discs for 14 years already

    Sounds like Shitty Sony (クソニー, a common insulting nickname for Sony) never did that at all
    19AnonymousAug 27, 2026 14:11
    Re: #11
    I'd guess it's because we're in the Blu-ray era now — can't the company that made the Blu-ray standard do something like this too?
    16AnonymousAug 27, 2026 14:05
    This makes me respect IGN again

    I was sure it'd be another acrobatic defense of PlayStation
    25AnonymousAug 27, 2026 14:22
    Re: #16
    That's just a fancy way of saying 'Sony can't afford the ad budget'
    21AnonymousAug 27, 2026 14:15
    Sony's been doing something similar with the UMD Passport program
    80AnonymousAug 27, 2026 15:22
    Re: #21
    The UMD Passport wasn't a license transfer though — it just let you buy digital versions of supported titles at a discount. Similar, but not really the same thing
    31AnonymousAug 27, 2026 14:29
    Setting Western games aside, for Japanese games these days nobody puts out a physical version even when it's multiplatform with Xbox
    Retailers stopped carrying Xbox software, so there's no point releasing discs anyway
    35AnonymousAug 27, 2026 14:30
    Re: #31
    Well this gen, even if they did release it, it'd be XSX-exclusive anyway
    They're not gonna bother unless it's something big
    38AnonymousAug 27, 2026 14:33
    Re: #31
    It's not a Japan-only service, you know
    Funny how you people always go on about 'the whole world' until it's convenient to make it just about Japan
    Also, it's not that retailers stopped carrying it — it's a Sony block
    Part of a lawsuit settlement contract that excludes Xbox from advertising
    37AnonymousAug 27, 2026 14:32
    Even Sony's decision to drop discs was made after considering the industry-wide shift away from physical media
    Ignoring that and just condemning them for it is pretty gross
    41AnonymousAug 27, 2026 14:35
    Re: #37
    What are you even talking about — getting criticized isn't the same as being 'condemned'
    48AnonymousAug 27, 2026 14:43
    There's still the thin cardboard 'paper package' version, no?
    Though it probably won't sell
    52AnonymousAug 27, 2026 14:52
    Re: #48
    Counter-move: let people buy and sell those paper packages too (valid for 170 days)
    49AnonymousAug 27, 2026 14:44
    Doing all this and it still doesn't sell
    Just how hated are MS and Xbox around the world
    50AnonymousAug 27, 2026 14:45
    The difference between MS, which has traditionally valued backward compatibility, and Sony, which just throws everything away when it doesn't work out
    56AnonymousAug 27, 2026 14:57
    Re: #50
    Isn't it just that those things have no value, hence the crushing defeat?
    53AnonymousAug 27, 2026 14:53
    Re: #51
    That wheelchair basketball game (a specific title) was hyped up like a god before release
    Didn't even crack the weekly top 30, confirmed under 1,800 copies sold
    And yet something like that was sitting at around #6 on the eShop — wild
    57AnonymousAug 27, 2026 14:57
    Re: #53
    Impressive that they can even put out experimental stuff like that
    Building up tech know-how and reusing it is exactly the kind of strength a software maker should have
    Total opposite of the idiots who go around crushing developers
    59AnonymousAug 27, 2026 14:59
    Sony was working hard to block Xbox from selling well, you know, lol
    Don't run away from the Activision Blizzard acquisition trial documents, lol
    60AnonymousAug 27, 2026 15:00
    Re: #59
    That massive acquisition itself was clearly aimed at obstruction
    61AnonymousAug 27, 2026 15:01
    Re: #60
    LOL, imagine dying because parity clauses got in your way
    67AnonymousAug 27, 2026 15:04
    Re: #60
    What obstruction???
    What's obstructive about Activision Blizzard being acquired? Are you okay in the head, lol
    68AnonymousAug 27, 2026 15:06
    Re: #67
    They were trying to sign a deal to cut COD multiplatform after 10 years, remember?
    76AnonymousAug 27, 2026 15:17
    Re: #68
    'Trying to'?
    It's a 10-year contract. Get real.
    75AnonymousAug 27, 2026 15:14
    Suddenly went quiet, lol
    You should really check your facts before making bold claims
    78AnonymousAug 27, 2026 15:21
    Even if that's true, I still don't want an Xbox
    If I'm buying an Xbox, I'd just buy a PC instead
    88AnonymousAug 27, 2026 15:49
    Re: #78
    But that Xbox is turning into a PC, lol
    It's absorbing both Steam and Epic, lol lol
    84AnonymousAug 27, 2026 15:42
    People overseas seem pretty hyped about this announcement
    Feels like players are moving from PS to Xbox
    85AnonymousAug 27, 2026 15:43
    Re: #84
    Looking forward to the August worldwide hardware sales figures
    89AnonymousAug 27, 2026 15:50
    Re: #84
    Though July's sales came right after the disc-discontinuation announcement
    95AnonymousAug 27, 2026 15:54
    Re: #93
    You can't just ignore how much of a real-world impact those things actually had
    100AnonymousAug 27, 2026 15:56
    Re: #95
    What impact?
    PlayStation pulling out of discs?

    Background and Key Points

    Xbox has sold in vanishingly small numbers in Japan for years — weekly hardware charts often show low three-digit or even double-digit units — and major Japanese retailers such as Bic Camera and Yodobashi have largely stopped stocking Xbox software, which is the retail reality behind the “no point releasing discs” comments above. Sony, by contrast, effectively owns the Japanese console market with PlayStation, and its move away from physical media (following Digital Edition pushes and rising disc-drive costs) has been read domestically as Sony optimizing for its dominant position rather than serving players. The “14 years of serial numbers” reference is to Xbox 360-era licensing, where disc ownership has long been tied to a Microsoft account — a system Sony never replicated, apart from the PSP-era UMD Passport, which (as one poster correctly notes) only offered discounted digital repurchases, not a true license transfer.

    The thread doesn’t converge on whether Microsoft’s move is a genuine consumer win or simply cheap goodwill from a company with nothing to lose in Japan; it also splits hard on the Activision Blizzard lawsuit — one side treating Sony’s opposition and the alleged “no Xbox advertising” clause as documented fact, the other demanding evidence, and neither side settles it.

    What’s easy to miss: this is a US-market-oriented Xbox feature being read through a Japan-specific retail collapse that has almost nothing to do with digitization policy — Xbox software vanished from Japanese shelves years before this announcement, for reasons tied to sales volume, not backward-compatibility philosophy. Framing this as Xbox “beating” PlayStation in Japan overstates a market where Xbox barely registers at all.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “IGN: ‘Xbox is handling the shift from physical to digital far better than PlayStation’.”

  • Tetsuya Nomura: “The Kingdom Hearts Series Has So Many Characters and Such a Complex Story That Explaining the Scenario Is Really Tough”

    Tetsuya Nomura, director of “Kingdom Hearts IV,” revealed in a Famitsu interview that because the series has so many characters and such a complicated story, even the staff on the recording floor sometimes disagree on how to interpret the lore. On 5ch’s Hardware/Industry (Geha) board, the comment set off a wave of criticism over the series leaning on mobile spin-off (“χ”) tie-ins and piling up lore so dense that following the numbered titles alone isn’t enough to understand it — though some threads also lit up with jokes parodying the infamous “l’Cie from fal’Cie get Purged from Cocoon” line (a nod to Final Fantasy XIII’s notoriously baffling opening exposition).

    —Also, in the footage there are lines suggesting Sora belongs to the Dandelions (*), a young Xehanort shows up in a black coat that looks like Xigbar’s, and so on — to borrow the King’s own line, there’s a lot packed in there (laughs).

    So what are the Dandelions in this game? Is Sora trying to get back to his original world as one of them?

    Master Ava organized them with the goal of sending people out into the outside world like dandelion fluff on the wind, to carry the future forward.

    Source: famitsu.com / Original article here

    2AnonymousAug 27, 2026 11:22
    Looking forward to it, but I don't even play mobile games.
    3AnonymousAug 27, 2026 11:22
    That's probably a story Switch fanboys (derogatory slang: "Nishi-kun") could never wrap their heads around.
    5AnonymousAug 27, 2026 11:24
    Re: #3
    Even the staff who've worked on the scenario for every single game in the series don't understand it lol
    9AnonymousAug 27, 2026 11:26
    Re: #3
    Forget console wars — if anyone outside the staff has the whole lore memorized, that's a genuinely respectable level of dedication.
    37AnonymousAug 27, 2026 12:10
    Re: #3
    It's just "l'Cie from fal'Cie get Purged from Cocoon," right?

    Gets you pumped, doesn't it?
    4AnonymousAug 27, 2026 11:23
    As usual, they keep tying the story and characters directly into the mobile spin-offs, basically assuming you've played them.
    That's exactly what makes it so hard to get into.



    Nomura: "Kingdom Hearts IV" is, in a sense, a continuation of the "χ series" (*a line of titles centered on mobile phones, each with a "χ" [read "key" or "cross"] in the title). If you played the mobile version all the way through, you'll probably recognize both Vali and Sigurd, but don't worry — even if you haven't, the game shows you who they are.
    63AnonymousAug 27, 2026 12:45
    Re: #4
    Wait, isn't that mobile game's service already shut down? The barrier to entry is way too high.
    6AnonymousAug 27, 2026 11:24
    —I see. (What is this guy even talking about?)
    43AnonymousAug 27, 2026 12:21
    Re: #6
    Same here —
    I was cracking up thinking "you don't actually get it either, do you?" lol
    7AnonymousAug 27, 2026 11:24
    Basically it's like Mito Kōmon (a classic samurai drama where the hero travels around beating up bad guys for a happy ending every episode) — you visit different worlds, beat the bad guy, happy ending.
    It's Nomura's own original characters that drag it down.
    8AnonymousAug 27, 2026 11:26
    Re: #1
    >> "If you're only following the numbered entries, this'll be news to you" —
    the lore's already broken beyond repair right there.
    10AnonymousAug 27, 2026 11:27
    "Who cares, just put the Disney characters front and center."
    11AnonymousAug 27, 2026 11:27
    The reason KH's lore is such a hodgepodge is on "D," who's been there since the very beginning.
    12AnonymousAug 27, 2026 11:28
    Just reboot the whole thing already —
    we don't need any more black-coat guys (Organization XIII types).
    13AnonymousAug 27, 2026 11:29
    This could've been kept really simple, but the FF team turned it into this bizarre, convoluted mess.
    They still haven't recovered from that late-'90s "Evangelion sickness" (the trend of piling on cryptic, over-explained lore inspired by Neon Genesis Evangelion).
    14AnonymousAug 27, 2026 11:31
    —Many of the works you direct have quite complex lore. How do you pull it all together and get it across to the production staff?

    I don't think even the staff fully understand it. During recording sessions, when someone other than me explains the setting or characters to the voice actors,
    they'll check with me like, "This is right, isn't it?" and I'll say "Nope, wrong" — that kind of exchange happens (laughs).
    24AnonymousAug 27, 2026 11:45
    Re: #14
    It's impressive he can say this stuff publicly.
    Normally you'd be embarrassed that you can't write something people can actually understand.
    15AnonymousAug 27, 2026 11:32
    The footnote is hilariously long, and even the footnote itself is packed with stuff you could question. Lol.
    16AnonymousAug 27, 2026 11:32
    It's turned into a series where paying off the foreshadowing is as brutal as Super Robot Wars OG (a crossover series notorious for its dense, hard-to-follow continuity).
    Though since new entries keep coming, this might still be a bit more manageable than that.
    17AnonymousAug 27, 2026 11:32
    I bet most people think the story wrapped up with the first game.
    18AnonymousAug 27, 2026 11:36
    That's the side effect of milking spin-offs nonstop.
    Take a page from Yakuza's book.
    19AnonymousAug 27, 2026 11:36
    Why didn't they just go the Zelda route — "a reincarnated Sora has a new adventure in a different parallel world every time"? It's honestly impressive, in a bad way, that a Disney-collab game meant to rope in casual players ended up this unwelcoming to newcomers lol.
    20AnonymousAug 27, 2026 11:38
    It's way too incomprehensible.
    Most people probably dropped off by the third game.
    22AnonymousAug 27, 2026 11:40
    Not my problem, but this one's on you, Nomura.
    25AnonymousAug 27, 2026 11:46
    This guy's bad at wrapping up storylines, so he really should stop opening new ones.
    26AnonymousAug 27, 2026 11:50
    They were trying to make something like FF7 Ever Crisis — a stopgap game to recap and consolidate the story while also raking in cash —
    but apparently trying to stay faithful to the material is what sank it.
    44AnonymousAug 27, 2026 12:23
    A textbook case of piling on needless lore and making everyone around you suffer for it.
    If you let this guy run a presentation, it'd seriously be nothing but bloated slides and footnotes.
    53AnonymousAug 27, 2026 12:35
    Re: #44
    Reminds me of how student manga submissions are said to be all worldbuilding and no actual story lol
    57AnonymousAug 27, 2026 12:37
    I'm surprised Disney even signed off on this.
    Seems like it'd sell better if Nintendo or Capcom got to remake it.
    61AnonymousAug 27, 2026 12:44
    Re: #57
    Disney is strict about character and world-setting approval,
    but the story itself is Square Enix's original creation, so Square Enix holds the rights to that part — meaning it's left up to them, I'd guess.



    Though honestly, at this point Nomura himself probably doesn't even understand it anymore.
    58AnonymousAug 27, 2026 12:37
    The most brutal part is that following the numbered titles alone isn't enough to understand it.
    60AnonymousAug 27, 2026 12:40
    Re: #58
    Spin-off titles are one thing, but dragging in mobile-game elements too is just idiotic.
    67AnonymousAug 27, 2026 12:58
    Re: #1

    —After "KH1.5" and "KH2.5," "KH2.8" really surprised me. Could you tell us where the "2.8" in the title comes from?

    Nomura: It carries a few different meanings. For one, "KH3D [Dream Drop Distance]" (hereafter "KH3D"), included this time as "KHDDD," comes after the previous HD release "2.5" — so it's positioned as the equivalent of "2.6." Meanwhile, the "χ" series — "KHχ," "KH Unchained χ," and "KHχ Back Cover" — we consider a Sora-less "0." "KH BbS" is "0.1," and this time's "KH0.2 BbS," as the title itself shows, is "0.2." So "2.6" + "0" + "0.2" gives you the number "2.8."

    —I see!
    94AnonymousAug 27, 2026 14:12
    Re: #67
    You could've just said "because it's between 2.5 and 3,"
    and left it there.
    69AnonymousAug 27, 2026 12:59
    Re: #37
    See, he can't actually explain it, so all he can do is dodge the question.
    78AnonymousAug 27, 2026 13:22
    Re: #69
    Alright then, go ahead and explain it lol
    If you dodge, change the subject, or start swearing, that means you're an "airplayer" (5ch slang for someone who talks big without having actually played the game) and you lose lol
    91AnonymousAug 27, 2026 14:05
    Funny how he barely said anything when President Iwata (Nintendo's late president, known for the "Iwata Asks" interview series) had him on, yet he's this chatty with just any interviewer.
    93AnonymousAug 27, 2026 14:09
    Re: #91
    Is that the guy who once said "the cutscene movie is the spec document"?

    Background and Key Points

    Kingdom Hearts is Square Enix’s crossover series pairing Disney worlds and characters with an original science-fantasy plot about hearts, darkness, and parallel dimensions, directed throughout by Tetsuya Nomura. Since the 2002 original, the story has expanded far beyond the numbered mainline (I, II, III) into handheld and mobile spin-offs — Birth by Sleep, Dream Drop Distance, and the “χ” line (Kingdom Hearts χ, Unchained χ, Union χ), browser and mobile titles that introduced characters like Ava and the “Dandelions” now resurfacing in the upcoming Kingdom Hearts IV. Square Enix’s own compilation numbering — “2.8” combining “2.6” (Dream Drop Distance), “0” (the χ titles), and “0.2” (Birth by Sleep 0.2) — is emblematic of how convoluted the release structure has become even before you get to the plot itself.

    The thread isn’t really divided over whether the story is confusing — that’s taken as given, even by Nomura, who says his own staff get lore details wrong during recording sessions. The split is over whether that’s a forgivable, even endearing, quirk of an ambitious long-runner (posters comparing it to Super Robot Wars OG) versus a genuine design failure that shuts out newcomers by demanding mobile-game homework, with several arguing anyone still following by the third numbered entry deserves credit rather than mockery.

    What the thread doesn’t spell out is why Disney tolerates this sprawl: Disney reportedly only vets the Disney characters and worlds, not the original plot, which is wholly Square Enix’s IP — so the lore bloat is entirely homegrown, not something Disney is signing off on scene by scene.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry [Geha]) board thread “Tetsuya Nomura: ‘The Kingdom Hearts Series Has So Many Characters and Such a Complex Story That Explaining the Scenario Is Really Tough’”.

  • ‘Atelier Resleriana’ Shutting Down — 5ch: ‘Guess You Don’t Need to Open Your Wallet Anymore’

    News broke that the mobile game ‘Atelier Resleriana’ is ending its service, and the Console Wars board erupted with complaints about the game’s sluggish performance since launch and a story-progression balance overly skewed toward gacha pulls. The discussion spread to the poor sales of the console version ‘Atelier Resleriana: Red/White,’ the circumstances behind operations shifting to Koei Tecmo, and evaluations of Yumia and Kalia as successors to Ryza.

    8AnonymousAug 27, 2026 12:19
    This'll probably get the Blue Reflection treatment too — a story-compilation offline version ported to consoles for one last cash grab.
    106AnonymousAug 27, 2026 13:15
    Re: #8
    Well, all those costume outfits they made would go to waste.
    But there's nothing else besides Red/White — it's not even a trilogy, let alone a quartet.
    That'll be a hard sell.
    16AnonymousAug 27, 2026 12:21
    At this rate the players who opened their wallets are just suckers!
    18AnonymousAug 27, 2026 12:23
    Re: #16
    Guess it's one of those Osaifu-Keitai (wallet-phone, Japan's mobile payment feature) compatible smartphones, huh?
    22AnonymousAug 27, 2026 12:25
    You don't need to pull out your wallet anymore.
    24AnonymousAug 27, 2026 12:26
    Re: #22
    Ryza: "Open your wallet!"
    25AnonymousAug 27, 2026 12:27
    38AnonymousAug 27, 2026 12:31
    Re: #25
    https://may.ftbucket.info/may/cont/may.2chan.net_b_res_1430414487/img/1787653620167.jpg
    29AnonymousAug 27, 2026 12:28
    Yeah, averaging around rank 500 on the iOS charts monthly.
    Companies running games like this tend to fold around this point.

    32AnonymousAug 27, 2026 12:28
    There was talk it'd end in August, then it got an update so I figured it'd keep going… but nope, it's ending after all.
    66AnonymousAug 27, 2026 12:43
    Re: #32
    Well, they gotta squeeze every last gem-purchase out of you until the very end.
    33AnonymousAug 27, 2026 12:28
    The balance was so skewed toward gacha rares that they clearly had no intention of letting the story progress, but I liked everything else about it.
    Guess the console Resleriana just didn't sell — failure, failure, failure, failure, failure.
    42AnonymousAug 27, 2026 12:33
    Re: #33
    Red/White Resleriana was garbage, so tying it into the mobile game's main story was a bad move.
    35AnonymousAug 27, 2026 12:29
    Isn't the team with Team Ninja (Koei Tecmo's in-house studio) staff on it probably gonna make the offline version?
    41AnonymousAug 27, 2026 12:33
    Re: #35
    With the Ryza 3 → Yumia → Kalia pipeline, it now takes about two years to put out a mainline Atelier game, so this'll probably get drafted in to pad out the release schedule in between.
    Even Blue Reflection, which had way less presence than Atelier, got its mobile game re-edited and ported.
    43AnonymousAug 27, 2026 12:34
    Re: #35
    Though whether they can announce this stuff simultaneously really changes the impression it leaves.
    40AnonymousAug 27, 2026 12:32
    It was a sluggish mess right from launch.
    A mobile game that doesn't run smoothly gets passed over for that reason alone.
    47AnonymousAug 27, 2026 12:34
    Re: #40
    Yeah, it was picky enough about hardware that unless you had the latest phone at launch, it wouldn't even run past the title screen.
    55AnonymousAug 27, 2026 12:37
    I thought 'The Crimson Alchemist' on Steam was the offline version.
    63AnonymousAug 27, 2026 12:42
    Re: #55
    It's technically Atelier Resleriana 2, but there's zero indication it's a sequel to a related title.
    Nippon Ichi made the exact same mistake with Phantom Brave.
    58AnonymousAug 27, 2026 12:38
    I do respect that the Atelier series manages to put out a solid 80-point game roughly once a year.
    59AnonymousAug 27, 2026 12:40
    Re: #58
    These past few years they haven't even managed a 50-point game.
    60AnonymousAug 27, 2026 12:41
    What's this 'wallet commercial' thing lol
    62AnonymousAug 27, 2026 12:42
    Re: #60
    A 'wallet video' made for a promotional video contest.
    68AnonymousAug 27, 2026 12:44
    Re: #62
    Worse than I imagined, lol
    61AnonymousAug 27, 2026 12:41
    67AnonymousAug 27, 2026 12:44
    Well, once operations moved to Koei Tecmo, it was pretty much a done deal that this was ending.
    72AnonymousAug 27, 2026 12:45
    Re: #67
    Honestly, as an alchemy game the series was solid up through Sophie, but everything from Firis onward has been rough.
    75AnonymousAug 27, 2026 12:47
    Re: #67
    They were bringing up service termination on official streams within three months of launch.
    "We won't end it right away, we'll see the story through to the end," lol.
    Users must have abandoned it insanely fast.
    69AnonymousAug 27, 2026 12:44
    I heard the power creep was insane from the very start of service and it genuinely scared me.
    70AnonymousAug 27, 2026 12:45
    Re: #69
    Yeah, no wonder they kept telling you to open your wallet.
    76AnonymousAug 27, 2026 12:47
    Ryza blew up, then things went off the rails, and now they're scrambling to produce a successor — wonder how that'll pan out.
    78AnonymousAug 27, 2026 12:49
    Re: #76
    Didn't Yumia sell well but get a bad reputation?
    The fact that this is billed as a sequel carrying on that world already sounds shaky.
    79AnonymousAug 27, 2026 12:49
    Kalia's character design just doesn't scream 'Ryza's successor.'
    I think a more shamelessly pandering character design, like Totori or Rorona, would land better.
    Though that would probably drive even more female fans away.
    84AnonymousAug 27, 2026 12:52
    Re: #79
    But Rorona, Totori, and Sophie were all popular with female fans too, weren't they?
    82AnonymousAug 27, 2026 12:50
    When Yumia got its Switch 2 Edition, it barely made any waves, so handing the baton off after Ryza was a failure.
    The biggest reason for that is treating a mainline numbered title like a mobage.
    86AnonymousAug 27, 2026 12:54
    Re: #82
    That one's bad — they advertised improved frame rates, but it was choppy, barely hitting like 15fps.
    Apparently it got better with a patch, but seeing stuff like this makes you think all they really care about is "open your wallet!"
    87AnonymousAug 27, 2026 12:54
    Re: #82
    Pretty sure the word was that patching it actually made it even worse.
    83AnonymousAug 27, 2026 12:51
    Just make an Atelier game with Sophie's illustrator already.
    85AnonymousAug 27, 2026 12:54
    Re: #83
    NOCO did half the character designs for Lydie & Suelle.

    Background and Key Points

    Atelier Resleriana launched in 2023 as a mobile gacha spinoff of Gust’s long-running Atelier alchemist-RPG series, tying its main story to gacha-rarity progression — a common but contentious monetization model in Japanese mobile gaming where narrative advancement is gated behind pulling rare characters. The series’ mainline console entries (Ryza trilogy, then Yumia, then the upcoming Kalia) are the “real” Atelier games; Resleriana and its console tie-in “Red/White” were commercial spinoffs meant to expand the franchise’s reach, not core installments. Operations reportedly moved to Koei Tecmo (Gust’s parent publisher) partway through service, and posters treat that handover as the de facto signal the game was already being wound down — a pattern familiar to Japanese mobage watchers, where publisher-side operational transfers often precede termination rather than revitalization.

    The thread’s actual disagreement isn’t over whether the game failed — that’s unanimous — but over *why*: some blame the launch-era technical performance (the game reportedly wouldn’t run past the title screen on non-flagship phones), others point to the gacha-gated story pacing that discouraged free engagement, and others pin it on Red/White’s poor console sales souring the IP’s momentum independent of the mobile game itself.

    What outside readers will likely miss is the “wallet” wordplay driving the thread’s jokes — a pun on Osaifu-Keitai (wallet-phone), Japan’s mobile payments feature, twisted into commentary on gacha spending, plus an in-game meme where the character Ryza literally says “open your wallet.” Also uncommented-on: Gust’s broader post-Sophie quality slide is asserted by posters as background fact, not something the article’s news itself addresses.

    *This article is compiled and summarized from the 5ch (Hardware/Industry (Console Wars)) thread “【👛】Atelier Resleriana Service Ending.”

  • Post Urging Nintendo Fans to Ditch Nintendo for Chinese Hit ‘Genshin Impact’ Sparks Debate

    A thread on 5ch’s console-gaming board (the “Geha” board) argued that “Genshin Impact is fun, so drop your Nintendo-style games and switch over” — and the replies split sharply between agreement and pushback. The discussion spread into technical debates over Genshin’s storytelling and character polygon counts, as well as the current state of the PlayStation Store charts, where Chinese-made free-to-play titles dominate the top sales rankings.

    1AnonymousAug 27, 2026 08:24
    Ever think about looking at the wider world?
    5AnonymousAug 27, 2026 08:30
    Post even one short clip that actually shows why it's fun. All that comes through is a 'cute-girl petting zoo' (slang for gacha games stuffed with pretty female characters) and nothing else.
    61AnonymousAug 27, 2026 09:20
    Re: #5
    There's no 'good or bad' for a game whose story is only around for a limited time, lol.
    It's funny how anyone who hasn't been following it since day one is just a newbie who only knows the story in disconnected fragments.
    102AnonymousAug 27, 2026 10:28
    Re: #5
    It's a story-driven game, so a clip alone won't make it make sense — that's just not gonna work.
    https://video.twimg.com/amplify_video/2061922509772251136/vid/avc1/1920×1080/Ul4vcVPF6gtfQCQQ.mp4
    8AnonymousAug 27, 2026 08:30
    If you were pushing NTE or ZZZ (Zenless Zone Zero) I'd get it, but Genshin at this point? Lol
    86AnonymousAug 27, 2026 10:02
    Re: #8
    They already announced Mugendai's shutdown date, so recommending NTE is off the table now too, lol
    15AnonymousAug 27, 2026 08:32
    Why do you want the Nintendo fanboys ("Nishi-kun") to approve of you so badly?
    16AnonymousAug 27, 2026 08:32
    Re: #15
    Classic case of Nintendo-fanboy inferiority complex.
    36AnonymousAug 27, 2026 08:53
    What's this 'reasonable Chinese game' thing supposed to mean? (a garbled pun on 'いい加減、中華ゲー' — 'seriously, just play Chinese games already')
    So you call it a 'kiddie game' and figured I'd fall for that special-needs-level logic, huh?
    77AnonymousAug 27, 2026 09:42
    Re: #36
    Guess Japanese is just too hard for them.
    81AnonymousAug 27, 2026 09:51
    Re: #36
    That's the tricky part about Japanese —
    with kanji, katakana, hiragana, and the Roman alphabet all mixed together,
    you can write without spacing words apart, which backfires sometimes.

    Unless you clearly write it as 'いい加減に中華ゲー〜' ("Seriously, Chinese games…"),
    it can end up reading as one single garbled word.
    43AnonymousAug 27, 2026 08:59
    The only reason people buy dedicated hardware to play games — objects that serve zero practical purpose — comes down to one thing: 'because it's fun.' There's no reason beyond that.

    What I don't get is this mindset of 'they probably secretly want to play it but are stubbornly holding back.' If someone won't play a game they could just play on their phone, the only explanation is 'they're not interested' — there's nothing more to it.
    44AnonymousAug 27, 2026 09:02
    So the Nishi-kun living in your head never does what you want, and deep down he's this higher being whose approval you're desperate for someday, huh?
    Hope Nishi-kun gives you that approval one day.
    57AnonymousAug 27, 2026 09:17
    For reference, Genshin's character polygon counts run about 20,000 for early characters, and only recently hit around 40,000 for newer ones.

    Monster Hunter Rise's characters run 20,000-30,000 polygons, so quality-wise Genshin could run just fine on Switch — assuming you actually had proper optimization behind it, of course.
    60AnonymousAug 27, 2026 09:20
    Re: #57
    It's an open world that's already implemented 7 nations with over 100 playable characters, so it'd blow way past Switch specs, easily.
    58AnonymousAug 27, 2026 09:18
    PlayStation is really the only market where free Chinese games dominate the top charts, right?
    They're up there on PC too, but PC has plenty of its own mainstream free titles.
    63AnonymousAug 27, 2026 09:24
    Re: #58
    I figured the Epic Games Store — aka 'Tencent's Shop,' given Tencent's stake in it — would be Chinese-game territory too, so I checked,
    but Fortnite and Rocket League are sitting at the very top, so it's less of a total Chinese sweep than expected.
    59AnonymousAug 27, 2026 09:20
    You're still playing Genshin?
    Move on to NTE and Wuthering Waves already.
    62AnonymousAug 27, 2026 09:21
    Re: #59
    Those are both total trash games though.
    The story especially is a lost cause.
    64AnonymousAug 27, 2026 09:25
    Re: #63
    That store runs discounts, so PC users spend their money there.
    66AnonymousAug 27, 2026 09:29
    Re: #64
    It's not just cheap — there are also quite a few Chinese games there that aren't even on Steam.
    Though honestly Fortnite is so dominant it's basically 'Fortnite and everything else' at this point.
    68AnonymousAug 27, 2026 09:38
    They're really not picky anymore, huh.
    Are they losing their audience and struggling financially or something?
    71AnonymousAug 27, 2026 09:38
    But spending money on a mobile game through PlayStation has basically zero upside, and yet it's topping the charts — so which is it:
    are there just a ton of clueless spenders out there, or does the ranking itself not actually mean much?
    73AnonymousAug 27, 2026 09:40
    Re: #71
    Both, honestly.
    Even a game like Pragmata managed to hold a top spot.
    76AnonymousAug 27, 2026 09:41
    Genshin is basically the ultimate kiddie game.
    80AnonymousAug 27, 2026 09:51
    Re: #76
    You think kids are actually the ones playing it?
    It's nothing but creepy, smirking ("nichaa" — internet slang for a creepy grin) middle-aged men.
    82AnonymousAug 27, 2026 09:52
    Re: #80
    Genshin's main player base is people in their 20s and 30s.
    83AnonymousAug 27, 2026 09:57
    Re: #82
    LMAO, and you call it a kiddie game!
    Meanwhile it's the 40- and 50-somethings playing Nintendo games.
    84AnonymousAug 27, 2026 09:59
    Re: #82
    Wait, don't tell me you actually still think of yourself as a kid in your 20s or 30s…?
    90AnonymousAug 27, 2026 10:04
    'Games' means proper pay-once titles.
    Free-to-play? Gacha? Nintendo doesn't recognize that garbage as gaming, idiot.
    101AnonymousAug 27, 2026 10:26
    Re: #90
    You mean Pokémon Trading Card Game Pocket?
    91AnonymousAug 27, 2026 10:07
    Wasn't the 'real' Elden Ring PC-only?
    Guess it's finally starting to get abandoned by Chinese gamers too.
    103AnonymousAug 27, 2026 10:28
    Re: #101
    Pokémon Pocket doesn't even have gacha mechanics, though…
    106AnonymousAug 27, 2026 10:29
    Re: #103
    Same old wordplay, right on schedule.

    Background and Key Points

    Genshin Impact is HoYoverse’s free-to-play, gacha-monetized open-world RPG, released globally in 2020 on PS4/PS5, PC, mobile, and later PS5, but never on Switch — the game’s scale (the thread cites seven in-game “nations” and over 100 playable characters) is generally judged too demanding for Nintendo’s underpowered hardware without heavy compromise. The “Geha” board is 5ch’s hardware/console board, long known for anti-Nintendo sentiment, and “Nishi-kun” is board slang mocking Nintendo loyalists (from “任天堂,” Nintendo’s Japanese name). That framing explains why a thread urging Switch players to defect reads as trolling as much as genuine advocacy.

    The disagreement wasn’t really “Nintendo vs. China” — most posters accepted Chinese-made games are now unavoidable on PlayStation’s charts. The real split was over Genshin specifically: whether it’s still worth recommending at all versus newer HoYoverse-adjacent titles, whether a short clip can convey what makes a heavily narrative, years-deep gacha game appealing to newcomers, and whether Genshin’s assets (20,000–40,000 polygons per character, per one poster) could realistically be ported to Switch even with optimization.

    What outside readers will likely misread is the PlayStation Store chart claim. Free-to-play, gacha-funded titles topping PSN’s rankings reflects download counts, not necessarily revenue or sustained engagement — a distinction posters themselves raised (#71, #73) but never resolved. Similarly, the “kiddie game” jab backfires once you note the thread’s own claim that Genshin’s core audience skews 20s-30s while Nintendo’s skews toward players in their 40s and 50s — the opposite of what the age-based insult assumes.

    ※This article is excerpted and summarized from the 5ch (Hardware/Industry, “Geha”) thread “Hey Nishi-kun, why not ditch the kiddie games and accept Chinese games already? Genshin’s fun, you know?“

  • Switch 2 Version of Metaphor Gets 60fps Support — 5ch Says ‘It Won’t Hold Steady and the Resolution’s a Blurry Mess’

    News that Atlus’s RPG Metaphor: ReFantazio will support 60fps on the Switch 2 became a hot topic on 5ch’s console/industry (“Geha”) board. Thread posters pointed to Persona 3 Reload, which was locked to 30fps in handheld mode, as a reason to doubt this was really achievable. A review introduced later in the thread then took over the discussion, reporting that the 60fps mode is far from stable and the resolution looks blurry.

    17AnonymousAug 27, 2026 02:04
    The real crap part about Persona 3 Reload is that they shipped it unfinished just to get it out the door fast.
    20AnonymousAug 27, 2026 02:10
    Re: #17
    The whole Shin Megami Tensei V to V Vengeance situation was garbage too.
    23AnonymousAug 27, 2026 02:18
    For these PS4/PS5 cross-gen ports, it's usually 30fps on PS4 and 60fps on PS5 — I'd have figured Switch 2 would land closer to the PS4 side and be stuck at 30fps.
    But this one actually pulls off 60fps?
    25AnonymousAug 27, 2026 02:21
    Re: #23
    Depends on what was causing the 30fps in the first place.

    If the PS4 was capped at 30 because of the hard drive, hitting 60 on Switch 2 wouldn't be that hard.
    28AnonymousAug 27, 2026 02:28
    Re: #23
    P3R only has a 60fps mode in docked play — handheld is forced to 30fps no matter what.
    Same deal here: handheld mode is locked to 30fps.
    57AnonymousAug 27, 2026 03:50
    Re: #23
    And if it's 30fps on Switch 2, that's because the assets and visual settings are built to PS5 spec.
    The PS4 version is a super stripped-down build with a really narrow draw distance too.
    26AnonymousAug 27, 2026 02:23
    The hard drive has nothing to do with 30fps lol
    27AnonymousAug 27, 2026 02:25
    Re: #26
    I asked an AI whether an HDD could cause 30fps and it said it could be a factor.
    30AnonymousAug 27, 2026 02:29
    What garbage AI gives an answer like that…
    38AnonymousAug 27, 2026 02:48
    Re: #30
    AI basically just tells you whatever you want to hear.
    So anyone citing it as a source is an idiot — the type who falls for scams.
    31AnonymousAug 27, 2026 02:29
    Re: #27
    Some open-world games end up at 30fps because they're constantly streaming data in the background,
    but Metaphor isn't open world.
    32AnonymousAug 27, 2026 02:32
    Re: #31
    We don't actually know how Atlus builds their engine, so there's no telling.

    After all, even something like P3R — a game you play through in tiny, cramped maps — still ran at 30fps on Switch 2.
    36AnonymousAug 27, 2026 02:44
    Well, 30fps or whatever aside, can't they get Persona 4 Reload or Persona 6 onto Switch 2?
    Unlike P3R and Metaphor, sure, they'd have to drop PS4 support, but graphics at that level should run fine… (it's honestly below Pokémon-tier at this point)
    37AnonymousAug 27, 2026 02:45
    Re: #36
    There's no way they wouldn't release it.
    42AnonymousAug 27, 2026 02:58
    Re: #36
    They already got Persona 5 running on the original Switch, so this should be a breeze.
    Unlike action games, RPGs are way easier to port to begin with, I'd think.
    Atlus just doesn't have the manpower.
    51AnonymousAug 27, 2026 03:43
    Persona 4 Remake is stuck on garbage hardware nobody can actually play it properly on.
    52AnonymousAug 27, 2026 03:45
    Re: #51
    There goes the reverse jinx again (someone whose predictions always backfire).
    You said the exact same thing about Metaphor, didn't you?
    56AnonymousAug 27, 2026 03:49
    Re: #51
    Glad to see you're so sore about it.
    58AnonymousAug 27, 2026 03:51
    Apparently the PS5 version of GTA6 is 30fps too.
    30fps is eye-searing, but watching it boomerang back on them like this is hilarious.
    67AnonymousAug 27, 2026 05:01
    Re: #58
    What leaked was a PC build.
    Rockstar says the PS5 version runs at 120fps.
    68AnonymousAug 27, 2026 05:01
    Re: #58
    30fps is a Switch 2 exclusive.
    70AnonymousAug 27, 2026 05:14
    According to the review:
    60fps doesn't hold steady at all,
    and the resolution's a blurry mess.


    Review video:
    https://youtu.be/vovhNqX9BVI?si=48upSSbaIUPJSoDf
    72AnonymousAug 27, 2026 05:18
    Apparently the quality is so bad they can't even recommend it.
    77AnonymousAug 27, 2026 05:36
    Re: #73
    No, they're talking about how weak the Switch 2 hardware itself is.
    Third parties are just collateral damage caught up in it.
    78AnonymousAug 27, 2026 05:40
    Re: #77
    Caught up in it how?
    Third parties chose to develop for it themselves, that makes no sense.
    81AnonymousAug 27, 2026 05:48
    Re: #77
    Ah, is this about that Capcom comment calling PS5 a 'barrier'?
    84AnonymousAug 27, 2026 06:00
    Third parties surely knew what the Switch 2's specs were like going in and had a rough idea how things would turn out.
    Calling that 'collateral damage' — you're the one looking down on third parties here.
    91AnonymousAug 27, 2026 06:07
    Re: #88
    Ah, sorry,
    I meant Re: #84,
    not Re: #85.
    85AnonymousAug 27, 2026 06:02
    At the end of the day, this whole 'collateral damage' theory never gets past pure speculation.
    Come back and complain once an actual third party says something like that themselves.

    Background and Key Points

    Metaphor: ReFantazio is the 2024 fantasy RPG from Atlus’s “Studio Zero,” staffed largely by the Persona team and built on the same engine lineage as Persona 3 Reload and Persona 5. It originally shipped on PS5, PS4, Xbox Series, and PC; a Switch 2 port was announced afterward, arriving on hardware that launched in Japan in June 2025 and has been pitched partly as a landing spot for PS5-generation third-party games that the original Switch could never run. The thread comes from 5ch’s “Geha” board, the long-running console-war forum where hardware partisanship runs deep, discussing a report that this port would support 60fps.

    The split was over whether that claim could be trusted at all. Posters debated why the PS4 version was capped at 30fps in the first place — hard-drive bottleneck versus asset streaming versus simply being built to PS5-spec visuals — with one citing an AI chatbot’s answer, which others mocked as worthless as a source. That skepticism was validated when a review surfaced mid-thread showing the Switch 2’s 60fps mode is unstable and its resolution noticeably soft, deflating the “good news” framing in the original headline.

    What outside readers may miss is the precedent driving the skepticism: Persona 3 Reload’s Switch 2 port only hits 60fps docked and is locked to 30fps in handheld mode, so “supports 60fps” likely means the same split here rather than a true portable 60fps experience — a distinction the headline elides. The GTA6 tangent in the thread is also a red herring: the 30fps figure being debated there came from a leaked PC build, not Rockstar’s stated PS5 target.

    *This article is compiled as an excerpt and summary of the 5ch (Console/Industry, a.k.a. “Geha”) thread “[Good News] Switch 2 Version of Metaphor Hits 60fps LOLOLOLOLOLOL.”

  • Dragon’s Dogma 2: Dark Arisen Gets Early Footage — 5ch: “The Biggest Culprit Already Quit”

    Capcom released early gameplay footage of Dragon’s Dogma 2: Dark Arisen via Famitsu, sparking discussion on 5ch’s hardware/industry board (Gehan). The main points of debate are the Switch 2 version’s frame rate, and whether the elements that drew criticism in the original Dragon’s Dogma 2 have been improved this time around.

    1AnonymousAug 26, 2026 22:55
    Whoa, this looks amazing
    2AnonymousAug 26, 2026 22:56
    Famitsu's early gameplay footage
    https://www.youtube.com/watch?v=VS4Z8rbtXmg
    70AnonymousAug 27, 2026 01:04
    Re: #2
    Nope, the player's so bad I couldn't stand watching it
    3AnonymousAug 26, 2026 22:58
    Wasn't 2 kind of poorly received for its systems?
    I wonder if that's been fixed this time
    6AnonymousAug 26, 2026 23:00
    Re: #3
    The biggest culprit already left the company, so maybe there's a bit of hope for this one… or so they say
    4AnonymousAug 26, 2026 22:59
    Went to buy the DLC and it's already in my library
    5AnonymousAug 26, 2026 22:59
    This series needs to start by dropping the 'open world' false advertising
    7AnonymousAug 26, 2026 23:00
    I'm interested — if the stuff that got bad reviews has actually improved, I might pick it up
    8AnonymousAug 26, 2026 23:05
    Does this game even run properly on Switch 2?
    I'd at least want a stable 30fps
    11AnonymousAug 26, 2026 23:08
    Re: #8
    Looks pretty solid actually
    https://youtu.be/czfAtc0VIco?t=116&si=py9OMCVkafyRLOUS
    21AnonymousAug 26, 2026 23:25
    Re: #11
    Looks like it's around 25-30fps
    Given the hardware specs and how oddly heavy the original game already was, that's actually pretty impressive…
    Still want a 60fps option though
    They can gut the resolution and shaders as brutally as needed for that
    86AnonymousAug 27, 2026 02:45
    Re: #11
    Capcom's grasp of Switch 2 porting has come a long way since Street Fighter 6 at launch
    Setting the actual game content aside
    10AnonymousAug 26, 2026 23:07
    The footage looks super fun,
    but around this time we've also got the Witcher 3 remake, AC8, GoW:ED, this game, and Phantom Blade Zero all dropping end of month…
    what am I even supposed to do
    and there's Muchipo and Castlevania: Belmont's Curse squeezed in there too
    whoa!!
    12AnonymousAug 26, 2026 23:08
    Honestly, isn't this basically the real Monster Hunter at this point?
    13AnonymousAug 26, 2026 23:09
    Re: #8
    30fps is rough for an action game
    A 60fps performance mode is a must

    If Switch 2 can't handle that, that's on the developer for slacking
    14AnonymousAug 26, 2026 23:10
    Onimusha's Switch 2 version is running stable too
    15AnonymousAug 26, 2026 23:11
    Did they fix the pawns having such foul mouths?
    37AnonymousAug 26, 2026 23:53
    Re: #15
    Just make them completely silent, done
    18AnonymousAug 26, 2026 23:17
    Anyway, when's that TU3.2 update scheduled for end of August actually landing
    22AnonymousAug 26, 2026 23:26
    What era is this game even from — the combat's just 'poke the big enemy in the dark and call it a day,' nothing about it feels amazing or fun
    24AnonymousAug 26, 2026 23:33
    Re: #22
    Re: #23
    Oh? Strange how you're already forming opinions on a game that hasn't even released yet… Are you posting from the future?
    23AnonymousAug 26, 2026 23:31
    The combat's fun, but the exploration is absolute garbage
    28AnonymousAug 26, 2026 23:38
    Re: #24
    You can tell just from watching the video
    43AnonymousAug 27, 2026 00:05
    Never played the first one — is it okay to jump straight into this?
    44AnonymousAug 27, 2026 00:07
    Re: #43
    Only played 2, and I thought it was fun
    Never really got why it caught so much hate
    72AnonymousAug 27, 2026 01:14
    Re: #44
    You thought THAT was fun…?
    54AnonymousAug 27, 2026 00:30
    Surely it can at least manage 1080p/30fps on Switch 2, right?
    That's the bare minimum for 2026
    58AnonymousAug 27, 2026 00:36
    Re: #54
    Even the PS5 version dropped to 20fps at launch sometimes, and it took optimization plus a bunch of downgrades just to reach a variable 60 — so it might be rough
    65AnonymousAug 27, 2026 00:48
    It evolved from the original through Dark Arisen to Dragon's Dogma Online, going beyond just 'more shaking' all the way to Super Saiyan Blue God-tier improvement
    and then Dragon's Dogma 2 reset it back to base Kaioken Goku
    throwing away all that accumulated feedback was almost impressively bad, in the worst way
    67AnonymousAug 27, 2026 00:56
    Re: #65
    Nah, that's totally wrong — you're just an armchair player who never actually touched it lol😅 dabooo

    It was sitting at Dogma 1.5, and everyone thought '2' had finally dropped, but turns out it was actually just Dogma 1.7😓

    And NOW, with this one, it's finally become true Dogma 2😆 godlike

    Honestly it might've even caught up all the way to like Dogma 2.3☺
    68AnonymousAug 27, 2026 00:58
    No, it's not '1.7' or whatever — it flat-out regressed
    71AnonymousAug 27, 2026 01:05
    Re: #68
    Where exactly did it regress, though😅

    If you think 'spam a strong spell in a cramped dungeon and it feels great~' is what makes Dogma good, you're barely qualified to talk about the series🥵
    82AnonymousAug 27, 2026 01:55
    Dogma 2's fun though

    Re: #79
    It's getting buffed, so it'll be fine
    88AnonymousAug 27, 2026 02:46
    Re: #79
    Were you seriously just an armchair player😅
    75AnonymousAug 27, 2026 01:30
    What made the original Dark Arisen fun was the multi-layered, three-dimensional dungeon design, and the hack-and-slash loop of diving in for strong weapons and fusing them
    Back then you could play forever without ever needing to leave Bitterblack Isle
    Is Dark Arisen 2 built the same way?
    76AnonymousAug 27, 2026 01:32
    Re: #75
    For what it's worth
    I thought traveling together with your pawns was fun
    even by the standards of the time
    84AnonymousAug 27, 2026 01:57
    Wasn't this the one that blew up over the Dragonsplague thing?
    85AnonymousAug 27, 2026 02:36
    Re: #84
    Personally, the worst part for me is that you only get one save slot
    87AnonymousAug 27, 2026 02:46
    Re: #84
    That's just another armchair player getting baited by attention-farming posts on X, as usual😅
    You have to trigger it on purpose for that to even happen, y'know😅

    At the end of the day, starting out with a whole long journey's worth of prep is the real appeal of Dogma☺

    But the complaint was more like 'Marathon's Dogma, nothing's actually changed'☺

    Also stuff like calling it 'open world' while the paths are basically fixed☺

    That's exactly why even fans were calling it 'Dogma 1.7'☺

    Background and Key Points

    Dragon’s Dogma is Capcom’s action-RPG series built around pawns — AI companions players hire and share with the community via a shared network, called the “Pawn System.” The original 2012 game got its acclaimed expansion, Dark Arisen, in 2013, adding the endgame dungeon Bitterblack Isle that fans still cite as the series’ high point (post 75). Dragon’s Dogma 2 shipped in 2024 to mixed reception: it billed itself as “open world” despite fairly fixed travel routes, ran poorly on consoles due to a CPU-heavy engine, sold microtransaction items that were also obtainable for free in-game, and had only one save slot — which mattered because of “Dragonsplague,” a hidden infection status that could silently corrupt a save with no warning. Series director Hideaki Itsuno, who had led Dragon’s Dogma for over a decade, left Capcom not long after DD2’s launch — almost certainly the “biggest culprit” post 6 says “already quit.”

    The thread isn’t split on hype versus hate; it’s split on whether DD2’s specific flaws are actually being fixed this time. One camp (67, 71, 87) treats the series as iterating upward — joking DD2 was really “Dogma 1.7” and this new build might reach “2.3” — while critics (68, 75) argue the exploration and combat regressed and remain unaddressed. A smaller, parallel argument covers the Switch 2 port’s frame rate, with posters disagreeing over whether ~25-30fps is acceptable or a 60fps mode is mandatory.

    What the thread glosses over: Dragonsplague wasn’t just online drama, as post 87 implies — it was a real design flaw made worse specifically by the single-save-slot system, which is why it became a story in the first place.

    *This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry (Gehan)) thread “[DD2DA] Dragon’s Dogma 2: Dark Arisen looks kinda amazing.”