Category: Games

  • Guess the Game From 3 Hints: 5ch Thread — “A Beetle Hint for Mushiking? Way Too Easy”

    A quiz thread was heating up on 5ch’s Newsspeed VIP board, where a questioner doles out three hints one at a time for others to guess a game title, and whoever gets it right takes over as the next questioner. Titles ranged from famous names like Devil May Cry, Resident Evil, and Metal Gear Solid to more nostalgic picks like Mahjong Fight Club, Wonder Momo, and Ishtar no Fukkatsu (The Return of Ishtar), with participants either nailing the answer instantly or agonizing over it. The thread also saw pushback on the hints themselves, with comments like “A beetle hint for Mushiking? Way too easy,” sparking discussion about how hard it is to pitch the difficulty just right.

    1AnonymousAug 29, 2026 19:34
    Hints coming one at a time
    42AnonymousAug 29, 2026 19:46
    Devil May Cry
    45AnonymousAug 29, 2026 19:46
    Re: #42
    Correct! That was fast
    43AnonymousAug 29, 2026 19:46
    Re: #39
    Thanks
    Feel like I could nail it by the second hint
    47AnonymousAug 29, 2026 19:47
    Re: #43
    Balancing three hints is tough
    58AnonymousAug 29, 2026 19:49
    A beetle hint for Mushiking? Way too easy
    64AnonymousAug 29, 2026 19:49
    Re: #58
    Should've saved that one for last
    82AnonymousAug 29, 2026 19:54
    Winnie the Pooh's Home Run Derby
    85AnonymousAug 29, 2026 19:55
    Re: #82
    Home Run Derby, correct!
    151AnonymousAug 29, 2026 20:18
    Mahjong Fight Club
    152AnonymousAug 29, 2026 20:18
    Re: #151
    Correct! Fast
    154AnonymousAug 29, 2026 20:19
    By the way, what were hints 2 and 3?
    155AnonymousAug 29, 2026 20:19
    Re: #154
    Mutsugoro
    Four Guardian Gods
    Fighting
    156AnonymousAug 29, 2026 20:20
    Would've been better the other way around
    157AnonymousAug 29, 2026 20:21
    Re: #156
    That's a tough one — mind if I set the next question?
    158AnonymousAug 29, 2026 20:21
    Movie
    Theme park
    Picking up trash
    164AnonymousAug 29, 2026 20:24
    Re: #158
    Silent Hill
    160AnonymousAug 29, 2026 20:22
    This thread's really taking off
    188AnonymousAug 29, 2026 20:35
    Re: #160
    Go ahead, answer it
    167AnonymousAug 29, 2026 20:24
    Wolf
    Gondola
    170AnonymousAug 29, 2026 20:26
    Re: #167
    Metal Gear Solid
    169AnonymousAug 29, 2026 20:26
    Wolf
    Gondola
    Bow and arrow
    175AnonymousAug 29, 2026 20:29
    Re: #169
    Ah, must be Pooyan
    184AnonymousAug 29, 2026 20:33
    Okay, here we go
    1. Classic
    185AnonymousAug 29, 2026 20:34
    Re: #184
    pop'n music
    195AnonymousAug 29, 2026 20:38
    Resident Evil
    200AnonymousAug 29, 2026 20:39
    Re: #195-199
    Nope
    202AnonymousAug 29, 2026 20:40
    Clock Tower
    203AnonymousAug 29, 2026 20:40
    Re: #202
    Correct! Go ahead, next one
    218AnonymousAug 29, 2026 20:49
    The Mewkies are Nyamco's henchmen (characters from Namco's arcade game Mappy)
    219AnonymousAug 29, 2026 20:51
    Re: #218
    Right, I'd even forgotten Nyamco's name
    222AnonymousAug 29, 2026 20:53
    OneChanbara Z
    225AnonymousAug 29, 2026 20:54
    Re: #222-224
    Nope
    232AnonymousAug 29, 2026 20:58
    Wait, so if I get it right I have to come up with the next question? lol, sorry, I've got nothing
    233AnonymousAug 29, 2026 20:59
    Re: #232
    It's fine, anything goes
    245AnonymousAug 29, 2026 21:04
    Ishtar no Fukkatsu (The Return of Ishtar)
    246AnonymousAug 29, 2026 21:04
    Re: #245
    Correct!
    Go ahead, next
    259AnonymousAug 29, 2026 21:09
    Wonder Momo
    261AnonymousAug 29, 2026 21:10
    Re: #259
    Correct!
    Hint 3 was going to be hula hoop
    265AnonymousAug 29, 2026 21:14
    Military march
    Knife
    271AnonymousAug 29, 2026 21:15
    Re: #265
    Let's just get the answer for this one first

    Background and Talking Points

    This format is a classic 5ch VIP relay game: the questioner drips out three hints, and whoever answers correctly sets the next question — with no fixed host or moderator, it’s an entirely self-organizing bit of fun. The titles that came up spanned generations and genres, from console classics like Devil May Cry, Resident Evil, and Metal Gear Solid, to older arcade and PC-8801-era games like Wonder Momo, Pooyan, and Ishtar no Fukkatsu (The Return of Ishtar), to more niche fighting and puzzle titles like Mahjong Fight Club and Clock Tower. The thread’s big talking point was how to calibrate hint difficulty: commenters contrasted the overly easy case where “beetle” alone gives away Mushiking with tougher cases like “movie, theme park, picking up trash,” which are unsolvable unless you already know the genre — sparking debate over how hard it is for a questioner to strike the right balance. Note that this article excerpts only part of the posts; the thread itself is an ongoing relay and doesn’t include a final conclusion.

    *This article is compiled as an excerpt and summary of the 5ch (Newsspeed VIP) thread “Three-Hint Game Title Quiz.”

  • Are buy-to-play games still fun? 5ch says: “Free mobile games are easier and better value”

    On 5ch’s hardware/industry board (nicknamed “Geha”), a thread titled “Aren’t buy-to-play games not really all that fun anymore?” sparked an ongoing debate between fans of free mobile games and fans of premium, pay-once titles. The free-mobile-game camp defended their side by citing games like Genshin Impact and Honkai: Star Rail, pointing to how easy daily quests are, the sheer volume of story content, and strong value for money. The buy-to-play camp countered that their games cost less than a single gacha “pity” pull yet let you play without restrictions, that you’re not chained to daily chores, and that there’s no artificial difficulty inflation designed to push players toward gacha spending. Opinions also split over how to classify free competitive shooters like Apex Legends and Overwatch, and the thread never reached a consensus, ending in a stalemate.

    1AnonymousAug 29, 2026 19:40
    Honestly, free mobile games are easier and better value.
    If it's story-driven, falling behind is actually a plus — the story never runs out, and no matter how many gacha stones you collect, you never run out of those either. It's basically perfect.
    13AnonymousAug 29, 2026 19:47
    Aren't there way too many threads lately quietly pushing Chinese games? (Pass.)
    51AnonymousAug 29, 2026 20:02
    Re: #13
    I don't think it's even that subtle, honestly.
    OP (Re: #1) is probably some undisclosed shill for a Chinese-game publisher.
    16AnonymousAug 29, 2026 19:49
    Isn't it kind of pathetic that buy-to-play gamers can't make a real argument and just resort to politics instead?
    38AnonymousAug 29, 2026 19:58
    Re: #16
    Go tell that to China.
    20AnonymousAug 29, 2026 19:52
    I keep hearing Star Rail and Genshin are fun, but nobody ever explains exactly what's fun about them.
    Genshin especially.
    27AnonymousAug 29, 2026 19:55
    Re: #20
    Can't speak for Genshin, but as far as Star Rail goes, the gameplay itself is just average — nothing great, nothing bad, so take your turn-based-RPG complaints elsewhere.
    What's surprising is the sheer volume of quests, and how dense the story is. Some side quests are more substantial than what you'd get in a buy-to-play game, and some even have full voice acting on par with main-story quests.
    The main story is genuinely good too — it really does live up to its reputation as the poster child of mobile RPGs.
    35AnonymousAug 29, 2026 19:57
    Re: #20
    What's fun is the dopamine hit you get when you pull the gacha.
    24AnonymousAug 29, 2026 19:53
    I'm playing a few Chinese mobile games, and before I know it, all I'm doing is grinding dailies.
    120AnonymousAug 29, 2026 20:28
    Re: #24
    That's a waste, quit it.
    You're better off just buying a premium game.
    25AnonymousAug 29, 2026 19:53
    Free games never even finish their story, so sticking with them is nothing but a waste of time.
    And once the service shuts down, it's all for nothing anyway.
    33AnonymousAug 29, 2026 19:56
    Re: #25
    That just means you can enjoy it endlessly — and even if it does end, the experience itself stays with you.
    By that logic, any experience-based content becomes meaningless.
    219AnonymousAug 29, 2026 22:01
    Re: #25
    If you're going to call that a waste, then every game ever made is a waste.
    34AnonymousAug 29, 2026 19:57
    I don't need quests or story — I skip through them, so they're nothing but a nuisance.
    52AnonymousAug 29, 2026 20:03
    Re: #34
    That just means story-driven games aren't your thing.
    Even within mobile games, there's just as much genre variety as there is among buy-to-play games.
    44AnonymousAug 29, 2026 20:00
    And yet none of you can actually point to what's fun or worthwhile about buy-to-play games.
    48AnonymousAug 29, 2026 20:01
    Re: #44
    You haven't shown anything either — just vague praise and the word "fun" repeated a bunch of times.
    53AnonymousAug 29, 2026 20:04
    There's no way free mobile games are "easier."
    The moment dailies are involved, it's a non-starter.
    58AnonymousAug 29, 2026 20:05
    Re: #53
    Depends on the title, but if a daily that averages 5 minutes doesn't feel "easy" to you, you're done with gaming entirely, not just buy-to-play. Rest well.
    64AnonymousAug 29, 2026 20:09
    Re: #58
    Don't things like dailies feel like the least fun part of the game to you?
    56AnonymousAug 29, 2026 20:04
    Re: #52
    Most Japanese players don't even read the story — they're just there for the cute art and the thrill of pulling gacha.
    63AnonymousAug 29, 2026 20:09
    Re: #56
    Sure, that's part of it, and I won't deny the effect is huge.
    So what? Buy-to-play games have no fun factor and no thrill of their own either.
    What are you going to do about that going forward?
    59AnonymousAug 29, 2026 20:07
    The last buy-to-play game I played was Granblue Fantasy: Relink.
    Everything since then has been live-service games.
    A live service that keeps getting updated forever is the best.
    67AnonymousAug 29, 2026 20:09
    Re: #59
    Are you seriously fine with that garbage being the last one you played…?
    76AnonymousAug 29, 2026 20:12
    All you do is shoot things down, and you won't even answer what's fun or worthwhile about buy-to-play games, yet you keep going "tell me, tell me" — I'm not your mother bird here to spoon-feed you.
    78AnonymousAug 29, 2026 20:13
    Re: #76
    You're the one who started trashing buy-to-play games in the first place. Why are you acting like the victim now?
    95AnonymousAug 29, 2026 20:18
    Re: #76
    Benefits of buy-to-play games:
    ・Pay the price of a single game (far less than one gacha pity pull) and play without any restrictions
    ・Not tied down by daily chores — play at your own pace whenever you feel like it
    ・No artificial difficulty inflation designed to push you into pulling gacha
    81AnonymousAug 29, 2026 20:13
    I'm the one giving you something to talk about — I should be thanked, not criticized.
    85AnonymousAug 29, 2026 20:15
    Re: #81
    I mean, nobody asked you to, though.
    100AnonymousAug 29, 2026 20:20
    Re: #1
    That's how it is on PC.

    113AnonymousAug 29, 2026 20:26
    Resleri? Never even heard of it. Bringing up an obvious dud like that and acting smug is just embarrassing.
    Just like buy-to-play games, mobile games have their own "tiers" too.
    114AnonymousAug 29, 2026 20:27
    Re: #113
    That's not a counterargument.
    Resleri isn't the point — the point is that it got shut down.
    115AnonymousAug 29, 2026 20:27
    Re: #113
    That's a clean boomerang right back at you.
    116AnonymousAug 29, 2026 20:27
    Re: #113
    Then the thread title and the body contradict each other.
    Why are you contradicting yourself?
    156AnonymousAug 29, 2026 20:39
    How do you explain free games like Apex, Valorant, eFootball, Overwatch, and Delta Force?
    They're clearly more fun than stuff like Splatoon or Mario Tennis.
    206AnonymousAug 29, 2026 21:33
    Re: #156
    >How do you explain free games like Apex, Valorant, eFootball, Overwatch, and Delta Force?
    >They're clearly more fun than stuff like Splatoon or Mario Tennis.

    Competitive shooters were already the dominant genre on both PC and PlayStation to begin with (Overwatch sold something like 60 million copies even as a paid game) — most of them just went free-to-play afterward. It's a wide-and-shallow monetization model: play for free, but buy skins if you want your character to stand out. The gameplay itself still comes down entirely to player skill, exactly the same as any paid game.

    That's a completely different animal from "gacha games," which sell through gambling-style gacha thrills and story padding designed to keep you pulling — even though both are technically "free games."
    Steam has plenty of free games too, but a market so embarrassingly dominated by "cute-girl Chinese gacha games" that they hog the entire top of the charts is really only a thing on the Japanese PlayStation market.
    309AnonymousAug 30, 2026 01:31
    Re: #156
    People who play games like that aren't the type to pick up a controller just to sit through cutscenes.

    Background and Key Points of This Discussion

    As background, in recent years the PC gaming market has seen Chinese-made gacha-driven mobile games (like Genshin Impact and Star Rail) increasingly dominate the top of the sales charts, and this thread appears to have been started in response to that trend. The debate split into two main camps: one arguing that free mobile games win on value since they’re free to play and packed with story content, and the other countering that buy-to-play games can be played for a flat one-time fee without being tied to daily routines, and don’t have their balance artificially inflated just to drive gacha spending — the two sides never found common ground. One point worth clarifying, since it’s easy to misread: several commenters noted that free competitive shooters like Apex Legends and Overwatch run on a completely different revenue model and style of play from the gacha-monetized “ソシャゲ” (mobile gacha games) that were the thread’s actual focus. It’s also worth noting that the PC sales-chart screenshots cited as evidence of a title’s popularity were challenged as just a snapshot from a period when few premium titles happened to be releasing, leaving room for debate about how meaningful that popularity comparison really is.

    *This article is compiled and summarized from the 5ch (Hardware/Industry, “Geha”) thread “The Problem of Buy-to-Play Games Not Being All That Fun Anymore, Hardware Aside.”

  • Fable’s Combat Footage Draws Harsh Criticism — Even Developers Weigh In

    A video showing combat from Xbox’s upcoming open-world RPG Fable was posted to X (formerly Twitter), drawing a wave of harsh criticism such as “enemies show zero hit reaction at all.” An account believed to belong to an overseas developer also responded to the clip, pointing out that the basic combat system doesn’t seem to be functioning properly. Since the footage was being discussed alongside the PS5-exclusive Marvel’s Wolverine, it also became a hot topic on 5ch’s hardware/industry board, sparking pushback like “does it even make sense to compare these when the genres and gameplay are totally different?” and “isn’t that boss just wearing super armor?” — leading to a split in opinion.

    1AnonymousAug 29, 2026 22:45
    Xbots (Xbox fanboys) said Fable's combat is better than Wolverine's…
    Yikes!
    4AnonymousAug 29, 2026 22:47
    I genuinely can't believe something like this got shown to the public…?

    The basic combat system just isn't working here at all. Even if this is a boss fight, it's completely unacceptable for an enemy to show zero hit reaction.

    https://x.com/thomasmahler/status/2092918197120831811
    140AnonymousAug 29, 2026 23:54
    Re: #4 is that a game developer, lol

    If even actual game developers are calling it out, it must be pretty bad lol
    270AnonymousAug 30, 2026 03:06
    Re: #4
    From what I've checked, regular mob fights have normal hit reactions just fine — this boss just has super armor (a status that stops it from staggering from weak hits).
    Honestly, not knowing what super armor is makes me wonder if this guy's ever played a game in his life
    8AnonymousAug 29, 2026 22:51
    Nah, as an RPG this actually looks pretty fun?

    What I don't get is why Wolverine looks so boring by comparison
    Maybe it's the dark color palette?
    53AnonymousAug 29, 2026 23:06
    Re: #8
    Setting aside the "whoa the graphics!" or "that direction is so cool!" factor — if you can predict what's coming next, or it undershoots expectations, it starts to feel boring
    66AnonymousAug 29, 2026 23:10
    Re: #8
    Wolverine looks varied on the surface, but really it's just a bunch of finishing-move animations layered over basic flailing
    26AnonymousAug 29, 2026 22:58
    Fable's a game about enjoying role-play, and combat action isn't really its main focus
    Wolverine's whole main focus IS action gameplay
    so it's fundamentally different from a game where that main element is shaky
    33AnonymousAug 29, 2026 23:00
    Re: #26
    True, and I can't really argue with that, but that's a pretty blunt way to put it
    324AnonymousAug 30, 2026 04:43
    Re: #26
    Exactly this
    Different genre, different expectations
    109AnonymousAug 29, 2026 23:33
    Isn't Fable coming to PS5 too?
    Why is it being used as a target for negative comparison against Wolverine?
    112AnonymousAug 29, 2026 23:33
    Re: #109
    It's NOT coming out, that's probably why people are losing it
    153AnonymousAug 30, 2026 00:08
    Wow
    No matter how shoddy an Xbox-made game is, the defenders always show up
    Having so little presence that it has no "enemy" is invincible in its own way (a pun — 敵/teki, "enemy," plays off 無敵/muteki, "invincible")
    154AnonymousAug 30, 2026 00:12
    Re: #153
    Well, Wolverine is completely linear with nothing to do but fight, and if that fighting is just weak arm-flailing…
    160AnonymousAug 30, 2026 00:21
    Re: #153
    It's less that Xbox gets defended and more that PS games get absolutely trashed hard enough to drown out any defense
    They're usually on the attack from every direction, so the moment they show even a whiff of being a bad game, they get piled on instantly
    172AnonymousAug 30, 2026 00:40
    The graphics are good and the animation is good, but the reactions when attacks connect just don't match the action, and it feels really off
    174AnonymousAug 30, 2026 00:42
    Re: #172
    > The graphics are good and the animation is good

    Where, lol
    Do you only ever play Nintendo games or something?
    177AnonymousAug 30, 2026 00:45
    Re: #174
    I mean, at least Wolverine's up to that standard
    206AnonymousAug 30, 2026 01:53
    For reference, here's the combat from the most action-heavy title in Nintendo's lineup
    https://video.twimg.com/ext_tw_video/1966844130212118528/pu/vid/avc1/1280×720/1Cmy2MUgTKrwXfkx.mp4
    212AnonymousAug 30, 2026 02:06
    Re: #206
    I haven't touched a Nintendo game in over 10 years, but this looks laughably dated, like some out-of-place relic
    Looks like a PS2 game
    216AnonymousAug 30, 2026 02:11
    Re: #206
    That's Nintendo for you
    The way it eases into slow-motion, and the impact once it releases, is outstanding
    No comparison to graphics-only trash like Wolverine or Fable
    230AnonymousAug 30, 2026 02:26
    Wolverine's supposed to be flashy action, right?
    And Fable's an open-world RPG,
    so doesn't that make them a bad match for comparison to begin with?
    I get the urge to force a comparison just to make it look bad,
    but Skyrim's combat — a game that's sold close to 80 million copies — is plain too

    Seems like a pointless exercise, honestly
    234AnonymousAug 30, 2026 02:28
    It's got Skyrim-like gameplay after all
    It's not a linear action game
    241AnonymousAug 30, 2026 02:40
    Re: #230
    Re: #234
    So I should compare it against another open-world game's combat instead? Is this good enough?
    https://x.com/nib95_/status/2092645720020955646
    263AnonymousAug 30, 2026 03:04
    Isn't it a lot better than Wolverine just for having ranged attacks?
    Wolverine's melee-only,
    so it's basically guaranteed to end up a shallow-as-hell game, you know?
    269AnonymousAug 30, 2026 03:06
    Re: #263

    Which one's the best?
    Is Fable really the best of the bunch?

    Ghost of Yotei (open world)
    https://x.com/nib95_/status/2092645720020955646

    Fable (open world)
    https://x.com/TheRedDragon/status/2092677013983166580



    Phantom Blade Zero (linear)
    https://x.com/LegionLooterana/status/2091968155383927126

    Wolverine (linear)
    https://x.com/shinobi602/status/2093386236190752820/video/1

    Zelda (open world)
    https://video.twimg.com/ext_tw_video/1966844130212118528/pu/vid/avc1/1280×720/1Cmy2MUgTKrwXfkx.mp4
    274AnonymousAug 30, 2026 03:09
    Re: #263
    GTA6 has ranged attacks too, so it's the best, right?
    264AnonymousAug 30, 2026 03:05
    So what happens to Wolverine then, with no branching paths and failing as an action game…?
    266AnonymousAug 30, 2026 03:05
    Re: #264

    Which one's the best?


    Ghost of Yotei (open world)
    https://x.com/nib95_/status/2092645720020955646

    Fable (open world)
    https://x.com/TheRedDragon/status/2092677013983166580



    Phantom Blade Zero (linear)
    https://x.com/LegionLooterana/status/2091968155383927126

    Wolverine (linear)
    https://x.com/shinobi602/status/2093386236190752820/video/1

    Zelda (open world)
    https://video.twimg.com/ext_tw_video/1966844130212118528/pu/vid/avc1/1280×720/1Cmy2MUgTKrwXfkx.mp4
    267AnonymousAug 30, 2026 03:06
    Combat aside, the graphics are impressive
    https://www.youtube.com/watch?v=vjQNvjTF56o
    278AnonymousAug 30, 2026 03:12
    Re: #264
    Re: #267

    So GTA6 wins then — it's got ranged attacks and beats all these games on freedom and graphics too, right?



    Ghost of Yotei (open world)
    https://x.com/nib95_/status/2092645720020955646

    Fable (open world)
    https://x.com/TheRedDragon/status/2092677013983166580



    Phantom Blade Zero (linear)
    https://x.com/LegionLooterana/status/2091968155383927126

    Wolverine (linear)
    https://x.com/shinobi602/status/2093386236190752820/video/1

    Zelda (open world)
    https://video.twimg.com/ext_tw_video/1966844130212118528/pu/vid/avc1/1280×720/1Cmy2MUgTKrwXfkx.mp4
    277AnonymousAug 30, 2026 03:11
    So this is what the basic combat looks like

    https://youtube.com/shorts/irJmtdgUY80?si=BuJPb-Fva4RDzIXV
    283AnonymousAug 30, 2026 03:17
    Re: #277
    What is this?

    The only one who doesn't flinch even when slashed is the big guy from Re: #2 —
    the regular enemies are staggering like crazy
    289AnonymousAug 30, 2026 03:22
    Re: #277
    This might honestly be better than Wolverine lol
    298AnonymousAug 30, 2026 03:33
    Re: #277
    Weak-flailing combat is outdated now lol
    300AnonymousAug 30, 2026 03:37
    Forgot the video lol

    Background and Key Points of the Debate

    Fable is an upcoming Xbox-exclusive open-world RPG, while Marvel’s Wolverine is a PS5-exclusive, linear action game. To begin with, the two differ fundamentally in genre, controls, and design philosophy, and as commenters in the thread pointed out, it’s inherently unreasonable to judge a combat-focused action game and an RPG built around exploration and dialogue by the same standard. As for the clip showing “enemies don’t flinch” that drew criticism, pushback emerged noting that the target was likely a boss-tier enemy built with a “super armor” design that resists staggering from ordinary damage — making it premature to declare the entire combat system “unfinished” based on a single clip. The footage shown is also likely from a build still in development, leaving room for adjustments before release. It’s also worth keeping in mind that, in the context of console rivalry, Fable is an easy target to line up against a buzzworthy title on a competing platform.

    ※This article is compiled and summarized from the 5ch (Hardware/Industry (Console War)) thread “[Sad News] Fable’s Combat Is So Much Worse Than Wolverine’s, It’s Blowing Up Online lolololol.”

  • GTA6’s New Footage Sparks More Talk About 30fps Than Originality — 5ch: ‘Zero Originality’

    In a thread sparked by new GTA6 information, with less than three months to go before release, discussion of the game itself centered almost entirely on graphics and frame rate. Posters voiced frustration over the 30fps performance target and complained that the only real evolution from GTA5 seems to be improved graphics, with some calling for Rockstar to reveal the game’s originality sooner rather than later. The conversation also branched into predictions about overseas sales and Japan’s relatively lukewarm interest in crime-themed games.

    1AnonymousAug 28, 2026 18:42
    Why though?
    5AnonymousAug 28, 2026 18:43
    Is there even anything else to talk about? For better or worse, it feels like the only thing that ever changes is the map size.
    6AnonymousAug 28, 2026 18:43
    The moment it's 30fps, it's trash — and that's coming from PlayStation users themselves, of all people.
    7AnonymousAug 28, 2026 18:44
    Even the people planning to buy it are waiting for the PC version, right? Who's masochistic enough to play at 30fps on the 'trash station' (a mocking nickname for PlayStation)?
    10AnonymousAug 28, 2026 18:44
    Re: #7
    Exactly this. It's not like it's a game I'm dying to rush out and play anyway.
    79AnonymousAug 28, 2026 19:21
    Re: #7
    Honestly, I'm not buying a crime-mission game that's basically just copy-pasted from real life anyway.
    9AnonymousAug 28, 2026 18:44
    Because they kept the fps under wraps for so long, people now assume even what they did show off is hiding all the inconvenient parts.
    12AnonymousAug 28, 2026 18:46
    Honestly the Netflix reveal content is the bigger concern — it looks like the gameplay loop hasn't changed at all from before, which worries me.

    If there's no surprise in the final product, this could be rough, and it might not really be enjoyable until the PC version with mods comes out.
    52AnonymousAug 28, 2026 19:09
    Re: #12
    If they gave the open world Battlefield-level destruction physics, the graphics wouldn't look as impressive — plus debugging that would be a nightmare, so they went with graphics instead.
    13AnonymousAug 28, 2026 18:46
    Isn't it because everyone already sensed it back when the leaks came out? Not gonna say what exactly, though.
    15AnonymousAug 28, 2026 18:48
    Not being able to feel the fun is way worse than the fps issue. The series has been one-note the whole way through.
    18AnonymousAug 28, 2026 18:52
    I don't even care if the graphics aren't pretty, but the fact that it delivers less thrill than other shooting games is a fatal flaw.
    21AnonymousAug 28, 2026 18:53
    It's not like they can just show off crime scenes freely, so maybe there's nothing left to talk about in the reveal?
    61AnonymousAug 28, 2026 19:13
    A 'dead PlayStation' routs the 'living PC-bros' (パソニシ, mocking slang for PC-gaming zealots) —

    That's probably how it'll go, which just shows how impressive the new GTA really is.
    66AnonymousAug 28, 2026 19:14
    Re: #61
    Every bit of that comparison reeks of Showa-era humor (jokes an older generation would make) — I'm done with it.
    73AnonymousAug 28, 2026 19:18
    Maybe that jab was too subtle for the folks still beeping away on Mario.


    It's a twist on the old saying 'a dead Zhuge Liang scares off a living Sima Yi.'
    84AnonymousAug 28, 2026 19:23
    Re: #73
    Everyone gets that reference. But thanks anyway, I guess.
    86AnonymousAug 28, 2026 19:25
    Before you know it, we're down to less than three months until release, and honestly, more than the frame rate debate,
    they need to reveal GTA6's own 'original gameplay' ASAP.
    'Lots of locations, you can drive, you can shoot guns' —
    they can't have poured their whole budget into stuff that outdated, right?
    92AnonymousAug 28, 2026 19:32
    Re: #86
    So far there's zero originality to speak of…

    It's just a prettier GTA5.
    100AnonymousAug 28, 2026 19:35
    LOL, at this point the only things left to hype are the fps, how much grass is rendered, and the draw distance.
    It's eating 10x the power and that's basically the only difference?
    Really shows how much times have changed.
    101AnonymousAug 28, 2026 19:36
    Well, no matter how much people trash-talk it here, it'll still sell overseas.
    103AnonymousAug 28, 2026 19:38
    Re: #101
    Best case, maybe a million copies.
    102AnonymousAug 28, 2026 19:37
    Japanese gamers just aren't that into 'organized crime simulators.'
    105AnonymousAug 28, 2026 19:39
    Re: #102
    Have you never heard of Like a Dragon (Yakuza)?
    104AnonymousAug 28, 2026 19:38
    I'm pretty worried about the actual gameplay. While everyone's been fixated on scale and visuals, has the series quietly fallen a lap behind the times without anyone noticing?

    Today's video reveal was disappointing enough to make me think that — the way you actually play hasn't changed one bit.
    111AnonymousAug 28, 2026 19:40
    Re: #104
    It's not like everyone else has evolved so much that they've left GTA in the dust, either.

    Background and Key Points of This Discussion

    The thread’s discussion proceeded on the premise that the console version of GTA6 will run at 30fps. In recent years, major open-world titles have commonly offered both a ‘graphics priority’ mode capped at 30fps for better visuals and a ’60fps performance priority’ mode, so judging a game’s quality by frame rate numbers alone may be premature. It’s also worth noting, to understand the shape of this thread, that on the Geha (hardware/industry) board, debates over hardware performance flare up constantly, and because fps and resolution are easier to quantify than the actual game content, they tend to become the central topic of discussion.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry, aka ‘Geha’) thread ‘Why is fps the only thing being discussed even though GTA6 was just revealed?’.

  • Famitsu Top 30: ‘Liz and the Angel’ Locks In Million-Seller Status, New Release Can’t Crack 900 Copies

    The Famitsu Top 30 update sparked discussion on 5ch’s Hardware/Industry (“Geha”) board. While some declared “Liz and the Angel” a confirmed million-seller, the new Switch title “Bubble Bobble: Sugar Dungeon Boost” reportedly flopped hard, failing to even crack 900 copies sold — and a correction was issued after it was mislabeled as a console exclusive.

    Posters also noted that PS5 physical copies seem to be vanishing from store shelves, and compared Switch 2 and PS5 sales using an Amazon sales-rank coefficient.

    5AnonymousAug 28, 2026 11:03
    The lower ranks have finally dropped to three digits…
    27, three more to go
    12AnonymousAug 28, 2026 11:03
    Re: #5
    Thought it'd be 28-2, but it snuck in right at the very last second — my scrolling finger was shaking like crazy.
    8AnonymousAug 28, 2026 11:03
    906
    Five titles are now down to three digits ("sanketa")
    10AnonymousAug 28, 2026 11:03
    Doesn't even make the list even at three digits, what a joke wwwww
    Wasn't this one supposed to go Million?
    28AnonymousAug 28, 2026 11:06
    Re: #10
    It's selling so well people are losing their minds over it, lmao
    21AnonymousAug 28, 2026 11:04
    Reincarnation's still kicking, huh
    30AnonymousAug 28, 2026 11:07
    Re: #21
    Isn't it running out of steam awfully fast?
    32AnonymousAug 28, 2026 11:08
    Re: #21
    Don't get cocky over just 2,800 copies…
    22AnonymousAug 28, 2026 11:04
    Feels like we've entered a gaming recession. Neither software nor hardware is selling anymore.
    25AnonymousAug 28, 2026 11:06
    Re: #22
    Breaking it down by platform would make it even clearer.
    23AnonymousAug 28, 2026 11:05
    Wait, Breath of the Wild was the Switch 2 Edition for two weeks straight, but this week it's the regular Switch version?
    26AnonymousAug 28, 2026 11:06
    Re: #23
    Tracks with the console sales numbers.
    34AnonymousAug 28, 2026 11:08
    Re: #30
    And this number is already half of what it was last week.
    36AnonymousAug 28, 2026 11:09
    Re: #34
    Then next week it'd be 1,500 — if that's just barely enough to stay in the top 30…
    37AnonymousAug 28, 2026 11:09
    Goemon was at 4,000 last week and now it's just vanished.
    40AnonymousAug 28, 2026 11:11
    Re: #37
    Looks like it's out of stock again.
    42AnonymousAug 28, 2026 11:11
    Could Liz and the Angel actually hit a million? (Probably already there if you count digital.)
    44AnonymousAug 28, 2026 11:12
    Re: #42
    It's not 'could' — it's confirmed.
    Probably the last physical million-seller on Switch.
    46AnonymousAug 28, 2026 11:12
    Re: #42
    I think it'll get there by early October at the latest.
    52AnonymousAug 28, 2026 11:14
    Switch exclusive Bubble Bobble: Sugar Dungeon Boost couldn't even sell 900 copies, total flop wwwwwwww
    58AnonymousAug 28, 2026 11:16
    Re: #52
    I get that it stings, but it's not actually an exclusive.
    62AnonymousAug 28, 2026 11:19
    Re: #52
    There's a PS5 digital version too, so it's not exclusive — it's just not on the (physical) chart.
    60AnonymousAug 28, 2026 11:18
    Tokon… where…?
    64AnonymousAug 28, 2026 11:21
    Re: #60
    Under 900 copies is brutal… it's probably such a pathetic number that even padding the stats couldn't squeeze it into 30th place.
    74AnonymousAug 28, 2026 11:27
    Star Sand Island

    Amazon
    Switch2: 600 points
    PS5: 200 points

    Famitsu
    Switch2: 3,415 units
    PS5: 906 units

    Famitsu/Amazon ratio
    Switch2: 5.7
    PS5: 4.5

    Yeah, Amazon really does favor PS5
    77AnonymousAug 28, 2026 11:28
    Re: #74
    Fewer stores carrying it in the first place, so the ratio comes out lower too.
    83AnonymousAug 28, 2026 11:32
    I thought 'Trashtation' (derogatory nickname for PS) ditching physical releases was still a long way off? Has it really fallen to Xbox's level, which never had physical releases to begin with?
    87AnonymousAug 28, 2026 11:36
    Re: #83
    Full discontinuation isn't until the year after next, but retailers have no obligation to stick around that long.
    There's no reason to give shelf priority to a console and its games once everyone knows they'll stop being profitable the year after next.
    Plenty of PS stock clearance and shelf-space cuts have already been spotted this Obon shopping season.
    93AnonymousAug 28, 2026 11:44
    What about Tokon? What about Pro Spirits?
    95AnonymousAug 28, 2026 11:45
    Re: #93
    Both of them are basically stuffed into the bargain grab-bins now, lol
    96AnonymousAug 28, 2026 11:45
    So both Pro Spirits and Honogurashi dropped off the chart, huh
    Pro Spirits passed 30,000 but Honogurashi probably hasn't even hit 10,000.
    101AnonymousAug 28, 2026 11:49
    Honogurashi's buzz just vanished all at once, huh
    105AnonymousAug 28, 2026 11:58
    Re: #101
    The fact that only the Switch 2 version is still hanging in there…

    Background and Key Points

    Famitsu’s Top 30 is Japan’s weekly best-seller chart, compiled by Famitsu magazine (part of Kadokawa) from physical retail sell-through data reported by a national sample of stores. It has tracked the industry since the 1980s and remains the reference point for “hit” status in Japan, where crossing one million physical copies is still treated as a landmark achievement, even in an era when much of the market has moved to download purchases the chart cannot see. That gap matters directly here: Bubble Bobble: Sugar Dungeon Boost was mocked in the thread for selling under 900 physical copies, but posters had to walk back an early claim that it was a Switch exclusive — it also has a PS5 digital release that never touches this chart at all, so the number reflects a shrinking physical retail channel rather than the game’s total reach.

    The thread’s real disagreement was less about that game and more about how much weight to put on this week’s numbers as a downturn signal — one poster called it a “gaming recession” across both software and hardware, while others pushed back that particular titles (like the “Reincarnation” game hovering at 2,800 copies) were simply past their launch bump, not evidence of a broader slump.

    What outsiders likely miss is the PS5 physical-media context: Sony has signaled it will wind down disc production within a few years, and Japanese retailers are already visibly cutting PS5 shelf space and clearing stock well ahead of that date — a supply-side reason for weak physical numbers that has nothing to do with a game’s actual popularity.

    *This article is compiled and summarized from the 5ch (Hardware/Industry [“Geha”]) thread “[7/28] Famitsu Top 30 Update.”

  • GTA6 PS5 Gameplay Footage Sparks Buzz — Graphics Praised, but Fixed 30fps Raises Concerns

    Footage of GTA6 running on PS5 became a hot topic on 5ch’s “Nandemo Jikkyo G” (anything-goes live-commentary) board. While many praised the graphical polish, the official confirmation of a fixed 30fps drew complaints like “makes me not want to buy it,” splitting opinion in the thread.

    2AnonymousAug 28, 2026 07:30
    Is this the leaked one?
    5AnonymousAug 28, 2026 07:31
    Re: #2
    It's the Netflix early-access trailer.
    Looks even nicer than this video.
    7AnonymousAug 28, 2026 07:32
    Doesn't look that different from 5, does it?
    10AnonymousAug 28, 2026 07:33
    Re: #7
    Being similar to 5 is fine by me, but
    is the 30fps thing for real?? If it's really true I honestly might not buy it.
    8AnonymousAug 28, 2026 07:33
    Heard the words "30fps" and came running.
    11AnonymousAug 28, 2026 07:34
    They're basically pasting in real-world footage and cranking the colors to fake it, but I guess that's still better than the Japanese way of faking things.
    Kojima, From, Koei, Biohazard… they're all still stuck below PS4 level.
    12AnonymousAug 28, 2026 07:34
    30fps, seriously?
    I'm starting to lose the urge to buy it.
    13AnonymousAug 28, 2026 07:35
    Re: #12
    A post saying something like that showed up in my recommendations, but is it actually true?
    Is that even possible these days?
    14AnonymousAug 28, 2026 07:35
    Is GTA the kind of game you play for the story?
    Or is it about the thrill of being able to do anything?
    15AnonymousAug 28, 2026 07:35
    It's not really about serious combat — it's a crime game about running wild in the city, so they probably don't prioritize frame rate.
    18AnonymousAug 28, 2026 07:37
    GTA5 was locked to 30fps on PS3 too.
    They're clearly building this around next-gen consoles.
    23AnonymousAug 28, 2026 07:39
    Re: #18
    This game's going to be around for at least 10 years.
    Still, it feels like the whole world's gaming trends are just GTA now.
    28AnonymousAug 28, 2026 07:41
    What do you even do in this game?
    34AnonymousAug 28, 2026 07:47
    Re: #28
    Steal cars and kill people.
    37AnonymousAug 28, 2026 07:49
    This looks even crazier than I imagined.
    It's got that GTA: San Andreas vibe with realism beyond RDR2 — genuinely hyped.
    The only worry is the 30fps.
    41AnonymousAug 28, 2026 07:51
    Re: #37
    Just that one thing, but it's a huge one.
    47AnonymousAug 28, 2026 07:53
    I always pictured it as basically a hangout spot for influencers — what do regular people even do to enjoy it?
    48AnonymousAug 28, 2026 07:54
    Re: #47
    Games like this aren't really fun unless you're doing a let's-play/commentary.
    52AnonymousAug 28, 2026 07:56
    Re: #47
    Just causing chaos is fun, but you get bored of it after about 3 minutes.
    Honestly just playing through the story normally is the fun part.
    54AnonymousAug 28, 2026 08:01
    Please bring back something like GTA3's gore mode.
    66AnonymousAug 28, 2026 08:12
    Re: #54
    If they did that with today's graphics, it'd get insane.
    60AnonymousAug 28, 2026 08:06
    The movement is way too natural.
    Meanwhile stuff like Final Fantasy has characters standing there stiff as boards.
    61AnonymousAug 28, 2026 08:09
    Re: #60
    Feels like the bar for AAA games is about to get raised all at once, for the first time in a while.
    63AnonymousAug 28, 2026 08:10
    Sad news: [Official announcement says it's locked to 30fps even on PS5 Pro]
    Can you even properly play it on a base PS5?
    69AnonymousAug 28, 2026 08:13
    Re: #63
    The trailers were captured on a regular PS5, so it runs fine.
    The CPU that's causing the 30fps cap is the same on the base PS5 anyway.
    68AnonymousAug 28, 2026 08:13
    The "PC gaming guys" who are loud on nanJ (5ch's livejupiter board) but contribute nothing to actual sales.


    71AnonymousAug 28, 2026 08:15
    Not sure, but wouldn't there be some mode like Skyrim has, where you drop the graphics quality to lock it at 60fps?
    73AnonymousAug 28, 2026 08:17
    Re: #71
    GTA6 has a ridiculous number of cars and NPCs, so it doesn't seem like something you can fix just by lowering the graphics settings.
    75AnonymousAug 28, 2026 08:19
    Is that right? Then shouldn't PlayStation fans be angry about this — doesn't it mean they've basically given up on optimizing for PS5?
    78AnonymousAug 28, 2026 08:20
    Re: #75
    That goes for all console players.
    Apparently it's 30fps across the board.
    94AnonymousAug 28, 2026 08:32
    Honestly, unless you've got a talent for evil — or at least some imagination — you don't really know what to do in this game.
    95AnonymousAug 28, 2026 08:32
    Re: #94
    Just obey every traffic law and drive around ☺
    98AnonymousAug 28, 2026 08:33
    Re: #94
    Just walking around is fun enough.
    99AnonymousAug 28, 2026 08:34
    Re: #94
    Go wild fighting the cops nonstop, great stress relief 😁
    102AnonymousAug 28, 2026 08:35
    The graphics are insane.
    Can't believe the PC version is supposed to look even better than this.
    103AnonymousAug 28, 2026 08:36
    Re: #102
    The thing is, there's not much to actually do amid all that gorgeous scenery…
    106AnonymousAug 28, 2026 08:39
    It's ridiculously impressive lol
    Makes you wonder what that garbage leaked video from yesterday even was.
    110AnonymousAug 28, 2026 08:41
    Re: #106
    Though it's still 30fps, mind you.
    115AnonymousAug 28, 2026 08:46
    It's such a shame there's no first-person view.
    116AnonymousAug 28, 2026 08:48
    Re: #115
    They'll unlock that for the PS6 version.

    Background and Key Points

    Footage of Grand Theft Auto VI on PS5 has been circulating since Rockstar’s parent company Take-Two officially confirmed the title runs at a fixed 30 frames per second on all console platforms, including the PS5 Pro. This matters because GTA V, released in 2013, was also capped at 30fps on PS3/PS4 hardware and only got a 60fps patch years later on PS5/Xbox Series consoles — so longtime fans immediately recognized the pattern repeating. For context, 5ch is Japan’s largest anonymous forum network (the spiritual successor to 2channel), and “Nandemo Jikkyo G” is one of its live-commentary boards where posters react to trending video and news in real time; “livejupiter” (nanJ), referenced in the thread, is a separate 5ch board known for sports and gaming talk with a large PC-gaming-enthusiast presence, which is why one poster dismissed PC players there as vocal but commercially irrelevant to console-driven GTA sales.

    The thread’s actual fault line wasn’t graphics versus gameplay — nearly everyone agreed the visuals were a leap forward — it was whether a fixed 30fps is acceptable in 2026 on flagship-tier hardware like the PS5 Pro. Some posters treated it as a dealbreaker significant enough to cancel a purchase; others argued GTA’s identity as a chaotic, systems-heavy open-world game (dense NPC and traffic simulation) makes 30fps an engineering tradeoff rather than laziness, and that lowering graphical fidelity to unlock 60fps isn’t feasible given the sheer object count on screen.

    What’s likely to be misunderstood by non-Japanese readers: this isn’t a niche complaint. Frame rate has become a mainstream console-gaming flashpoint in Japan precisely because Sony markets the PS5 Pro on performance, so a first-party-adjacent AAA title shipping locked at 30fps reads as a broken promise to some, not just a technical footnote.

    ※This article is excerpted and summarized from the 5ch (Nandemo Jikkyo G) thread “[Video] The graphics quality of GTA6 running on PS5 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.”

  • Forza Horizon 6 for PS5 Reportedly Cancelled

    A post originating from IGN reporting that the PS5 version of “Forza Horizon 6” — a title that had been positioned as an Xbox exclusive — is being cancelled sparked reactions on 5ch’s Hardware/Industry (Geha) board.

    In the thread, some pointed to the recent leadership change atop Xbox’s gaming division and its new push for more exclusives as the reason, while others took the chance to needle Sony over its “Only on PS5” branding, touching off a back-and-forth between fans of both camps.

    Source is IGN

    Source: x.com / Original post here

    9AnonymousAug 28, 2026 07:02
    I'd be glad if it's really cancelled, but
    they'll probably ship it anyway.
    Must be a Sony mole on the board —
    seriously, releasing your exclusive on a rival's platform is just insane.
    13AnonymousAug 28, 2026 07:03
    Re: #9
    The head of Xbox's gaming division changed and openly said they're ramping up exclusives, so yeah, this is probably really getting cancelled.
    10AnonymousAug 28, 2026 07:02
    Sony: "Only on PS5! 😤"

    Microsoft: "Guess our stuff can be Xbox-only too then, huh? 😄"
    18AnonymousAug 28, 2026 07:05
    Re: #10
    Can't really complain, right?
    12AnonymousAug 28, 2026 07:03
    Because it might come out in 2027!
    130AnonymousAug 28, 2026 07:47
    Re: #12
    Maybe it'll come out exactly a year from now.
    20AnonymousAug 28, 2026 07:05
    Better to just feed the starving dogs on old titles, keep them hungry, and train them: if you want the new release, you buy it.
    108AnonymousAug 28, 2026 07:40
    Re: #20
    No joke, they did release 5, and its sales fell way short of the hype, so it's no surprise it's on the chopping block.
    42AnonymousAug 28, 2026 07:13
    It's rigged that PS5 exclusives are all garbage.
    Kind of sad, honestly.
    43AnonymousAug 28, 2026 07:14
    Re: #42
    Exactly.
    It doesn't hurt anyone when a Sony first-party stays exclusive, but losing a Microsoft title to exclusivity is a fatal blow.
    135AnonymousAug 28, 2026 07:49
    Re: #42
    Well, that's just how console war (geha) flame wars go.
    46AnonymousAug 28, 2026 07:14
    Switch 2 doesn't even have a shadow of this, though!
    53AnonymousAug 28, 2026 07:18
    Re: #46
    Same paper-thin nonsense again today (obscure meme phrase, hard to parse).
    56AnonymousAug 28, 2026 07:19
    Re: #46
    And there's the classic "but Switch 2!" deflection, thanks lol
    71AnonymousAug 28, 2026 07:24
    Even if I owned a PS, I wouldn't want it.
    I had one up through the PS4, but I only ever played Japanese games on it.
    Not interested in Western games.
    77AnonymousAug 28, 2026 07:26
    Re: #71
    GTA6 running at 30fps would wreck your eyes too, so you won't be playing that either, huh?
    72AnonymousAug 28, 2026 07:24
    Re: #71
    Did you really come to this thread just to say that? lol
    75AnonymousAug 28, 2026 07:25
    Re: #72
    This whole thing where Xbox fanboys look down on PS people kind of pisses me off.
    110AnonymousAug 28, 2026 07:41
    Re: #75
    So it's fine when I do it, but you guys can't?
    That's a refreshingly blatant double standard.
    Just like Kennosuke.
    95AnonymousAug 28, 2026 07:36
    There was a stretch where both Sony and Microsoft seemed to be chasing multiplatform releases while neglecting their own hardware — what was that even about?
    114AnonymousAug 28, 2026 07:42
    Re: #95
    There was that weird pressure campaign pushing "Nintendo should do it too," remember.
    125AnonymousAug 28, 2026 07:45
    Re: #95
    Development costs skyrocketing.
    97AnonymousAug 28, 2026 07:37
    Well, there's still Gran Turismo.
    100AnonymousAug 28, 2026 07:37
    Re: #97
    Oh yeah, true.
    116AnonymousAug 28, 2026 07:42
    Re: #97
    Kind of weird to be begging for FH6 while ignoring GT, though.
    105AnonymousAug 28, 2026 07:39
    PS and Xbox are both garbage across the board.
    Whether this game comes out or not, both platforms are trash either way,
    so it doesn't really matter in the bigger picture.
    107AnonymousAug 28, 2026 07:40
    Re: #105
    That's just sour grapes talking.
    115AnonymousAug 28, 2026 07:42
    Re: #105
    Xbox's exclusives are strong, though.
    109AnonymousAug 28, 2026 07:40
    Re: #107
    I'm having a blast with my Switch 2.
    118AnonymousAug 28, 2026 07:43
    Re: #109
    Isn't that the part where you're supposed to at least name a game, even if you're lying?
    119AnonymousAug 28, 2026 07:43
    Re: #118
    He was talking about the hardware itself from the start.
    140AnonymousAug 28, 2026 07:50
    Re: #118
    Here's roughly what I've played since switching to Switch

    https://pbs.twimg.com/media/HQw3VNmboAAoySt?format=jpg&name=4096×4096
    128AnonymousAug 28, 2026 07:46
    It dodged the negative-campaign (negakyan) backlash pretty smoothly.
    If it never had a PS5 version to begin with, the gaming press would've torn it apart 100%.
    Steam helped too, but it was nice having positive buzz keep flowing in normally.
    137AnonymousAug 28, 2026 07:50
    Re: #128
    "Mighty Japanese" reviewers (said sarcastically) are still rating it low as ever.
    Actually, the score's tanking specifically around the playlist stuff.
    148AnonymousAug 28, 2026 07:55
    Re: #137
    Something feels off about dropping a low rating after almost 200 hours of playtime.

    Background and Key Points

    Forza Horizon has been Xbox/PC-first since Playground Games launched the series in 2012 under Microsoft’s own studio banner, but that stance already cracked in 2025 when Forza Horizon 5 itself got a PS5 port — the “5” and its lukewarm reception that posters reference in the thread. Around the same time, Xbox’s video-game division saw a leadership change, widely reported as Xbox President Sarah Bond taking a more prominent role and publicly emphasizing a return to platform-exclusive titles rather than Microsoft’s brief flirtation with going fully multiplatform. Sony’s side of the joke, “Only on PS5,” is the marketing tagline the company has used for years to promote console-exclusive titles like Spider-Man and God of War, which is why posters treat Microsoft reversing course as ironic payback.

    The thread’s real disagreement isn’t whether the cancellation is good or bad — nearly everyone frames it positively for Xbox loyalists — but why it’s happening: some credit the new leadership’s explicit pro-exclusivity messaging, while others point to FH5’s underwhelming PS5 sales as proof multiplatform releases simply didn’t pay off financially.

    What’s easy to miss is that this entire story traces back to a single IGN report relaying an X/Twitter post, not an official Microsoft statement, and Forza Horizon 6 itself hasn’t been formally announced — so “cancelled” describes a PS5 version of a game whose existence is still unconfirmed. Readers unfamiliar with the FH5 port may also assume Forza was always strictly Xbox-only, when the multiplatform experiment is barely a year old.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Sad News] Forza Horizon 6 PS5 Version Cancelled ♥“.

  • Is the Switch 2 Actually a Cultural Phenomenon? 5ch Erupts Over Shipment Data

    A post claiming the Switch 2 “hasn’t become a mainstream boom” appeared on 5ch’s hardware/industry (Geha) board and sparked a heated debate. Hard numbers piled up fast — 6.7 million units shipped domestically, comparisons of worldwide sales against the PS5 — as the thread split over just what actually counts as a “boom.”

    1AnonymousAug 27, 2026 17:38
    The average casual crowd is already hooked on short-form videos that hit them with dopamine in seconds.
    Same goes for elementary schoolers.
    Nobody's getting hooked on a Switch 2 game when it costs ¥70,000, makes you learn a bunch of fiddly controls, and isn't even fun.
    2AnonymousAug 27, 2026 17:40
    Probably just because it's expensive.
    4AnonymousAug 27, 2026 17:40
    Isn't it because they haven't put out any first- or second-string titles besides Mario Kart yet?
    6AnonymousAug 27, 2026 17:41
    Re: #4
    Wait, you haven't played Splatoon, Donkey Kong, or Pokémon? ("Nishi-kun" = a derisive nickname for Nintendo fanboys)
    Go actually play some games.
    12AnonymousAug 27, 2026 17:45
    Re: #6
    Then why haven't you bought a PS5 yourself, if you're so busy hyping it up as cheaper and more powerful than the Switch 2?
    14AnonymousAug 27, 2026 17:46
    Re: #6
    I mean they've put out third- and fourth-string titles too (going by expected sales tiers).
    5AnonymousAug 27, 2026 17:41
    Sony Pictures: Spider-Man: Brand New Day tops ¥5 billion at the Japan box office, worldwide gross about to overtake Titanic
    https://gamebiz.jp/news/431823


    Hey Saturday-san (a recurring in-joke nickname on the board), did you watch Chiikawa?
    7AnonymousAug 27, 2026 17:41
    Short-form video seems like it could actually mess with kids' development, right?
    Isn't it kind of alarming that kids are stuck scrolling nonstop just to keep the dopamine flowing?
    8AnonymousAug 27, 2026 17:42
    On top of that, combined North American and international grosses have topped $2,229,461,878 (about ¥354.4 billion), surpassing Avengers: Infinity War and landing at #6 all-time in under a month since release.
    It's only $35 million behind #5 Titanic, so passing it is just a matter of time.



    Hey Saturday-san, who's your favorite Chiikawa character?
    10AnonymousAug 27, 2026 17:44
    They just leave short-form videos playing nonstop while gaming.
    Apparently that's more "efficient."
    13AnonymousAug 27, 2026 17:46
    Re: #2
    Then why don't you buy the PS5 — it's cheaper and more powerful than the Switch 2? Go buy one.
    16AnonymousAug 27, 2026 17:47
    Re: #13
    Well, the Switch 2 is "dead last worldwide in both numbers and specs,"
    so if you want to talk big, do it after you've passed the PS5's roughly 96 million units — the actual world number one. 🤗
    41AnonymousAug 27, 2026 18:19
    Re: #16
    If the PS5 is selling that well, why do its games sell basically nothing in Japan?
    96AnonymousAug 27, 2026 21:03
    Re: #16
    If it were really trending, you'd expect it to show up somewhere outside gaming circles too — so why does it never come up at all?

    Ghost of Tsushima, for instance, got a whole feature on Sekai Fushigi Hakken (a Japanese TV show).
    Nothing like that ever happens for the PS5. Is it really the world's #1?
    15AnonymousAug 27, 2026 17:47
    Just like the Wii-to-Wii U transition, the public's gotten tired of Nintendo doing the same thing over again.
    But don't worry, piggy ("buta" = a derogatory nickname for Nintendo fans).
    Give it ten years and the world will forget about Nintendo, and then it'll sell well again.
    Guess you'll just have to grin and bear it.
    17AnonymousAug 27, 2026 17:47
    Still sitting at #1 all-time, by the way.
    19AnonymousAug 27, 2026 17:49
    It's a big deal that smartphones — short-form video included — have become totally normal even for young kids.
    And it's not just Roblox; more apps and services aimed at kids keep catching on.
    Unlocking YouTube on the Switch 2 would probably help with kid demand — wonder why they haven't done it.
    20AnonymousAug 27, 2026 17:51
    Only 1.49 million units left to catch the PS5.
    https://teitengame.com/hard.html
    21AnonymousAug 27, 2026 17:53
    Forget Famitsu-only numbers, the PS5's about to hit 100 million.
    22AnonymousAug 27, 2026 17:56
    People got suckered in by Mario Kart World and had nothing else to play, so they sold their consoles.
    26AnonymousAug 27, 2026 17:59
    ????
    What exactly counts as "the public" in some middle-aged guy's head?

    https://cm-marketinglab.mynavi.jp/column/2026kamihankitrend/

    [First Half of 2026] Trend Ranking Chosen by Teenage Girls Announced!

    #5 trending thing: "Poko a Pokémon"
    27AnonymousAug 27, 2026 18:00
    Why do people assume slapping the word "Lite" on something automatically makes it smaller and cheaper?
    Do you not have a brain?
    28AnonymousAug 27, 2026 18:01
    If anything, it's middle-aged and older people whose reward circuits got hacked, not the young ones.
    That's why games aimed at that crowd barely sell.
    38AnonymousAug 27, 2026 18:15
    Re: #34
    How long are you gonna keep riding that "fastest-selling" high?
    It's already down to weekly sales of 20,000, maybe 30,000 tops.
    42AnonymousAug 27, 2026 18:20
    Re: #38
    If you won't accept anything short of "fastest = best,"
    does that mean the DS — which shipped fewer units domestically than the Switch — was never a boom either?

    Nintendo Domestic Hardware Shipments (as of end of June 2026)
    38.55M — Switch
    32.99M — DS
    32.47M — Game Boy
    25.26M — 3DS
    19.15M — Famicom
    17.17M — Super Famicom
    16.96M — Game Boy Advance
    12.75M — Wii
    6.70M — Switch 2
    5.54M — N64
    4.04M — GameCube
    3.34M — Wii U
    59AnonymousAug 27, 2026 19:01
    By the way, I don't think this year's gonna be it.
    It's rough when a remake is your headline title.
    Longer game dev cycles are just unavoidable at this point.
    Right now's the time to grit your teeth and wait.
    61AnonymousAug 27, 2026 19:04
    Re: #59
    I say this every time, but why does everyone act like the sequel to Switch Sports — which sold over 3 million domestically and tens of millions worldwide — doesn't even exist? lol
    63AnonymousAug 27, 2026 19:18
    Re: #59
    In the end Nintendo's basically turned into a Western-style game publisher.
    Bet it'd be different if Iwata ("Iwacchi," an affectionate nickname for former Nintendo president Satoru Iwata) were still around.
    62AnonymousAug 27, 2026 19:14
    Re: #61
    Oh, they did that on the Switch too?
    Didn't know, wasn't interested.
    Well, hopefully that helps Switch 2 sales bounce back then.
    Personally I don't think that alone will cut it though.
    65AnonymousAug 27, 2026 19:20
    Re: #62
    The PS doesn't even sell without lineups like this.
    Even at rock-bottom prices, moving barely four-digit numbers over and over is just embarrassing.
    69AnonymousAug 27, 2026 19:27
    Re: #65
    Comparing to PS sales in Japan is lame.
    What's the point of flexing on something that's already washed up ("owakon" = dead/finished content)?
    70AnonymousAug 27, 2026 19:28
    Re: #69
    Oh, so you're admitting it's washed-up garbage now?
    Then you should understand why games like this need to keep coming out.
    71AnonymousAug 27, 2026 19:32
    Re: #69
    Lol, you actually said "washed up" out loud.
    Guess that's the console war officially over then.
    81AnonymousAug 27, 2026 20:11
    Software matters more than hardware.
    It looks like, beyond the Switch, nothing but Nintendo's established evergreen titles is going to sell.
    And even Nintendo itself seems to be struggling to create new evergreen hits.
    83AnonymousAug 27, 2026 20:12
    Re: #81
    The whole concept of an "evergreen" game title barely exists outside Nintendo anymore.
    86AnonymousAug 27, 2026 20:14
    Fizzling out…?
    88AnonymousAug 27, 2026 20:16
    Re: #86
    Switch 2 hardware sales, cumulative at week 11:
    Year 1: 1,856,764 units
    Year 2: 332,980 units
    89AnonymousAug 27, 2026 20:16
    Re: #88
    That's what you call fizzling out?

    Background and Key Points

    The Switch 2 launched in Japan in June 2025 and, per the thread’s own Famitsu-sourced figures, had shipped roughly 6.7 million units domestically by the end of June 2026, against a Switch 1 lifetime total of 38.55 million and a PS5 global lifetime figure the posters put near 96–100 million. Japanese hardware “shipment” (shukka) numbers, which Famitsu and outlets like teitengame.com track, count units sent to retailers, not units actually sold to consumers — a distinction foreign readers used to Western sell-through data (NPD, etc.) often miss, and one nobody in the thread flags.

    The actual fault line in the thread isn’t whether the Switch 2 is selling — nobody disputes the shipment totals — it’s whether strong sales equal a “boom” (shakai genshou, a genuine mainstream cultural moment). Critics argue a real boom shows up outside gaming circles entirely, pointing to how Ghost of Tsushima got picked up by a mainstream TV variety show while nothing comparable has happened for Switch 2; defenders counter with raw unit counts and point out the console is closing in on PS5’s cumulative shipments despite launching decades later into the cycle.

    What the thread never addresses is the asymmetry in those comparisons: PS5’s ~96–100 million is a worldwide, multi-year lifetime figure, while Switch 2’s 6.7 million is domestic-only after about a year on sale — not remotely an apples-to-apples “who’s really winning” comparison, even though posters on both sides use it that way. The thread’s title slur, “Nintendo buta,” is standard antagonistic 5ch console-war shorthand, not a reflection of genuine hostility toward Nintendo as a company.

    *This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry (Geha)) thread “Do Nintendo fanboys (lit. “Nintendo pigs,” a derogatory slang term) even understand why the Switch 2 isn’t a mainstream boom right now?“

  • ‘Buy-to-Play Fans Are Old Farts’ Claim Draws Backlash — Debate Erupts Over Gacha’s Merits

    A thread mocking people who say “No gacha for me, I only play buy-to-play games” as “old farts” backfired — replies piled up criticizing gacha’s gambling-like mechanics and manipulative monetization, turning into a wave of backlash against gacha itself. Supporters of buy-to-play games chimed in with comments like “these games are designed to become less fun” and “Japanese people are the biggest gambling addicts in the world,” making it clear this isn’t just a simple generational divide.

    1AnonymousAug 28, 2026 00:51
    Why not try something new for once?
    2AnonymousAug 28, 2026 00:52
    Forcing gacha on people is the real menace here.
    101AnonymousAug 28, 2026 05:47
    Re: #2 already nailed it lmao
    3AnonymousAug 28, 2026 00:52
    It's not even new, though.
    It's an old system that erodes actual gameplay — that's exactly why people avoid it.
    5AnonymousAug 28, 2026 00:54
    Ranking by how unhealthy they are:
    Sports betting > gacha > pachinko

    You'll go broke either way, just stay away from all of it.
    6AnonymousAug 28, 2026 00:54
    And yet the Nintendo fanboys never trash Pokémon TCG Pocket lol ("Nishi-kun" = slang for die-hard Nintendo fans)
    7AnonymousAug 28, 2026 00:54
    Not sure if this thread got started just to defend Chinese mobile games because they're looked down on, but…

    If anything, it's the people who used to play gacha games the most who are now the most burned out on gacha.

    A single character isn't worth tens of thousands of yen.
    Once you cool off on it, you never feel like paying again.
    8AnonymousAug 28, 2026 00:55
    Yeah, you're just whale fodder.
    Well, go ahead and keep grinding those gacha pulls then lol
    11AnonymousAug 28, 2026 00:57
    Gacha's actually old, though.
    Sounds like you don't even know where the word comes from.
    12AnonymousAug 28, 2026 00:58
    Re: #1
    It's popular on everything except Switch, right?
    13AnonymousAug 28, 2026 00:58
    Gacha games are a dead genre for creepy otaku, who even needs those anymore
    16AnonymousAug 28, 2026 01:00
    No buy-to-play for me!
    I only play gacha games!

    That's basically an illness at this point.
    18AnonymousAug 28, 2026 01:00
    That nail-biting feeling of whether you'll pity-break through or not is irresistible.
    Pulling early gives you the biggest rush.
    You just can't get that from a buy-to-play game. ("pity break-through" = when a pull slips past the guaranteed pity mechanic)
    23AnonymousAug 28, 2026 01:02
    Re: #18
    That's gambling with no real payoff.
    The fact you can do it 24/7, 365 days a year makes it even worse.
    Unless you've got money and time to burn, it's a total waste — seriously, you should quit.
    20AnonymousAug 28, 2026 01:01
    It's not new at all.
    Japanese-made ones especially are pointless.
    Western gacha has actually gotten more reasonable than back in the (effectively) subscription-MMO era.
    21AnonymousAug 28, 2026 01:01
    It's less that I hate it and more that mobile games just aren't fun.
    There's no real ending, and you're forced into pointless daily login stuff.
    It feels less like playing the game and more like being played by it.
    24AnonymousAug 28, 2026 01:02
    Japanese people are the biggest gambling lovers in the world.
    25AnonymousAug 28, 2026 01:03
    The only people saying this are diehard fans of small-time developers who can't make anything but buy-to-play games.
    26AnonymousAug 28, 2026 01:03
    I quit SD Gundam G Generation because it never got a Tere-Zero release.
    Games you can't play with a controller are rough.
    27AnonymousAug 28, 2026 01:06
    Sounds like the gacha industry must be in a real recession.
    36AnonymousAug 28, 2026 01:15
    Re: #27
    Because fewer and fewer people can afford to blow money like that anymore.
    28AnonymousAug 28, 2026 01:08
    And then their next move is just "Hey, try a Chinese game!"
    There's no way that approach is going to win over more customers.
    29AnonymousAug 28, 2026 01:10
    I absolutely refuse to play anything where spending money affects character strength or rankings.
    31AnonymousAug 28, 2026 01:11
    Everyone does gacha in some form though — like those Pokémon mini figure capsule machines.
    33AnonymousAug 28, 2026 01:12
    Re: #1
    Games with microtransactions are designed around the assumption that you'll pay, so they're built to be less fun by nature.
    People who can afford full-price games generally don't waste their time on something boring on purpose.
    Whether you understand that or not is the real difference.
    38AnonymousAug 28, 2026 01:16
    And how did that turn out for Wilds, a buy-to-play game they smothered in fake live-service stuff and gacha?
    39AnonymousAug 28, 2026 01:20
    Reminder: it's not new in the first place, as always.
    41AnonymousAug 28, 2026 01:22
    Just stick to playing gacha games then.
    Why so insecure about it?
    53AnonymousAug 28, 2026 01:32
    Is this slander against FF14 players?
    Apparently they're the ones being made to spin a 900-yen room-temperature lemon squash gacha, though.
    56AnonymousAug 28, 2026 01:44
    Re: #53
    Compared to Pokémon, everything else looks downright generous, basically a charity operation.
    57AnonymousAug 28, 2026 01:57
    Gacha has actually been trending toward being less brutal, though.
    No pity cap → pity cap (with break-through) → pity cap (no break-through).
    Genshin's the real sinner for popularizing the break-through pity system.
    Though honestly, whoever set the original gacha prices in the first place are the true war criminals here.
    58AnonymousAug 28, 2026 02:08
    Re: #57
    That's only true for Chinese games — Japanese-made ones are still garbage.
    65AnonymousAug 28, 2026 02:34
    Mobile games, man…
    Getting constantly hit up for money while being forced to slog through a story that never ends just feels like torture to me.
    I like playing games on my phone, but I can't do gacha-style mobile games.
    66AnonymousAug 28, 2026 02:40
    Re: #65
    Granblue Fantasy still hasn't ended after 10 years, right?
    Personally I'd like the story to wrap up before it hits double digits in years.
    71AnonymousAug 28, 2026 03:05
    People who spend money on gacha are dumber than people throwing super chats at VTubers.
    72AnonymousAug 28, 2026 03:16
    Re: #71
    Pot calling the kettle black.
    73AnonymousAug 28, 2026 03:23
    Re: #71
    It's just the difference between a hostess club and a pachislot parlor.

    Background and Key Points

    The word gacha comes from gachapon, the coin-operated capsule-toy machines that have sold random collectible figures in Japan since the 1960s; mobile developers borrowed the mechanic wholesale, so “gacha games” means titles monetized through randomized paid pulls rather than a genre in itself. Japan’s Consumer Affairs Agency only ever banned one specific variant, “kompu gacha” (complete gacha, where players had to assemble a full set to win a rare item), in 2012 after public outcry — ordinary single- and multi-pull gacha, including pity systems, remained legal and is now the default monetization model for nearly all Japanese mobile titles and even console-adjacent spinoffs like Pokémon TCG Pocket. Pachinko, raised in the thread as a comparison point, occupies a separate legal category: Japanese law does not classify it as gambling because payouts are exchanged for prizes rather than cash directly at the parlor.

    The thread’s real fault line wasn’t young-vs-old, despite the “old fart” bait in the title — posters explicitly argued that the heaviest former gacha spenders are now the ones most soured on it, meaning burnout from experience, not generational taste, was the dividing line. A second, quieter disagreement ran underneath: whether the problem is gacha itself or Japanese-developed gacha specifically, with some insisting Chinese and Western titles have gotten comparatively more generous.

    What outside readers likely miss is that “buy-to-play” doesn’t mean gacha-free in practice — the thread itself flagged FF14 and Monster Hunter Wilds, both premium titles, for layering in gacha-adjacent live-service monetization, undercutting the clean binary the original post assumed.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread「“No gacha for me!!! I only play buy-to-play games!!!” ← Anyone still saying this is an old fart…」.

  • HoYoverse’s New Game ‘Nodusfall’ Is Free-to-Play — No Gacha for Characters

    HoYoverse announced its new co-op action RPG “Nodusfall” at gamescom. The game is free-to-play, with characters unlocked through continued play rather than gacha pulls. On 5ch, this sparked a flurry of speculation about the revenue model, with comments like “So how are they gonna make money then?” and “It’s gotta be skin purchases in the end.” Users also debated which platforms it will support and how this departs from HoYoverse’s previous titles, which relied heavily on big-spending gacha systems.

    1AnonymousAug 27, 2026 23:05
    World's First Hands-On with HoYoverse's New Game "Nodusfall"! Co-op Action Where You Take On Monstrous Beasts and Dragons with Divine Skills [gamescom]
    www.4gamer.net/games/036/G103635/20260827010/
    3AnonymousAug 27, 2026 23:06
    Guess PS5's about to pop off again
    4AnonymousAug 27, 2026 23:09
    I can guess it's skin purchases, but…
    gear changes your look, though regular equipment doesn't have any sexy or stylish options, so maybe it's like layering paid skins over your gear or something?
    22AnonymousAug 27, 2026 23:20
    Re: #4
    Skin purchases (where you can't unlock the full performance of new weapons/characters unless you pull a specific skin)

    Classic move for Chinese gacha games
    5AnonymousAug 27, 2026 23:10
    Japan's already got Monster Hunter Wilds anyway
    13AnonymousAug 27, 2026 23:16
    Re: #5
    This is probably targeting Japanese/Chinese/Korean players who've moved on from Wilds
    6AnonymousAug 27, 2026 23:11
    Their games have always been built around massive gacha spending — can they actually sustain this?
    8AnonymousAug 27, 2026 23:13
    A lot of battle royale PvP games have taken over the market, but who knows how this one will do
    9AnonymousAug 27, 2026 23:14
    Who needs another washed-up game for creepy otaku (キモオタ = "gross otaku") anyway
    16AnonymousAug 27, 2026 23:18
    — Aside from boss fights like the one shown here, what other kinds of gameplay will there be?

    Dev team:
    Instanced co-op content tackled with your party will be the core gameplay. Beyond that, we're preparing large RPG-style maps for progressing the story, along with various types of missions. We're also planning some small-scale PvP content.
    17AnonymousAug 27, 2026 23:19
    Bet every character's useless unless you gacha for their exclusive gear anyway
    18AnonymousAug 27, 2026 23:19
    — This title is free-to-play, but how will players obtain characters?

    Dev team:
    Rather than getting characters through gacha, we've designed it so they're unlocked by continuing to play the game. As for monetization, we're considering appearance-changing items as a key element. We'll share more details on this later.
    19AnonymousAug 27, 2026 23:19
    Lol, the second it came out that it's free-to-play, Western fans started ripping into it
    20AnonymousAug 27, 2026 23:19
    So then how are they gonna squeeze money out of us, I wonder?
    29AnonymousAug 27, 2026 23:26
    Re: #1
    Hands-on footage
    x.com/4GamerNews/status/2092897413359092146

    x.com/4GamerNews/status/2092915026164384252
    37AnonymousAug 27, 2026 23:32
    Re: #29
    These animations look like I've seen them somewhere before lol 😅
    30AnonymousAug 27, 2026 23:28
    I'd consider playing if the monetization doesn't affect gameplay, but it probably will
    Whether it's gacha or unlocking performance through skins, any system where you can pay your way to power is trash
    34AnonymousAug 27, 2026 23:29
    Re: #30
    It's gonna be stamina/energy purchases, guaranteed (行動力 = the "action points" system common in mobile games)
    32AnonymousAug 27, 2026 23:28
    Free-to-play with no gacha — how are they even gonna turn a profit?
    42AnonymousAug 27, 2026 23:35
    Re: #32
    Maybe it'll end up something like this

    [Genshin Impact] "Starlit Illusion" Gacha (Star Wish) Summary | Pity System and Prices
    https://gamewith.jp/genshin/article/show/526543
    70AnonymousAug 28, 2026 00:15
    Re: #32
    There's no character gacha, sure, but there'll definitely still be skin purchases or other gacha
    40AnonymousAug 27, 2026 23:35
    I really wish HoYoverse would seriously make a premium buy-once game, but I guess that's a pipe dream
    Charge for DLC if you have to, just make an anime-style action game already
    50AnonymousAug 27, 2026 23:44
    Re: #40
    No way HoYoverse ever makes a premium one-time-purchase game
    53AnonymousAug 27, 2026 23:45
    They could just say they like HoYoverse like a normal person, but people who only use it as a bludgeon to bash other games are giving it the worst reputation
    At that point you're basically just an anti
    67AnonymousAug 28, 2026 00:03
    Re: #53
    Are you new to console-war threads or something?
    69AnonymousAug 28, 2026 00:13
    Apparently there's a platform that doesn't even get to play this lol
    71AnonymousAug 28, 2026 00:16
    Re: #69
    Switch: "Did someone call me?"
    Xbox: "Did someone call me?"
    Steam: "Did someone call me?"
    74AnonymousAug 28, 2026 00:21
    It's only confirmed for PC so far though
    83AnonymousAug 28, 2026 00:28
    Re: #74
    PC doesn't count as a platform
    It'll probably only support Chinese platforms and PlayStation
    75AnonymousAug 28, 2026 00:22
    I bet it'll be centered on skin purchases, designed so paying doesn't create a power gap
    Pay-to-win is hated in the West after all

    Also, even if the base game is free, paid expansion content down the line is possible too
    78AnonymousAug 28, 2026 00:25
    Re: #75
    That's the style a lot of recent Chinese games go for
    They've probably learned that P2W doesn't last
    93AnonymousAug 28, 2026 00:40
    So they're gonna make bank off skins and battle passes?

    Doesn't look like there's enough content for that to actually work

    If they roll out any "you can't win without paying" content, they'll get slammed and lose the playerbase instantly

    Background and Key Points

    HoYoverse is the entity behind Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero — titles whose revenue model rests on gacha pulls for playable characters, a system that has generated billions of dollars globally and drawn regulatory scrutiny in places like Japan, where gacha-style “kompu gacha” mechanics were partially banned by the Consumer Affairs Agency back in 2012. Nodusfall, unveiled at gamescom as a co-op action RPG about fighting beasts and dragons, breaks from that pattern: characters are earned through play rather than paid pulls, with the studio saying appearance-changing (skin) items will instead anchor monetization. For a company whose entire business has been built on character gacha, that’s a notable pivot, and it’s why posters reacted with open disbelief rather than celebration.

    The thread’s actual fault line wasn’t whether the change is good — nearly everyone agreed pay-to-win systems are worth avoiding — but whether “no character gacha” actually means anything once skin purchases enter the picture. Commenters repeatedly guessed that performance could still be gated behind cosmetic-locked gear, or that “action point” (stamina) purchases, a staple of Japanese mobile gacha design, would quietly reintroduce a spending treadmill. That skepticism, not optimism about a fairer model, dominated.

    What the thread never addressed is that “skin gacha” itself is a common workaround in Chinese live-service games — skins distributed via randomized pulls rather than direct purchase — so a system billed as gacha-free for characters could still contain gacha mechanics elsewhere. Readers unfamiliar with that industry pattern might assume “free-to-play, no gacha” implies a conventional cosmetics shop, when HoYoverse’s own precedent suggests otherwise.

    *This article is compiled from excerpts and a summary of the 5ch (Hardware/Industry (Console Wars)) thread “HoYoverse’s New Game Nodusfall Is Free-to-Play with No Character Gacha!“.