Author: Japan Reacts Editorial

  • Square Enix Apologizes for Torneko Site Outage — Fans Say ‘That’s Not What You Should Be Sorry For’

    Square Enix has issued an apology for the smartphone access outage that hit the official site for “Torneko’s Great Adventure: Mystery Dungeon — A Slightly Nice Remaster” starting the evening of September 11. The site has since been restored. However, this apology only addresses the site outage — it makes no mention of the game’s design choices or bugs. On 5ch, comments like “That’s not what you should be apologizing for” piled up, as the gap between the apology fans actually wanted and the one they got became the talk of the thread.

    [Apology for Official Site Access Outage]

    From the evening of Friday, September 11, 2026, the official site for “Torneko’s Great Adventure: Mystery Dungeon — A Slightly Nice Remaster” became inaccessible, primarily for users on smartphones.

    The issue has now been resolved, and the site can be viewed as normal.

    Source: x.com / Original post here

    3AnonymousSep 14, 2026 18:10
    Yeah, Square Enix really is a trustworthy company.
    6AnonymousSep 14, 2026 18:14
    Looks like they're going to push this through with 'that's just how the game was designed.'
    7AnonymousSep 14, 2026 18:15
    You've got other things to apologize for.
    17AnonymousSep 14, 2026 18:25
    Re: #7
    Well, it's a 'Slightly Nice' apology, after all… (riffing on the game's 'Slightly Nice Remaster' subtitle)
    9AnonymousSep 14, 2026 18:15
    So they've got no intention of actually fixing it in that update, huh. Figures.
    11AnonymousSep 14, 2026 18:20
    If they're not gonna do anything, fine, but don't go around lying and calling it a 'hit release,' come on.
    15AnonymousSep 14, 2026 18:23
    Oh look, they actually managed to say it.
    77AnonymousSep 14, 2026 21:12
    Re: #15
    Classic old trick — apologize for the trivial stuff to smooth things over.
    18AnonymousSep 14, 2026 18:26
    Square Enix is gonna get teased with 'Slightly ___' for years to come.
    36AnonymousSep 14, 2026 18:49
    Re: #18
    FF7: A Slightly Incomprehensible Remaster
    20AnonymousSep 14, 2026 18:30
    At this point the subtitle just looks like it's trolling the fans lol
    21AnonymousSep 14, 2026 18:31
    I bet they're getting flooded with 'that's not what you should be apologizing for' comments right now.
    22AnonymousSep 14, 2026 18:32
    They have zero intention of revisiting any of this in an update.
    25AnonymousSep 14, 2026 18:33
    Branding it 'Slightly Nice' really raised the bar on themselves lol
    28AnonymousSep 14, 2026 18:36
    So they're not apologizing for turning it into a crap game, huh.
    30AnonymousSep 14, 2026 18:38
    No, no.
    That's not it, that's not it at all.
    33AnonymousSep 14, 2026 18:41
    Why does something that used to work just… stop working……
    37AnonymousSep 14, 2026 18:51
    I laughed when I saw someone point out that Square Enix's 'quality over quantity' shift actually just means shifting from 'lots of customers' to 'customers who pay well.'
    39AnonymousSep 14, 2026 18:57
    Re: #1
    Lies, exaggeration, misleading claims — distortion, bias, fabrication (riffing on a famous Japanese catchphrase about deceptive advertising)
    41AnonymousSep 14, 2026 19:10
    There's nothing here that apologizes for the actual game content.
    42AnonymousSep 14, 2026 19:14
    Heard it's a refund frenzy over on Steam though?
    43AnonymousSep 14, 2026 19:14
    https://x.com/dorasa_net/status/2098426336750731573

    Looking forward to the Hero edition.
    45AnonymousSep 14, 2026 19:18
    Re: #43
    >We focused above all on the controls and pacing to make sure they felt great!

    Sure, what a coincidence.
    47AnonymousSep 14, 2026 19:23
    Re: #43
    I kept seeing this around and was curious what it was — good to know, thanks.
    44AnonymousSep 14, 2026 19:15
    Square Enix: 'Sorry… guess this is rough after all.' (a nod to the 'Reiner meme' from Attack on Titan)
    56AnonymousSep 14, 2026 19:42
    https://imgur.com/byIxuJ8.png
    Square Enix: 'From quantity to quality.'
    60AnonymousSep 14, 2026 19:52
    Re: #56
    Well, 'quality' and 'improved productivity' can mean a lot of different things.
    61AnonymousSep 14, 2026 19:52
    Re: #56
    Guess they upgraded the quality of scamming customers.
    75AnonymousSep 14, 2026 21:11
    Re: #56
    For reference:
    Square Enix announces 'Three Years of Reset' plan following steep profit decline — May 13, 2024
    https://game.watch.impress.co.jp/docs/news/1591065.html

    And here's a bunch of their big talk ↓
    58AnonymousSep 14, 2026 19:48
    The reputation on the Torneko's Great Adventure remaster is so bad that I might skip Dragon Quest Monsters 4 and FF Resonance, which I was planning to buy.
    I'll get some other company's game instead of a Square Enix one.
    63AnonymousSep 14, 2026 19:58
    Re: #58
    Going by the trend of the last few DQM titles, the player base drops off a cliff about a month after release.
    If you want to enjoy it while it's got momentum, buying early is actually the smart move.
    That game gets way more grindy and boring once the population thins out.
    69AnonymousSep 14, 2026 20:23
    Isn't there a saying that nobody complains about a door facing the wrong way in a house built by a world-class architect?
    It's 'as intended.'
    73AnonymousSep 14, 2026 20:58
    Re: #69
    This is third- or fourth-rate work, though.
    79AnonymousSep 14, 2026 21:25
    Well, let's give up on 1 and just pin our hopes on the 2 and 3 remasters.
    82AnonymousSep 14, 2026 21:46
    Re: #79
    You're still holding out hope for those?
    92AnonymousSep 14, 2026 22:12
    Maybe it's because they had AI handle the debugging, but there are so many weird bugs it sounds more like a 'Slightly Subpar Remaster.'
    93AnonymousSep 14, 2026 22:13
    Re: #92
    Is 'slightly' really the right word for this…?
    98AnonymousSep 14, 2026 22:44
    I wonder if next month's FF is gonna be okay.
    101AnonymousSep 14, 2026 22:50
    Re: #98
    The demo for that one is mostly fine, but it's weird how it switches between 3D and 2D movement when you use a special move.
    Also the mini-medal-type collectible is annoying, since it's mostly just junk items.

    Background and Key Points

    The apology Square Enix issued this time concerns the smartphone access outage on the official site that began the evening of September 11 — it is not an apology for the design or bugs in the remaster itself. Skimming just the thread title without noticing this distinction makes it easy to misread as “they apologized for the game’s content,” but the actual announcement only reports the site outage being fixed and says nothing about gameplay issues. What became the focus of the thread was the mismatch between the apology users wanted (an explanation addressing things like controls or textures in the game) and the apology that actually arrived (the site outage) — a disconnect that spawned ironic jabs like “a slightly nice apology.” Note that the “Three Years of Reset” plan announced in 2024 and comments about AI-assisted debugging are points raised within the thread itself, not facts officially confirmed by Square Enix.

    *This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Good News] Square Enix Officially Apologizes Over Torneko: “We deeply apologize.”“

  • Angerme’s Hana Gotoh Under Fire for Late-Night Instagram Updates: ‘She Never Logs Off’

    Angerme’s Gotoh Hana sparked discussion on 5ch’s “Hello! Project” board after calling herself an “Instagram resident” on her own blog and posting a call for likes and comments. Fans noticed that her Story updates and likes kept coming late into the night, and it was reported that other members like Makino, Mippuru, and Narin were reacting to her posts as well. While some in the thread found her enthusiasm for social media endearing, others voiced concern that she might be getting a bit too dependent on it, and the discussion eventually broadened into comparisons of posting frequency and popularity with other members.

    Instagram Resident, Gotoh Hana

    I posted on Instagram!

    Waiting for your likes and comments 👍

    Source: ameblo.jp / Original article here

    17AnonymousSep 14, 2026 22:06
    Just so we're clear, she's definitely not talking about any of you
    18AnonymousSep 14, 2026 22:09
    Is Gotoh Hana even cute?
    22AnonymousSep 14, 2026 22:18
    Re: #18
    She's a dead ringer for Naoko Nozawa (comedian), and yeah, she's cute
    19AnonymousSep 14, 2026 22:12
    Mippuru likes literally every Hello! Project member's post too
    21AnonymousSep 14, 2026 22:17
    She's probably self-conscious about having so few followers
    25AnonymousSep 14, 2026 22:22
    And she's still liking posts past midnight too
    Go to bed already, lack of sleep is the worst thing for your mental health
    Sleep well, Hanana
    27AnonymousSep 14, 2026 22:23
    Unlike you guys, she's young, so she can pull the all-nighters
    28AnonymousSep 14, 2026 22:24
    Gotoh writes about staying up till morning all the time
    34AnonymousSep 14, 2026 22:30
    Re: #29
    I'm genuinely curious, so divide the total by how many days the account's been open and let us know
    You've got time to kill anyway, right?
    35AnonymousSep 14, 2026 22:30
    She should take a page from Matsumoto Wakana, who updates without fail every single day
    40AnonymousSep 14, 2026 22:32
    Her blog gets plenty of engagement too, yet she doesn't update it daily
    58AnonymousSep 14, 2026 22:53
    C'mon Wolfer (Angerme fandom nickname), let's all save Gocchin
    60AnonymousSep 14, 2026 22:55
    Re: #58
    Only way she gets saved is if she leaves Angerme and joins Morning Musume

    Background and Key Points of This Discussion

    Hello! Project idols typically manage their own blogs and Instagram accounts, so fans closely watch posting frequency and like counts as clues to popularity and friendships within the group. Gotoh Hana posts and reacts more often than members from her own class/generation, and her late-night activity stands out, which has fueled speculation that she might be “dependent” on social media or “not doing well.” That said, judging someone’s mental state purely from how often they use social media is nothing more than guesswork, and it’s worth remembering that such conclusions can easily be off base. The thread didn’t stop at Gotoh herself, either — it expanded to cover other members like Makino, Mippuru, and Narin reacting to her posts, as well as popularity comparisons bringing in names like Matsumoto Wakana, Kubota Nanami, Hashisako, and Shimoitani. This offers a glimpse into the kind of informal pecking order and friendships fans sense among members but that never shows up in official announcements — though it’s also mixed with baseless assumptions, so it’s best read as one fan’s take rather than taken at face value.

    *This article is compiled from excerpts and a summary of the 5ch (Hello! Project board) thread “Looks Like Gotoh Hana-chan Is Never Leaving Instagram!!“

  • Nakayama Called Out After Three Straight Looking Strikeouts: ‘Never Use Him Again’

    On the night of September 14, 2026, a 5ch thread following the Yomiuri Giants game filled up with frustration over the team’s struggling lineup. Nakayama went down looking for the third straight at-bat, and as the team kept failing to cash in on scoring chances, viewers fired off harsh comments like “Never let him play again.” Beyond the criticism of Nakayama, the thread also debated the team’s low stolen-base success rate and questionable pitcher usage, with opinions split on whether the team’s struggles come down to individual players or to the coaching staff’s decisions.

    1AnonymousSep 14, 2026 21:55
    Previous thread
    Giants Acting Manager Thread 136
    3AnonymousSep 14, 2026 22:03
    Re: #1
    Thanks for the thread
    Seriously, we absolutely have to win this one
    7AnonymousSep 14, 2026 22:09
    No way someone ends this season with 3 hits, 3 HRs, and 3 RBIs
    9AnonymousSep 14, 2026 22:09
    SoftBank's Player Development Front Line: The Cutting-Edge Equipment and Talent Behind Their Motion Analysis — Inside Their Ongoing R&D Investment
    https://news.yahoo.co.jp/articles/9c6bafd21dd602fea7af3ff1f643c5ce75019b50
    10AnonymousSep 14, 2026 22:09
    That Urata play just now was just him making an unnecessarily dramatic show of it —
    that was just a routine high grounder to second, wasn't it…?
    12AnonymousSep 14, 2026 22:10
    Even a series split leaves no games separating them — first place by pure fluke?
    14AnonymousSep 14, 2026 22:10
    If only Oshiro hadn't jumped the gun — once it comes to this, even a pitcher like Ishida becomes too much to handle
    17AnonymousSep 14, 2026 22:11
    Just run already
    This is a spot where you've got to run even if you might get thrown out
    19AnonymousSep 14, 2026 22:11
    If we score just one run, Raidel can shut the door
    After that, all we'd need is an Akahoshi (legendary base-stealer) out there
    21AnonymousSep 14, 2026 22:11
    Doesn't look like anyone's studied Ishida's pitching motion at all
    33AnonymousSep 14, 2026 22:13
    So there's almost a 10-point gap in stolen base success rate compared to Iwata
    83AnonymousSep 14, 2026 22:18
    Re: #33
    Our team's just running without thinking at all
    35AnonymousSep 14, 2026 22:13
    A single to right is all you need, so just hit it!
    41AnonymousSep 14, 2026 22:14
    AAAAAAAAAAAAAAAAAAAAAAAAAAA
    Dammit
    42AnonymousSep 14, 2026 22:14
    Foul ball, ARGH!!!
    47AnonymousSep 14, 2026 22:15
    Cabbage: "There's no way Nakayama can hit, lol. This guy never changes, lol."
    49AnonymousSep 14, 2026 22:15
    Oh, he ran?
    This is exactly why he signed with the team — to run right here
    51AnonymousSep 14, 2026 22:16
    The fact that a guy can get 150 at-bats and still be hitting .100 and still be on the first team is impressive in its own weird way
    65AnonymousSep 14, 2026 22:17
    If you can't even swing in a spot like this, send him down to the minors
    69AnonymousSep 14, 2026 22:17
    Still racking up those looking strikeouts as usual
    Nothing good ever comes from a looking strikeout
    71AnonymousSep 14, 2026 22:17
    I wonder if that would've been called a strike even if our team had been on defense
    79AnonymousSep 14, 2026 22:18
    If they were gonna put this guy in, they should've just gone with Cabbage instead
    If you're gonna strike out anyway, at least swinging is better
    91AnonymousSep 14, 2026 22:19
    Re: #79
    Yeah
    Mino-san, the guy who disappoints the fans more than anyone
    82AnonymousSep 14, 2026 22:18
    At least with Cabbage swinging, something might actually happen — what is this guy even doing
    87AnonymousSep 14, 2026 22:18
    Wait, is this guy only picking up his first loss now? What's even the reason for holding him back — today he could've gone in as the second starter
    88AnonymousSep 14, 2026 22:19
    Nakayama's gone down looking for three straight at-bats
    Please, never put him in the lineup again
    96AnonymousSep 14, 2026 22:19
    Re: #75
    Urata's gone———!
    135AnonymousSep 14, 2026 22:24
    Guess I don't have time for a bath now
    I'll put up with smelling bad, just please win
    137AnonymousSep 14, 2026 22:24
    Re: #135
    Just take a quick shower
    139AnonymousSep 14, 2026 22:24
    Nakayama would actually make a great trade chip, so cash him in with another team while he's still got value — he's not gonna change even by the time he's 30
    145AnonymousSep 14, 2026 22:26
    Re: #139
    What team would even want him?
    Actually, what's his selling point supposed to be?

    Background and Talking Points

    Real-time commentary threads for pro baseball games tend to attract a rush of emotional comments as the game unfolds, and players who fail to deliver often face especially harsh judgment. Because a called third strike ends the at-bat without the batter ever swinging, it tends to be seen as “passive,” drawing more backlash than an ordinary weak groundout. The stolen-base success rate comparison raised here is the kind of numbers-driven topic that easily sparks debate, but it’s worth noting that such comparisons often ignore sample size and game situation. Complaints about pitcher usage are also frequently “hindsight bias” — judgments made only after the results are in — and the actual soundness of the in-game decisions is hard to assess without knowing what information was available beforehand. It’s worth keeping in mind that all of these are real-time reactions posted during the game itself, not a definitive verdict on any player’s ability or the coaching staff’s decisions.

    ※This article is compiled and summarized from the 5ch (Hello! Project board) thread “Giants Acting Manager Thread 137.”

  • Is it dangerous to drive a kei car on the highway? 5ch: ‘The AC alone steals 3 horsepower’

    A thread that started with the simple question, “Is driving a kei car on the highway really that dangerous?” took off on 5ch’s Nandemo Jikkyo G (Live Commentary) board. Some posters brought up the fear of crosswinds on long bridges like the Seto Ohashi, or anxiety about aggressive tailgaters, while plenty of others shared firsthand experience saying things like “it’s totally fine solo” or “I’m even faster than trucks” — opinions on how dangerous it really is varied a lot from person to person. A particular highlight was the debate over whether turning off the AC really makes the car accelerate faster, with several people saying you can feel the difference on hills.

    1AnonymousSep 14, 2026 21:00
    I don't have much money so I figured a kei car would be fine, but I'll probably end up on the highway sometimes — how's that gonna go?
    3AnonymousSep 14, 2026 21:01
    Just thinking about what happens if you get in an accident…
    4AnonymousSep 14, 2026 21:01
    Long distances are rough.
    Big bridges like the Seto Ohashi are scary.
    5AnonymousSep 14, 2026 21:02
    There are guys out there who see a kei car and just feel like tailgating — they'll come chasing you from way back flashing their high beams.
    7AnonymousSep 14, 2026 21:02
    It's not dangerous itself.
    The question is what you do when some maniac comes at you.
    10AnonymousSep 14, 2026 21:03
    It's not as simple as "just stay in the left lane."
    12AnonymousSep 14, 2026 21:03
    Sometimes you get that floating-in-midair feeling — that's when things get real.
    13AnonymousSep 14, 2026 21:04
    Acceleration's garbage.
    Turbo model gets garbage mileage.
    Cabin's way too loud with engine noise.
    14AnonymousSep 14, 2026 21:04
    If you crash you'll probably just die instantly, so it's fine, it's fine.
    16AnonymousSep 14, 2026 21:05
    Do you even realize you're riding around in a coffin?
    23AnonymousSep 14, 2026 21:06
    Re: #16
    Do you even know what a coffin is?
    17AnonymousSep 14, 2026 21:05
    As long as you're just crawling along in the left lane at like 90 km/h, there's no problem.
    18AnonymousSep 14, 2026 21:05
    If I'm getting on the highway, I want something with a sturdier body.
    Then again, in a kei car you might not even feel it when you go.
    19AnonymousSep 14, 2026 21:06
    I've only ever driven turbo models, and it's totally fine.
    Too loud to listen to music, so all you can do is sing.
    20AnonymousSep 14, 2026 21:06
    I wish they'd build a separate highway just for kei cars. Segregate us already.
    21AnonymousSep 14, 2026 21:06
    A kei car on the highway?
    Your mileage tanks too, so what's the point?
    Are you just gonna crawl along forever?

    I drive a Porsche, and if I floor it around 140-160 km/h I still get about 11 km/L, and I get to my destination faster too.
    22AnonymousSep 14, 2026 21:06
    I rode in the current Honda kei turbo the other day —
    it actually moves fine on the highway.
    It keeps accelerating even past 100 km/h, and you can cruise at around 120 km/h.

    But still, don't try anything that reckless.
    Just stick to the driving lane with adaptive cruise control set to 90 km/h and let it drive for you.
    Most importantly, it's way more relaxing!
    26AnonymousSep 14, 2026 21:07
    Everyone says "what if you crash," but normally you don't crash, so there's nothing to worry about.
    29AnonymousSep 14, 2026 21:08
    It's not dangerous.
    The highway's full of kei cars.
    I've never driven one myself, but they're everywhere out there.
    30AnonymousSep 14, 2026 21:08
    Honestly I'm faster than trucks, so I just stay in the middle lane the whole time.
    34AnonymousSep 14, 2026 21:09
    Re: #30
    There are definitely trucks these days doing like 95-100 km/h.
    Why don't they ever get pulled over for that?
    31AnonymousSep 14, 2026 21:08
    The Seto Ohashi is genuinely scary.
    Felt like the wind was gonna blow me right into the sea.
    32AnonymousSep 14, 2026 21:08
    Fine solo, but with passengers weighing it down it gets pretty rough.
    50AnonymousSep 14, 2026 21:22
    Is it actually true that turning off the AC makes it accelerate?
    55AnonymousSep 14, 2026 21:24
    Re: #50
    I've heard the AC generally eats up about 3 horsepower.
    96AnonymousSep 14, 2026 22:04
    Re: #50
    Kei cars have such small engines that turning on the AC noticeably kills your speed.
    On hills, forget about it — you're barely climbing.
    53AnonymousSep 14, 2026 21:23
    If some maniac comes at you, worst case you die.
    Buy your safety with money.
    95AnonymousSep 14, 2026 22:02
    Re: #53
    You can easily die on the highway even without a kei car.
    Sounds like you're speeding around thinking you're safe just because you're not in one, buddy.
    57AnonymousSep 14, 2026 21:26
    Re: #55
    Whoa, I thought that was a joke but it's for real.
    62AnonymousSep 14, 2026 21:28
    Re: #57
    You can tell on hills too, give it a try.
    61AnonymousSep 14, 2026 21:28
    Rented an N-BOX, had 4 adults on board, took the highway — it was totally fine.
    70AnonymousSep 14, 2026 21:32
    Re: #61
    Really? I've driven an N-BOX and it barely accelerated past like 60 km/h.
    64AnonymousSep 14, 2026 21:29
    Even if it's risky, poor people can only afford kei cars, so that's what we drive.
    74AnonymousSep 14, 2026 21:34
    Re: #64
    Better than leasing an Alphard you can't actually afford on a residual-value loan.
    71AnonymousSep 14, 2026 21:32
    Drove a Mira e:S flat out at 140 km/h for 2 hours straight on the Shin-Tomei — it held up just fine.
    75AnonymousSep 14, 2026 21:35
    Re: #71
    Well yeah, of course a Mira or Alto can handle that.
    79AnonymousSep 14, 2026 21:39
    Solo, a kei car's totally fine.
    With passengers, it's tough.
    80AnonymousSep 14, 2026 21:40
    Re: #79
    Even with all 4 seats full in summer with the AC blasting, you can still cruise at 140 km/h.

    Though I only did that because it was a rental — in my own car I wouldn't want to go past 100 km/h.
    89AnonymousSep 14, 2026 21:59
    Tried practicing late at night but no matter how hard I tried I couldn't get past 80 km/h, so I gave up.
    91AnonymousSep 14, 2026 22:00
    Re: #89
    I'm out here searching for a night like that.

    Background and key points of this discussion

    Kei cars are capped by displacement at 660cc and, under a voluntary industry agreement, at a maximum output of 64 horsepower — leaving much less margin relative to vehicle weight than standard cars. As a result, at highway speeds the power loss from running the AC (felt as a few horsepower), the lack of acceleration needed to pass in the overtaking lane, and instability on bridge sections exposed to crosswinds all tend to stand out. That said, there’s no legal restriction on kei cars using the highway, and some drivers say they can cruise faster than trucks — so how dangerous it feels varies a lot depending on the specific car, how many people are on board, and the stretch of road being driven. The thread surfaced a real difference in experience — “fine solo, tough with a full car” — along with the point that “it’s not the kei car itself that’s dangerous, it’s the highway itself,” so this isn’t simply a case of kei car = danger.

    *This article is compiled as an excerpt and summary of the 5ch (Nandemo Jikkyo G) thread “Is driving a kei car on the highway really that dangerous?“

  • Sony’s New ‘Wolverine’ Game Sparks Buzz — Apparently You Can Beat It Just by Mashing the Square Button

    A gameplay clip from Sony’s upcoming action game “Wolverine” was posted on X (formerly Twitter), showing that much of the combat could be cleared just by mashing the Square button — and it became a hot topic on 5ch’s Hardware/Industry board. The post carried a Community Note pointing out the “shallow combat,” which pushed the reaction well past a simple hype clip. On the thread, opinions split between those who welcomed it as accessible design anyone could enjoy, critics who called it too monotonous next to the Batman series or Uncharted, and posters questioning how a game rated CERO Z (18+) could have controls simple enough for a toddler.

    Just press a button and anyone can enjoy exhilarating action!

    Way to go, Sony!

    Source: x.com / Original post here

    3AnonymousSep 14, 2026 21:16
    Damn, this looks really fun
    I really wanna play it
    I seriously should've just bought a PS5

    Why the hell did I buy a piece of junk like a Switch
    10AnonymousSep 14, 2026 21:19
    Re: #3
    If you're being serious,
    now I'm worried you're gonna fall for a scam someday
    35AnonymousSep 14, 2026 21:35
    Re: #3
    Just in case you don't know, I'll let you in on something —
    if all you want is to mash the Square button, you don't actually need to play Wolverine for that, you know?
    103AnonymousSep 14, 2026 22:35
    Re: #3
    That's some seriously clumsy trash-talking
    15AnonymousSep 14, 2026 21:25
    Wait, does that mean on Easy mode you can clear it without even pressing a button?
    41AnonymousSep 14, 2026 21:43
    Re: #15
    Sounds like the 'crow' from a shmup (likely a jab at an old shooting game's infamous autopilot gimmick)
    (On Easy, you can clear it with zero input at all)
    17AnonymousSep 14, 2026 21:26
    There it is—

    PlayStation's specialty:

    the ol' mash-the-Square-button game lol

    *click click click click click click click click*
    18AnonymousSep 14, 2026 21:26
    Even the QTEs auto-advance whether you mess up or don't press anything, so there's probably a mode where you can clear the whole thing with zero input.
    20AnonymousSep 14, 2026 21:27
    Even 'Kamen Rider Club' (an old Famicom button-mashing game) had more depth than this
    21AnonymousSep 14, 2026 21:27
    It's even scoring lower than Mixtape.
    22AnonymousSep 14, 2026 21:28
    That's not 'reaching a wide audience' — that's just talking down to players.
    28AnonymousSep 14, 2026 21:32
    I think it's a good call
    PlayStation fans are bad at games, after all
    For them, 'watching the TV screen while fiddling with the controller in your hands to clear a game' is already a hard-won experience
    29AnonymousSep 14, 2026 21:33
    So kind of them to make it playable even for toddlers! Except… it's rated Z (18+)
    31AnonymousSep 14, 2026 21:34
    Re: #29
    Exactly
    Why'd they even go with CERO Z (18+)?
    Is it that whole 'American kids play CoD anyway so who cares' kind of thing?
    33AnonymousSep 14, 2026 21:34
    The slashing's razor sharp — guess that's what you get from an 18+ game

    @
    This 23-second clip has more going on than the game's overall combat variety, which critics themselves admit is 'shallow'

    Community Note guy
    Engagement bait. In the bottom-left corner, you can see the player repeatedly mashing the Square button
    34AnonymousSep 14, 2026 21:34
    'PlayStation users tend to prefer games where simple button-mashing gives a satisfying sense of exhilaration'

    ↑ This is exactly that, isn't it
    Which means this game's gonna sell (calling it now)
    36AnonymousSep 14, 2026 21:35
    Ratatatatata (mashing the Square button)
    52AnonymousSep 14, 2026 21:52
    Maybe it's because I'm getting older, but I don't think that's so bad
    74AnonymousSep 14, 2026 22:08
    Re: #52
    Doesn't it make you sleepy?
    Repeating simple inputs over and over knocks me right out these days
    79AnonymousSep 14, 2026 22:15
    Re: #52
    Yeah, it leaves you plenty of room to really savor the arm hair the dev team put so much care into
    If it's an arm-hair-watching game, that kind of consideration is necessary
    82AnonymousSep 14, 2026 22:17
    Re: #52
    Mindless button-mashing combat is fine on its own, but if that's the deal, at least give me some platforming or puzzles to do
    67AnonymousSep 14, 2026 22:03
    Giving it the benefit of the doubt, if the concept is 'a movie you can control,' then complicated inputs would ruin the experience, so I guess it can't be helped
    86AnonymousSep 14, 2026 22:20
    Re: #67
    If we're treating it as 'a movie you can control,' then honestly the walking-around sections are totally unnecessary — just show me the cutscenes and let me tap through the action bits
    80AnonymousSep 14, 2026 22:17
    WOOOOOOO! L2+R2
    https://imgur.com/iDhUSL0
    104AnonymousSep 14, 2026 22:36
    Re: #80
    I actually laughed out loud lol
    90AnonymousSep 14, 2026 22:23
    Isn't this just a watered-down ripoff of the Batman series?
    94AnonymousSep 14, 2026 22:27
    Re: #90
    It looks like a game that blatantly rips off Batman and Uncharted, strips away everything that made those games good, and bolts on the kind of gore that'd get a middle schooler excited
    100AnonymousSep 14, 2026 22:31
    You could probably clear it blindfolded

    Background and Key Points of the Debate

    The clip that sparked this whole discussion was originally a promotional post, and on X it came attached with a Community Note flagging it as “an engagement-driven post that cherry-picks the shallowness of the combat.” Opinions on the thread split largely over how to read the simple controls: some saw them as evidence of “broad accessibility,” while others took them as proof that “the developers are underestimating their players.” Those in the latter camp pointed to similarities with the Batman series and Uncharted, with many questioning the game’s lack of originality. At the same time, it’s easy to overlook that the game carries a CERO Z rating — restricted to players 18 and older — and it’s this combination of toddler-friendly controls paired with an adults-only rating that fueled the thread well beyond a simple debate over difficulty.

    ※This article is excerpted and summarized from the 5ch (Hardware/Industry (Geha)) thread “[Good News] Sony’s “Wolverine” Has a Considerate Design — You Can Clear It Just by Mashing the Square Button!.”

  • ‘Goldfish Warning!’ Hits YouTube for Its 35th Anniversary — 5ch Erupts in Nostalgia

    To mark the 35th anniversary of the TV anime series ‘Goldfish Warning!’ (Kingyo Chuuihou!), it’s been announced that the show has landed on Toei Animation’s official YouTube channel, the “Toei Animation Museum Channel.” The series ran in Toei’s Saturday 7pm anime slot and was the show that immediately preceded ‘Sailor Moon.’ Over on 5ch’s Geinou/Sports News+ thread, fans who remember the era got nostalgic — swapping theories that it was “the first anime to shorten ‘potato chips’ to ‘potechi,’” fond memories of voice actresses Mika Kanai and Yumi Takada, and reminiscences about how that Saturday timeslot evolved from Saint Seiya all the way to Sailor Moon.

    Toei Animation Museum Channel

    @toeianime_MC

    (゜))<<Celebrating the TV Anime’s 35th Anniversary(゜))<<

    Source: x.com / original post here

    2AnonymousSep 14, 2026 21:03
    Back in the day, 'potechi' wasn't even a word yet, y'know
    80AnonymousSep 14, 2026 21:47
    Re: #2
    Wait, is THIS where 'potechi' actually came from?
    4AnonymousSep 14, 2026 21:04
    It's basically the shoujo-manga version of Dr. Slump
    51AnonymousSep 14, 2026 21:30
    Re: #4
    They say Dr. Slump is set around Mikawa Bay, where Toriyama's grandfather lived. Goldfish Warning! is set on the outskirts of Hamamatsu. They're close by, and both places are known for eel too.
    98AnonymousSep 14, 2026 21:58
    Re: #4
    First time I've heard that comparison, but damn if it isn't spot on
    6AnonymousSep 14, 2026 21:05
    A goldfish flying through the sky, how very Ali Baba~♪ (a line from the show's theme song)
    11AnonymousSep 14, 2026 21:07
    Hey, you there —
    Ready yet?
    Alright, here's the report:
    Wapiko's Weather Forecast!

    A high-pressure system shaped like a bow-tie ribbon
    is closing in on your heart
    Catch the smile front
    and come on running
    12AnonymousSep 14, 2026 21:07
    The Pretty Cure timeslot, huh
    66AnonymousSep 14, 2026 21:35
    Re: #12
    No, that's the Sailor Moon timeslot
    16AnonymousSep 14, 2026 21:08
    The deformed/chibi art style is genuinely adorable. I remember episodes 1 and 2 being flat-out great. Sorry if my memory's playing tricks on me though.
    19AnonymousSep 14, 2026 21:08
    Wasn't this the show right before Sailor Moon?
    56AnonymousSep 14, 2026 21:32
    Re: #19
    Yep, that's right. Honestly liked this one better — it leaned more into a heartwarming comedy vibe.
    21AnonymousSep 14, 2026 21:08
    Wapiko's an old lady by now too (´・ω・`)
    23AnonymousSep 14, 2026 21:09
    Hope at least a little money still makes its way to big sis Akiko Kosaka
    28AnonymousSep 14, 2026 21:12
    Re: #23
    Don't worry, her songs are still getting covered even now in the Reiwa era
    27AnonymousSep 14, 2026 21:12
    I still can't forget the 'ebi-furya uiro' (a joke souvenir cake made to look like fried shrimp, playing on the Nagoya dialect word for fried shrimp) that Chitose Fujinomiya's mom brought back as a souvenir in the anime
    30AnonymousSep 14, 2026 21:14
    Mika Kanai and Yumi Takada, man, that takes me back
    31AnonymousSep 14, 2026 21:14
    The tragedy is Sailor Moon came the very next year, so this one got buried even harder
    33AnonymousSep 14, 2026 21:16
    Re: #31
    There was also that show sandwiched between the Ojamajo Doremi series and Pretty Cure, y'know
    43AnonymousSep 14, 2026 21:22
    Re: #31
    Can't really be helped — that whatever-it-was-called anime sandwiched between Doremi and Pretty Cure basically never comes up either
    47AnonymousSep 14, 2026 21:29
    Re: #31
    Its direction and staging influenced a lot of what came after, though — its impact on later works was actually huge
    32AnonymousSep 14, 2026 21:16
    I had the Game Boy game. Remember it being pretty fun.
    34AnonymousSep 14, 2026 21:16
    'Goldfish Warning!', 'Akazukin Chacha,' 'Mahou Jin Guru Guru' — no idea why, but I know all these names and have zero clue what any of them were actually about
    35AnonymousSep 14, 2026 21:17
    Not sure why, but I keep mixing it up with Mikan's Illustrated Diary (Mikan Enikki).
    37AnonymousSep 14, 2026 21:19
    Whoever wrote the lyrics 'Come on, Rose Victory' over that endlessly sunny, cheerful melody is a genius
    38AnonymousSep 14, 2026 21:19
    The anime that taught me the place name 'Utsunomiya' (´・ω・`)
    40AnonymousSep 14, 2026 21:20
    So nostalgic lol, I can still sing the opening to this day lol
    42AnonymousSep 14, 2026 21:22
    Love it when they let us watch old anime like this for free
    44AnonymousSep 14, 2026 21:24
    The name 'Wapiko' was pretty novel/edgy for its time
    46AnonymousSep 14, 2026 21:28
    The OP's supposed to be a cheer song for the Yokohama Rose, but it doesn't really sound like one
    48AnonymousSep 14, 2026 21:29
    This is supposedly the anime that coined 'potechi' as shorthand for potato chips, and yet it's stuck in the shadows just for airing the cour right before Sailor Moon
    49AnonymousSep 14, 2026 21:30
    All I remember is that the blonde heroine was cute
    68AnonymousSep 14, 2026 21:36
    Can't tell what this thread's even on about. Guess I'll go watch it. Wait, seriously, THIS is where 'potechi' came from?
    85AnonymousSep 14, 2026 21:50
    Re: #68

    Yeah, apparently Goldfish Warning! was the first to use the word 'potechi'
    69AnonymousSep 14, 2026 21:36
    Wasn't this the show that came on right after 21 Emon?
    74AnonymousSep 14, 2026 21:42
    Re: #69
    Toei's Saturday 7pm anime slot: Saint Seiya → Akuma-kun → Mouretsu Atarou (remake) → Goldfish Warning! → Sailor Moon → Cutie Honey Flash
    70AnonymousSep 14, 2026 21:39
    This is the original show where running gets drawn as a swirly blur of legs, right
    71AnonymousSep 14, 2026 21:40
    Re: #70
    The potechi thing, and that too
    73AnonymousSep 14, 2026 21:40
    Not just 'potechi' — this show also helped boost awareness of yakisoba bread (a Japanese bread roll stuffed with fried noodles). Well, maybe that's just how I personally learned about yakisoba bread, though.
    75AnonymousSep 14, 2026 21:43
    Re: #73
    Pretty sure there was a fight-over-the-yakisoba-bread scene in Urusei Yatsura too. For some reason a ton of Showa-era school manga/anime were really into pushing yakisoba bread.

    Background and Talking Points

    The theory floated in the thread — that this show was the first to shorten “potato chips” to “potechi” — is fan lore that’s been passed down over the years, not a confirmed, official origin for the term. There are actually several competing theories about where “potechi” comes from, and the sense that the term “took off” right around when this show aired seems to be tangled up with fans’ affection for the series itself. The other piece of background is the lineage of Toei Animation’s Saturday 7pm timeslot: after ‘Saint Seiya,’ ‘Ganso Bonbon,’ and ‘Mouretsu Atarou,’ this show held the slot before it passed to ‘Sailor Moon’ — and several commenters noted that it’s long been overshadowed by the fame of the show that followed it. There wasn’t much real disagreement in the thread; it was mostly a mix of nostalgic reminiscing from people who watched it at the time, alongside reactions from those who only knew the title and nothing about the actual content. This YouTube release comes via the Toei Animation Museum Channel and appears to be part of a recent trend of studios making older archive titles freely available.

    *This article is an excerpt and summary compiled from the 5ch (Geinou/Sports News+) thread “[Every Monday] ‘Goldfish Warning!’ Comes to YouTube! Celebrating the TV Anime’s 35th Anniversary.”

  • Former Hello! Project trainee Sayaka Yano tipped as NEO-mi new member candidate — 5ch: ‘She had real idol charisma’

    A thread appeared on 5ch’s Hello! Project board cross-referencing the past entertainment careers (‘previous lives’) of candidates for the new member audition for idol group NEO-mi. One name that came up as a candidate was Sayaka Yano, who was reportedly a Hello! Project trainee around 2016. A stream of posts pointed out that her profile — birth date, hometown, and more — matches, and replies with details of her activities from that time piled up. The thread also discussed how likely other candidates were to pass, along with the view that open slots are limited since only one member has graduated so far.

    1AnonymousSep 14, 2026 21:30
    NEO-mi new member audition candidates
    Previous-life (zense) roundup
    Chiho Ishida — former STU48
    5AnonymousSep 14, 2026 21:31
    https://pbs.twimg.com/media/HSK-pa_aoAAAX4j.jpg:orig
    https://pbs.twimg.com/media/HSK-pa4a8AAzD_5.jpg:orig
    8AnonymousSep 14, 2026 21:32
    Wasn't the Oita hot-springs girl, same generation as Yuriya, named something like this?
    Her surname was Goto though
    10AnonymousSep 14, 2026 21:33
    NEO-mi and the 48 Group are basically the same thing at this point
    12AnonymousSep 14, 2026 21:33
    https://stat.ameba.jp/user_images/20180209/20/offside12/92/e2/j/o1200067514128373044.jpg
    17AnonymousSep 14, 2026 21:34
    Yano Sayaka
    Yano Sayaka

    Date of Birth
    August 31, 2003
    Hometown
    Oita Prefecture
    Blood Type
    Type B
    Height
    158cm
    Hobbies
    Dance, and eating honey and
    manju (sweet buns) every day
    Special Skills
    Dance, piano
    45AnonymousSep 14, 2026 21:39
    Re: #17
    Hometown and birthday match

    Sayaka Goto (Goto Sayaka)
    Born August 31, 2003.
    18AnonymousSep 14, 2026 21:35
    The girl who came to Hello! Project because she looked up to Ma-chan
    19AnonymousSep 14, 2026 21:35
    If it was 10 years ago and she was in 2nd year of junior high then, that makes her 24 now
    28AnonymousSep 14, 2026 21:36
    Unlike Momoko Hashimoto, didn't she never actually become a trainee?
    31AnonymousSep 14, 2026 21:37
    She did — she was only in the very first showcase
    The 26th-generation debut, famously called the worst-performing trainee showcase ever
    37AnonymousSep 14, 2026 21:38
    So the girl who was only around for a moment changed her name?
    38AnonymousSep 14, 2026 21:38
    Wait
    Then who was it that turned down becoming a trainee again?
    39AnonymousSep 14, 2026 21:38
    Ayaka also went Kimura → Nagate → and after marrying, Tanihara
    41AnonymousSep 14, 2026 21:39
    Back then the agency kept funneling girls from areas too far to commute into their lower-tier groups
    by failing them as trainees, and kept letting good talent slip away because of it 😡
    59AnonymousSep 14, 2026 21:42
    Re: #41
    I mean, Uemura commuted all the way from the southern tip of Kagoshima though
    43AnonymousSep 14, 2026 21:39
    The face kind of matches too
    Haven't seen her in about 10 years so no wonder I couldn't place her
    44AnonymousSep 14, 2026 21:39
    Guess 23 is too old for a Hello! Project audition?
    46AnonymousSep 14, 2026 21:40
    This girl had the most idol charisma of anyone
    Her and Hashimoto, those two
    And it's exactly those two who ended up quitting
    47AnonymousSep 14, 2026 21:40
    Hashimomo was still around the following March but quit before the actual evaluation
    53AnonymousSep 14, 2026 21:41
    Oh, so she's from this batch
    https://cdn-ak.f.st-hatena.com/images/fotolife/h/hukurou03/20171214/20171214125442.png
    116AnonymousSep 14, 2026 22:06
    Re: #53
    Shutou, Kanemitsu, and Kodama were good
    55AnonymousSep 14, 2026 21:41
    This girl never showed her face publicly at all after quitting
    and now she's suddenly coming back at 23?
    At that age she definitely had a boyfriend at some point
    65AnonymousSep 14, 2026 21:43
    Re: #55
    Should be fine if it's for =LOVE (nicknamed 'Ikolove')
    57AnonymousSep 14, 2026 21:42
    This girl is said to be a lock to pass
    https://pbs.twimg.com/media/HSLEW2YbEAAzmha.jpg
    62AnonymousSep 14, 2026 21:42
    Even after quitting as a trainee, the hot-springs idol girl
    kept doing local 'chiiki idol' type stuff back home for a while, right?
    69AnonymousSep 14, 2026 21:44
    Re: #62
    I remember it coming up in talk about her agency, but I don't think she was actually doing idol work
    75AnonymousSep 14, 2026 21:45
    https://livedoor.blogimg.jp/morning77/imgs/1/2/12edfd37.jpg
    https://livedoor.blogimg.jp/morning77/imgs/e/f/efc1e283.jpg
    https://livedoor.blogimg.jp/morning77/imgs/8/c/8c53e6e9.jpg
    85AnonymousSep 14, 2026 21:48
    Pretty much everyone here has a 'previous life' (zense)
    None of the freshness you'd want from newcomers
    88AnonymousSep 14, 2026 21:49
    Re: #85
    They just want to fill the vacancy, so someone who can perform right away like Hana Kojima is fine
    102AnonymousSep 14, 2026 21:58
    She did become a trainee, but didn't she quit before the showcase?
    105AnonymousSep 14, 2026 21:58
    Re: #102
    She was in the December one
    104AnonymousSep 14, 2026 21:58
    Soyul-taso~ (a cutesy affectionate nickname) https://pbs.twimg.com/media/HSLLwJ7aMAAFToY.jpg

    Background and Key Points of This Topic

    Hello! Project runs a development system called ‘trainees’ (kenshuusei), where hopefuls take part in training and showcases as a step before becoming full members. Sayaka Yano is said to have been one of these trainees around 2016, and on the thread her profile — birth date (August 31, 2003) and hometown (Oita Prefecture) — was found to match a person currently rumored to be a candidate, fueling efforts to pin down her ‘previous life.’ It’s worth noting, though, that this isn’t an official announcement — it remains fan speculation built from cross-referencing old photos and profiles. There’s also commentary that, since NEO-mi currently has 11 members with only one graduate, the number of open slots for new members is quite limited, underscoring just how much interest there is in how candidates are chosen.

    ※This article is excerpted and summarized from the 5ch (Hello! Project) thread ‘Former Hello! Project trainee Sayaka Yano heading to the =LOVE audition.’

  • HORI Launches ‘Arcade Classic Pro’ Stick for Switch 2/PC at ¥39,980

    HORI has begun taking pre-orders for the “HORI Arcade Classic Pro for Nintendo Switch™ 2,” a full-scale arcade stick for Nintendo Switch 2 and PC. Priced at ¥39,980 (tax included), it measures roughly 50cm wide, 29cm deep, and 11cm tall — reproducing the size of an actual arcade cabinet control panel. On 5ch’s Hardware/Industry (“Geha”) board, posts reporting instant pre-orders piled up, alongside concerns about the availability of replacement parts (since it’s made-to-order) and the trackball’s durability, plus calls for a Switch 2 grip controller.

    Whoa, out of nowhere?

    Finally, I’ve been waiting for this!!

    Source: youtube.com / Original article here

    3AnonymousSep 14, 2026 17:58
    Pre-ordered instantly!


    Everyone hurry up too!!
    20AnonymousSep 14, 2026 18:24
    Re: #3
    Lol, you bought the ocarina controller too
    24AnonymousSep 14, 2026 18:34
    Re: #3
    Not getting the Wolverine one?
    5AnonymousSep 14, 2026 17:59
    Details here

    HORI Arcade Classic Pro for Nintendo Switch 2 Arcade Classic Pro
    ¥39,980 (tax included)
    https://horistore.com/shop/g/gNSX-181/
    65AnonymousSep 14, 2026 19:47
    Re: #5
    Made-to-order, huh
    I'd think the trackball is the kind of thing that gets dirty and stops working eventually — I wonder if the unit will be sold separately
    Also, since it's officially Nintendo-licensed, I wish they'd added a wake-from-sleep function
    6AnonymousSep 14, 2026 18:00
    I always wondered why HORI seemed cold toward Switch,
    but I guess when they do release something, they really deliver.
    7AnonymousSep 14, 2026 18:01
    Re: #6
    Nah, if anything they're making bank off Switch accessories
    9AnonymousSep 14, 2026 18:06
    Re: #6
    They literally made a dedicated ocarina controller…
    31AnonymousSep 14, 2026 18:46
    Re: #6
    Come on, they went out of their way to make an ocarina — that's not "cold"
    8AnonymousSep 14, 2026 18:02
    Re: #7
    Ah no, I know they put out a ton of Hori Pads and cases and stuff
    I just meant they never release arcade sticks
    10AnonymousSep 14, 2026 18:06
    Re: #8
    Probably because there weren't any decent fighting games on Switch 2 until Street Fighter 6 showed up…

    Guess stuff like GBVS or Guilty Gear wasn't enough to justify making an arcade stick
    11AnonymousSep 14, 2026 18:07
    I'm curious about the durability of the loop lever — rumor has it the real arcade ones break easily
    Hope the replacement parts can be bought per-unit
    21AnonymousSep 14, 2026 18:29
    This is great, but please hurry up and release a grip controller for Switch 2 too

    Re: #11
    Since it's made-to-order and probably won't be produced in the same numbers as a regular retail item, that makes it even more of a worry
    17AnonymousSep 14, 2026 18:14
    40,000 yen, huh
    It'll probably end up getting scalped at a premium anyway
    Wish they'd offer an analog lever option for the control unit too
    Two analog levers and you could pretend it's Virtual On
    39AnonymousSep 14, 2026 18:57
    Re: #17
    Virtual On's twin sticks are actually digital, you know
    The analog twin-stick games came before that — like Cyber Sled and "Command" (likely short for Namco's Cyber Commando)
    I think Command got an Arcade Archives release
    26AnonymousSep 14, 2026 18:36
    A proper introduction video dropped too

    [New Product Introduction] HORI Arcade Classic Pro for Nintendo Switch™ 2
    https://www.youtube.com/watch?v=beCdVOpe2SY
    28AnonymousSep 14, 2026 18:43
    Re: #26
    They're saying more attachments are planned down the line too
    Excellent
    34AnonymousSep 14, 2026 18:51
    Sticks on both sides seems like it'd be easy to do
    but the "Bellabo switch" people were requesting is probably a no-go given how few compatible games there are and durability concerns lol
    36AnonymousSep 14, 2026 18:53
    Re: #34
    Yeah, the "Bellabo switch" is definitely not happening
    41AnonymousSep 14, 2026 19:00
    Isn't this for PC?
    42AnonymousSep 14, 2026 19:03
    Re: #41
    Supported platforms are Switch 2 and PC
    43AnonymousSep 14, 2026 19:04
    The thread title doesn't mention Hori or Arcade Archives, so it almost got duplicated
    44AnonymousSep 14, 2026 19:06
    Re: #43
    My bad
    I could've taken more time to make a proper title,
    but I was scrambling to get the thread up right after pre-ordering lol
    Though since it's made-to-order, those extra few minutes probably won't change the delivery date anyway
    50AnonymousSep 14, 2026 19:14
    But man, this thing is way too huge
    Do you really need 8 buttons on a special control panel…?
    55AnonymousSep 14, 2026 19:16
    Re: #50
    Well, think of it this way — a lot of games can be covered with just this one unit
    52AnonymousSep 14, 2026 19:14
    Can you play Crazy Climber on this?
    56AnonymousSep 14, 2026 19:16
    Re: #52
    Like our man Takayoshi wrote,
    I get the feeling they'll sell the stick unit separately fairly soon, to make games like Ribble Rabble and Crazy Climber easier to play — what do you all think?
    Going by their philosophy too, they seem pretty strongly pro-Crazy Climber
    54AnonymousSep 14, 2026 19:15
    External dimensions: approx. 50cm (W) x 29cm (D) x 11cm (H)

    Huge! So thick!!
    96AnonymousSep 14, 2026 21:24
    Re: #54
    Arcade cabinet control panels were always huge anyway, so if you want that authentic feel, the controller's gonna end up big

    And since you set it down on a surface to use it, making it bigger means it also has to be heavier or it won't sit stable
    63AnonymousSep 14, 2026 19:26
    Is this coming to Arcade Archives?
    66AnonymousSep 14, 2026 19:52
    Oh, the control panel unit is swappable?
    If Virtual On had come out, maybe they could've done twin sticks too
    67AnonymousSep 14, 2026 19:55
    Re: #66
    Probably doable, but the mounting would likely feel pretty awkward
    69AnonymousSep 14, 2026 19:57
    No rolling/rotary switch?! Come on!
    70AnonymousSep 14, 2026 19:58
    Re: #69
    Were there even any compatible games for that?
    76AnonymousSep 14, 2026 20:14
    Re: #69
    Probably left out for cost reasons, but if the paddle had a push-in function,
    you could at least kind of fake it
    101AnonymousSep 14, 2026 21:47
    Guess I should've been collecting my Arcade Archives on Switch
    I went and collected them all on PS instead
    107AnonymousSep 14, 2026 21:57
    Re: #101
    Guess you've got no choice but to buy a converter along with it
    On the Switch side, you can't even use a Cyber Stick without an adapter, and there aren't many steering wheel options either
    104AnonymousSep 14, 2026 21:53
    It's not a cheap purchase, so I wanted to check buyer reviews before deciding, but it's made-to-order, huh…
    105AnonymousSep 14, 2026 21:55
    Re: #104
    Guess the best bet is just trying the feel of it on the demo unit at TGS (Tokyo Game Show)

    Background and Key Points of This Topic

    HORI has put out a wide range of Nintendo Switch peripherals over the years — pads, cases, and more — but had never released an arcade stick. Thread posters point to the lack of serious fighting-game support on Switch as the likely reason (>>10). The new model supports both Switch 2 and PC and features a swappable control unit, but because it’s made-to-order, it may reach the market in smaller numbers than a mass-produced item, leading several commenters to worry about whether wear-prone parts like the trackball will be sold separately as spares. Since owned Arcade Archives (“Aké-aka”) titles are tied to the platform they were bought on, the arrival of a peripheral built seriously for Switch also left some fans lamenting that they “went and collected them all on PlayStation instead.” Given the hurdles posed by both the price and the made-to-order purchase format, some said they’d rather use demo units at the Tokyo Game Show (TGS) to judge the feel of the controls before deciding.

    *This article is composed of excerpts and a summary from the 5ch (Hardware/Industry, “Geha”) thread “It’s Finally Here: HORI Arcade Classic Pro.”

  • Odakyu Romancecar Collides with Combine Harvester — All 150 Passengers Unhurt, 5ch Cries ‘Deploy!’

    On the morning of September 14, a combine harvester that had gotten stuck at an Odakyu Line railroad crossing in Odawara City, Kanagawa Prefecture, collided with an Odakyu Romancecar train. None of the roughly 150 passengers and crew aboard the train were injured, nor was the man in his 70s who had been driving the combine. On 5ch’s News Speed+ board, the thread lit up with a wide range of topics — jokes about giant-robot “combining” sequences sparked by the word “combine,” technical points about the structure and ground pressure of farm machinery, and trivia about the Odakyu Romancecar’s front observation seats.

    Sept 14 (Mon), 11:43 AM

    TBS NEWS DIG Powered by JNN

    This morning, a combine harvester got stuck at an Odakyu Line railroad crossing in Odawara City, Kanagawa Prefecture, and collided with a train. No injuries were reported.

    Source: news.yahoo.co.jp / Original article here

    2AnonymousSep 14, 2026 16:29
    If he's got JA (agricultural co-op) insurance, his optional coverage will pay for this
    42AnonymousSep 14, 2026 16:38
    No 'Victory' today (riffing on the catchphrase from combining-robot anime Combattler V)
    3AnonymousSep 14, 2026 16:29
    Let's Combine! (the transformation call from combining-robot anime)
    102AnonymousSep 14, 2026 17:16
    #3, #5, #24
    ❌ 'Let's' Combine
    ⭕ 'Retsutsu' Combine (a stuttery in-joke mispronunciation)
    130AnonymousSep 14, 2026 17:36
    #102 Deploy, deploy~🎵 (robot-anime battle-cry callback)
    6AnonymousSep 14, 2026 16:29
    How rural do you have to be to run into a combine harvester out there
    32AnonymousSep 14, 2026 16:35
    #6
    It's Odawara
    Yeah, it's the boonies
    9AnonymousSep 14, 2026 16:30
    Farmhand Warrior Combine

    Our house is a farmhouse~♪ (parody mashing up a tokusatsu hero name with a jingle-style lyric)
    62AnonymousSep 14, 2026 16:47
    #9
    Go on, simmer it down
    All the produce in the fields and paddies (parody of the Cutie Honey theme lyric 'simmer down the flames of love')
    25AnonymousSep 14, 2026 16:33
    What even is a 'combine'?
    30AnonymousSep 14, 2026 16:34
    #25
    The machine that harvests and threshes rice in the paddy
    (does both jobs — hence 'combine')
    199AnonymousSep 14, 2026 19:35
    #25
    Technically it's a 'harvester,' but us dumb Japanese folk (lit. 'ponji,' self-deprecating slang) just borrowed the 'combine' from 'combine harvester,' and it stuck
    27AnonymousSep 14, 2026 16:33
    The Burning Man's Red Tractor
    That's you, buddy
    121AnonymousSep 14, 2026 17:28
    #27
    Just realized the difference between a tractor and a combine
    Thanks
    29AnonymousSep 14, 2026 16:34
    Recommended banned words:
    'Tornado'
    'Yo-yo'
    'Our, our…' (all cues that'd send this thread straight into Combattler V references)
    37AnonymousSep 14, 2026 16:36
    #29
    Super Electromagnetic Spin
    Yep, banned-word filter bypassed (a Combattler V attack name)
    72AnonymousSep 14, 2026 16:54
    #29
    V! V! V! Victory! (the Combattler V catchphrase)
    38AnonymousSep 14, 2026 16:36
    Do you know Kaisei Station?
    63AnonymousSep 14, 2026 16:47
    #38
    All I know is it was a filming location for Ikimonogakari's song 'SAKURA'
    187AnonymousSep 14, 2026 19:22
    #38
    Wait, rapid express trains stop there now?
    46AnonymousSep 14, 2026 16:40
    #1
    In this case,
    which one gets reincarnated into another world — the combine?
    Or the Odakyu Romancecar? (riffing on 'isekai' anime tropes)
    47AnonymousSep 14, 2026 16:40

    THIS is what a combine looks like?!
    Amazing the old guy driving it came out okay…
    69AnonymousSep 14, 2026 16:52
    #47
    They're actually pretty expensive, you know
    48AnonymousSep 14, 2026 16:40
    Combine, 1! 2! 3!
    53AnonymousSep 14, 2026 16:41
    #48
    4! 5! Deploy!
    59AnonymousSep 14, 2026 16:42
    #48
    This was literally all I could come up with
    94AnonymousSep 14, 2026 17:13
    #48
    4, 5, and off to the fields we go♪
    78AnonymousSep 14, 2026 16:58
    (;゚Д゚) Coooorn-bine, one-two-three,
    four-five, DEEEPLOY!
    Shaking the very earth, the suuuper electromaaagnetic robooot♪ (parody of the Combattler V theme song)
    109AnonymousSep 14, 2026 17:18
    Even though the rails at a crossing are embedded flush with the road, is there really enough strength to hold up when a combine's weight rolls over the gap?
    Didn't it just get run over, bend out of shape, and get itself stuck?
    114AnonymousSep 14, 2026 17:22
    #109
    It's got to be lighter than the train, at least,
    and it's not exactly fast either
    144AnonymousSep 14, 2026 18:08
    #109
    Combines run on rubber tracks, so their ground pressure is so low they can cross mud deep enough to swallow rubber boots without sinking
    But in exchange they're built flimsy — on paved roads they can only manage 2-3 km/h, any faster and they shake so violently they look ready to fall apart
    117AnonymousSep 14, 2026 17:26
    Is the Romancecar the one that leaves Shinjuku going 'fiiin~'?
    Is it really all that great?
    132AnonymousSep 14, 2026 17:38
    #117
    It's handy for sneaking off on an affair trip

    #118
    Isn't that pretty much true of all private railways?
    Plenty of 'express' trains that turn into local stops after Tanashi, or after Kawagoe-shi, and so on
    118AnonymousSep 14, 2026 17:26
    LOL, the Odakyu Line 'express' from Honatsugi to Odawara stops at literally every station
    166AnonymousSep 14, 2026 18:41
    With that front observation window, what happens to the passengers sitting there?
    174AnonymousSep 14, 2026 18:54
    #166
    It's the EXE model, so that's the driver's cab up front, not a passenger seat

    Background and Key Points of the Discussion

    “Combine” (kombain) is Japanese shorthand for a combine harvester — a machine that both cuts and threshes rice in one pass. As posters in the thread explained, because it runs on rubber tracks its ground pressure is so low it can barely sink even into deep mud, but that same design makes it structurally delicate, capping it at just 2-3 km/h on paved roads. Farm machinery getting stuck at railroad crossings is a recurring story during harvest season, but this time it was fortunate that no one — on the train or driving the combine — was hurt. The thread also touched on the Odakyu Romancecar: while some Romancecar models do have a front observation seat, posters corrected the record to note that the EXE model believed to be involved here has a driver’s cab at the front instead — worth knowing, since many people assume “Romancecar” automatically means a front-view seat.

    *This article is excerpted and summarized from the 5ch (News Speed+) thread “[Kanagawa] “Odakyu Romancecar” collides with combine harvester — no injuries among roughly 150 train passengers and crew, no injuries to the man in his 70s driving the combine — Odawara.”

  • Capcom Is Firing on All Cylinders — New Releases and Remasters Alike Are All Hits

    A thread blew up on 5ch’s “Live News G” board discussing just how well Capcom is doing lately. This year’s new release Pragmata has been well received, and posters are also praising back-catalog titles like Monster Hunter Stories 3 and the Onimusha remake. Dragon’s Dogma 2 and Monster Hunter Wilds caught heavy criticism at launch, but their sales are said to be holding up regardless — and the thread wanders into talk of Capcom’s Osaka headquarters expanding, plus the inevitable comparisons to a struggling Square Enix.

    1AnonymousSep 14, 2026 18:54
    Sounds like literally every game they've put out lately is a hit
    2AnonymousSep 14, 2026 18:55
    Well yeah, they're expanding headquarters
    4AnonymousSep 14, 2026 18:56
    Re: #2
    Where to?
    53AnonymousSep 14, 2026 19:17
    Re: #2
    Didn't they buy up some land in Osaka City a while back? So they are moving?
    88AnonymousSep 14, 2026 19:31
    Re: #2
    Everyone's ignoring it but that reply doesn't even make sense
    5AnonymousSep 14, 2026 18:57
    Just cranking out Street Fighter, Resident Evil, and Monster Hunter is enough to set them for life
    10AnonymousSep 14, 2026 18:59
    Re: #5
    But this year's new IP Pragmata was a hit, and they even struck gold digging up ancient Onimusha for a remake
    12AnonymousSep 14, 2026 18:59
    Re: #5
    If SF6's concurrent player count ever dips, they'll probably just slap a 'Super' or 'Ultra' on it and bolt on new content 🙂 (a nod to Capcom's habit of re-releasing fighting games as upgraded versions)
    6AnonymousSep 14, 2026 18:57
    Dragon's Dogma 2
    Monster Hunter Wilds
    Going from back-to-back 'trash game' launches to a full comeback like that is genuinely impressive
    16AnonymousSep 14, 2026 19:00
    Re: #6
    Plenty of people are enjoying both of those too, and they're selling well, so it's not really fair to call them flops
    18AnonymousSep 14, 2026 19:01
    Re: #6
    Those two probably got fixed up by the big expansions, I'd guess
    9AnonymousSep 14, 2026 18:58
    Monster Hunter Stories 3, the game people forgot even exists
    15AnonymousSep 14, 2026 19:00
    Re: #9
    Wasn't that in an Apple product announcement or something?
    26AnonymousSep 14, 2026 19:05
    Re: #9
    It was surprisingly fun though
    38AnonymousSep 14, 2026 19:11
    Re: #9
    No joke, it's a legit masterpiece ("神ゲー", literally "god-tier game")
    13AnonymousSep 14, 2026 19:00
    Pragmata was great
    Thought it'd get repetitive, but it never got old
    24AnonymousSep 14, 2026 19:04
    Why does Capcom even keep its headquarters in Osaka? Surely the Tokyo branch functions as the real HQ by now
    28AnonymousSep 14, 2026 19:07
    Re: #24
    If you're dealing with Nintendo, isn't Kansai more convenient?
    31AnonymousSep 14, 2026 19:08
    Re: #24
    No, Osaka handles everything from development on down as the actual HQ. The Tokyo office is basically just there for PR. Not sure what's supposed to be weird about the Osaka HQ
    57AnonymousSep 14, 2026 19:19
    Re: #24
    'From Osaka to the World' is literally the company slogan — other regions aren't even on their radar
    25AnonymousSep 14, 2026 19:05
    Capcom's always been good at making solid action games
    With the times shifting, fewer people play RPGs these days, so what Square Enix makes doesn't sell like it used to
    Meanwhile more people are into action games, so Capcom's stuff sells — that's my impression anyway
    Though it might also be that Square Enix keeps putting out half-baked stuff nobody actually wants
    34AnonymousSep 14, 2026 19:08
    Re: #25
    Square Enix is still dominant when it comes to RPGs specifically — it's just that RPGs themselves aren't what they used to be
    42AnonymousSep 14, 2026 19:12
    Re: #34
    'We'll sell it on Switch too' → ends up flopping on Switch. That's the sorry state of things
    44AnonymousSep 14, 2026 19:14
    Re: #42
    Square Enix literally just said they ported stuff to Switch 2 successfully and it's turning a profit

    Meanwhile they openly admitted FF7 Rebirth on PS5 missed its sales target in that quarter's earnings report lol
    47AnonymousSep 14, 2026 19:15
    Re: #42
    Dragon Quest VII did decently well at least
    32AnonymousSep 14, 2026 19:08
    Going on and on about Square Enix in a thread like this is a real sickness
    They don't even seem that interested in Capcom itself
    41AnonymousSep 14, 2026 19:12
    Re: #32
    Square Enix even botched the Torneko [Mystery Dungeon] port — genuinely embarrassing company
    91AnonymousSep 14, 2026 19:32
    Re: #32
    Can't help it, this Wilds fan worships Square Enix
    33AnonymousSep 14, 2026 19:08
    Well, considering it started out looking like blurry, low-grade 'okonomiyaki-quality' graphics on 3DS (slang for muddy, mushy visuals), they really took a gamble
    If it had stayed looking like that it never would've sold this well
    35AnonymousSep 14, 2026 19:09
    Re: #33
    Big difference from Yo-kai Watch, which only sold because it was on 3DS
    146AnonymousSep 14, 2026 20:00
    Re: #33
    Still better than that garbage P2G (Monster Hunter Portable 2nd G)
    60AnonymousSep 14, 2026 19:19
    Looked into it — it's not a relocation, just an expansion
    The restaurants nearby are probably packed with Capcom employees
    66AnonymousSep 14, 2026 19:22
    Re: #60
    The UI team posts photos of their lunch from nearby spots on X every week
    All of it looks delicious, honestly jealous
    74AnonymousSep 14, 2026 19:26
    Re: #60
    More development buildings means more games coming out more often? That's great news
    70AnonymousSep 14, 2026 19:24
    It's been over 5 years since Devil May Cry 5 was a hit — why do they stubbornly refuse to make 6?
    It's not like Itsuno is the only person on earth who could make that game
    73AnonymousSep 14, 2026 19:26
    Re: #70
    My impression is they botched the protagonist handoff [to Nero]
    Bringing Nero back at this point doesn't really change much
    83AnonymousSep 14, 2026 19:28
    Re: #70
    It's not just Itsuno — the battle planner left too
    That's probably why Dragon's Dogma 2's combat feels clunkier than the first game's
    97AnonymousSep 14, 2026 19:38
    Capcom doesn't really have any characters from Osaka, huh
    Meanwhile SNK has Robert and Kensou
    135AnonymousSep 14, 2026 19:53
    Re: #97
    Street Fighter does technically have Kansai-dialect characters if you count Hakan and Lucia

    Background and Talking Points

    In recent years, Capcom has focused its development resources on flagship series like Monster Hunter, Resident Evil, and Street Fighter. Dragon’s Dogma 2 and Monster Hunter Wilds, described in the thread as “a comeback after back-to-back stinkers,” drew criticism over technical issues at launch, but recovered in both reputation and sales after major updates. Square Enix, meanwhile, is grappling with a broader shrinking market for the RPG genre that has long been its bread and butter — so the comparisons drawn in the thread reflect less on Capcom’s individual strength and more a shift in popularity between RPGs and action games overall. As for why the headquarters is in Osaka: Capcom was founded there in 1979, and despite talk early in the thread of a “move to Tokyo,” later posts correct the record — it’s simply an expansion of the existing Osaka headquarters, not a relocation.

    ※This article is excerpted and summarized from the 5ch (Live News G) thread “[Good News] Capcom Suddenly on an Absolute Tear This Year.”