GTA6 to Adopt PSSR 2.60? 5ch Reacts: “Lucky Bastards Who Own a Pro”

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The story

With GTA6’s highly anticipated release due this week, an X (formerly Twitter) post has revealed that the game will use “PSSR 2.60,” the latest version of PS5 Pro’s proprietary upscaling tech PSSR (PlayStation Spectral Super Resolution). It’s reportedly an evolution of PSSR 2.0, which is already used in Cyberpunk 2077 and Assassin’s Creed. The news sparked excitement on 5ch’s Hardware/Industry (“Geha”) board over PS5 Pro support, but the thread soon spiraled into a heated debate comparing performance against Xbox’s FSR 4.1 and NVIDIA’s DLSS, with posters clashing over whose claims actually held up.

Good news for PS5 Pro owners

Cyberpunk and Assassin’s Creed used PSSR 2.0, but it turns out GTA6 will use the upgraded PSSR 2.60

Source: x.com / Original post here

What people said

3AnonymousNov 10, 2026 06:34
2.60 might be coming
Could make things more efficient
RT might push the upscaling even further
Might improve image quality even beyond the already-great PSSR 2
Likely to launch alongside GTA 6 next week


(lol)
7AnonymousNov 10, 2026 07:03
😂 Guess it's a secret that Xbox is stuck with FSR4.1? Whenever that even drops, lol
8AnonymousNov 10, 2026 07:03
Re: #6
Hey, apparently neither AMD nor NVIDIA recommends frame generation starting from 30fps
Buri-chan was going off about this in the Switch 2 Stellar Blade thread
10AnonymousNov 10, 2026 07:16
Re: #8
Feels like going from 30 to 60 causes some serious input lag
26AnonymousNov 10, 2026 08:26
Re: #8
GTA isn't a twitchy action game, so it's not an issue
9AnonymousNov 10, 2026 07:05
Re: #6
Basically a de facto PS6 at this point
AI is wild
Lucky bastards who own a Pro
Guess the premium price was worth it after all
13AnonymousNov 10, 2026 07:54
Re: #11
😂 AI just casually spits out lies without blinking, lol
24AnonymousNov 10, 2026 08:25
Re: #13
But you're the one who's wrong, lol
15AnonymousNov 10, 2026 07:55
Re: #11
Try asking it "but PS5 Pro can't even use DirectX, right?" lol
16AnonymousNov 10, 2026 08:06
Re: #15
That's got nothing to do with anything, lmao
17AnonymousNov 10, 2026 08:08
Re: #16
😂 AI's brutal, lol
https://pbs.twimg.com/media/HWuArZJaYAArI5o.jpg
19AnonymousNov 10, 2026 08:14
Re: #17
Can't help it when the person using it is an idiot
25AnonymousNov 10, 2026 08:25
Anything but the Pro has weak specs, don't expect much
27AnonymousNov 10, 2026 08:26
Re: #25
Guess you're the type who's satisfied by specs alone
35AnonymousNov 10, 2026 08:39
PSSR and QSSR actually mean something because they're built natively for the PS5 line and run as fast upscalers — forcing an FP8-hardware-dependent upscaler like FSR4 onto older hardware just trades image quality away for a frame-rate hit, nothing more
36AnonymousNov 10, 2026 08:43
Re: #35
"Native" lmaooooo
37AnonymousNov 10, 2026 08:44
Re: #35
Uh, so has the number of QSSR-supported titles actually gone up? It's "native," right? Mr. Native, lol
Meanwhile on Xbox, once the console itself supports FSR4.1, any FSR-compatible title just works as-is, no?
47AnonymousNov 10, 2026 08:54
Guess we'll just have to wait and see how it performs once people actually get their hands on it
Graphics will probably look nicer but fps will probably take a hit
Curious what happens if they drop the base resolution even lower than now
Either way, looking forward to multiplatform comparisons between PS5 Pro and Xbox Series X
Right now there's already a night-and-day gap, especially in Capcom games
49AnonymousNov 10, 2026 08:54
Re: #47
Impressive that you can place that much faith in FSR of all things
54AnonymousNov 10, 2026 09:00
Trash-talking DLSS, huh, that's something
What are you even playing games on?
63AnonymousNov 10, 2026 09:06
Re: #54
Huh? Wait, do you seriously think every single game studio patches in support every time DLSS3 becomes DLSS4, then DLSS4.5, then DLSS5? Lmao
67AnonymousNov 10, 2026 09:07
Re: #63
Cyberpunk (サイパン) is one of the few that actually keeps up with it every time
Short of the dev team getting replaced, per-game support work is mandatory
77AnonymousNov 10, 2026 09:11
Re: #63
That's just obvious
A game that only supports DLSS1 won't run on DLSS2 or DLSS3 no matter how hard you try
Why do you think supported games have separate DLSS settings split out by version?
60AnonymousNov 10, 2026 09:04
The "barrier" argument — "third parties aren't even going to bother supporting Xbox's FSR4.1!" ← just reading this cracks me up, don't tell anyone
62AnonymousNov 10, 2026 09:05
Re: #60
At the very least they need to support it by E-Day
If that title doesn't, which one would?
65AnonymousNov 10, 2026 09:07
Would be great if Capcom (カプンコ) stepped up and ran a PSSR2.x vs. latest-FSR comparison on Ascendance too
For the PC version, DLSS4.5-or-later or native DLSS5 support, whatever
Just give us path tracing already
Path tracing really matters for the RE Engine
68AnonymousNov 10, 2026 09:08
Re: #65
The moment you're still on FSR1, you're in no position to be picky
91AnonymousNov 10, 2026 09:17
The full-spec version of FSR4 is RDNA4-exclusive
What ends up on Xbox is a cut-down version
95AnonymousNov 10, 2026 09:18
I mean, both PS and Xbox keep hardware-specific graphics settings baked into the game software itself
It's not like it just auto-switches on its own
Switch might work differently since it's a unique case though
99AnonymousNov 10, 2026 09:26
Re: #95
What are you even talking about?
FSR4.1 support rolls out automatically via an Xbox system update — the game side is basically just a permission toggle
Whether a game supports FSR at all? That's up to the game (versions 1/2/3 don't factor in here)
Whether an FSR4.1-ready model gets prepared for FSR-supported games? That's on AMD (blanket support across the board is basically the whole selling point)

Background and key points of this discussion

PSSR is Sony’s proprietary AI upscaling tech for the PS5 Pro, roughly equivalent to NVIDIA’s DLSS or AMD’s FSR. Cyberpunk 2077 and Assassin’s Creed already use PSSR 2.0, and GTA6 is said to be adopting the upgraded PSSR 2.60. Where the thread split was over how Xbox’s FSR4.1 support actually works: one camp argued it “just kicks in automatically with a system update,” while the other insisted “it also requires separate work on the game’s end plus model distribution from AMD.” The two sides never reached agreement. Worth noting too: FSR4’s full feature set assumes an RDNA4-generation GPU, while a scaled-down version is being prepared for the older RDNA2 generation — a nuance that doesn’t reduce neatly to a simple “supported/not supported,” which is exactly the part that’s easy to get wrong.

*This article is excerpted and summarized from the 5ch (Hardware/Industry, “Geha”) thread “GTA6 adopts PSSR 2.60, an evolution of PSSR 2.0.”

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