AMD Expands ‘FSR 4.1’ Support — Hopes Rise for Xbox Series X/S Benefits

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The story

On October 21, AMD announced it had expanded hardware support for its image-enhancement technology ‘FSR 4.1’ to include the Radeon RX 6000 series and Ryzen AI Max processors. On the thread, some expressed hope that Xbox Series X/S — which uses the same AMD chips — might also benefit, while others pointed out how slow the rollout has been, prompting a counter-argument that ‘FSR 4.1 only launched this past July, so calling it a six-year wait doesn’t even make sense.’ The discussion gradually veered into a debate over the PlayStation 5 Pro’s architecture, with posters clashing over how to interpret the official spec sheet’s description of it as ‘RDNA-based.’

What people said

1AnonymousOct 21, 2026 06:27
Today, AMD is expanding the supported platforms for FSR™ Upscaling 4.1 to include the following product lines:
AMD Radeon™ RX 6000 Series graphics cards
AMD Ryzen™ AI Max processors
3AnonymousOct 21, 2026 06:28
https://cdn.mos.cms.futurecdn.net/dJwsc67FhadkwVssSy4XKY-1200-80.jpg.webp
25AnonymousOct 21, 2026 06:35
Re: #3
A 16% boost is insane
That's basically a two-tier jump
49AnonymousOct 21, 2026 07:27
Re: #48
Then what's Re: #3 even talking about
50AnonymousOct 21, 2026 07:32
Re: #3
Wonder why the framerate's going up here
The INT8 version lands at roughly FSR3 Quality-level output for about the cost of FSR4 Performance mode
15AnonymousOct 21, 2026 06:30
Lol (literally "grass," 5ch slang for laughing)
But PlayStation uses an AMD chip too, doesn't it?
19AnonymousOct 21, 2026 06:31
Re: #15
This move is about supporting RX 6000-series devices, not console-war brain ("gehan," 5ch slang for tribalistic fanboy thinking)
You get the rest, right?
17AnonymousOct 21, 2026 06:30
That's all for the thread setup
Take it easy and enjoy
18AnonymousOct 21, 2026 06:30
Pfffft lmaoooooooooooooooooooooooooooooooooooooooooooo
29AnonymousOct 21, 2026 06:39
AMD's way too slow
Taking six years, apparently
And if users hadn't kicked up a fuss, they probably never would've bothered supporting the RX 6000 series at all — straight face
117AnonymousOct 21, 2026 08:24
Re: #29
4.1 only started this past July

What's this "six years" thing even about
44AnonymousOct 21, 2026 07:08
Does this mean GTA 6 will run buttery smooth too?
48AnonymousOct 21, 2026 07:17
Re: #44
No way that's happening
FSR4.1 actually lowers the framerate
47AnonymousOct 21, 2026 07:16
PSSR exists in the first place because the version of FSR that should've worked on RDNA2 couldn't be used in full, so of course that's how it turned out
54AnonymousOct 21, 2026 07:43
Re: #47
Isn't the PS5 Pro RDNA3 though?
57AnonymousOct 21, 2026 07:46
Re: #54
It's still RDNA1-based, to stay in sync with the PS5
It's right there in the spec sheet
Though they Frankensteined in some RDNA3 features on top
62AnonymousOct 21, 2026 07:51
Re: #57
The correct answer: the Pro's die layout is RDNA3, but it's downgraded to RDNA2 for consistency with the base model — except ray tracing, which is RDNA4
You've gotta stick to the actual facts on this one
66AnonymousOct 21, 2026 07:54
Re: #62
Hold on, do you even get what "die layout" means?
The RDNA generation and the die layout are completely separate things, they're not related at all…
73AnonymousOct 21, 2026 07:58
The Pro is RDNA3-based, so it's basically a chimera
74AnonymousOct 21, 2026 08:00
Re: #73
Let's be precise there
Same as the PS5, it's "RDNA 2-based" (lol), just with a few RDNA3 features ported in
78AnonymousOct 21, 2026 08:03
The PS5 Pro spec sheet says 'RDNA-based (same as the PS5)'

https://www.eurogamer.net/digitalfoundry-2024-playstation-5-pro-weve-removed-it-from-its-box-and-theres-new-information-to-share
80AnonymousOct 21, 2026 08:04
Re: #78
This was a pretty big story at the time, surprised there are people who don't know about it
86AnonymousOct 21, 2026 08:07
Is Gears about the only game where this effect really shows up clearly? Zero interest in COD or GTA, so I'm just waiting on next year's Game Pass additions and sales
89AnonymousOct 21, 2026 08:09
Re: #86
It shouldn't need per-game implementation, so wouldn't every title benefit?
93AnonymousOct 21, 2026 08:11
QSSR → needs per-game implementation on a title-by-title basis. Almost no supported games

FSR4.1 → works with every game

Is that how it is?
That's a huge gap, no?
94AnonymousOct 21, 2026 08:13
Re: #93
Nope, that's wrong
FSR4.1 still needs per-game implementation
It's just that in an era where releasing a PC version is standard, deliberately leaving FSR4.1 out of the Xbox version would be more of a hassle — or just spite ("ongii," 5ch slang for stubborn spite)
99AnonymousOct 21, 2026 08:15
Re: #93
FSR4.1 is an AI-trained upscaler, so implementation is basically mandatory
Same as DLSS
115AnonymousOct 21, 2026 08:23
So, is the 'crap box' (derogatory slang for Xbox) actually going to sell?
118AnonymousOct 21, 2026 08:24
Re: #115
With memory prices skyrocketing there's barely any stock left (can't build units at current prices), so they're literally emailing inactive users asking them to resell their consoles to used game shops lol
116AnonymousOct 21, 2026 08:24
FSR4.1's probably even worse than QSSR lol
120AnonymousOct 21, 2026 08:25
Re: #116
That would utterly tank AMD graphics card sales

Background and Key Points of This Topic

FSR (FidelityFX Super Resolution) is AMD’s upscaling technology, competing with Nvidia’s DLSS and Sony’s proprietary PSSR (exclusive to the PS5 Pro). FSR4 was originally built around dedicated circuitry found only in the RDNA4 generation (RX 9000 series), but AMD has been using techniques like INT8 computation to extend support to older-generation GPUs and APUs, and this latest expansion to the RX 6000 series is part of that same trend. The PS5 Pro generation debate that flared up on the thread stems from the fact that Sony’s official spec sheet describes it as “RDNA-based” (the same lineage as the PS5), while certain features like ray tracing have been ported in from a newer generation — meaning that depending on how you look at it, both the “RDNA2” and “RDNA3” explanations hold up partially, which is the root of the confusion. Since the Xbox Series X/S uses an RDNA2-class chip, and FSR4.1 is built to run on older-generation hardware in the first place, supporting it isn’t technically unusual at all.

*This article is excerpted and summarized from the 5ch (Hardware/Industry (Console Wars)) thread ‘[Bad News for Sony Fanboys] AMD Expands FSR4.1 Support! Xbox Series X/S Included Too! wwwwwwwwwwwwwww‘.

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