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The story
Foreign outlets report that the Nintendo Switch 2 version of Stellar Blade will be the first title to combine NVIDIA’s DLSS upscaling with AMD’s FSR 3.1 frame generation at the same time, and the news lit up 5ch’s Hardware/Industry (“Geha”) board — a forum known for its console-war-style hardware debates. Some praised the technical combination itself, while others worried about the input lag that frame generation inevitably introduces by synthesizing extra frames to smooth out the framerate. Opinions split over how the Switch 2 version stacks up against the PS5 release, and whether the tech is even a good fit for an action game that demands precise parry and dodge timing.
What people said
@supernintendist
(translated from Portuguese)
but I guess FSR works too.
Up through FSR3, it's an open-source standard
that works on both NVIDIA and Intel.
Starting with FSR 4.1 it's no longer usable on NVIDIA.
That's why pairing DLSS with FSR3
is common on older NVIDIA GPUs.
Damn, impressive.
Completely surpassed the PS5, which can't get [frame] generation working at a usable level.
The key phrase is "without significantly compromising" —
there's no way it won't add some lag.
PS5 upscales with PSSR (Sony's PlayStation Spectral Super Resolution)
while doing frame generation with FSR 3.1 at the same time,
so PS5 is actually ahead.
There's no way FromSoft has tech like that.
Wait, does the Deck even support DLSS?
Yeah, it left PlayStation fast —
bailed for PC in about 3 months.
Where does it say that?
Honestly, Intel's XeSS frame generation feels better to me.
Still just as bad.
Videos are already going around showing terrible hair artifacts in the Switch 2 version.
No, no, that's not it.
"expected to be a mess, plagued with heavy lag" —
where does it actually say that?
Give me a source.
Of course it does.
A smoother picture doesn't matter if input response gets sluggish —
it'll throw off the timing on parries and just-dodges.
The timing will clearly differ from the PC and PS5 versions, but maybe the idea is that the Switch 2 version's timing simply IS "the" timing — the whole game is balanced around it, so that's fine on its own terms.
Honestly, isn't that the only real fix anyway?
Someone who played the PS5 version would have to relearn the newly-shifted timing, but for someone whose first-ever Stellar Blade is the Switch 2 version, that wouldn't matter — it's just "how the game is" for them from the start.
Nah, I don't buy that.
Even on PC, turning frame generation on doesn't shift input timing.
Isn't the Switch version supposed to let you toggle it on/off anyway?
Some people won't want forced lag.
Wow, this guy actually thinks you can judge input lag from a video.
On PC, specs vary wildly from user to user, so how much lag frame generation adds varies too — meaning the "correct," lag-adjusted timing would be different for every player…
There's no way they could re-tune timing around an ON/OFF toggle under those conditions. (Though I guess they could do some kind of pre-game input-lag calibration to account for everyone's setup…)
If you care, buy a PC.
Most people playing on Switch don't sweat that stuff.
In a demanding action game, input lag isn't something you can just shrug off as "notice it or don't"…
If the gap between what you see and what actually registers gets bad enough, even the least sensitive player will feel something's wrong.
Imagine a rhythm game on Easy mode, notes drifting in nice and slow, and no matter how perfectly you time your button press it keeps saying "Miss! Too late!" That would drive anyone crazy.
Background and Key Points of Debate
Switch 2 runs on a custom NVIDIA chip, so DLSS upscaling is a natural fit — what drew attention here was pairing it with a separate technology, FSR 3.1, for frame generation. As commenter #68 notes, FSR up through version 3 is an open standard that also runs on NVIDIA hardware, so combining it with DLSS isn’t actually unusual. Because frame generation works by synthesizing extra frames to smooth out the framerate, it inherently adds some input lag, and thread posters repeatedly questioned how well that fits an action game like this one, which demands split-second precision for parries and just-dodges. On the other hand, some argued that players experiencing Stellar Blade for the first time on Switch 2 won’t be affected by any mismatch with a “baseline” timing they never learned in the first place. For now, just how bad the real-world lag is remains an open question until the console is in players’ hands.
*This article is compiled from excerpts and a summary of the 5ch Hardware/Industry (“Geha,” a board known for hardware and console-war discussion) thread “Switch 2’s Stellar Blade Becomes the First Title to Combine DLSS + FSR 3.1 Frame Generation.”
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