“Super Real Mahjong: Venus Returns” Tops Japan’s Steam Sales Chart for 5 Straight Days

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The story

ILLUMINATION’s Super Real Mahjong: Venus Returns topped Japan’s domestic Steam sales chart for a 5th consecutive day as of September 1, according to a report by gamebiz.jp, sparking discussion on 5channel’s Hardware/Industry (“Geha”) board. While some expressed surprise that a mahjong-themed title could keep selling this well, opinions split over its modest 49th-place global ranking — some called it proof of how small the Japanese market is, while others argued it simply reflects a lack of competition from other titles.

As of 9:54 AM on September 1, ILLUMINATION’s Super Real Mahjong: Venus Returns holds the #1 spot on the domestic Steam sales chart — its 5th straight day at the top. While hard sales data is limited, this could arguably be one of the standout success stories in the industry’s long history.

Source: gamebiz.jp / Original article here

What people said

4AnonymousSep 1, 2026 10:53
A review just said "Thank you, Japan" — I lost it (lol)
95AnonymousSep 1, 2026 12:27
Re: #4
Fair enough.

Though I have no idea why you'd strip while playing mahjong in the first place.
19AnonymousSep 1, 2026 11:06
This is just a PlayStation fanboy who's dying to play it but can't, and is salty about it.
20AnonymousSep 1, 2026 11:08
Re: #19
If this ever came out on PS, they'd cover the whole thing in mysterious light and fog (a jab at Sony's censorship policies).
21AnonymousSep 1, 2026 11:09
Can't believe they're still using graphics this shoddy in this day and age — looks like a PS Vita game.
35AnonymousSep 1, 2026 11:20
Re: #21
Here we go again, hyping up the Vita's specs with no limit (lol)
22AnonymousSep 1, 2026 11:10
Now that you mention it, strip mechanics on 3D models are actually pretty rare — I don't think I've seen it done anywhere else.
28AnonymousSep 1, 2026 11:14
Re: #22
Apparently the clothes and the way the hair moves during the strip scenes aren't motion-capture — it's all hand-animated. A 3D designer on X was completely floored by it.
23AnonymousSep 1, 2026 11:10
This thing's been sitting at #1 for days straight and I kept wondering how it's selling that much.
25AnonymousSep 1, 2026 11:11
Re: #23
It's simply that nothing else is selling, that's all.
44AnonymousSep 1, 2026 11:22
I like Mizuki Tono, but that boyish charm and the underwear design that shocked everyone back in the day aren't represented here at all — it made me tear up.
64AnonymousSep 1, 2026 11:47
Re: #44
Feels like she's been turned into a proper, wholesome iM@S-style idol now (a pun on 真, "true/proper," implying she lost her edge).
52AnonymousSep 1, 2026 11:27
I want to play but I don't know mahjong at all. Someone teach me?
54AnonymousSep 1, 2026 11:28
Re: #52
There's an auto mode — you can clear it just by watching, so don't worry.
62AnonymousSep 1, 2026 11:44
Re: #52
Just get one pair and four triplets and you're good (rough version).
65AnonymousSep 1, 2026 11:49
Re: #52
Learn the yaku called tanyao and just keep calling tiles nonstop — you'll win.
66AnonymousSep 1, 2026 11:51
Well, it's only #49 globally, but that's still holding its own.
86AnonymousSep 1, 2026 12:20
Re: #66
#1 in Japan but #49 globally…

Really shows how small Japan's Steam market is.
90AnonymousSep 1, 2026 12:23
Re: #86
I think it just means Japan and the rest of the world want different things. It's mahjong, after all.
98AnonymousSep 1, 2026 12:29
Re: #86
Meaning there's still plenty of room for it to catch on elsewhere.
89AnonymousSep 1, 2026 12:22
PC really is where it's at these days — an era where Japanese games can survive on Steam alone.
94AnonymousSep 1, 2026 12:26
Re: #89
If anything, the fact that something like this stays at #1 just shows how garbage the Japanese market is.
104AnonymousSep 1, 2026 12:33
Re: #94
Don't you dare mock the mahjong that Naoki Yoshida proudly added to FF14…
https://imgur.com/2UynDiS.png
https://pbs.twimg.com/media/EqZjbyRVQAA5CSN.jpg
https://pbs.twimg.com/media/EqZjbX_VEAAUYZT.jpg
97AnonymousSep 1, 2026 12:28
Re: #94
It just means a wide variety of games are selling. It doesn't have to be only big titles — if enough small ones sell, that adds up to an even bigger market.
100AnonymousSep 1, 2026 12:30
Re: #97
No, it's simply that nothing's selling — this is #1, after all.
103AnonymousSep 1, 2026 12:33
Re: #100
From where I sit, console (CS) looks like a market where only famous titles sell and everything else struggles to get noticed.
102AnonymousSep 1, 2026 12:32
Go check DLsite — this outsells your average Saros or Toukon release by a mile (references to doujin game brands/circles).
107AnonymousSep 1, 2026 12:34
Re: #102
That market isn't limited to Japan though.
109AnonymousSep 1, 2026 12:34
Re: #102
DLsite > Steam
113AnonymousSep 1, 2026 12:36
Re: #100
Do you even know how many copies this game has actually sold?

And there aren't any major blockbusters releasing right now anyway — what would satisfy you as a #1?
118AnonymousSep 1, 2026 12:38
Re: #113
Probably around 10,000 units worldwide?
122AnonymousSep 1, 2026 12:40
Re: #118
No way that's true.
132AnonymousSep 1, 2026 12:44
Strip mahjong is selling well and I genuinely don't get why people are so mad about it. Seems like a good thing that this kind of genre can sell too.
139AnonymousSep 1, 2026 12:47
Re: #132
The problem is that such a trashy game is sitting at #1 in the Japanese market.
140AnonymousSep 1, 2026 12:48
Re: #132
You were the one raging since launch day about how badly you wanted to play it, saying this is exactly the game PSVR2 needed.

Background and key points of the discussion

Steam’s domestic sales charts don’t publish actual unit-sales figures, so the “roughly 10,000 units worldwide” number floated in the thread is a user estimate, not official data. Opinions in the thread split over why a #1 domestic ranking translates to only 49th place globally: some saw it as evidence that the Japanese market is small, while others argued it simply means nothing else is selling well, or that different countries want different genres. Worth noting: strip-mahjong games are a long-established genre in Japan but largely unfamiliar overseas, so the ranking gap alone doesn’t straightforwardly reflect relative market size — a nuance readers may easily miss. This article also omits some exchanges involving sexual content and age-related remarks.

*This article is excerpted and summarized from the 5channel (Hardware/Industry, “Geha”) thread “[Steam (9/1)] ‘Super Real Mahjong VR’ takes #1 for the 5th straight day!!

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