Super Mario Kart’s Confirm Button Was Shockingly B, Not A — 5ch: “A Gets Mashed So Much It Breaks”

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The story

Some Super Famicom-era games actually assigned the confirm button to B instead of A. Super Mario Kart and Secret of Mana (Seiken Densetsu 2) are prime examples — their manuals explicitly state “B button to confirm, X button to cancel.” Back then there was no standardized rule for which button confirmed, and it’s said that A gradually became the standard “confirm” button starting around Dragon Quest V. A thread on 5ch’s “Hardware/Industry (Geha)” board took this fact as a jumping-off point and spun into discussion of the PlayStation’s ○/× confirm controversy and how Nintendo settled on the A/B layout to stay consistent with the Game Boy — sparking a lively debate about the history of button layouts.

What people said

1AnonymousSep 24, 2026 12:19
Super Mario Kart
Manual: "B button confirms, X button cancels"
Secret of Mana
5AnonymousSep 24, 2026 12:26
The fact that Mario Kart — the best-selling Super Famicom game of all — used B to confirm
13AnonymousSep 24, 2026 12:39
Re: #5
They made the button down at the "foot" position (where the accelerator sits) double as confirm & accelerate.


Just thought of that one now, though
11AnonymousSep 24, 2026 12:36
There's no way Nintendo didn't have a plan for what each button does.
A is confirm.
The SFC prototype had the easy-to-press Y/B position as B/A.
But the Game Boy's B/A layout was designed at a slight upward-right angle.
They decided to match that Game Boy upward-right layout,
and that's what turned into the Y/B, B/A mess that's dogged Nintendo hardware for decades.
43AnonymousSep 24, 2026 13:57
Re: #11
Exactly this.
I'd love to see the parallel universe where they just shipped it with the prototype layout.
15AnonymousSep 24, 2026 12:42
By the way, on the Nintendo 64, the A button sits where the × button would be.
16AnonymousSep 24, 2026 12:44
A gets mashed so much that controllers tend to wear out because of it, so I think pressing B now and then is actually a good thing.
101AnonymousSep 24, 2026 19:09
Re: #16
Exactly.
I once saw a Namco game where both A and B worked for actions, and I was floored by how smart that was.
17AnonymousSep 24, 2026 12:45
The PlayStation issue is a different thing though.
○ = yes, × = no.
Each symbol carries its own meaning, and they got flipped.
33AnonymousSep 24, 2026 13:15
Re: #17
Westerners just don't associate circle and X with "yes" and "no" the way Japanese people do.
21AnonymousSep 24, 2026 12:50
Sounds like in the early SFC days the confirm button varied game by game, but from Dragon Quest V onward it basically settled on A for confirm.
27AnonymousSep 24, 2026 13:02
Re: #21
But then DQ6 put the "handy button" on Y — explain that one.
42AnonymousSep 24, 2026 13:55
I think all the confusion over the confirm button started once the Genesis got popular in America.
That "diarrhea sound" FM synth, briri-briri~ ♪ (a derisive nickname for the Genesis's distinctive FM sound chip)
45AnonymousSep 24, 2026 14:05
Nintendo keeps changing controller shapes on a whim.
What was even the deal with the Wii U GamePad putting both sticks up top?
47AnonymousSep 24, 2026 14:19
With letters like A and B, it's not weird either way which one confirms, but doesn't the fact that PlayStation devs were forced to make × the confirm button just prove they were dumb?
51AnonymousSep 24, 2026 15:03
Re: #47
It's unfair to blame the developers.
They designed it with ○ = confirm, × = cancel — blame whoever handled the overseas negotiations.
55AnonymousSep 24, 2026 15:31
Sega had B as cancel, with A and C as confirm.
Microsoft just acted like Sega's successor and copied that.
64AnonymousSep 24, 2026 16:49
Re: #55
There's always someone out there who believes this myth.
One look at the original Xbox controller shows it's false, but a lot of people apparently have never actually seen one.
62AnonymousSep 24, 2026 16:21
A single letter is bland and neutral, so it's safe.
A symbol with no fixed meaning is also safe.
But you, ○ and ×, you don't get to change both your position and your meaning.
66AnonymousSep 24, 2026 16:53
Re: #62
Every system with A and B buttons eventually converged on A = confirm, B = cancel.
So the symbols A and B do carry meaning.
If something like the PC Engine's Button 1/Button 2 had become the standard instead, 1 would've settled in as confirm and 2 as cancel.
72AnonymousSep 24, 2026 17:05
Re: #66
I see — so if there are people who value the meaning that got established by game consoles, then swapping ○ and × would be even harder to accept.
73AnonymousSep 24, 2026 17:08
Re: #72
Neither A/B nor ○/× are symbols that game consoles invented in the first place, though.
80AnonymousSep 24, 2026 17:25
Re: #64
It's literally just the Sega Saturn pad with the right-side C and Z buttons removed — same as the Dreamcast pad.
81AnonymousSep 24, 2026 17:28
Re: #80
Go search "Duke controller."
It's a completely different button layout from the Dreamcast's.
88AnonymousSep 24, 2026 18:05
Re: #42
If you're gonna say that, then show me a Genesis game that used B to confirm.
92AnonymousSep 24, 2026 18:24
Re: #88
The position of the Genesis's A button lines up with B on the SFC and × on the PS1, so that's why B and × ended up as confirm.
93AnonymousSep 24, 2026 18:29
Re: #92
There's no such thing as the "same position" between the 3-button/6-button Genesis pad and the 4-button SFC pad.
96AnonymousSep 24, 2026 18:40
Re: #92
Within the Genesis lineup the policy stayed consistent the whole time: B = cancel, A = confirm, with C optionally working as confirm too. Why would Sega need to match Nintendo anyway?

Background and key points of this discussion

The convention that “A is the confirm button” in Japanese games didn’t take hold right from the Super Famicom’s launch — it formed gradually across multiple titles. In the thread, some argued Nintendo prioritized matching the Game Boy’s layout when deciding the A/B positions, while others held that A-as-confirm became more or less standard from Dragon Quest V onward. Meanwhile, the PlayStation’s ○/× confirm controversy stems from a separate cause: it was originally designed with ○ = confirm and × = cancel, but the Japanese spec was flipped to match the overseas standard of × for confirm — and that background became the focus of the debate. The two stories are often conflated, but their origins differ: the SFC-era “B confirms” quirk was a product of the transitional period before Nintendo established a unified rule, while the PS’s ○/× issue was a case of an already-settled rule being overturned afterward.

※This article is compiled and summarized from the 5ch (Hardware/Industry [Geha]) thread “Super Famicom: “There Was Actually a Game Where B Was the Confirm Button”“.

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