Dev Releases Homemade Baseball Sim, 5ch Fires Back: ‘That’s Not Hard, It’s Just Slow’

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The story

A post appeared on 5ch’s “Nandemo Jikkyou” (anything-goes live commentary) board asking users to try out a self-made baseball simulation game. It’s a team-building sim where you play through seasons, pull players via gacha, and strengthen your roster — featuring fictional pitchers as well as a player clearly modeled on Shohei Ohtani. The thread saw a string of complaints about a difficulty curve where win rates barely budge for the first 20 years, plus gripes about the gacha’s clunky controls, though the developer himself jumped in directly to field feedback and requests. Some players reported finally winning it all in year 101, while others racked up 55 wins in their very first season, and several praised the game’s brisk pacing.

Put a lot of work into this 💪

Source: diamond-nine-baseball.com / Original article here

What people said

8AnonymousSep 24, 2026 14:07
Tried it, but not being able to spam the gacha during initial team building is boring — you should be able to pull every player through gacha right from the start.
Also it's bad that when you swap in a gacha player for a roster player, you can't see the roster player's stats.
9AnonymousSep 24, 2026 14:08
Re: #8
The whole concept is grinding through games to earn pulls and build up your team 😁
If you get a genuine rare pull, you can even get major leaguers.
13AnonymousSep 24, 2026 14:12
Put the 'advance to next season' button around here — having to scroll every single time is annoying.
Also, since everyone's going to pull gacha the second a season ends anyway, there's no real need to keep gacha on a separate tab.
Just let us pull right there on the spot when the season's over.
https://imgur.com/C7u76SP.jpg
15AnonymousSep 24, 2026 14:13
Re: #13
Okay, got it.
Yeah, having it up top is better. Thanks 🙏
14AnonymousSep 24, 2026 14:12
I can feel the potential — this could turn into a really fun game down the line.
16AnonymousSep 24, 2026 14:14
Re: #14
It's already pretty good as it is, though 😁
18AnonymousSep 24, 2026 14:17
Nice, a year wraps up super fast.
19AnonymousSep 24, 2026 14:18
Re: #18
I figure if you just keep grinding for about 150 years, you can win it all in the majors!
20AnonymousSep 24, 2026 14:19
Re: #19
Yeah, that's about the balance of this game.
Honestly, being stuck in 6th place for the first 10-20 years straight is boring.
Nothing changes at all.
23AnonymousSep 24, 2026 14:20
Re: #20
If you keep pulling gacha and awakening players to strengthen your team, you'll get stronger.
It's a pretty high-difficulty game after all.
30AnonymousSep 24, 2026 14:25
Re: #23
Feels like you're confusing 'high difficulty' with something else?
57AnonymousSep 24, 2026 14:46
Re: #23
Isn't that not 'high difficulty' at all — just a game that takes forever?
29AnonymousSep 24, 2026 14:24
Honestly, it's boring.
The UI is unfriendly, so please fix that for sure.
For the first 20 years or so you're stuck going 1 win to 2 losses the whole time, but the players you pull are all rated around 50, so you don't make any progress and it gets old.
32AnonymousSep 24, 2026 14:28
Re: #29
Yeah, I think there's room to improve the UI 😁
If you've got requests for how you'd like it changed, keep 'em coming.
33AnonymousSep 24, 2026 14:28
Hmm, so it's kind of like Pro Spirits (プロスピ, the Professional Baseball Spirits game series) with the whole player-training part just stripped out?
35AnonymousSep 24, 2026 14:29
Re: #33
There is an awakening system!
39AnonymousSep 24, 2026 14:32
Finally won the league in year 28.
41AnonymousSep 24, 2026 14:33
Re: #39
Congrats — win 3 titles in a row and you can take a shot at the majors, so keep at it.
40AnonymousSep 24, 2026 14:33
The response time being super fast is really great — zero stress.
But don't players decline over time, and if there's no turnover, won't you eventually end up with the same kind of team every time and just get bored and quit?
43AnonymousSep 24, 2026 14:35
Re: #40
Yeah, it does end, but since it's all unfamiliar players you have no attachment to, that gets kind of flavorless too, so I've basically designed it so that once you get that far, that's the endpoint.
42AnonymousSep 24, 2026 14:34
Let us pick a team and do like a 150-pull gacha all at once.
44AnonymousSep 24, 2026 14:36
Re: #42
Do that and you'd have a full roster instantly and get bored right away, wouldn't you 🫪
46AnonymousSep 24, 2026 14:39
I pulled Roki Sasaki —
does his stats stay the same if I use him as closer?
50AnonymousSep 24, 2026 14:40
Re: #46
No change for now.
47AnonymousSep 24, 2026 14:39
Can you only pick Tokyo teams? 🥺
48AnonymousSep 24, 2026 14:40
Re: #47
You can change the name, though 😁
54AnonymousSep 24, 2026 14:45
Year 1

Tokyo Rookies
44 wins, 97 losses, 2 ties

…yeah, about that.
60AnonymousSep 24, 2026 14:48
Re: #54
lol you suck
I got 55 wins lol
59AnonymousSep 24, 2026 14:48
Re: #57
Aren't all mobile gacha games like that anyway 🫪
64AnonymousSep 24, 2026 14:49
Re: #59
In mobile games, gacha and character pulls have limits, which you can solve by spending money — but if just grinding forever eventually makes you strong, that's not really what you'd call 'high difficulty,' is the point.
61AnonymousSep 24, 2026 14:48
Somebody hurry up and win the World Series already —
I want to hear a report that it happened.
63AnonymousSep 24, 2026 14:49
Re: #61
Fine, I've been dominating domestically, guess I'll head to the majors.
67AnonymousSep 24, 2026 14:52
Just one player turnover per year gets old eventually, so I'd like to see like 3 swaps a year.
71AnonymousSep 24, 2026 14:54
Re: #67
Just keep plowing through the years however and points will pile up, so hang in there.
You can also awaken players to make them stronger 😐
70AnonymousSep 24, 2026 14:54
Huh, a 'You won the World Series!' image popped up, but it must have collided with an update or something because it got wiped out like it never happened.
77AnonymousSep 24, 2026 15:03
Re: #70
That's fast to win the World Series 😲
Guess I need to think about making it even harder 😲
80AnonymousSep 24, 2026 15:06
Hey!! 💢💢💢💢💢
https://imgur.com/ypPAplX.jpg
81AnonymousSep 24, 2026 15:07
Did you deliberately make it so Ohtani doesn't show up?
I've gotten almost every major leaguer except Ohtani, but he never comes.
82AnonymousSep 24, 2026 15:09
Re: #81
The guy in Re: #80 got him, so he should be obtainable 🤔
106AnonymousSep 24, 2026 15:25
Finally won my first world championship in year 101.

Background and Key Points of This Discussion

Having an individual share a self-made game on social media and then invite 5ch users to playtest it and gather reactions is a common, informal way for indie developers to get early user feedback. The thread’s central debate was over what counts as “high difficulty” in a training-sim game — several users pointed out that a design where anyone can get strong simply by putting in enough playtime shouldn’t really be called high difficulty. This is a point that comes up often in grind- and idle-style games, and it’s an easy distinction for readers to overlook: confusing a high time cost with genuinely challenging difficulty. At the same time, some praised the game’s quick response times and brisk pacing, and the fact that the developer personally answered individual requests about the UI and progression speed right there in the thread is characteristic of the kind of exchange you see in an early development stage.

*This article is compiled and summarized from the 5ch (Nandemo Jikkyou G) thread “I made a baseball sim game!! I’d love for you to try it 😳😳.”

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