New Zelda Game’s Loading Screens Were ‘Deliberately Kept,’ Says Aonuma — 5ch: ‘Because it’s deliberate!!’

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The story

A thread has appeared on 5ch’s Hardware & Industry (Geha) board about Eiji Aonuma, director of the Legend of Zelda series, reportedly saying that the loading screens in the new game were “deliberately kept.” Since Nintendo already achieved seamless transitions into dungeons in Tears of the Kingdom, attention has focused on why loading screens would be deliberately inserted this time around. The thread saw a clash between posters defending it as an intentional choice for pacing and presentation, and others suspicious it’s just an excuse for hardware limitations, with the back-and-forth never quite converging.

What people said

1AnonymousSep 9, 2026 08:59
That's such a legendary quote.
2AnonymousSep 9, 2026 09:02
Of course you can toggle it on and off manually, right?
They just deliberately kept it in (lol)
4AnonymousSep 9, 2026 09:03
Re: #2
Absolutely not — that would ruin the original game's atmosphere.
5AnonymousSep 9, 2026 09:03
Turns out game consoles actually need processing power after all.
6AnonymousSep 9, 2026 09:04
Re: #5
Oh, finally figured that out, huh?
9AnonymousSep 9, 2026 09:14
What's the actual benefit of a pitch-black loading screen?
25AnonymousSep 9, 2026 09:23
Re: #9
It gets rid of those weird mystery corridors.
152AnonymousSep 9, 2026 10:22
Re: #9
Zero loading makes it feel kind of shallow, you know 🥺

Better to spend a bit of time actually traveling 😎
13AnonymousSep 9, 2026 09:15
They could've made it a full open world if they wanted to, but that would change the atmosphere, so they went with a zone-based structure with loading screens instead.
20AnonymousSep 9, 2026 09:21
Re: #13
What atmosphere are you getting from a plain black screen?
18AnonymousSep 9, 2026 09:19
Nintendo prioritizing the experience over convenience is just amazing…
145AnonymousSep 9, 2026 10:19
Sony (mockingly nicknamed "Chony" here): "We're eliminating load times."
Nintendo: "We're deliberately keeping load times."
That's the real "difference" right there.
21AnonymousSep 9, 2026 09:22
Re: #1
He never actually said that (´・ω・`)
23AnonymousSep 9, 2026 09:22
Re: #21
Uh, yes he did.
28AnonymousSep 9, 2026 09:25
Re: #21
Pretty sure he did say it though?
32AnonymousSep 9, 2026 09:26
Re: #21
Sorry to break it to you, but he did say it (lol)
22AnonymousSep 9, 2026 09:22
So we're back to needing those weird silent little connector paths between areas, like the one between the forest and Gaur Plain in Xenoblade 1 — can you handle that?
29AnonymousSep 9, 2026 09:26
Re: #22
I remember Star Fox Adventures having some weird connecting paths like that too.
37AnonymousSep 9, 2026 09:29
Re: #22
Was there really? There was one between the cave and the plains in the earlier area, but that was probably just for presentation.
31AnonymousSep 9, 2026 09:26
Is there any actual point to making the entire Ocarina of Time world seamless? Honestly, there isn't. There's basically zero point in doing it.
34AnonymousSep 9, 2026 09:28
Re: #31
And what's the point of a black loading screen, then?
36AnonymousSep 9, 2026 09:29
Did the N64 version even have long load times?
40AnonymousSep 9, 2026 09:30
Re: #36
The N64 definitely had a fair amount of loading. It's just that PlayStation's loads were so much longer back then that nobody cared about that level of loading.
45AnonymousSep 9, 2026 09:33
Re: #36
Of course it didn't. That's the whole reason they stuck with outdated cartridges.
70AnonymousSep 9, 2026 09:42
Re: #36
It did. Even opening and closing the menu was painfully sluggish (which is why the boot-swapping in the Water Temple got so much criticism).
42AnonymousSep 9, 2026 09:31
Wait, did anyone actually say "whoa, amazing!" about this?

Or are you just pretending someone did so you have something to criticize?
47AnonymousSep 9, 2026 09:35
Re: #42
Where did anyone say "amazing"? The point is that a comment defending the deliberate loading screens wasn't even necessary.
106AnonymousSep 9, 2026 10:05
Re: #42
Go look on X (Twitter). Plenty of people saying it there.
55AnonymousSep 9, 2026 09:38
It's the same as the door-opening animations in Resident Evil — back then it was to mask loading, but in the remakes they kept it purely for atmosphere.
63AnonymousSep 9, 2026 09:40
Re: #55
That works for Resident Evil because it's horror, though.
56AnonymousSep 9, 2026 09:38
Having loading screens actually lets you settle in and play at a relaxed pace — bold, smart decision.
62AnonymousSep 9, 2026 09:40
Re: #56
Are you the famous Mohri Meijin who reviewed Gran Turismo? (a retro gaming personality known for over-the-top, sometimes absurd praise)
59AnonymousSep 9, 2026 09:39
The point is they could've made the whole world fully connected if they wanted to, but chose not to.
73AnonymousSep 9, 2026 09:45
Re: #59
So why didn't they, then?
141AnonymousSep 9, 2026 10:18
148AnonymousSep 9, 2026 10:20
Because it's DELIBERATE!! It's not that they CAN'T do it! They CHOSE not to, on purpose!!
149AnonymousSep 9, 2026 10:21
Re: #148
Oh… okay, sure…
154AnonymousSep 9, 2026 10:23
Re: #148
They already proved it's possible — Tears of the Kingdom has seamless transitions all the way into the main dungeons.

Background and Points of Debate

Whether or not a console has loading times has, in recent years, become a straightforward yardstick for measuring hardware performance, and since the PS5 generation, “loadless” gameplay enabled by high-speed SSDs has become a selling point. Aonuma’s remark, in that context, comes across as a deliberately contrarian choice, and the thread split over whether this was simply a technical limitation dressed up as a creative decision, or a genuinely intentional artistic choice. One point that’s easy to miss is that using loading screens as a deliberate stylistic device isn’t unique to this case — other companies’ games have done the same (such as the door-opening animations in Resident Evil) — so it isn’t necessarily just an excuse for lacking technical power. On the other hand, details of the original interview this remark is sourced from, the specific title of the new game, and actual measured loading times are all things the thread itself doesn’t clarify, leaving it up to readers to judge how much of this to take at face value.

*This article is compiled as an excerpt and summary from the 5ch (Hardware & Industry (Geha)) thread “Zelda’s Aonuma: “We Deliberately Kept the Loading Screens”.”

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