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The story
At PAX West 2026 in Seattle, a developer panel for “Final Fantasy VII Revelation” took place. Director Naoki Hamaguchi and battle director Teruki Endo took the stage to unveil the combat styles of new party members Cid and Vincent, and spoke about the FF7 remake trilogy, saying “our goal is to carry this work into the future.” On 5ch, opinions were split over whether splitting the story into a trilogy makes sense, how high a barrier it creates for newcomers, and where the series goes from here.
At PAX West 2026 in Seattle, a developer panel for “Final Fantasy VII Revelation” was held, with director Naoki Hamaguchi and battle director Teruki Endo taking the stage to showcase the combat styles of Cid and Vincent, who join the battle party in this installment.
Distinct from the existing cast, yet each brings fresh appeal
This title is the finale of the “Final Fantasy VII” remake trilogy, depicting the conclusion of Cloud and company’s journey as they roam the world freely aboard the airship Highwind.
Source: news.yahoo.co.jp / Original article here
What people said
Make a new game already.
Stuff like this is exactly why Square Enix itself might disappear.
The FF series is already washed up, and once Horii's gone from Dragon Quest, its fans will vanish too.
Re: #8
That's not what it means.
It means passing down what they consider their masterpiece, FF7, to future generations.
Are they okay?
How exactly is that 'carrying it forward'?
You need real commitment just to play through it, so newcomers won't touch it.
There's zero thought given to new players anywhere in this.
and done any epilogue material as DLC, don't you think?
Splitting it into three and abandoning the people who bought it on PS4
seems pretty messed up.
If it were just rusty that'd be one thing, but it's been split into three pieces on top of that…
The only one you could actually call a success is the very first PS4 entry.
The reason they force it to be treated as a success is
so they don't scare off new players or give the company an excuse to cancel the project.
After all, there are tons of people who love Kadaj and Vincent without even knowing the original.
That's guaranteed to flop.
If they'd just made it one game across PS4/PS5 plus Steam, with a later Switch 2 port, it could've sold 5 million copies and kept the IP alive.
They've done real damage to the company.
And for a normal publicly traded company, not being able to cut Horii loose even though he hasn't put out a Dragon Quest in over 10 years is pretty messed up too.
Releasing it as one game would blow up the dev time and budget to an insane degree, so it's just not feasible.
They need to split it up to recoup development costs along the way.
5 million units domestically? There's no way a mere remake sells that much.
Even Pokémon, which is way bigger, has never hit 4 million domestic on a remake.
It's like Nintendo endlessly milking Ocarina of Time.
Are they idiots?
There are way too many minigames and they're all mandatory — I genuinely don't get what they were thinking.
Honestly the minigames might as well be the main game at this point, it's that bad.
Who actually wants to play the motorcycle minigame?
Claiming you have to throw out old Japanese game design to have a future is just selling the country short.
Overseas gamers caught on to that, so their playerbases can join in and help turn old things into something new for the future.
Japanese gamers, meanwhile, have stopped caring about any of that and only care whether they can see a new cute girl's thighs or panties,
which is how the market ended up like this.
Exactly. I don't get the point of bringing in the Whispers and stirring up all that chaos.
Don't worry.
She'll probably show up all over Revelation through flashbacks or as a vision only Cloud can see.
They can carry the story forward that way too.
Basically, whether she's dead or alive barely matters anymore.
People complained a lot about the designs, but it's still better than 16, which nobody even remembers.
Nomura wasn't actually involved in 16, though… lol
But do that in photorealistic graphics and it suddenly reeks of otaku stuff.
The dev team never seemed to notice how off that feels.
16 had that 'realistic-looking but anime-flavored' vibe going on.
Rebirth, on the other hand, goes so hard into jaw-droppingly goofy, over-the-top scenes that it's easier to overlook.
No, that's exactly what I meant —
16, which Nomura had nothing to do with, is the one nobody remembers.
FF9, which Nomura had zero involvement in, still has plenty of strong, popular characters, so it's not really about Nomura one way or the other.
16 just had an incompetent team behind it, plain and simple.
Background and Points of Debate
The FF7 remake trilogy began with “Remake” in 2020 and “Rebirth” in 2024, and now concludes with “Revelation.” The decision to split it up stems partly from the fact that combining a large-scale, fully-voiced, high-fidelity remake into a single game would balloon both development time and cost — a point some in the thread acknowledged. At the same time, many voiced concerns about how high a barrier this creates for newcomers unfamiliar with the original who’d have to play through an entire trilogy, and questioned whether enough consideration was given to PS4 owners being pushed to repurchase on new platforms. Official sales figures have been released for each installment, but the numbers vary, so it’s worth noting that characterizations like “flopped” in the thread are speculation rather than confirmed fact. The discussion also expanded into debates over character design and comparisons with “FF16,” suggesting opinions are split not just over sales but over the series’ entire approach to development.
*This article is compiled and summarized from the 5ch (Hardware/Industry (Geha)) thread “Square Enix’s Hamaguchi: “The Remake Project’s Goal Is to Carry FF7 Into the Future”.”
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