Why Isn’t Final Fantasy XVI a Bigger Talking Point? 5ch: “It’s Just Decently Fun, So It’s Just Decently Unremarkable”

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The story

A thread titled “Final Fantasy XVI is genuinely fun, so why isn’t its reputation spreading?” appeared on 5ch’s Nandemo Jikkyo (“Anything Goes Live”) board and drew a large number of replies. Posters cited reasons including the shift toward action-focused gameplay, mixed opinions on the streamlined, linear structure with simplified equipment and growth systems, and fatigue from the long stretches of dark storytelling. The discussion also brought up how the previous title, FF15, was released unfinished, drew comparisons with FF7 Remake, and even spawned personal proposals for how to rebuild the series.

What people said

4AnonymousSep 5, 2026 18:06
It's just decently fun,
so it's just decently unremarkable
8AnonymousSep 5, 2026 18:09
Not just an FF problem, but games made by people with no talent for realistically portraying psychology or drama, who just make the graphics realistic instead, are honestly pathetic.
15AnonymousSep 5, 2026 18:16
Re: #8
Japan's graphics aren't even that realistic by world standards, and the scenes are just copy-pasted from Western movies and TV dramas, right down to the character movement—sometimes it's even worse, like stage theater.
Overseas it's the same with something like "FF33" (likely a jab at Clair Obscur: Expedition 33); the people praising that are still the type still playing Square Enix games.
18AnonymousSep 5, 2026 18:17
Re: #15
Apparently that one's set in the far future.
19AnonymousSep 5, 2026 18:19
Re: #15
But lately, aren't the games that get high praise online—or at least don't get trashed—basically all the same system? Open world, guard, parry, attack, rinse and repeat.
13AnonymousSep 5, 2026 18:13
Someone said it's more fun than the previous entries because it became a normal RPG…
but doesn't that just mean it lost what made it feel like FF?
17AnonymousSep 5, 2026 18:17
Re: #13
A "normal RPG"?
27AnonymousSep 5, 2026 18:23
Are these "movie games" still being made by has-been old-timers from 30 years ago?
31AnonymousSep 5, 2026 18:24
Re: #27
Is there even an RPG without cutscenes?
33AnonymousSep 5, 2026 18:25
Re: #29
That phrase gives you away as a pretty old otaku.
Guess it's scary to voice an opinion, huh—
you get outed even in a short post.
38AnonymousSep 5, 2026 18:27
Re: #33
Wow, a second textbook "cocky keyboard-warrior tactician"… didn't see that coming.
34AnonymousSep 5, 2026 18:25
For FF16, grabbing attention was everything.
As long as the actual game content clears a bare minimum bar, that's fine.
35AnonymousSep 5, 2026 18:26
Re: #34
So that's why they kept everything shrouded in darkness/secrecy at first to steal the spotlight?
39AnonymousSep 5, 2026 18:27
Didn't a lot of people drop the series after 15?
41AnonymousSep 5, 2026 18:28
Re: #39
I played it because it got added to a subscription catalog (i.e., became available through a game-pass-style service).
40AnonymousSep 5, 2026 18:28
They should've just made it a normal war between nations, but instead they threw in this baffling "Ultima" element.
47AnonymousSep 5, 2026 18:31
Re: #40
That's beside the point.
So few people are even playing it that the discussion never gets as far as whether the story is good or bad.
The focus should've been on "what is this story even about," not "what kind of story is it."
They should've fully leveraged the series' legacy in pre-launch promotion.
44AnonymousSep 5, 2026 18:30
I wish FF16 had mixed in at least a little lighthearted material.
It's so relentlessly dark that long sessions get exhausting and make you want to take breaks.
46AnonymousSep 5, 2026 18:30
Re: #44
Guess FF16's failure is why Dragon Quest changed direction too, huh?
52AnonymousSep 5, 2026 18:34
Re: #47
What are you talking about—they promoted it with those summon PVs and it did get talked about.
It just didn't spread further because the actual gameplay experience was too mediocre.
These days, if something's genuinely fun, it naturally becomes a talking point.
55AnonymousSep 5, 2026 18:35
Re: #52
They did put out a demo, but it was underwhelming.
53AnonymousSep 5, 2026 18:34
QTEs during cutscenes have a bad reputation, so why did they cram them into those insanely long summon battles?
Most of the industry's leading titles succeed by letting players gather materials, craft, and customize their builds—so why go with an almost fixed-equipment, linear structure instead?
Maybe they had some kind of pride about not wanting to copy that same formula, but the result is a game with no personality at all.
58AnonymousSep 5, 2026 18:36
Re: #53
Honestly, it's hard to tell where all that game's development effort actually went.
65AnonymousSep 5, 2026 18:43
Did anyone actually enjoy it after the Bahamut fight?
93AnonymousSep 5, 2026 19:13
Re: #65
My favorite is actually Barnabas.
82AnonymousSep 5, 2026 19:04
The dark atmosphere isn't some "From Software" thing, it's clearly Game of Thrones influence.
Honestly, it's influenced by GoT in way too many ways.
Even that mother character is basically a Cersei clone.
85AnonymousSep 5, 2026 19:06
Re: #82
I got Game of Thrones, Attack on Titan, and Naruto vibes.
88AnonymousSep 5, 2026 19:08
FF7 Remake is seriously more fun than 15 or 16.
89AnonymousSep 5, 2026 19:11
Re: #88
I seriously don't get how 7R is more fun than 15.
Did you just clear 7R's story mode and stop there or something?
92AnonymousSep 5, 2026 19:13
It was so exhausting that I dropped 7R about three times before finishing it.
It's not about difficulty—it's just too boring.
95AnonymousSep 5, 2026 19:14
Re: #92
The shell it's built on is just too old.
In my book it doesn't even count as a new game.
Though the quality itself is pretty good.
97AnonymousSep 5, 2026 19:15
Since it turned into an action game, us old-guard FF guys aren't playing it.
105AnonymousSep 5, 2026 19:20
Re: #97
Apparently most of the people playing it are guys over 40.
99AnonymousSep 5, 2026 19:16
I bought both 13 and 15 and never regretted it, but FF7 Remake was "give me my money back" level.
If you care that much about graphics and cinematic presentation, release it as a movie, not a game.
101AnonymousSep 5, 2026 19:18
Re: #99
13-2 was rough.
The system's a bit better than 13, but the story turned into absolute garbage.
103AnonymousSep 5, 2026 19:18
Actually playing 15, there were parts that were pretty enjoyable, but the moment they abandoned it mid-development it became a game not worth rating.
Though it was already falling apart from releasing way too much DLC to begin with.
106AnonymousSep 5, 2026 19:23
Re: #103
You mean the DLC production, right?
All the DLC meant to complete the main story has actually been released, so the main game is complete.

Background and Key Points of the Discussion

FF16 is the latest mainline numbered entry, released in 2023, produced by Naoki Yoshida. The previous title, FF15, was released unfinished after a troubled development and had to be filled out afterward with a huge amount of additional DLC—a legacy that comes up repeatedly in the thread. FF16 marked a sharp turn away from the series’ traditional command-based RPG battles toward real-time action, and also adopted a linear structure with reduced freedom in equipment and character builds, which some posters point to as the reason the game feels like it “lacks personality.”

The thread is split mainly on two points. One is how to judge the shift to action gameplay itself: those who see it as making the game more accessible and those who feel it “lost what made it feel like FF” are talking past each other. The other is where to place the blame for “it’s fun but hasn’t caught on”—some point to the dark tone or insufficient promotion, while others place the blame squarely on the quality of the gameplay experience itself. Note that the claim that “most players are in their 40s or older” is a single unsourced comment from the thread, not a confirmed official statistic.

*This article is composed as an excerpt/summary from the 5ch (Nandemo Jikkyo G) thread “Final Fantasy XVI is genuinely fun, so why isn’t it getting more praise?“.

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