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The story
It’s come to light through data mining after preloads went live that the PS5 Pro version of GTA6 supports 120Hz output, raising the possibility of a 40fps performance mode alongside PSSR 2.0. Developer Rockstar has so far only said the game “runs at 30fps on all platforms” and that it is “considering improvements toward 60fps in the future,” so speculation is growing that the Pro version alone might land on an in-between 40fps. On 5ch’s gaming/industry (geha) board, opinions were split over why only the Pro would see higher frame rates when CPU performance is said to be the bottleneck, how it compares to the Switch 2, Xbox, and PC versions, and whether the difference between 30fps and 40fps is even noticeable.
GTA 6 will support the PS5 Pro’s PSSR 2.0
The game will also feature 120Hz support, which could open the door to a 40 FPS performance mode
120Hz support definitely means a 40FPS mode exists
Source: x.com / original post here
What people said
On the Steam Deck, 40fps felt pretty great.
Though that's assuming it stays stable at 40.
They haven't actually announced it.
This came from users data-mining the files after preloads started — it was written in the file metadata.
30 frames per second
Screen updates every 33.3ms
Some scenes feel a bit choppy
Motion feels somewhat heavy
40fps
40 frames per second
Screen updates every 25ms
Camera movement becomes smoother
Controls feel more responsive too
In short, 40fps looks smoother and feels more responsive than 30fps. By the way, if you display 40fps on a 120Hz-capable monitor, each frame lines up perfectly as 1 frame every 3 refreshes, so the timing stays nice and even.
First time I've seen someone get this passionate defending 40fps.
Must be frustrating, huh lol.
Too baaad~♪
The CPU is 10% faster than the base model, so they just barely managed 40fps.
That trash console (a dig at PlayStation, lit. "garbage station") has a neat trick called optimization, y'know lol
If a mere 10% boost were really enough, the Xbox Series X would hit 40fps too.
Even with similar CPUs, GPU power and optimization differences mean the Series X can't pull it off.
Base PS5: 30fps
Xbox: 30fps
PS5 Pro: 40fps + PSSR ray tracing
The gap is just hilarious at this point lol
Goes to show the PS5 Pro isn't commanding a premium price for nothing. People overseas really get it.
Even if it ends up at 30fps, any spare headroom just goes toward graphics or ray tracing instead. The PS5 Pro still remains the best hardware for playing GTA6, no question.
You're the type who keeps bringing up old news, huh lol
Whether Rockstar actually implements it is a separate question.
It's at 30fps because the CPU isn't strong enough — so explain, logically and quantitatively, exactly how the frame rate is supposed to go up.
Your Japanese is a total mess lol
It's about whether your monitor supports it, right?
I'm a Nintendo fan, but the PS5 Pro will almost certainly support GTA6 at 40fps. Having experienced 40fps myself on a 120Hz VRR display (Switch 2 / Legion Go S), I can say it felt quite smooth and enjoyable. Congratulations to all you PS5 Pro owners on this news. That said, anyone playing this game is going to have a great time regardless of the 30/40 difference, so you shouldn't worry about it too much. Especially on social media, people tend to convince themselves they're missing out on something.
So even over there, PlayStation fans open with "I'm a Nintendo fan, but…"?
On the trash box (a mocking nickname for Xbox), it's definitely dropping below 30 for sure. That thing's got crap specs.
According to an article where Rockstar's development lead Rob Nelson said he'd check with the tech team, the console version of GTA6 currently runs at 30fps. He said they'd need to confirm with the technical team whether a 60fps mode could be achieved at launch or afterward. Back in summer he didn't rule out the possibility of future performance improvements — maybe the tech team actually pulled something off?
Even on PC, you'd need a seriously expensive rig to get a stable 4K 60fps — a cheap PC won't cut it. Sounds like it'll be limited to a select few.
PC? Oh, you mean the 0fps guy who's eagerly waiting for PS5's leftovers.
Meanwhile the rest of the world is out here gaming at over 120fps.
Meanwhile the Switch 2 is at 0fps lol
Background and Key Points of Debate
This information comes from users analyzing file metadata after GTA6’s preload began, not from any official announcement by the developer or publisher. Rockstar’s development lead Rob Nelson had previously explained in an interview that the console version of GTA6 currently runs at 30fps, and that they would need to check with the technical team on whether a 60fps mode could be achieved. What’s emerged this time is information about 120Hz output support and PSSR 2.0 compatibility — the reasoning being that if 120Hz is supported, a 40fps mode would still display frames evenly every 3 refreshes, fueling expectations of a PS5 Pro-exclusive 40fps mode. On the thread, opinions clashed between those pointing out that if the CPU truly is the bottleneck, there’s little basis for only the PS5 Pro to see a higher frame rate, and those arguing that GPU improvements and optimization could free up the needed headroom — no consensus was reached. It’s worth keeping in mind that, for now, this remains speculation based on data mining, and Rockstar has yet to issue any official follow-up.
*This article is excerpted and summarized from the 5ch (Hardware/Industry [geha]) thread “GTA6 PS5 Pro Exclusive 40fps.”
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