Chinese Mobile Games Losing Their Shine in Japan — Genshin, Star Rail Said to Be Slowing Down

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The story

A thread on 5ch’s “Nandemo Jikkyo G” (Anything Live-Commentary) board claimed that Chinese-developed mobile games like Genshin Impact, Honkai: Star Rail, and Goddess of Victory: NIKKE are losing their shine in Japan. While some posters recalled logging into Genshin, Star Rail, and NIKKE every single day three years ago, recent comments pointed to Star Rail’s slowdown, a lukewarm Fate collaboration, and cooling reactions to Genshin’s new characters. The thread also branched into debates over whether mobile-only revenue figures tell the whole story, comparisons of character modeling with Uma Musume, and just how much money whales pour into ad-heavy games like Last War.

What people said

1AnonymousSep 25, 2026 18:19
Three years ago it was all Genshin, Star Rail, and NIKKE riding high…
2AnonymousSep 25, 2026 18:20
Chinese games? Aren't they all basically the same anyway?
65AnonymousSep 25, 2026 18:37
Re: #2
Yeah, every single one of them has the exact same vibe.
3AnonymousSep 25, 2026 18:20
Star Rail's already on the decline after just 3 years?
85AnonymousSep 25, 2026 18:44
Re: #3
The pressure to spend is way too intense.
5AnonymousSep 25, 2026 18:22
Isn't it actually a good sign that Japanese players are spending money on Japanese games instead?
6AnonymousSep 25, 2026 18:22
It's because they kept churning out more of the same thing.
8AnonymousSep 25, 2026 18:23
Genshin was the undisputed king for a while there, though.
9AnonymousSep 25, 2026 18:23
I used to log into NIKKE every single day for my dailies — haven't even opened it in 3 months now.
10AnonymousSep 25, 2026 18:23
Um, that's mobile-only spending — it doesn't include the PC and PS revenue, which is where most of the real money is…
18AnonymousSep 25, 2026 18:25
Re: #10
The PlayStation Store is a tiny market though.
89AnonymousSep 25, 2026 18:46
Re: #10
Star Rail's revenue share from iOS and Google Play is pretty high though.
117AnonymousSep 25, 2026 18:56
Re: #10
Genshin's still sitting near the top of the PS Store charts.
Guess it really earns that "basically a giant smartphone" reputation.
12AnonymousSep 25, 2026 18:24
There's a ton of cookie-cutter games just like that.
22AnonymousSep 25, 2026 18:26
Re: #12
If they hadn't flooded the market with so many releases, Star Rail could've had a longer shelf life.
28AnonymousSep 25, 2026 18:27

NIKKE peaked with the Chainsaw Man collab.
37AnonymousSep 25, 2026 18:29
Re: #28
Everyone was playing NIKKE back then.
40AnonymousSep 25, 2026 18:30
Re: #28
This doesn't capture NIKKE's raunchy appeal at all, and since it's just her back you can't even tell it's a Chainsaw Man crossover — what was even the point?
46AnonymousSep 25, 2026 18:32
Re: #28
Nah, that's not it.
That's RED ASH.
33AnonymousSep 25, 2026 18:28
Genshin hasn't had a character blow up like Furina since she launched.
Running out of ideas, maybe?
36AnonymousSep 25, 2026 18:29
Re: #33
In Japan, Columbina's actually more popular than Furina.
39AnonymousSep 25, 2026 18:30
At the end of the day, Uma Musume is still on top when it comes to character model quality.
Chinese games have made incredible progress, sure,
but something about Genshin's faces still feels a bit off,
and Wuthering Waves' body proportions are straight-up weird.
Zenless Zone Zero is doing pretty well by comparison.
44AnonymousSep 25, 2026 18:32
Re: #39
Uma Musume…? (seriously?)
50AnonymousSep 25, 2026 18:34
Re: #39
I play both Zenless Zone Zero and Uma Musume, and Uma Musume's character models are way behind in comparison.
45AnonymousSep 25, 2026 18:32
Meanwhile you've got KONAMI, king of the mobile game world, sitting on both Messi and Pawapuro (Pro Baseball).
55AnonymousSep 25, 2026 18:34
Re: #45
Don't forget they've got Pro Yakyuu Spirits too.
47AnonymousSep 25, 2026 18:33
My impression is that Overzone is the popular one in NIKKE.
56AnonymousSep 25, 2026 18:34
Re: #47
What users actually care about is the Goddess and everything around her.
53AnonymousSep 25, 2026 18:34
Genshin aside, what happened to Star Rail?
It used to rank every single year up until last year.
58AnonymousSep 25, 2026 18:35
Re: #53
Feels like they burned all their momentum on the Amphoreus arc.
94AnonymousSep 25, 2026 18:47
Re: #53
The Fate collab didn't get nearly as much hype as expected.
The story got so out-there it couldn't hook new players, and a lot of existing ones dropped off too.
57AnonymousSep 25, 2026 18:34
The fact that Monster Strike and Puzzle & Dragons are still near the top says a lot about the ceiling for mobile games.
66AnonymousSep 25, 2026 18:37
Re: #57
I feel like the real problem is that almost nobody's even trying to compete on being a good "game" anymore.
79AnonymousSep 25, 2026 18:42
If Mugendai (lit. "Infinity," an upcoming title) doesn't end up dominating, mobile gaming's probably stuck for a while.
82AnonymousSep 25, 2026 18:43
Re: #79
From what's leaked, it's basically a collection of multiplayer-focused minigames…
At the very least it's not a straight upgrade over the existing anime-style open-world games, so it probably won't take over the market.
83AnonymousSep 25, 2026 18:44
Who's actually playing ad-spam games like Last War and Whiteout Survival, seriously?
90AnonymousSep 25, 2026 18:47
Re: #83
Honestly, it's CEO types who love flexing stacks of cash — there's real demand for games where, as long as you throw enough money at it, you skip the time-sink grinding you'd get in something like a hack-and-slash.
98AnonymousSep 25, 2026 18:48
Re: #83
I played it for a bit over a year — it's basically a bunch of ridiculously rich people with tens of billions in assets beating each other with stacks of cash.
Even the top 30% of players routinely drop 20,000 yen a month.
88AnonymousSep 25, 2026 18:46
Is it actually dumb to buy a high-spec smartphone just for mobile games?
97AnonymousSep 25, 2026 18:48
Re: #88
Nobody's out there playing anything demanding enough to need it — you'd be better off just buying an iPad Pro…
99AnonymousSep 25, 2026 18:48
Re: #88
Yeah, it's dumb.

I tried streaming on Mirrativ (a mobile live-streaming app) once,
and it told me to drop the resolution to something like 360×720 ><

which kind of freaked me out lol.
But I guess that's about all mobile games actually need, huh.

Background and Key Points of the Discussion

Genshin Impact launched in 2020, NIKKE in 2022, and Honkai: Star Rail in 2023 — all three were fixtures near the top of Japan’s mobile game charts early on. One important point raised in the thread is that these rankings reflect “mobile-only” revenue: since Genshin and Star Rail also generate significant spending on PC and PlayStation, app store sales charts alone don’t fully capture how popular these games really are. At the same time, the fact that long-running domestic titles like Monster Strike and Puzzle & Dragons continue to hold their top spots points to a market structure in which new releases struggle to build lasting popularity. Ad-driven strategy games like Last War and Whiteout Survival are known for business models propped up by a small segment of big-spending players, which lines up with the thread’s claim that “20,000 yen a month is considered normal spending.” As for why momentum has slowed, posters in the thread offered several different explanations — oversaturation and fatigue, excessive pressure to spend, and the quality of character designs — without settling on any single cause.

※This article is excerpted and summarized from the 5ch (Nandemo Jikkyo G) thread “[Sad News] Chinese Mobile Games Have Lost Their Popularity in Japan lol”.

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