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The story
A debate broke out on 5ch’s Hardware/Industry (Geha) board over the new “Fire Emblem” title being locked at 30fps on Switch 2. The thread’s original poster complained, “Zelda can do 60fps” and “I wanted to enjoy silky-smooth battle scenes,” but other posters pushed back one after another with comments like “Not many people demand 60fps from a strategy RPG” and “GTA runs at 30fps too, so it’s fine.” Meanwhile, some questioned the hardware’s processing power outright, saying “Only getting 30fps with graphics like this means the Switch 2’s performance is just too weak.” The debate over frame rate remained split as the thread went on.
What people said
Probably because
not that many people demand 60fps from strategy RPGs?
Guess that's just how it is…
Felt like such a waste since even Zelda can do 60fps. I wanted to enjoy the world and savor silky-smooth combat, especially given how pricey the Switch 2 is.
But weren't you the one demanding 60fps for Persona 3 Reload?
https://gzo.ai/i/CkA5RKT.jpg
Attach your ID too while you're at it.
According to people overseas,
apparently it's 60fps in handheld mode.
Just tried it myself — handheld mode is 30fps too.
60/100 — IGN
60/100 — VGC
60/100 — GameSpot
60/100 — GamesRadar+
60/100 — Eurogamer
60/100 — Guardian
PS5 runs it locked at 60, impressive.
why can this game only pull 30fps with graphics like these?
Isn't the hardware just too weak?
GTA6 being 30fps is also because the hardware is underpowered.
Graphics at that level could probably hit around 120fps on an RTX 4070 with frame generation.
Guess we'd better hope for a PS5 port then.
I don't own a PS5.
Wouldn't buy one even if it came out on there.
Zero chance of that happening.
First, how about a straight port of the original Famicom "Shadow Dragon" game (the very first Fire Emblem, 1990).
*Simulation
But the Switch 2 only pulling 30fps at this level of graphics is way too rough.
Exactly that. The cutscenes feel totally fine,
but the battle scenes specifically have such intense animation that it really bugs me.
Regular anime runs at like 24fps, so 30fps is more than enough for that kind of thing.
For what it's worth, it's still blowing up into controversy overseas over the 30fps thing.
These days you're supposed to get a choice between quality mode and performance mode, but since it's been in development forever, it's probably more of a 'sorry, we haven't even caught up on optimization yet' situation.
Ocarina of Time runs at 1080p/60fps,
so there's no need to use DLSS.
Lol
Nice line, that's not fair
I wish I'd said that.
This thread was made specifically to try to steer the conversation away from Wolverine somehow lol
Give it a rest lol.
Right?
Though for a driving game like GTA, 30fps is a non-starter.
Background and Key Points of This Debate
The Fire Emblem series was originally a turn-based strategy RPG, and titles with less action-oriented gameplay have historically not prioritized high frame rates. In recent years, however, more Nintendo titles on the same hardware — like The Legend of Zelda — have added 60fps support, which has made fans more critical when comparing games. The “GTA6 is also 30fps” point raised in the thread symbolizes a broader recent mood where 30fps is becoming acceptable even for major blockbuster titles, and it’s frequently cited as a benchmark in frame-rate debates. Meanwhile, the conflicting reports among posters about the frame rate in handheld mode reflect a common pattern in these kinds of online discussions, where claims spread by hearsay rather than hands-on testing — a reminder not to take such claims at face value without checking the actual behavior firsthand. It’s also worth keeping in mind that frame rate depends on genre, graphical load, and how well a developer has optimized the game, so it can’t be judged by visual graphics quality alone.
*This article was compiled from excerpts and a summary of the 5ch (Hardware/Industry, aka “Geha”) thread “Why Is FE Still 30fps These Days??.”
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